Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 15:24:40

Player: JohnnyDongs

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (36)      180
Value Destroyed (871)      871
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2022)               2022
              TOTAL SCORE: 9273

 Bonus
-------
High Alert Combat Kills    22
Entered DSFs               1000
Hacked Protovariant        500
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     85/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Hovering (40)
Location                   -3/Testing

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Linear Gravjet
>              --- UTILITY (6) ------
      Advanced Coolant Injector
  Experimental Hacking Suite
>              --- WEAPON (7) -------
                   (None)
>              --- INVENTORY (5) ----
               Q-thruster
               Matter Neutralizer

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
           Particle Reactor
>          --- PROPULSION -------
           Field Propulsion Drive
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY ----------
  Advanced Coolant Injector
  Improved Phase Shifter
    Medium Regenerative Plating
  Advanced Hacking Suite
>          --- WEAPON -----------
     Heavy Disruptor Cannon
           Disintegrator
>          --- INVENTORY --------
  Advanced Force Field
     Heavy Disruptor Cannon
[Rating: 118]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Gravmag System
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Improved Energy Well
  Processor                Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Maul
  Energy Gun               Plasma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Maul
  Slashing Weapon          Carbide Saw
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Slots Evolved              14   | .   .   .   2   2   2   .   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   1   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   .   1   .   .   1   .   .   
  Weapon                   5    | .   .   .   .   .   .   .   .   2   .   1   2   .   
Parts Attached             99   | 5   8   .   6   11  1   9   15  1   .   12  20  11  
  Power                    11   | 1   .   .   1   2   .   .   2   .   .   1   4   .   
    Engine                 5    | 1   .   .   1   2   .   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               29   | 2   2   .   2   6   .   3   3   .   .   3   5   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   4   .   3   3   .   .   2   .   1   
    Flight                 14   | .   2   .   2   2   .   .   .   .   .   1   5   2   
  Utility                  33   | .   3   .   3   3   1   1   7   .   .   5   6   4   
    Device                 16   | .   3   .   .   1   1   .   4   .   .   2   4   1   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              7    | .   .   .   2   1   .   .   1   .   .   3   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             7    | .   .   .   1   1   .   1   2   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   .   .   .   .   5   3   1   .   3   5   4   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   1   1   .   .   1   4   
    Ballistic Gun          3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   2   .   .   .   .   5   .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   1   .   5   
Parts Lost                 55   | .   .   .   .   8   .   10  .   .   3   14  7   13  
  Power                    8    | .   .   .   .   2   .   1   .   .   .   2   1   2   
  Propulsion               21   | .   .   .   .   4   .   4   .   .   2   3   3   5   
  Utility                  17   | .   .   .   .   2   .   3   .   .   1   5   2   4   
  Weapon                   9    | .   .   .   .   .   .   2   .   .   .   4   1   2   
  Highest Loss Streak      10   | .   .   .   .   5   .   10  .   .   3   7   3   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     60   | .   84  100 94  87  76  33  62  88  86  62  26  41  
  Engine                   4    | .   14  14  11  8   7   2   4   5   5   2   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   5   5   4   .   .   
  Hover                    10   | .   .   .   .   9   30  10  26  29  27  16  .   .   
  Flight                   9    | .   17  28  33  20  .   .   .   .   .   .   10  13  
  Device                   11   | .   14  28  18  9   10  4   8   23  23  17  5   9   
  Processor                2    | .   .   .   6   15  3   .   .   .   .   4   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   2   5   
  Protection               2    | .   .   .   3   5   7   2   5   5   5   .   2   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   5   5   3   .   2   
  Ballistic Gun            1    | .   8   .   .   .   .   .   .   5   5   3   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   5   5   4   2   .   
  Impact Weapon            8    | .   13  28  22  18  15  12  11  .   .   2   .   .   
Peak Build Rating          118  | 5   11  10  16  35  35  37  61  65  65  89  79  118 
  Average Rating           43   | 3   7   10  14  22  34  16  42  65  63  59  59  82  
  On Entrance              30   | .   5   10  10  16  35  35  19  61  65  53  21  72  
Naked Turns                3    | .   .   .   .   .   .   2   .   .   .   1   .   .   
