Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 22:50:16 Player: WazdakkaGutsmek Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (122) 610 Value Destroyed (5263) 5263 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (823) 823 TOTAL SCORE: 13656 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 222 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Fission Core Hacking Drone Bay (1/1) Long-range Proton Cannon Cooled Plasma Cannon Cooled Plasma Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cooled Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Experimental Core Analyzer Improved Weapon Cycler Layered Light Armor Plating Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- Cooled Plasma Cannon YOLO Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Cooled Fission Core Armored Wheel Makeshift Transmission Jammer Hacking Drone Bay Long-range Proton Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Self-destruct Interrupter Self-destruct Interrupter [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Weapon Shielding Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . 1 . . Utility 6 | . . . 1 . . . 2 . 2 . . . . . . 1 . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Parts Attached 100 | . 4 . 3 . 3 . 21 14 2 1 7 1 3 4 7 18 4 8 Power 9 | . 2 . . . . . 2 2 . . . . . . . 3 . . Engine 5 | . 2 . . . . . 1 2 . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . . . . . 2 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 22 | . . . 3 . . . 4 4 . . 2 . 1 . 2 3 . 3 Treads 15 | . . . 3 . . . 4 4 . . 1 . 1 . 1 1 . . Leg 4 | . . . . . . . . . . . . . . . . 2 . 2 Wheel 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 43 | . 1 . . . 2 . 6 4 2 1 2 . 2 4 1 12 4 2 Device 20 | . . . . . . . 1 1 2 1 1 . 1 2 . 6 4 1 Storage 1 | . 1 . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . 1 . . . . . . 2 . . . . Hackware 2 | . . . . . . . . . . . . . . . . 2 . . Protection 17 | . . . . . 2 . 4 3 . . 1 . 1 . 1 4 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 26 | . 1 . . . 1 . 9 4 . . 3 1 . . 4 . . 3 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . Energy Cannon 21 | . . . . . 1 . 7 3 . . 3 . . . 4 . . 3 Ballistic Gun 1 | . . . . . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 2 . . 1 1 . 3 1 2 . . Parts Lost 22 | . 1 . . . . . 2 1 . . 2 . 2 . 1 . 1 12 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 1 1 . . . . . . . . . 4 Utility 12 | . . . . . . . 1 . . . 2 . 2 . . . 1 6 Weapon 4 | . 1 . . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 9 | . 1 . . . . . 1 1 . . 2 . 2 . 1 . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 85 66 77 71 88 96 94 100 100 90 82 79 80 83 91 93 68 Engine 10 | . 14 14 11 11 11 11 8 11 13 13 13 13 13 13 13 8 . . Treads 14 | . . . 1 33 33 33 26 23 20 20 10 6 6 6 6 3 . . Leg 3 | . 28 28 21 . . . . . . . . . . . . 7 11 9 Wheel 2 | . . . . . . . . . . . 4 6 6 6 6 5 5 2 Device 10 | . . . . . . . 9 7 20 20 20 20 19 20 13 15 14 13 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 6 6 5 5 3 Processor 5 | . . . . . . . 8 7 6 6 6 6 6 6 6 5 5 3 Protection 10 | . . . . . . 22 17 14 13 13 8 6 6 6 9 12 17 10 Energy Gun 1 | . 6 14 11 11 5 . . . . . . . . . . . . . Energy Cannon 13 | . . . . . 5 11 15 21 20 20 20 12 6 6 18 17 17 12 Ballistic Gun 2 | . 21 14 11 11 5 . . . . . . . . . . . . . Peak Build Rating 105 | . 7 6 7 8 28 28 51 51 60 61 72 78 79 89 85 99 97 105 Average Rating 52 | . 5 6 6 7 16 28 36 47 59 60 68 75 75 79 76 90 95 71 On Entrance 46 | 6 6 6 6 7 8 28 28 41 51 60 61 72 78 75 85 76 95 97 Naked Turns 87 | . . . . . . . . . . . . . . . . . . 