Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.07 @ 01:15:16 Player: lyrabold Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (3251) 3251 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 8515 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 298 Aligned with FarCom 300 Friendly Fire -61 Cogmind --------- Core Integrity 700/700 Matter 172/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Heat Sink Cooling System Seismic Detector ECM Suite Improved Utility Shielding Hacking Suite Long-range Tractor Beam Light EM Pulse Cannon Light EM Pulse Cannon Gauss Rifle Gauss Rifle XL Autogun Array Rocket Launcher Rocket Launcher Makeshift Hammer [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . 1 . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 118 | 7 12 7 21 2 3 15 41 4 6 Power 6 | 1 1 . 2 . . 1 . 1 . Engine 5 | 1 1 . 2 . . 1 . . . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 7 . 7 1 1 3 9 . . Treads 26 | 2 4 . 7 1 1 3 8 . . Leg 4 | . 3 . . . . . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 2 . 4 . 2 1 10 3 2 Device 8 | 1 . . . . . . 4 1 2 Storage 4 | 1 1 . 1 . . . 1 . . Processor 3 | . . . . . 1 . 2 . . Hackware 1 | . . . . . . . 1 . . Protection 10 | . 1 . 3 . 1 1 2 2 . Artifact . | . . . . . . . . . . Weapon 56 | 2 2 7 8 1 . 10 22 . 4 Energy Gun 8 | 2 2 2 2 . . . . . . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 21 | . . 2 3 1 . 3 10 . 2 Ballistic Cannon 10 | . . . . . . 3 7 . . Launcher 5 | . . 1 1 . . 3 . . . Special Weapon 4 | . . 2 2 . . . . . . Impact Weapon 6 | . . . . . . 1 3 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 6 | . . . . . . . 6 . . Parts Lost 19 | . 3 2 1 1 . 5 5 . 2 Power 1 | . . . . . . 1 . . . Propulsion 7 | . 2 1 . 1 . 2 1 . . Utility 6 | . . . 1 . . 1 3 . 1 Weapon 5 | . 1 1 . . . 1 1 . 1 Highest Loss Streak 3 | . 3 1 1 1 . 2 2 . 2 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 90 99 100 99 99 91 92 96 Engine 11 | . 14 14 10 11 11 10 9 7 7 Treads 26 | . 17 . 33 33 32 32 32 30 30 Leg 4 | . 9 18 . . . . 2 . . Device 1 | . 12 . . . . . 3 . 7 Storage 11 | . 14 14 11 11 11 11 9 7 7 Processor 3 | . . . . . 3 11 9 7 7 Protection 13 | . 1 14 22 22 18 10 6 7 3 Energy Gun 6 | . 27 16 8 . . . . . . Ballistic Gun 13 | . . 10 12 22 22 16 12 15 13 Ballistic Cannon 1 | . . . . . . 4 5 . . Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 118 | 15 31 33 101 101 101 100 113 118 118 Greatest Support 84 | 40 40 20 60 60 60 60 84 84 84 Greatest Overweight (x) 4 | . 4 3 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . 2 . 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 21 | 7 12 15 23 25 25 25 25 25 24 Most Carried 25 | 4 15 15 25 25 25 25 25 23 23 Average Carried 20 | 2 9 14 21 24 24 23 24 21 20 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 5 Final Carried 25 | 4 15 14 25 24 25 22 24 21 2 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2813 | 260 110 131 556 81 . 253 1149 151 122 Remotely 233 | . . . . . . . . 111 122 Salvage Created 4686 | 143 678 415 1150 123 . 346 1683 148 . Parts 276 | 5 29 23 80 12 . 24 97 6 . Haulers Intercepted 11 | . 2 . 4 . . . 5 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 98 | . 14 17 24 7 . 8 28 . . Guns 75 | . 13 14 21 7 . 4 16 . . Cannons 11 | . . . . . . . 11 . . AOE 10 | . . 3 3 . . 4 . . . Classes Destroyed 16 | 2 3 2 5 . . 1 3 . . Worker 12 | . . 1 1 1 . 2 4 3 . Builder 2 | . . . 1 . . . 1 . . Tunneler 3 | 2 . . . . . 1 . . . Hauler 11 | . 2 . 4 . . . 5 . . Recycler 5 | 1 . . . . . 1 2 1 . Mechanic 1 | . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . Watcher 5 | . . . 3 . . . 2 . . Swarmer 34 | . 3 9 8 7 . 2 5 . . Grunt 48 | . 11 7 12 . . 5 13 . . Brawler 2 | . . . . . . 1 1 . . Sentry 9 | . . . 4 . . . 5 . . Specialist 3 | . . . . . . . 3 . . Hunter 1 | . . . . . . . 