Heaviest Build             71   | 7   10  10  18  29  30  30  43  47  47  48  43  71  
  Greatest Support         53   | 26  26  14  18  42  36  36  53  53  53  48  45  44  
  Greatest Overweight (x)  10   | .   .   .   1   1   1   8   1   .   1   1   10  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   4   4   5   5   5   
  Average Carried          4    | .   3   5   4   4   4   4   4   4   3   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   4   4   5   4   4   4   5   2   

 Class Distribution 
--------------------
 67% | Mutant
 11% | Gladiator
  9% | Tank
  4% | Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
 Gladiator | -8/Materials
    Mutant | -7/Factory
    Mutant | -7/DSF
    Mutant | -6/Factory
    Mutant | -5/Factory
      Tank | -5/DSF
      Tank | -4/Factory
    Mutant | -3/Research
    Mutant | -3/Testing

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Matter Collected           1228 | 189 217 55  44  236 .   71  62  .   1   88  211 54  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1018 | .   242 15  131 348 .   118 34  .   79  25  26  .   
  Parts                    48   | .   16  .   7   17  .   2   .   .   4   .   2   .   
Haulers Intercepted        5    | .   1   .   1   3   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Combat Hostiles Destroyed  23   | .   6   .   1   10  .   2   1   .   1   1   1   .   
  Melee                    10   | .   3   .   .   7   .   .   .   .   .   .   .   .   
  Guns                     4    | .   3   .   .   .   .   .   1   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Classes Destroyed          13   | .   5   1   2   1   .   2   1   .   .   .   1   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   1   3   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   3   .   .   6   .   .   .   .   .   1   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   4   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   1   2   10  .   1   1   .   1   1   1   .   
  Combat Bots Only         7    | .   3   .   1   7   .   1   1   .   1   1   1   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   1   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  Tes  
Hostile Shots Fired        952  | .    14   2    11   94   .    107  23   .    58   153  235  255  
  Missed                   398  | .    6    1    2    31   .    35   8    .    20   75   117  103  
Damage Taken               9308 | .    70   6    126  731  .    1485 251  .    488  1559 2254 2338 
  Core                     2890 | .    20   6    27   221  .    610  26   .    13   658  454  855  
  Absorbed by Shields      60   | .    .    .    .    .    .    .    .    .    39   21   .    .    
  Ignored by Resistances   124  | .    .    .    .    .    .    .    5    .    40   79   .    .    
  Regen/Repaired (Parts)   120  | .    .    .    .    .    .    .    35   .    .    .    .    85   
Core Remaining (%)         73   | 100  .    89   93   59   .    12   96   .    98   42   .    .    
Volleys Fired              47   | .    9    .    .    .    .    .    6    .    4    6    13   9    
  Largest                  4    | .    2    .    .    .    .    .    2    .    3    4    1    1    
  Hottest                  238  | .    70   .    .    .    .    .    78   .    163  238  113  200  
Shots Fired                83   | .    18   .    .    .    .    .    12   .    12   19   13   9    
  Gun                      37   | .    18   .    .    .    .    .    6    .    4    9    .    .    
  Cannon                   46   | .    .    .    .    .    .    .    6    .    8    10   13   9    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  53   | .    13   .    .    .    .    .    12   .    8    8    12   .    
  Thermal                  24   | .    5    .    .    .    .    .    .    .    4    11   1    3    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         8    | .    3    .    .    .    .    .    2    .    6    5    6    8    
  Robot Miss Streak        6    | .    5    .    .    .    .    .    1    .    6    4    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           124  | .    17   2    9    34   .    18   7    .    6    13   14   4    
  Core Hits                27   | .    7    .    1    7    .    .    2    .    3    1    2    4    
  Critical Kills           2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    1    .    .    9    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | .    1    .    .    11   .    .    .    .    1    .    2    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    1    .    1    .    
