Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.11 @ 11:42:12 Player: ok-primus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (4331) 4331 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 9306 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 138 Cogmind --------- Core Integrity 467/1000 Matter 6/550 Energy 810/810 System Corruption 6% Temperature Cool (21) Movement Treading (210) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Armored Treads Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (10) ----- Large Storage Unit Energy Well Matter Compressor Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Target Analyzer Improved Weapon Cycler Advanced System Shield > --- WEAPON (2) ------- Antimatter Cannon > --- INVENTORY (10) --- Reinforced Fission Core Micro Fission Core Advanced Heat Sink Advanced Signal Interpreter Layered Heavy Armor Plating KE Penetrator KE Penetrator KE Penetrator Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Matter Compressor Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer Advanced System Shield > --- WEAPON ----------- Antimatter Cannon Precision Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Armored Treads Advanced Treads Gyrokinetic Inverter Long-range Sensor Array Advanced Signal Interpreter KE Penetrator KE Penetrator Precision Rocket Launcher [Rating: 86] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 8 | . . 2 . 2 1 1 2 Weapon . | . . . . . . . . Parts Attached 130 | 9 1 20 2 18 18 20 42 Power 13 | 1 . 3 . 2 1 2 4 Engine 12 | 1 . 3 . 2 1 2 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 33 | 4 . 7 . 5 2 3 12 Treads 24 | 2 . 7 . 5 2 3 5 Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 7 | . . . . . . . 7 Flight . | . . . . . . . . Utility 40 | 2 1 5 . 8 7 4 13 Device 19 | 1 1 3 . 1 3 2 8 Storage 5 | 1 . 1 . . . 1 2 Processor 5 | . . 1 . 1 2 . 1 Hackware 1 | . . . . . . . 1 Protection 10 | . . . . 6 2 1 1 Artifact . | . . . . . . . . Weapon 44 | 2 . 5 2 3 8 11 13 Energy Gun 3 | . . 2 1 . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 17 | 2 . 3 . 2 . 5 5 Ballistic Cannon 6 | . . . . . 4 . 2 Launcher 8 | . . . 1 . 1 2 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 9 | . . . . 1 3 4 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 2 Parts Lost 31 | . . 7 . 1 . 1 22 Power 3 | . . 1 . . . . 2 Propulsion 7 | . . 2 . . . . 5 Utility 11 | . . 1 . 1 . 1 8 Weapon 10 | . . 3 . . . . 7 Highest Loss Streak 6 | . . 4 . 1 . 1 6 Average Slot Usage (%) 97 | . 99 96 100 99 99 99 90 Engine 7 | . 14 11 11 9 7 6 4 Treads 18 | . 28 21 22 18 23 26 6 Hover 2 | . . . . . . . 14 Device 15 | . 13 18 22 12 17 12 16 Storage 9 | . 14 13 11 9 7 6 11 Processor 14 | . . 9 11 17 10 20 18 Protection 8 | . . . . 14 17 13 2 Energy Gun 1 | . . 4 11 . . . . Ballistic Gun 9 | . 28 17 11 15 . 2 4 Ballistic Cannon 3 | . . . . . 9 7 2 Slashing Weapon 1 | . . . . 1 4 2 . Naked Turns . | . . . . . . . . Heaviest Build 70 | 13 13 32 32 38 70 68 70 Greatest Support 92 | 40 40 40 40 42 64 92 92 Greatest Overweight (x) 3 | 2 . 1 . . 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 Most Carried 12 | 6 6 12 10 10 10 10 10 Average Carried 9 | 4 5 9 9 9 9 9 8 Final Capacity 10 | 6 6 10 10 10 10 10 10 Final Carried 10 | 6 6 10 10 10 10 9 10 Class Distribution -------------------- 29% | Mutant 17% | Scavenger-Mutant 16% | Scavenger-Skirmisher 15% | Assassin 10% | Skirmisher 9% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 3452 | 262 32 452 39 475 472 526 1194 Remotely 102 | . . 102 . . . . . Salvage Created 5174 | 77 32 1293 192 899 611 659 1411 Parts 294 | 9 4 83 7 49 30 25 87 Haulers Intercepted 14 | . . 5 . 4 3 1 1 Recyclers Shooed 11 | . . 4 . . 1 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 87 | . 