Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.22 @ 09:53:30 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1799) 1799 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6034 Bonus ------- None Cogmind --------- Core Integrity 532/850 Matter 69/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Dynamic Insulation System Particle Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Actuator Array > --- WEAPON ----------- Assault Cannon Assault Cannon Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Actuator Array Dynamic Insulation System Particle Cannon Barrage Gun Assault Cannon Slug Cannon [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . 1 . . 2 . . . . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 62 | 7 8 12 . 8 8 6 6 7 . Power 5 | 1 1 2 . . . . . 1 . Engine 5 | 1 1 2 . . . . . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 2 1 . 2 1 2 1 1 . Treads . | . . . . . . . . . . Leg 10 | . 2 1 . 2 1 2 1 1 . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 2 1 6 . 2 6 2 2 2 . Device 11 | 1 1 3 . 2 2 1 1 . . Storage 3 | 1 . 1 . . . . . 1 . Processor 5 | . . 1 . . 3 . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 2 4 3 . 4 1 2 3 3 . Energy Gun 4 | 1 . 1 . 2 . . . . . Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . Ballistic Cannon 9 | . 2 1 . 2 1 1 . 2 . Launcher 2 | . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 5 | . . . . . . . 5 . . Parts Lost 15 | . 1 1 . . . 1 5 . 7 Power . | . . . . . . . . . . Propulsion 5 | . . . . . . 1 1 . 3 Utility 6 | . 1 1 . . . . 3 . 1 Weapon 4 | . . . . . . . 1 . 3 Highest Loss Streak 7 | . 1 1 . . . 1 3 . 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 93 88 100 100 99 95 82 70 Engine 8 | . 14 10 11 9 7 7 7 6 5 Leg 27 | . 15 22 22 36 30 29 29 26 20 Wheel 1 | . 12 . . . . . . . . Device 8 | . 12 12 11 9 12 6 6 6 5 Storage 8 | . 14 11 11 9 7 7 7 5 5 Processor 13 | . . 6 11 9 10 23 18 13 12 Protection 1 | . . 1 . . 5 . 1 . . Energy Gun 4 | . 4 2 11 15 12 . . . . Ballistic Cannon 14 | . 14 20 11 11 9 15 15 19 15 Slashing Weapon 3 | . . . . . . 6 6 4 5 Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 47 | 12 15 27 24 30 40 39 45 47 45 Greatest Support 60 | 20 20 26 26 46 50 60 60 56 56 Greatest Overweight (x) 1 | 1 . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 9 9 Most Carried 10 | 5 8 9 10 10 10 10 10 10 9 Average Carried 9 | 2 7 8 9 9 9 9 9 7 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 5 8 9 10 10 10 10 10 9 5 Class Distribution -------------------- 37% | Mutant 30% | Assassin 16% | Scavenger-Skirmisher 7% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Matter Collected 1842 | 275 109 557 . 229 29 186 280 37 140 Remotely . | . . . . . . . . . . Salvage Created 2202 | 40 388 663 . 371 29 238 296 37 140 Parts 99 | 4 23 38 . 15 2 9 5 3 . Haulers Intercepted 8 | . 1 3 . 4 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 11 1 . . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Combat Hostiles Destroyed 44 | . 10 13 . 4 . 7 8 1 1 Melee 4 | . 1 . . . . 3 . . . Guns 3 | . . 3 . . . . . . . Cannons 33 | . 7 10 . 4 . 4 6 1 1 AOE 2 | . . . . . . . 2 . . Classes Destroyed 14 | 1 5 2 . 1 . . 2 2 1 Builder 1 | . 1 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 8 | . 1 3 . 4 . . . . . Recycler 1 | . . 1 . . . . . . . Operator 1 | . . . . . . . . 1 . Watcher 6 | . 1 2 . 2 1 . . . . Swarmer 12 | . 3 3 . . . 3 3 . . Grunt 22 | . 7 5 . 2 . 4 4 . . Brawler 1 | . . . . . . . 1 . . Sentry 6 | . . 5 . 1 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . Compactor 1 | . . . . . . . . . 1 Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 7 | 2 3 4 . 