Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 20:16:27 Player: s0lid Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (172) 860 Value Destroyed (5827) 5827 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 10668 Bonus ------- High Alert Combat Kills 176 Friendly Fire -75 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 20/100 System Corruption 10% Temperature Cool (0) Movement Flying (67) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster > --- UTILITY (7) ------ Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Microactuators Improved Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Chainsword > --- INVENTORY (5) ---- Improved Surge Thruster Matter Compressor (250) Advanced Weight Redist. System Makeshift Salvage Targeting Computer Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Microactuators Improved Hacking Suite > --- WEAPON ----------- Antimatter Cannon Chainsword > --- INVENTORY -------- Improved Surge Thruster Improved Surge Thruster Matter Compressor Advanced Weight Redist. System Remote Datajack [Rating: 70] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Surge Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . . . 2 . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 180 | 6 1 5 43 12 59 50 . 4 Power 22 | 1 1 1 6 1 6 5 . 1 Engine 15 | 1 . 1 6 . 3 3 . 1 Core 5 | . 1 . . 1 3 . . . Reactor 2 | . . . . . . 2 . . Propulsion 49 | 2 . 3 14 2 15 12 . 1 Treads . | . . . . . . . . . Leg 14 | . . . 2 2 10 . . . Wheel 28 | 2 . 3 10 . 5 8 . . Hover 2 | . . . 2 . . . . . Flight 5 | . . . . . . 4 . 1 Utility 57 | 1 . . 9 3 23 21 . . Device 20 | . . . 3 1 6 10 . . Storage 11 | 1 . . 3 1 4 2 . . Processor 10 | . . . 1 . 5 4 . . Hackware 4 | . . . . . . 4 . . Protection 12 | . . . 2 1 8 1 . . Artifact . | . . . . . . . . . Weapon 52 | 2 . 1 14 6 15 12 . 2 Energy Gun 24 | 1 . 1 8 3 4 7 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 13 | 1 . . 4 . 5 1 . 2 Ballistic Cannon 4 | . . . . 1 2 1 . . Launcher 5 | . . . 2 1 2 . . . Special Weapon 2 | . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . Unidentified Prototypes 10 | . . . 3 1 4 2 . . Parts Lost 80 | . 1 4 11 1 31 28 1 3 Power 16 | . . 1 3 1 5 3 1 2 Propulsion 25 | . 1 . 4 . 9 10 . 1 Utility 21 | . . . 1 . 12 8 . . Weapon 18 | . . 3 3 . 5 7 . . Highest Loss Streak 9 | . 1 4 5 1 9 8 1 3 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 1 4 5 16 15 14 14 5 4 Power . | . 1 . 1 1 . . . . Propulsion 1 | . 1 3 5 1 1 . 2 1 Utility 6 | . 1 2 4 5 4 9 2 2 Weapon 4 | . 1 . 4 6 6 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 27 | . . . 8 6 4 6 . 3 Power 4 | . . . 1 1 1 1 . . Propulsion 7 | . . . 5 1 . . . 1 Utility 11 | . . . . 3 2 5 . 1 Weapon 4 | . . . 2 1 1 . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 84 63 95 97 87 87 98 93 Engine 4 | . 13 9 10 6 2 1 11 6 Core 1 | . 1 1 . 2 3 . . . Reactor 2 | . . . . . . 7 . . Leg 12 | . . . . 34 19 8 . . Wheel 9 | . 27 23 20 . 4 10 . . Flight 1 | . . . . . . 1 26 26 Device 11 | . . . 14 17 10 10 13 13 Storage 10 | . 14 14 13 14 11 6 . . Processor 11 | . . . 9 . 10 16 26 26 Hackware 2 | . . . . . . 6 6 6 Protection 4 | . . . 4 4 7 2 . . Energy Gun 6 | . 14 12 10 12 5 3 . . Ballistic Gun 5 | . 14 1 9 . 4 5 . 2 Ballistic Cannon 1 | . . . . 4 3 . . 2 Peak Build Rating 70 | 6 8 7 23 31 45 66 65 70 Average Rating 33 | 3 6 4 15 29 35 47 64 66 On Entrance 25 | . 