Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 01:24:56 Player: LN-5RVR Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2453) 2453 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 5122 Bonus ------- High Alert Combat Kills 4 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 64/100 System Corruption 0% Temperature Cool (18) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Core Analyzer Actuator Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Advanced Targeting Computer Actuator Array Actuator Array Actuator Array Improved Light Armor Plating Improved Light Armor Plating Shield Generator Authchip [R/Combat] Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Core Analyzer Actuator Array Improved Weapon Shielding > --- WEAPON ----------- Minigun High-powered Shotgun Katana > --- INVENTORY -------- Light Treads Advanced Treads Small Storage Unit Advanced Targeting Computer Actuator Array Actuator Array Actuator Array Improved Light Armor Plating Improved Light Armor Plating Shield Generator Authchip [R/Combat] Improved Datajack Hammer Flail [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flail Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 48 | 6 5 1 20 12 4 Power 8 | 1 1 . 3 1 2 Engine 6 | 1 1 . 3 . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 13 | 2 . . 7 2 2 Treads 10 | 2 . . 4 2 2 Leg . | . . . . . . Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 . 6 6 . Device 4 | . . . 2 2 . Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . 1 . . Protection 6 | . . . 3 3 . Artifact . | . . . . . . Weapon 13 | 2 3 1 4 3 . Energy Gun 4 | . 2 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 2 1 . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 1 | . . . 1 . . System Corruption 6 | . . . 6 . . Parts Lost 29 | . 1 2 9 4 13 Power 8 | . 1 . 3 1 3 Propulsion 11 | . . 1 3 2 5 Utility 3 | . . . 1 1 1 Weapon 7 | . . 1 2 . 4 Highest Loss Streak 6 | . 1 1 4 3 6 To Critical Strikes 1 | . . . . . 1 Average Backups 9 | 2 7 8 8 10 12 Power . | . 1 1 . . . Propulsion 1 | 1 4 3 . 1 . Utility 5 | . . 1 6 6 8 Weapon 1 | . 1 3 . 1 1 Tool/Special . | . . . . . . Unused Backups 12 | . 2 . 5 1 4 Power . | . . . . . . Propulsion 4 | . 2 . 2 . . Utility 4 | . . . 1 . 3 Weapon 3 | . . . 2 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 85 84 96 90 89 Engine 8 | . 13 14 10 1 . Core 1 | . . . . 6 4 Treads 23 | . 28 28 20 26 23 Wheel 4 | . . . 11 . . Device 8 | . . . 10 12 9 Storage 11 | . 14 14 11 9 9 Processor 1 | . . . . . 9 Protection 7 | . . . 8 12 7 Energy Gun 4 | . 5 27 4 . . Ballistic Gun 3 | . 16 . . 1 1 Ballistic Cannon 1 | . 6 . . . . Impact Weapon 8 | . . . 9 10 16 Slashing Weapon 6 | . . . 7 8 8 Peak Build Rating 31 | 6 11 11 18 28 31 Average Rating 16 | 5 6 10 16 24 26 On Entrance 12 | . 6 11 10 18 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 43 | 12 29 29 39 43 41 Greatest Support 64 | 40 40 40 60 62 64 Greatest Overweight (x) 10 | 3 . 1 10 . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 14 | 6 9 9 11 14 14 Average Carried 9 | 2 7 8 8 10 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 6 9 8 9 13 11 Class Distribution -------------------- 47% | Scavenger-Gladiator 39% | Mutant 12% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gladiator | -9/Materials Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1123 | 213 170 10 363 203 164 Remotely . | . . . . . . Salvage Created 3358 | 98 188 234 1442 896 500 Parts 166 | 8 22 10 76 35 15 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 72 | . 8 7 25 21 11 Melee 36 | . . . 18 10 8 Guns 21 | . 8 4 3 3 3 AOE 5 | . . 2 3 . . Classes Destroyed 13 | 2 3 . 6 1 1 Worker 3 | . . . 2 1 . Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 4 | 1 . . 3 . . Operator 2 | . . . 1 1 . Watcher 4 | . 1 . 3 . . Swarmer 24 | . 6 3 5 4 6 Grunt 36 | . 2 4 12 15 3 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 8 | . . . 7 1 . Hunter 2 | . . . . . 2 Best Kill Streak 6 | 1 3 3 6 5 4 Combat Bots Only 6 | . 3 3 6 5 4 Max Kills in Single Turn 2 | 1 2 2 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 497 | . 51 24 146 77 199 Missed 115 | . 10 6 35 15 49 Hits 382 | . 41 18 111 62 150 Melee 1 | . . . . 1 . Projectile 381 | . 41 18 111 61 150 AOE 1 | . . 1 . . . Critical Strikes 10 | . . . 4 2 4 Actively Blocked 1 | . . . . . 1 Damage Taken 4453 | . 