Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.25 @ 15:23:42 Player: Shrugger Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (749) 749 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2659 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 105/300 Energy 265/265 System Corruption 0% Temperature Cool (310) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Autogun Light Cannon > --- INVENTORY (10) --- Light Deuterium Engine Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Large Storage Unit Targeting Computer Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Cesium-ion Thruster Cesium-ion Thruster Medium Storage Unit Large Storage Unit Sensor Array ECM Suite Light Armor Plating Hacking Suite Light Cannon [Rating: 24] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 40 | 5 5 15 15 Power 7 | 1 . 2 4 Engine 7 | 1 . 2 4 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 6 3 Treads 6 | 2 . 4 . Leg . | . . . . Wheel 5 | . 2 . 3 Hover . | . . . . Flight 2 | . . 2 . Utility 9 | 1 1 2 5 Device 2 | . 1 1 . Storage 2 | 1 . . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 11 | 1 2 5 3 Energy Gun 2 | 1 1 . . Energy Cannon 1 | . 1 . . Ballistic Gun 5 | . . 3 2 Ballistic Cannon 3 | . . 2 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 2 | . . . 2 Highest Loss Streak 9 | . . . 9 Average Slot Usage (%) 94 | . 94 94 93 Engine 14 | . 14 11 18 Treads 12 | . 1 20 8 Wheel 9 | . 27 1 13 Device 6 | . 11 11 1 Storage 10 | . 14 11 9 Processor 2 | . . 5 . Protection 6 | . . . 15 Energy Gun 3 | . 24 2 . Energy Cannon 4 | . 2 9 . Ballistic Gun 10 | . . 5 17 Ballistic Cannon 10 | . . 14 9 Naked Turns . | . . . . Heaviest Build 52 | 11 15 20 52 Greatest Support 40 | 40 32 40 40 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 6 10 Average Capacity 7 | 5 6 6 9 Most Carried 10 | 5 6 6 10 Average Carried 6 | 3 5 5 8 Final Capacity 10 | 6 6 6 10 Final Carried 7 | 5 6 6 7 Class Distribution -------------------- 34% | Tank 24% | Skirmisher 21% | Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 836 | 208 . 305 323 Remotely . | . . . . Salvage Created 759 | . . 240 519 Parts 63 | . . 21 42 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . . 7 11 Guns 10 | . . 2 8 Cannons 8 | . . 5 3 Classes Destroyed 7 | . . 4 3 Operator 2 | . . 1 1 Watcher 2 | . . 2 . Swarmer 3 | . . 3 . Grunt 9 | . . 4 5 Brawler 1 | . . . 1 Sentry 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 6 | . . 2 6 Combat Bots Only 5 | . . 2 5 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1972 | . 7 281 1684 Core 607 | . . 55 552 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 100 86 . Volleys Fired 63 | . 3 19 41 Largest 3 | . 2 3 3 Hottest 145 | . 100 145 90 Shots Fired 163 | . 6 56 101 Gun 94 | . 6 16 72 Cannon 69 | . . 40 29 Launcher . | . . . . Special . | . . . . Kinetic 130 | . . 29 101 Thermal 33 | . 6 27 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 1 12 10 Robot Miss Streak 5 | . 2 5 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 83 | . 2 27 54 Core Hits 37 | . . 13 24 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1410 | . 53 429 928 Guns 774 | . 38 67 669 Cannons 588 | . . 362 226 Explosions . | . . . . Melee . | . . . . Ramming 48 | . 15 . 33 Kinetic 1109 | . . 214 895 Thermal 253 | . 38 215 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 41 | . . 41 . Projectiles 41 | . . 41 . Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . . 3 5 Impact . | . . . . Kinetic 8 | . . 3 5 Secondary . | . . . . Self-Inflicted Damage 22 | . 7 . 15 Shots . | . . . . Rammed 10 | . 1 . 9 Targets Rammed 10 | . 1 . 9 Kicked . | . . . . Crushed . | . . . . Highest Temperature 750 | . 117 391 750 Average Temperature 257 | . 62 161 320 Received Heat Transfer 741 | . . 66 675 Effects 51 | . . 5 46 Shutdowns 17 | . . 1 16 Energy Bleed 7 | . . 2 5 Interference 4 | . . 1 3 Matter Decay 2 | . . . 2 Short Circuit 5 | . . 1 4 Damage (minor) 6 | . . . 6 Damage (major) 6 | . . . 