Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 23:37:57 Player: Attma Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1593) 1593 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 3476 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/400 Matter 169/300 Energy 90/160 System Corruption 0% Temperature Critical (588) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (4) ------- Shotgun Barrage Gun Barrage Gun Slug Cannon > --- INVENTORY (20) --- Improved Treads Improved Treads Improved Treads Medium Matter Pod (100) Signal Interpreter Faulty Experimental Core Analyzer Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Datajack Mining Laser Heavy Mace Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Riot Gun Advanced Beam Cannon Advanced Beam Cannon Battle Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Treads Medium Matter Pod Signal Interpreter Experimental Core Analyzer Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Shotgun Barrage Gun Barrage Gun Slug Cannon Rocket Launcher Datajack Mining Laser Hammer Heavy Mace Great Maul [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Riot Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 65 | 7 16 24 2 2 14 Power 4 | 1 1 1 . . 1 Engine 3 | 1 1 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 3 3 7 . . 2 Treads 14 | 2 3 7 . . 2 Leg . | . . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . . . 3 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 40 | 2 10 16 2 2 8 Energy Gun 5 | . . 3 . 1 1 Energy Cannon 4 | . . 3 . . 1 Ballistic Gun 16 | 2 4 5 1 1 3 Ballistic Cannon 6 | . 2 3 . . 1 Launcher 2 | . . 1 1 . . Special Weapon 5 | . 4 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 2 | . . 2 . . . Parts Lost 9 | . . 4 . . 5 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 1 | . . . . . 1 Weapon 5 | . . 3 . . 2 Highest Loss Streak 2 | . . 2 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 97 100 99 99 Engine 10 | . 14 11 11 11 . Core 1 | . . . . . 10 Treads 23 | . 27 21 22 22 21 Storage 11 | . 14 11 11 11 11 Protection 10 | . 13 11 11 11 4 Energy Gun 4 | . . 3 . 7 8 Energy Cannon 9 | . . 8 22 22 11 Ballistic Gun 16 | . 18 14 21 14 19 Ballistic Cannon 6 | . 8 14 . . . Naked Turns . | . . . . . . Heaviest Build 65 | 13 51 63 58 61 65 Greatest Support 46 | 40 40 46 46 46 46 Greatest Overweight (x) 3 | 1 2 3 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 18 20 20 20 20 Most Carried 20 | 6 20 20 19 20 20 Average Carried 17 | 5 17 19 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 18 19 20 16 Class Distribution -------------------- 45% | Tank 38% | Mutant 6% | Gunner 6% | Derelict-Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1928 | 241 191 970 86 34 406 Remotely . | . . . . . . Salvage Created 1940 | . 344 1009 101 . 486 Parts 131 | . 30 74 5 . 22 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 9 27 3 . 10 Guns 18 | . 4 8 . . 6 Cannons 28 | . 5 18 1 . 4 AOE 3 | . . 1 2 . . Classes Destroyed 11 | . 6 3 . . 2 Worker 4 | . 1 3 . . . Builder 1 | . . 1 . . . Tunneler 1 | . 1 . . . . Hauler 4 | . 1 3 . . . Recycler 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 5 | . 2 3 . . . Swarmer 20 | . 5 13 . . 2 Grunt 19 | . 4 7 3 . 5 Sentry 8 | . . 7 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 6 3 . 3 Combat Bots Only 4 | . 3 4 3 . 3 Max Kills in Single Turn 2 | . 1 2 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 294 | . 57 153 5 . 79 Missed 64 | . 21 28 1 . 14 Damage Taken 2885 | . 393 1278 60 . 1154 Core 455 | . 22 117 . . 316 Absorbed by Shields . | . . . . . . Redirected to Shielding 64 | . 2 21 . . 41 Regen/Repaired (Parts) 345 | . 202 143 . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 148 | . 52 60 2 . 34 Largest 4 | . 2 4 4 . 4 Hottest 233 | . 135 233 189 . 211 Shots Fired 425 | . 94 212 8 . 111 Gun 212 | . 61 73 2 . 76 Cannon 191 | . 19 133 4 . 35 Launcher 3 | . . 1 2 . . Special 19 | . 14 5 . . . Kinetic 286 | . 80 141 2 . 63 Thermal 123 | . 14 70 4 . 35 Explosive 3 | . . 1 2 . . Electromagnetic 13 | . . . . . 13 Robot Hit Streak 11 | . 8 9 4 . 11 Robot Miss Streak 8 | . 3 6 5 . 