87 Heaviest Build 122 | 14 49 49 49 49 73 73 88 92 97 97 108 108 98 98 109 110 108 122 Greatest Support 75 | 20 20 20 60 60 60 60 66 68 68 68 75 28 28 28 28 28 28 64 Greatest Overweight (x) 6 | . 2 2 2 . 1 1 1 1 1 1 3 3 3 3 3 6 3 3 Average Overweight (x) 1 | . 1 2 1 . . 1 . 1 1 1 2 3 3 3 3 3 3 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | . 7 3 10 8 9 3 20 20 20 20 20 20 20 20 20 20 20 18 Average Carried 15 | . 4 3 5 6 6 3 15 18 19 20 19 19 18 18 17 17 17 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 3 3 5 6 3 3 19 20 20 20 20 20 16 20 19 18 18 5 Class Distribution -------------------- 39% | Mutant 39% | Tank 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Matter Collected 1597 | 167 155 . 156 39 . . 298 149 . 20 68 10 105 . 120 120 118 72 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5677 | . 220 . 264 . . . 1938 762 40 . 600 . 202 . 150 554 333 614 Parts 234 | . 18 . 17 . . . 77 53 3 . 16 . 7 . 4 19 10 10 Haulers Intercepted 9 | . . . 2 . . . 5 1 . . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . . . 7 . 3 . 11 7 Prevented 3 | . . . . . . . . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 95 | . 4 . 2 . . . 31 13 1 . 7 . 8 . 6 9 5 9 Guns 6 | . 4 . 2 . . . . . . . . . . . . . . . Cannons 66 | . . . . . . . 22 11 1 . 7 . 2 . 1 9 5 8 AOE 9 | . . . . . . . 6 . . . . . . . 3 . . . Classes Destroyed 16 | . 3 . 3 . . . 6 1 . . . . 2 . . . . 1 Worker 5 | . . . 2 . . . 2 . . . 1 . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . Hauler 9 | . . . 2 . . . 5 1 . . 1 . . . . . . . Recycler 3 | . . . . . . . 2 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 6 | . 2 . 1 . . . 1 . . . 2 . . . . . . . Swarmer 7 | . . . . . . . . . . . . . 3 . 4 . . . Grunt 50 | . 4 . 1 . . . 18 6 . . 2 . 3 . 1 4 5 6 Brawler 2 | . . . . . . . 1 . . . . . . . . . . 1 Duelist 5 | . . . . . . . 2 1 . . . . . . . 1 . 1 Sentry 11 | . . . 1 . . . 7 . . . 2 . . . . . . 1 Hunter 7 | . . . . . . . 3 . . . 2 . . . . 2 . . Programmer 12 | . . . . . . . . 6 1 . 1 . 1 . 1 2 . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 . 3 . . . 7 3 1 . 4 . 3 . 4 4 4 7 Combat Bots Only 7 | . 2 . 2 . . . 5 3 1 . 3 . 3 . 4 4 4 7 Max Kills in Single Turn 2 | . 1 . 1 . . . 2 2 1 . 1 . 1 . 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Hostile Shots Fired 555 | . 37 . 12 . . . 84 29 4 . 84 . 71 . 10 42 20 162 Missed 162 | . 7 . 6 . . . 30 8 . . 23 . 17 . 4 7 5 55 Damage Taken 7201 | . 382 . 107 . . . 1147 397 44 . 852 . 1037 . 622 686 293 1634 Core 1039 | . 76 . 43 . . . 90 31 . . 127 . 81 . . 74 18 499 Absorbed by Shields 294 | . . . . . . . . . 16 . 66 . . . . . . 212 Redirected to Shielding 332 | . . . . . . . 114 60 . . 45 . . . . 61 37 15 Ignored by Resistances 68 | . . . . . . . 17 . . . . . . . . . . 51 Core Remaining (%) 85 | 100 . 69 . . . 89 83 95 . . . . . . 75 . . . Volleys Fired 287 | . 33 . 24 2 . . 80 28 4 . 39 1 18 . 8 25 8 17 Largest 3 | . 2 . 2 2 . . 2 3 3 . 3 1 2 . 3 3 3 3 Hottest 315 | . 60 . 60 60 . . 180 270 270 . 270 35 35 . 175 315 315 315 Shots Fired 648 | . 63 . 48 4 . . 139 79 12 . 115 1 35 . 18 61 25 48 Gun 122 | . 63 . 48 4 . . 7 . . . . . . . . . . . Cannon 505 | . . . . . . . 128 79 12 . 115 1 18 . 18 61 25 48 Launcher 4 | . . . . . . . 4 . . . . . . . . . . . Special 17 | . . . . . . . . . . . . . 17 . . . . . Kinetic 91 | . 58 . 24 2 . . 7 . . . . . . . . . . . Thermal 505 | . . . . . . . 128 79 12 . 115 1 18 . 18 61 25 48 Explosive 4 | . . . . . . . 4 . . . . . . . . . . . Electromagnetic 31 | . 