Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.21 @ 15:35:33

Player: CrossedViper

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (32)       6400
Robots Destroyed (136)     680
Value Destroyed (5208)     5208
Prototype IDs (74)         1480
Alien Tech Used (2)        400
Bonus (8134)               8134
              TOTAL SCORE: 26302

 Bonus
-------
Triggered Max Security     3000
High Alert Combat Kills    1192
Follower Combat Kills      236
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Acquired SGEMP             2000
Friendly Fire              -1494

 Cogmind 
---------
Core Integrity             0/1450
Matter                     258/300
Energy                     45/100
System Corruption          11%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
    Core Stripper
    SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Flying Fortress v7
                Electron Diverter
                Electron Diverter
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
        Zionite Metafield Generator
       Advanced Melee Analysis Suite
   Experimental Target Analyzer
   Experimental Cloaking Device
       Improved Propulsion Shielding
       Improved Utility Shielding
                Centrium Light Armor Plating
                Centrium Light Armor Plating
                Centrium Light Armor Plating
>               --- WEAPON -----------
                Core Stripper
       Enhanced Force Lance
>               --- INVENTORY --------
                Stasis Canceller
                Centrium Light Armor Plating
                Phasing AFG
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Core Reset Matrix
                Subatomic Replicator
        Compact HERF Cannon
                Vortex Catalyst Activator
[Rating: 190]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Zionite Glidesys II
  Flight Unit              Electron Diverter
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             263  | .   8   5   1   .   24  30  8   11  .   15  3   16  17  .   9   19  1   12  4   .   13  3   6   1   3   18  .   10  2   9   6   9   
  Power                    14   | .   .   .   .   .   2   1   .   1   .   1   .   1   2   .   .   1   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
    Engine                 5    | .   .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Propulsion               47   | .   4   1   .   .   9   8   1   2   .   .   .   2   2   .   .   4   .   2   .   .   8   .   1   1   .   2   .   .   .   .   .   .   
    Treads                 25   | .   2   .   .   .   9   8   1   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   7   .   .   1   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   
  Utility                  118  | .   3   1   1   .   6   11  3   3   .   6   1   5   8   .   5   9   1   7   3   .   2   3   2   .   3   12  .   6   .   6   4   7   
    Device                 57   | .   .   .   .   .   .   4   2   2   .   3   1   3   2   .   5   6   1   6   2   .   .   1   1   .   1   8   .   1   .   4   1   3   
    Storage                14   | .   3   .   1   .   1   2   1   .   .   1   .   .   1   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             38   | .   .   1   .   .   5   3   .   1   .   1   .   2   2   .   .   1   .   1   1   .   1   1   1   .   2   3   .   3   .   2   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | .   1   3   .   .   7   10  4   5   .   8   2   8   5   .   4   5   .   2   1   .   1   .   3   .   .   3   .   4   2   3   1   2   
    Energy Gun             10   | .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          22   | .   1   2   .   .   2   1   .   2   .   3   .   1   4   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Ballistic Gun          26   | .   .   .   .   .   2   5   3   2   .   1   1   4   .   .   1   .   .   1   .   .   1   .   3   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   1   .   .   2   4   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   .   2   .   .   .   .   2   1   1   2   .   2   8   .   1   .   .   4   .   .   .   .   6   .   .   .   2   .   2   
Parts Lost                 58   | .   .   1   .   .   1   10  1   3   .   6   1   8   .   .   .   10  .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   14  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               14   | .   .   .   .   .   1   3   1   1   .   1   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Utility                  22   | .   .   .   .   .   .   4   .   1   .   1   .   1   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   9   
  Weapon                   19   | .   .   1   .   .   .   2   .   1   .   4   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      14   | .   .   1   .   .   1   9   1   2   .   3   1   5   .   .   .   6   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   14  
Average Slot Usage (%)     84   | .   95  99  92  85  82  89  91  91  92  90  73  58  72  86  80  89  86  81  98  100 88  91  73  73  71  64  68  66  66  69  68  65  
  Engine                   5    | .   14  14  14  14  9   6   7   7   7   7   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   6   3   .   .   .   2   6   11  11  11  8   11  10  10  10  8   5   4   4   4   4   3   
  Treads                   13   | .   14  14  14  14  24  22  22  22  23  22  8   5   11  13  13  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   13  14  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   20  23  23  23  20  21  10  10  10  6   .   .   .   .   .   .   