2 1 7 3 2 1 Combat Bots Only 7 | . 3 3 . 2 . 7 3 1 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Damage Taken 3196 | . 345 738 16 194 . 622 757 90 434 Core 755 | . 93 122 . 78 . 74 70 16 302 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 193 | . . . . . . . . 193 . Core Remaining (%) 79 | 100 62 . 69 85 . . 79 . . Volleys Fired 138 | 5 17 44 . 25 2 6 25 3 11 Largest 3 | 2 2 3 . 3 3 2 3 3 3 Hottest 154 | 70 70 105 . 154 154 88 124 141 141 Shots Fired 338 | 10 30 110 . 71 6 12 56 9 34 Gun 81 | 10 . 32 . 35 4 . . . . Cannon 251 | . 30 78 . 36 2 12 50 9 34 Launcher 6 | . . . . . . . 6 . . Special . | . . . . . . . . . . Kinetic 272 | 5 26 98 . 36 2 12 50 9 34 Thermal 60 | 5 4 12 . 35 4 . . . . Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . . . . 6 . . Robot Hit Streak 10 | 3 3 10 . 5 1 6 7 1 9 Robot Miss Streak 6 | 1 3 5 . 6 1 2 4 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 195 | 6 22 52 . 33 2 16 31 4 29 Core Hits 85 | 2 10 26 . 14 1 7 17 2 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . 2 1 . . . . . . . Critical Strikes 10 | . 3 2 . 2 . 2 . . 1 Burn 2 | . . . . 2 . . . . . Destroy 1 | . . 1 . . . . . . . Blast 4 | . 1 1 . . . 1 . . 1 Smash 2 | . 2 . . . . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 37 | . 20 . . . . 10 3 1 3 Impact 20 | . 20 . . . . . . . . Slashing 17 | . . . . . . 10 3 1 3 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 1 . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4904 | 68 526 906 . 632 41 484 1212 220 815 Guns 693 | 68 . 279 . 305 41 . . . . Cannons 2922 | . 257 621 . 326 . 199 649 107 763 Explosions 254 | . . . . . . . 254 . . Melee 1027 | . 269 . . . . 285 309 113 51 Ramming 8 | . . 6 . 1 . . . . 1 Kinetic 3044 | 17 205 778 . 326 . 199 649 107 763 Thermal 571 | 51 52 122 . 305 41 . . . . Explosive . | . . . . . . . . . . Electromagnetic 254 | . . . . . . . 254 . . Impact 269 | . 269 . . . . . . . . Slashing 758 | . . . . . . 285 309 113 51 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 4 . . 11 1 9 Average Corruption 9 | . . . . 3 . . 10 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . . . 33 2 1 Message Errors 5 | . . . . . . . 5 . . Matter Fused 11 | . . . . . . . 11 . . Heat Flow Errors 2 | . . . . . . . 1 1 . Energy Discharges 7 | . . . . . . . 6 1 . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . 5 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . . 1 . 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 316 | . 103 . . 21 . 8 184 . . Projectiles 34 | . . . . 21 . 2 11 . . Explosions . | . . . . . . . . . . Melee 282 | . 103 . . . . 6 173 . . Knockbacks 22 | . 6 6 . . . 2 8 . . Impact 5 | . 5 . . . . . . . . Kinetic 16 | . 1 5 . . . 2 8 . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 63 | . . . . . . . 63 . . Shots 3 | . . . . . . . 3 . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 5 | . . 3 . 1 . . . . 1 Kicked 4 | . . 3 . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 352 | 70 45 332 . 352 50 90 224 201 211 Average Temperature 79 | 34 15 88 . 108 27 52 65 71 107 Received Heat Transfer 831 | . 120 315 9 36 . 216 135 . . Effects 3 | . . 3 . . . . . . . Interference 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . Impact Corruptions 4 | . 4 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 2 . . . 1 . . . . . Heat Transferred 1369 | 148 111 259 . 777 74 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Peak Influence 306 | 10 246 306 118 157 66 . . 82 44 Initial 118 | . 6 74 118 45 44 . . 12 28 Average 103 | 2 109 189 118 82 58 . . 55 25 Maximum Alert Level 1 | . 1 1 . . . . . . . Low Security (%) 86 | 100 85 50 100 100 100 . . 