Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 12:25:37

Player: Nebula avali

Result: Destroyed self with Missile Launcher

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (12)      60
Value Destroyed (647)      647
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1200)               1200
              TOTAL SCORE: 6087

 Bonus
-------
Pacifist                   200
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     146/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
           Utility Shielding
           Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Carbon-fiber Leg
    Cooled VTOL Module
           Remote Datajack

 Peak State 
------------
>       --- POWER ------------
  Micro Nuclear Core
>       --- PROPULSION -------
        Gravmag System
        Linear Gravjet
>       --- UTILITY ----------
        Hacking Suite
>       --- WEAPON -----------
        AWS/Thermal
>       --- INVENTORY --------
        Rocket Launcher
        Rocket Launcher
        Remote Datajack
        Maul
        Maul
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             30   | .   1   .   .   3   .   5   10  3   .   6   2   
  Power                    2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Engine                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   .   .   2   .   2   3   2   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   2   3   1   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   .   1   3   .   .   2   .   
    Device                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   2   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   1   .   .   1   .   1   3   1   .   1   2   
    Energy Gun             3    | .   .   .   .   1   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          4    | .   1   .   .   .   .   1   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 8    | .   .   .   .   .   1   1   .   2   .   1   3   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   1   .   1   1   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Highest Loss Streak      2    | .   .   .   .   .   1   1   .   2   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     41   | .   77  55  55  55  44  42  35  21  .   25  29  
  Engine                   5    | .   14  11  11  11  .   4   6   .   .   .   .   
  Leg                      4    | .   28  22  22  1   .   .   .   .   .   13  .   
  Wheel                    7    | .   .   .   .   20  22  8   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   8   7   6   .   .   .   
  Storage                  6    | .   14  11  11  11  11  9   2   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   3   7   5   .   .   .   
  Protection               3    | .   .   .   .   .   .   .   1   .   .   12  15  
  Energy Gun               4    | .   6   .   .   6   11  9   3   2   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   13  
  Impact Weapon            2    | .   7   11  11  4   .   .   3   2   .   .   .   
Naked Turns                34   | .   .   .   .   .   .   .   .   4   27  3   .   
Heaviest Build             28   | 14  14  13  13  18  18  18  28  14  .   2   14  
  Greatest Support         40   | 20  20  20  20  32  32  32  18  18  3   40  20  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   2   3   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   3   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         6    | .   8   8   8   8   8   8   6   5   5   5   5   
  Most Carried             8    | .   8   6   6   8   8   8   6   5   5   5   5   
  Average Carried          5    | .   6   6   6   7   8   5   4   4   5   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   6   6   6   8   8   6   5   4   5   5   3   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Matter Collected           397  | 179 .   .   .   .   14  19  152 .   .   6   27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            456  | .   .   .   .   .   156 19  203 .   .   .   78  
  Parts                    25   | .   .   .   .   .   4   2   11  .   .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Combat Hostiles Destroyed  7    | .   .   .   .   .   3   .   2   .   .   .   2   
  Guns                     5    | .   .   .   .   .   3   .   2   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          7    | .   .   .   .   .   1   1   5   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    4    | .   .   .   .   .   3   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   .   .   1   
Best Kill Streak           3    | .   .   .   .   .   3   1   2   .   .   .   1   
  Combat Bots Only         3    | .   .   .   .   .   3   .   2   .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Hostile Shots Fired        149  | .   .   .   7   .   11  1   20  2   .   96  12  
  Missed                   63   | .   .   .   4   .   .   .   10  .   .   46  3   
Damage Taken               1717 | .   .   .   33  .   237 49  144 111 .   871 272 
  Core                     781  | .   .   .   .   .   62  .   31  111 .   470 107 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ignored by Resistances   22   | .   .   .   .   .   .   .   22  .   .   .   .   
Core Remaining (%)         96   | 100 100 .   .   .   84  100 .   .   .   .   .   
Volleys Fired              7    | .   .   .   .   .   .   .   .   .   .   1   6   
  Largest                  2    | .   .   .   .   .   .   .   .   .   .   1   2   
  Hottest                  72   | .   .   .   .   .   .   .   .   .   .   5   72  
Shots Fired                47   | .   .   .   .   .   12  6   21  1   .   1   6   
  Gun                      40   | .   .   .   .   .   12  6   21  1   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Special                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  40   | .   .   .   .   .   12  6   21  1   .   .   .   
  Explosive                6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         16   | .   .   .   .   .   7   4   16  1   .   2   5   
  Robot Miss Streak        3    | .   .   .   .   .   2   1   3   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Autonomous               41   | .   .   .   .   .   12  6   21  2   .   .   .   
Shots Hit Robots           42   | .   .   .   .   .   10  4   23  1   .   1   3   
  Core Hits                16   | .   .   .   .   .   6   1   6   .   .   .   3   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Smash                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Melee Attacks              10   | .   1   .   .   .   .   1   8   .   .   .   .   
  Impact                   10   | .   1   .   .   .   .   1   8   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   .   .   .   3   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1567 | .   .   11  3   .   279 115 896 31  .   .   232 
  Guns                     938  | .   .   .   .   .   279 115 513 31  .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               232  | .   .   .   .   .   .   .   .   .   .   .   232 
  Melee                    383  | .   .   .   .   .   .   .   383 .   .   .   .   
  Ramming                  14   | .   .   11  3   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  938  | .   .   .   .   .   279 115 513 31  .   .   .   
  Explosive                232  | .   .   .   .   .   .   .   .   .   .   .   232 
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   383  | .   .   .   .   .   .   .   383 .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         10   | .   .   .   .   .   .   .   .   9   9   10  10  
  Average Corruption       9    | .   .   .   .   .   .   .   .   9   9   9   10  
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  17   | .   .   .   .   .   .   .   .   2   .   3   12  
    Message Errors         6    | .   .   .   .   .   .   .   .   .   .   1   5   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Heat Flow Errors       3    | .   .   .   .   .   .   .   .   1   .   .   2   
