Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 14:23:18 // Halloween2020/ForbiddenLore

Player: Vagkalis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (57)      285
Value Destroyed (2426)     2426
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (1987)               1987
              TOTAL SCORE: 10838

 Bonus
-------
Follower Combat Kills      347
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       340

 Cogmind 
---------
Core Integrity             600/1000
Matter                     15/300
Energy                     700/700
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (9) ------
       Advanced Sensor Array
                Terrain Scan Processor
                Salvage Targeting Computer
       Improved Hacking Suite
>               --- WEAPON (3) -------
  Hypervelocity Gauss Cannon
>               --- INVENTORY (4) ----
       Improved Core Shielding
        Layered Medium Armor Plating
                System Guard

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
       Improved Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Cooling System
                Humpback
       Advanced Sensor Array
                Terrain Scan Processor
                Salvage Targeting Computer
                Hacking Suite
       Improved Hacking Suite
>               --- WEAPON -----------
          Heavy Ion Cannon
                Flak Gun
          Heavy Battle Rifle
>               --- INVENTORY --------
       Improved Medium Treads
       Advanced Power Amplifier
       Advanced Cryofiber Web
          Large Storage Unit
         Medium Matter Pod
       Advanced Sensor Array
   Experimental Targeting Computer
                Kinecellerator
      Makeshift Transmission Jammer
       Advanced ECM Suite
       Improved Core Shielding
       Improved Utility Shielding
          Light Armor Plating
        Layered Medium Armor Plating
                Thermal Barrier
       Advanced Remote Shield
                System Guard
  Hypervelocity Gauss Rifle
                KE Penetrator
                KE Penetrator
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
                Grenade Launcher
[Rating: 81]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Backup Power III
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   1   .   2   1   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             128  | 6   13  .   9   1   35  7   7   7   5   .   6   18  .   2   8   4   
  Power                    9    | 1   .   .   1   .   2   1   1   .   .   .   1   .   .   1   1   .   
    Engine                 3    | 1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   .   1   .   1   .   .   .   1   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               28   | 2   3   .   1   1   6   3   1   1   2   .   3   3   .   .   1   1   
    Treads                 12   | .   .   .   .   .   .   2   1   1   .   .   3   3   .   .   1   1   
    Leg                    12   | 2   3   .   1   1   3   .   .   .   2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   4   .   2   .   4   1   4   2   1   .   2   8   .   .   2   1   
    Device                 19   | .   2   .   1   .   4   .   3   2   .   .   .   5   .   .   2   .   
    Storage                4    | 1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   6   .   5   .   23  2   1   4   2   .   .   7   .   1   4   2   
    Energy Gun             27   | 2   5   .   3   .   16  1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   
    Ballistic Gun          18   | .   1   .   2   .   3   1   1   2   1   .   .   3   .   1   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Launcher               8    | .   .   .   .   .   4   .   .   2   .   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   9   .   .   .   .   .   .   1   .   .   1   .   
Parts Lost                 43   | .   .   .   5   .   8   4   .   1   8   .   .   2   .   1   5   9   
  Power                    5    | .   .   .   1   .   1   1   .   .   2   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   2   .   1   1   .   .   2   .   .   .   .   .   1   2   
  Utility                  12   | .   .   .   .   .   2   .   .   1   2   .   .   .   .   1   2   4   
  Weapon                   17   | .   .   .   2   .   4   2   .   .   2   .   .   2   .   .   2   3   
  Highest Loss Streak      9    | .   .   .   3   .   6   2   .   1   8   .   .   1   .   1   5   9   
Average Slot Usage (%)     84   | .   97  100 97  81  90  66  92  99  66  66  65  81  88  86  82  75  
  Engine                   4    | .   14  14  6   .   4   1   6   6   .   .   .   1   5   5   2   .   
  Core                     3    | .   .   .   3   9   4   .   5   6   .   .   .   5   5   5   2   .   