  Device                   8    | .   .   .   .   .   .   5   12  14  15  8   9   6   9   6   11  13  26  15  10  11  11  11  14  15  19  11  15  14  14  16  13  13  
  Storage                  12   | .   23  14  13  14  12  18  23  23  23  23  20  11  5   6   6   8   6   5   5   5   5   11  10  10  9   5   5   4   4   4   4   4   
  Processor                8    | .   .   .   .   .   .   6   2   .   .   4   6   6   16  20  20  20  20  17  17  17  12  11  10  10  10  9   5   12  9   9   8   8   
  Protection               9    | .   .   13  7   .   16  12  7   7   7   7   6   5   11  13  13  6   .   .   10  11  8   9   5   5   1   10  15  14  19  16  20  18  
  Energy Gun               1    | .   .   .   .   .   4   3   .   .   .   .   .   2   .   .   .   2   .   .   11  11  9   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   9   27  28  28  7   2   .   4   7   6   6   2   7   20  2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   18  .   .   .   5   6   14  10  7   4   6   9   .   .   4   2   .   1   5   5   6   11  5   5   4   .   5   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 12  58  58  93  93  134 173 121 125 125 126 135 146 77  77  92  92  73  66  78  78  86  76  72  72  72  97  97  97  100 93  97  95  
  Greatest Support         98   | 20  10  16  16  16  62  66  66  66  64  64  44  70  90  90  90  90  78  88  88  88  88  79  72  72  72  98  98  98  98  98  98  98  
  Greatest Overweight (x)  7    | .   5   5   5   5   5   7   1   1   1   2   6   6   2   .   1   2   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   3   2   3   5   2   1   1   1   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 46   | .   18  18  24  24  32  46  26  26  26  26  26  26  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         18   | .   13  12  17  24  27  30  26  26  26  26  26  17  11  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Most Carried             32   | .   15  15  19  19  32  32  26  26  22  26  25  24  12  12  12  12  11  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Carried          16   | .   9   11  13  19  24  28  24  23  22  23  24  15  9   12  11  11  11  11  11  11  11  11  11  11  11  11  12  11  11  11  11  11  
  Final Capacity           32   | 6   18  12  24  24  32  26  26  26  26  26  26  4   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   
  Final Carried            32   | 6   15  11  19  19  32  26  26  22  22  24  24  4   12  12  12  12  11  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   

 Class Distribution 
--------------------
 42% | Hauler-Mutant
 35% | Mutant
  6% | Scavenger-Sprinter
  5% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hauler-Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -7/Factory
      Hauler-Mutant | -7/Lower Caves
      Hauler-Mutant | -7/Lower Caves
      Hauler-Mutant | -7/Data Miner
      Hauler-Mutant | -6/Proximity Caves
      Hauler-Mutant | -6/Factory
   Scavenger-Mutant | -6/Waste
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Zion
   Scavenger-Mutant | -6/Deep Caves
   Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
   Scavenger-Mutant | -5/Zhirov
   Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Sprinter | -4/Factory
 Scavenger-Sprinter | -4/Upper Caves
 Scavenger-Sprinter | -4/Upper Caves
           Sprinter | -4/Warlord
           Sprinter | -3/Proximity Caves
           Sprinter | -3/Research
           Sprinter | -3/Quarantine
           Sprinter | -3/Section 7
 Generator-Sprinter | -2/Research
 Generator-Sprinter | -2/Testing

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Matter Collected           4659 | 200 137 73  .   36  349 739 283 325 .   367 43  221 242 .   191 248 26  382 33  7   .   172 82  .   .   124 .   124 .   .   255 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5791 | .   584 121 .   26  846 997 193 249 .   996 173 265 171 .   .   263 26  364 .   .   .   .   85  .   .   .   .   124 .   99  185 24  
  Parts                    266  | .   24  8   .   2   55  59  6   15  .   35  5   6   6   .   .   13  .   11  .   .   .   .   4   .   .   .   .   6   .   .   11  .   
Haulers Intercepted        6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           8    | .   1   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      38   | .   .   .   .   .   .   .   .   11  .   24  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Combat Hostiles Destroyed  102  | .   8   3   .   .   13  25  3   6   .   22  1   1   2   .   .   8   3   1   .   .   .   .   1   .   .   .   .   .   .   1   1   3   
  Melee                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     26   | .   4   .   .   .   2   5   1   3   .   5   .   1   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Cannons                  20   | .   3   .   .   .   3   .   .   .   .   4   1   .   1   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      49   | .   .   3   .   .   6   19  2   3   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          23   | .   4   2   .   .   4   3   1   1   .   1   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Worker                   10   | .   .   2   .   1   1   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 10   | .   1   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  14   | .   .   3   .   .   3   3   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    44   | .   8   .   .   .   5   16  2   1   .   8   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   .   .   4   2   1   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   3   .   1   6   11  3   3   .   7   2   1   1   .   .   3   2   3   .   .   .   .   1   .   .   .   .   1   .   1   2   4   
  Combat Bots Only         8    | .   3   3   .   .   5   8   3   3   .   7   1   1   1   .   .   3   2   1   .   .   .   .   1   .   .   .   .   .   .   1   1   3   
Max Kills in Single Turn   4    | .   2   1   .   1   2   4   1   2   .   3   1   1   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   2   3   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  
Damage Taken               16548 | .    270  86   .    .    478  2426 312  1224 .    1517 104  1385 59   .    .    2065 96   56   63   42   .    418  91   229  193  .    52   160  86   524  482  4130 
  Core                     2504  | .    51   .    .    .    28   266  34   110  .    82   8    209  .    .    .    75   20   35   .    .    .    25   .    16   .    .    18   .    .    66   .    1461 
  Absorbed by Shields      158   | .    .    .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    30   .    
  Reduced by Siege Mode    96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    .    .    79   94   .    .    .    .    29   .    .    .    .    .    .    63   .    .    .    .    94   .    .    .    .    97   .    .    94   .    .    
Volleys Fired              405   | .    35   12   .    1    55   54   18   22   .    63   7    24   9    .    3    49   27   11   1    .    .    .    2    2    .    .    .    .    3    .    .    7    
  Largest                  3     | .    2    2    .    1    2    2    2    2    .    2    2    3    1    .    1    3    1    2    1    .    .    .    3    1    .    .    .    .    1    .    .    1    
  Hottest                  225   | .    76   112  .    56   112  78   56   56   .    118  118  150  90   .    105  205  40   114  225  .    .    .    101  33   .    .    .    .    94   .    .    20   
Shots Fired                641   | .    70   16   .    1    96   90   28   41   .    88   14   56   10   .    3    70   27   14   1    .    .    .    5    2    .    .    .    .    3    .    .    6    
  Gun                      363   | .    50   1    .    .    55   61   23   39   .    26   7    46   .    .    .    39   .    8    1    .    .    .    5    2    .    .    .    .    .    .    .    .    
