Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 21:24:02 Player: tatata Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2501) 2501 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 7277 Bonus ------- Pacifist 200 High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 2 | . . . . . . . 1 1 Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 2 | . . . . . . . 1 1 Parts Attached 77 | 6 3 3 4 9 . 4 20 28 Power 11 | 1 . . . 1 . 1 2 6 Engine 8 | 1 . . . 1 . 1 1 4 Core 3 | . . . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 1 1 4 . . 8 12 Treads 3 | . . . . 1 . . 2 . Leg 25 | 2 . 1 1 3 . . 6 12 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 3 2 2 2 . 1 5 3 Device 4 | . . 1 . 1 . . . 2 Storage 5 | 1 2 . 1 . . . . 1 Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 8 | . 1 1 1 1 . 1 3 . Artifact . | . . . . . . . . . Weapon 19 | 2 . . 1 2 . 2 5 7 Energy Gun 8 | 1 . . 1 1 . 1 2 2 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 8 | 1 . . . 1 . . 3 3 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 64 | . . . 1 8 . 6 11 38 Power 11 | . . . . 2 . . 1 8 Propulsion 23 | . . . . 3 . 2 3 15 Utility 11 | . . . . 1 . 2 3 5 Weapon 19 | . . . 1 2 . 2 4 10 Highest Loss Streak 22 | . . . 1 5 . 6 5 22 Average Slot Usage (%) 89 | . 97 96 100 94 84 73 93 85 Engine 8 | . 14 11 9 6 . 4 12 9 Core 1 | . . . . . . . . 4 Treads 5 | . . . . . 7 7 13 . Leg 20 | . 28 29 36 29 23 13 10 21 Device 8 | . . 11 9 11 7 7 6 12 Storage 6 | . 14 11 9 7 7 7 6 5 Processor 2 | . . . . . . . 5 5 Hackware 1 | . . . . . . . 5 . Protection 13 | . 12 11 18 23 23 17 12 5 Energy Gun 6 | . 14 11 9 6 7 6 3 5 Energy Cannon 1 | . . . . . . 4 4 . Ballistic Gun 7 | . 14 11 9 7 7 2 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 12 27 30 51 59 54 56 70 85 Greatest Support 76 | 20 20 30 40 40 30 30 70 76 Greatest Overweight (x) 15 | 1 1 1 1 5 1 5 2 15 Average Overweight (x) . | . . . . 1 1 3 . 1 Largest Inventory Capacity 18 | 6 10 10 12 12 12 12 12 18 Average Capacity 11 | 5 9 10 11 12 12 12 12 12 Most Carried 12 | 6 8 10 10 10 8 8 12 7 Average Carried 7 | 3 7 9 9 9 7 6 9 5 Final Capacity 18 | 6 10 10 12 12 12 12 12 18 Final Carried 10 | 6 8 10 9 6 8 8 7 . Class Distribution -------------------- 47% | Scavenger-Mutant 21% | Mutant 18% | Scavenger-Skirmisher 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1591 | 153 . 39 196 87 28 66 411 611 Remotely . | . . . . . . . . . Salvage Created 3061 | . . 39 307 187 . 81 1325 1122 Parts 130 | . . 4 11 7 . 2 56 50 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 8 1 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 46 | . . 1 3 5 . 2 19 16 Guns 31 | . . 1 3 5 . 1 13 8 Cannons 7 | . . . . . . 1 6 . AOE 8 | . . . . . . . . 8 Classes Destroyed 11 | . . 1 2 1 . . 5 2 Worker 2 | . . . . . . . 1 1 Builder 5 | . . . . . . . 3 2 Recycler 4 | . . . 2 . . . 1 1 Watcher 1 | . . . . . . . 1 . Swarmer 4 | . . . . 1 . . 2 1 Grunt 26 | . . 1 2 3 . 2 10 8 Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . . . . 1 Sentry 5 | . . . 1 1 . . 3 . Hunter 2 | . . . . . . . . 2 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 6 | . . 1 2 2 . 2 5 6 Combat Bots Only 5 | . . 1 1 2 . 2 4 5 Max Kills in Single Turn 3 | . . 1 1 1 . 1 3 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 8196 | . . 11 349 931 . 731 1540 4634 Core 1338 | . . 11 30 39 . 98 141 1019 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 100 97 94 . . 80 83 . Volleys Fired 178 | . . 1 32 41 . 17 47 40 Largest 4 | . . 2 2 2 . 2 3 4 Hottest 177 | . . 70 70 88 . 145 177 177 Shots Fired 379 | . . 2 64 59 . 29 119 106 Gun 319 | . . 2 64 59 . 25 87 82 Cannon 39 | . . . . . . 4 32 3 Launcher 21 | . . . . . . . . 21 Special . | . . . . . . . . . Kinetic 236 | . . 1 32 40 . 14 83 66 Thermal 122 | . . 1 32 19 . 15 36 19 Explosive . | . . . . . . . . . Electromagnetic 21 | . . . . . . . . 21 Robot Hit Streak 23 | . . 2 16 23 . 14 17 10 Robot Miss Streak 9 | . . . 5 5 . 3 2 9 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . . . . . . 1 2 . Max Gunslinging Chain 1 | . . . . . . 1 1 . Shots Hit Robots 245 | . . 2 39 40 . 22 79 63 Core Hits 164 | . . 2 17 28 . 16 43 58 Critical Hits 7 | . . . . . . . 7 . Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6231 | . . 