Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.19 @ 22:32:03 Player: Selene Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (236) 1180 Value Destroyed (9160) 9160 Prototype IDs (102) 2040 Alien Tech Used (4) 800 Bonus (4664) 4664 TOTAL SCORE: 28744 Bonus ------- High Alert Combat Kills 1496 Follower Combat Kills 3038 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -1570 Cogmind --------- Core Integrity 0/1600 Matter 33/300 Energy 98/100 System Corruption 14% Temperature Cool (15) Movement Hovering (61) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Weapon Cycler Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Particle Reactor Micro Antimatter Reactor Experimental Shock Absorption System Long-range Tractor Beam Compact HERF Cannon Zionite Alpha Cannon Zionite Alpha Cannon Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Reaction Control System Experimental Reaction Control System Advanced Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Particle Reactor Zionite Glidesys I Improved Antigrav System Improved Gyrokinetic Inverter Advanced Heat Sink Advanced System Shield Long-range Tractor Beam Transdimensional Reconstructor Zionite Laser-M Quantum Rifle Zionite Alpha Cannon Zionite Alpha Cannon Railgun Hypervelocity Railgun Tiamat Missile Launcher [Rating: 201] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Gyrokinetic Inverter Leg Zionite Composite Leg I Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon Power Sword Energy Gun Beamcaster Energy Cannon Zionite Alpha Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Utility 10 | . . . . . 2 1 . . . . . . . . . . . . . 2 . . . . 1 . . 1 . 1 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 343 | 3 11 . . 1 13 2 6 4 3 1 . 1 16 8 16 8 2 4 2 18 9 2 8 10 34 1 11 33 21 29 33 33 Power 49 | . 2 . . 1 1 . . 2 . 1 . . 4 2 4 1 . . . 1 2 . 1 1 3 . . 3 7 5 3 5 Engine 5 | . 2 . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Core 18 | . . . . . 1 . . 2 . 1 . . 2 2 4 1 . . . 1 2 . . 1 . . . . 1 . . . Reactor 26 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 3 6 5 3 5 Propulsion 70 | . 2 . . . 4 . 2 1 1 . . . 4 2 2 1 . . 1 6 2 . . 5 9 . 2 5 . 9 8 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | . . . . . . . . . . . . . . . . . . . . 5 2 . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 52 | . 2 . . . 3 . 2 1 1 . . . 4 2 2 . . . . 1 . . . . 8 . 2 3 . 9 8 4 Flight 10 | . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . 5 . . . 2 . . . . Utility 154 | 1 2 . . . 4 1 2 1 2 . . . 5 3 8 5 2 2 . 8 4 1 6 3 15 1 6 18 9 10 15 20 Device 74 | 1 . . . . 1 . . 1 1 . . . 2 2 3 2 1 1 . 3 2 . 2 2 8 1 3 13 4 5 7 9 Storage 6 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 2 . . . . . . . Processor 30 | . 1 . . . . . . . 1 . . . 2 . . 2 1 . . 3 . 1 . 1 2 . 2 3 2 2 4 3 Hackware 10 | . . . . . . 1 . . . . . . . . 2 . . . . 1 . . 1 . . . . 1 . 1 . 3 Protection 33 | . . . . . 3 . 1 . . . . . . 1 3 1 . 1 . 1 2 . 2 . 3 . 1 1 2 2 4 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 70 | 2 5 . . . 4 1 2 . . . . 1 3 1 2 1 . 2 1 3 1 1 1 1 7 . 3 7 5 5 7 4 Energy Gun 21 | 2 . . . . . 1 . . . . . . . . . . . . . 1 1 . . . 3 . 2 3 1 3 4 . Energy Cannon 8 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . 1 . . 3 1 Ballistic Gun 17 | . 2 . . . . . . . . . . . 2 . 1 . . 1 1 . . . . . 2 . . 1 3 1 . 3 Ballistic Cannon 8 | . . . . . 2 . 1 . . . . . 1 . . . . . . 1 . 1 . . 1 . . . . 1 . . Launcher 7 | . 2 . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 . . . . . . . 1 1 . . . 1 . . . . . . . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . . . . . . . . . 3 . . . . . . 3 . . 4 1 2 1 2 7 3 5 5 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Lost 107 | . . . . . 1 . 1 . . 1 . . 1 . 9 3 3 . . 5 . 1 1 7 2 . 6 5 8 9 13 31 Power 11 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 2 . . . . . 2 2 2 Propulsion 27 | . . . . . 1 . 1 . . . . . . . 5 1 1 . . . . . . 2 . . 3 2 . . 2 9 Utility 53 | . . . . . . . . . . . . . . . 2 2 2 . . 4 . . 1 1 2 . 2 3 5 7 6 16 Weapon 16 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 2 . . 1 . 3 . 3 4 Highest Loss Streak 17 | . . . . . 1 . 1 . . 1 . . 1 . 4 3 2 . . 3 . 1 1 6 2 . 5 2 3 4 6 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Average Backups 10 | 2 5 7 7 8 7 7 8 9 9 8 9 9 11 15 14 13 13 11 5 4 4 4 4 4 12 13 12 12 14 12 12 14 Power . | . . 1 1 1 . 1 1 1 1 . . . . 1 1 1 2 1 1 . . . . . . 1 1 1 2 1 1 1 Propulsion 1 | . . 1 1 1 . . . 1 1 1 1 1 . 2 1 . . . . . . 1 1 1 5 3 4 4 4 3 2 2 Utility 3 | . 1 2 2 3 3 3 3 3 2 3 3 3 7 8 8 7 7 6 2 1 . . . . 3 5 2 3 3 2 3 5 Weapon 3 | 1 2 3 3 2 3 3 4 4 4 4 5 4 2 2 3 3 2 2 2 2 3 3 1 1 2 2 2 3 3 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 7 . . 1 3 . 3 3 1 . . 1 9 3 2 1 . 2 1 1 2 . . . 2 1 2 6 6 4 3 13 Power 14 | . 1 . . . 3 . . . . . . . . 1 1 . . . . . . . . . 1 . . 1 1 . 1 4 Propulsion 11 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 1 2 Utility 34 | . 4 . . 1 . . 1 2 . . . . 6 2 1 . . 2 1 1 2 . . . . 1 1 2 1 1 1 4 Weapon 18 | . 1 . . . . . 2 1 1 . . 1 3 . . 1 . . . . . . . . 1 . 1 2 1 . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 100 100 100 89 84 79 99 100 100 100 100 97 100 92 48 45 45 54 77 98 96 91 85 76 97 96 88 87 91 90 91 Engine 1 | . 10 14 14 14 3 . . . . . . . 5 6 2 . . . . . . . . . . . . . . . . . Core 4 | . . . . . 5 7 7 7 7 7 7 7 5 6 9 2 . 3 6 7 11 11 5 3 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 2 10 10 9 9 7 7 7 Leg 5 | . . . . . . . . . . . . . . . . . . . . 11 34 35 35 27 7 . . . . . . . Hover 21 | . 21 28 28 28 27 23 22 37 38 38 38 38 39 40 33 6 6 6 6 3 . . . . 9 36 34 24 23 29 27 27 Device 12 | . 14 14 14 14 16 15 10 15 10 7 7 8 6 10 10 5 6 5 6 8 15 11 11 20 10 18 15 18 15 16 14 14 Storage 4 | . 9 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 4 . . . . . . 4 5 5 4 4 4 4 4 Processor 11 | . . . . . . . . . 3 7 7 7 6 6 6 17 20 18 13 20 18 22 14 11 19 15 17 14 15 13 18 17 Hackware 1 | . . . . . . 7 7 7 3 . . . . . 2 . . . . . . . 1 . . . . 1 . . . 3 Protection 5 | . . . . . 8 7 9 7 11 15 15 13 13 8 5 1 . 2 13 7 4 5 5 5 6 . 2 . 3 4 6 4 Energy Gun 2 | . 3 . . . . . 5 . . . . . . . . . . . . 2 10 4 4 3 1 5 4 5 5 3 8 1 Ballistic Gun 2 | . 16 24 14 14 2 . . . . . . . 2 . . . . . . . . . . . . 5 4 5 5 1 . 7 Ballistic Cannon 1 | . . . . . 6 6 3 7 5 . . . 3 3 5 . . . . 1 . 3 2 3 2 . . . . . . . Launcher 1 | . 6 3 14 14 . . . . 1 6 7 7 . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 6 7 7 7 7 6 6 5 1 . 1 5 5 . . . . . . . . 1 4 . . Peak Build Rating 201 | 4 9 9 9 10 23 27 35 39 44 43 43 43 59 73 81 68 45 52 47 83 84 79 90 92 117 121 120 150 177 190 197 201 Average Rating 79 | 2 7 8 8 9 20 24 25 36 38 40 40 40 52 67 72 46 40 40 43 65 79 73 80 79 77 117 115 137 153 172 180 173 On Entrance 61 | . 4 9 9 9 10 21 24 33 38 44 40 43 41 59 68 63 45 36 43 47 76 79 72 86 52 111 119 89 147 177 150 191 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 3 . . . 3 . . 6 7 . 2 3 . . . . 2 . 2 6 . 1 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 3 12 12 12 12 21 22 33 34 34 33 33 33 48 58 61 49 21 26 23 31 45 45 66 56 59 60 66 87 90 93 105 108 Greatest Support 123 | 3 12 12 12 12 28 21 30 37 37 37 37 37 48 59 67 22 22 22 22 98 123 123 123 123 77 77 77 88 88 109 110 115 Greatest Overweight (x) 3 | . 1 . . . . 1 1 1 . . . . 1 . 1 2 . 1 1 . . . . . 1 . . 