Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.07 @ 02:36:22 Player: Conner Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (695) 695 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 3367 Bonus ------- Follower Combat Kills 112 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 58/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Skirmisher] Bomb Drone Bay (12/16) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Experimental System Shield > --- WEAPON ----------- Plasma Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Advanced Terrain Scan Processor Advanced Terrain Scan Processor Bomb Drone Bay Storm Laser Self-destruct Interrupter Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Experimental System Shield Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 61 | 5 3 8 12 6 12 15 Power 7 | 1 . 1 2 1 . 2 Engine 7 | 1 . 1 2 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 1 3 2 . 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 11 | 2 . 1 3 2 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 3 5 1 1 8 1 Device 7 | . 2 4 . . . 1 Storage 3 | . 1 1 . . 1 . Processor 5 | . . . . . 5 . Hackware 1 | . . . . . 1 . Protection 3 | . . . 1 1 1 . Artifact . | . . . . . . . Weapon 24 | 2 . 1 6 2 4 9 Energy Gun 12 | 2 . 1 4 . 1 4 Energy Cannon 3 | . . . 2 . . 1 Ballistic Gun 5 | . . . . 1 1 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 5 . Parts Lost 21 | . . . 2 1 3 15 Power 4 | . . . 1 . 1 2 Propulsion 5 | . . . . . . 5 Utility 2 | . . . . . 2 . Weapon 10 | . . . 1 1 . 8 Highest Loss Streak 7 | . . . 2 1 3 7 Average Slot Usage (%) 97 | . 93 99 98 100 99 89 Engine 11 | . 14 14 10 11 11 9 Wheel 30 | . 28 28 32 33 33 29 Device 5 | . 18 14 11 11 . . Storage 11 | . 3 13 11 11 10 11 Processor 5 | . . . . . 10 11 Hackware 5 | . . . . . 10 11 Protection 2 | . . . 10 11 . . Energy Gun 10 | . 28 28 17 11 . . Ballistic Gun 6 | . . . . 6 11 8 Launcher 1 | . . . . . . 6 Special Weapon 4 | . . . . . 10 . Naked Turns . | . . . . . . . Heaviest Build 50 | 7 40 43 45 45 43 50 Greatest Support 34 | 20 20 20 34 34 34 34 Greatest Overweight (x) 14 | . 1 2 2 1 1 14 Average Overweight (x) 1 | . . 1 1 1 . 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 Average Capacity 11 | 4 6 11 12 12 11 11 Most Carried 12 | 2 5 12 12 12 12 12 Average Carried 10 | . 3 8 11 11 11 11 Final Capacity 12 | 4 12 12 12 12 12 4 Final Carried 12 | 2 5 12 12 12 12 . Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 931 | 234 36 90 89 101 83 298 Remotely . | . . . . . . . Salvage Created 941 | 30 53 98 254 236 . 270 Parts 31 | 1 1 5 10 6 . 8 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . . 1 4 6 . 7 Guns 5 | . . 1 2 . . 2 Cannons 5 | . . . 2 2 . 1 AOE 8 | . . . . 4 . 4 Classes Destroyed 8 | 1 1 2 1 2 . 1 Worker 1 | . . 1 . . . . Tunneler 2 | 1 . 1 . . . . Hauler 2 | . 1 . 1 . . . Recycler 1 | . . . . 1 . . Swarmer 4 | . . . . 4 . . Grunt 9 | . . 1 3 . . 5 Brawler 2 | . . . . . . 2 Sentry 3 | . . . 1 2 . . Best Kill Streak 4 | 1 1 2 3 4 . 3 Combat Bots Only 4 | . . 1 3 4 . 3 Max Kills in Single Turn 4 | 1 1 1 1 4 . 2 Gunslinging . | . . . . . . . Exploded 4 | . . . . 4 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1892 | . . 38 362 74 . 1418 Core 422 | . . . 61 20 . 341 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 71 | 1 5 4 16 15 . 30 Largest 2 | 2 2 2 2 2 . 2 Hottest 123 | 100 100 100 120 100 . 123 Shots Fired 126 | 2 10 8 32 30 . 44 Gun 82 | 2 10 8 10 25 . 27 Cannon 30 | . . . 22 4 . 4 Launcher 14 | . . . . 1 . 13 Special . | . . . . . . . Kinetic 31 | . . . . 10 . 21 Thermal 79 | 2 10 8 32 19 . 8 Explosive 14 | . . . . 1 . 13 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 14 | . 3 4 8 9 . 14 Robot Miss Streak 2 | 1 1 1 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 83 | . 7 5 19 21 . 31 Core Hits 48 | 1 2 4 9 11 . 21 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2178 | 13 87 74 289 386 . 1329 Guns 751 | 13 87 74 97 152 . 328 Cannons 342 | . . . 192 52 . 98 Explosions 1085 | . . . . 182 . 903 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 281 | . . . . 41 . 240 Thermal 788 | 13 87 74 289 163 . 162 Explosive 1085 | . . . . 182 . 903 Electromagnetic 24 | . . . . . . 