Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 03:48:54 Player: kite Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (178) 890 Value Destroyed (7564) 7564 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (2709) 2709 TOTAL SCORE: 16003 Bonus ------- High Alert Combat Kills 1475 Follower Combat Kills 356 Entered Garrisons 600 Aligned with FarCom 300 Friendly Fire -22 Cogmind --------- Core Integrity 566/700 Matter 87/300 Energy 129/160 System Corruption 6% Temperature Critical (574) Movement Treading (236) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Medium Armor Plating Medium Reactive Plating System Shield > --- WEAPON (3) ------- Field Laser Heavy Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Light Treads Armored Treads Advanced Treads High-capacity Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Modified TNC Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Actuator Array Hardened Light Armor Plating Particle Gun Proton Missile Launcher Missile Launcher Datajack Mace Mace Flail Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Terrain Scanner Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Field Laser Field Laser Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Advanced Heat Sink High-capacity Matter Pod Modified TNC Melee Analysis Suite Melee Analysis Suite Actuator Array Hardened Light Armor Plating Medium Reactive Plating Particle Gun Field Laser Heavy Assault Rifle Proton Missile Launcher Missile Launcher Datajack Hammer Flail [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Launcher Missile Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 3 | . . . . . . . 1 . . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 95 | 6 11 1 4 . 1 1 5 13 6 9 19 7 12 Power 6 | 1 . . . . . . 1 . 1 1 1 . 1 Engine 4 | 1 . . . . . . . . 1 1 1 . . Core 2 | . . . . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 2 2 . 2 . . . 1 6 4 4 8 4 2 Treads 35 | 2 2 . 2 . . . 1 6 4 4 8 4 2 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 1 5 1 2 . . 1 1 1 . 2 4 1 6 Device 6 | . . . 1 . . 1 . . . 1 1 1 1 Storage 5 | 1 2 . 1 . . . . . . . 1 . . Processor 3 | . 2 . . . . . . . . . 1 . . Hackware 3 | . 1 . . . . . . . . . . . 2 Protection 8 | . . 1 . . . . 1 1 . 1 1 . 3 Artifact . | . . . . . . . . . . . . . . Weapon 29 | 2 4 . . . 1 . 2 6 1 2 6 2 3 Energy Gun 16 | . 4 . . . . . 2 3 1 1 3 1 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . . . . . . . 2 . 1 3 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . 2 . . Parts Lost 27 | . . . . . . . 1 7 3 . 2 2 12 Power 3 | . . . . . . . . . 1 . 1 . 1 Propulsion 8 | . . . . . . . 1 3 1 . . . 3 Utility 7 | . . . . . . . . 2 . . . . 5 Weapon 9 | . . . . . . . . 2 1 . 1 2 3 Highest Loss Streak 6 | . . . . . . . 1 3 2 . 2 2 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 22 | 2 8 13 19 25 24 25 24 24 24 24 24 24 23 Power 1 | . 1 1 1 1 1 1 1 2 1 1 . 1 1 Propulsion 6 | 1 2 2 4 7 7 7 6 7 8 9 8 5 5 Utility 7 | . 1 4 7 8 8 9 8 7 7 8 9 10 8 Weapon 6 | . 4 5 5 7 7 7 6 7 6 4 5 6 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 41 | . 4 . . 1 1 . . 5 3 2 9 1 15 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 11 | . 2 . . . . . . 3 1 1 2 1 1 Utility 18 | . . . . . 1 . . 1 1 1 5 . 9 Weapon 10 | . 2 . . . . . . 1 1 . 2 . 4 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 98 100 100 99 99 98 Engine 7 | . 14 14 11 11 11 11 1 . 