  Treads                   8    | .   .   .   .   .   .   .   19  20  7   6   8   10  11  11  10  5   
  Leg                      7    | .   28  28  20  18  19  .   .   .   3   13  8   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   6   16  .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   6   .   11  9   14  15  24  25  14  13  13  13  11  11  15  11  
  Storage                  11   | .   18  28  22  18  18  15  13  13  11  6   6   5   5   5   5   4   
  Processor                8    | .   .   .   11  9   6   .   5   6   6   6   6   15  17  15  11  11  
  Hackware                 5    | .   .   .   .   .   .   6   6   6   6   6   6   8   11  11  11  10  
  Energy Gun               5    | .   27  28  17  9   14  3   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   5   6   6   3   .   .   3   .   
  Ballistic Gun            6    | .   .   .   4   9   1   5   8   12  6   6   6   5   5   4   10  16  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 13  43  43  44  44  46  47  69  69  124 92  111 122 112 112 134 135 
  Greatest Support         100  | 20  26  26  26  23  33  42  62  72  72  40  98  100 100 100 100 53  
  Greatest Overweight (x)  17   | 2   1   1   3   1   3   3   1   1   4   2   3   1   1   1   5   17  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   .   1   2   2   1   1   1   1   4   
Largest Inventory Capacity 36   | 6   16  16  16  16  16  16  16  16  36  24  24  24  24  24  24  24  
  Average Capacity         19   | 5   9   16  16  16  16  16  16  16  18  24  24  24  24  24  24  21  
  Most Carried             24   | 4   11  11  12  12  16  16  16  16  17  16  24  24  24  24  24  21  
  Average Carried          16   | 2   6   11  9   11  13  15  13  15  14  16  18  23  24  24  21  18  
  Final Capacity           24   | 6   16  16  16  16  16  16  16  16  24  24  24  24  24  24  24  4   
  Final Carried            24   | 1   11  11  12  12  16  13  16  16  16  16  22  24  24  24  22  3   

 Class Distribution 
--------------------
 26% | Mutant
 17% | Hauler-Skirmisher
 16% | Scavenger-Mutant
 15% | Hauler-Gunner
  7% | Skirmisher
  7% | Hauler-Mutant
  3% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -8/Materials
  Scavenger-Mutant | -8/Storage
            Mutant | -7/Factory
  Scavenger-Mutant | -6/Factory
        Skirmisher | -6/Lower Caves
        Skirmisher | -6/Lower Caves
 Hauler-Skirmisher | -6/Data Miner
 Hauler-Skirmisher | -5/Proximity Caves
     Hauler-Gunner | -5/Factory
     Hauler-Gunner | -5/Upper Caves
     Hauler-Gunner | -5/Upper Caves
 Hauler-Skirmisher | -5/Warlord
       Hauler-Tank | -4/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Matter Collected           2191 | 161 165 14  245 19  310 187 46  209 147 .   96  360 133 60  39  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2393 | .   165 .   393 19  569 288 108 298 122 .   .   274 .   60  97  .   
  Parts                    102  | .   4   .   18  .   31  8   5   12  5   .   .   12  .   4   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      105  | .   .   .   .   .   .   .   .   9   5   .   .   .   .   3   88  .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  55   | .   4   .   11  .   16  4   2   7   2   .   .   5   .   1   3   .   
  Guns                     45   | .   4   .   11  .   15  4   2   5   1   .   .   2   .   .   1   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
Classes Destroyed          8    | .   1   .   2   1   1   1   1   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   .   .   3   .   7   .   .   2   .   .   .   .   .   .   1   .   
  Grunt                    19   | .   4   .   5   .   3   3   .   4   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   3   .   5   1   1   1   .   .   .   1   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
Best Kill Streak           6    | .   2   .   5   1   4   1   1   6   1   .   .   2   .   1   3   .   
  Combat Bots Only         6    | .   2   .   5   .   4   1   1   6   1   .   .   2   .   1   3   .   
Max Kills in Single Turn   2    | .   1   .   1   1   2   1   1   1   1   .   .   1   .   1   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               7111 | .    265  .    619  .    993  812  69   677  764  .    .    836  .    216  463  1397 
  Core                     980  | .    25   .    144  .    44   214  5    62   86   .    .    137  .    11   15   237  
  Absorbed by Shields      222  | .    .    .    .    .    .    .    71   151  .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    90   64   .    92   69   .    .    .    .    82   .    .    .    .    .    