5 . 24 2 . . . . . . . . . . . . . . Robot Hit Streak 21 | . 15 . 7 3 . . 21 5 1 . 20 . 11 . 2 9 8 13 Robot Miss Streak 7 | . 2 . 4 2 . . 3 3 2 . 7 . 2 . 3 3 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 380 | . 44 . 31 2 . . 94 35 3 . 65 . 25 . 5 31 16 29 Core Hits 152 | . 13 . 13 1 . . 51 16 1 . 18 . 4 . 3 15 6 11 Critical Kills 6 | . . . . . . . 3 1 . . . . . . 2 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . 1 . . . 3 1 . . . . . . 2 . . . Meltdown 6 | . . . . . . . 3 1 . . . . . . 2 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14654 | . 558 . 418 24 . . 5013 1468 172 . 2181 . 506 . 676 1284 813 1541 Guns 1113 | . 558 . 418 24 . . 113 . . . . . . . . . . . Cannons 11823 | . . . . . . . 3809 1468 172 . 2171 . 506 . 348 1284 813 1252 Explosions 1708 | . . . . . . . 1091 . . . . . . . 328 . . 289 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . . 10 . . . . . . . Kinetic 878 | . 546 . 208 11 . . 113 . . . . . . . . . . . Thermal 13196 | . . . . . . . 4565 1468 172 . 2171 . 506 . 676 1284 813 1541 Explosive 335 | . . . . . . . 335 . . . . . . . . . . . Electromagnetic 235 | . 12 . 210 13 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 2 . . . . . . . 4 4 9 Average Corruption 3 | . . . . . . . . 1 . . . . . . . 4 4 5 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 52 | . . . . . . . . 6 . . . . . . . 25 10 11 Message Errors 11 | . . . . . . . . . . . . . . . . 5 4 2 Matter Fused 8 | . . . . . . . . 2 . . . . . . . 3 . 3 Heat Flow Errors 7 | . . . . . . . . 1 . . . . . . . 4 . 2 Energy Discharges 9 | . . . . . . . . 1 . . . . . . . 6 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . . . . . 1 . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . 5 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 1 1 1 Misfires 2 | . . . . . . . . 1 . . . . . . . . 1 . Overload Shots 116 | . . . . . . . 42 23 6 . 12 . . . 3 9 15 6 Effects 8 | . . . . . . . 4 2 . . . . . . 1 . 1 . Energy Bleed 4 | . . . . . . . 3 1 . . . . . . . . . . Heat Surge 3 | . . . . . . . . 1 . . . . . . 1 . 1 . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . Overflow Damage 773 | . . . . . . . 255 41 12 . 33 . 7 . 158 75 63 129 Projectiles 695 | . . . . . . . 238 41 12 . 33 . 7 . 97 75 63 129 Explosions 78 | . . . . . . . 17 . . . . . . . 61 . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . . . . . . . 70 . . . 89 . . . 75 . . 94 Shots 5 | . . . . . . . 2 . . . 1 . . . 1 . . 1 Rammed 2 | . . . . . . . . . . . 2 . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 487 | . 20 . 9 . . . 285 318 325 . 474 . 17 . 196 197 487 444 Average Temperature 97 | . 6 . 4 . . . 86 124 167 . 70 . 7 . 90 101 234 100 Received Heat Transfer 1617 | . 225 . 42 . . . 360 99 . . 97 . 251 . 9 144 117 273 Effects 2 | . . . . . . . . 1 . . 1 . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . 3 2 . . . . . . 2 . . 1 Combat Hostiles 8 | . . . . . . . 3 2 . . . . . . 2 . . 1 Parts Melted 39 | . . . . . . . 2 4 . . 10 . 1 . 3 8 5 6 Heat Transferred 16108 | . . . . . . . 5059 1575 137 . 2917 . 750 . 600 1800 1100 2170 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Peak Influence 659 | . 133 . 240 96 . . 659 298 165 57 359 . . . . 196 . . Initial 298 | . . . . 33 . . . 298 116 57 39 . . . . 12 . . Average 94 | . 43 . 96 69 . . 173 71 128 57 80 . . . . 78 . . Maximum Alert Level 2 | . . . 1 . . . 2 1 . . 1 . . . . . . . Low Security (%) 83 | . 100 100 77 100 . 100 62 84 100 100 87 . . . . 100 . . Level 1 13 | . . . 22 . . . 25 15 . . 12 . . . . . . . Level 2 2 | . . . . . . . 