  Cannon                   189   | .    20   12   .    1    29   .    .    .    .    30   7    10   10   .    3    31   27   6    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Launcher                 68    | .    .    3    .    .    12   29   5    2    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Special                  21    | .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  354   | .    50   1    .    .    42   50   23   39   .    26   7    36   .    .    .    35   27   11   .    .    .    .    5    2    .    .    .    .    .    .    .    .    
  Thermal                  115   | .    .    .    .    .    .    .    .    .    .    51   7    10   5    .    3    35   .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                62    | .    .    3    .    .    12   29   5    2    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          104   | .    20   12   .    1    42   11   .    .    .    .    .    10   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Entropic                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         18    | .    12   7    .    6    18   13   7    10   .    16   9    17   11   .    .    10   9    8    .    .    .    .    13   .    .    .    .    .    .    .    .    4    
  Robot Miss Streak        9     | .    2    1    .    .    2    3    9    4    .    5    3    3    1    .    .    4    2    3    .    .    .    .    .    2    .    .    .    .    .    .    .    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           466   | .    52   12   .    1    72   59   18   31   .    64   9    51   9    .    .    35   18   11   .    .    .    .    5    .    .    .    .    1    .    1    13   4    
  Core Hits                330   | .    23   7    .    1    48   77   23   26   .    69   4    10   2    .    .    13   6    6    .    .    .    1    2    .    .    .    .    1    .    .    3    8    
  Critical Hits            21    | .    1    .    .    .    2    2    .    1    .    2    1    3    1    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    4    .    
  Critical Kills           5     | .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 13    | .    1    .    .    .    1    2    .    1    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Melee Attacks              29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    19   1    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    2    19   1    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19727 | .    859  361  .    25   1949 4244 669  1026 .    3087 257  1432 348  .    .    972  723  327  .    .    .    69   135  .    .    .    .    129  .    1    942  2172 
  Guns                     5200  | .    360  .    .    .    517  983  365  867  .    386  65   925  .    .    .    412  .    185  .    .    .    .    135  .    .    .    .    .    .    .    .    .    
  Cannons                  4173  | .    452  235  .    25   425  .    .    .    .    790  192  322  335  .    .    560  723  114  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               9051  | .    47   126  .    .    1002 3249 304  159  .    1807 .    185  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2172 
  Melee                    1071  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  .    .    942  .    
  Ramming                  128   | .    .    .    .    .    5    12   .    .    .    .    .    .    13   .    .    .    .    28   .    .    .    69   .    .    .    .    .    .    .    1    .    .    
  Kinetic                  5502  | .    360  .    .    .    251  791  365  867  .    386  65   905  .    .    .    425  723  229  .    .    .    .    135  .    .    .    .    .    .    .    .    .    
  Thermal                  2855  | .    47   .    .    .    32   382  .    .    .    894  192  507  184  .    .    547  .    70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6233  | .    .    126  .    .    970  2867 304  159  .    1807 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1766  | .    452  235  .    25   691  192  .    .    .    .    .    20   151  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1071  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  .    .    942  .    
  Entropic                 2172  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2172 
Highest Corruption         11    | .    .    .    .    .    1    1    1    1    1    1    .    9    9    9    9    .    .    4    4    4    4    6    .    .    .    .    .    .    .    2    8    11   
  Average Corruption       3     | .    .    .    .    .    1    1    1    1    1    1    .    8    9    9    9    .    .    4    4    4    4    4    .    .    .    .    .    .    .    2    6    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    .    .    4    3    5    6    .    8    .    12   37   4    3    .    .    1    4    3    1    3    .    .    .    .    .    .    .    .    8    5    
    Message Errors         26    | .    .    .    .    .    4    3    3    1    .    1    .    1    6    1    1    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    2    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    .    .    .    3    11   1    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    2    .    1    .    .    3    1    1    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    1    1    .    3    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       15    | .    .    .    .    .    .    .    1    2    .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            385   | .    8    21   .    .    8    162  20   .    .    25   .    .    7    .    .    42   33   10   .    .    .    .    .    .    .    .    .    .    .    .    15   34   
  Projectiles              112   | .    8    10   .    .    .    .    .    .    .    2    .    .    7    .    .    42   33   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               258   | .    .    11   .    .    8    162  20   .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1292  | .    .    39   .    .    66   786  54   .    .    223  .    76   .    .    .    .    .    14   .    .    .    34   .    .    .    .    .    .    .    .    .    .    