6 7 4 18 31 34 65 64 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 13 13 12 96 44 49 104 16 28 Greatest Support 70 | 32 32 20 32 60 70 48 16 24 Greatest Overweight (x) 6 | 2 . . 5 . 2 6 . 1 Average Overweight (x) . | . . . 1 . . 1 . . Largest Inventory Capacity 25 | 8 8 8 25 25 15 20 5 5 Average Capacity 14 | 7 8 8 17 15 15 15 5 5 Most Carried 25 | 2 8 8 25 24 15 20 5 5 Average Carried 14 | 1 4 6 16 14 14 14 5 4 Final Capacity 25 | 8 8 8 25 15 15 5 5 5 Final Carried 25 | 2 8 6 25 15 14 5 5 5 Class Distribution -------------------- 50% | Mutant 39% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Matter Collected 5229 | 228 171 65 1123 321 1672 1373 174 102 Remotely . | . . . . . . . . . Salvage Created 6422 | . 268 68 1777 561 2197 1222 139 190 Parts 327 | . 18 2 106 27 90 74 1 9 Haulers Intercepted 11 | . . . 5 2 3 1 . . Recyclers Shooed 4 | . 1 . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 1 6 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 125 | . 4 1 36 12 42 24 4 2 Melee 5 | . . . . . . . 4 1 Guns 84 | . 4 1 31 3 24 21 . . Cannons 17 | . . . . 4 10 2 . 1 AOE 18 | . . . 5 5 7 1 . . Classes Destroyed 16 | . 3 . 7 1 4 1 . . Worker 11 | . 2 1 2 . 1 5 . . Builder 3 | . . . 1 . . 2 . . Tunneler 4 | . . . 2 . 2 . . . Hauler 11 | . . . 5 2 3 1 . . Recycler 9 | . 1 . 4 . 3 1 . . Operator 1 | . . . . . . 1 . . Watcher 8 | . . . 4 . 3 1 . . Swarmer 25 | . . . 14 . . 7 4 . Grunt 40 | . 4 1 11 6 15 3 . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . Protector 2 | . . . . . 2 . . . Sentry 25 | . . . 10 4 6 5 . . Specialist 10 | . . . . 2 6 2 . . Hunter 8 | . . . . . 8 . . . Programmer 13 | . . . . . 4 7 . 2 Best Kill Streak 10 | . 7 1 6 6 10 6 3 1 Combat Bots Only 10 | . 2 1 5 6 10 5 3 1 Max Kills in Single Turn 3 | . 2 1 3 2 3 2 1 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 3 | . . . 2 2 3 1 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Hostile Shots Fired 1696 | . 18 30 186 97 793 494 42 36 Missed 653 | . 2 6 50 47 310 200 23 15 Hits 1043 | . 16 24 136 50 483 294 19 21 Melee 4 | . . . . . 4 . . . Projectile 1039 | . 16 24 136 50 479 294 19 21 AOE 2 | . . . . . . 2 . . Critical Strikes 25 | . 1 1 3 6 6 7 . 1 Part Disruptions 3 | . . . . . 1 2 . . Damage Taken 11583 | . 159 351 1684 716 5165 2966 224 318 Core 1848 | . 14 71 228 31 645 710 48 101 Absorbed by Shields 920 | . . . . 81 321 518 . . Ignored by Resistances 117 | . . . . 10 79 28 . . Regen/Repaired (Parts) 436 | . . . 166 270 . . . . Core Remaining (%) 62 | 100 . 66 43 94 7 . . . Volleys Fired 510 | . 12 23 117 34 182 131 3 8 Largest 2 | . 2 2 2 2 2 2 1 1 Hottest 134 | . 60 60 79 112 110 134 5 33 Shots Fired 855 | . 23 30 221 64 325 182 3 7 Gun 703 | . 23 30 213 38 226 169 . 4 Cannon 124 | . . . . 22 86 13 . 3 Launcher 20 | . . . 8 4 8 . . . Special 8 | . . . . . 5 . 3 . Kinetic 470 | . 12 9 108 23 191 120 . 7 Thermal 290 | . 11 7 89 37 110 36 . . Explosive 20 | . . . 8 4 8 . . . Electromagnetic 72 | . . 14 16 . 16 26 . . Robot Hit Streak 22 | . 8 15 18 19 15 15 18 22 Robot Miss Streak 6 | . 2 4 4 2 5 6 . 1 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 11 | . 1 . 2 . 6 2 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . Shots Hit Robots 637 | . 16 18 147 47 226 159 14 10 Core Hits 382 | . 13 6 78 27 121 127 5 5 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 26 | . . . 9 4 11 1 . 1 Burn 15 | . . . 9 3 3 . . . Destroy 2 | . . . . . 1 1 . . Blast 8 | . . . . 1 6 . . 1 Corrupt 1 | . . . . . 