2 19 3 11 12 9 31 Melee 1 | . . . . . . . 1 Guns 43 | . 2 19 1 11 . . 10 Cannons 26 | . . . . . 12 4 10 AOE 17 | . . . 2 . . 5 10 Classes Destroyed 13 | 2 1 5 . 1 2 1 1 Worker 3 | . . 1 . 1 . . 1 Builder 9 | . . . . . . 1 8 Tunneler 3 | 2 . . . . . 1 . Hauler 14 | . . 5 . 4 3 1 1 Recycler 11 | 1 . 4 1 1 1 3 . Watcher 3 | . . . . 1 . . 2 Swarmer 17 | . 2 6 . . . . 9 Grunt 32 | . . 5 2 7 7 3 8 Brawler 1 | . . . . . . . 1 Duelist 3 | . . 1 1 . . 1 . Sentry 20 | . . 7 . 4 2 2 5 Hunter 7 | . . . . . 1 2 4 Programmer 7 | . . . . . 2 1 4 Best Kill Streak 11 | 2 2 3 4 4 2 3 11 Combat Bots Only 5 | . 2 3 3 3 2 3 5 Max Kills in Single Turn 4 | 1 1 1 2 2 1 3 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 . . 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 7230 | . 95 933 . 642 757 746 4057 Core 725 | . . 29 . 59 37 67 533 Absorbed by Shields 431 | . . 143 . 113 . 175 . Core Remaining (%) 94 | 100 100 . 92 89 94 92 . Volleys Fired 437 | 6 9 100 5 54 62 57 144 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 138 | 40 40 79 79 46 92 92 138 Shots Fired 631 | 12 18 182 6 101 73 79 160 Gun 433 | 12 18 182 5 101 . 19 96 Cannon 182 | . . . . . 72 54 56 Launcher 16 | . . . 1 . 1 6 8 Special . | . . . . . . . . Kinetic 580 | 12 18 152 3 101 72 73 149 Thermal 35 | . . 30 2 . . . 3 Explosive 16 | . . . 1 . 1 6 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | 4 4 18 19 25 12 16 28 Robot Miss Streak 5 | 1 2 5 1 3 3 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 485 | 8 11 127 5 83 54 58 139 Core Hits 236 | 4 4 58 7 31 23 32 77 Critical Hits 24 | . . 1 . 1 1 6 15 Critical Kills 11 | . . . . 1 . 1 9 Critical Parts Destroyed 13 | . . 1 . . 1 5 6 Melee Attacks 52 | . . . . 6 12 25 9 Impact . | . . . . . . . . Slashing 52 | . . . . 6 12 25 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11996 | 88 122 1262 177 1330 1421 2147 5449 Guns 4968 | 88 122 1262 55 1330 . 223 1888 Cannons 3841 | . . . . . 1400 1111 1330 Explosions 2971 | . . . 122 . 21 813 2015 Melee 216 | . . . . . . . 216 Ramming . | . . . . . . . . Kinetic 8412 | 88 122 963 26 1330 1400 1334 3149 Thermal 397 | . . 299 29 . . . 69 Explosive 2971 | . . . 122 . 21 813 2015 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 216 | . . . . . . . 216 Piercing . | . . . . . . . . Highest Corruption 6 | . . 1 1 . 3 2 6 Average Corruption 2 | . . 1 1 . 1 1 5 Corruption Purged . | . . . . . . . . Effects 53 | . . . . . 9 8 36 Message Errors 9 | . . . . . . 2 7 Matter Fused 8 | . . . . . 3 . 5 Heat Flow Errors 7 | . . . . . . 1 6 Energy Discharges 4 | . . . . . 1 1 2 Data Loss (minor) 6 | . . . . . 3 1 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Targeting Errors 14 | . . . . . 1 2 11 Weapon Failures 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 39 | . . . . . 14 2 23 Projectiles 22 | . . . . . 14 . 8 Explosions 17 | . . . . . . 2 15 Melee . | . . . . . . . . Knockbacks 33 | . . . . . 15 9 9 Impact . | . . . . . . . . Kinetic 32 | . . . . . 15 9 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 217 | . . . . . . 46 171 Shots 7 | . . . . . . 3 4 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 488 | . . 32 12 10 244 355 488 Average Temperature 92 | . . 11 8 3 51 103 151 Received Heat Transfer 1641 | . . 207 . 276 249 186 723 Effects 8 | . . . . . . 1 7 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 871 | . . 697 74 . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 559 | 15 69 277 178 363 307 383 559 Initial 103 | . 9 28 103 68 35 68 35 Average 153 | 8 45 93 137 172 135 208 218 Maximum Alert Level 2 | . . 1 . 1 1 1 2 Low Security (%) 69 | 100 100 82 100 50 89 58 47 Level 1 28 | . . 17 . 49 10 41 41 Level 2 1 | . . . . . . . 