Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 18:21:16 Player: Kenzurith Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (72) 360 Value Destroyed (3566) 3566 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2418) 2418 TOTAL SCORE: 12164 Bonus ------- Pacifist 200 High Alert Combat Kills 318 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 40/300 Energy 10/100 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Terrain Scan Processor > --- WEAPON (2) ------- Heavy Flak Cannon > --- INVENTORY (4) ---- Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Superbattery Improved Terrain Scan Processor Improved Core Analyzer Improved Weapon Cycler Improved Weapon Cycler Relay Coupler [NC] > --- WEAPON ----------- Neutron Cannon Neutron Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Relay Coupler [Grunt] Relay Coupler [Sentry] Proton Cannon Neutron Cannon Flak Gun Flak Gun Shock Bomb Launcher Missile Launcher Missile Launcher Segregator Lance [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Improved Core Analyzer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . Utility 8 | . . 2 . . . 2 . 2 . . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 149 | . 4 13 2 2 1 6 24 . 17 1 54 13 9 3 Power 11 | . . . . . 1 . . . 2 . 6 1 1 . Engine 10 | . . . . . 1 . . . 1 . 6 1 1 . Core 1 | . . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 50 | . 2 4 1 . . . 13 . 4 . 16 7 3 . Treads 4 | . . 2 . . . . 2 . . . . . . . Leg 35 | . . . . . . . 11 . 4 . 16 1 3 . Wheel 5 | . 2 2 1 . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 6 . . Flight . | . . . . . . . . . . . . . . . Utility 42 | . 1 6 1 2 . 4 4 . 7 . 14 1 2 . Device 15 | . . 3 1 2 . 1 1 . 1 . 6 . . . Storage 4 | . 1 1 . . . 1 . . . . 1 . . . Processor 3 | . . . . . . . . . 1 . 1 1 . . Hackware 5 | . . . . . . . . . . . 3 . 2 . Protection 15 | . . 2 . . . 2 3 . 5 . 3 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 46 | . 1 3 . . . 2 7 . 4 1 18 4 3 3 Energy Gun 2 | . . . . . . . 1 . . . 1 . . . Energy Cannon 11 | . . . . . . . . . . . 5 4 . 2 Ballistic Gun 10 | . 1 2 . . . . . . . . 6 . 1 . Ballistic Cannon 12 | . . 1 . . . 2 4 . 2 1 1 . . 1 Launcher 3 | . . . . . . . 1 . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . . . . Piercing Weapon 6 | . . . . . . . . . 1 . 4 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . Parts Lost 45 | . . . . . . . . . 3 . 20 . 18 4 Power 3 | . . . . . . . . . . . 1 . 2 . Propulsion 15 | . . . . . . . . . . . 8 . 7 . Utility 19 | . . . . . . . . . 2 . 8 . 7 2 Weapon 8 | . . . . . . . . . 1 . 3 . 2 2 Highest Loss Streak 16 | . . . . . . . . . 2 . 6 . 16 3 Average Slot Usage (%) 90 | . 95 99 88 88 88 89 92 80 97 100 96 90 80 13 Engine 6 | . 14 11 11 11 11 9 7 6 4 6 5 4 3 . Leg 13 | . 10 . . . . . 16 26 26 26 24 13 . . Wheel 4 | . 17 21 11 11 11 9 3 . . . . . . . Device 12 | . . 12 11 11 11 18 13 6 7 6 16 17 8 . Storage 19 | . 23 22 22 22 22 27 23 20 20 20 18 17 15 2 Processor 3 | . . . . . . . . . 5 6 6 8 11 10 Hackware 1 | . . . . . . . . . . . 5 5 10 . Protection 8 | . . 9 11 11 11 9 7 6 16 20 5 . . . Ballistic Gun 7 | . 24 21 22 22 22 9 . . . . 4 . . . Ballistic Cannon 4 | . . . . . . 7 14 13 8 13 2 . . . Piercing Weapon 1 | . . . . . . . . . 3 . 2 . 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 11 43 55 57 57 59 78 89 89 98 83 83 74 74 4 Greatest Support 82 | 20 26 26 28 28 28 28 72 72 74 74 76 82 82 3 Greatest Overweight (x) 4 | . 