100 100 Level 1 13 | . 14 49 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 . 1 1 . . 1 . Investigation 2 | . . 1 . 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . 1 . . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Distress Signals 7 | . 2 4 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 17 19 2 7 1 7 10 2 4 Peak Tracking Total 5 | . 3 4 2 2 1 5 3 2 3 Tactical Retreats 3 | . 1 1 . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Traps Triggered 3 | . . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Machines Disabled 3 | . 1 . . 1 . 1 . . . Max in Single Turn 1 | . 1 . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Machines Accessed 17 | . 6 3 . 4 . 2 1 1 . Terminals 12 | . 5 2 . 3 . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 46 | . 20 8 . 10 . 5 1 2 . Successful 23 | . 7 2 . 6 . 5 1 2 . Failed 23 | . 13 6 . 4 . . . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 12 6 . 1 . . . . . Terminals 36 | . 19 5 . 7 . 4 1 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 3 . . . 2 . Recycling Units 4 | . 1 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 5 . . 4 . 5 1 . . Record 5 | . . . . . . 4 1 . . Robot Analysis 2 | . 1 . . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . 2 . Scan Component 2 | . . . . 1 . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 2 2 . 1 . . . . . Terminals 4 | . 2 1 . 1 . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 2 | . 1 . . 1 . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Reject 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 6 3 . 4 . 1 . 1 . Full Trace Events 3 | . . 1 . 1 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 26 | . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Robot Analysis Total 2 | . 1 . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Turns Passed 5385 | 97 578 609 141 795 313 1297 1253 234 68 Spaces Moved 3545 | 85 426 335 117 407 239 854 921 149 12 Core 8 | 8 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3258 | . 224 335 117 407 239 854 921 149 12 Wheels 279 | 77 202 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 122 122 122 122 Average Speed 119 | 79 101 122 120 120 120 126 124 122 127 Slowest Speed 190 | 100 120 190 120 120 122 130 127 122 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 73 26 46 38 8 80 87 4 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 5 | . . . . . . 2 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 12 | . . . . 6 . 1 1 3 1 Melee . | . . . . . . . . . . Projectile 12 | . . . . 6 . 1 1 3 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Was Total 4332 | 101 512 438 117 664 259 1041 973 192 35 Wait 455 | . 16 29 . 202 1 156 17 26 8 Move 3537 | 84 425 334 116 406 238 853 920 149 12 Hop . | . . . . . . . . . . Pick Up 50 | 5 12 6 1 11 5 4 2 4 . Fast Attach 25 | 7 4 5 . 2 1 1 1 4 . Attach 12 | . 1 2 . 3 2 1 2 1 . Detach 1 | . 1 . . . . . . . . Swap 25 | . 3 5 . 3 5 4 3 2 . Drop 47 | . 13 10 . 11 5 6 . 2 . Fire 138 | 5 17 44 . 25 2 6 25 3 11 Melee 37 | . 20 . . . . 10 3 1 3 Ram 1 | . . . . . . . . . 1 Kick 4 | . . 3 . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 98 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Discovered new exit (range 11) 636 | -10/Materials | Discovered new exit (range 14) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1267 | -9/Materials | Discovered new exit (range 15) 1285 | -9/Materials | Entered Mines 1399 | -9/Mines | Discovered new exit (range 4) 1426 | -9/Mines | Entered Materials 1426 | -8/Materials | Evolved 2 slots: Propulsion x2 1774 | -8/Materials | Build established: Scavenger-Skirmisher 2090 | -8/Materials | Identified exit to Factory 2221 | -8/Materials | Entered Factory 2221 | -7/Factory | Evolved 2 slots: Utility x2 2467 | -7/Factory | Discovered new exit (range 5) 2481 | -7/Factory | Identified exit to Lower Caves 2534 | -7/Factory | Entered Lower Caves 2629 | -7/Lower Caves | Learned Factory emergency access door positions 2853 | -7/Lower Caves | Build established: Assassin 3128 | -7/Lower Caves | Attracted the attention of an 0b10 base 3189 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3189 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 3189 | -7/Lower Caves | Learned Armory stockpile data 3194 | -7/Lower Caves | Destroyed 7 combat bots 3604 | -7/Lower Caves | Learned Factory non-interactive machine intel 3618 | -7/Lower Caves | Discovered new exit (range 13) 3637 | -7/Lower Caves | Identified exit to Lower Caves 3831 | -7/Lower Caves | Entered another Lower Caves area 4135 | -7/Lower Caves | Encountered a Warlord checkpoint 4346 | -7/Lower Caves | System corruption reached 10% 4357 | -7/Lower Caves | Lost 3 parts (1n2u) 4596 | -7/Lower Caves | Build established: Mutant 4717 | -7/Lower Caves | Learned location of 1 exit from Factory 4890 | -7/Lower Caves | Spotted B-75 Beast 5070 | -7/Lower Caves | Discovered new exit (range 10) 5080 | -7/Lower Caves | Identified exit to Factory 5084 | -7/Lower Caves | Entered Factory 5084 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5085 | -6/Factory | Identified exit to Factory 5087 | -6/Factory | Loaded intel: 226 non-interactive machine locations 5140 | -6/Factory | Repaired Med. Storage Unit 5318 | -6/Factory | Sucked down chute 5318 | -6/Factory | Entered Waste 5326 | -6/Waste | Spotted C-40 Crusher 5333 | -6/Waste | EMP discharged 5343 | -6/Waste | Destroyed C-40 Crusher 5347 | -6/Waste | Spotted C-40 Crusher 5365 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5368 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5371 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5373 | -6/Waste | Spotted C-40 Crusher 5373 | -6/Waste | Spotted C-40 Crusher 5374 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5377 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5380 | -6/Waste | Crushed by Compactor (1 part destroyed) 5386 | -6/Waste | Self-destructed Last Messages --------------- 05371_ Magnetic Acceleration Cannon crushed. 05371_ Cld. Ion Engine crushed. 05371_ Critical hit (Destroy). 05371_ Imp. Titanium Leg destroyed. 05373_ 5 Matter crushed. 05374_ Aluminum Leg crushed. 05374_ Imp. Actuator Array crushed. 05374_ 3 Matter crushed. 05377_ Power Sword crushed. 05377_ Med. Storage Unit crushed. 05377_ Adv. Targeting Computer crushed. 05377_ Slammed into C-40 Crusher. 05378_ 4 Matter crushed. 05380_ Barrage Gun crushed. 05380_ Med. Storage Unit crushed. 05380_ Imp. Actuator Array crushed. 05380_ Imp. Signal Interpreter crushed. 05380_ Cld. Ion Engine crushed. 05381_ 4 Matter crushed. 05381_ Assault Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# ####?????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ! ???????????????????? | | ???????????????????????[% ????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### ######## ?????????? | | ?????????# | CC ????????? | | ?????????# CCCC ????????? | | ?????????# CCCC ????????? | | ?????????# ]@CC % % % ????????? | | ?????????# ####=!%%;####### #????????? | | ?????????# #??# ##???????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalCloakingInsulator Manual? 0 Play Time 00:51:56 Cumulative 18.7 hours Start 2023.09.21 @ 11:03:24 End 2023.09.22 @ 09:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b253e482-bf8c-4d64-9aa8-b14800edf284