  Shots                    31    | .    .    2    .    .    2    19   1    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    1    .    1    
Targets Rammed             9     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    1    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329   | .    182  102  .    16   141  72   3    .    .    208  78   249  229  90   263  329  .    154  226  .    .    180  .    .    .    .    .    .    .    .    .    121  
  Average Temperature      88    | .    57   36   .    12   45   34   3    .    .    41   49   111  78   57   109  163  .    62   113  .    .    92   .    .    .    .    .    .    .    .    .    82   
  Received Heat Transfer   2938  | .    129  .    .    .    171  716  75   222  .    267  48   .    .    .    .    515  45   9    9    9    .    48   18   30   33   .    9    30   9    51   .    495  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Turns              45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Longest Duration         45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    1    1    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    1    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    1    1    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3956  | .    100  .    .    .    50   350  .    .    .    1718 300  600  185  .    .    542  .    111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  
Peak Influence             2017 | .    245  114  .    5    382  1332 .    .    .    .    187  65   451  .    .    .    .    198  .    .    .    .    208  .    .    .    .    241  1660 1755 1189 2017 
  Initial                  1100 | .    .    39   .    .    1    108  .    .    .    .    140  65   14   .    .    .    .    53   .    .    .    .    .    .    .    .    .    40   135  1100 1100 668  
  Average                  319  | .    127  55   .    1    258  631  .    .    .    .    159  35   180  .    .    .    .    96   .    .    .    .    61   .    .    .    .    107  1608 1672 1153 1757 
Maximum Alert Level        5    | .    1    .    .    .    1    4    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    5    5    4    5    
  Low Security (%)         59   | .    71   100  .    100  19   34   .    .    .    .    100  100  54   .    .    .    .    100  .    .    .    .    95   .    .    .    .    89   1    .    .    .    
  Level 1                  17   | .    28   .    .    .    80   .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    4    .    .    .    .    10   .    .    .    .    
  Level 2                  7    | .    .    .    .    .    .    23   .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  7    | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   99   .    99   
Squads Dispatched          34   | .    2    .    .    .    3    7    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    6    2    7    
  Investigation            8    | .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    
  Extermination            3    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Assault                  15   | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    6    
  Garrison                 2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Distress Signals           14   | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              292  | .   12  3   .   .   28  37  4   7   .   26  2   6   5   .   .   9   4   6   5   2   .   6   7   7   8   .   10  12  4   27  7   48  
  Peak Tracking Total      38   | .   4   3   .   .   4   11  3   3   .   8   1   5   3   .   .   3   3   5   7   1   .   6   2   4   5   .   7   9   3   31  5   38  
  Tactical Retreats        28   | .   1   .   .   .   .   6   .   .   .   2   .   .   .   .   .   .   1   2   3   1   .   .   2   4   2   .   1   1   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Traps Triggered            8    | .   2   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Machines Disabled          26   | .   .   .   .   .   1   11  .   .   .   2   1   .   .   .   3   2   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   1   
  Max in Single Turn       4    | .   .   .   .   .   1   4   .   .   .   1   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Machines Accessed          50   | .   4   .   2   .   4   6   .   .   4   .   .   .   5   .   .   .   .   3   .   2   5   .   4   1   .   5   .   2   .   .   3   .   
  Terminals                22   | .   4   .   .   .   3   3   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   4   .   .   .   .   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                156  | .   15  .   2   .   12  12  .   .   30  .   .   .   12  .   .   .   .   11  .   2   27  .   11  1   .   12  .   3   .   .   6   .   
  Successful               116  | .   7   .   2   .   7   5   .   .   30  .   .   .   7   .   .   .   .   7   .   2   27  .   6   1   .   12  .   1   .   .   2   .   
  Failed                   40   | .   8   .   .   .   5   7   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   .   4   .   
    Catastrophic           6    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   12  .   1   .   9   5   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   6   .   .   1   .   .   .   .   .   .   
  Terminals                61   | .   15  .   .   .   9   6   .   .   .   .   .   .   7   .   .   .   .   11  .   1   .   .   11  .   .   .   .   1   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             89   | .   4   .   2   .   1   1   .   .   30  .   .   .   2   .   .   .   .   3   .   2   27  .   3   1   .   12  .   1   .   .   .   .   
  Record                   38   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   1   15  .   .   .   .   10  .   .   .   .   .   .   
  Part Schematic           13   | .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   
  Branch Access Points     7    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   3   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   3   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   .   .   .   2   5   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   2   .   
  Full Trace Events        7    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   1   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 508  | .   .   .   .   .   .   190 .   .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   115  | .   .   .   .   .   .   31  .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   10  .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Total Allies               9    | .   .   1   .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   1   .   3   3   .   .   .   .   1   .   .   1   1   1   1   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   31  .   40  40  .   .   .   .   94  .   .   10  7   7   7   .   10  10  .   .   .   70  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   31  .   16  16  .   .   .   .   94  .   .   10  7   7   7   .   10  10  .   .   .   44  .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               92   | .   .   .   .   .   40  .   .   .   .   13  .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1255 | .   .   .   .   .   418 .   .   .   .   327 .   .   .   .   .   510 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   2   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  
Turns Passed               14926 | .    591  823  664  785  942  1440 927  796  140  839  181  188  1103 135  2166 730  220  250  154  117  100  147  239  92   192  265  51   153  84   104  194  114  
Spaces Moved               13832 | 1    404  646  490  294  389  657  525  423  83   371  70   90   666  82   1260 476  289  452  498  320  207  437  604  326  449  945  289  445  363  429  610  242  
  Core                     93    | .    .    .    .    .    .    .    .    .    .    .    .    63   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4481  | .    .    .    .    .    330  657  525  423  83   371  70   25   482  82   1260 173  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     157   | 1    .    .    .    .    .    .    .    .    .    .    .    2    154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1893  | .    404  646  490  294  59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2504  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    303  289  452  498  320  205  437  .    .    .    .    .    .    .    .    .    .    