8 9 8 9 6 Core 1 | . . . . . . . 7 9 . . . . . Treads 35 | . 28 28 43 44 44 44 36 35 36 36 35 36 29 Device 8 | . . . 7 11 11 11 9 9 9 9 9 9 10 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 9 9 7 Hackware 1 | . 6 10 . . . . . . . . . . 9 Protection 6 | . . 3 3 . . . 8 9 9 9 7 8 7 Energy Gun 18 | . 25 28 22 22 13 22 27 18 18 18 12 17 15 Ballistic Gun 6 | . 2 . . . . . . 8 8 8 14 8 4 Peak Build Rating 44 | 6 14 15 19 19 19 21 27 27 26 26 37 36 44 Average Rating 26 | 4 11 14 17 18 17 19 24 25 25 23 31 35 40 On Entrance 19 | . 6 14 15 18 19 19 21 25 26 21 25 35 35 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 124 | 10 29 37 97 90 90 90 98 104 104 104 103 103 124 Greatest Support 92 | 40 46 46 92 92 92 92 92 89 80 80 82 82 82 Greatest Overweight (x) 1 | . . . 1 . . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 11 15 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 13 15 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 8 13 19 24 24 25 24 24 24 24 24 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 13 15 25 25 25 25 25 25 25 25 25 25 21 Class Distribution -------------------- 39% | Skirmisher 28% | Scavenger-Skirmisher 26% | Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Matter Collected 3093 | 118 105 31 153 40 . 106 55 210 293 384 540 810 248 Remotely . | . . . . . . . . . . . . . . Salvage Created 6656 | 24 314 . 403 54 . 278 178 654 737 480 939 1433 1162 Parts 374 | 4 31 . 29 5 . 7 4 46 37 34 50 83 44 Haulers Intercepted 4 | . 1 . . . . . . . . . 3 . . Recyclers Shooed 4 | . . . 1 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Combat Hostiles Destroyed 145 | . 7 . 8 3 . 3 3 21 14 19 13 35 19 Guns 126 | . 7 . 8 3 . 3 3 20 13 12 13 33 11 AOE 14 | . . . . . . . . . . 7 . 2 5 Classes Destroyed 16 | 1 6 . 4 . . 1 1 . 1 1 . . 1 Worker 8 | . . . 1 1 . . 1 . 1 . 3 . 1 Builder 3 | . 1 . 1 . . . . . . . . . 1 Tunneler 4 | 1 1 . . . . 1 . . 1 . . . . Hauler 4 | . 1 . . . . . . . . . 3 . . Recycler 6 | . . . 1 . . 1 . . 1 . 3 . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . 2 . 1 . . . . . . . . . . Watcher 3 | . 3 . . . . . . . . . . . . Swarmer 53 | . 6 . 3 3 . . . 12 2 10 5 11 1 Grunt 43 | . 1 . 4 . . 2 . 3 1 2 4 14 12 Brawler 7 | . . . . . . 1 . 1 1 1 . 1 2 Duelist 5 | . . . . . . . . . 1 . . 2 2 Protector 1 | . . . . . . . . . . . . . 1 Sentry 21 | . . . 1 . . . 2 4 6 3 3 2 . Hunter 7 | . . . . . . . 1 1 3 . 1 1 . Programmer 9 | . . . . . . . . . . 3 . 5 1 Best Kill Streak 8 | 1 4 . 7 4 . 4 1 4 6 7 3 8 7 Combat Bots Only 8 | . 3 . 4 3 . 3 1 4 2 7 3 8 7 Max Kills in Single Turn 4 | 1 1 . 2 1 . 1 1 2 1 4 3 2 3 Gunslinging 1 | . . . . . . . . . . 1 . 1 1 Exploded 4 | . . . . . . . . . . 4 . 2 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Hostile Shots Fired 701 | . 11 6 29 16 . 22 12 96 70 45 70 184 140 Missed 217 | . 3 2 9 4 . 9 2 17 22 15 23 67 44 Hits 484 | . 8 4 20 12 . 13 10 79 48 30 47 117 96 Melee 25 | . . . . . . 3 . . 6 . . 1 15 Projectile 459 | . 8 4 20 12 . 10 10 79 42 30 47 116 81 Critical Strikes 11 | . . . 1 . . . . 1 . 1 1 3 4 Damage Taken 6726 | . 62 44 222 98 . 248 146 1001 677 367 582 1497 1782 Core 632 | . 10 12 38 17 . 30 . 80 107 35 . 169 134 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 8 | . . . . . . . . . . . . . 8 Core Remaining (%) 74 | 100 . 91 . . . 78 . . . . . 28 . Volleys Fired 440 | 1 22 1 33 12 . 