11 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . 1 . . . 6 7 1 . 7 . . . . 2 . 1 Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Extermination 10 | . . . . . . . . 6 1 . 1 . . . . 2 . . Reinforcement 6 | . . . . . . . 2 1 . . 3 . . . . . . . Assault 4 | . . . . . . . 2 . . . 1 . . . . . . 1 Garrison 4 | . . . . . . . 2 . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Distress Signals 9 | . 3 . 1 . . . 3 . . . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 140 | . 9 . 6 4 . . 42 15 1 . 9 . 8 . 6 16 6 18 Peak Tracking Total 8 | . 4 . 2 2 . . 4 3 1 . 2 . 3 . 4 3 5 8 Tactical Retreats 5 | . 1 . . . . . 1 . . . . . . . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 6 | . . . . . . . 1 1 1 . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 15 | . . . 1 . . . 4 1 . . 6 1 . . 1 . . 1 Max in Single Turn 2 | . . . 1 . . . 1 1 . . 2 1 . . 1 . . 1 Garrison Access 5 | . . . . . . . 1 1 . . 1 . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 30 | . 2 . 1 . 1 . 6 8 4 . 3 . . 1 1 3 . . Terminals 16 | . 2 . 1 . . . 6 3 3 . . . . . . 1 . . Fabricators 3 | . . . . . . . . 2 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 . . . . 2 . . Total Hacks 64 | . 2 . 3 . 1 . 18 11 9 . 6 . . 8 1 5 . . Successful 33 | . 2 . . . 1 . 9 5 4 . 1 . . 8 1 2 . . Failed 31 | . . . 3 . . . 9 6 5 . 5 . . . . 3 . . Catastrophic 8 | . . . . . . . 1 3 1 . 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 22 | . 2 . 3 . 1 . 12 . 3 . . 1 . . . . . . Terminals 37 | . 2 . 3 . . . 18 4 8 . . . . . . 2 . . Fabricators 3 | . . . . . . . . 2 1 . . . . . . . . . Repair Stations 5 | . . . . . . . . 1 . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . 2 . . . . 3 . . Terminal Hacks 18 | . . . . . 1 . 4 1 3 . . . . 8 1 . . . Record 1 | . . . . . . . . . . . . . . . 1 . . . Part Schematic 8 | . . . . . . . . . . . . . . 8 . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . 1 . 1 . . . . . . . . . Alert Level 2 | . . . . . . . . 1 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Network Status 2 | . . . . . . . . 2 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 2 . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 . . . . . . . 2 . . Unauthorized Hacks 8 | . 2 . . . . . 5 . 1 . . . . . . . . . Terminals 8 | . 2 . . . . . 5 . 1 . . . . . . . . . Botnet 2 | . . . . . . . 1 . 1 . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . Skim 5 | . 2 . . . . . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 1 . . . 6 5 4 . 3 . . . . 2 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . . . . . . 22 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . 2 4 . . 1 . . . . 3 . . Machine Destruction 6 | . . . . . . . 2 . . . 1 . . . . 3 . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Total Allies 7 | . . 6 . . . . . . . . . . . . . 1 . . Largest Group 5 | . . 5 5 3 2 1 1 . . . . . . . . 1 1 1 Highest-Rated Group 78 | . . 78 78 54 47 16 16 . . . . . . . . 26 26 21 Highest-Rated Ally 31 | . . 31 31 31 31 16 16 . . . . . . . . 26 26 21 Total Orders 8 | . . . . . . . . . . . . . . . . 8 . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . RETURN 7 | . . . . . . . . . . . . . . . . 7 . . Ally Attacks 41 | . . . 31 10 . . . . . . . . . . . . . . Total Damage 483 | . . . 346 137 . . . . . . . . . . . . . . Kills 11 | . . . 7 4 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . . . . . 1 2 1 1 . 1 1 Drone Launches 7 | . . . . . . . . . . . . . . . . 7 . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . 7 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Turns Passed 14872 | . 