  Flight                   4704  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    604  326  449  945  289  445  363  429  610  242  
  Fastest Speed            17    | 120  90   120  100  150  150  165  165  165  170  170  185  50   50   165  165  26   52   26   24   24   20   20   25   25   25   17   17   17   17   17   17   17   
  Average Speed            88    | 120  113  120  131  150  184  185  165  168  170  170  220  100  155  165  168  92   52   29   26   24   26   25   25   25   25   21   17   17   17   17   17   17   
  Slowest Speed            285   | 120  130  130  150  150  240  285  165  170  170  185  265  265  180  165  185  220  52   52   48   24   170  71   25   25   25   50   17   17   90   17   17   17   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    7    .    .    20   2    10   5    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    72   92   71   48   44   27   77   54   70   62   4    70   20   11   87   73   34   10   74   61   62   60   17   52   62   93   56   21   49   24   29   43   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        17    | .    1    .    .    .    .    1    1    .    .    .    .    .    1    1    1    1    1    1    1    1    .    1    1    .    1    .    1    1    .    .    1    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    1    1    .    .    
Scrap Searched             19    | .    .    1    .    1    .    .    2    .    .    2    .    .    .    .    2    .    .    .    2    3    .    1    .    2    2    .    1    .    .    .    .    .    
Spaces Dug                 39    | .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Terrain Destroyed          492   | .    5    19   .    .    29   192  41   24   .    76   .    6    .    .    .    13   5    4    .    .    .    .    1    1    .    .    .    2    .    .    .    74   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Projectile               33    | .    .    .    .    .    .    1    1    2    .    4    .    1    .    .    .    13   5    4    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  AOE                      456   | .    5    19   .    .    29   191  40   22   .    72   .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  
Total                      15812 | .    471  678  512  637  535  794  557  466  82   470  84   138  721  82   1295 705  331  555  516  359  253  472  685  333  522  1003 290  499  379  444  655  289  
  Wait                     964   | .    11   7    .    343  13   14   .    3    .    4    3    1    6    1    9    136  15   58   12   38   12   30   67   .    72   21   .    38   4    3    18   25   
  Move                     13705 | .    403  645  489  293  388  656  524  422  82   370  70   89   665  81   1259 475  288  451  497  319  206  436  593  323  436  944  288  408  358  411  599  237  
  Hop                      44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    5    .    .    16   2    8    5    2    
  Pick Up                  167   | .    11   .    15   .    29   17   3    2    .    12   1    4    15   .    3    16   .    6    1    1    5    .    5    3    1    6    1    2    3    3    .    2    
  Fast Attach              78    | .    1    .    1    .    7    8    2    3    .    .    1    4    9    .    7    1    .    3    2    .    10   .    1    .    1    5    .    5    .    4    2    1    
  Attach                   114   | .    2    3    .    .    6    11   3    3    .    9    1    9    8    .    2    14   1    8    2    .    4    1    4    .    .    7    .    4    2    4    2    4    
  Detach                   39    | .    .    1    .    .    1    1    1    1    .    2    .    .    2    .    1    2    .    4    1    .    1    1    4    .    1    3    .    5    2    2    1    2    
  Swap                     73    | .    5    2    .    .    11   11   3    5    .    6    1    3    .    .    .    4    .    1    .    .    .    2    1    1    2    6    .    1    .    2    2    4    
  Drop                     159   | .    3    3    7    .    24   21   3    5    .    4    .    4    6    .    9    8    .    6    .    1    15   .    3    3    4    11   1    6    4    4    1    3    
  Fire                     405   | .    35   12   .    1    55   54   18   22   .    63   7    24   9    .    3    49   27   11   1    .    .    .    2    2    .    .    .    .    3    .    .    7    
  Melee                    29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    19   1    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    6    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research
-2/Testing (discovered 1 exit: [*Acc])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    90 | -10/Materials      | Identified exit to Mines
   290 | -10/Materials      | Discovered new exit (range 15)
   317 | -10/Materials      | Build established: Mutant
   436 | -10/Materials      | Discovered new exit (range 4)
   592 | -10/Materials      | Entered Mines
   821 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   821 | -10/Mines          | Discovered new exit (range 5)
   895 | -10/Mines          | Found a hidden stash of uninstalled traps
   987 | -10/Mines          | Discovered new exit (range 4)
  1066 | -10/Mines          | Discovered new exit (range 5)
  1302 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1415 | -10/Mines          | Entered Exiles
  1443 | -10/Exiles         | Met 8R-AWN
  1578 | -10/Exiles         | Met EX-HEX
  1625 | -10/Exiles         | Met EX-DEC
  1630 | -10/Exiles         | Learned location of Zion (-6)
  1870 | -10/Exiles         | Met EX-BIN
  1891 | -10/Exiles         | Aligned with FarCom system
  1892 | -10/Exiles         | Given EX-Vault access code
  1927 | -10/Exiles         | Opened EX-Vault
  1937 | -10/Exiles         | Found Flying Fortress v7