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 2 3 . 4 7 4 8 Investigation 4 | . . 1 . 1 1 1 . Extermination 4 | . . . . . 1 1 2 Reinforcement 16 | . 2 2 . 3 5 2 2 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 6 | . . . . . 3 1 2 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . 1 2 . 2 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 5 35 3 24 22 11 51 Peak Tracking Total 11 | . 3 4 3 4 3 3 11 Tactical Retreats 14 | . . 1 . 2 4 . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . 1 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 14 | . . . . 2 3 6 3 Max in Single Turn 3 | . . . . 1 1 3 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 22 | . 2 5 . 7 2 3 3 Terminals 16 | . 2 4 . 5 1 2 2 Fabricators 2 | . . . . . 1 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 3 | . . 1 . 1 . . 1 Garrison Access . | . . . . . . . . Total Hacks 66 | . 7 14 . 23 3 10 9 Successful 28 | . 3 6 . 11 . 3 5 Failed 38 | . 4 8 . 12 3 7 4 Catastrophic 8 | . 1 1 . 5 1 . . Database Lockouts . | . . . . . . . . Manual 29 | . 4 2 . 15 1 3 4 Terminals 49 | . 7 10 . 20 1 7 4 Fabricators 5 | . . . . . 2 3 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 11 | . . 4 . 2 . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 3 2 . 8 . 2 . Prototype ID Bank 4 | . 2 . . 2 . . . Level Access Points 1 | . . . . 1 . . . Terminal Index 3 | . 1 . . 1 . 1 . Scanalyzer Index 1 | . . . . 1 . . . Unreport Threat 4 | . . 1 . 2 . 1 . Locate Traps 1 | . . . . 1 . . . Transport Status 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 11 | . . 4 . 2 . . 5 Insert Component 4 | . . 2 . 1 . . 1 Analyze 7 | . . 2 . 1 . . 4 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 2 5 . 7 2 3 3 Full Trace Events 5 | . . 2 . 1 1 1 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 2 . 1 . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 2 . 1 . . 1 Part Schematics Acquired 4 | . . 2 . 1 . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 16 . . . Total Damage 272 | . . . . 272 . . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 6552 | 157 256 1314 122 1343 1275 839 1246 Spaces Moved 2987 | 81 142 553 62 653 578 373 545 Core 8 | 8 . . . . . . . Treads 2644 | 68 142 553 62 653 578 373 215 Legs 5 | 5 . . . . . . . Wheels . | . . . . . . . . Hover 330 | . . . . . . . 330 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 150 155 58 Average Speed 147 | 151 160 160 160 157 155 155 101 Slowest Speed 230 | 160 160 180 160 160 170 155 230 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 6 23 51 21 54 16 13 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 51 | . . . . 6 12 31 2 Terrain Destroyed 208 | . . . 8 6 20 125 49 Melee 45 | . . . . 6 12 25 2 Projectile 16 | . . . . . 2 5 9 AOE 147 | . . . 8 . 6 95 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 4479 | 101 155 827 78 866 865 514 1073 Wait 730 | . 1 115 8 101 171 28 306 Move 2980 | 80 141 552 61 652 577 372 545 Hop . | . . . . . . . . Pick Up 66 | 4 1 22 1 14 10 4 10 Fast Attach 42 | 9 1 4 . 1 5 3 19 Attach 27 | . . 7 . 4 2 4 10 Detach 8 | 2 . . . . 1 . 5 Swap 61 | . . 9 2 13 11 13 13 Drop 75 | . 2 18 1 21 14 8 11 Fire 437 | 6 9 100 5 54 62 57 144 Melee 52 | . . . . 