322 312 1288 825 1706 Core 889 | . 74 67 194 107 447 Absorbed by Shields 49 | . . . 49 . . Redirected to Shielding 102 | . . . . 27 75 Regen/Repaired (Parts) 48 | . . . 48 . . Core Remaining (%) 64 | 100 . 43 51 . . Volleys Fired 89 | 14 26 13 21 6 9 Largest 2 | 2 2 2 2 2 2 Hottest 90 | 40 90 90 90 50 50 Shots Fired 158 | 28 52 20 28 12 18 Gun 155 | 28 52 20 25 12 18 Cannon 3 | . . . 3 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 111 | 28 50 . 3 12 18 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 47 | . 2 20 25 . . Robot Hit Streak 18 | 3 8 10 16 18 10 Robot Miss Streak 5 | 4 5 2 1 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 234 | 12 28 17 75 45 57 Core Hits 100 | 6 14 9 35 18 18 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 10 | . 1 . 1 5 3 Critical Strikes 20 | . 1 . 7 7 5 Destroy 3 | . 1 . . 2 . Smash 11 | . . . 1 5 5 Sever 6 | . . . 6 . . Melee Attacks 202 | . . . 90 54 58 Impact 100 | . . . 28 27 45 Slashing 102 | . . . 62 27 13 Piercing . | . . . . . . Sneak Attacks 11 | . . . 8 3 . Combat Hostiles 2 | . . . . 2 . Follow-up Attacks 50 | . . . 16 15 19 Damage Inflicted 7011 | 96 268 466 2739 1508 1934 Guns 1478 | 96 268 294 343 176 301 Cannons . | . . . . . . Explosions 407 | . . 172 235 . . Melee 5126 | . . . 2161 1332 1633 Ramming . | . . . . . . Kinetic 803 | 96 230 . . 176 301 Thermal 407 | . . 172 235 . . Explosive . | . . . . . . Electromagnetic 675 | . 38 294 343 . . Impact 2714 | . . . 727 757 1230 Slashing 2412 | . . . 1434 575 403 Piercing . | . . . . . . Highest Corruption 6 | . . . 6 . . Average Corruption 6 | . . . 6 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . . 42 . . Message Errors 12 | . . . 12 . . Matter Fused 12 | . . . 12 . . Heat Flow Errors 7 | . . . 7 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 6 | . . . 6 . . Data Loss (major) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 890 | . . 49 345 224 272 Projectiles . | . . . . . . Explosions 88 | . . 49 39 . . Melee 802 | . . . 306 224 272 Knockbacks 6 | . . . 1 4 1 Impact 6 | . . . 1 4 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 219 | . . 91 128 . . Shots 6 | . . 3 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | . 30 132 265 25 21 Average Temperature 64 | . 18 62 78 10 7 Received Heat Transfer 1152 | . . 54 459 387 252 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 13 | . . 1 2 8 2 Combat Hostiles 10 | . . 1 1 8 . Parts Fried 25 | . . 2 8 13 2 Impact Corruptions 29 | . . . 10 13 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 550 | . . 250 300 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 3 3 . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 81 | 100 100 100 88 86 9 Level 1 17 | . . . 11 13 83 Level 2 . | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 436 | 5 180 105 269 334 436 Initial 196 | . . . 9 109 196 Average 115 | . 18 58 114 120 301 Influence Increases 2270 | 15 284 195 837 629 310 Destroy 0b10 Robot/C 1440 | . 160 140 500 420 220 Destroy 0b10 Robot/NC 95 | 15 5 . 55 10 10 Destroy Leader 280 | . 22 30 128 70 30 Successful Hack 18 | . 7 . 4 7 . Destroy Structure 32 | . . 10 15 2 5 Partial Spotted 45 | . . . 30 . 15 Lose Combat Pursuer 360 | . 90 15 105 120 30 Influence Decreases 1894 | 15 284 170 602 587 236 Entered New Map 273 | . . . 16 151 106 Time Decay 1060 | 15 124 150 506 265 . Lost Part 270 | . 10 20 80 30 130 Purge Threat 291 | . 150 . . 141 . Squads Dispatched 5 | . . . 2 3 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 9 | . 2 . 3 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 18 10 46 34 19 Peak Tracking Total 6 | . 5 3 6 6 6 Tactical Retreats 18 | . 5 1 5 5 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 13 | . 4 . 3 5 1 Terminals 9 | . 3 . 2 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 9 . 6 14 1 Successful 13 | . 3 . 2 8 . Failed 17 | . 6 . 4 6 1 Catastrophic 4 | . 1 . 2 . 1 Database Lockouts . | . . . . . . Manual 14 | . 8 . 3 3 . Terminals 24 | . 8 . 4 11 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 2 . . 6 . Record 4 | . . . . 4 . Unreport Threat 3 | . 2 . . 1 . Investigation Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 2 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 4530 | 160 808 305 1885 777 595 Spaces Moved 2231 | 70 446 168 1022 352 173 Core 16 | 12 . . 1 . 3 Treads 1835 | 58 446 168 641 352 170 Legs . | . . . . . . Wheels 380 | . . . 