Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.14 @ 18:43:35 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3047) 3047 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7067 Bonus ------- None Cogmind --------- Core Integrity 369/700 Matter 265/300 Energy 284/460 System Corruption 5% Temperature Danger (461) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Precision Matter Filter > --- WEAPON (4) ------- Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY (15) --- Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Core Shielding Advanced System Restoration Module Autogun Makeshift Shrapnel Gun Flak Cannon Improved Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine Neutrino Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Targeting Computer Precision Matter Filter > --- WEAPON ----------- Autogun Minigun Makeshift Shrapnel Gun Flak Cannon > --- INVENTORY -------- Ion Engine Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink High-capacity Matter Pod Core Shielding Advanced System Restoration Module Improved Grenade Launcher Great Maul [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 7 | . 1 . 2 2 2 . . . . Power 1 | . 1 . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . 2 . . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 50 | 7 9 2 9 2 3 5 6 . 7 Power 9 | 1 1 1 2 . 1 1 1 . 1 Engine 8 | 1 1 1 2 . 1 . 1 . 1 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 2 1 5 . . 1 2 . 2 Treads . | . . . . . . . . . . Leg 15 | 2 2 1 5 . . 1 2 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 8 | 2 1 . . 2 . . 2 . 1 Device 3 | 1 . . . . . . 1 . 1 Storage 3 | 1 1 . . 1 . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 18 | 2 5 . 2 . 2 3 1 . 3 Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 1 . 2 . 2 2 . . 2 Ballistic Cannon 6 | . 3 . . . . 1 1 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . Parts Lost 13 | . . . 1 . . 2 3 . 7 Power 2 | . . . . . . . 1 . 1 Propulsion 3 | . . . . . . 1 . . 2 Utility 3 | . . . . . . . 1 . 2 Weapon 5 | . . . 1 . . 1 1 . 2 Highest Loss Streak 3 | . . . 1 . . 1 3 . 3 To Critical Strikes 2 | . . . 1 . . 1 . . . Average Slot Usage (%) 97 | . 99 100 90 100 100 98 99 100 99 Engine 15 | . 25 25 20 16 14 8 6 7 10 Core 2 | . . . . . . 5 7 7 3 Leg 27 | . 24 25 30 33 28 26 28 28 28 Device 9 | . 12 12 10 8 7 7 6 7 13 Storage 12 | . 12 12 10 16 14 14 14 14 7 Processor 3 | . . . . 8 7 7 7 7 7 Energy Gun 1 | . 7 . . . . . . . . Ballistic Gun 15 | . 7 . 8 16 28 27 24 21 20 Ballistic Cannon 7 | . 8 25 11 . . . 3 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 20 37 37 43 47 54 63 65 65 65 Greatest Support 63 | 20 20 25 52 52 52 52 56 56 63 Greatest Overweight (x) 6 | 6 3 1 1 . 1 1 1 1 1 Average Overweight (x) . | . 1 1 . . . 1 . 1 . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 14 15 15 15 15 15 15 15 15 Most Carried 15 | 3 5 11 15 14 13 15 15 15 15 Average Carried 11 | 1 2 9 12 13 12 14 14 15 13 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 5 11 15 14 13 14 15 15 15 Class Distribution -------------------- 52% | Hacker-Mutant 47% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 3072 | 242 326 106 1202 76 128 510 228 . 254 Remotely . | . . . . . . . . . . Salvage Created 4202 | . 1098 524 1077 149 192 596 286 . 280 Parts 225 | . 60 19 77 7 14 25 12 . 11 Haulers Intercepted 9 | . 1 . 6 1 . . 1 . . Recyclers Shooed 5 | . 3 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 15 2 23 2 3 14 5 . 8 Guns 46 | . 11 . 6 2 3 13 4 . 7 Cannons 26 | . 4 2 17 . . 1 1 . 1 Classes Destroyed 15 | . 7 . 3 . 1 2 . . 2 Worker 5 | . 3 . 2 . . . . . . Builder 8 | . 3 1 4 . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 9 | . 1 . 6 1 . . 1 . . Recycler 12 | . 5 6 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 7 | . 3 . 4 . . . . . . Swarmer 17 | . 4 . 8 . . 5 . . . Grunt 36 | . 11 2 7 1 2 6 5 . 