    Smash                  12   | .    1    .    .    11   .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              129  | .    10   4    15   50   6    24   8    .    .    7    5    .    
  Impact                   123  | .    10   4    15   50   6    24   8    .    .    6    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    .    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    3    1    3    6    .    .    .    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        15   | .    1    .    2    10   .    2    .    .    .    .    .    .    
Damage Inflicted           4868 | .    603  101  498  1531 .    777  205  .    253  330  469  101  
  Guns                     338  | .    95   .    .    .    .    .    103  .    63   77   .    .    
  Cannons                  986  | .    .    .    .    .    .    .    102  .    183  179  436  86   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3499 | .    508  101  498  1531 .    777  .    .    .    54   30   .    
  Ramming                  45   | .    .    .    .    .    .    .    .    .    7    20   3    15   
  Kinetic                  923  | .    83   .    .    .    .    .    205  .    121  120  394  .    
  Thermal                  356  | .    12   .    .    .    .    .    .    .    125  136  42   41   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          45   | .    .    .    .    .    .    .    .    .    .    .    .    45   
  Impact                   3469 | .    508  101  498  1531 .    777  .    .    .    54   .    .    
  Slashing                 30   | .    .    .    .    .    .    .    .    .    .    .    30   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    1    .    .    1    .    5    3    .    9    
  Average Corruption       2    | .    .    .    .    1    .    .    1    .    3    2    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    3    .    .    .    .    1    2    .    3    
    Message Errors         4    | .    .    .    .    2    .    .    .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1152 | .    263  57   153  582  .    50   .    .    .    29   18   .    
  Projectiles              24   | .    .    6    .    .    .    .    .    .    .    .    18   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1128 | .    263  51   153  582  .    50   .    .    .    29   .    .    
Knockbacks                 14   | .    1    2    1    1    .    5    .    .    1    2    1    .    
  Impact                   9    | .    1    1    1    1    .    5    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    1    2    1    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    .    .    .    .    .    .    .    3    10   1    6    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    1    1    1    4    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    1    1    1    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        258  | .    27   .    .    23   .    .    1    .    5    183  258  168  
  Average Temperature      57   | .    9    .    .    21   .    .    1    .    5    80   69   77   
  Received Heat Transfer   1028 | .    12   .    39   207  .    108  .    .    18   93   443  108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13   | .    2    1    3    4    .    2    .    .    .    1    .    .    
  Combat Hostiles          7    | .    .    .    1    3    .    2    .    .    .    1    .    .    
  Parts Fried              15   | .    2    4    3    6    .    .    .    .    .    .    .    .    
  Impact Corruptions       38   | .    7    3    6    17   .    3    .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         470  | .    37   .    .    .    .    .    .    .    148  211  37   37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Peak Influence             479  | .   195 81  192 479 222 213 131 37  45  193 237 190 
  Initial                  217  | .   .   75  31  80  217 158 111 37  25  7   96  2   
  Average                  129  | .   77  79  112 303 218 144 99  37  29  89  156 82  
Maximum Alert Level        2    | .   .   .   .   2   1   1   .   .   .   .   1   .   
  Low Security (%)         83   | 100 100 100 100 32  .   85  100 100 100 100 73  100 
  Level 1                  12   | .   .   .   .   33  100 14  .   .   .   .   26  .   
  Level 2                  3    | .   .   .   .   34  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   .   1   3   .   1   2   .   1   4   4   6   
  Investigation            4    | .   .   .   .   1   .   .   2   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            17   | .   2   .   1   2   .   1   .   .   1   3   4   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Distress Signals           6    | .   1   .   .   2   .   .   .   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   16  3   11  23  .   13  3   .   5   47  20  32  
  Peak Tracking Total      19   | .   3   3   7   8   .   6   2   .   5   19  7   13  
  Tactical Retreats        23   | .   1   .   1   3   .   3   .   .   .   7   3   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Traps Triggered            6    | .   .   .   .   .   .   1   2   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Machines Disabled          4    | .   .   .   .   .   .   .   1   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Machines Accessed          34   | .   3   .   4   3   2   .   6   1   .   2   5   8   
  Terminals                25   | .   3   .   3   2   2   .   4   1   .   1   2   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                82   | .   9   .   9   11  3   .   10  1   .   6   9   24  
  Successful               40   | .   6   .   5   5   2   .   3   1   .   1   5   12  
  Failed                   41   | .   3   .   4   6   1   .   7   .   .   5   4   11  
    Catastrophic           5    | .   .   .   .   1   .   .   4   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   4    | .   .   .   .   3   .   .   1   .   .   .   .   .   