    Energy Discharges      4    | .   .   .   .   .   .   .   .   1   .   1   2   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Weapon Failures        1    | .   .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            242  | .   .   .   .   .   13  .   198 .   .   .   31  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               44   | .   .   .   .   .   13  .   .   .   .   .   31  
  Melee                    198  | .   .   .   .   .   .   .   198 .   .   .   .   
Knockbacks                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Impact                   3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      196  | .   .   .   .   .   57  .   .   .   .   .   139 
  Shots                    5    | .   .   .   .   .   1   .   .   .   .   .   4   
  Rammed                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Targets Rammed             3    | .   .   1   1   .   .   1   .   .   .   .   .   
  Kicked                   2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        227  | .   .   .   .   .   4   .   .   206 .   .   227 
  Average Temperature      105  | .   .   .   .   .   4   .   .   190 .   .   109 
  Received Heat Transfer   189  | .   .   .   18  .   99  .   .   .   .   .   72  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       7    | .   .   .   .   .   .   .   7   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             4    | .   .   .   .   .   2   1   1   .   .   .   .   
  Heat Transferred         1184 | .   .   .   .   .   370 148 629 37  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Peak Influence             144  | .   16  21  22  .   90  57  136 62  29  50  144 
  Initial                  47   | .   .   6   7   .   .   35  21  47  29  20  30  
  Average                  53   | .   10  18  7   .   86  52  54  49  29  27  75  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 .   100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   .   .   2   2   .   .   1   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   1   1   .   .   .   1   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              30   | .   2   1   3   .   3   3   5   6   .   4   3   
  Peak Tracking Total      6    | .   3   1   3   .   3   3   2   6   .   5   2   
  Tactical Retreats        3    | .   .   .   1   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Machines Disabled          3    | .   .   .   .   .   1   1   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Machines Accessed          4    | .   .   .   .   1   .   1   .   .   2   .   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                6    | .   .   .   .   1   .   3   .   .   2   .   .   
  Successful               3    | .   .   .   .   1   .   .   .   .   2   .   .   
  Failed                   3    | .   .   .   .   .   .   3   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   1   .   3   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   3   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Turns Passed               1600 | .   96  70  36  278 208 140 355 51  27  118 221 
Spaces Moved               1336 | 1   72  58  30  267 209 113 269 92  52  83  90  
  Core                     181  | .   .   .   .   .   .   .   .   52  52  5   72  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     272  | 1   72  58  30  15  .   .   .   .   .   78  18  
  Wheels                   520  | .   .   .   .   252 209 59  .   .   .   .   .   
  Hover                    360  | .   .   .   .   .   .   54  269 37  .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Fastest Speed            35   | 120 120 120 120 100 100 56  56  35  50  50  130 
  Average Speed            110  | 120 120 120 120 101 100 112 113 48  50  121 226 
  Slowest Speed            250  | 120 120 120 120 120 100 180 240 56  50  130 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 2   16  12  15  61  58  21  7   84  2   82  10  
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   1   .   .   .   .   .   .   
Spaces Dug                 9    | .   1   .   .   .   .   1   .   .   .   .   7   
Terrain Destroyed          77   | .   1   .   .   .   15  2   3   .   .   .   56  
  Melee                    2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   1   1   3   .   .   .   .   
  AOE                      70   | .   .   .   .   .   14  .   .   .   .   .   56  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar 
Total                      1437 | .   82  58  30  276 208 126 306 99  52  99  101 
  Wait                     5    | .   .   .   .   .   .   .   2   .   .   .   3   
  Move                     1327 | .   71  57  29  266 208 113 269 91  51  82  90  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  14   | .   3   .   .   3   .   .   3   2   .   3   .   
  Fast Attach              15   | .   1   .   .   1   .   3   5   .   .   5   .   
  Attach                   13   | .   .   .   .   2   .   2   4   2   .   1   2   
  Detach                   12   | .   1   .   .   2   .   2   5   .   1   1   .   
  Swap                     2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Drop                     27   | .   5   .   .   2   .   5   8   3   .   4   .   
  Fire                     7    | .   .   .   .   .   .   .   .   .   .   1   6   
  Melee                    10   | .   1   .   .   .   .   1   8   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-7/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   95 | -10/Materials | Discovered new exit (range 3)
   97 | -10/Materials | Entered another Materials area
   97 | -9/Materials  | Evolved 2 slots: Utility x2
  149 | -9/Materials  | Discovered new exit (range 16)
  167 | -9/Materials  | Entered Mines
  199 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  199 | -9/Mines      | Discovered new exit (range 5)
  203 | -9/Mines      | Entered Exiles
  238 | -9/Exiles     | Met 8R-AWN
  255 | -9/Exiles     | Met EX-HEX
  282 | -9/Exiles     | Met EX-BIN
  293 | -9/Exiles     | Aligned with FarCom system
  294 | -9/Exiles     | Given EX-Vault access code
  303 | -9/Exiles     | Build established: Mutant
  317 | -9/Exiles     | Opened EX-Vault
  327 | -9/Exiles     | Found AWS/Thermal
  347 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  433 | -9/Exiles     | Met EX-DEC
  468 | -9/Exiles     | Discovered new exit (range 14)
  481 | -9/Exiles     | Left Exiles lab with AWS/Thermal
  481 | -9/Exiles     | Entered Mines
  684 | -8/Mines      | Discovered new exit (range 6)
  689 | -8/Mines      | Entered Materials
  689 | -8/Materials  | Evolved 2 slots: Utility x2
  828 | -8/Materials  | Discovered new exit (range 3)
  829 | -8/Materials  | Entered Factory
  829 | -7/Factory    | Evolved 2 slots: Utility x2
 1184 | -7/Factory    | Sucked down chute
 1184 | -7/Factory    | Entered Waste
 1199 | -7/Waste      | EMP discharged
 1201 | -7/Waste      | Spotted C-40 Crusher
 1206 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1210 | -7/Waste      | Spotted C-40 Crusher
 1211 | -7/Waste      | Spotted C-40 Crusher
 1211 | -7/Waste      | Spotted C-40 Crusher
 1213 | -7/Waste      | Spotted C-40 Crusher
 1226 | -7/Waste      | Spotted C-40 Crusher
 1229 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1229 | -7/Waste      | Discovered new exit (range 10)
 1235 | -7/Waste      | Entered Factory
 1262 | -7/Factory    | Identified exit to DSF
 1262 | -7/Factory    | Entered DSF
 1292 | -7/DSF        | Additional patrols routed to DSF
 1305 | -7/DSF        | Core integrity fell below 50%
 1364 | -7/DSF        | Discovered new exit (range 14)
 1368 | -7/DSF        | Core integrity fell below 20%
 1375 | -7/DSF        | System corruption reached 10%
 1380 | -7/DSF        | Entered Garrison
 1400 | -7/Garrison   | Triggered checkpoint
 1565 | -7/Garrison   | Garrison Relay disabled
 1601 | -7/Garrison   | Destroyed self with Missile Launcher