1 2 2 2 2 2 2 1 1 1 1 4 1 1 Average Overweight (x) 1 | . . 1 1 1 2 2 1 1 . 1 . . . . Largest Inventory Capacity 16 | 6 14 16 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 15 | 6 11 14 16 16 16 16 16 16 16 16 16 16 14 4 Most Carried 16 | 6 8 15 16 16 16 16 16 16 16 16 16 16 16 4 Average Carried 14 | 6 6 13 15 15 16 15 15 16 15 15 14 15 14 3 Final Capacity 16 | 6 14 16 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 6 8 15 16 16 16 16 16 16 15 16 15 16 4 1 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Matter Collected 2491 | 200 . 121 179 . 72 40 181 . 567 . 1040 . 91 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2485 | . . 149 166 . 147 54 187 . 567 . 1074 . 141 . Parts 149 | . . 18 8 . 10 6 9 . 29 . 56 . 13 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 67 | . . 2 4 . 3 3 5 . 12 . 27 . 11 . Melee 14 | . . . . . . . . . 7 . 6 . 1 . Guns 19 | . . 2 4 . 3 1 . . . . 9 . . . Cannons 21 | . . . . . . 2 5 . 5 . 8 . 1 . AOE 12 | . . . . . . . . . . . 3 . 9 . Classes Destroyed 10 | . . 3 1 . 1 1 2 . 1 . 1 . . . Builder 1 | . . 1 . . . . . . . . . . . . Recycler 2 | . . . . . . . 2 . . . . . . . Watcher 2 | . . 1 . . . 1 . . . . . . . . Swarmer 28 | . . . . . . 3 4 . . . 10 . 11 . Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 20 | . . . 4 . 2 . . . 6 . 8 . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 11 | . . 2 . . . . . . 3 . 6 . . . Specialist 4 | . . . . . . . . . 2 . 2 . . . Programmer 2 | . . . . . . . 1 . 1 . . . . . Best Kill Streak 6 | . . 2 3 . 3 3 4 . 3 . 6 . 4 . Combat Bots Only 6 | . . 2 3 . 3 2 4 . 3 . 6 . 4 . Max Kills in Single Turn 3 | . . 1 1 . 1 1 1 . 1 . 3 . 3 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 . 3 . Melee 1 | . . . . . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Damage Taken 8638 | . 24 14 86 . 162 54 574 15 1566 213 3429 . 2017 484 Core 1808 | . . 14 . . 34 5 47 . 182 . 513 . 782 231 Absorbed by Shields 1491 | . . . . . . 22 215 5 461 . 701 . 87 . Core Remaining (%) 83 | 100 100 . . . 88 99 93 . . . 18 . . . Volleys Fired 179 | . . 12 9 . 7 8 16 . 17 . 81 1 24 4 Largest 2 | . . 2 2 . 2 2 2 . 2 . 2 2 1 1 Hottest 180 | . . 43 43 . 43 96 96 . 96 . 118 180 90 90 Shots Fired 288 | . . 24 18 . 14 16 23 . 33 . 130 2 24 4 Gun 117 | . . 24 18 . 14 8 . . . . 52 . 1 . Cannon 154 | . . . . . . 8 22 . 33 . 76 2 9 4 Launcher 17 | . . . . . . . 1 . . . 2 . 14 . Special . | . . . . . . . . . . . . . . . Kinetic 198 | . . 24 18 . 14 16 22 . 33 . 70 . 1 . Thermal 62 | . . . . . . . . . . . 47 2 9 4 Explosive 17 | . . . . . . . 1 . . . 2 . 14 . Electromagnetic 11 | . . . . . . . . . . . 11 . . . Robot Hit Streak 17 | . . 8 3 . 5 4 4 . 11 . 17 . 2 3 Robot Miss Streak 21 | . . 3 2 . 4 3 3 . 2 . 21 . 5 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 210 | . . 17 10 . 8 9 11 . 51 . 94 . 7 3 Core Hits 151 | . . 9 6 . 6 5 7 . 23 . 72 . 22 1 Critical Hits 4 | . . 1 . . . . . . . . 3 . . . Critical Kills 2 | . . 1 . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . Melee Attacks 134 | . . . . . . . 4 . 62 . 66 . 2 . Impact . | . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . 4 . 15 . . . . . Piercing 115 | . . . . . . . . . 47 . 66 . 2 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7043 | . . 175 175 . 152 193 414 . 1717 . 2861 . 1200 156 Guns 1278 | . . 175 175 . 152 46 . . . . 707 . 23 . Cannons 2691 | . . . . . . 