Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 15:55:54 Player: DuckBoy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (627) 627 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 2717 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 77/100 System Corruption 0% Temperature Cool (32) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Heavy Battle Rifle > --- INVENTORY (15) --- Medium Treads Small Storage Unit Seismic Detector Armor Integrity Analyzer Bore Cannon Molecular Deconstructor Makeshift Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Medium Treads Small Storage Unit Seismic Detector Armor Integrity Analyzer Light Assault Rifle Heavy Battle Rifle Bore Cannon Makeshift Hammer [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Spiked Medium Treads Wheel Wheel Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Guided Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 7 8 6 10 9 3 Power 4 | 1 1 . 2 . . Engine 4 | 1 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 2 2 4 . Treads 4 | . . . . 4 . Leg . | . . . . . . Wheel 8 | 2 2 2 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 1 1 2 . Device 4 | 2 1 . . 1 . Storage 2 | . 1 . . 1 . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 3 3 5 3 3 Energy Gun 3 | 1 1 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 2 2 . . 2 Ballistic Cannon 2 | . . . 2 . . Launcher 2 | . . . . 2 . Special Weapon 1 | . . . . . 1 Impact Weapon 4 | . . 1 2 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 . . 3 1 Parts Lost 14 | . 2 1 10 1 . Power 3 | . . . 2 1 . Propulsion 8 | . 2 1 5 . . Utility 1 | . . . 1 . . Weapon 2 | . . . 2 . . Highest Loss Streak 6 | . 2 1 6 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 98 96 63 69 77 Engine 9 | . 14 11 7 9 . Treads 6 | . . . . 7 33 Wheel 6 | . 26 31 6 . . Device 3 | . 26 11 . . . Storage 10 | . 1 11 11 11 11 Processor 18 | . . 11 20 22 22 Energy Gun 6 | . 2 . 9 7 . Ballistic Gun 4 | . 24 18 2 . 1 Impact Weapon 8 | . . 1 4 10 9 Naked Turns . | . . . . . . Heaviest Build 26 | 9 19 19 19 26 26 Greatest Support 79 | 20 20 32 32 79 79 Greatest Overweight (x) 4 | . . . 4 4 . Average Overweight (x) 1 | . . . 1 1 . Largest Inventory Capacity 15 | 5 8 8 8 15 15 Average Capacity 8 | 5 5 8 8 9 15 Most Carried 10 | 5 8 8 8 8 10 Average Carried 5 | 2 4 7 5 5 8 Final Capacity 15 | 5 8 8 8 15 15 Final Carried 8 | 5 8 8 5 7 8 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 931 | 287 172 145 225 102 . Remotely . | . . . . . . Salvage Created 903 | 166 333 177 227 . . Parts 57 | 10 17 14 16 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 4 6 14 . . Melee 2 | . . . 2 . . Guns 16 | . 4 6 6 . . Cannons 4 | . . . 4 . . Classes Destroyed 11 | 2 3 3 3 . . Worker 1 | . 1 . . . . Builder 1 | . . . 1 . . Tunneler 6 | 5 . . 1 . . Recycler 2 | 1 1 . . . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 13 | . . 4 9 . . Grunt 5 | . 4 . 1 . . Sentry 2 | . . 2 . . . Demolisher 2 | . . . 2 . . Assembled 2 | . . . 2 . . Best Kill Streak 5 | 3 5 4 4 . . Combat Bots Only 4 | . 2 4 3 . . Max Kills in Single Turn 2 | 1 1 1 2 . . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1798 | . 220 227 1048 128 175 Core 441 | . 24 39 308 32 38 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 88 | . . 88 . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 82 | 17 17 15 29 . 4 Largest 2 | 2 2 2 2 . 2 Hottest 107 | 60 46 46 107 . 53 Shots Fired 145 | 34 34 30 39 . 8 Gun 127 | 34 34 30 21 . 8 Cannon 18 | . . . 18 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 115 | 17 34 30 26 . 8 Thermal 30 | 17 . . 13 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 6 7 9 4 . 2 Robot Miss Streak 6 | 3 2 2 6 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 93 | 21 25 16 27 . 4 Core Hits 41 | 9 11 9 12 . . Critical Kills 3 | . . . 