Cogmind - Beta 11 X6 --- EXPLORER MODE // 2021.07.26 @ 16:50:01 Player: Salamander Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (226) 1130 Value Destroyed (9490) 9490 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3022) 3022 TOTAL SCORE: 20822 Bonus ------- High Alert Combat Kills 1003 Follower Combat Kills 2088 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -969 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Gravity Neutralizing Apparatus Hacking Drone Bay (1/1) Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Machine Analyzer Tactical Coordination Suite Precision Energy Filter Advanced Particle Charger Improved Heavy Armor Plating Energy Mantle > --- WEAPON ----------- Beamcaster Ion Cannon Neutron Cannon > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Cooling System Huge Storage Unit Matter Compressor Gravity Neutralizing Apparatus Advanced Targeting Computer Phase Shifter Zionite Weapon Casing Zionite Light Carapace Insulated Plating EM Shield Hacking Drone Bay Riot Gun Gatling Laser Variable Charge Gun Phase Cannon Gauss Rifle Smartbomb Launcher [Rating: 114] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 13 | . 1 . 2 . 2 . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . 1 . . . . . 1 . . . . 1 . . . . . 1 Utility 7 | . . . 2 . 2 . . . . . . 1 . . . . 1 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 140 | 8 6 . 6 . 12 8 14 . . . . 18 1 . . 12 35 20 Power 12 | 1 . . . . 2 . . . . . . 1 . . . 1 3 4 Engine 5 | 1 . . . . 1 . . . . . . 1 . . . 1 1 . Core 5 | . . . . . 1 . . . . . . . . . . . 2 2 Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 41 | 2 1 . 2 . 4 2 7 . . . . 5 1 . . 3 7 7 Treads . | . . . . . . . . . . . . . . . . . . . Leg 40 | 2 1 . 2 . 4 1 7 . . . . 5 1 . . 3 7 7 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 50 | 3 1 . 2 . 5 4 2 . . . . 8 . . . 3 15 7 Device 19 | . . . 1 . . 2 1 . . . . 4 . . . 1 7 3 Storage 4 | 1 1 . . . . . . . . . . . . . . . 2 . Processor 8 | 1 . . . . 2 1 1 . . . . 1 . . . . 1 1 Hackware 3 | . . . 1 . 1 . . . . . . . . . . 1 . . Protection 16 | 1 . . . . 2 1 . . . . . 3 . . . 1 5 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 4 . 2 . 1 2 5 . . . . 4 . . . 5 10 2 Energy Gun 9 | 2 . . . . . . . . . . . . . . . 3 3 1 Energy Cannon 4 | . . . . . . 1 . . . . . . . . . . 3 . Ballistic Gun 18 | . 4 . 2 . 1 1 5 . . . . 3 . . . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . 1 . . . 1 3 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 3 . . . . . 3 . . . 1 3 1 Corrupted Parts 5 | . . . . . . . . . . . . . . . . 2 2 1 System Corruption 25 | . . . . . . . . . . . . . . . . 13 3 9 Parts Lost 64 | . . . . . 2 1 1 . . . . 15 . 3 . 7 17 18 Power 6 | . . . . . . . . . . . . 1 . . . 1 2 2 Propulsion 17 | . . . . . 1 . . . . . . 5 . 1 . 1 2 7 Utility 24 | . . . . . . 1 1 . . . . 5 . 2 . 2 7 6 Weapon 17 | . . . . . 1 . . . . . . 4 . . . 3 6 3 Highest Loss Streak 9 | . . . . . 2 1 1 . . . . 8 . 3 . 3 9 9 Average Slot Usage (%) 94 | . 98 100 100 100 97 100 100 100 100 100 100 94 93 94 81 91 85 79 Engine 6 | . 12 12 10 10 3 8 7 7 7 7 7 6 6 6 6 5 3 . Core 1 | . . . . . 4 . . . . . . . . . . . 5 4 Leg 28 | . 35 37 30 30 24 25 28 28 28 28 28 28 25 29 25 28 26 24 Device 10 | . . . 10 10 8 8 11 14 14 14 14 10 12 10 6 11 15 18 Storage 7 | . 12 12 10 10 8 8 7 7 7 7 7 6 6 6 6 6 5 4 Processor 10 | . 12 12 10 10 11 8 8 14 14 14 14 13 18 18 18 14 6 4 Hackware 4 | . . . 10 10 10 16 13 7 7 7 7 3 . . . 1 . . Protection 3 | . . . . . 8 8 2 . . . . 5 6 4 . 4 5 4 Energy Gun 1 | . 3 . . . . . . . . . . . . . . 2 7 4 Energy Cannon 1 | . . . . . . 3 . . . . . . . . . . 5 8 Ballistic Gun 15 | . 21 25 20 20 16 12 20 21 21 21 21 17 18 18 18 14 2 . Naked Turns 192 | . . . . . . . . . . . . . . . . . . 192 Heaviest Build 143 | 20 31 31 33 33 53 53 52 50 50 50 50 65 48 48 42 55 140 143 Greatest Support 119 | 20 30 30 40 40 40 35 73 73 73 73 73 93 83 83 63 101 108 119 Greatest Overweight (x) 5 | 5 1 1 1 . 1 1 1 . . . . 1 . . . . 2 1 Average Overweight (x) . | . . 1 . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 20 Average Capacity 16 | 9 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 23 17 Most Carried 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 12 15 15 15 19 20 Average Carried 14 | 3 11 14 14 15 14 14 13 15 14 14 15 12 10 13 15 14 13 17 Final Capacity 20 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 19 | 7 15 15 15 15 15 13 15 15 15 15 15 10 12 15 15 14 19 5 Class Distribution -------------------- 37% | Hacker-Mutant 29% | Hacker-Gunner 11% | Scavenger-Tank 10% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 5759 | 40 414 72 192 136 845 407 337 236 113 32 164 1060 127 281 . 538 596 169 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9059 | . 362 165 371 267 1179 598 506 155 . . 337 1513 193 208 . 663 1936 606 Parts 440 | . 18 11 34 13 61 26 21 2 . . 10 96 9 6 . 26 85 22 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 4 | . . . . . . 1 . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 178 | . 8 2 7 7 24 10 11 6 . . 10 28 6 5 . 14 29 11 Guns 146 | . 7 2 7 7 24 7 8 6 . . 10 24 6 5 . 11 19 3 Cannons 15 | . . . . . . 2 . . . . . . . . . . 5 8 AOE 14 | . . . . . . . 3 . . . . 4 . . . 3 4 . Classes Destroyed 20 | . 4 3 3 . 3 . . 1 . . 1 4 . . . . 1 . Worker 9 | . 1 1 . . . . 2 . . . . 2 . . . . 2 1 Builder 7 | . . 1 . . . . 1 . . . . 3 . . . . 2 . Tunneler 3 | . . 2 . . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . Recycler 6 | . . 1 . . . 1 . . . . . 1 . . . . 3 . Mechanic 2 | . . . . . . . . . . . . 1 . . . . 1 . Operator 4 | . . . 2 . . . 1 . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 14 | . 3 . 3 . 1 . 1 . . . . 5 . . . . 1 . Swarmer 31 | . 2 2 1 1 3 . . 2 . . 3 4 3 . . 1 8 1 Grunt 72 | . 6 . 2 5 14 6 9 . . . 1 11 2 3 . 5 6 2 Brawler 10 | . . . . . 1 . 1 . . . 2 1 1 . . 3 . 1 Duelist 8 | . . . 1 1 . . 1 . . . 2 1 . 1 . 1 . . Protector 2 | . . . . . . . . . . . . 1 . . . 1 . . Sentry 15 | . . . 3 . 4 3 1 . . . 1 . . . . 1 1 1 Specialist 4 | . . . . . . . . . . . . 2 . . . . 2 . Hunter 9 | . . . . . 1 1 1 . . . . 3 . . . . 2 1 Programmer 21 | . . . . . . . . . . . 1 4 . . . 2 9 5 Heavy 2 | . . . . . 1 . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . 1 . . . 1 . 1 . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . Thug 3 | . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 25 | . 4 2 3 3 5 3 5 3 . . 3 25 3 2 . 6 10 3 Combat Bots Only 19 | . 3 2 2 3 5 3 5 3 . . 3 19 3 2 . 6 7 3 Max Kills in Single Turn 5 | . 1 1 2 1 1 1 5 1 . . 2 3 1 1 . 2 5 1 Gunslinging 1 | . . . 1 . . . 1 . . . 1 1 . . . . 1 . Exploded 3 | . . . . . . . 3 . . . . 2 . . . 2 1 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 11470 | . 157 82 155 36 686 421 464 257 . . 57 1924 102 507 . 715 2850 3057 Core 1976 | . 13 22 51 14 47 64 39 22 . . 3 179 18 21 . 110 221 1152 Absorbed by Shields 84 | . . . . . . . . . . . . . . . . . . 84 Core Remaining (%) 82 | 100 . 86 . 83 . 79 . . . . 90 . . . . 61 77 . Volleys Fired 513 | . 28 12 23 12 77 36 26 13 . . 15 55 13 21 . 37 88 57 Largest 3 | . 2 2 2 2 2 2 3 3 . . 3 3 3 3 . 3 3 3 Hottest 225 | . 100 46 50 50 50 85 84 84 . . 84 84 84 84 . 106 225 225 Shots Fired 1139 | . 56 24 46 24 154 69 78 38 . . 45 146 31 49 . 86 186 107 Gun 996 | . 56 24 46 24 154 51 78 38 . . 45 142 31 49 . 80 137 41 Cannon 126 | . . . . . . 18 . . . . . . . . . . 43 65 Launcher 16 | . . . . . . . . . . . . 4 . . . 6 6 . Special 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 838 | . 38 24 46 24 154 51 78 38 . . 45 142 31 49 . 69 49 . Thermal 233 | . 18 . . . . 18 . . . . . . . . . . 90 107 Explosive 9 | . . . . . . . . . . . . . . . . 6 3 . Electromagnetic 59 | . . . . . . . . . . . . 4 . . . 11 44 . Robot Hit Streak 46 | . 24 14 16 11 44 17 36 41 . . 37 34 26 46 . 23 44 21 Robot Miss Streak 8 | . 1 1 1 1 1 2 5 4 . . 5 8 2 2 . 3 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 27 | . 1 1 1 . 2 1 1 2 . . 1 9 1 1 . 3 3 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . 1 1 . Shots Hit Robots 963 | . 47 19 36 18 140 52 58 37 . . 41 136 27 41 . 72 151 88 Core Hits 810 | . 18 8 16 10 52 20 77 55 . . 65 270 28 36 . 