Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.06 @ 14:17:02 Player: ZarZap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (640) 640 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2560 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 80/300 Energy 120/160 System Corruption 0% Temperature Critical (995) Movement Walking (193) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (2) ------ High-capacity Storage Unit Terrain Scanner > --- WEAPON (3) ------- EM Pulse Gun EM Shotgun Medium Laser > --- INVENTORY (20) --- Carbon-fiber Leg VSS Leg Compact Wheel Armored Wheel Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner > --- WEAPON ----------- EM Shotgun Spread Laser Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg EM Pulse Gun EM Shotgun Medium Laser Light Assault Rifle Improved Light Cannon [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 26 | 8 2 4 12 Power 5 | 1 . 1 3 Engine 3 | 1 . 1 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads . | . . . . Leg 3 | . . . 3 Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 3 | 1 2 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 4 . 3 5 Energy Gun 6 | 1 . 2 3 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 3 . . 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . . . 8 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 89 99 88 Engine 19 | . 14 21 19 Core 3 | . . . 4 Leg 1 | . . . 2 Wheel 19 | . 28 22 17 Device 8 | . 3 11 9 Storage 10 | . 14 11 9 Energy Gun 14 | . 14 22 13 Energy Cannon 7 | . . 8 9 Ballistic Gun 3 | . 14 2 1 Ballistic Cannon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 71 | 13 49 59 71 Greatest Support 37 | 20 20 20 37 Greatest Overweight (x) 5 | . 2 2 5 Average Overweight (x) 2 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 18 20 20 Most Carried 11 | 4 5 5 11 Average Carried 6 | 1 3 4 8 Final Capacity 20 | 8 20 20 20 Final Carried 5 | 3 5 5 5 Class Distribution -------------------- 75% | Skirmisher 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 469 | 262 . 44 163 Remotely . | . . . . Salvage Created 851 | . . 164 687 Parts 32 | . . 6 26 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 15 | . . 2 13 Guns 6 | . . 2 4 Cannons 8 | . . . 8 AOE 1 | . . . 1 Classes Destroyed 6 | . . 2 4 Recycler 3 | . . 1 2 Watcher 2 | . . . 2 Swarmer 3 | . . . 3 Grunt 8 | . . 2 6 Duelist 1 | . . . 1 Sentry 3 | . . . 3 Best Kill Streak 7 | . . 3 7 Combat Bots Only 6 | . . 2 6 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1359 | . 21 47 1291 Core 565 | . 13 . 552 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 94 100 . Volleys Fired 38 | . . 4 34 Largest 3 | . . 3 3 Hottest 178 | . . 178 178 Shots Fired 101 | . . 12 89 Gun 47 | . . 8 39 Cannon 54 | . . 4 50 Launcher . | . . . . Special . | . . . . Kinetic 23 | . . . 23 Thermal 54 | . . 8 46 Explosive . | . . . . Electromagnetic 24 | . . 4 20 Robot Hit Streak 20 | . . 16 20 Robot Miss Streak 4 | . . 1 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 75 | . . 8 67 Core Hits 56 | . . 8 48 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1416 | . . 122 1294 Guns 627 | . . 102 525 Cannons 738 | . . 20 718 Explosions 51 | . . . 51 Melee . | . . . . Ramming . | . . . . Kinetic 258 | . . . 258 Thermal 768 | . . 53 715 Explosive . | . . . . Electromagnetic 390 | . . 69 321 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 25 | . . . 25 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 994 | . . 363 994 Average Temperature 312 | . . 205 325 Received Heat Transfer 645 | . 15 27 603 Effects 55 | . . 1 54 Shutdowns 19 | . . 1 18 Energy Bleed 9 | . . . 9 Interference 8 | . . . 8 Matter Decay 5 | . . . 5 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1287 | . . 77 1210 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 305 | . . 63 305 Initial 22 | . . . 22 Average 88 | . . 16 138 Maximum Alert Level 1 | . . . 1 Low Security (%) 88 | 100 100 100 82 Level 1 11 | . . . 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 3 3 22 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 2 | . . . 2 Successful 1 | . . . 1 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 736 | 47 111 122 456 Spaces Moved 467 | 38 100 93 236 Core 8 | 8 . . . Treads . | . . . . Legs 1 | . . . 