492 440 572 450 461 90 2451 3329 370 171 1001 440 672 1023 797 1210 551 352 Spaces Moved 6916 | 1 161 163 193 255 235 37 773 1279 152 73 476 292 405 695 512 581 345 288 Core 150 | . . . . . . . . . . . . . . . . . . 150 Treads 2923 | . . . 13 255 235 37 773 1279 152 73 106 . . . . . . . Legs 520 | 1 161 163 180 . . . . . . . . . . . . 1 . 14 Wheels 3323 | . . . . . . . . . . . 370 292 405 695 512 580 345 124 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 260 160 160 160 240 145 230 235 235 145 145 145 145 145 145 145 50 Average Speed 183 | 120 236 260 253 160 192 240 229 233 235 235 165 145 145 145 145 145 145 97 Slowest Speed 540 | 120 260 260 260 160 240 240 240 235 235 235 235 145 145 145 145 540 145 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 33 31 23 55 65 21 67 37 5 64 17 52 68 66 78 23 52 54 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . . 1 . 2 . . . . . . . . 1 1 . . . . Known Exits Taken 4 | . . . 1 . . 1 . . . . . . . . 1 1 . . Unknown Exits Taken 12 | 1 1 1 . 1 1 . 1 1 . . 1 1 1 1 . . 1 . Scrap Searched 15 | . . . . 2 . . . . . . . 1 3 . 4 . 3 2 Spaces Dug 34 | . . . . . . . 7 7 1 . 9 . . . . 10 . . Terrain Destroyed 329 | . . . . . . . 135 18 7 . 60 . 3 . 30 23 8 45 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 133 | . . . . . . . 28 18 7 . 25 . 3 . 10 23 8 11 AOE 196 | . . . . . . . 107 . . . 35 . . . 20 . . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Total 8538 | . 212 180 230 294 248 39 1299 1564 160 74 623 309 449 706 550 892 379 330 Wait 1102 | . 8 18 2 32 4 3 388 216 . . 87 10 20 5 17 260 18 14 Move 6893 | . 160 162 192 254 234 36 772 1278 152 72 475 291 404 688 511 580 344 288 Hop 3 | . . . . . . . . . . . . . . 3 . . . . Pick Up 66 | . 1 . 5 3 1 . 20 12 2 . 5 2 1 5 1 5 3 . Fast Attach 15 | . 1 . . . . . 6 2 . . 1 1 1 . 1 2 . . Attach 45 | . 1 . 3 . 3 . 8 5 2 . 1 . 2 . 5 4 3 8 Detach 21 | . 1 . 2 . 2 . 8 1 . . 1 . . . 3 . 1 2 Swap 41 | . 2 . . . . . 7 7 . 1 5 . . 4 2 12 1 . Drop 61 | . 5 . 2 2 3 . 10 15 . 1 7 4 3 1 2 4 1 1 Fire 287 | . 33 . 24 2 . . 80 28 4 . 39 1 18 . 8 25 8 17 Melee . | . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . 1 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Zhi]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Entered Mines 496 | -10/Mines | Received a Mining Laser from a helpful Derelict 506 | -10/Mines | Learned 8 Materials zone layouts 548 | -10/Mines | Learned location of Storage (-7) 564 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 777 | -10/Mines | Discovered new exit (range 7) 860 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 933 | -10/Mines | Entered Materials 933 | -9/Materials | Accompanied by 5 allies 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 934 | -9/Materials | Identified exit to Materials 934 | -9/Materials | Identified exit to Mines 938 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1420 | -9/Materials | Discovered exit to Mines (range 8) 1505 | -9/Materials | Entered Mines 1505 | -9/Mines | Accompanied by 3 allies 1515 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1526 | -9/Mines | Met a Derelict bent on vengeance 1659 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1737 | -9/Mines | Discovered exit to Materials (range 10) 1931 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1931 | -9/Mines | Discovered new exit (range 5) 1955 | -9/Mines | Entered Exiles 1955 | -9/Exiles | Accompanied by 2 allies 1985 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1999 | -9/Exiles | Met 