3 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 5 5 5 5 5 5 15 15 15 15 15 15 15 15 Average Capacity 11 | 5 6 8 8 8 8 8 8 10 10 10 10 10 12 15 15 15 15 13 5 5 5 5 5 5 14 15 15 15 15 15 15 15 Most Carried 15 | 5 8 8 8 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 5 5 5 5 5 5 15 15 15 15 15 15 15 15 Average Carried 10 | 3 6 8 7 7 7 7 8 9 9 9 10 9 12 14 14 14 14 12 4 4 4 4 4 4 12 14 14 14 14 14 13 14 Final Capacity 15 | 5 8 8 8 8 8 8 10 10 10 10 10 10 15 15 15 15 15 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 8 8 8 8 10 10 10 10 10 10 15 15 12 14 15 5 5 4 5 5 5 5 14 15 15 14 15 11 15 9 Class Distribution -------------------- 37% | Scavenger-Mutant 13% | Derelict-Mutant 11% | Scavenger-Scout 8% | Mutant 8% | Scout 3% | Messiah-Mutant 3% | Scavenger-Ninja Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Messiah-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Ninja | -2/Research Messiah-Scout | -1/Access Scavenger-Scout | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Matter Collected 9328 | 230 111 149 . 29 199 38 315 131 121 134 . 178 351 216 669 75 160 103 182 276 119 135 181 192 831 . 76 1152 796 531 419 1229 Remotely 201 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201 Salvage Created 11096 | 24 179 . . . 218 . 362 630 . 67 . 132 737 332 524 . 6 . 30 239 . 98 410 74 391 . 86 1344 1448 1458 431 1876 Parts 537 | 4 29 . . . 11 . 6 30 . 8 . 5 41 5 32 5 7 . 2 20 . 7 5 8 16 . 5 47 45 65 31 103 Haulers Intercepted 14 | . 1 . . . . . . 2 . . . . 3 . 2 . . . . . . . . . . . . 4 1 1 . . Recyclers Shooed 9 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 3 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 4 . 4 . . . 4 7 . 6 . . 7 3 4 . . . . . . . . Prevented 7 | . . . . . . . . . 2 . . . . . . . 4 . 1 . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Combat Hostiles Destroyed 149 | . 8 . . . 6 . 1 4 . 4 . 4 6 1 10 1 2 . 1 6 . 2 . 7 8 . 1 12 22 17 4 22 Melee 14 | . . . . . 1 . . . . . . . 1 . 2 . . . . . . . . . . . . . . 10 . . Guns 45 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 . 1 6 18 1 4 11 Cannons 13 | . . . . . . . . 2 . . . . . 1 2 . . . . 2 . . . . 2 . . . . . . 4 AOE 74 | . 8 . . . 4 . 1 2 . 4 . 4 4 . 6 1 2 . 1 4 . . . 7 4 . . 5 4 6 . 7 Classes Destroyed 23 | 1 3 . . . 3 . 2 3 . 1 . 1 . . 2 1 . . . 1 . . . . . . . 1 4 . . . Worker 20 | . . . . . . . . 3 . . . . 2 . 2 . . . . 2 . . . . . . . 3 . 3 2 3 Builder 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 1 . 1 . Tunneler 7 | 1 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . Hauler 14 | . 1 . . . . . . 2 . . . . 3 . 2 . . . . . . . . . . . . 4 1 1 . . Recycler 11 | . . . . . 1 . . 4 . . . . 1 . . . . . . . . . . . . . . 1 . 3 . 1 Minesweeper 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 Operator 9 | . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . 1 . 1 1 1 1 Drone 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 . . Watcher 21 | . 3 . . . 1 . . 1 . . . . 2 . 1 . . . . . . . . . 1 . . 3 2 2 1 4 Swarmer 59 | . 8 . . . 4 . . 2 . 4 . . 4 . 6 . . . 1 4 . . . 7 4 . . 5 . 4 . 6 Grunt 20 | . . . . . 2 . . . . . . 3 . . 1 . . . . 1 . . . . 1 . . 1 8 2 . 1 Brawler 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 13 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 3 . 1 1 5 Hunter 8 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 4 . . 2 Programmer 24 | . . . . . . . . 1 . . . . 2 . 1 . . . . . . 2 . . 2 . . 2 . 4 3 7 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Compactor 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Master Thief 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 4 . . . 7 . 1 3 . 4 . 4 5 1 3 1 2 . 1 8 . 1 . 5 4 . 1 5 7 8 2 6 Combat Bots Only 7 | . 3 . . . 4 . 1 2 . 4 . 4 4 1 3 1 2 . 1 4 . 1 . 5 4 . 1 5 7 6 2 6 Max Kills in Single Turn 5 | 1 3 . . . 3 . 1 2 . 3 . 2 5 1 2 1 1 . 1 4 . 1 . 5 3 . 1 3 4 3 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 5 | . 3 . . . 3 . 1 2 . 3 . 2 4 . 2 1 1 . 1 3 . . . 5 3 . . 3 4 2 . 3 Melee 1 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Hostile Shots Fired 1712 | . 12 1 . . 51 . . 14 26 23 . 21 16 . 166 2 28 . 7 89 . 25 . 57 59 . 103 55 160 150 272 375 Missed 736 | . 5 . . . 24 . . 5 14 10 . 14 4 . 63 . 13 . 5 42 . 6 . 20 21 . 61 31 50 61 139 148 Hits 976 | . 7 1 . . 27 . . 9 12 13 . 7 12 . 103 2 15 . 2 47 . 19 . 37 38 . 42 24 110 89 133 227 Melee 15 | . . . . . . . . . . . . . . . 1 2 2 . . 1 . 3 . . . . 1 . 3 . . 2 Projectile 961 | . 7 1 . . 27 . . 9 12 13 . 7 12 . 102 . 13 . 2 46 . 16 . 37 38 . 41 24 107 89 133 225 AOE 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 23 2 . Critical Strikes 42 | . . . . . 1 . . . . . . . . . 4 . 2 . . 1 . 1 . 3 4 . 2 1 9 3 3 8 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Part Disruptions 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 Damage Taken 21190 | . 122 10 . 32 512 . 95 139 97 164 . 60 136 . 1595 103 360 . 43 1019 . 318 530 726 786 . 888 595 2405 2138 3002 5315 Core 3481 | . 35 . . 16 90 . 32 46 . 15 . 11 12 . 140 58 207 . . 209 . 40 . 169 121 . 65 111 418 115 751 820 Absorbed by Shields 508 | . . . . . . . . . . . . . 40 . 38 . . . . . . 5 . . . . . 52 333 . 40 . Redirected to Core 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . Redirected to Shielding 758 | . . . . . . . . . . . . 13 20 . 80 9 . . . 178 . . . . . . . . . 108 242 108 Ignored by Resistances 747 | . . . . . . . . . . . . . . . . . . . . . . . . 155 . . . . . . 592 . Regen/Repaired (Parts) 1633 | . . . . . . . 106 12 5 . . . . 184 88 . . 481 . 65 . . . . . . . 55 . 124 104 409 Core Remaining (%) 76 | 100 . . . 79 83 . . . . . . 85 . . . . . . 50 . . . . 58 . . 83 . 59 92 . . Volleys Fired 645 | 3 19 . 5 . 5 4 36 14 3 8 . 3 10 3 42 2 2 . 4 20 . 22 15 15 38 . 31 69 92 17 66 97 Largest 3 | 2 2 . 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 2 . 2 1 2 2 . 2 3 3 2 3 3 Hottest 369 | 80 60 . 30 . 39 75 39 39 33 39 . 43 47 113 43 43 43 . 113 173 . 135 75 126 110 . 260 348 369 182 279 220 Shots Fired 1089 | 6 22 . 5 . 5 4 36 14 3 8 . 3 10 3 43 2 2 . 4 25 . 33 15 21 45 . 41 160 221 29 110 219 Gun 802 | 6 17 . 4 . 1 4 . . . . . . 4 . . . . . . 5 . 25 15 6 22 . 41 154 217 24 83 174 Cannon 219 | . . . . . 2 . 29 13 3 . . . 4 3 38 . . . 1 18 . 8 . 8 21 . . 3 3 . 27 38 Launcher 68 | . 5 . 1 . 2 . 7 1 . 8 . 3 2 . 5 2 2 . 3 2 . . . 7 2 . . 3 1 5 . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 530 | . 14 . 4 . 3 . 29 13 3 . . . 8 . 38 . . . . 9 . 8 . 8 33 . 22 84 103 1 5 145 Thermal 438 | 6 3 . . . . 4 . . . . . . . 3 . . . . 1 14 . 25 15 6 7 . 19 70 114 23 96 32 Explosive 66 | . 5 . 1 . 2 . 7 1 . 8 . 3 2 . 5 2 2 . 3 2 . . . 7 . . . 3 1 5 . 7 Electromagnetic 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 3 3 . 4 . Phasic 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 35 Robot Hit Streak 18 | 2 5 . . . 3 1 10 3 . 1 . 4 5 6 2 . . . . 8 . 6 12 5 7 . 7 17 17 12 7 18 Robot Miss Streak 9 | 1 3 . . . 1 3 2 3 2 . . . 1 . 5 2 3 . . 1 . 4 1 2 3 . 5 5 3 2 9 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . 1 Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Shots Hit Robots 743 | 3 12 . . . 6 1 36 33 . 5 . 3 26 8 22 . . . 1 20 . 19 12 10 28 . 16 108 131 57 46 140 Core Hits 423 | 2 16 . . . 7 . 7 14 . 4 . 10 19 3 24 2 3 . 1 19 . 4 11 4 14 . 5 52 65 40 18 79 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Critical Parts Destroyed 16 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . 2 . 1 . . . 2 2 . . 6 Critical Strikes 46 | . 1 . . . 2 . . 2 . . . . 3 . 1 . . . . . . 3 . 7 3 . . 5 2 5 . 12 Burn 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 2 . 2 . . Destroy 25 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . 6 . . . 3 2 . . 11 Blast 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . Smash 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . 3 . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 286 | . 1 . . . 7 . 6 31 . 22 . 8 66 5 48 . . . 5 7 . . . . . . . . 6 72 . 2 Impact 8 | . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 278 | . . . . . . . 6 31 . 22 . 8 66 5 48 . . . 5 7 . . . . . . . . 6 72 . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 58 | . 1 . . . 1 . 6 15 . 1 . . 6 5 5 . . . 1 2 . . . . . . . . . 14 . 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Damage Inflicted 35981 | 31 566 . . . 477 20 1929 2113 . 565 . 523 1621 553 2390 205 196 . 170 1249 . 517 272 724 962 . 465 3577 4198 5442 1637 5579 Guns 12763 | 31 94 . . . . 20 . . . . . . 92 . . . . . . 112 . 465 272 65 360 . 461 2953 3708 395 1250 2485 Cannons 3487 | . . . . . 21 . 547 255 . . . . 37 118 258 . . . . 506 . 52 . 106 468 . . 79 70 . 387 583 Explosions 10238 | . 397 . . . 230 . 874 268 . 345 . 523 268 . 1234 205 196 . 78 457 . . . 553 134 . . 545 420 1291 . 2220 Melee 9289 | . 75 . . . 226 . 508 1590 . 220 . . 1224 435 844 . . . 92 174 . . . . . . . . . 3756 . 145 Ramming 204 | . . . . . . . . . . . . . . . 54 . . . . . . . . . . . 4 . . . . 146 Kinetic 8436 | . 64 . . . 21 . 547 255 . . . . 129 . 258 . . . . 308 . 52 . 106 651 . 255 1706 2001 28 36 2019 Thermal 6921 | 31 30 . . . . 20 . . . . . . . 118 . . . . . 499 . 465 272 65 92 . 206 1247 1707 367 1336 466 Explosive 9915 | . 397 . . . 230 . 874 268 . 345 . 523 268 . 1234 205 196 . 78 268 . . . 553 . . . 545 420 1291 . 2220 Electromagnetic 421 | . . . . . . . . . . . . . . . . . . . . . . . . . 219 . . 79 70 . 53 . Impact 301 | . 75 . . . 226 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8988 | . . . . . . . 508 1590 . 220 . . 1224 435 844 . . . 92 174 . . . . . . . . . 3756 . 145 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 795 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 583 Highest Corruption 14 | . . . . . . . . . . . . . 2 2 6 6 6 6 . . . 2 2 2 3 13 14 1 . 8 2 14 Average Corruption 3 | . . . . . . . . . . . . . 1 2 5 6 6 6 . . . 1 2 2 1 8 13 1 . 1 1 5 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 132 | . . . . . . . . . . . . . 5 4 37 3 8 2 . . . 9 11 6 9 3 17 1 . 3 7 7 Message Errors 33 | . . . . . . . . . . . . . . . 10 2 1 1 . . . 2 4 5 3 1 4 . . . . . Matter Fused 27 | . . . . . . . . . . . . . 1 1 4 1 2 . . . . 2 2 1 1 1 5 . . 1 1 4 Heat Flow Errors 10 | . . . . . . . . . . . . . . 1 4 . . . . . . 2 1 . . . . . . . . 2 Energy Discharges 24 | . . . . . . . . . . . . . 1 1 6 . 1 . . . . 2 1 . 3 . 4 1 . 2 2 . Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Data Loss (minor) 18 | . . . . . . . . . . . . . 1 1 6 . 2 . . . . 1 2 . 2 . 1 . . . 1 1 Data Loss (major) 9 | . . . . . . . . . . . . . . . 4 . 2 . . . . . 1 . . . 1 . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Overload Shots 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 18 . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 2912 | . 92 . . . 104 . 190 437 . 110 . . 157 100 145 24 18 . 52 67 . . . 146 41 . . 84 2 935 33 175 Projectiles 183 | . . . . . . . . 26 . . . . . . 23 . . . . 14 . . . . 41 . . . . . 33 46 Explosions 715 | . 17 . . . . . 51 28 . 37 . . 26 . 49 24 18 . . 53 . . . 146 . . . 84 2 126 . 54 Melee 2014 | . 75 . . . 104 . 139 383 . 73 . . 131 100 73 . . . 52 . . . . . . . . . . 809 . 75 Knockbacks 9 | . 1 . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 662 | . 64 . . . . . 51 . . . . . . . 27 105 124 . . 151 . . . . 34 . 2 . 33 . . 71 Shots 13 | . 2 . . . . . 2 . . . . . . . . 2 2 . . 2 . . . . 2 . . . 1 . . . Rammed 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 5 Targets Rammed 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 895 | 9 4 . . . 14 101 . 2 8 14 . 16 101 288 397 6 26 . 62 201 . 417 106 473 50 13 317 438 475 488 895 239 Average Temperature 92 | 5 1 . . . 5 51 . 1 5 9 . 9 18 56 77 3 26 . 35 89 . 194 39 220 11 7 91 69 144 100 220 78 Received Heat Transfer 2197 | . . 6 . . 225 . . . 27 . . . . . 54 . 159 . . 165 . . . 461 27 . 75 66 281 156 135 360 Effects 68 | . . . . . . . . . . . . . . . 5 . . . . . . 9 . 2 . . 3 3 10 7 28 1 Shutdowns 18 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 3 4 7 . Energy Bleed 9 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . 1 . 3 1 Interference 20 | . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . 3 3 4 2 2 . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Short Circuit 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (major) 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 5 . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Impact Corruptions 6 | . 2 . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 19 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . 5 1 4 5 . Heat Transferred 9470 | 75 75 . . . . 37 . . . . . . . 111 . . . . . 483 . 666 304 185 300 . 298 1881 2235 785 1480 555 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . . . . . . 2 1 . . . . 2 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Maximum Alert Level 5 | . . . . . 1 . . 1 . . . . . . 2 . . . . 2 . . . . . . . 3 3 3 4 5 Low Security (%) 53 | 100 100 100 . 100 71 100 100 40 . . . . 100 100 68 . . . . 37 . . . . 100 100 100 26 . . . . Level 1 16 | . . . . . 28 . . 59 . . . . . . 17 . . . . 11 . . . . . . . 24 9 85 . . Level 2 17 | . . . . . . . . . . . . . . . 14 . . . . 50 . . . . . . . 44 89 11 34 . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 3 36 39 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 51 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1802 | 5 147 25 . . 308 130 45 259 . . . . 143 48 559 . . . . 565 . . . . 186 61 121 715 714 1021 1357 1802 Initial 857 | . 3 25 . . . 130 40 . . . . . 51 48 . . . . . 58 . . . . 67 61 35 39 351 377 621 857 Average 315 | 1 65 2 . . 112 117 6 175 . . . . 16 16 214 . . . . 310 . . . . 87 56 32 366 541 370 867 1253 Influence Increases 11844 | 5 318 30 . . 397 15 92 640 65 110 . 150 345 35 1485 . 150 . 152 776 . 50 15 180 491 . 234 1149 840 1221 1346 1553 Destroy 0b10 Robot/C 4240 | . 160 . . . 120 . . 220 20 80 . 80 120 . 360 . . . 100 320 . 40 . 140 280 . 20 540 480 400 320 440 Destroy 0b10 Robot/NC 510 | 5 30 . . . 15 . . 70 . 5 . . 55 . 25 . . . 5 30 . . 15 . 5 . 5 75 25 60 30 55 Destroy Leader 842 | . 38 . . . 12 . . 66 . 10 . 10 40 . 106 . . . 10 50 . 10 . 10 52 . 10 136 56 56 62 108 Allied During Kill 870 | . . . . . . . . 182 . . . . . . 191 . . . 37 38 . . . . 33 . . 209 23 21 136 . Successful Hack 167 | . 3 . . . 32 . . 32 . . . . 21 . 33 . . . . 16 . . . . . . . 30 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 840 | . 15 . . . . . . 30 . . . . 15 . 255 . . . . 135 . . . . 45 . 30 15 135 90 15 60 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 1535 | . 27 . . . 23 . 92 10 . . . . 49 35 125 . . . . 112 . . . . 46 . 34 84 76 324 183 315 Partial Spotted 300 | . . . . . . 15 . 30 . . . . . . 45 . . . . 15 . . . . 15 . 30 30 . 30 60 30 Lose Combat Pursuer 2460 | . 15 30 . . 195 . . . 45 15 . 60 45 . 345 . 150 . . 60 . . . 30 15 . 105 30 45 240 540 495 Influence Decreases 10154 | . 258 95 . . 109 188 207 415 290 89 21 68 288 174 935 324 204 172 59 373 494 52 15 72 423 125 208 602 793 856 1041 1204 Entered New Map 2819 | . 2 40 . . . 158 75 . 84 . 21 . 31 91 . 204 44 172 . 35 184 2 . . 41 115 16 38 273 294 415 484 Time Decay 5402 | . 256 35 . . 99 30 126 315 136 89 . 68 256 83 555 90 130 . 39 252 310 40 15 62 302 10 132 434 380 422 326 410 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . Lost Part 971 | . . . . . 