Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 21:06:40 Player: WeirdFoe Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (2316) 2316 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7026 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 176/300 Energy 170/170 System Corruption 9% Temperature Cool (354) Movement Core (600) Ox11 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Cryofiber Web Medium Storage Unit Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Core Analyzer Improved Core Analyzer > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (14) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cryofiber Web Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Core Analyzer Improved Core Analyzer > --- WEAPON ----------- Plasma Rifle KE Penetrator Railgun Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core Improved Core Analyzer Heavy Neutron Cannon Heavy Assault Rifle Coil Gun KE Penetrator [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 6 | . . 2 . . 2 2 . Weapon 2 | . . . 1 1 . . . Parts Attached 130 | 9 9 13 9 1 15 19 55 Power 22 | 1 2 2 1 . 2 1 13 Engine 15 | 1 2 2 1 . 1 . 8 Core 6 | . . . . . 1 1 4 Reactor 1 | . . . . . . . 1 Propulsion 25 | 4 1 2 1 . 3 5 9 Treads 17 | 2 . 2 1 . 3 5 4 Leg 5 | 2 1 . . . . . 2 Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 2 1 5 3 . 6 4 10 Device 13 | . 1 3 . . 4 . 5 Storage 8 | 2 . 1 2 . 1 . 2 Processor 8 | . . . . . 1 4 3 Hackware . | . . . . . . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 52 | 2 5 4 4 1 4 9 23 Energy Gun 21 | 1 3 1 1 . 1 4 10 Energy Cannon 3 | . . . . . 1 1 1 Ballistic Gun 22 | 1 2 1 2 1 1 3 11 Ballistic Cannon 6 | . . 2 1 . 1 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 54 | . 2 1 1 . 8 2 40 Power 10 | . 1 . . . . . 9 Propulsion 13 | . . . . . 2 . 11 Utility 11 | . . 1 1 . 3 1 5 Weapon 20 | . 1 . . . 3 1 15 Highest Loss Streak 19 | . 1 1 1 . 5 1 19 Average Slot Usage (%) 95 | . 99 97 99 92 99 91 88 Engine 8 | . 14 11 9 7 8 5 6 Core 2 | . . . . . 3 5 5 Treads 15 | . . 19 27 23 19 13 9 Leg 3 | . 28 2 . . . . . Device 15 | . 6 23 18 7 18 16 8 Storage 13 | . 21 13 11 15 16 11 9 Processor 7 | . . . . . . 13 22 Protection 2 | . . 5 5 7 3 . . Energy Gun 7 | . 19 3 4 7 9 4 6 Energy Cannon 1 | . . . . . 2 3 1 Ballistic Gun 6 | . 8 8 6 7 1 6 7 Ballistic Cannon 7 | . . 10 16 15 11 4 2 Naked Turns . | . . . . . . . . Heaviest Build 84 | 14 15 22 55 58 71 74 84 Greatest Support 115 | 40 20 53 66 66 66 92 115 Greatest Overweight (x) 8 | 1 . . . . 1 3 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 8 8 8 16 16 16 16 16 Average Capacity 12 | 4 6 6 9 16 16 16 15 Most Carried 15 | 4 6 7 10 9 11 15 15 Average Carried 8 | 2 4 6 6 9 8 12 9 Final Capacity 16 | 8 6 6 16 16 16 16 14 Final Carried 11 | 4 6 6 10 9 7 11 . Class Distribution -------------------- 26% | Gunner 23% | Scavenger-Mutant 13% | Scavenger-Gunner 10% | Scavenger-Tank 8% | Mutant 7% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2392 | 244 151 343 138 . 307 218 991 Remotely 211 | . . 211 . . . . . Salvage Created 2704 | 64 268 421 138 . 330 360 1123 Parts 153 | 4 23 31 7 . 14 20 54 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 46 | . 8 14 3 . 4 5 12 Guns 34 | . 8 7 3 . 1 4 11 Cannons 10 | . . 7 . . 3 . . AOE 1 | . . . . . . . 1 Classes Destroyed 10 | 1 3 1 1 . 1 . 3 Worker 4 | . 1 . . . . . 3 Builder 1 | . . . . . . . 1 Recycler 5 | 1 . 1 . . 1 . 2 Mechanic 1 | . . . . . . . 1 Watcher 1 | . . . . . 1 . . Swarmer 9 | . 3 6 . . . . . Grunt 12 | . 5 3 . . 3 . 1 Sentry 14 | . . 5 2 . 1 4 2 Hunter 6 | . . . 1 . . 1 4 Programmer 5 | . . . . . . . 5 Best Kill Streak 7 | 1 3 7 1 . 3 3 4 Combat Bots Only 6 | . 3 6 1 . 3 3 4 Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8320 | . 473 640 209 . 1080 620 5298 Core 1560 | . 80 73 44 . 93 105 1165 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 68 81 92 100 89 89 . Volleys Fired 179 | 4 35 39 7 . 24 16 54 Largest 4 | 2 2 2 3 . 4 4 4 Hottest 271 | 60 105 88 135 . 210 213 271 Shots Fired 516 | 8 69 78 21 . 