2 Brawler 1 | . . . . . . 1 . . . Sentry 13 | . . . 8 1 1 1 . . 2 Hunter 2 | . . . . . . . . . 2 Programmer 2 | . . . . . . 1 . . 1 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 5 3 9 2 2 5 5 . 3 Combat Bots Only 5 | . 3 1 4 1 1 5 5 . 3 Max Kills in Single Turn 2 | . 2 2 2 1 1 2 1 . 1 Gunslinging 1 | . 1 . . . . 1 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 346 | . 43 . 90 7 13 68 19 . 106 Missed 79 | . 11 . 24 2 4 15 6 . 17 Damage Taken 2779 | . 217 . 482 49 60 728 138 . 1105 Core 430 | . 39 . 60 . . 196 10 . 125 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1629 | . 140 . 309 29 40 371 84 . 656 Core Remaining (%) 92 | 100 . 84 85 100 . . . . . Volleys Fired 241 | . 57 11 90 8 7 34 10 . 24 Largest 4 | . 2 2 2 2 4 4 4 . 4 Hottest 133 | . 70 70 70 48 93 118 116 . 133 Shots Fired 593 | . 112 22 172 16 28 114 39 . 90 Gun 390 | . 94 . 41 16 28 111 33 . 67 Cannon 203 | . 18 22 131 . . 3 6 . 23 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 547 | . 66 22 172 16 28 114 39 . 90 Thermal 46 | . 46 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 33 | . 33 12 24 13 13 23 28 . 31 Robot Miss Streak 4 | . 4 1 4 1 2 3 2 . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . Shots Hit Robots 458 | . 90 17 126 13 19 89 30 . 74 Core Hits 228 | . 42 9 51 7 9 37 19 . 54 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . 2 Critical Strikes 14 | . 5 1 5 . 1 . . . 2 Burn 5 | . 5 . . . . . . . . Destroy 3 | . . . . . 1 . . . 2 Blast 6 | . . 1 5 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8181 | . 1233 320 2365 222 294 1480 636 . 1631 Guns 5124 | . 1007 . 507 222 294 1454 516 . 1124 Cannons 3053 | . 226 320 1854 . . 26 120 . 507 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 4 | . . . 4 . . . . . . Kinetic 7689 | . 745 320 2361 222 294 1480 636 . 1631 Thermal 488 | . 488 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 4 . . 1 1 1 5 Average Corruption 1 | . . . 2 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . . 25 . . 14 2 . 8 Message Errors 12 | . . . 7 . . 2 . . 3 Matter Fused 12 | . . . 4 . . 5 1 . 2 Heat Flow Errors 5 | . . . 3 . . 2 . . . Energy Discharges 6 | . . . 5 . . 1 . . . Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 7 | . . . 3 . . 2 1 . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . 1 . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 65 | . 25 4 36 . . . . . . Projectiles 65 | . 25 4 36 . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . 3 20 . . . 2 . 2 Impact . | . . . . . . . . . . Kinetic 27 | . . 3 20 . . . 2 . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked 2 | . . . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 581 | . 210 72 527 19 78 581 350 . 461 Average Temperature 127 | . 70 26 136 9 32 183 144 . 212 Received Heat Transfer 1146 | . 186 . 213 27 45 297 117 . 261 Effects 36 | . . . 12 . . 14 . . 10 Shutdowns 13 | . . . 5 . . 4 . . 4 Energy Bleed 6 | . . . 3 . . 3 . . . Interference 10 | . . . 3 . . 3 . . 4 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 3 | . . . 1 . . 2 . . . Damage (major) 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . Heat Transferred 1813 | . 1813 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 389 | . 247 70 389 101 163 . . . . Initial 33 | . . 1 . 14 33 . . . . Average 84 | . 64 22 151 43 100 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . . Low Security (%) 85 | 100 98 100 61 100 100 . . . . Level 1 14 | . 1 . 38 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 5 1 2 . 1 . . . 1 Investigation 7 | . 5 1 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 1 4 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 18 2 38 3 4 14 5 . 19 Peak Tracking Total 11 | . 2 1 5 2 2 7 5 . 11 Tactical Retreats 5 | . . . 3 . 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 10 | . 6 . 4 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 16 | . 