18 9 55 40 43 53 108 45 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 Hottest 189 | 40 112 112 112 112 . 112 168 168 161 186 154 189 151 Shots Fired 1128 | 2 44 2 66 24 . 36 27 154 118 101 157 287 110 Gun 1107 | 2 44 2 66 24 . 36 27 151 118 94 157 286 100 Cannon . | . . . . . . . . . . . . . . Launcher 21 | . . . . . . . . 3 . 7 . 1 10 Special . | . . . . . . . . . . . . . . Kinetic 357 | 2 . . . . . . . 46 34 30 106 105 34 Thermal 750 | . 44 2 66 24 . 36 27 105 84 64 51 181 66 Explosive 11 | . . . . . . . . 3 . 7 . 1 . Electromagnetic 10 | . . . . . . . . . . . . . 10 Robot Hit Streak 27 | . 8 1 8 3 . 13 8 16 11 15 22 27 11 Robot Miss Streak 7 | . 2 1 4 4 . 3 1 2 3 3 7 5 3 Penetration Max 1 | . . . . . . . . 1 1 . 1 1 . Secondary Targets 21 | . . . 1 . . . . 3 1 2 1 9 4 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 1 1 1 1 Shots Hit Robots 643 | . 24 1 40 9 4 27 16 76 74 44 88 158 82 Core Hits 311 | 1 18 . 15 4 . 10 8 36 30 32 34 79 44 Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 23 | . . . 2 1 . 4 3 3 . 3 2 1 4 Burn 21 | . . . 2 1 . 4 3 3 . 1 2 1 4 Destroy 2 | . . . . . . . . . . 2 . . . Melee Attacks 10 | . . . . . 4 . . . . . . 2 4 Impact . | . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . 2 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12232 | 16 354 14 608 130 . 395 247 1182 1188 1241 1512 2977 2368 Guns 10287 | 16 340 14 606 130 . 395 246 1182 1188 621 1489 2811 1249 Cannons . | . . . . . . . . . . . . . . Explosions 1870 | . . . . . . . . . . 620 . 166 1084 Melee 35 | . . . . . . . . . . . . . 35 Ramming 40 | . 14 . 2 . . . 1 . . . 23 . . Kinetic 3509 | 16 . . . . . . . 501 365 210 1027 1012 378 Thermal 6884 | . 340 14 606 130 . 395 246 681 823 411 462 1799 977 Explosive 786 | . . . . . . . . . . 620 . 166 . Electromagnetic 978 | . . . . . . . . . . . . . 978 Impact . | . . . . . . . . . . . . . . Slashing 35 | . . . . . . . . . . . . . 35 Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 3 4 4 7 6 Average Corruption 5 | . . . . . . . . . 3 3 4 6 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 113 | . . . . . . . . . 1 18 30 62 2 Message Errors 28 | . . . . . . . . . . 5 5 17 1 Matter Fused 31 | . . . . . . . . . . 5 4 22 . Heat Flow Errors 11 | . . . . . . . . . . 2 4 4 1 Energy Discharges 10 | . . . . . . . . . . 1 5 4 . Parts Rejected 4 | . . . . . . . . . 1 1 2 . . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . . . . 1 4 5 . Data Loss (major) 4 | . . . . . . . . . . 2 1 1 . Misfires 5 | . . . . . . . . . . . 2 3 . Alerts 2 | . . . . . . . . . . 1 . 1 . Weapon Failures 7 | . . . . . . . . . . . 3 4 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 29 | . . . . . . . . . . 9 . . 20 Projectiles . | . . . . . . . . . . . . . . Explosions 9 | . . . . . . . . . . 9 . . . Melee 20 | . . . . . . . . . . . . . 20 Knockbacks 1 | . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . 55 . . . . . Shots 1 | . . . . . . . . 1 . . . . . Rammed 6 | . 2 . . . . . 1 . . . 2 . 1 Targets Rammed 7 | . 2 . 1 . . . 1 . . . 2 . 1 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 600 | . 153 63 330 60 . 51 189 343 319 227 174 316 600 Average Temperature 71 | . 53 32 67 20 . 20 65 59 86 59 47 96 86 Received Heat Transfer 1668 | . . 24 105 . . 90 27 243 54 63 90 387 585 Effects 8 | . . . 1 . . . . . . . . 3 4 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . 3 . Matter Decay 2 | . . . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . 3 Parts Fried 8 | . . . . . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . Parts Melted 32 | . 3 . 2 1 . 4 5 4 4 2 1 4 2 Heat Transferred 17246 | . 888 37 1702 407 . 1295 851 1950 2037 1110 1258 3328 2383 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Maximum Alert Level 5 | . . . . . . . . 4 2 3 2 5 3 Low Security (%) 31 | 100 100 100 100 100 . 100 100 23 . . . . . Level 1 13 | . . . . . . . . 20 . . 43 25 . Level 2 21 | . . . . . . . . 13 100 34 56 13 11 Level 3 24 | . . . . . . . . 32 . 65 . 25 88 Level 4 7 | . . . . . . . . 10 . . . 26 . Level 5 1 | . . . . . . . . . . . . 9 . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1724 | 5 71 13 119 60 . 60 31 1174 660 1049 510 1724 905 Initial 905 | . 3 13 . 39 . . 13 . 572 421 510 265 905 Average 489 | . 17 2 24 10 . 8 6 544 559 784 412 877 775 Influence Increases 5536 | 5 244 . 236 75 . 80 102 1284 400 648 442 1519 501 Destroy 0b10 Robot/C 3120 | . 140 . 160 60 . 60 60 600 280 400 260 740 360 Destroy 0b10 Robot/NC 170 | 5 40 . 25 5 . 10 5 . 15 . 45 5 15 Destroy Leader 484 | . 38 . 50 10 . 10 30 40 100 20 76 50 60 Allied During Kill 67 | . . . . . . . . 56 . 1 . 10 . Successful Hack 81 | . 24 . . . . . 5 21 4 . 13 . 14 Disable Machine 75 | . . . . . . . . 30 . 30 15 . . Anti-Garrison Action 1350 | . . . . . . . . 500 . 150 . 700 . Destroy Structure 84 | . 2 . 1 . . . 2 37 1 17 3 14 7 Lose Combat Pursuer 105 | . . . . . . . . . . 30 30 . 45 Influence Decreases 4702 | . 213 36 136 175 . 45 137 110 926 247 1083 203 1391 Entered New Map 2438 | . 2 23 . 61 . . 22 . 602 227 539 143 819 Time Decay 1851 | . 211 . 136 114 . 45 115 . 294 . 514 . 422 Lost Part 260 | . . . . . . . . 70 30 . 20 20 120 Lost Ally 153 | . . 13 . . . . . 40 . 20 10 40 30 Squads Dispatched 16 | . 1 1 2 . . . . . 5 . 1 . 6 Investigation 2 | . . 1 . . . . . . . . 1 . . Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 7 | . 1 . 2 . . . . . 2 . . . 2 Assault 3 | . . . . . . . . . . . . . 3 Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Distress Signals 9 | . 2 . 1 . . . . . 4 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 205 | . 15 2 16 3 . 3 3 30 24 20 23 36 30 Peak Tracking Total 7 | . 4 2 6 3 . 3 1 4 5 5 3 6 7 Tactical Retreats 5 | . . . . . . . . . . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Traps Triggered 17 | . . . . . . . . 5 . 1 . 7 4 Indirectly 3 | . . . . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Machines Disabled 18 | . . . . . . . . 7 . 5 1 5 . Max in Single Turn 1 | . . . . . . . . 1 . 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 Garrison Relay 12 | . . . . . . . . 5 . 2 . 5 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Machines Accessed 23 | . 4 1 . . 2 . 3 2 1 1 4 2 3 Terminals 16 | . 4 . . . . . 2 2 . 1 3 2 2 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . Total Hacks 47 | . 9 1 . . 5 . 5 3 1 3 9 5 6 Successful 23 | . 4 1 . . 5 . 3 2 1 . 5 1 1 Failed 24 | . 5 . . . . . 2 1 . 3 4 4 5 Catastrophic 5 | . 1 . . . . . . 1 . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 9 . . . 1 . 5 . . . 8 . 2 Terminals 36 | . 9 . . . . . 4 3 . 3 8 5 4 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . Terminal Hacks 11 | . 2 1 . . 5 . . 2 . . . 1 . Record 4 | . . . . . 4 . . . . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . 1 . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . 1 . . Unlock Access 3 | . . . . . . . 1 . 1 . 1 . . Unauthorized Hacks 9 | . 2 . . . . . 2 . . . 4 . 1 Terminals 9 | . 2 . . . . . 2 . . . 4 . 1 Assimilate 3 | . 1 . . . . . . . . . 1 . 1 Botnet 6 | . 1 . . . . . 2 . . . 3 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 4 . . . . . 2 1 1 1 3 1 3 Full Trace Events 4 | . . . . . . . . 1 . 1 1 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . Relay Couplers Released 50 | . . . . . . . . 20 . 9 . 20 1 Machine Destruction 50 | . . . . . . . . 20 . 9 . 20 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 1 . 3 . Allies Hacked 2 | . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Total Allies 13 | . . 3 . 1 . . . 2 . 1 1 4 1 Largest Group 3 | . . 3 . 1 1 . . 2 . 1 1 3 1 Highest-Rated Group 62 | . . 40 . 31 31 . . 62 . 40 10 48 31 Highest-Rated Ally 40 | . . 16 . 31 31 . . 31 . 40 10 31 31 Initial Warlord ECA Mod 19 | . . . . . . . . . 9 9 13 13 19 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 71 | . . 3 . . . . . 42 . 7 . 15 4 Total Damage 1089 | . . 24 . . . . . 593 . 195 . 213 64 Kills 12 | . . . . . . . . 9 . 1 . 2 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Active Infowar (turns) 755 | . . . . . . . . . . . 243 2 510 Terrain 755 | . . . . . . . . . . . 243 2 510 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Turns Passed 12258 | 88 934 100 498 608 516 382 629 2096 653 993 1416 2309 1036 Spaces Moved 4761 | 47 519 57 200 356 282 199 234 767 195 326 486 755 338 Core 3 | 3 . . . . . . . . . . . . . Treads 4758 | 44 519 57 200 356 282 199 234 767 195 326 486 755 338 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 240 240 240 236 241 236 Average Speed 213 | 152 160 160 183 160 160 160 240 240 240 240 238 241 242 Slowest Speed 243 | 160 160 160 240 160 160 160 240 240 240 240 241 241 243 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 55 15 23 53 59 57 21 76 22 43 39 60 14 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . 1 1 Terrain Destroyed 52 | . . . . . . . . 25 1 11 . 9 6 Melee 2 | . . . . . . . . . . . . 1 1 Projectile 10 | . . . . . . . . 1 1 3 . 5 . AOE 40 | . . . . . . . . 24 . 8 . 3 5 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Total 5981 | 59 584 64 265 371 344 227 279 915 293 459 637 1027 457 Wait 366 | . 4 2 13 2 55 9 25 46 39 49 21 84 17 Move 4751 | 46 518 56 199 355 281 198 234 766 195 325 486 754 338 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 5 13 3 12 1 1 . 2 11 5 2 18 6 15 Fast Attach 27 | 6 5 . 2 . . . 2 1 1 1 8 . 1 Attach 37 | . . 1 2 . . . 3 7 3 . 3 4 14 Detach . | . . . . . . . . . . . . . . Swap 73 | . 6 . 1 . 2 1 1 8 4 12 13 11 14 Drop 98 | 1 14 1 2 1 1 1 2 11 6 9 33 8 8 Fire 440 | 1 22 1 33 12 . 18 9 55 40 43 53 108 45 Melee 10 | . . . . . 4 . . . . . . 2 4 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | . 2 . 1 . . . 1 . . . 2 . 1 Escape Stasis 22 | . . . . . . . . 10 . . . 12 . Rewire 56 | . . . . . . . . . . 18 . 