55 73 27 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Critical Strikes 13 | . . . . . . . 1 . . . . . . . . 2 5 5 Burn 9 | . . . . . . . . . . . . . . . . . 4 5 Destroy 4 | . . . . . . . 1 . . . . . . . . 2 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 26372 | . 618 294 772 320 2427 992 1967 1072 . . 936 3995 654 1042 . 2880 5468 2935 Guns 18402 | . 618 294 668 320 2427 674 1192 1072 . . 936 3324 654 1042 . 1725 2636 820 Cannons 3396 | . . . . . . 318 . . . . . . . . . . 1028 2050 Explosions 4509 | . . . 104 . . . 775 . . . . 671 . . . 1155 1804 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . . . . . . . . . . 52 Kinetic 15479 | . 405 294 668 320 2427 674 1192 1072 . . 936 3324 654 1042 . 1524 947 . Thermal 7094 | . 213 . 104 . . 318 45 . . . . 348 . . . 113 3070 2883 Explosive 2161 | . . . . . . . 621 . . . . . . . . 1042 498 . Electromagnetic 1586 | . . . . . . . 109 . . . . 323 . . . 201 953 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 1 1 1 2 3 3 3 3 . 2 2 2 2 25 14 12 Average Corruption 3 | . . . 1 1 1 1 2 3 3 3 . 1 2 2 2 13 8 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 122 | . . . 3 3 5 3 8 12 2 2 . 4 3 1 . 24 42 10 Message Errors 38 | . . . 1 1 2 2 5 2 . 1 . 2 . 1 . 10 9 2 Matter Fused 20 | . . . . . . . 1 4 1 1 . . . . . 3 9 1 Heat Flow Errors 12 | . . . . . . . 1 1 . . . . 1 . . 2 7 . Energy Discharges 18 | . . . 1 1 2 . 1 2 1 . . 2 1 . . . 4 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 17 | . . . 1 1 1 1 . 2 . . . . 1 . . 3 6 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . . . . . . . 2 2 . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . 1 . . . . . . . 2 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 403 | . . . 74 . . 5 12 . . . . 15 . . . 5 191 101 Projectiles 127 | . . . . . . 5 . . . . . . . . . . 21 101 Explosions 276 | . . . 74 . . . 12 . . . . 15 . . . 5 170 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 519 | . . . . . . . 112 . . . . 54 . . . 84 245 24 Shots 19 | . . . . . . . 4 . . . . 3 . . . 4 8 . Rammed 6 | . . . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 620 | . 364 4 . . 14 35 79 92 . . 8 117 85 9 . 146 356 620 Average Temperature 110 | . 168 4 . . 8 7 17 17 . . 4 36 59 9 . 85 73 184 Received Heat Transfer 2743 | . 123 51 72 30 495 288 189 108 . . 30 513 54 127 . 132 327 204 Effects 23 | . 1 . . . . . . . . . . . . . . . . 22 Shutdowns 9 | . 1 . . . . . . . . . . . . . . . . 8 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . 1 . . . . 1 . . . . . . . . . . 1 . Combat Hostiles 3 | . 1 . . . . 1 . . . . . . . . . . 1 . Parts Melted 23 | . 3 . . . . 3 . . . . 2 1 . . . . 11 3 Heat Transferred 9176 | . 629 . 50 . . 481 50 . . . . 350 . . . 100 4120 3396 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . 4 . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 903 | . 181 71 380 254 476 412 506 . . . . 765 . . . . 903 390 Initial 185 | . . 1 15 59 . 44 28 . . . . 127 . . . . 16 185 Average 201 | . 67 35 119 110 285 132 107 . . . . 320 . . . . 471 143 Maximum Alert Level 3 | . . . 1 1 2 2 2 . . . . 3 . . . . 3 1 Low Security (%) 65 | 100 100 100 83 74 15 74 75 . . . . 58 . . . . 27 69 Level 1 17 | . . . 16 25 59 17 23 . . . . 9 . . . . 8 30 Level 2 9 | . . . . . 24 7 . . . . . 6 . . . . 34 . Level 3 7 | . . . . . . . . . . . . 25 . . . . 29 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 1 2 . 7 5 5 . . . . 7 . . . 1 13 8 Investigation 9 | . 1 1 1 . 2 1 . . . . . 1 . . . . 1 1 Extermination 7 | . . . . . . . . . . . . 1 . . . . 3 3 Reinforcement 25 | . . . 1 . 4 4 4 . . . . 3 . . . . 5 4 Assault 3 | . . . . . . . . . . . . 1 . . . 1 1 . Garrison 6 | . . . . . 1 . 1 . . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . 2 . . . . 1 . Haulers Reinforced 5 | . . . . . 1 1 . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . 1 . . . . 1 . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 14 | . 2 . 3 . . 1 . . . . . 1 . . . . 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 345 | . 12 5 26 8 28 29 15 7 . . 11 51 6 4 . 17 63 63 Peak Tracking Total 12 | . 