9 . 7 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 16 | . 7 1 5 2 . 1 . . . Terminals 14 | . 7 . 5 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 60 | . 31 1 24 3 . 1 . . . Successful 46 | . 22 1 19 3 . 1 . . . Failed 14 | . 9 . 5 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 58 | . 31 . 24 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 46 | . 22 1 19 3 . 1 . . . Record 16 | . 5 . 10 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open Door 2 | . . 1 . . . 1 . . . Alert Level 2 | . 2 . . . . . . . . Locate Traps 4 | . 2 . 1 1 . . . . . Disarm Traps 4 | . 2 . 2 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 7 | . 4 . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 7 . 5 1 . . . . . Full Trace Events 10 | . 6 . 4 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 7476 | 86 1280 919 1447 182 107 2076 624 14 741 Spaces Moved 3894 | 57 569 453 783 131 55 1036 310 8 492 Core 20 | 20 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3874 | 37 569 453 783 131 55 1036 310 8 492 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 190 190 120 120 120 190 120 190 120 Average Speed 169 | 127 191 190 146 120 150 190 189 190 125 Slowest Speed 350 | 350 330 190 190 120 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 4 97 71 59 21 2 96 49 23 68 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 12 | . . . . . . 6 3 . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 4292 | 66 644 489 915 141 64 1078 327 7 561 Wait 77 | . 5 18 18 . . . . . 36 Move 3885 | 56 568 452 782 130 54 1035 309 7 492 Hop . | . . . . . . . . . . Pick Up 25 | 3 2 5 8 1 . 2 2 . 2 Fast Attach 20 | 7 7 . 4 . . 1 . . 1 Attach 17 | . 1 . 2 2 2 3 3 . 4 Detach 2 | . 1 . . . . 1 . . . Swap 13 | . 1 2 3 . 1 1 3 . 2 Drop 10 | . 2 1 6 . . 1 . . . Fire 241 | . 57 11 90 8 7 34 10 . 24 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Identified exit to Materials 39 | -11/Scrapyard | Discovered exit to Materials (range 14) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Power x1 317 | -10/Materials | Build established: Hacker-Mutant 412 | -10/Materials | Identified exit to Materials 412 | -10/Materials | Discovered exit to Materials (range 11) 890 | -10/Materials | Identified exit to Mines 890 | -10/Materials | Discovered exit to Mines (range 19) 931 | -10/Materials | Discovered exit to Materials (range 14) 1179 | -10/Materials | Discovered exit to Materials (range 7) 1348 | -10/Materials | Discovered exit to Mines (range 8) 1367 | -10/Materials | Entered Mines 1382 | -10/Mines | Met a Derelict shopkeep closing up shop 2260 | -10/Mines | Learned location of Storage (-9) 2267 | -10/Mines | Discovered exit to Materials (range 5) 2286 | -10/Mines | Entered Materials 2286 | -9/Materials | Evolved 2 slots: Propulsion x2 2618 | -9/Materials | Identified exit to Storage 2618 | -9/Materials | Discovered exit to Storage (range 3) 2810 | -9/Materials | Identified exit to Materials 2810 | -9/Materials | Discovered exit to Materials (range 9) 3022 | -9/Materials | Identified exit to Mines 3022 | -9/Materials | Discovered exit to Mines (range 6) 3354 | -9/Materials | Discovered exit to Materials (range 7) 3733 | -9/Materials | Entered another Materials area 3733 | -8/Materials | Evolved 2 slots: Utility x2 3897 | -8/Materials | Identified exit to Factory 3897 | -8/Materials | Discovered exit to Factory (range 15) 3915 | -8/Materials | Entered Factory 3915 | -7/Factory | Evolved 2 slots: Weapon x2 3949 | -7/Factory | Identified exit to Lower Caves 3949 | -7/Factory | Discovered exit to Lower Caves (range 11) 4022 | -7/Factory | Entered Lower Caves 4192 | -7/Lower Caves | Learned Factory machine intel 4213 | -7/Lower Caves | Build established: Hacker-Gunner 4356 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4489 | -7/Lower Caves | Learned Factory