1 . . Zionite 1 | . . . 1 . . . . . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 8 | 1 6 4 8 4 . 3 8 2 . Combat Bots Only 7 | . 6 3 4 4 . 3 7 . . Max Kills in Single Turn 3 | 1 1 2 3 2 . 3 2 1 . Gunslinging 1 | . . . 1 1 . . . . . Exploded 3 | . . 2 3 . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 4999 | . 502 434 913 186 . 798 2101 . 65 Core 639 | . 98 84 51 15 . 69 322 . . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 29 | . . 16 11 2 . . . . . Regen/Repaired (Parts) 261 | . . . 88 . . . 173 . . Core Remaining (%) 58 | 100 . 27 . . . 66 41 . . Volleys Fired 338 | 7 47 38 83 11 . 28 103 8 13 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 112 | 90 90 100 100 46 . 62 112 56 56 Shots Fired 657 | 8 94 72 163 22 . 52 206 16 24 Gun 568 | 8 94 68 160 22 . 40 136 16 24 Cannon 76 | . . . . . . 6 70 . . Launcher 9 | . . 2 1 . . 6 . . . Special 4 | . . 2 2 . . . . . . Kinetic 434 | . . 25 101 22 . 46 200 16 24 Thermal 113 | 7 70 34 2 . . . . . . Explosive 9 | . . 2 1 . . 6 . . . Electromagnetic 101 | 1 24 11 59 . . . 6 . . Robot Hit Streak 23 | 2 15 15 13 6 . 8 13 6 23 Robot Miss Streak 6 | 2 2 3 3 3 . 3 6 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . . 2 3 3 . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . Shots Hit Robots 427 | 5 65 44 98 15 . 37 131 11 21 Core Hits 206 | 3 27 25 48 10 . 20 65 4 4 Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 11 | 1 1 . 2 1 . . 4 . 2 Burn 2 | 1 1 . . . . . . . . Destroy 5 | . . . 1 1 . . 1 . 2 Blast 3 | . . . . . . . 3 . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks 9 | . . . . . . 1 4 . 4 Impact 9 | . . . . . . 1 4 . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8173 | 65 974 788 1743 276 . 1013 2676 238 400 Guns 5893 | 65 886 601 1487 246 . 510 1460 238 400 Cannons 1195 | . . . . . . 23 1172 . . Explosions 891 | . 80 175 237 . . 399 . . . Melee . | . . . . . . . . . . Ramming 194 | . 8 12 19 30 . 81 44 . . Kinetic 5220 | . . 247 1038 246 . 533 2518 238 400 Thermal 998 | 50 697 201 50 . . . . . . Explosive 761 | . . 175 187 . . 399 . . . Electromagnetic 1000 | 15 269 153 449 . . . 114 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . 9 8 . 20 Average Corruption 6 | . . . . . . 9 3 . 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 67 | . . . . . . 49 13 . 5 Message Errors 14 | . . . . . . 11 2 . 1 Matter Fused 16 | . . . . . . 9 6 . 1 Heat Flow Errors 6 | . . . . . . 4 . . 2 Energy Discharges 4 | . . . . . . 4 . . . Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . . 12 4 . . Data Loss (major) 4 | . . . . . . 2 1 . 1 Misfires 3 | . . . . . . 3 . . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . 18 8 12 . . 29 26 . . Projectiles 26 | . . . . . . . 26 . . Explosions 59 | . 18 8 12 . . 21 . . . Melee 8 | . . . . . . 8 . . . Knockbacks 13 | . 1 . . . . 2 10 . . Impact 2 | . 1 . . . . 1 . . . Kinetic 9 | . . . . . . 1 8 . . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 100 | . 57 . 13 . . 30 . . . Shots 4 | . 2 . 1 . . 1 . . . Rammed 10 | . . . . 2 . 5 3 . . Targets Rammed 21 | . 1 5 1 3 . 7 4 . . Kicked 6 | . 1 5 . . . . . . . Crushed 5 | . . . 1 1 . 2 1 . . Highest Temperature 424 | 40 424 382 168 . . 229 237 36 257 Average Temperature 74 | 17 137 79 31 . . 74 59 17 90 Received Heat Transfer 1906 | . 219 241 351 . . 396 693 . 6 Effects 4 | . 3 1 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 3 | . . 1 1 . . . 1 . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . Heat Transferred 2713 | 222 1918 473 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 802 | 15 234 184 802 387 . 121 422 154 54 Initial 312 | . 9 32 . 312 . . . 112 53 Average 160 | 5 67 87 332 189 . 27 229 124 27 Maximum Alert Level 3 | . 1 . 3 1 . . 2 . . Low Security (%) 68 | 100 87 100 31 69 . 