  Terminals                64   | .   9   .   7   9   3   .   5   1   .   4   4   22  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   .   .   3   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   2   2   .   
  Scanalyzers              4    | .   .   .   2   2   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
Terminal Hacks             29   | .   6   .   3   3   2   .   1   1   .   .   2   11  
  Record                   6    | .   .   .   .   .   1   .   .   .   .   .   1   4   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   2   1   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   .   .   1   1   
  Locate Traps             3    | .   .   .   1   1   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   .   .   2   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Scanalyzer                 4    | .   .   .   2   2   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   2   .   4   4   1   .   5   .   .   2   4   8   
  Full Trace Events        4    | .   .   .   .   1   .   .   2   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Total Allies               2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      47   | .   .   31  .   .   .   .   .   .   .   47  .   .   
  Highest-Rated Ally       47   | .   .   31  .   .   .   .   .   .   .   47  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Total Damage             62   | .   .   .   .   .   .   .   .   .   .   62  .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------------              Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Turns Passed               2866 | 38  220 50  177 298 128 196 481 6   39  449 406 378 
Spaces Moved               4106 | 39  299 105 375 403 158 159 600 12  31  618 721 586 
  Core                     120  | 11  .   .   .   .   .   71  .   .   .   9   7   22  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   85   | 28  57  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1504 | .   .   .   .   62  158 88  600 12  31  543 .   10  
  Flight                   2397 | .   242 105 375 341 .   .   .   .   .   66  714 554 
  Fastest Speed            31   | 50  37  37  34  31  48  48  44  44  44  40  34  32  
  Average Speed            50   | 78  47  37  34  38  69  66  57  44  52  60  44  50  
  Slowest Speed            550  | 100 90  37  117 117 112 450 116 44  108 108 550 117 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            20   | .   .   .   .   .   .   .   .   .   .   1   11  8   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   51  28  40  31  6   84  13  .   43  23  21  60  
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   1   .   .   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 23   | .   .   1   3   4   5   .   5   .   .   5   .   .   
Terrain Destroyed          30   | .   .   1   3   4   5   .   5   .   1   9   2   .   
  Melee                    23   | .   .   1   3   4   5   .   5   .   .   5   .   .   
  Projectile               7    | .   .   .   .   .   .   .   .   .   1   4   2   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Tes 
Total                      4591 | 43  343 109 397 463 165 217 712 12  45  665 771 649 
  Wait                     94   | .   4   2   .   4   .   15  45  .   .   3   9   12  
  Move                     4056 | 38  298 104 374 402 157 158 599 11  30  615 699 571 
  Hop                      18   | .   .   .   .   .   .   .   .   .   .   1   10  7   
  Pick Up                  41   | .   8   .   1   4   .   3   9   .   1   4   7   4   
  Fast Attach              73   | 5   6   .   5   8   1   8   9   .   .   9   15  7   
  Attach                   23   | .   .   .   1   3   .   1   6   1   .   2   5   4   
  Detach                   8    | .   1   .   .   1   .   2   .   .   .   .   2   2   
  Swap                     3    | .   2   .   .   .   .   .   .   .   .   1   .   .   