3 . . Critical Parts Destroyed 3 | . . . 3 . . Critical Strikes 7 | . . . 7 . . Burn 1 | . . . 1 . . Destroy 5 | . . . 5 . . Smash 1 | . . . 1 . . Melee Attacks 20 | . . 1 13 5 1 Impact 20 | . . 1 13 5 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1744 | 211 393 243 847 . 50 Guns 1084 | 211 393 243 187 . 50 Cannons 147 | . . . 147 . . Explosions . | . . . . . . Melee 513 | . . . 513 . . Ramming . | . . . . . . Kinetic 1010 | 66 393 243 258 . 50 Thermal 221 | 145 . . 76 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 513 | . . . 513 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 . Average Corruption 5 | . . . . 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 8 . Message Errors 1 | . . . . 1 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 204 | . . . 204 . . Projectiles 5 | . . . 5 . . Explosions . | . . . . . . Melee 199 | . . . 199 . . Knockbacks 4 | . . . 4 . . Impact 3 | . . . 3 . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 239 | 40 46 2 63 239 16 Average Temperature 32 | 18 23 2 30 127 9 Received Heat Transfer 300 | . 141 18 60 . 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 10 | . . . 10 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 621 | 325 . . 296 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 413 | 30 175 239 413 . . Initial 73 | . 19 73 55 . . Average 152 | 14 81 136 251 . . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 68 | 100 100 82 30 . . Level 1 29 | . . 17 65 . . Level 2 1 | . . . 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 6 7 38 1 3 Peak Tracking Total 11 | . 2 4 11 1 3 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 1 3 1 . . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 2 10 2 . . Successful 9 | . 1 6 2 . . Failed 5 | . 1 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 13 | . 2 8 2 . 1 Terminals 12 | . 2 8 2 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 1 2 . . Terminals 4 | . 1 1 2 . . Track 1 | . . . 1 . . Botnet 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 3 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 51 | . . 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 51 | . . . . 51 51 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage 81 | . . . . . 81 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3330 | 192 243 334 493 1875 193 Spaces Moved 1794 | 134 188 225 239 899 109 Core 577 | 1 . . 133 443 . Treads 565 | . . . . 456 109 Legs . | . . . . . . Wheels 652 | 133 188 225 106 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 Average Speed 156 | 79 80 82 151 204 160 Slowest Speed 250 | 80 80 83 250 250 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 30 22 48 87 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 18 | . . 1 17 . . Melee 1 | . . 1 . . . Projectile 17 | . . . 17 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2130 | 184 249 341 306 929 121 Wait 146 | 22 18 91 10 4 1 Move 1789 | 133 187 224 238 898 109 Hop . | . . . . . . Pick Up 28 | 5 10 3 3 6 1 Fast Attach 18 | 7 3 2 1 5 . Attach 22 | . 4 3 9 3 3 Detach 5 | . . . 3 . 2 Swap 3 | . 1 1 . 1 . Drop 17 | . 9 1 . 7 . Fire 82 | 17 17 15 29 . 4 Melee 20 | . . 1 13 5 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 193 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 526 | -9/Materials | Repaired Imp. Assault Rifle 749 | -9/Materials | Discovered new exit (range 16) 753 | -9/Materials | Build established: Scavenger-Mutant 768 | -9/Materials | Identified exit to Mines 770 | -9/Materials | Entered Mines 771 | -9/Mines | Assembled infested the area 776 | -9/Mines | Assisted by a Guerilla fighting off Assembled 859 | -9/Mines | Lost 6 parts (1p2n1u2w) 897 | -9/Mines | Core integrity fell below 50% 955 | -9/Mines | Lost 4 parts (1p3n) 1135 | -9/Mines | Core integrity