3 2 5 2 4 5 5 4 . . 3 11 3 2 . 5 10 12 Tactical Retreats 13 | . . . . 1 . 1 . . . . . . . . . . 3 8 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 9 | . 1 . 2 . . 1 3 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . 1 . . 2 . . . 1 . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 35 | . . . 3 . . 4 9 . . . . 5 . . . 1 12 1 Max in Single Turn 11 | . . . 2 . . 1 4 . . . . . . . . 1 11 . Garrison Access 8 | . . . . . 1 1 2 . . . . 2 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 50 | . 8 1 7 . 5 8 9 . . . . 2 . . 4 . 2 4 Terminals 28 | . 7 . 6 . 3 7 5 . . . . . . . . . . . Fabricators 5 | . . . . . . . 1 . . . . 1 . . . . 2 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 2 . . . . 1 . . . . . 2 Total Hacks 199 | . 17 1 36 . 15 42 39 . . . . 8 . . 28 . 8 5 Successful 148 | . 14 1 29 . 9 27 23 . . . . 7 . . 28 . 7 3 Failed 51 | . 3 . 7 . 6 15 16 . . . . 1 . . . . 1 2 Catastrophic 3 | . . . . . . 1 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 176 | . 11 . 27 . 13 30 17 . . . . 23 . . . . 22 33 Terminals 126 | . 16 . 35 . 13 41 21 . . . . . . . . . . . Fabricators 20 | . . . . . . . 3 . . . . 7 . . . . 8 2 Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . 10 . . . . . . . . . . . Garrison Access 10 | . . . . . 1 1 5 . . . . 1 . . . . . 2 Terminal Hacks 75 | . 8 1 14 . 2 16 6 . . . . . . . 28 . . . Record 11 | . . . . . . . . . . . . . . . 11 . . . Part Schematic 11 | . . . 1 . . 1 2 . . . . . . . 7 . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . Robot Analysis 8 | . 3 . 2 . 1 2 . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . 3 . . . . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Machine Index 2 | . . . 1 . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . 3 . . . . . . . . . . . . Locate Traps 5 | . 1 . 2 . . 2 . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . 1 . . . . . . . . . . . . Zone Layout 4 | . 2 . . . 1 1 . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 2 . . . . 2 . . . . 4 . Load Schematic 3 | . . . . . . . 1 . . . . . . . . . 2 . Build 5 | . . . . . . . 1 . . . . 2 . . . . 2 . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 10 . . . . . . . . . . . Insert Component 5 | . . . . . . . 5 . . . . . . . . . . . Analyze 5 | . . . . . . . 5 . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 1 2 . . . . 1 . . . . . 2 Seal Access 7 | . . . . . 1 1 2 . . . . 1 . . . . . 2 Unauthorized Hacks 47 | . 6 . 15 . 6 10 3 . . . . 4 . . . . 3 . Terminals 37 | . 5 . 14 . 5 10 3 . . . . . . . . . . . Track 12 | . 1 . 5 . 2 3 1 . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . Botnet 16 | . 3 . 5 . 2 4 2 . . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . Disrupt 3 | . . . 2 . . 1 . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . 4 . . . . 3 . Report 1 | . . . . . . . . . . . . 1 . . . . . . Prioritize 2 | . . . . . . . . . . . . 1 . . . . 1 . Siphon 2 | . . . . . . . . . . . . 1 . . . . 1 . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 . 6 . 3 5 7 . . . . 1 . . . . 2 1 Full Trace Events 4 | . . . . . 2 1 . . . . . 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . Robots Built 6 | . . . . . . . . . . . . 6 . . . . . . Matter 426 | . . . . . . . . . . . . 426 . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . . Total Robot Build Rating 30 | . . . . . . . . . . . . 30 . . . . . . Part Schematics Acquired 42 | . . . 1 . . 1 7 . . . . 13 . . 7 . . 13 Parts Built 3 | . . . . . . . 1 . . . . . . . . . 2 . Matter 574 | . . . . . . . 146 . . . . . . . . . 428 . Time 215 | . . . . . . . 36 . . . . . . . . . 179 . Total Part Build Rating 14 | . . . . . . . 3 . . . . . . . . . 11 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 7 . . . . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 52 | . . 5 . 1 . 11 . . . 4 . 9 . . . 1 10 11 Largest Group 10 | . . 5 5 1 1 10 4 . . 4 4 4 . . . 1 3 7 Highest-Rated Group 489 | . . 83 83 31 31 173 73 . . 151 151 248 . . . 95 210 489 Highest-Rated Ally 103 | . . 31 31 31 31 29 29 . . 39 39 70 . . . 95 70 103 Zionite Dispatches 11 | . . . . . . . . . . . . 