10 . 6 . . . . . 1 . 90 30 30 . . 44 . 10 . 10 20 . 60 50 80 90 130 310 Lost Ally 862 | . . 20 . . . . . 100 70 . . . . . 190 . . . 20 42 . . . . 60 . . 80 60 50 170 . Squads Dispatched 85 | . 1 . . 1 . . . 4 . . . . 7 . 12 . 1 . . 7 . . . . 4 . . 6 4 7 15 16 Investigation 28 | . 1 . . 1 . . . 1 . . . . 3 . 4 . . . . 2 . . . . 1 . . 2 1 3 3 6 Extermination 27 | . . . . . . . . 3 . . . . 2 . 4 . . . . 1 . . . . 2 . . 2 2 3 3 5 Reinforcement 18 | . . . . . . . . . . . . . 2 . 4 . . . . 2 . . . . 1 . . 2 1 1 2 3 Assault 8 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 4 2 Garrison 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Distress Signals 12 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 1 2 4 Communications Jammed 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Distress Signals 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Times Spotted 541 | . 13 2 . . 23 1 11 7 5 5 . 6 12 6 36 4 18 . 4 35 . 6 . 8 20 4 21 30 36 43 74 111 Peak Tracking Total 66 | . 3 2 9 . 9 . 5 4 2 4 . 3 4 6 6 2 12 . 4 11 . 2 . 6 5 4 12 7 8 16 13 66 Tactical Retreats 81 | . 1 1 . . 5 . 4 . 3 1 . 3 1 . 13 . 6 . . 3 . . . 2 1 . 3 2 3 4 15 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Traps Triggered 20 | . . . . . 2 1 . 1 . . . . 1 . 4 . . . . . . . . . 2 . . 4 1 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Machines Disabled 61 | . 1 . 1 . . . . 2 1 . . . 1 . 17 . . . . 9 . . 1 . 3 . 2 1 9 6 1 6 Max in Single Turn 9 | . 1 . 1 . . . . 1 1 . . . 1 . 6 . . . . 9 . . 1 . 1 . 1 1 2 1 1 2 Garrison Access 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Machines Accessed 106 | . 7 . 2 2 9 . . 8 2 . 3 . 14 . 22 . . . . 2 2 . 5 . 2 . 4 7 4 3 3 5 Terminals 35 | . 6 . . . 6 . . 5 . . . . 8 . 7 . . . . . . . . . . . . 1 . . . 2 Fabricators 6 | . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . 1 . Repair Stations 13 | . . . . . . . . . . . . . 1 . 4 . . . . 1 . . . . . . 1 1 1 1 1 2 Recycling Units 17 | . 1 . . . . . . 1 . . . . 3 . 4 . . . . 1 . . . . 1 . 3 1 . . 1 1 Scanalyzers 11 | . . . . . 2 . . . . . . . . . 3 . . . . . . . . . 1 . . 3 2 . . . Garrison Access 8 | . . . . . 1 . . 1 . . . . . . 2 . . . . . . . . . . . . 1 1 2 . . Total Hacks 270 | . 24 . 2 2 35 . . 20 2 . 28 . 31 . 45 . . . . 4 7 . 18 . 5 . 5 20 5 4 4 9 Successful 154 | . 14 . 2 2 17 . . 12 2 . 28 . 13 . 18 . . . . 3 7 . 18 . 2 . 1 9 1 2 1 2 Failed 112 | . 9 . . . 17 . . 8 . . . . 18 . 26 . . . . 1 . . . . 3 . 4 10 4 2 3 7 Catastrophic 33 | . 1 . . . 4 . . 4 . . . . 6 . 6 . . . . 1 . . . . 2 . 2 1 2 . 1 3 Database Lockouts 4 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Manual 261 | . 20 . 1 . 11 . . 13 1 . . . 17 . 23 . . . . 19 . . . . 13 . 10 32 26 22 23 30 Terminals 108 | . 22 . . . 25 . . 15 . . . . 20 . 19 . . . . . . . . . . . . 2 . . . 5 Fabricators 11 | . . . . . . . . 2 . . . . 3 . 5 . . . . . . . . . . . . . . . 1 . Repair Stations 18 | . . . . . . . . . . . . . 1 . 6 . . . . 3 . . . . . . 1 1 1 2 1 2 Recycling Units 34 | . 2 . . . . . . 2 . . . . 7 . 7 . . . . 1 . . . . 3 . 4 4 . . 2 2 Scanalyzers 29 | . . . . . 8 . . . . . . . . . 4 . . . . . . . . . 2 . . 12 3 . . . Garrison Access 11 | . . . . . 2 . . 1 . . . . . . 4 . . . . . . . . . . . . 1 1 2 . . Terminal Hacks 86 | . 5 . 2 2 7 . . 6 2 . 28 . 5 . 3 . . . . . 7 . 18 . . . . 1 . . . . Record 20 | . . . 1 . 1 . . . . . 6 . . . . . . . . . 6 . 6 . . . . . . . . . Part Schematic 18 | . . . . . . . . 1 . . 13 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . 2 . . . 1 . . 1 . . 3 . 1 . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . 2 . 1 . . . . . Retrieve Components 9 | . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . 2 . 1 . . . . . Scanalyzer 14 | . . . . . 7 . . . . . . . . . 1 . . . . . . . . . . . . 6 . . . . Insert Component 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Analyze 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Study 6 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 2 . . Seal Access 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 1 2 . . Unauthorized Hacks 32 | . 9 . . . 3 . . 5 . . . . 4 . 6 . . . . 1 . . . . . . . 1 . . 1 2 Terminals 22 | . 8 . . . 3 . . 4 . . . . 3 . 4 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 14 | . 2 . . . 3 . . 4 . . . . 3 . 2 . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . 1 2 Patch 7 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . 1 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 7 . . . 9 . . 8 . . . . 12 . 18 . . . . 1 . . . . 1 . 4 5 2 1 2 3 Full Trace Events 7 | . . . . . 1 . . . . . . . 2 . 1 . . . . . . . . . . . . . . . 1 2 Feedback Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Corruption 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 2 . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 113 | . . . . . 2 . . 1 . . 13 . . . . . . . . . . . 4 . 14 . . 15 33 9 . 22 Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . . . . 3 . 3 . . . . 3 . . . . 1 . 1 . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Total Allies 79 | . . 3 . . . . 18 3 . . . . . 18 1 . . 4 . 2 3 . . . 4 . 1 8 . 5 9 . Largest Group 18 | . . 3 . . . . 18 11 5 . . . . 18 11 . . 4 4 3 3 . . . 4 . 1 5 3 2 5 . Highest-Rated Group 656 | . . 40 . . . . 434 292 122 . . . . 656 429 . . 157 157 170 60 . . . 315 . 29 291 111 100 507 . Highest-Rated Ally 269 | . . 16 . . . . 35 31 31 . . . . 50 46 . . 41 41 85 20 . . . 96 . 29 135 39 50 269 . Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 3 . 4 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Orders 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 5 1 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 1 . Ally Attacks 524 | . . 13 . . . . 94 66 8 . . . . 109 41 . . . 8 19 . . . . 29 . . 41 31 10 55 . Total Damage 19932 | . . 114 . . . . 3566 883 143 . . . . 6491 827 . . . 346 849 . . . . 1227 . . 1569 283 879 2755 . Kills 91 | . . . . . . . 10 8 1 . . . . 10 8 . . . 4 10 . . . . 6 . . 17 1 3 13 . Allies Corrupted 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . 1 . . . Allies Melted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Active Infowar (turns) 19055 | 2 644 376 254 221 336 77 809 721 419 555 37 474 1006 263 1661 153 273 1037 508 567 684 725 760 763 668 37 347 1056 881 1033 727 981 Optics 10303 | . . . . . . . . . 198 555 37 474 441 . . 149 273 1037 508 567 684 725 342 . . . . 691 881 1033 727 981 Sensors 6470 | . . . . . . . . . . . . . 553 263 1661 4 . . . . . . . . . . 11 1056 839 995 565 523 IFF 1211 | . . . . . . . . . . . . . . . . . . . . . . . 484 727 . . . . . . . . Terrain 2848 | . . . . . . . . . . . . . . . . . 267 1028 508 567 174 . . . . . 304 . . . . . Seismic 6789 | 2 644 376 254 221 336 77 809 718 415 540 36 459 395 . . 11 3 . . . 510 725 258 . . . . . . . . . Decoding 833 | . . . . . . . . . . . . . . . . . . . . . . . . 36 668 37 92 . . . . . T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Analysis 1593 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648 727 218 Jamming 3817 | . . . . . 206 77 318 721 205 1 . 52 26 . 55 . . . . 180 . . . . 86 37 27 542 404 880 . . ECM 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis Total 7 | . 1 . . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 1 2 . 1 . . . . 1 1 1 . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 1 2 . . . . . Traps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Items 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 1 . . . . . Machines 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 4 6 2 1 8 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Turns Passed 19279 | 38 644 376 254 221 336 77 809 721 419 555 37 474 1034 294 1682 180 273 1037 508 567 684 725 760 785 668 37 385 1066 892 1033 727 981 Spaces Moved 25392 | 38 753 559 434 388 525 105 787 1035 825 916 81 961 1713 420 2694 250 438 1200 578 588 519 533 556 842 619 98 589 1385 970 1317 1215 1461 Core 163 | 38 125 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2500 | . . . . . . . . . . . . . . . . . . . . 179 519 533 556 474 239 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22269 | . 628 559 434 388 525 105 787 1035 825 916 81 961 1713 420 2694 250 438 1200 578 409 . . . . 288 98 589 1385 970 1317 1215 1461 Flight 460 | . . . . . . . . . . . . . . . . . . . . . . . . 368 92 . . . . . . . Fastest Speed 23 | 50 50 56 56 56 48 52 48 44 44 44 44 44 40 40 43 60 60 60 60 56 118 125 125 23 23 33 33 41 50 32 34 29 Average Speed 55 | 50 55 56 56 56 51 52 53 47 46 44 44 44 40 41 47 62 60 75 60 76 123 125 125 83 71 33 34 46 50 37 36 37 Slowest Speed 210 | 50 100 56 56 56 52 112 116 108 48 44 44 44 100 43 105 160 60 110 110 118 125 125 125 125 210 33 46 186 94 45 105 137 Overloaded Moves 95 | . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . . . 13 . 22 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 77 98 75 75 47 4 97 20 83 76 73 88 35 97 56 57 63 90 72 19 65 67 94 68 15 86 15 36 72 34 40 42 Regions Visited 32 Branch Regions 17 Pre-discovered Areas 18 | . 3 1 1 . . . . . . 1 1 1 . . . . . . . . 2 . 3 1 . . . . 2 . . 2 Known Exits Taken 14 | . . 1 1 . 1 . . . . . . . . . 1 1 1 1 1 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 . . 1 . . . 1 1 1 1 1 . . . . . . . . 1 1 1 1 . . . . . . . . Scrap Searched 32 | . . 1 . 1 . . . . 6 1 . 4 . . . 2 3 2 5 . 3 1 . 3 . . . . . . . . Spaces Dug 273 | . 11 . . . 3 . . 2 . 32 . 8 35 . 32 . 9 . 4 6 . . . 28 4 . 16 2 18 19 8 36 Terrain Destroyed 1141 | . 34 . 5 . 41 . 64 7 . 129 . 46 55 . 140 34 16 . 54 54 . 2 . 89 10 . 24 41 48 78 20 150 Melee 119 | . . . . . 3 . . 2 . 14 . 8 35 . 27 . . . 4 4 . . . . . . . . 2 19 . 1 Projectile 150 | . . . . . . . . . . . . . 3 . 27 . . . 1 5 . 2 . . 10 . 24 7 25 1 20 25 AOE 870 | . 34 . 5 . 38 . 64 5 . 115 . 38 17 . 86 34 16 . 49 45 . . . 89 . . . 34 20 58 . 123 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Total 29311 | 50 956 620 440 395 572 122 1132 1206 850 1021 81 993 1950 527 2971 275 446 1340 719 665 563 558 605 899 811 102 728 1682 1194 1728 1394 1716 Wait 1742 | 1 138 60 . . . 9 265 101 12 67 . 12 78 67 113 . . 92 121 4 19 1 . 15 37 . 77 91 68 213 46 35 Move 25361 | 37 752 558 433 387 524 105 786 1034 824 915 80 960 1713 419 2693 249 437 1199 577 587 518 532 555 839 619 97 588 1384 969 1316 1214 1461 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Pick Up 252 | 6 13 . 1 3 7 1 7 7 2 1 . 2 24 5 11 . 3 6 2 5 4 1 5 3 18 1 6 25 11 25 20 27 Fast Attach 172 | . 7 . . . 3 . 5 1 . . . . 7 2 5 8 . 7 2 14 7 1 10 8 21 1 2 22 5 14 9 11 Attach 128 | 3 1 . . . 3 1 2 . . 1 . . 2 . 8 2 2 6 . 6 . . 3 4 17 1 2 14 7 14 10 19 Detach 95 | . 3 . . . 1 . 6 . . . . . 2 1 2 9 1 6 . 6 1 . 3 4 23 1 2 11 1 4 1 7 Swap 287 | . 10 2 . 1 12 2 4 8 7 7 1 6 23 14 31 . . 4 6 5 4 1 4 2 14 . 9 24 23 18 17 28 Drop 332 | . 12 . 1 4 10 . 15 10 2 . . 2 25 11 16 5 1 20 2 11 10 . 10 8 24 1 10 37 13 37 11 24 Fire 645 | 3 19 . 5 . 5 4 36 14 3 8 . 3 10 3 42 2 2 . 4 20 . 22 15 15 38 . 31 69 92 17 66 97 Melee 283 | . 1 . . . 7 . 6 31 . 22 . 8 66 5 48 . . . 5 7 . . . . . . . . 5 70 . 2 Ram 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / [Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) -4/Waste -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 39 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Discovered new exit (range 15) 356 | -10/Materials | Discovered new exit (range 10) 454 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Central database locked down 479 | -10/Materials | Build established: Scavenger-Mutant 520 | -10/Materials | Loaded intel: 26 non-interactive machine locations 555 | -10/Materials | Identified exit to Subcaves 578 | -10/Materials | Learned location of 2 exits from Subcaves 593 | -10/Materials | Learned Storage trap positions 594 | -10/Materials | Learned location of 1 exit from Recycling 595 | -10/Materials | Learned 2 Mines zone layouts 596 | -10/Materials | Learned location of 2 exits from Mines 609 | -10/Materials | Learned location of Mines (-9) 683 | -10/Materials | Entered Mines 684 | -10/Mines | Identified exit to Materials 685 | -10/Mines | Identified exit to Exiles 697 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 734 | -10/Mines | Found a hidden stash of uninstalled traps 885 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 980 | -10/Mines | Learned location of Storage (-7) 1059 | -10/Mines | Lost 3 allies 1059 | -10/Mines | Entered Exiles 1060 | -10/Exiles | Identified exit to Mines 1074 | -10/Exiles | Met 8R-AWN 1083 | -10/Exiles | Met EX-HEX 1105 | -10/Exiles | Met EX-DEC 1107 | -10/Exiles | Learned location of Zion (-6) 1117 | -10/Exiles | Met EX-BIN 1150 | -10/Exiles | Visited The Gauntlet 1190 | -10/Exiles | Aligned with FarCom system 1191 | -10/Exiles | Given EX-Vault access code 1203 | -10/Exiles | Opened EX-Vault 1207 | -10/Exiles | Found 0b10 Alert Chip 1219 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1298 | -10/Exiles | Attacked by the Exiles 1313 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1313 | -10/Exiles | Entered Mines 1314 | -9/Mines | Met a Derelict bent on vengeance 1318 | -9/Mines | Learned Materials emergency access door positions 1373 | -9/Mines | Met a Derelict shopkeep closing up shop 1393 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1497 | -9/Mines | Discovered new exit (range 5) 1534 | -9/Mines | Entered Materials 1534 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1634 | -8/Materials | Discovered new exit (range 6) 1768 | -8/Materials | Identified exit to Factory 1812 | -8/Materials | Central database locked down 1870 | -8/Materials | Entered Factory 1870 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1871 | -7/Factory | Identified exit to Storage 1947 | -7/Factory | Sucked down chute 1947 | -7/Factory | Entered Waste 2000 | -7/Waste | Spotted C-40 Crusher 2072 | -7/Waste | Spotted C-40 Crusher 2096 | -7/Waste | Spotted C-40 Crusher 2112 | -7/Waste | Spotted C-40 Crusher 2112 | -7/Waste | Spotted C-40 Crusher 2120 | -7/Waste | Spotted C-40 Crusher 2157 | -7/Waste | Discovered new exit (range 13) 2228 | -7/Waste | Destroyed C-40 Crusher 2304 | -7/Waste | Warlord forces began an assault 2308 | -7/Waste | Allies destroyed C-40 Crusher 2331 | -7/Waste | Allies destroyed C-40 Crusher 2346 | -7/Waste | Allies destroyed C-40 Crusher 2356 | -7/Waste | Lost 5 allies 2756 | -7/Waste | Entered Factory 2756 | -7/Factory | Accompanied by 11 allies 3031 | -7/Factory | Discovered exit to Storage (range 13) 3077 | -7/Factory | Discovered new exit (range 16) 3367 | -7/Factory | P-60 Hacker assimilated allied T9-7AJ(g) 3477 | -7/Factory | Entered Lower Caves 3477 | -7/Lower Caves | Accompanied by 5 allies 3547 | -7/Lower Caves | Learned location of 1 exit from Factory 3559 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3786 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3792 | -7/Lower Caves | Found Prototype Special Weapon 3808 | -7/Lower Caves | Spotted B-75 Beast 3881 | -7/Lower Caves | Discovered new exit (range 5) 3896 | -7/Lower Caves | Entered another Lower Caves area 3904 | -7/Lower Caves | Spotted B-75 Beast 3917 | -7/Lower Caves | Discovered