  1968 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2060 | -10/Exiles         | Build established: Hauler-Mutant
  2063 | -10/Exiles         | Discovered new exit (range 10)
  2079 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
  2079 | -10/Exiles         | Entered Mines
  2265 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2274 | -9/Mines           | Discovered new exit (range 15)
  2864 | -9/Mines           | Entered Materials
  2864 | -8/Materials       | Accompanied by 3 allies
  2864 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3256 | -8/Materials       | Garrison activated, responded to threat
  3718 | -8/Materials       | Discovered new exit (range 15)
  3806 | -8/Materials       | Entered Factory
  3806 | -7/Factory         | Evolved 2 slots: Utility x2
  4249 | -7/Factory         | Fabricated Coil Gun (x2)
  4301 | -7/Factory         | Local fabrication network quarantined
  4606 | -7/Factory         | First assault squad dispatched
  4625 | -7/Factory         | Garrison activated, responded to threat
  4661 | -7/Factory         | Destroyed 7 combat bots
  4715 | -7/Factory         | Destroyed 8 combat bots
  4718 | -7/Factory         | Lost 9 parts (1p3n3u2w)
  4876 | -7/Factory         | Identified exit to Lower Caves
  5246 | -7/Factory         | Entered Lower Caves
  5258 | -7/Lower Caves     | Gauss Rifle stolen by Master Thief
  5479 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5693 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5961 | -7/Lower Caves     | Identified exit to Lower Caves
  6173 | -7/Lower Caves     | Entered another Lower Caves area
  6341 | -7/Lower Caves     | Spotted B-75 Beast
  6386 | -7/Lower Caves     | Core integrity fell below 50%
  6392 | -7/Lower Caves     | Destroyed B-75 Beast
  6468 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6901 | -7/Lower Caves     | Discovered new exit (range 5)
  6969 | -7/Lower Caves     | Entered Data Miner
  6969 | -7/Data Miner      | Discovered new exit (range 6)
  7002 | -7/Data Miner      | Met Data Miner
  7049 | -7/Data Miner      | Learned location of Section 7 (-3)
  7049 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7066 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7109 | -7/Data Miner      | Entered Proximity Caves
  7149 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7212 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7245 | -6/Proximity Caves | Destroyed 7 combat bots
  7251 | -6/Proximity Caves | Lost 3 parts (1u2w)
  7305 | -6/Proximity Caves | Found Prototype Device
  7328 | -6/Proximity Caves | Identified Exp. Thermal Shield
  7502 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7900 | -6/Proximity Caves | Discovered new exit (range 7)
  7948 | -6/Proximity Caves | Entered Factory
  7948 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8129 | -6/Factory         | Sucked down chute
  8129 | -6/Factory         | Entered Waste
  8144 | -6/Waste           | EMP discharged
  8153 | -6/Waste           | Spotted C-40 Crusher
  8179 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8182 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8185 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8191 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8197 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8201 | -6/Waste           | Destroyed C-40 Crusher
  8220 | -6/Waste           | Found Damper Plating
  8222 | -6/Waste           | Lost 3 parts (1n1u1w)
  8235 | -6/Waste           | Spotted C-40 Crusher
  8244 | -6/Waste           | EMP discharged
  8250 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  8253 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  8259 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8261 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  8265 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8271 | -6/Waste           | Spotted C-40 Crusher
  8274 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8280 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8281 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  8287 | -6/Waste           | Spotted C-40 Crusher
  8290 | -6/Waste           | Spotted C-40 Crusher
  8299 | -6/Waste           | Lost 5 parts (1p4w)
  8312 | -6/Waste           | Discovered new exit (range 12)
  8312 | -6/Waste           | Spotted C-40 Crusher
  8317 | -6/Waste           | Entered Factory
  8562 | -6/Factory         | Build established: Mutant
  8749 | -6/Factory         | Identified exit to Lower Caves
  8749 | -6/Factory         | Identified exit to Extension
  8915 | -6/Factory         | Local fabrication network quarantined
  8932 | -6/Factory         | Fabricated Combat Drone Bay?
  9145 | -6/Factory         | Incoming investigation squad redirected
  9420 | -6/Factory         | Entered Lower Caves
  9420 | -6/Lower Caves     | Accompanied by 1 ally
  9421 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  9423 | -6/Lower Caves     | Identified exit to Zion
  9555 | -6/Lower Caves     | Entered Zion
  9555 | -6/Zion            | Accompanied by 1 ally
  9618 | -6/Zion            | System corruption cleaned by Quarantine Array
  9692 | -6/Zion            | Given A8's code to call for help
  9709 | -6/Zion            | Discovered new exit (range 11)
  9763 | -6/Zion            | Learned Factory stockpile data
 10002 | -6/Zion            | Found Prototype Device
 10002 | -6/Zion            | Identified Phasing AFG
 10065 | -6/Zion            | Learned 4 Factory zone layouts
 10098 | -6/Zion            | Loaded intel: 4 derelict terminal locations
 10233 | -6/Zion            | Learned 8 Factory zone layouts
 10293 | -6/Zion            | Given the Hacking Drone Bay
 10655 | -6/Zion            | Found Prototype Device
 10656 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 10816 | -6/Zion            | Rebuked by Imprinter