24 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . . . . 41 Projectiles . | . . . . . . . Explosions 41 | . . . . . . 41 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 86 | . . . . 8 . 78 Shots 3 | . . . . 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | 39 36 18 448 . . 194 Average Temperature 71 | 24 16 8 131 . . 60 Received Heat Transfer 534 | . . 24 171 . . 339 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 . 4 2 . 1 Heat Transferred 1834 | 37 259 222 655 361 . 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 191 | 5 15 35 170 191 . . Initial 66 | . 3 5 4 66 . . Average 47 | . 6 17 65 151 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . . 4 9 6 . 15 Peak Tracking Total 6 | . . 2 6 4 . 5 Tactical Retreats 5 | . . 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 1 1 4 . 1 . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 4 1 11 . 5 . Successful 14 | . 3 1 5 . 5 . Failed 7 | . 1 . 6 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . 2 . 6 . 1 . Terminals 15 | . 4 . 11 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 1 1 . 5 . Part Schematic 5 | . . . . . 5 . Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 1 . 4 . . . Terminals 5 | . 1 . 4 . . . Track 1 | . . . 1 . . . Botnet 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 9 | . . 3 . . 6 . Largest Group 6 | . . 3 1 . 6 6 Highest-Rated Group 210 | . . 40 16 . 210 210 Highest-Rated Ally 40 | . . 16 16 . 40 40 Total Orders 1 | . . 1 . . . . EXPLORE 1 | . . 1 . . . . Ally Attacks 29 | . . 8 4 . . 17 Total Damage 477 | . . 81 30 . . 366 Kills 4 | . . 1 1 . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 Drone Launches 4 | . . 1 . . . 3 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4455 | 44 122 1091 396 309 1764 729 Spaces Moved 3613 | 40 122 578 337 236 1729 571 Core 4 | 1 . . . . . 3 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3609 | 39 122 578 337 236 1729 568 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 90 96 86 86 Average Speed 95 | 79 81 92 94 96 95 100 Slowest Speed 750 | 80 90 100 100 96 96 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 28 80 19 47 91 75 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 60 | . . . . 8 . 52 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 59 | . . . . 8 . 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4524 | 47 133 1135 390 292 1840 687 Wait 672 | . . 512 7 28 67 58 Move 3607 | 39 121 577 336 235 1728 571 Hop . | . . . . . . . Pick Up 54 | 2 3 20 7 4 13 5 Fast Attach 32 | 5 3 3 5 . 12 4 Attach 10 | . . . 3 1 . 6 Detach . | . . . . . . . Swap 19 | . . 5 4 5 . 5 Drop 59 | . 1 14 12 4 20 8 Fire 71 | 1 5 4 16 15 . 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 9) 167 | -10/Materials | Entered Mines 176 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 279 | -10/Mines | Learned Materials non-interactive machine intel 306 | -10/Mines | Build established: Mutant 631 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1020 | -10/Mines | Discovered new exit (range 8) 1121 | -10/Mines | Found the Drone Emporium 1133 | -10/Mines | Found Prototype Device 1133 | -10/Mines | Identified Bomb Drone Bay 1242 | -10/Mines | Discovered new exit (range 6) 1258 | -10/Mines | Entered Materials 1258 | -9/Materials | Accompanied by 1 ally 1258 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -9/Materials | Loaded intel: 50 non-interactive machine locations 1477 | -9/Materials | Discovered new exit (range 16) 1654 | -9/Materials | Entered Mines 1664 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1744 | -9/Mines | Discovered new exit (range 7) 1857 | -9/Mines | Discovered new exit (range 15) 1867 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1953 | -9/Mines | Learned 2 Materials zone layouts 1955 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1963 | -9/Mines | Entered Zion 2066 | -7/Zion | Found Prototype Processor 2066 | -7/Zion | Identified Exp. Terrain Scan Processor 2069 | -7/Zion | Found Prototype Hackware 2069 | -7/Zion | Identified Exp. System Shield 2082 | -7/Zion | Found Prototype Processor 2082 | -7/Zion | Identified Exp. Core Analyzer 2085 | -7/Zion | Found Prototype Processor 2085 | -7/Zion | Identified Exp. Melee Analysis Suite 2113 | -7/Zion | Lost 3 parts (1p2u) 2155 | -7/Zion | Found Exp. Core Analyzer 2256 | -7/Zion | Found Prototype Energy Gun 2295 | -7/Zion | Gained Derelict followers 2362 | -7/Zion | Learned location of 1 exit from Factory 2396 | -7/Zion | Learned location of 1 exit from Factory 2486 | -7/Zion | Imprinted 2488 | -7/Zion | Declared Zion's savior 2576 | -7/Zion | Received a hallucinogenic algorithm 2627 | -7/Zion | Learned location of Warlord (-5) 3622 | -7/Zion | Discovered new exit (range 14) 3727 | -7/Zion | Entered Proximity Caves 3727 | -6/Proximity Caves | Accompanied by 6 allies 3982 | -6/Proximity Caves | Identified exit to Factory 4140 | -6/Proximity Caves | Spotted B-75 Beast 4221 | -6/Proximity Caves | Lost 4 parts (1p3w) 4247 | -6/Proximity Caves | Learned location of 2 exits from Factory 4335 | -6/Proximity Caves | Core integrity fell below 50% 4378 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 4448 | -6/Proximity Caves | Core integrity fell below 20% 4456 | -6/Proximity Caves | Core destroyed Last Messages --------------- 04443_ Imp. Light Armor Plating fries itself beyond repair. 04445_ Hvy. Battle Rifle destroyed. 04450_ Hvy. Plasma Cannon destroyed. 04451_ Barrage Gun destroyed. 04451_ Dropped Hcp. Storage Unit. 04452_ Discarded Exp. System Shield. 04453_ Rnf. Deuterium Engine fries itself beyond repair. 04454_ Bomb Drone released from Bomb Drone Bay. 04455_ Bomb Drone sneak attacks. 04455_ Bomb Drone detonates. 04455_ Bomb Drone destroyed. 04455_ G-50 Soldier destroyed. 04456_ Bomb Drone released from Bomb Drone Bay. 04456_ The unstable cave ceiling collapses. 04456_ Bomb Drone detonates. 04456_ Bomb Drone destroyed. 04456_ G-50 Soldier destroyed. 04456_ Bomb Drone detonates. 04456_ Bomb Drone destroyed. 04456_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????? ????????# #### #### | | ??????????????????# * ##??##### ##??## | | ?????????????????# ##???????# ##??#### | | ##????????????? ###??####### ##??## ## | | ??????????????### ###???# #?### # | | ????????????????## #?????# ### | | ?????????????????# ?????# #### ### ## | | ????????????????## ???? ???####### ### | | ????????????????# ???? ???# ## ### | | ????????????????# #???## ## ### | | ????????????????# ##???# ?# #?### | | ????????????????# ????? ?## ##??#### | | ???????????????## ##??? #?# ##### ##?#### | | ????????????#### ??? #?######## ## # | | ????????????? #?? ### | | ???????????? # #? ## | | ?????????????g !% ? # ######## | | ??????????????# = ## # ###????# | | ??????????????# # # ###??## | | ??????????????# #???# | | ??????????????# #???## # | | ??????????????# # [%= #???## ## | | ????????????### [% ##???# ## | | ??????? !!% ##????# # | | ??????????## ###### #?????## | | ???????????# ???????# @ #???????##### | | ????????????????????### #???????????## | | ??????????????????????### #######??????## | | ????????????????????????# ## ##???##### | | ??????????????????????????## ##?## #?# | | ???????????????????????????## ### #?# | | ????????????????????????????### ### #### | | ??????????????????????????????# ##### ### | | ?????????????????????????????## #### ## | | ?????????????????????????????# | | ?????????????????????????????# ## | | ????????????????????????????# ### ## | | ???????????????????????????# ##?# ## | | ??????????????????????????# #??# ##### | | ????????????????????????# #?# #??# | | ??????????????????????? ## #??# | | ????????????????????? ?# ##??## | | ????????????????????? ###### ?## ##???## | | ????????????????????? ??????## ??## #?#### | | ????????????????????? ????????##???### ### | | ?????????????????????????????????????## | | ??????????????????????????????????????## | | ???????????????????????????????????????## ### | | ????????????????????????????????????????#####?#### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 1010 Propulsion Shielding 33 Evasion (%) 44 Defensive Hacking 16 Item Schematics ----------------- Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderCompositeBooster Manual? 0 Play Time 00:27:30 Cumulative 36.6 hours Start 2022.02.07 @ 02:08:46 End 2022.02.07 @ 02:36:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f71fdeff-c449-447d-a256-5f8b55ec2402