new exit (range 14) 4323 | -7/Lower Caves | Encountered a Warlord checkpoint 4339 | -7/Lower Caves | Discovered new exit (range 13) 4341 | -7/Lower Caves | Learned Factory trap positions 4451 | -7/Lower Caves | Entered Data Miner 4451 | -7/Data Miner | Discovered new exit (range 6) 4458 | -7/Data Miner | Met Data Miner 4469 | -7/Data Miner | Learned location of Section 7 (-2) 4469 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4476 | -7/Data Miner | Received God Mode back door access code from Data Miner 4488 | -7/Data Miner | Entered Proximity Caves 4532 | -6/Proximity Caves | Spotted B-75 Beast 4733 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4958 | -6/Proximity Caves | Discovered new exit (range 10) 4962 | -6/Proximity Caves | Entered Factory 4962 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4963 | -6/Factory | Identified exit to Lower Caves 4964 | -6/Factory | Loaded intel: 77 trap records 5016 | -6/Factory | Spotted B-75 Beast 5690 | -6/Factory | Discovered new exit (range 10) 5810 | -6/Factory | Identified exit to Factory 5967 | -6/Factory | Found Prototype Launcher 5996 | -6/Factory | Manually triggered Chute Trap 5996 | -6/Factory | Sucked down chute 5996 | -6/Factory | Entered Waste 6006 | -6/Waste | Spotted C-40 Crusher 6015 | -6/Waste | Spotted C-40 Crusher 6040 | -6/Waste | Spotted C-40 Crusher 6048 | -6/Waste | Spotted C-40 Crusher 6051 | -6/Waste | Spotted C-40 Crusher 6054 | -6/Waste | Spotted C-40 Crusher 6065 | -6/Waste | Warlord forces began an assault 6071 | -6/Waste | Allies destroyed C-40 Crusher 6080 | -6/Waste | Allies destroyed C-40 Crusher 6089 | -6/Waste | Allies destroyed C-40 Crusher 6089 | -6/Waste | Destroyed C-40 Crusher 6092 | -6/Waste | Allies destroyed C-40 Crusher 6095 | -6/Waste | Allies destroyed C-40 Crusher 6121 | -6/Waste | Lost 5 allies 6220 | -6/Waste | Discovered new exit (range 12) 6262 | -6/Waste | Identified exit to Factory 6290 | -6/Waste | Entered Factory 6290 | -6/Factory | Accompanied by 11 allies 6461 | -6/Factory | Discovered exit to Factory (range 8) 6599 | -6/Factory | Lost 4 allies 6769 | -6/Factory | Fabricated Gravmag Array (x1) 7348 | -6/Factory | Central database locked down 7462 | -6/Factory | Discovered exit to Factory (range 16) 7502 | -6/Factory | Discovered exit to Factory (range 12) 7650 | -6/Factory | Build established: Mutant 7690 | -6/Factory | Search patrols dispatched 7810 | -6/Factory | Lost 4 parts (3n1u) 7850 | -6/Factory | Lost 3 parts (1p1u1w) 7972 | -6/Factory | Entered Lower Caves 7973 | -6/Lower Caves | 0b10 Alert Chip stolen by Master Thief 7973 | -6/Lower Caves | Cmb. Antigrav System stolen by Master Thief 7974 | -6/Lower Caves | Encountered a Master Thief 7974 | -6/Lower Caves | Encountered a Master Thief 8007 | -6/Lower Caves | Lost 3 parts (1n2u) 8108 | -6/Lower Caves | Spotted B-75 Beast 8115 | -6/Lower Caves | Discovered new exit (range 12) 8122 | -6/Lower Caves | Identified exit to Lower Caves 8152 | -6/Lower Caves | Entered another Lower Caves area 8154 | -6/Lower Caves | Encountered a Master Thief 8186 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8195 | -6/Lower Caves | Discovered exit to Factory (range 16) 8300 | -6/Lower Caves | Attacked by a faux Warlord 8348 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8410 | -6/Lower Caves | Discovered new exit (range 14) 8417 | -6/Lower Caves | Identified exit to Zion 8422 | -6/Lower Caves | Learned Factory stockpile data 8425 | -6/Lower Caves | Entered Zion 8453 | -6/Zion | Build established: Scout 8460 | -6/Zion | Discovered new exit (range 12) 8466 | -6/Zion | Identified exit to Proximity Caves 8486 | -6/Zion | Found GAL Module 8510 | -6/Zion | System corruption cleaned by Quarantine Array 8536 | -6/Zion | Learned Factory emergency access door positions 8600 | -6/Zion | Received a hallucinogenic algorithm 8654 | -6/Zion | Learned location of 1 exit from Lower Caves 8698 | -6/Zion | Visited the Megawrench Repair Shop 8710 | -6/Zion | Megawrench repaired 6 parts 8822 | -6/Zion | Found CR-A16's Pointy Stick 8893 | -6/Zion | Met Imprinter 8916 | -6/Zion | Imprinted 8918 | -6/Zion | Declared Zion's savior 9124 | -6/Zion | Build established: Mutant 9462 | -6/Zion | Entered Proximity Caves 9462 | -5/Proximity Caves | Accompanied by 4 allies 9566 | -5/Proximity Caves | Build established: Scout 9659 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9928 | -5/Proximity Caves | Discovered exit to Factory (range 10) 9941 | -5/Proximity Caves | Learned Factory terminal intel 9970 | -5/Proximity Caves | Entered Factory 9970 | -5/Factory | Accompanied by 3 allies 9970 | -5/Factory | Evolved 2 slots: Utility x2 9973 | -5/Factory | Loaded intel: 28 terminal locations 10194 | -5/Factory | Discovered new exit (range 18) 10240 | -5/Factory | Retrieved Zion intel report: Active Terminals 10241 | -5/Factory | Zion Heavy squad teleported in 10269 | -5/Factory | Lost 3 parts (1p2u) 10270 | -5/Factory | First assault squad dispatched 10279 | -5/Factory | Found Prototype Protection 10279 | -5/Factory | Identified Zio. Weapon Casing 10402 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10460 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10489 | -5/Factory | Garrison activated, responded to threat 10523 | -5/Factory | Discovered new exit (range 10) 10532 | -5/Factory | Identified exit to Upper Caves 10537 | -5/Factory | Entered Upper Caves 10607 | -5/Upper Caves | Entered an active Warlord outpost 10616 | -5/Upper Caves | A Commander dispatched an escort 10647 | -5/Upper Caves | Learned location of 1 exit from Factory 10647 | -5/Upper Caves | Learned Research emergency access door positions 10647 | -5/Upper Caves | Learned Extension stockpile data 10672 | -5/Upper Caves | Build established: Messiah-Mutant 11009 | -5/Upper Caves | Build established: Derelict-Mutant 11017 | -5/Upper Caves | Learned location of Armory (-3) 11051 | -5/Upper Caves | Discovered new exit (range 5) 11221 | -5/Upper Caves | Entered another Upper Caves area 11221 | -5/Upper Caves | Accompanied by 3 allies 11222 | -5/Upper Caves | Commander's escort returned to base 11222 | -5/Upper Caves | Commander's escort returned to base 11222 | -5/Upper Caves | Commander's escort returned to base 11222 | -5/Upper Caves | Nova Cannon stolen by Master Thief 11223 | -5/Upper Caves | Encountered a Master Thief 11223 | -5/Upper Caves | Encountered a Master Thief 11227 | -5/Upper Caves | Remote Force Field stolen by Master Thief 11855 | -5/Upper Caves | Discovered new exit (range 6) 11946 | -5/Upper Caves | Entered Zhirov 11946 | -5/Zhirov | Discovered new exit (range 3) 12001 | -5/Zhirov | Found Alien Artifact 12001 | -5/Zhirov | Identified Integrated Reactor 12001 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12101 | -5/Zhirov | Found Alien Artifact 12151 | -5/Zhirov | Learned location of Quarantine (-3) 12151 | -5/Zhirov | Learned location of Testing (-2) 12151 | -5/Zhirov | Learned location of Command (-1) 12204 | -5/Zhirov | Found Unknown Protection 12204 | -5/Zhirov | Identified Hvy. Reflective Plating 12340 | -5/Zhirov | Cloak Generator disabled 12351 | -5/Zhirov | Enhanced Grunts warped into view 12706 | -5/Zhirov | Entered Proximity Caves 12832 | -4/Proximity Caves | Spotted B-86 Titan 13293 | -4/Proximity Caves | Lost 6 parts (2p2n2w) 13415 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13481 | -4/Proximity Caves | Discovered new exit (range 7) 13491 | -4/Proximity Caves | Entered Factory 13491 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13492 | -4/Factory | Identified exit to Research 13493 | -4/Factory | Identified exit to Upper Caves 13494 | -4/Factory | Zion Offense Resupply teleported in 13885 | -4/Factory | Retrieved Zion intel report: Component Schematics 13886 | -4/Factory | Zion Light squad teleported in 13920 | -4/Factory | Found Zio. Weapon Casing 13996 | -4/Factory | Found Quantum Capacitor 14159 | -4/Factory | Manually triggered Chute Trap 14159 | -4/Factory | Sucked down chute 14159 | -4/Factory | Entered Waste 14161 | -4/Waste | Found Prototype Device 14161 | -4/Waste | Identified Exp. Shock Absorption System 14174 | -4/Waste | EMP discharged 14174 | -4/Waste | System corruption reached 10% 14180 | -4/Waste | Spotted C-40 Crusher 14180 | -4/Waste | Spotted C-40 Crusher 14182 | -4/Waste | Spotted C-40 Crusher 14183 | -4/Waste | Spotted C-40 Crusher 14184 | -4/Waste | Spotted C-40 Crusher 14193 | -4/Waste | Discovered new exit (range 10) 14196 | -4/Waste | Entered Factory 14219 | -4/Factory | Zion Infowar Resupply teleported in 14241 | -4/Factory | Found Prototype Processor 14262 | -4/Factory | Build established: Scavenger-Sprinter 14284 | -4/Factory | Retrieved Zion intel report: Trap Installations 14287 | -4/Factory | Identified Exp. Signal Interpreter 14405 | -4/Factory | Discovered exit to Research (range 18) 14450 | -4/Factory | Found Prototype Launcher 14450 | -4/Factory | Identified Adv. Micro-nuke Launcher 14581 | -4/Factory | Entered Research 14581 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14607 | -3/Research | Lost 5 parts (2n2u1w) 14681 | -3/Research | Central database locked down 14695 | -3/Research | Incoming investigation squad redirected 14771 | -3/Research | Zion hero teleported in (AD-0RF) 14906 | -3/Research | Discovered new exit (range 16) 14960 | -3/Research | Identified exit to Research 15065 | -3/Research | Retrieved Zion intel report: Active Terminals 15066 | -3/Research | Zion Fire squad teleported in 15197 | -3/Research | Discovered exit to Research (range 12) 15231 | -3/Research | Build established: Scavenger-Scout 15311 | -3/Research | Cargo convoy interrupted 15347 | -3/Research | P-80 Master assimilated allied 35-QVP(i) 15375 | -3/Research | Found Prototype Processor 15375 | -3/Research | Identified Exp. Core Analyzer 15378 | -3/Research | Found Prototype Device 15378 | -3/Research | Identified Exp. Actuator Array 15390 | -3/Research | Found Exp. Core Analyzer 15430 | -3/Research | Retrieved Zion intel report: Trap Installations 15431 | -3/Research | Zion Fire squad teleported in 15532 | -3/Research | Retrieved Zion intel report: Guard Positions 15571 | -3/Research | Retrieved Zion intel report: Component Schematics 15608 | -3/Research | Discovered new exit (range 8) 15610 | -3/Research | Identified exit to Quarantine 15647 | -3/Research | Entered Quarantine 15647 | -3/Quarantine | Accompanied by 3 allies 15705 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 15773 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 15825 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 15831 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 15975 | -3/Quarantine | Destroyed 7 combat bots 15980 | -3/Quarantine | Scanned by Researcher 16014 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 16230 | -3/Quarantine | Cryocooling Duct disabled 16245 | -3/Quarantine | Ambient heat levels rising (+20) 16245 | -3/Quarantine | Non-combat units ordered to evacuate 16356 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16367 | -3/Quarantine | Lost 3 parts (2u1w) 16406 | -3/Quarantine | Discovered exit to Research (range 20) 16413 | -3/Quarantine | Found Alien Artifact 16413 | -3/Quarantine | Identified Phase Redirector 16427 | -3/Quarantine | Found Alien Slashing Weapon 16427 | -3/Quarantine | Identified Sigix Broadsword 16539 | -3/Quarantine | Entered Research 16539 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16540 | -2/Research | Identified exit to Testing 16567 | -2/Research | Zion Hover Resupply teleported in 16777 | -2/Research | Retrieved Zion intel report: Prototype Schematics 16778 | -2/Research | Zion Thermal Resupply teleported in 17155 | -2/Research | Lost 3 parts (2p1u) 17393 | -2/Research | Retrieved Zion intel report: Branch Access 17394 | -2/Research | Zion Demo squad teleported in 17416 | -2/Research | Build established: Scavenger-Ninja 17486 | -2/Research | Zion Zionite Resupply teleported in 17565 | -2/Research | Lost 4 parts (4u) 17566 | -2/Research | Discovered new exit (range 15) 17572 | -2/Research | Identified exit to Access 17572 | -2/Research | Entered Access 17572 | -1/Access | Evolved 2 slots: Utility x2 17679 | -1/Access | Lost 6 parts (1n3u2w) 17762 | -1/Access | Zion Light squad teleported in 17789 | -1/Access | Zion Hacker squad teleported in 17805 | -1/Access | Garrison activated, responded to threat 17822 | -1/Access | First assault squad dispatched 17825 | -1/Access | Found Zio. Weapon Casing 17842 | -1/Access | Spotted B-99 Colossus 17854 | -1/Access | Incoming assault squad redirected 17857 | -1/Access | Spotted B-99 Colossus 17859 | -1/Access | Zion Zionite Resupply teleported in 17863 | -1/Access | Found Prototype Energy Cannon 17863 | -1/Access | Identified Zio. Alpha Cannon 17865 | -1/Access | Found Zio. Alpha Cannon 17866 | -1/Access | Lost 5 allies 17868 | -1/Access | Found Prototype Protection 17868 | -1/Access | Identified Zio. Shade Armor 18008 | -1/Access | Retrieved Zion intel report: Component Stockpiles 18009 | -1/Access | Zion Experimental squad teleported in 18080 | -1/Access | Zion Demo squad teleported in 18089 | -1/Access | Incoming assault squad redirected 18091 | -1/Access | Incoming assault squad redirected 18100 | -1/Access | Incoming assault squad redirected 18135 | -1/Access | Build established: Messiah-Scout 18180 | -1/Access | Lost 5 parts (1p4u) 18296 | -1/Access | Discovered new exit (range 7) 18298 | -1/Access | Identified exit to Command 18299 | -1/Access | Entered Command 18478 | -1/Command | Spotted B-99 Colossus 18524 | -1/Command | Found Exp. Shock Absorption System 18549 | -1/Command | First assault squad dispatched 18575 | -1/Command | Incoming assault squad redirected 18586 | -1/Command | Retrieved Zion intel report: Emergency Access 18624 | -1/Command | Retrieved Zion intel report: Prototype Schematics 18630 | -1/Command | Retrieved Zion intel report: Main Access 18630 | -1/Command | Identified exit to Surface 18656 | -1/Command | Retrieved Zion intel report: Component Schematics 18677 | -1/Command | Retrieved Zion intel report: Component Stockpiles 18701 | -1/Command | Core integrity fell below 50% 18741 | -1/Command | Phase Generator disabled 18763 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 18829 | -1/Command | Found Quantum Capacitor 18993 | -1/Command | Incoming investigation squad redirected 19187 | -1/Command | System corruption reached 10% 19217 | -1/Command | Lost 5 parts (1p1n3u) 19226 | -1/Command | Spotted B-99 Colossus 19230 | -1/Command | Retrieved Zion intel report: Active Garrisons 19240 | -1/Command | Retrieved Zion intel report: Unaware Schematics 19260 | -1/Command | Identified Transdimensional Reconstructor 19260 | -1/Command | Failed to warp due to unstable space 19274 | -1/Command | Core integrity fell below 20% 19280 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 19272_ System corrupted: Heat flow error (+243). 19272_ W-44 Eye sends out distress signal. 19273_ Cld. Antigrav System destroyed. 19274_ Cmb. Linear Gravjet destroyed. 