 11716 | -6/Zion            | Discovered new exit (range 3)
 11716 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 11718 | -6/Zion            | Identified exit to Deep Caves
 11721 | -6/Zion            | Entered Deep Caves
 11721 | -6/Deep Caves      | Accompanied by 1 ally
 11934 | -6/Deep Caves      | Z-Facility disabled
 12039 | -6/Deep Caves      | Attacked by Z-Imprinter
 12076 | -6/Deep Caves      | Destroyed Z-Imprinter
 12116 | -6/Deep Caves      | Lost 6 parts (3u3w)
 12122 | -6/Deep Caves      | Found Prototype Device
 12123 | -6/Deep Caves      | Identified Zio. Metafield Generator
 12144 | -6/Deep Caves      | Found Prototype Protection
 12144 | -6/Deep Caves      | Identified Zio. Weapon Casing
 12399 | -6/Deep Caves      | Lost 4 parts (1n1u2w)
 12428 | -6/Deep Caves      | Found Skeleton Box
 12449 | -6/Deep Caves      | Discovered new exit (range 6)
 12451 | -6/Deep Caves      | Identified exit to Proximity Caves
 12451 | -6/Deep Caves      | Entered Proximity Caves
 12662 | -5/Proximity Caves | Build established: Scavenger-Mutant
 12666 | -5/Proximity Caves | Discovered new exit (range 14)
 12671 | -5/Proximity Caves | Identified exit to Factory
 12671 | -5/Proximity Caves | Entered Factory
 12671 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12672 | -5/Factory         | Identified exit to Upper Caves
 12673 | -5/Factory         | Identified exit to Factory
 12921 | -5/Factory         | Entered Upper Caves
 12921 | -5/Upper Caves     | Accompanied by 1 ally
 12964 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13061 | -5/Upper Caves     | Found Alien Artifact
 13073 | -5/Upper Caves     | Discovered new exit (range 9)
 13074 | -5/Upper Caves     | Spotted B-75 Beast
 13075 | -5/Upper Caves     | Identified exit to Upper Caves
 13075 | -5/Upper Caves     | Entered another Upper Caves area
 13086 | -5/Upper Caves     | Learned location of Armory (-4)
 13190 | -5/Upper Caves     | Discovered new exit (range 10)
 13191 | -5/Upper Caves     | Identified exit to Zhirov
 13192 | -5/Upper Caves     | Entered Zhirov
 13192 | -5/Zhirov          | Discovered new exit (range 3)
 13197 | -5/Zhirov          | Met Zhirov
 13255 | -5/Zhirov          | Found Alien Artifact
 13256 | -5/Zhirov          | Identified Integrated Dissipator
 13256 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13272 | -5/Zhirov          | Found Alien Artifact
 13278 | -5/Zhirov          | Learned location of Quarantine (-3)
 13278 | -5/Zhirov          | Learned location of Testing (-2)
 13278 | -5/Zhirov          | Learned location of Command (-1)
 13281 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13292 | -5/Zhirov          | Entered Proximity Caves
 13300 | -4/Proximity Caves | Spotted B-86 Titan
 13348 | -4/Proximity Caves | Learned Research emergency access door positions
 13435 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 13439 | -4/Proximity Caves | Entered Factory
 13439 | -4/Factory         | Evolved 2 slots: Propulsion x2
 13440 | -4/Factory         | Identified exit to Armory
 13646 | -4/Factory         | Identified exit to Upper Caves
 13678 | -4/Factory         | Entered Upper Caves
 13738 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13743 | -4/Upper Caves     | Build established: Scavenger-Sprinter
 13769 | -4/Upper Caves     | Discovered new exit (range 4)
 13770 | -4/Upper Caves     | Entered another Upper Caves area
 13771 | -4/Upper Caves     | Identified exit to Warlord
 13851 | -4/Upper Caves     | Spotted B-86 Titan
 13888 | -4/Upper Caves     | Learned Research garrison access intel
 13948 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13948 | -4/Upper Caves     | Identified exit to Research
 13962 | -4/Upper Caves     | Entered Warlord
 14028 | -4/Warlord         | Learned 4 Access zone layouts
 14028 | -4/Warlord         | Learned 4 Command zone layouts
 14028 | -4/Warlord         | Learned 4 Command zone layouts
 14028 | -4/Warlord         | Learned Research trap positions
 14028 | -4/Warlord         | Learned Factory recycling unit intel
 14028 | -4/Warlord         | Learned Research fabricator intel
 14028 | -4/Warlord         | Learned Research repair station intel
 14028 | -4/Warlord         | Learned Research garrison access intel
 14033 | -4/Warlord         | Found Prototype Device
 14033 | -4/Warlord         | Identified Minesniffer Drone Bay
 14098 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14121 | -4/Warlord         | Met Warlord
 14125 | -4/Warlord         | Opened Warlord's prototype stash
 14137 | -4/Warlord         | Found Prototype Reactor
 14138 | -4/Warlord         | Identified Vortex Chain Reactor
 14141 | -4/Warlord         | Found Prototype Device
 14143 | -4/Warlord         | Found Prototype Processor
 14143 | -4/Warlord         | Identified Exp. Target Analyzer
 14144 | -4/Warlord         | Identified Exp. Cloaking Device
 14188 | -4/Warlord         | Found Prototype Launcher
 14223 | -4/Warlord         | Opened side exit
 14226 | -4/Warlord         | Discovered new exit (range 9)
 14227 | -4/Warlord         | Build established: Sprinter
 14227 | -4/Warlord         | Entered Proximity Caves
 14274 | -3/Proximity Caves | Discovered exit to Research (range 12)
 14278 | -3/Proximity Caves | Entered Research
 14278 | -3/Research        | Evolved 2 slots: Utility x2
 14279 | -3/Research        | Loaded intel: 56 trap records
 14281 | -3/Research        | Loaded intel: 4 fabricator locations
 14282 | -3/Research        | Loaded intel: 4 repair station locations
 14283 | -3/Research        | Loaded intel: 4 garrison access locations
 14301 | -3/Research        | Found Enh. Force Lance
 14352 | -3/Research        | Found Exp. Terrain Scan Processor
 14415 | -3/Research        | Identified exit to Quarantine