2 . . . . 4 5 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Light 5 | . . . . . . . . . . . . 1 . . . . 3 1 Recon 1 | . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 11 | . . . . . . . . . . . . 1 2 1 . . 6 1 DROP 2 | . . . . . . . . . . . . . . . . . 1 1 EXPLORE 4 | . . . . . . . . . . . . 1 2 1 . . . . RETURN 5 | . . . . . . . . . . . . . . . . . 5 . Ally Attacks 444 | . . 9 50 . 17 95 10 . . . 17 79 . . . 4 110 53 Total Damage 8683 | . . 61 547 . 169 1191 96 . . . 271 1695 . . . 117 2251 2285 Kills 78 | . . 3 10 . 2 15 2 . . . 1 9 . . . . 21 15 Allies Corrupted 6 | . . . . . . . . . . . 1 1 . . . 1 1 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 8 | . 3 . 2 . 1 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 . . 2 2 . 1 . . Drone Launches 15 | . . . . . . . . . . . . 2 2 1 . . 10 . Drone Recoveries 12 | . . . . . . . . . . . . 2 1 1 . . 8 . Zionite Intel Received 9 | . . . . . . . . . . . . 3 . . . . 2 4 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 Emergency Access 2 | . . . . . . . . . . . . 1 . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Component Schematics 2 | . . . . . . . . . . . . 1 . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 14286 | 66 1080 1159 756 507 802 837 1045 501 364 1139 343 1094 269 353 90 518 1866 1497 Spaces Moved 8370 | 35 630 554 417 369 285 361 693 370 291 861 217 697 186 236 76 320 739 1033 Core 408 | 8 . . . . . . . . . . . . . . . . . 400 Treads . | . . . . . . . . . . . . . . . . . . . Legs 7957 | 27 630 554 417 369 285 361 693 370 291 861 217 697 186 236 76 320 739 628 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 126 126 200 200 122 125 125 125 125 122 122 120 120 120 120 50 Average Speed 145 | 137 154 200 163 126 201 200 131 125 125 125 125 125 122 121 120 120 186 122 Slowest Speed 300 | 300 200 200 200 126 206 200 200 125 125 125 125 205 122 122 120 120 280 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 97 98 57 81 33 63 26 64 49 90 42 29 63 64 72 56 26 44 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 13 | . 1 . 1 . 1 . . . . 1 . 6 1 1 1 . . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . . . . . 1 4 1 1 . 2 3 . 2 . . Spaces Dug 4 | . . . . . . . . . . . . . . . . . 3 1 Terrain Destroyed 155 | . . . 10 . . 2 31 . . . . . . 1 . 45 61 5 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 16 | . . . . . . 2 . . . . . . . 1 . 2 6 5 AOE 139 | . . . 10 . . . 31 . . . . . . . . 43 55 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 9572 | 50 678 585 459 394 390 421 786 385 292 925 262 805 203 264 75 380 1056 1162 Wait 402 | . 3 8 2 10 2 9 37 3 . 59 31 29 2 3 . . 175 29 Move 8352 | 34 629 553 416 368 284 360 692 369 290 860 216 696 185 235 75 319 738 1033 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 80 | 7 9 6 6 2 5 1 6 . 1 3 . 4 2 4 . 5 14 5 Fast Attach 54 | 7 . . . . 7 3 2 . . . . 8 1 . . 4 17 5 Attach 51 | 1 1 . 2 . 2 3 3 . . . . 10 . . . 5 13 11 Detach 7 | 1 . . . . . 1 . . . . . 2 . . . . 2 1 Swap 35 | . 5 . 4 . 3 2 9 . . . . . . . . 3 5 4 Drop 68 | . 3 6 6 2 10 5 11 . 1 3 . 1 . 1 . 4 4 11 Fire 513 | . 28 12 23 12 77 36 26 13 . . 15 55 13 21 . 37 88 57 Melee . | . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . 1 . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Propulsion x1 305 | -10/Materials | Build established: Hacker-Mutant 438 | -10/Materials | Identified exit to Materials 438 | -10/Materials | Discovered exit to Materials (range 12) 559 | -10/Materials | Identified exit to Mines 559 | -10/Materials | Discovered exit to Mines (range 11) 753 | -10/Materials | Discovered exit to Materials (range 15) 926 | -10/Materials | Discovered exit to Materials (range 3) 1147 | -10/Materials | Entered Mines 1201 | -10/Mines | Found a hidden stash of uninstalled traps 1325 | -10/Mines | Discovered exit to Materials (range 11) 1470 | -10/Mines | Discovered exit to Materials (range 2) 1585 | -10/Mines | Met a Derelict shopkeep closing up shop 2080 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2306 | -10/Mines | Entered Materials 2306 | -9/Materials | Accompanied by 5 allies 2306 | -9/Materials | Evolved 2 slots: Utility x2 2311 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2677 | -9/Materials | Identified exit to Mines 2677 | -9/Materials | Discovered exit to Mines (range 16) 2822 | -9/Materials | Identified exit to Materials 2822 | -9/Materials | Discovered exit to Materials (range 3) 2996 | -9/Materials | Discovered exit to Mines (range 15) 3062 | -9/Materials | Entered Mines 3272 | -9/Mines | Discovered exit to Materials (range 13) 3355 | -9/Mines | Discovered exit to Materials (range 13) 3431 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3432 | -9/Mines | Received a Mining Laser from a helpful Derelict 3569 | -9/Mines | Entered Materials 3569 | -8/Materials | Accompanied by 1 ally 3569 | -8/Materials | Evolved 2 slots: Utility x2 3658 | -8/Materials | Garrison activated, responded to threat 3924 | -8/Materials | Identified exit to Factory 3924 | -8/Materials | Discovered exit to Factory (range 3) 4330 | -8/Materials | Identified exit to Storage 4330 | -8/Materials | Discovered exit to Storage (range 11) 4371 | -8/Materials | Entered Storage 4602 | -8/Storage | Identified exit to Recycling 4602 | -8/Storage | Discovered exit to Recycling (range 8) 4859 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5208 | -8/Storage | Entered Factory 5208 | -7/Factory | Accompanied by 4 allies 5208 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5390 | -7/Factory | Garrison activated, responded to threat 5495 | -7/Factory | Build established: Hacker-Gunner 5725 | -7/Factory | Identified exit to Factory 5826 | -7/Factory | Identified exit to Lower Caves 6000 | -7/Factory | Cargo convoy interrupted 6100 | -7/Factory | Fabricated Machine Analyzer (x1) 6253 | -7/Factory | Entered Lower Caves 6356 | -7/Lower Caves | Encountered a Warlord checkpoint 6430 | -7/Lower Caves | Ambushed by wild Derelicts 6650 | -7/Lower Caves | Spotted B-75 Beast 6662 | -7/Lower Caves | Destroyed B-75 Beast 6751 | -7/Lower Caves | Identified exit to Lower Caves 6751 | -7/Lower Caves | Discovered exit to Lower Caves (range 3) 6754 | -7/Lower Caves | Entered another Lower Caves area 6969 | -7/Lower Caves | Encountered a Warlord checkpoint 7108 | -7/Lower Caves | Identified exit to Zion 7108 | -7/Lower Caves | Discovered exit to Zion (range 9) 7118 | -7/Lower Caves | Entered Zion 7140 | -7/Zion | Given the Hacking Drone Bay 7140 | -7/Zion | Found Prototype Device 7195 | -7/Zion | Identified exit to Proximity Caves 7195 | -7/Zion | Discovered exit to Proximity Caves (range 14) 7229 | -7/Zion | System corruption cleaned by Quarantine Array 7264 | -7/Zion | Learned 4 Factory zone layouts 7275 | -7/Zion | Learned location of Warlord (-5) 8013 | -7/Zion | Imprinted 8015 | -7/Zion | Declared Zion's savior 8257 | -7/Zion | Entered Proximity Caves 8257 | -6/Proximity Caves | Accompanied by 4 allies 8424 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8581 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8600 | -6/Proximity Caves | Entered Factory 8600 | -6/Factory | Accompanied by 3 allies 8600 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8601 | -6/Factory | Identified exit to Lower Caves 8903 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8931 | -6/Factory | Retrieved Zion intel report: Component Schematics 9228 | -6/Factory | Zion Light squad teleported in 9228 | -6/Factory | Garrison activated, responded to threat 9251 | -6/Factory | Spotted B-75 Beast 9269 | -6/Factory | Destroyed B-75 Beast 9331 | -6/Factory | Fabricated G-50 Soldier (x3) 9337 | -6/Factory | Cargo convoy interrupted 9371 | -6/Factory | Fabricated G-50 Soldier (x3) 9413 | -6/Factory | Lost 8 parts (2n4u2w) 9419 | -6/Factory | Identified Hacking Drone Bay 9460 | -6/Factory | Lost 5 parts (1p3n1w) 9467 | -6/Factory | Destroyed 19 combat bots 9568 | -6/Factory | Discovered exit to Lower Caves (range 5) 9606 | -6/Factory | Zion Recon squad teleported in 9647 | -6/Factory | Retrieved Zion intel report: Emergency Access 9694 | -6/Factory | Entered Lower Caves 