84 63 193 Gun 367 | 8 69 44 10 . 34 42 160 Cannon 149 | . . 34 11 . 50 21 33 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 313 | 4 27 68 17 . 44 43 110 Thermal 135 | . 30 10 4 . 40 20 31 Explosive . | . . . . . . . . Electromagnetic 68 | 4 12 . . . . . 52 Robot Hit Streak 20 | 5 10 12 17 . 20 19 13 Robot Miss Streak 5 | 2 4 4 1 . 4 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 341 | 5 44 54 14 . 57 35 132 Core Hits 141 | 2 17 27 5 . 18 13 59 Critical Hits 10 | . . 1 . . 1 2 6 Critical Kills 4 | . . . . . . 2 2 Critical Parts Destroyed 5 | . . . . . 1 . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6729 | 77 430 815 211 . 1112 680 3404 Guns 4399 | 77 430 345 141 . 509 441 2456 Cannons 1898 | . . 459 70 . 569 217 583 Explosions 324 | . . . . . . . 324 Melee . | . . . . . . . . Ramming 108 | . . 11 . . 34 22 41 Kinetic 3635 | 26 143 671 151 . 471 393 1780 Thermal 2105 | . 196 133 60 . 607 265 844 Explosive . | . . . . . . . . Electromagnetic 881 | 51 91 . . . . . 739 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 8 . 9 Average Corruption 7 | . . . . . 7 . 7 Corruption Purged . | . . . . . . . . Effects 49 | . . . . . 23 . 26 Message Errors 6 | . . . . . 4 . 2 Matter Fused 5 | . . . . . 3 . 2 Heat Flow Errors 5 | . . . . . 3 . 2 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . 3 . . Data Loss (major) 2 | . . . . . . . 2 Targeting Errors 19 | . . . . . 7 . 12 Weapon Failures 4 | . . . . . 3 . 1 Overload Shots . | . . . . . . . . Overflow Damage 191 | . . 3 . . 31 . 157 Projectiles 141 | . . 3 . . 31 . 107 Explosions 50 | . . . . . . . 50 Melee . | . . . . . . . . Knockbacks 16 | . . 3 1 . 7 . 5 Impact 1 | . . . . . 1 . . Kinetic 14 | . . 3 1 . 5 . 5 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 7 | . . . . . . . 7 Shots . | . . . . . . . . Rammed 12 | . . 4 . . 3 3 2 Targets Rammed 16 | . . 4 . . 3 3 6 Kicked 3 | . . . . . . . 3 Crushed 1 | . . . . . . . 1 Highest Temperature 646 | 20 286 32 95 . 463 135 646 Average Temperature 157 | 15 100 15 39 . 159 44 233 Received Heat Transfer 1140 | . 222 168 27 . 288 63 372 Effects 19 | . 1 . . . 3 . 15 Shutdowns 4 | . . . . . 1 . 3 Energy Bleed 1 | . 1 . . . . . . Interference 4 | . . . . . 2 . 2 Matter Decay 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . 1 . 1 . . 1 1 Heat Transferred 3158 | . 437 160 111 . 1112 481 857 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 310 | 5 203 310 250 113 90 121 215 Initial 130 | . 3 85 130 113 55 44 53 Average 110 | . 103 224 166 113 60 81 83 Maximum Alert Level 1 | . 1 1 1 . . . 1 Low Security (%) 83 | 100 92 25 78 100 100 100 97 Level 1 16 | . 7 74 21 . . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 2 . . 1 4 5 Investigation 4 | . . 2 . . . 1 1 Extermination 3 | . . . . . 1 . 2 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 10 15 3 . 8 6 21 Peak Tracking Total 9 | . 3 5 1 . 3 2 9 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . . 1 1 . 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 5 | . . . . . . 2 3 Max in Single Turn 2 | . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 9 | . . 1 3 . 2 2 1 Terminals 9 | . . 1 3 . 2 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . . 2 5 . 3 4 2 Successful 5 | . . . 2 . 2 1 . Failed 11 | . . 2 3 . 1 3 2 Catastrophic 5 | . . 1 2 . . 1 1 Database Lockouts . | . . . . . . . . Manual 13 | . . 3 3 . 3 2 2 Terminals 16 | . . 2 5 . 3 4 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 2 . 2 1 . Record 1 | . . . . . . 1 . Zone Layout 4 | . . . 2 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 2 2 . 1 2 1 Full Trace Events 4 | . . 1 1 . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3322 | 145 271 602 345 42 703 515 699 Spaces Moved 1565 | 76 116 289 188 29 332 255 280 Core 3 | 3 . . . . . . . Treads 1313 | 69 . 250 188 29 332 255 190 Legs 165 | 4 116 39 . . . . 6 Wheels 84 | . . . . . . . 