8 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 228 | . 43 87 4 . 94 Core Hits 93 | . 22 44 4 . 23 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 1 . . . Destroy 1 | . 1 . . . . Blast 2 | . 1 1 . . . Melee Attacks 41 | . . . . . 41 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3470 | . 532 1777 197 . 964 Guns 1472 | . 331 534 10 . 597 Cannons 1795 | . 189 1199 40 . 367 Explosions 175 | . . 28 147 . . Melee . | . . . . . . Ramming 28 | . 12 16 . . . Kinetic 2156 | . 520 1137 10 . 489 Thermal 1015 | . . 608 40 . 367 Explosive 163 | . . 16 147 . . Electromagnetic 108 | . . . . . 108 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 28 | . . 27 . . 1 Projectiles 28 | . . 27 . . 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . 2 15 . . . Impact 1 | . . 1 . . . Kinetic 15 | . 2 13 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 96 | . . 96 . . . Shots 1 | . . 1 . . . Rammed 5 | . 3 2 . . . Targets Rammed 6 | . 3 3 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 751 | . 40 520 264 . 751 Average Temperature 145 | . 15 128 136 . 234 Received Heat Transfer 678 | . 132 195 33 . 318 Effects 44 | . . 12 1 . 31 Shutdowns 8 | . . 2 . . 6 Energy Bleed 6 | . . 2 . . 4 Interference 8 | . . 3 1 . 4 Matter Decay 5 | . . 1 . . 4 Short Circuit 4 | . . 1 . . 3 Damage (minor) 5 | . . 3 . . 2 Damage (major) 5 | . . . . . 5 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1974 | . . 1234 74 . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 442 | . 123 442 257 . . Initial 172 | . . 31 172 . . Average 136 | . 53 257 255 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 68 | 100 100 27 1 . . Level 1 24 | . . 53 98 . . Level 2 7 | . . 19 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 31 49 3 . 15 Peak Tracking Total 7 | . 4 7 3 . 3 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 5 . . . Max in Single Turn 3 | . . 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 6 8 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 35 | . 19 16 . . . Successful 19 | . 10 9 . . . Failed 16 | . 9 7 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 17 | . 7 10 . . . Fabricators . | . . . . . . Repair Stations 9 | . 6 3 . . . Recycling Units 7 | . 6 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 3 . . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . . 1 . . . Assault Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 5 3 . . . Scan Component 5 | . 3 2 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 1 . . . Time 84 | . 52 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 76 | . . . . 76 76 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 55 | . . . . . 55 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 10553 | 608 3204 2709 165 2031 1836 Spaces Moved 4222 | 382 1297 950 65 842 686 Core 18 | 18 . . . . . Treads 4197 | 357 1297 950 65 842 686 Legs . | . . . . . . Wheels 7 | 7 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 228 | 155 224 245 240 240 240 Slowest Speed 400 | 160 320 400 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 24 99 62 15 76 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug 16 | . 11 5 . . . Terrain Destroyed 77 | . 11 50 16 . . Melee . | . . . . . . Projectile 24 | . 11 13 . . . AOE 53 | . . 37 16 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4756 | 395 1476 1180 69 856 780 Wait 171 | . 64 107 . . . Move 4217 | 381 1296 949 64 841 686 Hop . | . . . . . . Pick Up 64 | 6 28 19 1 6 4 Fast Attach 15 | 6 4 3 . 2 . Attach 15 | 1 1 8 . . 5 Detach 1 | 1 . . . . . Swap 35 | . 11 13 2 . 9 Drop 43 | . 17 18 . 7 1 Fire 148 | . 52 60 2 . 34 Melee 41 | . . . . . 