100 30 100 100 Level 1 25 | . 12 . 32 30 . . 67 . . Level 2 4 | . . . 26 . . . 1 . . Level 3 1 | . . . 9 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 4 1 6 . . . 7 1 . Investigation 13 | . 2 . 6 . . . 4 1 . Extermination . | . . . . . . . . . . Reinforcement 5 | . 2 . . . . . 3 . . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 9 | . 2 1 2 . . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 17 20 43 9 . 9 44 4 3 Peak Tracking Total 7 | . 5 4 4 4 . 3 7 4 3 Tactical Retreats 2 | . . . 1 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . 3 . . . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . . . 5 . . . 2 . . Max in Single Turn 1 | . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 30 | . 4 . 11 . 2 . 12 1 . Terminals 20 | . 4 . 7 . . . 8 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 . . Recycling Units 3 | . . . 2 . . . 1 . . Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 104 | . 18 . 34 . 2 . 44 6 . Successful 57 | . 9 . 18 . 2 . 26 2 . Failed 45 | . 8 . 16 . . . 17 4 . Catastrophic 11 | . 2 . 4 . . . 4 1 . Database Lockouts 2 | . 1 . . . . . 1 . . Manual 47 | . 10 . 20 . 1 . 16 . . Terminals 72 | . 18 . 22 . . . 26 6 . Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . 5 . . . 6 . . Recycling Units 6 | . . . 2 . . . 4 . . Scanalyzers 13 | . . . 5 . . . 8 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . 9 . 6 . 2 . 11 2 . Record 1 | . . . . . 1 . . . . Part Schematic 4 | . 3 . . . . . . 1 . Robot Analysis 3 | . 2 . . . . . 1 . . Prototype ID Bank 4 | . 2 . 1 . . . 1 . . Branch Access Points 2 | . . . 1 . . . . 1 . Terminal Index 2 | . 1 . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . 1 . . Transport Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 6 | . 1 . 1 . . . 4 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . 4 . . . 4 . . Scan Component 4 | . . . 2 . . . 2 . . Repair 4 | . . . 2 . . . 2 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 10 | . . . 4 . . . 6 . . Insert Component 4 | . . . 1 . . . 3 . . Analyze 6 | . . . 3 . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . . . 4 . . . 4 . . Terminals 3 | . . . 1 . . . 2 . . Botnet 1 | . . . . . . . 1 . . Operators 2 | . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 . . Tunnel 3 | . . . 2 . . . 1 . . Scanalyzers 2 | . . . 1 . . . 1 . . Extract 2 | . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 4 . 8 . . . 12 1 . Full Trace Events 8 | . 3 . 2 . . . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . 3 . 2 . . . 12 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 2 . . . 2 . . Time 116 | . . . 58 . . . 58 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . Parts Scanalyzed 4 | . . . 1 . . . 3 . . Part Schematics Acquired 4 | . . . 1 . . . 3 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total Allies 6 | . . 3 . . . . . 3 . Largest Group 3 | . . 2 2 . . . . 3 1 Highest-Rated Group 98 | . . 42 42 . . . . 98 32 Highest-Rated Ally 34 | . . 31 31 . . . . 34 32 Total Orders 1 | . . . . . . . . . 1 STAY 1 | . . . . . . . . . 1 Ally Attacks 54 | . . 8 37 . . . . 1 8 Total Damage 1112 | . . 41 549 . . . . 55 467 Kills 14 | . . 1 12 . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 3 | . 2 . . . . . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 9825 | 161 809 1604 1534 1323 862 1370 1829 165 168 Spaces Moved 3543 | 85 348 548 511 532 355 521 560 50 33 Core 9 | 3 1 . . . . . . . 5 Treads 2888 | 82 249 . 511 532 355 521 560 50 28 Legs 646 | . 98 548 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 190 160 240 240 240 232 232 50 Average Speed 231 | 156 168 264 223 240 240 240 236 232 202 Slowest Speed 330 | 160 260 330 240 240 240 240 240 232 232 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 6 59 99 52 99 70 98 55 2 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . 2 . 1 . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 5 | . . 1 . 3 . 1 . . . Spaces Dug 32 | . . 1 2 . . 19 4 . 6 Terrain Destroyed 96 | . 7 14 9 . . 52 8 . 6 Melee 9 | . . . . . . 1 4 . 4 Projectile 10 | . . 1 2 . . 1 4 . 2 AOE 77 | . 7 13 7 . . 50 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total 4477 | 102 474 618 738 557 370 577 851 86 104 Wait 305 | . 45 12 85 1 . 2 99 14 47 Move 3535 | 84 347 547 510 531 354 520 559 50 33 Hop . | . . . . . . . . . . Pick Up 77 | 4 17 4 24 4 4 2 18 . . Fast Attach 22 | 7 5 1 2 . . 2 5 . . Attach 36 | . 4 1 8 2 3 4 8 4 2 Detach 10 | . . . 1 . 3 . 3 2 1 Swap 60 | . 3 5 11 . . 9 28 . 4 Drop 55 | . 5 5 13 4 6 2 20 . . Fire 338 | 7 47 38 83 11 . 28 103 8 13 Melee 9 | . . . . . . 1 4 . 4 Ram . | . . . . . . . . . . Kick 6 | . 1 5 . . . . . . . Crush 15 | . . . 1 3 . 7 4 . . Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . . 1 . . . 8 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) -7/Waste History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 162 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 713 | -10/Materials | Lost 3 parts (2n1w) 724 | -10/Materials | Discovered new exit (range 11) 939 | -10/Materials | Discovered new exit (range 14) 939 | -10/Materials | Central database locked down 971 | -10/Materials | Entered Mines 1100 | -10/Mines | Core integrity fell below 50% 1356 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1415 | -10/Mines | Met a Derelict testing a Signal Generator 1732 | -10/Mines | Discovered new exit (range 8) 1734 | -10/Mines | Excavation squad dispatched 1734 | -10/Mines | A large section of the Mines collapsed 1932 | -10/Mines | Learned Materials interactive machine intel 2047 | -10/Mines | Discovered new exit (range 8) 2268 | -10/Mines | Learned Materials trap positions 2575 | -10/Mines | Entered Materials 2575 | -9/Materials | Accompanied by 2 allies 2575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2576 | -9/Materials | Loaded intel: 20 trap records 2577 | -9/Materials | Loaded intel: 18 interactive machine locations 2580 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2582 | -9/Materials | Discovered new exit (range 14) 2962 | -9/Materials | Identified exit to Mines 2962 | -9/Materials | Identified exit to Storage 3060 | -9/Materials | Discovered new exit (range 16) 3173 | -9/Materials | Repaired Imp. Ion Engine 3201 | -9/Materials | Repaired EM Pulse Gun 4109 | -9/Materials | Entered Mines 4118 | -9/Mines | Assembled infested the area 4119 | -9/Mines | Build established: Scavenger-Mutant 4159 | -9/Mines | Met 8R-AWN 4284 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4448 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4533 | -9/Mines | Learned Materials emergency access door positions 4661 | -9/Mines | Discovered new exit (range 10) 4889 | -9/Mines | Discovered new exit (range 13) 5290 | -9/Mines | Discovered new exit (range 5) 5432 | -9/Mines | Entered Exiles 5468 | -9/Exiles | Discovered new exit (range 15) 5497 | -9/Exiles | Welcomed by 8R-AWN 5533 | -9/Exiles | Met EX-HEX 5548 | -9/Exiles | Learned about 8R-AWN's background 5688 | -9/Exiles | Met EX-DEC 5876 | -9/Exiles | Learned location of Zion (-6) 5919 | -9/Exiles | Met EX-BIN 5952 | -9/Exiles | Aligned with FarCom system 5955 | -9/Exiles | Given EX-Vault access code 6015 | -9/Exiles | Opened EX-Vault 6058 | -9/Exiles | Found XL Autogun Array 6111 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6265 | -9/Exiles | Discovered new exit (range 14) 6294 | -9/Exiles | Left Exiles lab with XL Autogun Array 6294 | -9/Exiles | Entered Mines 6999 | -8/Mines | Discovered new exit (range 10) 7638 | -8/Mines | Discovered new exit (range 12) 7664 | -8/Mines | Entered Materials 7664 