Volleys Fired              227  | .    15   .    37   3    50   28   4    20   25   .    .    24   .    4    8    9    
  Largest                  3    | .    2    .    2    2    2    2    2    2    2    .    .    3    .    3    3    3    
  Hottest                  151  | .    130  .    130  88   126  116  53   58   90   .    .    151  .    124  128  99   
Shots Fired                429  | .    30   .    71   6    85   38   8    39   41   .    .    63   .    9    18   21   
  Gun                      348  | .    30   .    71   6    79   38   8    35   30   .    .    24   .    4    7    16   
  Cannon                   64   | .    .    .    .    .    .    .    .    .    11   .    .    38   .    4    6    5    
  Launcher                 17   | .    .    .    .    .    6    .    .    4    .    .    .    1    .    1    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  217  | .    6    .    19   3    13   20   8    35   30   .    .    47   .    8    7    21   
  Thermal                  195  | .    24   .    52   3    66   18   .    .    11   .    .    15   .    .    6    .    
  Explosive                17   | .    .    .    .    .    6    .    .    4    .    .    .    1    .    1    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    11   .    22   4    20   17   25   10   9    .    .    11   .    8    9    3    
  Robot Miss Streak        5    | .    3    .    2    1    4    1    1    3    5    .    .    4    .    1    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           297  | .    19   .    57   4    56   31   6    32   30   .    .    35   .    8    9    10   
  Core Hits                146  | .    9    .    21   2    25   11   11   34   9    .    .    12   .    3    8    1    
  Critical Hits            13   | .    .    .    .    .    .    .    .    1    .    .    .    8    .    1    .    3    
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    .    .    1    .    .    .    6    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5718 | .    238  .    748  76   1075 535  173  697  455  .    .    823  .    130  509  259  
  Guns                     4139 | .    238  .    748  76   1050 535  173  457  242  .    .    286  .    63   40   231  
  Cannons                  965  | .    .    .    .    .    .    .    .    .    213  .    .    537  .    52   135  28   
  Explosions               614  | .    .    .    .    .    25   .    .    240  .    .    .    .    .    15   334  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2343 | .    26   .    85   27   130  282  173  457  242  .    .    507  .    115  40   259  
  Thermal                  2761 | .    212  .    663  49   920  253  .    .    213  .    .    316  .    .    135  .    
  Explosive                614  | .    .    .    .    .    25   .    .    240  .    .    .    .    .    15   334  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    .    .    .    .    .    .    3    3    3    3    .    
  Average Corruption       3    | .    .    .    .    .    3    .    .    .    .    .    .    2    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    .    24   .    .    .    .    .    .    6    15   6    .    .    
    Message Errors         15   | .    .    .    .    .    4    .    .    .    .    .    .    4    5    2    .    .    
    Matter Fused           11   | .    .    .    .    .    4    .    .    .    .    .    .    .    6    1    .    .    
    Heat Flow Errors       7    | .    .    .    .    .    4    .    .    .    .    .    .    1    1    1    .    .    
    Energy Discharges      5    | .    .    .    .    .    3    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    5    .    .    .    .    .    .    1    2    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   21   .    
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        570  | .    411  .    136  .    205  3    .    .    36   .    .    570  224  132  .    3    
  Average Temperature      118  | .    163  .    42   .    53   2    .    .    15   .    .    229  118  80   .    3    
  Received Heat Transfer   1604 | .    153  .    219  .    369  339  8    243  .    .    .    129  .    36   .    108  
  Effects                  10   | .    2    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
    Shutdowns              2    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Total Turns              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Longest Duration         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    1    .    4    2    5    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         5367 | .    555  .    1628 111  1704 518  .    .    296  .    .    370  .    .    185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Peak Influence             312  | .   110 11  245 138 312 199 111 .   .   .   .   143 .   .   .   .   
  Initial                  141  | .   .   11  .   103 57  141 14  .   .   .   .   .   .   .   .   .   
  Average                  67   | .   40  5   94  128 146 149 18  .   .   .   .   29  .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         93   | 100 100 100 81  100 77  100 100 .   .   .   .   100 .   .   .   .   