18 461 514 . 301 2464 2473 Guns 4106 | . . 18 461 514 . 198 1753 1162 Cannons 838 | . . . . . . 103 711 24 Explosions 1285 | . . . . . . . . 1285 Melee . | . . . . . . . . . Ramming 2 | . . . . . . . . 2 Kinetic 3092 | . . 6 170 247 . 64 1669 936 Thermal 2330 | . . 12 291 267 . 237 795 728 Explosive . | . . . . . . . . . Electromagnetic 807 | . . . . . . . . 807 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 13 Average Corruption 3 | . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . Effects 29 | . . . . . . . 2 27 Message Errors 4 | . . . . . . . 1 3 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Targeting Errors 8 | . . . . . . . 1 7 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . . . . . . 11 8 121 Projectiles 19 | . . . . . . 11 8 . Explosions 121 | . . . . . . . . 121 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 267 | . . . . . . . . 267 Shots 12 | . . . . . . . . 12 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 316 | . . 14 68 121 . 111 208 316 Average Temperature 65 | . . 10 27 66 . 47 71 118 Received Heat Transfer 1872 | . . 6 198 234 . 387 468 579 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 3 1 Heat Transferred 4095 | . . 37 851 484 . 404 1524 795 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 412 | . . 30 142 164 . . 412 258 Initial 166 | . . . 12 64 . . 9 166 Average 105 | . . 20 60 96 . . 130 126 Maximum Alert Level 2 | . . . . . . . 2 1 Low Security (%) 87 | 100 100 100 100 100 . . 69 93 Level 1 10 | . . . . . . . 26 6 Level 2 1 | . . . . . . . 4 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 1 1 2 . . 5 7 Investigation 3 | . . . . 2 . . 1 . Extermination 5 | . . . . . . . 2 3 Reinforcement 8 | . . 1 1 . . . 2 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . . 2 17 12 . 3 33 30 Peak Tracking Total 8 | . . 1 8 3 . 3 6 5 Tactical Retreats 8 | . . . 1 . . 1 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 5 | . . . . 1 . . 1 3 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 1 . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 9 | . . . . . . . 1 8 Max in Single Turn 3 | . . . . . . . 1 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 8 | . . 1 1 2 . . 3 1 Terminals 8 | . . 1 1 2 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . . 1 3 6 . . 6 3 Successful 14 | . . 1 2 5 . . 4 2 Failed 5 | . . . 1 1 . . 2 1 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . . 1 3 6 . . 6 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . 1 2 5 . . 4 2 Record 5 | . . . . 1 . . 3 1 Prototype ID Bank 4 | . . 1 . 2 . . 1 . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 1 2 . . 3 1 Full Trace Events 3 | . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4992 | 57 132 290 316 586 541 269 1376 1425 Spaces Moved 2513 | 37 87 214 127 313 360 100 743 532 Core 9 | 5 . . . . . . . 4 Treads 519 | . . . . . . . 519 . Legs 1985 | 32 87 214 127 313 360 100 224 528 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 120 120 Average Speed 150 | 114 143 128 147 150 150 215 150 152 Slowest Speed 800 | 150 150 150 150 270 150 270 180 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 18 23 17 9 58 20 20 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . . . . 1 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 34 | . . . . . . . 2 32 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 2 1 AOE 31 | . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 3402 | 48 94 229 200 377 361 129 906 1058 Wait 565 | . . . 31 10 . 5 74 445 Move 2505 | 36 86 213 126 312 359 99 742 532 Hop . | . . . . . . . . . Pick Up 51 | 6 2 7 4 4 2 4 15 7 Fast Attach 33 | 6 2 2 . 2 . . 8 13 Attach 41 | . . 1 3 7 . 4 12 14 Detach 1 | . 1 . . . . . . . Swap 3 | . 1 . 1 . . . . 1 Drop 19 | . 2 5 3 1 . . 8 . Fire 178 | . . 1 32 41 . 