1 . . . Melee Attacks 19 | . . . . . . 2 12 5 Impact . | . . . . . . . . . Slashing 17 | . . . . . . . 12 5 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15284 | . 199 226 2967 1215 6127 3535 544 471 Guns 8992 | . 199 226 2305 474 2767 2967 . 54 Cannons 2489 | . . . . 433 1470 460 . 126 Explosions 2967 | . . . 662 307 1890 108 . . Melee 835 | . . . . . . . 544 291 Ramming 1 | . . . . 1 . . . . Kinetic 6714 | . 112 72 1068 450 2618 2214 . 180 Thermal 4018 | . 87 56 1059 457 1403 956 . . Explosive 2851 | . . . 662 299 1890 . . . Electromagnetic 865 | . . 98 178 8 216 365 . . Impact . | . . . . . . . . . Slashing 835 | . . . . . . . 544 291 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 2 . 6 9 6 10 Average Corruption 3 | . . . 2 . 4 4 6 6 Corruption Purged 3 | . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . Effects 79 | . . . 12 . 29 27 5 6 Message Errors 22 | . . . 3 . 12 5 . 2 Matter Fused 20 | . . . 4 . 6 7 1 2 Heat Flow Errors 9 | . . . 2 . 3 2 1 1 Energy Discharges 8 | . . . 1 . 2 4 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . 1 . . 1 2 . Data Loss (major) 5 | . . . . . 1 4 . . Misfires 2 | . . . . . 1 1 . . Alerts 3 | . . . 1 . 1 1 . . Weapon Failures 5 | . . . . . 2 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 241 | . . . 9 6 103 33 90 . Projectiles 52 | . . . . 6 13 33 . . Explosions 99 | . . . 9 . 90 . . . Melee 90 | . . . . . . . 90 . Knockbacks 20 | . . . . 3 12 3 . 2 Impact . | . . . . . . . . . Kinetic 17 | . . . . 2 11 3 . 1 Secondary 3 | . . . . 1 1 . . 1 Self-Inflicted Damage 79 | . . . 4 . 32 43 . . Shots 4 | . . . 1 . 2 1 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 323 | . 36 147 274 161 323 228 269 112 Average Temperature 56 | . 20 72 75 51 51 43 41 51 Received Heat Transfer 2813 | . 48 216 513 224 1201 575 27 9 Effects 10 | . . . 3 . 3 . 4 . Energy Bleed 2 | . . . 1 . . . 1 . Interference 8 | . . . 2 . 3 . 3 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 16 | . . . 5 2 8 1 . . Heat Transferred 10177 | . 200 125 3182 1184 3639 1847 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Maximum Alert Level 2 | . . . 2 1 2 1 . . Low Security (%) 42 | 100 100 100 25 41 30 58 . . Level 1 43 | . . . 64 58 34 41 . . Level 2 14 | . . . 9 . 35 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 657 | . 95 30 412 361 657 318 . . Initial 318 | . . 28 . 172 136 318 . . Average 252 | . 21 6 259 248 329 193 . . Influence Increases 4571 | . 121 55 1208 456 1527 864 210 130 Destroy 0b10 Robot/C 2460 | . 80 20 720 240 800 480 80 40 Destroy 0b10 Robot/NC 250 | . 15 5 90 10 70 55 . 5 Destroy Leader 698 | . 20 10 188 64 232 164 10 10 Trap Triggered on 0b10 30 | . . 20 . . . 10 . . Successful Hack 99 | . 6 . 14 10 57 12 . . Disable Machine 165 | . . . 30 60 75 . . . Destroy Structure 164 | . . . 46 27 83 8 . . Partial Spotted 45 | . . . . . . 45 . . Lose Combat Pursuer 660 | . . . 120 45 210 90 120 75 Influence Decreases 4345 | . 46 130 800 564 1176 1271 211 147 Entered New Map 918 | . . 47 . 236 164 333 91 47 Time Decay 2469 | . 36 55 540 318 702 658 90 70 Lost Part 788 | . 10 28 110 10 310 280 10 30 Lost Ally 20 | . . . . . . . 20 . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 34 | . 1 . 1 3 18 11 . . Investigation 2 | . . . 1 . 1 . . . Extermination 11 | . . . . . 5 6 . . Reinforcement 14 | . 1 . . 3 5 5 . . Assault 1 | . . . . . 1 . . . Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Distress Signals 13 | . . . 