 Last Messages 
---------------
01454_ System corrupted: Heat flow error (+261).
01456_ The unstable cave ceiling collapses. <x2>
01483_ 6BV RFGKX/VJQHZJG2XOKUJ
01487_ The unstable cave ceiling collapses.
01505_ System corrupted: Energy discharge (-23).
01521_ S7 DR>B%SIATBA83QYDQTIGNMJRQ
01536_ System corrupted: Heat flow error (+166).
01553_  HKBMOPXZQ|AZ&%B W ,QCBJ
01565_ Garrison Relay disabled.
01565_ Relay Coupler [NC] tumbles out of relay unit. <x2>
01565_ Relay Coupler [Grunt] tumbles out of relay unit.
01570_ System corrupted: Substantial component data lost.
01582_ G-47 Trooper springs to life. <x2>
01587_ 1WHLD07GYXGJJQ&:S:SCDP RTS0CI9HX
01594_ G-47 Trooper destroyed.
01594_ Missile Launcher destroyed.
01594_ Destroyed Missile Launcher.
01597_ System corrupted: Missile Launcher failed to launch.
01601_ Missile Launcher destroyed.
01601_ Destroyed Missile Launcher.

 Map 
-----
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| ?????????????????#    #??????????????????????????? |
| ?????????????????######??????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            250
Matter Stores              293
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Utility Shielding          33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              frogmind
  Manual?         1
Play Time         00:13:53
  Cumulative      42.3 hours
  Start           2024.04.17 @ 12:12:47
  End             2024.04.17 @ 12:25:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           72
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52b9fc30-e9ad-4b54-8c01-8152a8d438f4