  Level 1                  6    | .   .   .   18  .   22  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   .   4   .   1   .   .   .   .   3   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Distress Signals           4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   7   .   22  1   27  5   4   10  2   .   .   14  .   1   3   1   
  Peak Tracking Total      7    | .   3   .   7   1   5   3   1   7   2   .   .   7   .   1   3   1   
  Tactical Retreats        5    | .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Traps Triggered            10   | .   1   .   .   .   4   .   1   .   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Machines Disabled          9    | .   .   .   .   .   6   .   .   2   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Machines Accessed          36   | .   1   .   4   2   7   2   2   1   1   4   1   5   .   1   5   .   
  Terminals                19   | .   1   .   2   2   7   1   1   1   .   .   1   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                86   | .   3   .   13  4   12  2   3   2   1   28  1   11  .   1   5   .   
  Successful               61   | .   1   .   7   2   4   1   2   2   1   28  1   6   .   1   5   .   
  Failed                   25   | .   2   .   6   2   8   1   1   .   .   .   .   5   .   .   .   .   
    Catastrophic           5    | .   .   .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   1   3   3   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                35   | .   3   .   4   4   12  1   2   2   .   .   1   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair Stations          11   | .   .   .   7   .   .   1   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   1   .   1   2   4   1   2   2   1   28  1   3   .   1   5   .   
  Record                   19   | .   .   .   .   .   .   .   1   2   .   11  1   .   .   .   4   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              4    | .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       5    | .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   4   2   5   2   2   1   .   .   1   5   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   .   .   .   252 .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
Part Schematics Acquired   8    | .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Total Allies               15   | .    .    .    .    .    12   .    .    .    .    .    .    3    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    10   .    .    .    .    .    .    3    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    .    173  .    .    .    .    .    .    90   .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    .    31   .    .    .    .    .    .    30   .    .    .    .    
Total Orders               6    | .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    .    
  STAY                     3    | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               100  | .    .    .    .    .    91   .    .    .    .    .    .    9    .    .    .    .    
  Total Damage             1480 | .    .    .    .    .    1168 .    .    .    .    .    .    312  .    .    .    .    
  Kills                    14   | .    .    .    .    .    12   .    .    .    .    .    .    2    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Turns Passed               11358 | 52   462  740  661  176  1096 489  969  734  699  238  771  1157 835  443  1404 432  
Spaces Moved               5815  | 44   251  487  316  111  602  212  526  372  336  120  376  486  459  232  728  157  
  Core                     26    | 25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   3325  | .    .    .    .    .    .    7    526  372  246  .    113  486  459  232  728  156  
  Legs                     2077  | 19   251  487  316  111  420  .    .    .    90   120  263  .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    387   | .    .    .    .    .    182  205  .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  150  102  102  158  158  158  200  160  180  180  180  180  180  
  Average Speed            171   | 93   129  150  151  150  136  162  177  165  184  200  201  180  180  180  186  254  
  Slowest Speed            900   | 150  150  150  210  150  230  230  178  178  240  200  220  180  180  180  260  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    35   92   28   6    71   5    14   50   56   75   54   13   60   42   80   22   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Terrain Destroyed          103   | .    .    .    .    .    37   .    .    18   .    .    .    10   .    5    32   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    1    
  AOE                      98    | .    .    .    .    .    37   .    .    18   .    .    .    7    .    5    31   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Low Low Dat Pro Fac Upp Upp War Pro 
Total                      6858 | 53  358 497 432 115 789 327 557 457 387 119 392 723 468 250 764 170 
  Wait                     531  | .   56  11  55  .   57  73  4   53  13  .   .   178 10  11  10  .   
  Move                     5799 | 43  250 486 315 110 601 211 525 371 335 119 375 485 458 231 727 157 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  107  | 4   16  .   12  1   26  3   13  3   6   .   8   10  .   .   5   .   
  Fast Attach              22   | 3   3   .   .   .   4   1   .   .   .   .   .   10  .   1   .   .   
  Attach                   66   | 3   1   .   8   1   17  4   6   2   5   .   5   4   .   .   6   4   
  Detach                   5    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   1   .   
  Swap                     40   | .   9   .   1   .   14  2   1   5   .   .   1   4   .   1   2   .   