17 47 40 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 466 | -9/Materials | Discovered new exit (range 8) 480 | -9/Materials | Entered another Materials area 480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 764 | -8/Materials | Discovered new exit (range 16) 796 | -8/Materials | Entered Factory 796 | -7/Factory | Evolved 2 slots: Utility x2 1259 | -7/Factory | Build established: Scavenger-Mutant 1324 | -7/Factory | Discovered new exit (range 15) 1382 | -7/Factory | Entered Lower Caves 1386 | -7/Lower Caves | Lost 5 parts (1p3n1w) 1430 | -7/Lower Caves | Identified exit to Lower Caves 1646 | -7/Lower Caves | Encountered a Warlord checkpoint 1867 | -7/Lower Caves | Learned Factory security intel 1923 | -7/Lower Caves | Entered another Lower Caves area 1924 | -7/Lower Caves | Encountered a Warlord checkpoint 2070 | -7/Lower Caves | Lost 6 parts (2n2u2w) 2130 | -7/Lower Caves | Discovered new exit (range 7) 2192 | -7/Lower Caves | Entered Factory 2192 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2346 | -6/Factory | Discovered new exit (range 3) 2349 | -6/Factory | Identified exit to Lower Caves 3126 | -6/Factory | Build established: Scavenger-Tank 3544 | -6/Factory | Discovered new exit (range 5) 3562 | -6/Factory | Lost 5 parts (1p1n1u2w) 3567 | -6/Factory | Identified exit to Factory 3568 | -6/Factory | Entered another Factory area 3568 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3932 | -5/Factory | Build established: Scavenger-Skirmisher 4374 | -5/Factory | Lost 10 parts (2p3n2u3w) 4761 | -5/Factory | Lost 4 parts (2n2w) 4949 | -5/Factory | Core integrity fell below 50% 4972 | -5/Factory | System corruption reached 10% 4981 | -5/Factory | Core integrity fell below 20% 4993 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04978_ U-05 Engineer lays Concrete. 04980_ Penetrated by Slug. 04980_ K-01 Serf collects debris. 04981_ U-05 Engineer builds a Wall. 04981_ Penetrated by Slug. 04981_ U-05 Engineer destroyed. 04983_ Penetrated by Slug. 04983_ U-05 Engineer lays Concrete. 04984_ U-05 Engineer builds a Wall. 04986_ Penetrated by Slug. 04986_ Slug penetrates Wall. 04987_ U-05 Engineer builds a Wall. 04987_ Slug penetrates Wall. 04988_ U-05 Engineer builds a Wall. 04988_ U-05 Engineer lays Concrete. 04989_ Penetrated by Slug. 04989_ U-05 Engineer lays Concrete. 04991_ K-01 Serf collects debris. 04991_ U-05 Engineer lays Concrete. 04993_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # / #???????????????????????????????? | | + % # ############??????##############? | | ## # + #??????# #? | | ?# # ########## #??????# = #? | | ?# # #????????# #??????#! #? | | ?# # #????????# #??????#! #? | | ?# ###########????????# #??????# #? | | ?# #??????????????????# #####??# #? | | ?# #??????????????????# #??# ] ]#? | | ?# #??????????????????# #### #? | | ## #??????????????????# + #? | | # #??????????????????# #### #? | | # #??????????????????# #??# ! #? | | # #??????????????????# #??# #? | | # #######????????????# ##########+######? | | # #! ############## ^ ????? | | # # # # ????? | | # # # # ????? | | # #!! # # ????? | | ## #!! # # ^ ????? | | # ; # ############?????? | | %+ # # #????????????????? | | # * #up # #????????????????? | | #% % # k= # #????????????????? | | # ! # g% u# ##########???????? | | ######## # u ! @/h # ???????? | | # !/ !#u=!! # # " " " "???????? | | # #/####h =%! # # " " " "???????? | | + """# # ############## #| " " " " ??????? | | # """# # # ###??# # " " " " ??????? | | # """# #### #????# #[ " " " " ??????? | | # # #??###????# + " " " "???????? | | # "T" # #?????????# # " " " "???????? | | # # #????###??# # " " " "???????? | | ?####### #??? ??# #### ### " " " "???????? | | ?????### ###?""" ??# ???# #?# ????????? | | ?????# # """ "?# ???# #?# ???????? | | ?????# # """ "?# ####+############???????? | | ?????# + "S????# + #??????????? | | ?????# #???????+ # #??????????? | | #????# #???????# #! #??????????? | | ????# #???????# # """ """ #??????????? | | ????# #???????# # """ """ #??????????? | | ????# #???????# # """ """ #??????????? | | ???# #???????# # #??????????? | | ???# #???????# # """ """ #??????????? | | ???# #???????# + """ """ ???????????? | | ???# #???????# # """ """????????????? | | ??## #???????# #! ????????????? | | ## # ######### # ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 44 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactLinearPerforator Manual? 0 Play Time 00:47:47 Cumulative 42.7 hours Start 2021.08.18 @ 20:32:30 End 2021.08.18 @ 21:24:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 47 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f7cfb55-f6be-4c73-9a9b-6a47274c667e