9708 | -6/Lower Caves | Learned 4 Factory zone layouts 9829 | -6/Lower Caves | Spotted B-75 Beast 9908 | -6/Lower Caves | Build established: Scavenger-Gunner 9911 | -6/Lower Caves | Identified exit to Lower Caves 9911 | -6/Lower Caves | Discovered exit to Lower Caves (range 20) 9963 | -6/Lower Caves | Entered another Lower Caves area 10073 | -6/Lower Caves | Encountered a Warlord checkpoint 10198 | -6/Lower Caves | Spotted B-75 Beast 10222 | -6/Lower Caves | Destroyed B-75 Beast 10239 | -6/Lower Caves | Lost 3 parts (1n2u) 10258 | -6/Lower Caves | Identified exit to Data Miner 10258 | -6/Lower Caves | Discovered exit to Data Miner (range 18) 10297 | -6/Lower Caves | Learned Factory terminal intel 10316 | -6/Lower Caves | Entered Data Miner 10316 | -6/Data Miner | Identified exit to Proximity Caves 10316 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 10334 | -6/Data Miner | Met Data Miner 10362 | -6/Data Miner | Learned location of Section 7 (-3) 10362 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10379 | -6/Data Miner | Received God Mode back door access code from Data Miner 10406 | -6/Data Miner | Entered Proximity Caves 10557 | -5/Proximity Caves | System corruption reached 10% 10751 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10793 | -5/Proximity Caves | Learned Factory emergency access door positions 10860 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 10910 | -5/Proximity Caves | Identified exit to Factory 10910 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10924 | -5/Proximity Caves | Entered Factory 10924 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10925 | -5/Factory | Identified exit to Upper Caves 10925 | -5/Factory | Identified exit to Factory 10927 | -5/Factory | Loaded intel: 20 terminal locations 10974 | -5/Factory | Found Prototype Launcher 10974 | -5/Factory | Identified Tesla Bomb Launcher 11057 | -5/Factory | Zion Light squad teleported in 11160 | -5/Factory | Build established: Scavenger-Tank 11181 | -5/Factory | Fabricated Combat Drone Bay (x1) 11269 | -5/Factory | Found Prototype Protection 11269 | -5/Factory | Identified Zio. Weapon Casing 11275 | -5/Factory | Found Zio. Weapon Casing 11315 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11316 | -5/Factory | Zion Light squad teleported in 11350 | -5/Factory | Garrison activated, responded to threat 11552 | -5/Factory | Fabricated Tactical Coordination Suite (x1) 11606 | -5/Factory | Cargo convoy interrupted 11736 | -5/Factory | Destroyed 7 combat bots 11741 | -5/Factory | Lost 9 parts (1p5u3w) 11877 | -5/Factory | Zion Thermal Resupply teleported in 12142 | -5/Factory | System corruption reached 10% 12334 | -5/Factory | Zion Light squad teleported in 12464 | -5/Factory | Retrieved Zion intel report: Trap Installations 12724 | -5/Factory | First assault squad dispatched 12748 | -5/Factory | Build established: Scavenger-Mutant 12764 | -5/Factory | Discovered exit to Factory (range 14) 12790 | -5/Factory | Entered another Factory area 12790 | -4/Factory | Accompanied by 2 allies 12790 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13066 | -4/Factory | Retrieved Zion intel report: Branch Access 13066 | -4/Factory | Identified exit to Upper Caves 13066 | -4/Factory | Identified exit to Extension 13066 | -4/Factory | Identified exit to Armory 13067 | -4/Factory | Zion Demo squad teleported in 13113 | -4/Factory | Zion Defense Resupply teleported in 13230 | -4/Factory | Zion Light squad teleported in 13425 | -4/Factory | Build established: Scavenger-Tank 13672 | -4/Factory | Retrieved Zion intel report: Component Schematics 13673 | -4/Factory | Zion Heavy squad teleported in 13738 | -4/Factory | Found Zio. Weapon Casing 13840 | -4/Factory | Build established: Scavenger-Mutant 13931 | -4/Factory | Lost 3 parts (1n2u) 14061 | -4/Factory | Released all parts (13) 14092 | -4/Factory | Lost 9 parts (1p3n4u1w) 14099 | -4/Factory | Zion Fire squad teleported in 14153 | -4/Factory | System corruption reached 10% 14186 | -4/Factory | Core integrity fell below 50% 14220 | -4/Factory | Spotted B-86 Titan 14230 | -4/Factory | Core integrity fell below 20% 14241 | -4/Factory | Retrieved Zion intel report: Emergency Access 14265 | -4/Factory | Incoming investigation squad redirected 14266 | -4/Factory | Lost 3 parts (1p1n1w) 14271 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14287 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14268_ System corrupted: Component data lost. 14271_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 8x component stockpiles. ] [ Coordinates transferred. ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ No squads available. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Schematics ] [ 2 : Unaware Analyses ] >>\\ZION-SEEK-2 [ Targeting Unaware Analyses... ] 14276_ Slammed into S-27 Virus. 14283_ HR ZUHEFKLEQW9N:D| 5/O 14285_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????##############????????? | | ???????????????# """T""" #????????? | | ???????????????# """ """ ! #????????? | | ???????????????# #????????? | | ???????????????# """"""""" #????????? | | ???????????????# %% #????????? | | ???????????????#####+#+######## #????? | | ???????????????????# # #????? | | ???????????????????# # #????? | | ???????????????????# # #????? | | ???????????????????# # #????? | | ???????????????????# # ######## #????? | | ???????????????????# # #?????????####? | | ???????????????????# # #??????? #? | | ???????????????????# # #????? #? | | ???????????????????# # #### !== #? | | ?????????????????### # + !=! """ ?? | | ?????????????????+ ####s# != """ ?? | | ?????????????????### #??# #?? """??? | | ???????????????????# #??# #???? ?? | | ????????+??######### #??#@#?????? #? | | ???????????# #??# #????????##? | | ???????????# ! #?? ??????????? | | ???????????+ #?? ??????????? | | ???????????# #? Y ?????????? | | ???????????# #? ! ?????????? | | ???????????# """" ## #????????? | | ???????????# """" ########????????? | | ???????????# """" #???????????????? | | ??????###### ] """" #???????????????? | | ??????# """" #???????????????? | | ??????# """ #???????????????? | | ????### """ #??????????????? | | ????#"" #??????????????? | | ????#T +??????????????? | | ????### ##### #??????????????? | | ??????# #???? #??????????????? | | ??????# ##+####???? #?????????????? | | ??????# #?????????? ??????????????? | | ??????# #?????????? ???????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | # ????# #??#######???????????????????? | | # ??# #### #???????????????????? | | #!!! # T" ### #####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 35 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 12 Energy Filtering 50 Particle Charging 25 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hacking Suite | -8/Storage | Hacked Gravity Neutralizing Apparatus | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Mace | -7/Factory | Hacked Machine Analyzer | -7/Factory | Hacked Plasma Rifle | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Cooling System | -4/Factory | Z-intel Cmb. Airjet | -4/Factory | Z-intel Energy Filter | -4/Factory | Z-intel Imp. Launcher Guidance Computer | -4/Factory | Z-intel Imp. Sensor Array | -4/Factory | Z-intel Imp. Heavy Armor Plating | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Disruptor Cannon | -4/Factory | Z-intel Lgt. Antimatter Reactor | -4/Factory | Z-intel Lrn. Proton Cannon | -4/Factory | Z-intel Imp. Force Field | -4/Factory | Z-intel Imp. Armor Integrity Analyzer | -4/Factory | Z-intel Greatsword | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Machine Analyzer | x1 | -7/Factory G-50 Soldier | x3 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Tactical Coordination Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed SmallMassNegator Manual? 0 Play Time 02:06:10 Cumulative 111.1 hours Start 2021.07.26 @ 14:30:00 End 2021.07.26 @ 16:50:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 88 Rogue 14 Adventurer 73 Explorer 1 Win Type - Total 5 Types 3/0/1/0/0/0/0/1/0 Lore% 67 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 206c77c6-b6f1-4a05-a7b7-7962365a3b07