380 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 80 152 150 Average Speed 148 | 156 160 160 135 156 166 Slowest Speed 550 | 200 160 240 550 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 51 39 66 27 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . 3 1 . Terrain Destroyed 26 | . . 10 15 1 . Melee 4 | . . . 3 1 . Projectile . | . . . . . . AOE 22 | . . 10 12 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 3067 | 95 498 184 1386 510 394 Wait 487 | . 13 3 223 86 162 Move 2226 | 69 445 167 1021 351 173 Hop . | . . . . . . Pick Up 38 | 6 5 . 16 10 1 Fast Attach 19 | 6 2 . 7 2 2 Attach 24 | . . 1 12 8 3 Detach 9 | . 1 . 4 4 . Swap 25 | . 3 . 8 7 7 Drop 15 | . 3 . 10 2 . Fire 89 | 14 26 13 21 6 9 Melee 135 | . . . 64 34 37 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 9) 808 | -10/Materials | Discovered new exit (range 12) 969 | -10/Materials | Entered Mines 1135 | -10/Mines | Core integrity fell below 50% 1226 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1248 | -10/Mines | Discovered new exit (range 9) 1259 | -10/Mines | Assembled infested the area 1264 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1801 | -9/Materials | Repaired Katana 1961 | -9/Materials | Lost 4 parts (1p3n) 1985 | -9/Materials | Build established: Gladiator 2301 | -9/Materials | Discovered new exit (range 13) 2442 | -9/Materials | Build established: Scavenger-Gladiator 3107 | -9/Materials | Discovered new exit (range 11) 3159 | -9/Materials | Entered another Materials area 3159 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3356 | -8/Materials | Lost 3 parts (1p1n1u) 3933 | -8/Materials | Identified exit to Garrison 3936 | -8/Materials | Entered Garrison 4154 | -8/Garrison | Triggered checkpoint 4210 | -8/Garrison | Triggered checkpoint 4457 | -8/Garrison | Core integrity fell below 50% 4476 | -8/Garrison | Lost 4 parts (1p2n1u) 4526 | -8/Garrison | Core integrity fell below 20% 4531 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04488_ Acquired Lgt. Ion Engine. 04498_ Acquired 10 matter. Garrison Door activated. 04503_ Slug penetrates Wall. Garrison Door activated. 04507_ Penetrated by Slug. 04510_ Adv. Treads destroyed. 04510_ Penetrated by Slug. 04510_ Flail destroyed. 04511_ Lgt. Ion Engine destroyed. 04513_ Penetrated by Slug. 04513_ Slug penetrates Wall. 04514_ Katana destroyed. 04516_ Penetrated by Slug. 04520_ Minigun destroyed. 04522_ Hpw. Shotgun destroyed. 04525_ Penetrated by Slug. 04528_ Slug penetrates H-55 Commando. 04528_ Slug penetrates Reinforced Barrier. 04531_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####???#?????????? | | ??????????????????????????????? #?? #?????????? | | ?????????????????????????######hh ## ##????????? | | ???????????????# ######## #????????? | | ???????????????# #????????? | | ???????????????# @ #????????? | | ?????????????????######### ## #??? #????????? | | ???????????????????????### ## ## #????????? | | ???????????????????????#%%= gg #??????? | | ???????????????????????#[[ g #??????? | | ???????????????????????#% #??????? | | ???????????????????????#== s #??????? | | ??############?????????### [%## ##^^^###??????? | | ??#""""""""""#???????????# ## ## #????????? | | ??#"""!!!!"""#???????????# ???????? | | ??#"" ""#???????????# ???????? | | ??#"! !"#???????????# #????????? | | ??#"! !"#???????????# ## ## ##????????? | | ??#"! !"#???????????# #? #?? #?????????? | | ??#" ! #???????????# #??####???#?????????? | | ??#"! !"#???????????# ##??????????????????? | | ??#"! = !"#???????????# T#??????????????????? | | ??#"" ![!!""#???????????# ##??????????????????? | | ??######[ ####???????????# #???????????????????? | | ########%=################ #???????????????????? | | % %% #???????????????????? | | [ #???????????????????? | | !%% #???????????????????? | | ################# #######+###???????????????????? | | ????????????????# ###???# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 44 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Katana | 4% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalDamperBlade Manual? 0 Play Time 00:46:24 Cumulative 45.5 hours Start 2026.06.27 @ 23:20:50 End 2026.06.28 @ 01:24:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 30 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97cd4bf4-bb59-4348-b1bd-97f8364da91e