6 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 592 | . 111 481 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 269 | . 15 257 269 Initial 41 | . . 5 41 Average 101 | . 10 120 114 Maximum Alert Level 1 | . . 1 1 Low Security (%) 80 | 100 100 71 83 Level 1 19 | . . 28 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 3 13 27 Peak Tracking Total 8 | . 1 5 8 Tactical Retreats 6 | . . 2 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1460 | 77 136 614 633 Spaces Moved 793 | 55 115 322 301 Core 22 | 22 . . . Treads 458 | 33 . 285 140 Legs . | . . . . Wheels 312 | . 115 36 161 Hover . | . . . . Flight 1 | . . 1 . Fastest Speed 50 | 50 100 100 90 Average Speed 133 | 116 100 153 129 Slowest Speed 220 | 160 100 220 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 29 30 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1053 | 68 129 400 456 Wait 90 | . . 26 64 Move 790 | 54 114 321 301 Hop . | . . . . Pick Up 35 | 9 4 8 14 Fast Attach 10 | 1 1 5 3 Attach 16 | 4 2 2 8 Detach 1 | . . . 1 Swap 14 | . 2 8 4 Drop 24 | . 2 11 11 Fire 63 | . 3 19 41 Melee . | . . . . Ram 10 | . 1 . 9 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 11) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 499 | -9/Materials | Build established: Gunner 804 | -9/Materials | Discovered new exit (range 14) 810 | -9/Materials | Build established: Skirmisher 826 | -9/Materials | Identified exit to Materials 828 | -9/Materials | Entered another Materials area 828 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1429 | -8/Materials | Core integrity fell below 50% 1445 | -8/Materials | Core integrity fell below 20% 1461 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01435_ Power failure, Imp. Ion Engine shutdown. 01435_ Broken Imp. Light Cannon destroyed. 01437_ Lgt. Cannon permanently disabled. 01437_ Overheating: Short circuit. 01437_ Imp. Light Armor Plating destroyed. 01437_ Slammed into G-47 Trooper. 01438_ Wheel destroyed. 01439_ Wheel permanently disabled. 01439_ Overheating: Short circuit. 01439_ Slammed into G-47 Trooper. 01443_ Power failure, Imp. Ion Engine shutdown. 01443_ Power failure, Rnf. Ion Engine shutdown. 01443_ Overheating: Energy bleed (-77). 01445_ Overheating: Core damaged (-93). 01446_ Broken Wheel destroyed. 01447_ Slammed into G-47 Trooper. 01452_ Power failure, Rnf. Ion Engine shutdown. 01455_ Slammed into G-47 Trooper. 01459_ Gauss Rifle destroyed. 01461_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????? !???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????############+############??????????????? | | ##????????# | # / /gY #??????????????? | | #????????# !=#* !# """ "" #??????????????? | | #????????# """ [%[# = #@""" T" ???????????????? | | #?????????""""" !*!+%%ggg""" ""????????????????? | | #?????????""""" !% # g # ???????????????? | | #?????????""""" [=!#= # = ! ???????????????? | | ##????????# """ = *# # ???????????????? | | #?????????# # # ! #??????????????? | | #?????????########### ##########???????????????? | | ############????????# #????????????????????????? | | ## #????????# #????????????????????????? | | ## #????????# #????????????????????????? | | ## [ #????????# #????????????????????????? | | # [ #????????# #????????????????????????? | | # [ """ ########## #????????????????????????? | | + """ + #????????????????????????? | | # """ ########## #????????????????????????? | | # #????????# #????????????????????????? | | ############????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ???????????????????????? | | ##?????????????????? ??????????????????????? | | ##????????????????? ###??????????????????????? | | / #????????????????? #????????????????????????? | | ##????????????????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaXenonMatter Manual? 0 Play Time 00:23:04 Cumulative 5.7 hours Start 2022.01.23 @ 21:03:25 End 2022.01.25 @ 15:23:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51903784-87a4-4d38-ab1b-727e760755fd