  Drop                     43   | .   7   .   4   3   2   7   7   .   1   3   5   4   
  Fire                     47   | .   9   .   .   .   .   .   6   .   4   6   13  9   
  Melee                    104  | .   8   3   12  38  5   21  5   .   .   7   5   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   1   1   1   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            69   | .   .   .   .   .   .   .   26  .   8   10  .   25  
  Rewire                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Trap                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/Testing (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 7)
  215 | -10/Materials | Discovered new exit (range 3)
  259 | -10/Materials | Entered Mines
  262 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  281 | -10/Mines     | Discovered new exit (range 5)
  299 | -10/Mines     | Discovered new exit (range 8)
  309 | -10/Mines     | Entered Materials
  309 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  330 | -9/Materials  | Build established: Mutant
  331 | -9/Materials  | Discovered new exit (range 15)
  480 | -9/Materials  | Discovered new exit (range 11)
  486 | -9/Materials  | Entered another Materials area
  486 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  542 | -8/Materials  | Discovered new exit (range 12)
  674 | -8/Materials  | Destroyed 7 combat bots
  678 | -8/Materials  | Lost 5 parts (1p3n1u)
  745 | -8/Materials  | Lost 3 parts (1p1n1u)
  784 | -8/Materials  | Entered Factory
  784 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  912 | -7/Factory    | Identified exit to DSF
  912 | -7/Factory    | Entered DSF
  953 | -7/DSF        | Additional patrols routed to DSF
 1005 | -7/DSF        | Core integrity fell below 50%
 1047 | -7/DSF        | Lost 10 parts (1p4n3u2w)
 1053 | -7/DSF        | Core integrity fell below 20%
 1083 | -7/DSF        | Discovered new exit (range 15)
 1108 | -7/DSF        | Entered Factory
 1108 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1451 | -6/Factory    | Repaired Gravmag System
 1583 | -6/Factory    | Discovered new exit (range 7)
 1589 | -6/Factory    | Entered another Factory area
 1589 | -5/Factory    | Evolved 2 slots: Weapon x2
 1592 | -5/Factory    | Identified exit to DSF
 1595 | -5/Factory    | Entered DSF
 1603 | -5/DSF        | Discovered new exit (range 15)
 1618 | -5/DSF        | Additional patrols routed to DSF
 1634 | -5/DSF        | Entered Factory
 1634 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1665 | -4/Factory    | Lost 3 parts (2n1u)
 1778 | -4/Factory    | Found Prototype Processor
 1778 | -4/Factory    | Identified Exp. Signal Interpreter
 1896 | -4/Factory    | Lost 5 parts (1p3u1w)
 2025 | -4/Factory    | Lost 7 parts (1p2n1u3w)
 2046 | -4/Factory    | Core integrity fell below 50%
 2054 | -4/Factory    | Released all parts (6)
 2074 | -4/Factory    | Discovered new exit (range 14)
 2083 | -4/Factory    | Entered Research
 2083 | -3/Research   | Evolved 2 slots: Weapon x2
 2408 | -3/Research   | Spotted B-86 Titan
 2448 | -3/Research   | Lost 3 parts (2n1w)
 2488 | -3/Research   | Discovered new exit (range 3)
 2489 | -3/Research   | Entered Testing
 2497 | -3/Testing    | Found Prototype Energy Cannon
 2497 | -3/Testing    | Identified Disintegrator
 2540 | -3/Testing    | Scanned by Researcher
 2574 | -3/Testing    | Found Prototype Protection
 2574 | -3/Testing    | Identified Med. Regenerative Plating
 2625 | -3/Testing    | Central database locked down
 2666 | -3/Testing    | Spotted PH-YUVFJUQVUT
 2695 | -3/Testing    | Found Prototype Hackware
 2695 | -3/Testing    | Identified Exp. Hacking Suite
 2699 | -3/Testing    | Spotted Striker
 2700 | -3/Testing    | Spotted Striker
 2706 | -3/Testing    | Lost 4 parts (1p1n1u1w)
 2710 | -3/Testing    | Protovariant out of control (PD-JG3DYNA9MS)
 2710 | -3/Testing    | Unleashed a protovariant (PD-JG3DYNA9MS)
 2770 | -3/Testing    | Spotted PD-JG3DYNA9MS
 2813 | -3/Testing    | Discovered new exit (range 8)
 2833 | -3/Testing    | Core integrity fell below 50%
 2844 | -3/Testing    | Core integrity fell below 20%
 2867 | -3/Testing    | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
I have no idea where Tinkerers came from, but a
  large number of them suddenly appeared in the
  [Caves] and have begun devising a variety of
  new robots. They are incredibly resourceful
  and inventive, and many seem to be aiding
  [Warlord].