 14431 | -3/Research        | Entered Quarantine
 14432 | -3/Quarantine      | Maximum security lockdown engaged
 14466 | -3/Quarantine      | Found Alien Artifact
 14483 | -3/Quarantine      | Found Alien Impact Weapon
 14502 | -3/Quarantine      | Spotted Fortress
 14514 | -3/Quarantine      | Discovered new exit (range 5)
 14515 | -3/Quarantine      | Entered Section 7
 14516 | -3/Section 7       | Maximum security lockdown engaged
 14524 | -3/Section 7       | Found Alien Artifact
 14551 | -3/Section 7       | Found Integrated Dissipator
 14551 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14567 | -3/Section 7       | Identified Core Stripper
 14581 | -3/Section 7       | Spotted B-86 Titan
 14608 | -3/Section 7       | Spotted S7 Guard
 14613 | -3/Section 7       | Discovered new exit (range 6)
 14619 | -3/Section 7       | Entered Research
 14619 | -2/Research        | Warlord forces began assault on 0b10
 14619 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 14620 | -2/Research        | Identified exit to Testing
 14621 | -2/Research        | Loaded intel: 4 garrison access locations
 14703 | -2/Research        | Identified Dimensional Node Initializer
 14729 | -2/Research        | Research machine network offline
 14813 | -2/Research        | Entered Testing
 14814 | -2/Testing         | Maximum security lockdown engaged
 14834 | -2/Testing         | Found Prototype Energy Gun
 14834 | -2/Testing         | Identified Warp Gun
 14842 | -2/Testing         | Spotted Striker
 14842 | -2/Testing         | Spotted Striker
 14875 | -2/Testing         | Identified Vortex Catalyst Activator
 14878 | -2/Testing         | Spotted Alpha 7
 14880 | -2/Testing         | Destroyed Striker
 14884 | -2/Testing         | Destroyed Striker
 14888 | -2/Testing         | Destroyed Alpha 7
 14892 | -2/Testing         | Stole the SGEMP Prototype
 14911 | -2/Testing         | Discovered new exit (range 8)
 14923 | -2/Testing         | Core integrity fell below 50%
 14926 | -2/Testing         | Core integrity fell below 20%
 14926 | -2/Testing         | System corruption reached 10%
 14927 | -2/Testing         | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
14919_ Centrium Light Armor Plating destroyed.
14919_ Electron Diverter destroyed.
14919_ Broken Flying Fortress v7 destroyed.
14920_ Exp. Cloaking Device destroyed.
14920_ Penetrated by Slug.
14920_ Slug penetrates L-61 Swordsman.
14921_ Zio. Metafield Generator destroyed.
14922_ Slug penetrates H-88 Terminator.
14922_ Penetrated by Slug. <x2>
14922_ Slug penetrates G-73 Enforcer.
14922_ Electron Diverter destroyed.
14923_ Slug penetrates Y-72 Warden.
14923_ Y-72 Warden suffers critical hit.
14923_ Penetrated by Slug.
14923_ Exp. Target Analyzer destroyed.
14925_ Adv. Melee Analysis Suite destroyed.
14925_ System corrupted by crushing effect (+2).
14925_ Penetrated by Slug. <x3>
14926_ Slug penetrates L-61 Swordsman.
14927_ Hcp. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????###??????????????????? |
| ???????????????????????????egg#??????????????????? |
| ?????????g?????????????????ggg#??????????????????? |
| ??????????????####+########hh#???????????????????? |
| ??????????????#       m glYgg#???????????????????? |
| ###############       ggbYYg%#???????????????????? |
|                    hi gll@Ybm#???????????????????? |
|             h  h   h  ggglggg#???????????????????? |
|           h        ###########???????????????????? |
|                !!= #?????????????????????????????? |
| #"######       !%! ###############???????????????? |
|   ?????#       !!                #???????????????? |
|  ??????#    !                    #???????????????? |
| ???????#                         #???????????????? |
| ???????#                         #???????????????? |
| ???????#                         #???????????????? |
| ???????#  !     """"""" """""""  #???????????????? |
| ???????#    !   """"""" """""""  #???????????????? |
| ?????? /        """"""" """""""??????????????????? |
| ?????  #                     ????????????????????? |
| ????"" #        """""""   !??????????????????????? |
| ????""?#        """????     ?????????????????????? |
| ????""?#        ""?????     ?????????????????????? |
| ???????#         ??????    ??????????????????????? |
| ???????#        "???????"""??????????????????????? |
| ???????#        "???????""???????????????????????? |
| ????????        ?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           120
Energy Generation          55
Energy Capacity            1140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
EM Shielding               2
Armor Coverage             1425
Resistance: EM             90
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                73
Targeting Accuracy         6
Melee Accuracy             16
Target Analysis            12
Core Analysis              6
Recoil Reduction           3
Matter Filtering           50
Kinecelleration            30
Salvage Targeting          1
Stasis Canceling           1

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
                 Gauss Rifle | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
         Coil Gun | x2 | -7/Factory | Preloaded
 Combat Drone Bay | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Stripper

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonPropulsionMatter
  Manual?         0
Play Time         02:45:49
  Cumulative      263.2 hours
  Start           2021.01.21 @ 11:23:55
  End             2021.01.21 @ 15:35:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          225
  Rogue           218
  Adventurer      0
  Explorer        7
Win Type          -
  Total           7
  Types           2/0/5/0/0/0/0/0/0
Lore%             73
Gallery%          91
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ff1762f-b105-4792-ad75-65a9ab48bd36