38 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Discovered new exit (range 16) 1023 | -10/Materials | Entered Mines 1024 | -10/Mines | Assembled infested the area 1027 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1029 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1062 | -10/Mines | Discovered new exit (range 9) 1074 | -10/Mines | Lost 4 allies 1076 | -10/Mines | Met a Derelict shopkeep closing up shop 1123 | -10/Mines | Entered Materials 1123 | -9/Materials | Evolved 2 slots: Propulsion x2 1607 | -9/Materials | Discovered new exit (range 7) 1621 | -9/Materials | Entered Mines 1668 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1702 | -9/Mines | Found Prototype Device 1753 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1957 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1968 | -9/Mines | Discovered new exit (range 5) 1996 | -9/Mines | Received a Mining Laser from a helpful Derelict 2221 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2221 | -9/Mines | Discovered new exit (range 5) 2229 | -9/Mines | Entered Exiles 2229 | -9/Exiles | Accompanied by 1 ally 2268 | -9/Exiles | Met 8R-AWN 2316 | -9/Exiles | Met EX-HEX 2446 | -9/Exiles | Met EX-BIN 2466 | -9/Exiles | Aligned with FarCom system 2468 | -9/Exiles | Given EX-Vault access code 2509 | -9/Exiles | Opened EX-Vault 2522 | -9/Exiles | Found Modified TNC 2554 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2575 | -9/Exiles | Exiles lab attacked by MAIN.C 2611 | -9/Exiles | Learned location of Zion (-7) 2658 | -9/Exiles | Discovered new exit (range 12) 2745 | -9/Exiles | Left Exiles lab with Modified TNC 2745 | -9/Exiles | Entered Mines 3114 | -8/Mines | Discovered new exit (range 8) 3127 | -8/Mines | Entered Materials 3127 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3421 | -8/Materials | Build established: Skirmisher 3756 | -8/Materials | Identified exit to Garrison 3756 | -8/Materials | Entered Garrison 4186 | -8/Garrison | Triggered checkpoint 4343 | -8/Garrison | Rescued a captive Derelict 4343 | -8/Garrison | Rescued a captive Derelict 4520 | -8/Garrison | Triggered checkpoint 4618 | -8/Garrison | Discovered new exit (range 9) 4760 | -8/Garrison | Garrison Relay disabled 5000 | -8/Garrison | Build established: Scavenger-Skirmisher 5024 | -8/Garrison | Triggered checkpoint 5138 | -8/Garrison | Discovered new exit (range 14) 5198 | -8/Garrison | Triggered checkpoint 5247 | -8/Garrison | Garrison Relay disabled 5440 | -8/Garrison | Discovered new exit (range 15) 5560 | -8/Garrison | Triggered checkpoint 5597 | -8/Garrison | Lost 3 parts (1u2w) 5638 | -8/Garrison | Garrison Relay disabled 5734 | -8/Garrison | Triggered checkpoint 5751 | -8/Garrison | Garrison Relay disabled 5852 | -8/Garrison | Entered Materials 6175 | -8/Materials | Discovered new exit (range 10) 6226 | -8/Materials | Garrison activated, responded to threat 6505 | -8/Materials | Identified exit to Garrison 6505 | -8/Materials | Entered Garrison 6658 | -8/Garrison | Garrison Relay disabled 6841 | -8/Garrison | Triggered checkpoint 6853 | -8/Garrison | Triggered checkpoint 6875 | -8/Garrison | Destroyed 7 combat bots 7237 | -8/Garrison | Discovered new exit (range 14) 7285 | -8/Garrison | Triggered checkpoint 7321 | -8/Garrison | Garrison Relay disabled 7498 | -8/Garrison | Entered Materials 8478 | -8/Materials | Build established: Skirmisher 8533 | -8/Materials | Discovered new exit (range 4) 8914 | -8/Materials | Identified exit to Garrison 8914 | -8/Materials | Entered Garrison 8994 | -8/Garrison | Triggered checkpoint 9053 | -8/Garrison | Discovered new exit (range 6) 9230 | -8/Garrison | Triggered checkpoint 9258 | -8/Garrison | Garrison Relay disabled 9582 | -8/Garrison | Triggered checkpoint 9741 | -8/Garrison | Destroyed 7 combat bots 9782 | -8/Garrison | Triggered checkpoint 9788 | -8/Garrison | Core integrity fell below 50% 9863 | -8/Garrison | Destroyed 8 combat bots 9963 | -8/Garrison | Discovered new exit (range 10) 10016 | -8/Garrison | Triggered checkpoint 10076 | -8/Garrison | Garrison Relay disabled 10275 | -8/Garrison | Discovered new exit (range 10) 10326 | -8/Garrison | Triggered checkpoint 10382 | -8/Garrison | Triggered checkpoint 10399 | -8/Garrison | Garrison Relay disabled 10437 | -8/Garrison | Rescued a captive Derelict 10682 | -8/Garrison | Triggered checkpoint 10711 | -8/Garrison | Garrison Relay disabled 10916 | -8/Garrison | Discovered new exit (range 14) 10980 | -8/Garrison | Triggered checkpoint 11004 | -8/Garrison | Garrison Relay disabled 11223 | -8/Garrison | Entered Factory 11223 | -7/Factory | Accompanied by 1 ally 11223 | -7/Factory | Evolved 2 slots: Utility x2 11623 | -7/Factory | First assault squad dispatched 11924 | -7/Factory | Destroyed 7 combat bots 12014 | -7/Factory | Lost 3 parts (1n1u1w) 12063 | -7/Factory | Build established: Hacker-Skirmisher 12259 | -7/Factory | Self-destructed Last Messages --------------- 12229_ G-50 Soldier destroyed. 12229_ B-48 Gladiator destroyed. 12232_ K-01 Serf collects debris. 12248_ G-47 Trooper misfires. 12250_ K-01 Serf collects debris. 12253_ System corrupted: Heat flow error (+294). 12253_ M-28 Smith repairs G-47 Trooper Imp. Heat Sink. 12254_ Power failure, Lgt. Nuclear Core shutdown. 12254_ K-01 Serf collects debris. 12254_ Slammed into L-41 Fighter. 12256_ Overheating: Med. Reactive Plating damaged (-40). 12257_ Overheating: Matter decay (-28). 12257_ Imp. Light Armor Plating destroyed. 12257_ Field Laser destroyed. 12257_ Critical hit (Burn: +37). 12258_ K-01 Serf collects debris. 12259_ Overheating: Matter decay (-29). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????#######?????????????????????????????????????? | | ???? #???????????????????????????????? | | """"""" """"""" #???????????????????????????????? | | """"""" """"""" #???????????????????????????????? | | """"""" """"""" #???????????????????????????????? | | """"""" """"""" #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #########???????????????????????? | | ######+#######+### #???????????????????????? | | ?????# #??# ############????????????? | | ###### ##?# ! l@ ????????? | | ### / !!! gg Y ????????? | | = !! ????????? | | """"" !! ######+#####+##?????????? | | #???????????????????????? | | """"" """ ]= g ##???????????????????????? | | """ ]= #????????????????????????? | | """"" """ != m #????????????????????????? | | k = m#????????????????????????? | | """"" [%/ #????????????????????????? | | ? ##;*!= #????????????????????????? | | "???" #######?#;%[=! #????????????????????????? | | ???? #???????##[%%= #????????????????????????? | | "???" #????????#%!%= #????????????????????????? | | ?? #????????# * #????????????????????????? | | ???" #????????/ #????????????????????????? | | ???? ??????????# #????????????????????????? | | ????????????????# #????????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalFlightTelecube Manual? 0 Play Time 00:45:26 Cumulative 429.3 hours Start 2026.07.07 @ 03:01:07 End 2026.07.07 @ 03:48:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 393 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/2/1/0/0/0/0/0/1 Lore% 61 Gallery% 68 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d750754e-c989-413d-a0ea-ad7f50a05ab3