1 Wheels 458 | 30 100 93 235 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 110 Average Speed 112 | 73 105 110 123 Slowest Speed 193 | 80 110 110 193 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 3 21 17 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 1 | . . . 1 AOE 2 | . . . 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 597 | 58 106 102 331 Wait 38 | . . . 38 Move 464 | 37 99 92 236 Hop . | . . . . Pick Up 26 | 10 4 2 10 Fast Attach . | . . . . Attach 22 | 8 2 2 10 Detach 2 | 2 . . . Swap 4 | . . 2 2 Drop 3 | 1 1 . 1 Fire 38 | . . 4 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 4) 159 | -10/Materials | Entered another Materials area 159 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 277 | -9/Materials | Discovered new exit (range 3) 281 | -9/Materials | Entered another Materials area 281 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 418 | -8/Materials | Garrison activated, responded to threat 445 | -8/Materials | Build established: Skirmisher 624 | -8/Materials | Lost 3 parts (1n2w) 680 | -8/Materials | Discovered new exit (range 16) 713 | -8/Materials | Core integrity fell below 50% 724 | -8/Materials | Core integrity fell below 20% 737 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 00718_ Overheating: Matter decay (-42). 00719_ Power failure, Ion Engine shutdown. 00719_ Overheating: Core damaged (-110). 00721_ G-47 Trooper destroyed. 00723_ Power failure, Deuterium Engine shutdown. 00723_ Overheating: Matter decay (-27). 00724_ Overheating: Core damaged (-55). 00725_ Overheating: EM Shotgun damaged (-15). 00725_ Ion Engine destroyed. 00726_ Imp. Light Cannon broken. 00726_ Overheating: Short circuit. 00727_ Overheating: Matter decay (-26). 00728_ Overheating: Energy bleed (-60). 00731_ Overheating: Energy bleed (-31). 00732_ Power failure, Lgt. Nuclear Core shutdown. 00734_ Power failure, Deuterium Engine shutdown. 00734_ Overheating: Hcp. Storage Unit damaged (-44). 00735_ Adv. Beam Cannon destroyed. 00737_ Overheating: Terrain Scanner damaged (-5). 00737_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ???????#???????## #???????????????? ????# #???? | | ??????????????? * #??#??????????????????# ##### | | ??????????????= %! #???????????????#??#+## !* | | ??????????????? #????????#?????????# !%= | | ??????????????? #????????#???#?????# ##+####+# | | ???????????????? ?#####?????????????# # | | ???????????????? ##* #???????#######+# """ | | ????????????????# ## #????????# # ! """ | | ????????????#???# ## *#????????# """ # """ | | ????????????????# ## #???????## """ !# | | ???????????#????#% ## #?#?#?#??# """ ######### | | ????????????#?#?# ##= !#????#???# # ! | | ???????????????## ##!%*##??#????# # | | ????????????????# ###+#############+#### """ | | ????????????????# % [ # """"" | | ????????#????#??# [! + """"" | | ??????????#??#??# % %%!% # """"" | | ?????????#???#??# #################+#### """ | | ????????????????# #??????##??#??# ## | | ????????????? ??# #??###???????## ########## | | ????????????????# #### ##########] ##???????? | | ????????????????# #/ %/ #]] #????????# | | ???????????? ? ?# # #]] #????????? | | ????????? ??????# #=""" """ """ # #????????? | | ????????? ??"???+ + """g""" ""??# #????????? | | ?????????????"??# #m"""@""" ""??#######????????? | | ??????????? ????# %# %%g=g! ##?????????????? | | ????????????????# ######g########????????#?????? | | ??????????????## ????? #????????????????????? | | ???????????? ? #???? ##???????????????????? | | ????????????? ??? ? #????????????????????? | | ???????????? ?????? ##???????????????????? | | ???????????#+### #????? #????????????????????? | | ???????????????## ##????? #?????? ?????????????? | | ????????????????# ??????? ##???????????????????? | | ????????????????# ????????#??? ????????????????? | | ????????????????# ?????" ??????????????????????? | | ????????????????# ?#? ??????#??????????????????? | | ???????????????? ????????#????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? < ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 28 Energy Capacity 485 Matter Stores 287 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastSignalNullifier Manual? 0 Play Time 00:31:29 Cumulative 15.9 hours Start 2023.02.05 @ 17:06:09 End 2023.02.06 @ 14:17:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 9 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 65d0bcfa-3802-48b0-bde0-3d240936c417