147 407 . 777 . 1110 . 110 140 Explosions 1215 | . . . . . . . . . . . 224 . 991 . Melee 1743 | . . . . . . . . . 868 . 820 . 55 . Ramming 116 | . . . . . . . 7 . 72 . . . 21 16 Kinetic 3075 | . . 175 175 . 152 193 407 . 777 . 1173 . 23 . Thermal 639 | . . . . . . . . . . . 389 . 110 140 Explosive 1215 | . . . . . . . . . . . 224 . 991 . Electromagnetic 255 | . . . . . . . . . . . 255 . . . Impact . | . . . . . . . . . . . . . . . Slashing 424 | . . . . . . . . . 424 . . . . . Piercing 1319 | . . . . . . . . . 444 . 820 . 55 . Highest Corruption 10 | . . . . . . . . . 10 10 10 . . 4 Average Corruption 8 | . . . . . . . . . 5 10 10 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 125 | . . . . . . . . . 21 5 99 . . . Message Errors 18 | . . . . . . . . . 3 1 14 . . . Matter Fused 21 | . . . . . . . . . 1 2 18 . . . Heat Flow Errors 14 | . . . . . . . . . 1 . 13 . . . Energy Discharges 19 | . . . . . . . . . 8 1 10 . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . . . 2 . 4 . . . Data Loss (major) 2 | . . . . . . . . . . . 2 . . . Misfires 3 | . . . . . . . . . . . 3 . . . Alerts 5 | . . . . . . . . . 1 . 4 . . . Misdirections 10 | . . . . . . . . . 1 1 8 . . . Targeting Errors 21 | . . . . . . . . . 4 . 17 . . . Weapon Failures 5 | . . . . . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 134 | . . . . . . . 9 . 9 . 38 . 78 . Projectiles 9 | . . . . . . . 9 . . . . . . . Explosions 112 | . . . . . . . . . . . 34 . 78 . Melee 13 | . . . . . . . . . 9 . 4 . . . Knockbacks 18 | . . . . . . 1 6 . 9 . 2 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . 1 5 . 9 . 2 . . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . 39 . . . 66 7 Shots 3 | . . . . . . . . . . . . . 3 . Rammed 4 | . . . . . . . . . . . . . 2 2 Targets Rammed 10 | . . . . . . . 1 . 5 . . . 2 2 Kicked 6 | . . . . . . . 1 . 5 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 280 | . . . 5 . 20 108 191 . 181 . 280 76 238 30 Average Temperature 65 | . . . 2 . 13 47 64 . 62 . 79 46 73 15 Received Heat Transfer 1982 | . 9 9 48 . 72 . 198 6 497 132 906 . 78 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . . . . . 4 . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . . Heat Transferred 535 | . . . . . . . . . . . 385 . 75 75 Parts Sabotaged 8 | . . . . . . . . . . . 8 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Peak Influence 839 | . 38 187 106 . 70 145 97 14 609 349 839 442 767 412 Initial 440 | . . 15 1 . . . . 14 9 319 244 440 309 375 Average 293 | . 5 82 38 . 63 54 22 14 357 326 583 441 564 386 Maximum Alert Level 3 | . . . . . . . . . 2 1 3 2 3 2 Low Security (%) 48 | 100 100 100 100 . 100 100 100 100 26 . . . . . Level 1 19 | . . . . . . . . . 40 100 25 . 23 79 Level 2 19 | . . . . . . . . . 33 . 35 100 40 20 Level 3 12 | . . . . . . . . . . . 38 . 35 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 2 1 . . 1 2 . . 1 . . . 1 Investigation 1 | . . . 1 . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . . . . 1 Reinforcement 5 | . . 2 . . . 1 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Distress Signals 5 | . . 2 . . . 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 120 | . 5 8 5 . 3 9 13 4 13 5 29 . 22 4 Peak Tracking Total 12 | . 7 3 3 . 3 5 5 4 4 4 4 . 12 3 Tactical Retreats 15 | . . 2 1 . . 1 2 . 2 . 2 . 4 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Traps Triggered 10 | . . . . . . . . . 