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7865 | -8/Materials | Repaired Lgt. Treads 7993 | -8/Materials | Destroyed 7 combat bots 8773 | -8/Materials | Discovered new exit (range 15) 8820 | -8/Materials | Repaired Lgt. EM Pulse Cannon 9002 | -8/Materials | Build established: Mutant 9155 | -8/Materials | Central database locked down 9461 | -8/Materials | Discovered new exit (range 8) 9493 | -8/Materials | Core integrity fell below 50% 9493 | -8/Materials | Entered Factory 9493 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9651 | -7/Factory | Identified exit to Lower Caves 9658 | -7/Factory | Sucked down chute 9658 | -7/Factory | Entered Waste 9673 | -7/Waste | EMP discharged 9673 | -7/Waste | System corruption reached 10% 9685 | -7/Waste | Spotted C-40 Crusher 9747 | -7/Waste | Spotted C-40 Crusher 9773 | -7/Waste | EMP discharged 9793 | -7/Waste | Build established: Scavenger-Mutant 9821 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9823 | -7/Waste | Released all parts (10) 9823 | -7/Waste | Spotted C-40 Crusher 9826 | -7/Waste | Self-destructed Last Messages --------------- 09821_ Lgt. Treads crushed. 09823_ Gauss Rifle crushed. 09823_ Released Hacking Suite. 09823_ Released Gauss Rifle. 09823_ Released Adv. Treads. 09823_ Released Rnf. Ion Engine. 09823_ Released Lgt. Treads. 09823_ Released Adv. Targeting Computer. 09823_ Released Lgt. Treads. 09823_ Released Lgt. Nuclear Core. 09823_ Released Seismic Detector. 09823_ Released Lrn. Tractor Beam. 09824_ Lgt. Treads crushed. 09824_ Seismic Detector crushed. 09824_ Imp. Heat Sink crushed. 09824_ Imp. Utility Shielding crushed. 09824_ Lgt. EM Pulse Cannon crushed. 09824_ ECM Suite crushed. 09826_ XL Autogun Array crushed. 09826_ Lrn. Tractor Beam crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????? #?????????? | | ??????????????????????????????? #?????????? | | ?????????????????????????????? #?????????? | | ?????????????????????????????? #?????????? | | ????????????????????????????? #?????????? | | ????????????????????????????? #?????????? | | ????????????????????????????? #?????????? | | ???????????????????????????? #?????????? | | ???????????????????????????? #?????????? | | ?????????????????????????### #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ????????????????????????## #?????????? | | ???????????????????????##!## #?????????? | | ?????????????###########=##??? #?????????? | | ?????????????# []=[!##??? #?????????? | | ?????????????# =]CC #??? #?????????? | | ?????????????# @ =CC #### ###???????? | | ?????????????# *CC CC ! ??????? | | ?????????????# = CC CC ??????? | | ?????????????# ??????? | | ?????????????# ??????? | | ?????????????# != #### ###???????? | | ?????????????# #??? #?????????? | | ?????????????# [* #???? #?????????? | | ?????????????###########;#???? #?????????? | | ????????????????????????# #???? #?????????? | | ?????????????????????????# #????#?????????? | | ??????????????????????????##??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked ECM Suite | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Extracted Mak. Hammer | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Extracted Imp. Utility Shielding | -8/Materials | Extracted Welding Torch | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Lrn. Tractor Beam | -8/Materials | Extracted Melee Analysis Suite | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Trap Scanner | -8/Materials | Extracted Adv. Shield Generator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityMeleeStripper Manual? 0 Play Time 01:18:20 Cumulative 319.0 hours Start 2023.09.06 @ 23:50:08 End 2023.09.07 @ 01:15:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/3/3/0/0/1/0/0 Lore% 85 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54359725-3e2d-4d2a-aeef-84787b51d588