4 . 4 5 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 245 | . 7 4 57 20 82 54 14 7 Peak Tracking Total 12 | . 5 2 7 8 12 6 7 5 Tactical Retreats 33 | . . . 5 2 10 8 4 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Traps Triggered 5 | . . . 1 1 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 20 | . . . . . 16 4 . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . . . . 1 1 . . Reused 3 | . . 2 . . . 1 . . Traps Extracted . | . . . . . . . . . Installed 2 | . . 2 . . . . . . Triggered 3 | . . 2 . . . 1 . . Most Traps Carried 3 | . . 3 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Disabled 11 | . . . 2 4 5 . . . Max in Single Turn 2 | . . . 1 2 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Accessed 36 | . 1 . 13 3 13 5 . 1 Terminals 21 | . 1 . 10 1 8 1 . . Fabricators 3 | . . . . . 2 1 . . Repair Stations 8 | . . . 2 2 2 2 . . Recycling Units 2 | . . . 1 . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 3 . 30 9 27 8 . 1 Successful 37 | . 2 . 13 7 12 2 . 1 Failed 40 | . . . 17 2 15 6 . . Catastrophic 3 | . . . 1 . 1 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 21 | . 3 . 10 . 8 . . . Terminals 49 | . 3 . 25 2 18 1 . . Fabricators 7 | . . . . . 5 2 . . Repair Stations 18 | . . . 4 7 3 4 . . Recycling Units 2 | . . . 1 . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 . 6 1 5 . . 1 Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 3 | . . . 2 . 1 . . . Open Door 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 3 | . . . . . 3 . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 13 | . . . 4 6 1 2 . . Scan Component 7 | . . . 2 3 . 2 . . Repair 5 | . . . 2 3 . . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 . 2 . 5 . . . Terminals 8 | . 1 . 2 . 5 . . . Track 3 | . 1 . . . 2 . . . Botnet 5 | . . . 2 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . . . 11 2 12 5 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 2 3 . . . . Time 178 | . . . 64 114 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 2 | . . . . . . 2 . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . no_distress 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total Allies 13 | . . . . . . 12 1 . Largest Group 8 | . . . . . . 8 1 . Highest-Rated Group 169 | . . . . . . 169 29 . Highest-Rated Ally 31 | . . . . . . 31 29 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage 19 | . . . . . . . 19 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Active Infowar (turns) 6213 | . . . 1728 366 2236 1543 182 158 Optics 1230 | . . . . . 850 40 182 158 Sensors 680 | . . . . . . 680 . . Terrain 1704 | . . . 583 366 364 391 . . Structural 3824 | . . . 1728 305 1791 . . . T.N.C. 1552 | . . . 1552 . . . . . ECM 541 | . . . . . . 541 . . Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Turns Passed 8740 | 65 124 232 1785 707 3024 2463 182 158 Spaces Moved 6167 | 67 76 172 1059 346 1909 1702 589 247 Core 228 | 30 . . . . . 198 . . Treads . | . . . . . . . . . Legs 1845 | . . . 2 346 1273 224 . . Wheels 2980 | 37 76 172 1057 . 636 1002 . . Hover . | . . . . . . . . . Flight 1114 | . . . . . . 278 589 247 Fastest Speed 6 | 50 100 80 80 120 86 21 21 6 Average Speed 94 | 80 100 83 109 120 111 96 21 38 Slowest Speed 270 | 150 100 100 260 120 270 180 21 67 Overloaded Moves 5 | . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . 3 1 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 28 38 88 27 54 46 76 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 6 | . . . . . . . 2 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 234 | . . . 71 33 117 12 . 1 Melee . | . . . . . . . . . Projectile 7 | . . . . 1 2 3 . 1 AOE 227 | . . . 71 32 115 9 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total 8244 | 74 102 232 1489 577 2500 2335 636 299 Wait 1028 | . 7 21 174 152 253 360 34 27 Move 6151 | 66 75 171 1058 345 1908 1695 586 247 Hop 4 | . . . . . . 3 1 . Pick Up 111 | 2 6 5 41 6 19 29 . 3 Fast Attach 101 | 6 . . 22 7 36 28 . 2 Attach 55 | . . 3 9 7 13 21 . 2 Detach 28 | . . . 8 3 8 9 . . Swap 80 | . 1 2 23 6 27 19 . 2 Drop 121 | . 1 5 37 16 38 21 . 3 Fire 510 | . 12 23 117 34 182 131 3 8 Melee 19 | . . . . . . 2 12 5 Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . Rewire . | . . . . . . . . . Trap 22 | . . 2 . . 16 4 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Central database locked down 108 | -10/Materials | Discovered new exit (range 5) 190 | -10/Materials | Entered Mines 247 | -10/Mines | Lost 4 parts (1p1n2w) 253 | -10/Mines | Discovered new exit (range 12) 260 | -10/Mines | Learned Materials terminal intel 304 | -10/Mines | Build established: Mutant 329 | -10/Mines | Found a hidden stash of uninstalled traps 422 | -10/Mines | Entered Materials 422 | -9/Materials | Evolved 2 slots: Utility x2 423 | -9/Materials | Loaded intel: 12 terminal locations 650 | -9/Materials | Lost 5 parts (1p2n2w) 825 | -9/Materials | Repaired Autogun 1111 | -9/Materials | Discovered new exit (range 4) 1114 | -9/Materials | Build established: Scavenger-Mutant 1184 | -9/Materials | Discovered new exit (range 8) 1684 | -9/Materials | Repaired Autogun 2035 | -9/Materials | Core integrity fell below 50% 2119 | -9/Materials | Build established: Mutant 2139 | -9/Materials | Discovered new exit (range 14) 2207 | -9/Materials | Entered another Materials area 2207 | -8/Materials | Evolved 2 slots: Propulsion x2 2627 | -8/Materials | Repaired Carbon-fiber Leg 2745 | -8/Materials | Discovered new exit (range 10) 2838 | -8/Materials | Repaired Carbon-fiber Leg 2877 | -8/Materials | Repaired Carbon-fiber Leg 2914 | -8/Materials | Entered Factory 2914 | -7/Factory | Evolved 2 slots: Utility x2 2916 | -7/Factory | Discovered new exit (range 8) 3696 | -7/Factory | Identified exit to Factory 3772 | -7/Factory | Cargo convoy interrupted 3886 | -7/Factory | Destroyed 10 combat bots 3893 | -7/Factory | Lost 5 parts (1p2n1u1w) 4169 | -7/Factory | Found Prototype Launcher 4169 | -7/Factory | Identified Rocket Array 4474 | -7/Factory | Garrison activated, responded to threat 4543 | -7/Factory | Lost 9 parts (1p4n2u2w) 4827 | -7/Factory | Garrison activated, responded to threat 4831 | -7/Factory | Core integrity fell below 50% 5105 | -7/Factory | Core integrity fell below 20% 5142 | -7/Factory | Lost 5 parts (2p1n1u1w) 5658 | -7/Factory | Build established: Scavenger-Mutant 5714 | -7/Factory | First assault squad dispatched 5938 | -7/Factory | Entered another Factory area 5938 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5969 | -6/Factory | Discovered new exit (range 15) 6319 | -6/Factory | Lost 3 parts (1p1n1w) 7473 | -6/Factory | Lost 3 parts (1n2u) 7640 | -6/Factory | Lost 4 parts (1p1n1u1w) 7744 | -6/Factory | Lost 3 parts (1n2w) 7766 | -6/Factory | Core integrity fell below 50% 7794 | -6/Factory | Lost 8 parts (1p3n2u2w) 7987 | -6/Factory | Build established: Hacker-Mutant 8246 | -6/Factory | Core integrity fell below 20% 8393 | -6/Factory | Discovered new exit (range 21) 8401 | -6/Factory | Entered Lower Caves 8487 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8518 | -6/Lower Caves | Identified exit to Lower Caves 8520 | -6/Lower Caves | Entered a destroyed Warlord outpost 8545 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8573 | -6/Lower Caves | Learned location of Zion (-6) 8583 | -6/Lower Caves | Entered another Lower Caves area 8712 | -6/Lower Caves | Lost 3 parts (2p1n) 8739 | -6/Lower Caves | System corruption reached 10% 8741 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08712_ Found 49 Matter. 08713_ Acquired Unknown Ballistic Gun. 08714_ Searching scrap... 08714_ Found Flexi-carbon Leg. 08714_ Found 64 Matter. 08726_ Searching scrap... 08726_ Found Target Analyzer. 08726_ Found Energy Well. 08726_ Found Unknown Processor. 08726_ Found Adv. Signal Interpreter. 08726_ Found 65 Matter. 08727_ Identified Mak. Shrapnel Gun. 08728_ Acquired 10 matter. 08728_ Dropped Mak. Shrapnel Gun. 08730_ Acquired 10 matter. 08730_ Acquired Unknown Processor. 08732_ System corrupted: Matter fused (-10). 08736_ System corrupted: Gauss Rifle jammed. 08738_ Slug penetrates P-60 Hacker. 08740_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????## #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????## ##?##???? | | ????????????????????????????????##### ## #???? | | ????????????????????????????????????## #???? | | ?????????????????????????????????????# #???? | | ?????????????????????????????????????# #???? | | ????????????????????????????????????## #???? | | ?????????????????????????????????#### #???? | | ????????????????# ??????????????## #???? | | ????????????????# ??????????# #???? | | ????????????????# ######## ##???? | | ????????????????????# #####????? | | ????????????????????# #????????? | | ???????????????????# ##### ##????????? | | ??????????????????# ???????## #####?????????? | | ?????????????????# ???????????# #?????????????? | | ??????????????????????????????### ##???#####????? | | ?????????????????????????????## #### #####? | | ?????????????????????????????# #? | | ?????????????????????????????## #? | | ??????????##?????????????????## ## #+##### #? | | ??????????# ????????######## #" # #? | | ??????????? ?????## [%! #" #? | | ??????????????# #### @p ! # "# #? | | ??????????????# p ####### #" "#???? | | ??????????????# ##?????# " % #???? | | ??????????????## ###??????### """#???? | | ???????????????######???????????# T % """#???? | | ????????????????????????????????# #" = """#???? | | ????????????????????????????????# #" " """#???? | | ????????????????????????????????# ## # ##### #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ????????????????????????????????#################? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 650 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 11 Melee Accuracy 24 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 21% | -9/Materials Autogun | 33% | -9/Materials Carbon-fiber Leg | 22% | -8/Materials Carbon-fiber Leg | 15% | -8/Materials Carbon-fiber Leg | 16% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileMeleeFrame Manual? 0 Play Time 02:03:12 Cumulative 224.1 hours Start 2025.07.27 @ 12:43:05 End 2025.08.01 @ 20:16:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca8c601e-8c57-4efa-9e29-f49fa5efc618