3 . 2 2 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Machines Disabled 6 | . . . . . . . . . 2 . 2 . 2 . Max in Single Turn 1 | . . . . . . . . . 1 . 1 . 1 . Garrison Relay 4 | . . . . . . . . . 1 . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Machines Accessed 13 | . 2 . 1 2 . 2 2 2 . 1 . 1 . . Terminals 6 | . 2 . . . . 1 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . 1 . . Total Hacks 29 | . 8 . 1 2 . 8 3 4 . 1 . 2 . . Successful 16 | . 1 . 1 2 . 7 1 1 . 1 . 2 . . Failed 13 | . 7 . . . . 1 2 3 . . . . . . Catastrophic 2 | . 1 . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . 8 . . 1 . . . . . . . . . . Terminals 15 | . 8 . . . . 2 3 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 6 . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . 1 . 2 . . Terminal Hacks 6 | . 1 . 1 2 . 1 1 . . . . . . . Record 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . Analyze 4 | . . . . . . 4 . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 1 . 2 . . Unlock Access 3 | . . . . . . . . 1 . 1 . 1 . . Coupler Status 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . . 1 2 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . 1 . 1 . . . Robot Detection 1 | . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . . 4 . 9 . 5 . Machine Destruction 18 | . . . . . . . . . 4 . 9 . 5 . Attached 5 | . . . . . . . . . . . 3 . 2 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Turns Passed 7030 | 17 129 499 357 425 428 429 1020 74 936 96 1960 115 217 328 Spaces Moved 4519 | 15 115 395 237 351 304 287 667 49 436 63 969 74 207 350 Core 364 | . . . . . . . . . . . . . 14 350 Treads . | . . . . . . . . . . . . . . . Legs 1938 | 15 32 . . . . . 334 49 436 63 969 36 4 . Wheels 1990 | . 83 395 237 351 304 287 333 . . . . . . . Hover 227 | . . . . . . . . . . . . 38 189 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 100 100 110 110 120 120 120 150 120 150 120 63 63 50 Average Speed 122 | 120 105 104 118 119 120 120 135 150 149 150 140 111 68 71 Slowest Speed 240 | 120 120 110 120 120 120 120 180 150 150 150 156 240 150 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . Exploration Rate (%) 29 | 2 26 29 43 68 59 25 21 3 39 3 76 3 36 6 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . Spaces Dug 39 | . . . . . . . 4 . 18 . 15 2 . . Terrain Destroyed 205 | . . . . . . 3 23 . 19 . 34 2 123 1 Melee 26 | . . . . . . . 4 . 18 . 4 . . . Projectile 35 | . . . . . . 3 8 . . . 17 2 4 1 AOE 143 | . . . . . . . 11 . . . 13 . 119 . Terrain Rammed 1 | . . . . . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Gar Fac Gar Fac Gar Fac Total 5565 | 14 121 460 297 357 353 358 759 49 591 64 1353 103 262 424 Wait 359 | . . 10 40 1 41 46 3 . 24 . 128 3 . 63 Move 4506 | 14 114 394 236 350 303 286 666 49 434 62 968 74 206 350 Hop . | . . . . . . . . . . . . . . . Pick Up 95 | . 2 18 4 2 . 5 20 . 9 1 29 3 1 1 Fast Attach 44 | . 2 2 1 . . 2 7 . 3 . 15 10 2 . Attach 46 | . . 2 . . . 2 4 . 8 . 23 . 4 3 Detach 5 | . . . . . . . . . 1 . 1 3 . . Swap 59 | . 2 9 1 2 1 2 13 . 6 1 16 3 3 . Drop 89 | . 1 13 6 2 1 7 25 . 10 . 16 6 1 1 Fire 179 | . . 12 9 . 7 8 16 . 17 . 81 1 24 4 Melee 134 | . . . . . . . 4 . 62 . 66 . 2 . Ram 5 | . . . . . . . . . 1 . . . 2 2 Kick 6 | . . . . . . . 1 . 5 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . 11 . 10 . 