8R-AWN 2023 | -9/Exiles | Met EX-HEX 2093 | -9/Exiles | Met EX-BIN 2115 | -9/Exiles | Aligned with FarCom system 2117 | -9/Exiles | Given EX-Vault access code 2155 | -9/Exiles | Opened EX-Vault 2166 | -9/Exiles | Found YOLO Cannon 2212 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2284 | -9/Exiles | Met EX-DEC 2392 | -9/Exiles | Discovered new exit (range 10) 2416 | -9/Exiles | Left Exiles lab with YOLO Cannon 2416 | -9/Exiles | Entered Mines 2416 | -8/Mines | Accompanied by 1 ally 2472 | -8/Mines | Discovered exit to Materials (range 13) 2506 | -8/Mines | Entered Materials 2506 | -8/Materials | Accompanied by 1 ally 2506 | -8/Materials | Evolved 2 slots: Utility x2 3123 | -8/Materials | Discovered new exit (range 12) 4637 | -8/Materials | Garrison activated, responded to threat 4820 | -8/Materials | Discovered new exit (range 16) 4906 | -8/Materials | First assault squad dispatched 4957 | -8/Materials | Entered Factory 4957 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6044 | -7/Factory | Build established: Tank 8226 | -7/Factory | Identified exit to Garrison 8234 | -7/Factory | Discovered new exit (range 12) 8251 | -7/Factory | Discovered new exit (range 16) 8286 | -7/Factory | Entered another Factory area 8286 | -6/Factory | Evolved 2 slots: Utility x2 8558 | -6/Factory | Identified exit to Factory 8656 | -6/Factory | Sucked down chute 8656 | -6/Factory | Entered Waste 8656 | -6/Waste | The area was eerily silent 8766 | -6/Waste | A Compactor rumbled back to life 8766 | -6/Waste | Spotted C-40 Crusher 8806 | -6/Waste | Discovered new exit (range 10) 8827 | -6/Waste | Entered Factory 9506 | -6/Factory | Build established: Gunner 9818 | -6/Factory | Discovered new exit (range 7) 9828 | -6/Factory | Entered Lower Caves 9905 | -6/Lower Caves | Learned location of 1 exit from Factory 10008 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10018 | -6/Lower Caves | Found Prototype Special Weapon 10018 | -6/Lower Caves | Identified Molecular Deconstructor 10180 | -6/Lower Caves | Encountered a Warlord checkpoint 10191 | -6/Lower Caves | Found DCF Scrap (12 items) 10255 | -6/Lower Caves | Discovered new exit (range 10) 10268 | -6/Lower Caves | Entered another Lower Caves area 10283 | -6/Lower Caves | Discovered exit to Factory (range 5) 10466 | -6/Lower Caves | Spotted B-75 Beast 10522 | -6/Lower Caves | Destroyed B-75 Beast 10861 | -6/Lower Caves | Discovered new exit (range 8) 10940 | -6/Lower Caves | Entered Zion 10964 | -6/Zion | Learned location of Extension (-6) 10980 | -6/Zion | Given A8's code to call for help 11090 | -6/Zion | Discovered new exit (range 12) 11588 | -6/Zion | Rebuked by Imprinter 11711 | -6/Zion | Found Prototype Processor 11711 | -6/Zion | Identified Exp. Signal Interpreter 11716 | -6/Zion | Found Prototype Processor 11716 | -6/Zion | Identified Exp. Core Analyzer 11745 | -6/Zion | Given the Hacking Drone Bay 11745 | -6/Zion | Found Prototype Device 11746 | -6/Zion | Identified Hacking Drone Bay 11963 | -6/Zion | Entered Proximity Caves 11969 | -5/Proximity Caves | Learned location of 1 exit from Factory 12308 | -5/Proximity Caves | Build established: Tank 12470 | -5/Proximity Caves | Found Alien Artifact 12470 | -5/Proximity Caves | Identified Dimensional Node Initializer 12470 | -5/Proximity Caves | Initialized slip node 12748 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12760 | -5/Proximity Caves | Entered Factory 12760 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12761 | -5/Factory | Identified exit to Upper Caves 