84 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 152 103 Average Speed 148 | 154 120 141 145 145 164 158 141 Slowest Speed 220 | 160 120 145 145 145 165 205 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 13 | 7 24 28 22 1 11 7 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . 1 2 . . 8 28 Melee . | . . . . . . . . Projectile 39 | . . 1 2 . . 8 28 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2158 | 92 184 408 246 29 427 323 449 Wait 176 | . 16 38 24 . 46 21 31 Move 1558 | 75 115 288 187 28 331 254 280 Hop . | . . . . . . . . Pick Up 46 | 4 3 10 10 . 6 4 9 Fast Attach 48 | 7 2 7 3 . 3 8 18 Attach 50 | . 1 1 2 1 10 6 29 Detach 12 | . . . 1 . 2 3 6 Swap 32 | 2 6 5 4 . 2 5 8 Drop 41 | . 6 16 8 . . 3 8 Fire 179 | 4 35 39 7 . 24 16 54 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . . 5 Crush 11 | . . 4 . . 3 3 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Discovered new exit (range 8) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Utility x2 585 | -9/Materials | Build established: Scavenger-Mutant 803 | -9/Materials | Discovered new exit (range 9) 952 | -9/Materials | Discovered new exit (range 11) 1019 | -9/Materials | Entered another Materials area 1019 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1358 | -8/Materials | Discovered new exit (range 5) 1364 | -8/Materials | Entered Factory 1364 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1394 | -7/Factory | Discovered new exit (range 8) 1406 | -7/Factory | Entered another Factory area 1406 | -6/Factory | Evolved 2 slots: Utility x2 1818 | -6/Factory | Lost 5 parts (1n2u2w) 2039 | -6/Factory | Lost 3 parts (1n1u1w) 2078 | -6/Factory | Discovered new exit (range 16) 2109 | -6/Factory | Entered another Factory area 2109 | -5/Factory | Evolved 2 slots: Utility x2 2308 | -5/Factory | Build established: Gunner 2615 | -5/Factory | Discovered new exit (range 5) 2624 | -5/Factory | Entered another Factory area 2624 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3097 | -4/Factory | Lost 19 parts (6p3n2u8w) 3220 | -4/Factory | Discovered new exit (range 12) 3302 | -4/Factory | Core integrity fell below 50% 3309 | -4/Factory | Core integrity fell below 20% 3323 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 03312_ K-01 Serf collects debris. 03312_ U-05 Engineer builds a Wall. 03313_ Kicked G-67 Veteran out of the way. 03314_ Hpw. Shock Rifle destroyed. 03314_ Kicked G-67 Veteran out of the way. 03316_ K-01 Serf collects debris. 03316_ Kicked Y-72 Warden out of the way. 03316_ Myomer Leg destroyed. 03317_ Wheel destroyed. 03319_ Imp. Core Analyzer destroyed. 03319_ Penetrated by Slug. 03319_ Slug penetrates Wall. 03320_ Mic. Fission Core destroyed. 03320_ Myomer Leg destroyed. 03320_ K-01 Serf collects debris. 03321_ Overheating: Matter decay (-49). 03321_ U-05 Engineer builds a Wall. 03321_ Slug penetrates Y-72 Warden. 03322_ Coil Gun destroyed. 03322_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ???""" % #? #????????????????? | | ????"" # # #????????????????? | | ?? # ####### # #????????????????? | | ? 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"#?????????????? | | ???????????????????## !=%=* #" "#?????????????? | | ????????????????????# *%! / ??????? | | ????????????????????# / < ??????? | | ????????????????????# / ??????? | | ????????????????????# %! #" "# #???????? | | ????????????????????# ! ###""" "#??? ##???????? | | ????????????????????# #???[[ """????????????? | | ??????????????????? % #???[[ ????????????? | | ?????????????????? * #????[" ???????????? | | ????????????????? #????""" ???????????? | | ??????????????? #????????/###??????????? | | ??????????????? #??????????????????????? | | ??????????????? ########??????????????????????? | | ????????????????" ??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 42 Energy Capacity 525 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 18 Core Analysis 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepPlasmaCharger Manual? 0 Play Time 00:38:55 Cumulative 10.1 hours Start 2020.12.23 @ 20:25:03 End 2020.12.23 @ 21:06:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0afb78ed-946b-4c86-88db-4fb1d3ee4ddd