6 12 25 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 158 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 14) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x2 769 | -9/Materials | Lost 4 parts (1p1n2w) 913 | -9/Materials | Discovered new exit (range 16) 1072 | -9/Materials | Build established: Scavenger-Mutant 1544 | -9/Materials | Discovered new exit (range 16) 1728 | -9/Materials | Entered Mines 1835 | -9/Mines | Discovered new exit (range 9) 1840 | -9/Mines | Received a Mining Laser from a helpful Derelict 1850 | -9/Mines | Entered Materials 1850 | -8/Materials | Accompanied by 1 ally 1850 | -8/Materials | Evolved 2 slots: Utility x2 2163 | -8/Materials | Identified exit to Factory 2209 | -8/Materials | Build established: Scavenger-Skirmisher 3193 | -8/Materials | Entered Factory 3193 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3234 | -7/Factory | Build established: Assassin 3743 | -7/Factory | Build established: Mutant 4444 | -7/Factory | Discovered new exit (range 3) 4459 | -7/Factory | Identified exit to Factory 4468 | -7/Factory | Entered another Factory area 4468 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5225 | -6/Factory | Discovered new exit (range 9) 5292 | -6/Factory | Identified exit to Factory 5307 | -6/Factory | Entered another Factory area 5307 | -5/Factory | Evolved 2 slots: Utility x2 5460 | -5/Factory | Lost 5 parts (2n2u1w) 5840 | -5/Factory | Build established: Scavenger-Scout 5882 | -5/Factory | Spotted B-75 Beast 5992 | -5/Factory | Garrison activated, responded to threat 6128 | -5/Factory | Lost 6 parts (4u2w) 6507 | -5/Factory | First assault squad dispatched 6542 | -5/Factory | Core integrity fell below 50% 6553 | -5/Factory | Self-destructed Last Messages --------------- 06519_ The unstable cave ceiling collapses. 06520_ W-25 Informer suffers critical hit. 06520_ W-25 Informer destroyed. 06522_ Slug penetrates G-50 Soldier. 06524_ Acquired 14 matter. 06525_ U-05 Engineer lays Concrete. 06529_ Adv. Treads destroyed. 06531_ K-01 Serf collects debris. 06533_ T-07 Excavator is excavating. 06534_ K-01 Serf collects debris. 06538_ T-07 Excavator is excavating. 06538_ K-01 Serf collects debris. 06542_ T-07 Excavator is excavating. 06543_ C-30 ARC bursts open, deploying its payload. 06543_ G-67 Veteran unfolds itself. 06543_ L-41 Fighter unfolds itself. 06546_ T-07 Excavator is excavating. 06548_ L-41 Fighter knocked back. 06550_ T-07 Excavator is excavating. 06552_ Prc. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????+ #??????????????????????????? | | ??????????????# ^ #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# ####???????????????????????? | | ??????????????# ## ###########?????????????? | | ??????????????# #gg #?????????????? | | ??????????????# Y glgg@ t #?????????????? | | ??????????????# g##############?????????????? | | ??????????????# u te ??k????????? | | ??????????????# = ???????????? | | ###+###### ! ???????????? | | *! * ???????????? | | = =! ! [ ????????????? | | % = k ############????????????? | | % ############?? ?????????? | | # * #?? ???????? | | #k! = * #?? ???????? | | u# ! * # ? k"???????? | | #######"######+######=+ =| # ? ""??????? | | #???????##????? ?# # #A # "???????? | | ???????????????? #### ##+######### ???????? | | ???????????????? ? #??# #???????? "???????? | | ???????????????? ??#??# #???????? ????????? | | ??????????????? ?????# ########? ????????? | | ??????????????? ?????# + [ ?????????? | | ??????????????? ?????# ###########? ?????????? | | ???????????????? ?????# #???????????#+#?????????? | | ???????????????? ?????# #????????#### ##????????? | | ???????????????????????# #??####### ## ####??????? | | ???????????????????????# #??# # ######## | | ???????????????????????# #??# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 810 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Weapon Cycling 20 Evasion (%) 63 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 14 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Arm. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalBehemothStick Manual? 0 Play Time 02:03:57 Cumulative 36.9 hours Start 2022.02.11 @ 09:23:41 End 2022.02.11 @ 11:42:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f007690-5adc-4746-849c-ce0d9baad8e7