emergency access door positions 5809 | -7/Lower Caves | Identified exit to Lower Caves 5809 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 6098 | -7/Lower Caves | Entered another Lower Caves area 6099 | -7/Lower Caves | Encountered a Warlord checkpoint 6108 | -7/Lower Caves | Learned Factory security intel 6445 | -7/Lower Caves | Lost 3 parts (1p1u1w) 6673 | -7/Lower Caves | Learned Factory trap positions 6702 | -7/Lower Caves | Identified exit to Data Miner 6702 | -7/Lower Caves | Discovered exit to Data Miner (range 12) 6722 | -7/Lower Caves | Entered Data Miner 6722 | -7/Data Miner | Identified exit to Proximity Caves 6722 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 6736 | -7/Data Miner | Entered Proximity Caves 6808 | -6/Proximity Caves | Ambushed by research squad 6864 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6891 | -6/Proximity Caves | Spotted B-75 Beast 7112 | -6/Proximity Caves | Destroyed B-75 Beast 7271 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7309 | -6/Proximity Caves | Learned location of 1 exit from Factory 7429 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7459 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7477 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07468_ G-50 Soldier unfolds itself. 07468_ E-15 Imp unfolds itself. 07468_ Slug penetrates G-50 Soldier. 07468_ G-50 Soldier destroyed. 07468_ G-50 Soldier knocked back. 07470_ Critical hit (Burn: +37). 07471_ Mak. Shrapnel Gun destroyed. 07471_ Slug penetrates B-48 Gladiator. 07471_ G-50 Soldier destroyed. 07472_ Overheating: System interference. 07472_ Targeting Computer temporarily disabled. 07472_ Hvy. Flak Cannon temporarily disabled. 07472_ Gauss Rifle temporarily disabled. 07473_ W5-SKX(c): "I can write more where this came from, so this one's yours to play around with." 07474_ Critical hit (Burn: +37). 07475_ Adv. Weight Redist. System destroyed. 07475_ System corrupted by crushing effect (+3). 07475_ Knocked back. 07477_ Power failure, Hvy. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????##??##########???####???????????????????? | | ?????##### ### ##?# ????????????????????? | | ?????? ## ?????????????????????? | | ???????? ???????????????????????? | | ?????????# ????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# ##???#####?????????????????? | | ?????##### ##?## ###???????????????? | | ??# ### ##???? ????????? | | ??????##### #??? #???????? | | ??????????### #??? #???????? | | ???????????## ### ### #????????? | | #??????##### #?????????? | | ?????# # ######## #?????????? | | ????# ### #??????# ##?????????? | | ??## #?# #??????# ##??????????? | | ### #? #??????# #???????????? | | #?# #??????# ## #??????????? | | ## ## # ?????# ##?# #####??????????? | | ### # ! ????# ##???##??????????????? | | # #?# %%##### #????????????????????? | | ## ### #### s % #????????????????????? | | ?##???## #### ## *bb ###????????????????????? | | #?????## ##?# ### l ##????????????????????? | | ####?## #??###?# @ #????????????????????? | | ### ##?????# e ???????????????? | | ## #??????# #???????????? | | ## #??????## ### ##???????????? | | ### # #???????###??? ggg#????????????? | | ###### #????????????? #% #????????????? | | ##### #????????????? ##? #????????????? | | ## #????????????? ##????????????????? | | #????????????? ##?????????????????? | | #####????????????? ####??????????????????? | | ##??????????????????#?????????????????????? | | ## ##?????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 505 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunMediumBrace Manual? 0 Play Time 00:41:11 Cumulative 1676.5 hours Start 2024.03.10 @ 21:45:18 End 2024.03.14 @ 18:43:35 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 945 Rogue 62 Adventurer 0 Explorer 883 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5758de5d-82e9-4aac-8448-556ebaa72715