17 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 139 | -10/Materials | Discovered new exit (range 9) 147 | -10/Materials | Entered another Materials area 147 | -9/Materials | Evolved 2 slots: Utility x2 333 | -9/Materials | Build established: Mutant 616 | -9/Materials | Discovered new exit (range 8) 646 | -9/Materials | Entered Mines 652 | -9/Mines | Met a Derelict shopkeep closing up shop 741 | -9/Mines | Learned Materials trap positions 783 | -9/Mines | Discovered new exit (range 8) 863 | -9/Mines | Learned Materials garrison access intel 998 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 998 | -9/Mines | Discovered new exit (range 5) 1003 | -9/Mines | Entered Exiles 1020 | -9/Exiles | Discovered new exit (range 15) 1039 | -9/Exiles | Met 8R-AWN 1056 | -9/Exiles | Met EX-HEX 1092 | -9/Exiles | Met EX-BIN 1182 | -9/Exiles | Met EX-DEC 1188 | -9/Exiles | Learned location of Zion (-7) 1233 | -9/Exiles | Aligned with FarCom system 1234 | -9/Exiles | Given EX-Vault access code 1261 | -9/Exiles | Opened EX-Vault 1277 | -9/Exiles | Found Superbattery 1304 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1315 | -9/Exiles | Exiles lab attacked by MAIN.C 1418 | -9/Exiles | Discovered new exit (range 11) 1428 | -9/Exiles | Left Exiles lab with Superbattery 1428 | -9/Exiles | Entered Mines 1805 | -8/Mines | Discovered new exit (range 7) 1856 | -8/Mines | Entered Materials 1856 | -8/Materials | Evolved 2 slots: Utility x2 1857 | -8/Materials | Loaded intel: 23 trap records 1858 | -8/Materials | Loaded intel: 1 garrison access location 2255 | -8/Materials | Discovered new exit (range 16) 2285 | -8/Materials | Entered Factory 2285 | -7/Factory | Evolved 2 slots: Propulsion x2 2990 | -7/Factory | Discovered new exit (range 7) 3305 | -7/Factory | Entered another Factory area 3305 | -6/Factory | Evolved 2 slots: Utility x2 3379 | -6/Factory | Identified exit to Garrison 3379 | -6/Factory | Entered Garrison 3603 | -6/Garrison | Spotted B-75 Beast 3624 | -6/Garrison | Triggered checkpoint 4007 | -6/Garrison | Crushed by falling debris 4008 | -6/Garrison | System corruption reached 10% 4039 | -6/Garrison | Discovered new exit (range 8) 4059 | -6/Garrison | Build established: Scavenger-Mutant 4060 | -6/Garrison | Installed Relay Interface Framework 4088 | -6/Garrison | Triggered checkpoint 4146 | -6/Garrison | Garrison Relay disabled 4315 | -6/Garrison | Entered Factory 4402 | -6/Factory | Identified exit to Garrison 4411 | -6/Factory | Entered Garrison 4581 | -6/Garrison | Lost 4 parts (1p1n2u) 4642 | -6/Garrison | Triggered checkpoint 4739 | -6/Garrison | Lost 6 parts (3n2u1w) 4830 | -6/Garrison | Garrison Relay disabled 4914 | -6/Garrison | Triggered checkpoint 5179 | -6/Garrison | Discovered new exit (range 15) 5222 | -6/Garrison | Core integrity fell below 50% 5580 | -6/Garrison | Triggered checkpoint 5676 | -6/Garrison | Garrison Relay disabled 5711 | -6/Garrison | Discovered new exit (range 14) 5812 | -6/Garrison | Triggered checkpoint 5908 | -6/Garrison | Triggered checkpoint 5952 | -6/Garrison | Core integrity fell below 20% 5981 | -6/Garrison | Lost 6 parts (3n1u2w) 6002 | -6/Garrison | Discovered new exit (range 11) 6030 | -6/Garrison | Expanded RIF knowledge: Robot Detection 6371 | -6/Garrison | Entered Factory 6371 | -5/Factory | Evolved 2 slots: Utility x2 6486 | -5/Factory | Identified exit to Garrison 6486 | -5/Factory | Entered Garrison 6524 | -5/Garrison | Triggered