  Drop                     59   | .   8   .   4   .   17  5   4   3   3   .   .   8   .   2   5   .   
  Fire                     227  | .   15  .   37  3   50  28  4   20  25  .   .   24  .   4   8   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    53 | -11/Scrapyard      | Entered Materials
   266 | -10/Materials      | Discovered new exit (range 6)
   269 | -10/Materials      | Identified exit to Mines
   302 | -10/Materials      | Build established: Mutant
   515 | -10/Materials      | Entered Mines
   517 | -10/Mines          | Met a Derelict bent on vengeance
   553 | -10/Mines          | Learned 4 Materials zone layouts
   609 | -10/Mines          | Learned Materials terminal intel
   676 | -10/Mines          | Learned Materials stockpile data
   700 | -10/Mines          | Discovered new exit (range 7)
  1081 | -10/Mines          | Discovered new exit (range 11)
  1255 | -10/Mines          | Entered Materials
  1255 | -9/Materials       | Evolved 2 slots: Utility x2
  1256 | -9/Materials       | Identified exit to Materials
  1258 | -9/Materials       | Loaded intel: 12 terminal locations
  1404 | -9/Materials       | Repaired Particle Gun
  1696 | -9/Materials       | Lost 3 parts (1p1n1w)
  1886 | -9/Materials       | Discovered exit to Materials (range 14)
  1916 | -9/Materials       | Entered another Materials area
  1916 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1956 | -8/Materials       | Discovered new exit (range 14)
  2034 | -8/Materials       | Identified exit to Storage
  2092 | -8/Materials       | Entered Storage
  2168 | -8/Storage         | Lost 6 parts (1p1n1u3w)
  2464 | -8/Storage         | Build established: Scavenger-Mutant
  2471 | -8/Storage         | Discovered new exit (range 13)
  2491 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2771 | -8/Storage         | Met a pair of Derelict thieves
  3148 | -8/Storage         | Discovered new exit (range 7)
  3188 | -8/Storage         | Entered Factory
  3188 | -7/Factory         | Evolved 2 slots: Utility x2
  3222 | -7/Factory         | Build established: Mutant
  3394 | -7/Factory         | Discovered new exit (range 16)
  3622 | -7/Factory         | Discovered new exit (range 6)
  3677 | -7/Factory         | Entered another Factory area
  3677 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  4042 | -6/Factory         | Build established: Scavenger-Mutant
  4567 | -6/Factory         | Discovered new exit (range 12)
  4646 | -6/Factory         | Entered Lower Caves
  4924 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  5007 | -6/Lower Caves     | Learned Armory terminal intel
  5251 | -6/Lower Caves     | Learned location of 1 exit from Factory
  5299 | -6/Lower Caves     | Build established: Skirmisher
  5362 | -6/Lower Caves     | Discovered new exit (range 13)
  5380 | -6/Lower Caves     | Entered another Lower Caves area
  5523 | -6/Lower Caves     | Lost 8 parts (2p2n2u2w)
  6043 | -6/Lower Caves     | Discovered new exit (range 15)
  6056 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6079 | -6/Lower Caves     | Entered Data Miner
  6079 | -6/Data Miner      | Discovered new exit (range 6)
  6117 | -6/Data Miner      | Met Data Miner
  6186 | -6/Data Miner      | Build established: Hauler-Skirmisher
  6195 | -6/Data Miner      | Learned location of Section 7 (-3)
  6195 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6231 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6317 | -6/Data Miner      | Entered Proximity Caves
  6745 | -5/Proximity Caves | Learned Factory interactive machine intel
  7061 | -5/Proximity Caves | Discovered new exit (range 15)
  7088 | -5/Proximity Caves | Entered Factory
  7088 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7089 | -5/Factory         | Identified exit to Factory
  7090 | -5/Factory         | Loaded intel: 46 interactive machine locations
  7323 | -5/Factory         | Build established: Derelict-Skirmisher
  7545 | -5/Factory         | Fabricated L-41 Fighter (x3)
  7764 | -5/Factory         | Build established: Hauler-Gunner
  8175 | -5/Factory         | Discovered new exit (range 15)
  8245 | -5/Factory         | Entered Upper Caves
  9062 | -5/Upper Caves     | Discovered new exit (range 10)
  9080 | -5/Upper Caves     | Entered another Upper Caves area