19274_ Penetrated by Slug. 19274_ Imp. Hacking Suite destroyed. 19274_ Cmb. Linear Gravjet destroyed. 19274_ Dropped Quantum Capacitor. 19277_ Penetrated by Slug. 19278_ Imp. Hacking Suite destroyed. 19278_ S-43 Plague springs to life. 19278_ C-57 Dissector springs to life. 19278_ S-43 Plague springs to life. 19279_ C-57 Dissector springs to life. 19279_ Adv. Targeting Computer destroyed. 19279_ C-57 Dissector springs to life. 19279_ S-43 Plague springs to life. 19279_ C-57 Dissector springs to life. 19279_ S-43 Plague springs to life. 19280_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????##########? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# ] #? | | ???????????????????????????????????????# "" #? | | ???????????????????????????????????????#""" #? | | ???????????????????????????????????????#"T ## | | ????????????????????????######?????????#""" + | | ????????????????????????? ??????????# "" # | | ????????????????????????# #?????????# # | | ????????????????????????# s#?????????# # | | ????????????????????????? s??????????######/#/# | | ????????????????????????? ???????????# # | | ????????????????????????? ???????????# / | | ?????????????????????????# s#???????????# ###### | | ?????????????????????????# s#???????????# #????# | | ?????????????????????????# s#???????????# #????# | | ?????????????????????????# s#?????#####?# #????# | | ?????????????????????????# s#?????# #?# #????# | | ????????????????????#????# #?????# w #?# #????# | | ????????????????????# ???# c#?????# #?# #????## | | ?????????## ### ### ### c######## #### #?????? | | ?????????# ccs ss hp #????*? | | ?????????# @c ! s #?????? | | ?????????# g h #?????? | | ?????????# gg g s s #?????? | | ?????????## ### ### g### ######## #### #??#+## | | ???????????????#????#gg??# #?????# #?# #??# | | ????????????????????#g???# #?????# w #?# #??# | | ????????????????????#????# #?????# #?# #??# | | ?????????????????????????# #?????####### ##?# | | ?????????????????????????# #??????????# ### | | ?????????????????????????# #??????????# "" | | ?????????????????????????# #??????????# "T | | ????????????????????????? gg??????????# ###### | | ????????????????????????? gg??????????######????? | | ????????????????????????? gg????????????????????? | | ????????????????????????? gg????????????????????? | | ????????????????????????# g#???????????????????? | | ????????????????????????# g#???????????????????? | | ????????????????????????## ###???????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 64 Energy Capacity 565 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 20 Target Analysis 8 Core Analysis 9 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Offensive Hacking 24 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Gravmag Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Nuclear Pulse Array | -4/Factory | Z-intel Reaction Control System | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Hvy. Hammer | -4/Factory | Z-intel Adv. Actuator Array | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Imp. Kinecellerator | -4/Factory | Z-intel Imp. Trap Scanner | -4/Factory | Z-intel Lrg. Storage Unit | -4/Factory | Z-intel Centrium Wheel | -4/Factory | Z-intel Huge Storage Unit | -4/Factory | Z-intel Remote Datajack | -4/Factory | Z-intel Adv. Thermal Shield | -4/Factory | Z-intel Adv. Target Analyzer | -4/Factory | Z-intel Impulse Thruster Array | -3/Research | Scanalyzed Myomer Leg | -3/Research | Z-intel Adv. Transmission Jammer | -3/Research | Z-intel Imp. Fusion Compressor | -3/Research | Z-intel Mni. Drone Bay | -3/Research | Z-intel Adv. Melee Analysis Suite | -3/Research | Z-intel Quantum Capacitor | -3/Research | Z-intel Lyr. Heavy Armor Plating | -3/Research | Z-intel Adv. Shield Generator | -3/Research | Z-intel Adv. Recoil Stabilizer | -3/Research | Z-intel Imp. Armor Integrity Analyzer | -3/Research | Z-intel Adv. Weight Redist. System | -3/Research | Z-intel Imp. Reaction Control System | -3/Research | Z-intel Imp. Force Field | -3/Research | Z-intel Rnf. Antimatter Reactor | -3/Research | Z-intel Railgun | -3/Quarantine | Z-intel Thunder Leg | -3/Quarantine | Z-intel Adv. Weapon Cycler | -3/Quarantine | Z-intel Imp. System Guard | -3/Quarantine | Z-intel Adv. Remote Datajack | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Adv. Remote Force Field | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Recoil Stabilizer | -3/Quarantine | Z-intel Antimatter Reactor | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Arm. Huge Wheel | -3/Quarantine | Z-intel Focal Shield | -3/Quarantine | Z-intel Imp. Heavy Siege Treads | -3/Quarantine | Z-intel Phase Gun | -3/Quarantine | Z-intel Exp. Target Analyzer | -3/Quarantine | Archive Com. Particle Reactor | -3/Quarantine | Archive Imp. Diametric Drive | -3/Quarantine | Archive Thermal Shield | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Enh. Force Lance | -3/Quarantine | Z-intel System Restoration Module | -3/Quarantine | Z-intel Imp. Launcher Guidance Computer | -3/Quarantine | Z-intel Power Sword | -3/Quarantine | Z-intel Transmission Jammer | -3/Quarantine | Z-intel Imp. Phase Shifter | -3/Quarantine | Z-intel Lgt. Antimatter Reactor | -3/Quarantine | Z-intel Com. Wheel | -3/Quarantine | Z-intel Field Propulsion Drive | -3/Quarantine | Z-intel Imp. Melee Analysis Suite | -3/Quarantine | Z-intel Jamming Amplifier | -3/Quarantine | Z-intel Imp. Propulsion Shielding | -3/Quarantine | Z-intel Enh. Force Rifle | -2/Research | Z-intel Enh. Gamma Bomb Array | -2/Research | Z-intel Adv. Dynamic Insulation System | -2/Research | Z-intel Exp. Shock Absorption System | -2/Research | Z-intel Hvy. Wave Gun | -2/Research | Z-intel Exp. Actuator Array | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Adv. KE Penetrator | -2/Research | Z-intel Cld. Field Propulsion Drive | -2/Research | Z-intel Adv. Quantum Shading Machine | -1/Command | Z-intel Hvy. Gatling Laser | -1/Command | Z-intel Hds. Centrium Leg | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Thunder Hammer | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Adv. Heavy Treads | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Imp. Gyrokinetic Inverter | -1/Command | Z-intel Imp. Recalibrator | -1/Command | Z-intel Hcp. Storage Unit | -1/Command | Z-intel Imp. Corruption Screen | -1/Command | Z-intel Launcher Loader | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Imp. Utility Shielding | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Imp. Remote Shield | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-06 Scavenger | -3/Quarantine | Archive T-07 Excavator | -3/Quarantine | Archive A-27 Freighter | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel Fabricated ------------ Gravmag Array | x1 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- Hover Unit | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Gravmag Array | -6/Factory | Hacked Railgun | -3/Research | Hacked Variable Charge Gun | -3/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Phase Redirector Sigix Broadsword Transdimensional Reconstructor Achievements -------------- Consequences Heroic Deeds Tailor-made Challenges ------------ None Game ------ Seed SignalMinesnifferSpoofer Manual? 0 Play Time 06:11:19 Cumulative 302.2 hours Start 2026.01.18 @ 22:22:36 End 2026.01.19 @ 22:32:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 171 Adventurer 4 Explorer 0 Win Type - Total 10 Types 8/0/2/0/0/0/0/0/0/0 Lore% 87 Gallery% 76 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a73992a-bb03-4548-9a96-bedcde818168