checkpoint 6538 | -5/Garrison | Garrison Relay disabled 6620 | -5/Garrison | Spotted B-75 Beast 6624 | -5/Garrison | Triggered checkpoint 6628 | -5/Garrison | Triggered checkpoint 6664 | -5/Garrison | Core integrity fell below 50% 6694 | -5/Garrison | Discovered new exit (range 10) 6703 | -5/Garrison | Entered Factory 6724 | -5/Factory | Lost 16 parts (1p7n6u2w) 6729 | -5/Factory | Build established: Mutant 6856 | -5/Factory | Core integrity fell below 20% 7031 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 06703_ Receiving FarCom transmissions... 06703_ Detecting nearby Garrison Access. 06744_ Dropped Flak Gun. 06747_ Acquired Hvy. Flak Cannon. 06779_ Connecting with Fabricator... 06779_ Current location identified: Factory 06855_ Superbattery destroyed. 06855_ Penetrated by Slug. 06856_ Slammed into Y-64 Sentinel. 06858_ Penetrated by Slug. 06953_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Q. 06958_ Slug penetrates Wall. 06983_ Slammed into Y-64 Sentinel. 07022_ Neutron Cannon destroyed. 07024_ Imp. Core Analyzer destroyed. 07030_ Neutron Cannon destroyed. 07031_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????? ???????# """ """ #????????????? | | ?????# ???????# #????????????? | | ????? ???????# """ #????????????? | | ????? ???????# """ #????????????? | | ????? ???????# """ #????????????? | | ?????# #??????# """ #???????? #??? | | ?????# #??????# R" ##### #??? | | ?????# #??????# """ + #??? | | ###### #??????# ##### #??? | | # # ########+############???????? #??? | | # # #?#######??????????? ???? | | # # #?# ######## ???? | | # # ### ??? | | # + ??? | | # # ############ ?? | | # # # """"" ## ######## ??? | | # # #] "" F" ########??????? ??? | | # # # "" "" #?????????????? #??? | | ###### # #?????????????? #??? | | ?????# + """ """ #?????????????# #??? | | ?????# # """ """ #?????????????# +??? | | ?????# # """ """ ############### #??? | | ?????# # ## # #??? | | ?????# ############ ! # #??? | | ????## ############ # #??? | | ????# Y@ p #b #??? | | ????# ###;p"""" """" # gs #??? | | ????# #??# """" """" + s #??? | | ????# #??# """" """" # s s #??? | | ????########## #??# """" """" # #??? | | ######???????# #??# """" """" # #??? | | # #???????# #??# """" """" # #??? | | # #???????# #??# # #??? | | # #???????# #??# # #??? | | # #######?# #??########+##### +??? | | # # #?# #???#####?# #???# #??? | | # # ### ##### ### ##### #??? | | # " ^ #??? | | # # ###"##### ###########/#+#### | | # # #?###???#####?# ] | | ########+######??????????# "T" | | # #??????????# | | # """ """ """ #??????????# | | # """ """ """ #??????????# | | # """ """ """ #??????????# """ | | # #??????????# ] """"" | | # #??????????# """"" | | ###############??????????#########"###### | | ??????????????????????????????????#?????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 2290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 110 Armor Coverage 1050 Resistance: TH 25 Weapon Cycling 30 Evasion (%) 52 Core Analysis 8 Recoil Reduction 2 Kinecelleration 30 Relay Coupler Types 90 Relay Coupler Value 3 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaFusionRecalibrator Manual? 0 Play Time 02:00:43 Cumulative 198.5 hours Start 2021.01.03 @ 00:50:53 End 2021.01.12 @ 18:21:16 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 108 Adventurer 1 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82892b8c-6214-48a7-a75a-36cbbb5294dc