  9417 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9498 | -5/Upper Caves     | Discovered new exit (range 12)
  9523 | -5/Upper Caves     | Entered Warlord
  9585 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9950 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  9999 | -5/Warlord         | Build established: Hauler-Skirmisher
 10304 | -5/Warlord         | Met Warlord
 10329 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10329 | -5/Warlord         | Opened Warlord's prototype stash
 10335 | -5/Warlord         | Found Prototype Reactor
 10337 | -5/Warlord         | Identified Vortex Chain Reactor
 10342 | -5/Warlord         | Found Prototype Processor
 10355 | -5/Warlord         | Found Prototype Device
 10679 | -5/Warlord         | Warlord forces counterattacked
 10755 | -5/Warlord         | Opened side exit
 10803 | -5/Warlord         | Lost 5 parts (1n2u2w)
 10877 | -5/Warlord         | Build established: Hauler-Mutant
 10906 | -5/Warlord         | Discovered new exit (range 9)
 10927 | -5/Warlord         | Entered Proximity Caves
 11083 | -4/Proximity Caves | Learned Research emergency access door positions
 11145 | -4/Proximity Caves | Spotted B-86 Titan
 11215 | -4/Proximity Caves | Build established: Hauler-Tank
 11359 | -4/Proximity Caves | Self-destructed

 Last Messages 
---------------
B-86 Titan suffers critical hit.
Slug penetrates Wall. <x2>
Imp. Medium Treads destroyed.
Slug penetrates Wall.
Slug penetrates Earth.
B-86 Titan exits siege mode.
Slug penetrates B-86 Titan.
Hacking Suite destroyed.
Knocked back.
B-86 Titan suffers critical hit.
Destroyed Hvy. Treads.
Slug penetrates B-86 Titan.
B-86 Titan activates siege mode.
HV Slug penetrates Wall.
Slug penetrates B-86 Titan.
Knocked back.
Critical hit.
KE Penetrator destroyed.
Penetrated by Slug.
Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????##??????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ????????????????????## ###???????????????????????? |
| ????????????????????#  # #????#####??????????????? |
| ?####????########??###;#;#####!!  ##?????????????? |
| ##  ##??##      ####     @ !!!]!   #?????????????? |
|      ####      ##          ][!!!           ??????? |
|              #??##      ;## [!!         ##???????? |
|             ##???####  ;;##            ##????????? |
|        ###  #???????#  ;#?#            #?????????? |
|        ###  #??????##   "##             #????????? |
|          #  ##?????#;    ##               ???????? |
|          #   ##?####    ###                ??????? |
|         ##    ### ";BB ##?#     ###       ???????? |
|         ##          BB;#??#     #??       ???????? |
| ###                  ;"???##     ???     ????????? |
| #?#                  ;"????#      ???    ????????? |
|  ##  ###    ##  ##    #????#  ### ???  ??????????? |
|      #?###########         ? ##??# ??????????????? |
|     ##???????????#           #???????????????????? |
|    ##????????##??             #??????????????????? |
|    #?????#### #?             ##??????????????????? |
|    ##????     ###       ######???????????????????? |
| #   #??##      ##       #????????????????????????? |
| #   #?##                #????????????????????????? |
|     ###                  ????????????????????????? |
|                           ???????????????????????? |
|                           #??????????????????????? |
|           #####            ??????????????????????? |
|           #????##         ???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Power Amplification        30
Armor Coverage             225
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          22

 Item Schematics 
-----------------
                Particle Gun | -9/Materials  | Scanalyzed
               Kinetic Spear | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Combat Drone Bay | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 L-41 Fighter | x3 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Reappropriation

 Challenges 
------------
None

 Game 
------
Seed              WarpAssembledLoader
  Manual?         0
Play Time         01:14:11
  Cumulative      42.1 hours
  Start           2020.11.01 @ 13:02:47
  End             2020.11.01 @ 14:23:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/X11
Map View          72x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0d01d9c-e053-40d6-96c6-a65af323d33e