12762 | -5/Factory | Identified exit to Factory 12959 | -5/Factory | Identified exit to DSF 13970 | -5/Factory | Entered Upper Caves 13970 | -5/Upper Caves | Accompanied by 1 ally 13992 | -5/Upper Caves | Spotted B-75 Beast 14192 | -5/Upper Caves | Learned Factory trap positions 14511 | -5/Upper Caves | Discovered new exit (range 4) 14521 | -5/Upper Caves | Entered another Upper Caves area 14521 | -5/Upper Caves | Accompanied by 1 ally 14643 | -5/Upper Caves | Spotted B-75 Beast 14707 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14755 | -5/Upper Caves | Destroyed 7 combat bots 14772 | -5/Upper Caves | YOLO Cannon suddenly exploded 14773 | -5/Upper Caves | Core integrity fell below 50% 14786 | -5/Upper Caves | Released all parts (9) 14793 | -5/Upper Caves | Core integrity fell below 20% 14816 | -5/Upper Caves | Lost 9 parts (3n4u2w) 14816 | -5/Upper Caves | Learned 4 Factory zone layouts 14851 | -5/Upper Caves | Discovered new exit (range 11) 14873 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14786_ Released Cld. Plasma Cannon. 14787_ Self-destruct Interrupter emitting active interruption sequence. 14792_ Searching scrap... 14792_ Found Adv. Terrain Scan Processor. 14792_ Found Imp. Heavy Armor Plating. 14792_ Found 46 Matter. 14793_ Acquired 25 matter. 14796_ System corrupted: Substantial component data lost. 14796_ Self-destruct Interrupter emitting active interruption sequence. 14811_ System corrupted: Matter fused (-8). 14816_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 14828_ System corrupted: Component data lost. 14851_ EXIT=FOUND 14852_ Penetrated by Slug. 14853_ System corrupted: Heat flow error (+156). 14873_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????####?????##????????####??? | | ???????????????#### ##???## ???????# ##?? | | ???????????????# #??## ?????## ##? | | ????????????????# #???# #???## ## | | ???????????????## ##?????# #### | | ???????????????# #####??# | | ???????????????# @h# ##?# ## | | ???????????????##### h # #?###### ##? | | ???????????????????## ######### #?? | | ????????????????????### # ## ##? | | ??????????????????????##p p ## #? | | ???????????????????????## ##### ## ##? | | ????????????????????????# #???# ###?? | | ????????????????????????# #???# ### ##???? | | ????????????????????????# #???# #?## #????? | | ????????????????????????# #???# #??###????? | | ????????????????????????# #???# #?????????? | | ???????????????????????? ???# #?????????? | | ???????????????????????? ???# #?????????? | | ????????????????????????< ???# #?????????? | | ???????????????????????? ???#!%#?????????? | | ????????????????????????# ???# !#?????????? | | ?????????????????????????#!???# #?????????? | | ??????????????????????????# ?? #?????????? | | ???????????????????????????#?? ?????????? | | ?????????????????????????????? #?????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????? ???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 14 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Ripper | -6/Zion | Free Imp. Particle Charger | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Mass Driver | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Deconstruction Explorer What Is This Thing? Challenges ------------ None Game ------ Seed TechHardlightLance Manual? 0 Play Time 01:59:27 Cumulative 76.5 hours Start 2024.11.07 @ 20:38:27 End 2024.11.07 @ 22:50:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 43 Adventurer 16 Explorer 2 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f2f025e-6c72-4183-8ed9-3ab0598d05a2