02858_ Reaction Chamber disabled.
02858_ Held in stasis.
02861_ Terminal disabled.
02863_ Slammed into P-80 Master.
02863_ Adv. Coolant Injector broken.
02863_ Destabilizing: Short circuit.
02864_ Slammed into P-80 Master.
02865_ G4HR,QFGUY%E6FZ|A,G9GK
02865_ Slammed into P-80 Master.
02866_ Slug penetrates P-80 Master.
02866_ Slug penetrates Reaction Chamber. <x2>
02866_ Slammed into H-77 Assassin.
02867_ Penetrated by Slug.
02867_ Slug penetrates Reaction Chamber.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| """ ""#??????????????????????????????????????????? |
| """ ""#??????????????????????????????????????????? |
| """ T"#??????????????????????????????????????????? |
| ""  ""#??????????????????????????????????????????? |
|     ""#??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
|    =  #??????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????##############?????????????? |
| ????????????????????###            #?????????????? |
| ???????###??????????#""            #?????????????? |
| ???????#  ??????????#""            #?????????????? |
| ???????#  ??????????#""            #?????????????? |
| ?????###  ??????????#T h"""c"""    #?????????????? |
| ??????    #?????????#"" """ """    #?????????????? |
| ???????   #?????????#"" """ """    #?#???????????? |
| ???????   #######???#              #  ???????????? |
| ????????  !     #???### p"" """    # #???????????? |
| ###?????#       #?????#  "" """    # #???????????? |
|  =#?????#       #?????# """ """    # #???????????? |
|   #?????# /  "" #?????#ph@hhY      # #???????????? |
|   #?????#    """#???#########/###### ##??????????? |
|   #######    =F"#???#                 #??????????? |
|   #          """#???# #####           #??????????? |
|   #          "" #???# #???#           #??????????? |
| +##             #???# #???#           +??????????? |
|               ! #???# #???## #####    #??????????? |
|   #+########### #???# ######+#####    ###########? |
|   #   ??????### ###?# ##         #    #         #? |
|   #     ????#     #?# ##         #    #         #? |
|   # !   #???#     ### ##    !    #    #         #? |
|   #     #???#         ##         #    #         #? |
|   #     #???#     ### ##         "    "         #? |
|   #    =#???#     #?# ##   ""T"" #  < #         #? |
|   #     #???##   ##?# ##   """"" #    #         #? |
|   #######????#   ####+##         #    #         #? |
|   #????#######   +     ##+############# ###+#####? |
|   #????#     #   # """ ## ##"""#??#           #??? |
|   #????#     #   # "R  ## ##"  "??#           #??? |
|   #????#     #   # """ ## ##"" """#  """   "  ##?? |
|   #????# !   #   #  "" ## ##"     #  "?"       ### |
|   #???##     #   #     ## ##""   "#  ""   =    ### |
| !=#?? ##     #   # ! ] ##  #                       |
|   #?  ##     #   ########                       #  |
|   #   ##     #   #?????#           #   #### ## ##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          39
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             20
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         14
Melee Accuracy             10
Offensive Hacking          30

 Item Schematics 
-----------------
 Melee Analysis Suite | -9/Materials | Scanalyzed
    Imp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Dangerous Findings
Deadly Force
Executioner
Part-time Excavator
Rampage
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              EtherialCoolingLattice
  Manual?         0
Play Time         02:15:20
  Cumulative      17.8 hours
  Start           2024.08.14 @ 22:35:25
  End             2024.08.15 @ 15:24:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          19
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd056e3d-3b36-4c4d-9234-f5be202c0827