41 Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 3 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 609 | -11/Scrapyard | Entered Materials 610 | -10/Materials | Build established: Mutant 1208 | -10/Materials | Discovered new exit (range 8) 1392 | -10/Materials | Discovered new exit (range 16) 2890 | -10/Materials | Discovered new exit (range 5) 3314 | -10/Materials | Repaired Lgt. Treads 3341 | -10/Materials | Repaired Lgt. Treads 3656 | -10/Materials | Discovered new exit (range 15) 3813 | -10/Materials | Entered another Materials area 3813 | -9/Materials | Evolved 2 slots: Weapon x2 4306 | -9/Materials | Build established: Tank 5009 | -9/Materials | Discovered new exit (range 7) 5516 | -9/Materials | Identified exit to Mines 6226 | -9/Materials | Repaired Imp. Treads 6522 | -9/Materials | Entered Mines 6666 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6687 | -9/Mines | Entered Zion 7116 | -7/Zion | Learned location of Data Miner (-6) 7887 | -7/Zion | Learned Factory repair station intel 8031 | -7/Zion | Gained Derelict followers 8554 | -7/Zion | Discovered new exit (range 16) 8645 | -7/Zion | Found Prototype Processor 8718 | -7/Zion | Entered Proximity Caves 8718 | -6/Proximity Caves | Accompanied by 3 allies 8833 | -6/Proximity Caves | Core integrity fell below 50% 9409 | -6/Proximity Caves | Build established: Derelict-Gunner 9585 | -6/Proximity Caves | Spotted B-75 Beast 9626 | -6/Proximity Caves | Spotter reported a threat 9679 | -6/Proximity Caves | Spotter reported a threat 9732 | -6/Proximity Caves | Spotter reported a threat 9753 | -6/Proximity Caves | Build established: Gunner 9779 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9785 | -6/Proximity Caves | Spotter reported a threat 9794 | -6/Proximity Caves | Core integrity fell below 20% 10192 | -6/Proximity Caves | Build established: Derelict-Tank 10555 | -6/Proximity Caves | Core destroyed Last Messages --------------- (-258). 10541_ Overheating: Barrage Gun damaged (-17). 10541_ Corrupted Carbon-fiber Leg fries itself beyond repair. 10543_ Imp. Treads broken. 10543_ Overheating: Short circuit. 10544_ Adv. Beam Cannon broken. 10544_ Overheating: Short circuit. 10544_ Riot Gun destroyed. 10546_ Hvy. Laser fries itself beyond repair. 10547_ Overheating: Energy bleed (-33). 10547_ Adv. Heat Sink fries itself beyond repair. 10549_ Slug Cannon broken. 10549_ Overheating: Short circuit. 10550_ Overheating: Matter decay (-41). 10550_ G-50 Soldier destroyed. 10554_ Power failure, Lgt. Nuclear Core shutdown. 10555_ Overheating: Core damaged (-72). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????######?????? | | ???????????????????????????????????## ##????? | | ???????????????????????????????????# ###### | | ??????????????????????????????????#### = ## | | ?????????????????????????????????## ## | | ????????????????????????????????##= | | ????????????????????????????????# ## # | | ??????????????????#?? ??????????# ##### | | ????????????????? ## ???????#??## #??## | | ????????????????? ?????? ???###### #### | | ????????????????? ?????? ?????????### | | ????????????????? ????? ???????????# | | ?????????????????? ????? ????????????# | | ?????????????????? ????? ?????????#### | | ?????????????????? ???? #???????### | | ?????????????????? ???? ######### | | ??????????????????# ?###g# | | ??????????????????# ### # | | ??????????????????# ## * ### ## ## ## | | ??????????????????# ## !%= #??# ?##?# #? | | ??????????????????# ## ! #??# #????# #? | | ??????????????????# ##@### ##?? #?????#% #? | | ??????????????????# % #???????? ??????#=%#? | | ??????????????????# %* #????????????????## ## | | ??????????????????##### #???????????????## | | ??????????????????????# ###?????????????# | | ?????????????????????## ##?????????#### | | ?????????????????????# #?????????# | | ?????????????????????# ##?????????# | | ?????????????????????## #?????????# ## | | ?????????????????????## # ##????????# ## | | ?????????????????????# ##?????### #### | | ?????????????????????# # # ##???## # #### | | ?????????????????????## ### ##?## # #?## | | ??????????????????????###?### # ### ## | | ????????????????????????????# # # | | ????????????????????????????## ### ##### | | ?????????????????????????????## ##??# ##???? | | ??????????????????????????????######????###????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Coil Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed HellfireAlphaWand Manual? 0 Play Time 01:03:21 Cumulative 14.9 hours Start 2024.07.16 @ 22:31:19 End 2024.07.16 @ 23:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df09cfa4-e820-4435-bccb-c45ac60ddccb