fell below 20% 1190 | -9/Mines | Learned Materials security intel 1217 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1228 | -9/Mines | Identified exit to Zion 1263 | -9/Mines | Entered Zion 1461 | -7/Zion | Learned location of Data Miner (-6) 1578 | -7/Zion | Given the Hacking Drone Bay 1578 | -7/Zion | Found Prototype Device 1672 | -7/Zion | Learned Factory emergency access door positions 2367 | -7/Zion | Learned location of Warlord (-5) 2596 | -7/Zion | Found Prototype Launcher 2596 | -7/Zion | Identified Rocket Array 2602 | -7/Zion | Found Prototype Launcher 2602 | -7/Zion | Identified Gui. Missile Launcher 2772 | -7/Zion | Identified Hacking Drone Bay 2883 | -7/Zion | System corruption cleaned by Quarantine Array 3033 | -7/Zion | Discovered new exit (range 11) 3082 | -7/Zion | Gained Derelict followers 3129 | -7/Zion | Identified exit to Proximity Caves 3138 | -7/Zion | Entered Proximity Caves 3138 | -6/Proximity Caves | Accompanied by 2 allies 3184 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3220 | -6/Proximity Caves | Found Prototype Special Weapon 3314 | -6/Proximity Caves | Identified Molecular Deconstructor 3331 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- needs our help. Can't turn down a friend in need! 03129_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03140_ 27-WRR(g) destroyed. 03184_ 6G-IYQ(c): "They're coming to take away my research again!" 03184_ 6G-IYQ(c): "You're not Unaware, and look menacing enough... take it and get as far away from here as you can. Quickly!" 03184_ 6G-IYQ(c): "The password is \\TGXM." 03208_ Locked Door breached. 03217_ Connecting with Prototyping Terminal... 03217_ Access granted. >>\\TGXM Access granted. 03220_ Acquired Prototype Special Weapon. 03274_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 03288_ Slug penetrates FQ-F3X(b). 03314_ Identified Molecular Deconstructor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | X"##?????????????????????????????????????????????? | | ""#??????????#####??????????????????????????????? | | "####???????# ####?#######???????????????????? | | " ##?####### ### ##??????????????????? | | # # ### #### #??????????????????? | | = #??????????????????? | | ## * #??????????????????? | | ## #### #??????????????????? | | ## ## # #??## ##??????????????????? | | # ## ##### #??## ##???????????????????? | | # ## #???# #? ## ##????????????????????? | | # ## #???# # ## ##????????????????????? | | # # #??? # ## #????????????????????? | | #??? ## ### #???????????????????? | | #?? ## #### ?????????????????? | | #?# ##?## #?# ???????????????? | | ## ##???## ### ?????????????? | | ##?????# ## ???????????? | | ##??????# ## ??????????? | | ##???????# ### ## ??????????? | | #???????## @#?###? ?????????? | | # ##??????## b #?????? ?????????? | | # #######???????# #?????? ????????? | | #?????????????# g g#??????? ????????? | | #?###?????????### ??????? ????????? | | ## #???????????# ### ????? #?????????? | | #?????????? #??# ???? ????????????? | | ##???????? ##??? ???????????????? | | ##??????? ????? ?????????????? | | ##?????? ?????? #####????????????? | | ##???? ### ?????? #????????????????? | | ##???##### ??##?????? #????????????????? | | #?####### #?????????? ????????????????? | | # # * #?????????? ???????????????? | | ## ## !%! #??????????? ??????????????? | | ?# ###??? = ????????? ?????????????? | | ?# #?????????##????????? ?????????????? | | ?# #####????????????????????? ###??????????????? | | ?#####???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedConcussiveDevice Manual? 0 Play Time 00:30:37 Cumulative 110.9 hours Start 2022.09.17 @ 15:26:25 End 2022.09.17 @ 15:55:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 81 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ec325cf-60b1-4d59-b5c1-69d08509af6c