Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 11:05:32 Player: Vissk Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1267) 1267 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 3441 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 69/100 System Corruption 3% Temperature Warm (197) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg VSS Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (15) --- Advanced Weight Redist. System Structural Scanner Terrain Scan Processor Terrain Scan Processor Transport Network Coupler Shock Rifle Faulty Heavy EM Shotgun Improved Medium Laser Improved Medium Laser Gauss Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Terrain Scanner Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Nuclear Core Aluminum Leg VSS Leg Advanced Weight Redist. System Structural Scanner Terrain Scan Processor Terrain Scan Processor Transport Network Coupler Heavy EM Shotgun Improved Medium Laser Improved Medium Laser Gauss Rifle Mining Laser [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 52 | 6 5 7 9 25 Power 10 | 1 . 3 3 3 Engine 6 | 1 . 3 1 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 17 | 2 1 . 3 11 Treads . | . . . . . Leg 16 | 2 1 . 3 10 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 13 | 1 1 4 1 6 Device 5 | 1 . 2 1 1 Storage 2 | . 1 . . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 12 | 2 3 . 2 5 Energy Gun 5 | . 1 . 1 3 Energy Cannon 3 | . 2 . . 1 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 30 | . . 1 5 24 Power 6 | . . 1 1 4 Propulsion 9 | . . . 1 8 Utility 7 | . . . 1 6 Weapon 8 | . . . 2 6 Highest Loss Streak 16 | . . 1 3 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 98 89 96 80 Engine 5 | . 14 9 3 1 Core 4 | . . . 6 5 Leg 22 | . 28 22 21 20 Device 16 | . 14 20 20 9 Storage 10 | . 12 11 11 9 Processor 8 | . . 1 11 11 Protection 1 | . . 2 . 3 Energy Gun 6 | . 6 . 5 10 Energy Cannon 8 | . 9 22 7 2 Ballistic Gun 1 | . 8 . . 1 Ballistic Cannon 4 | . . . 9 3 Naked Turns . | . . . . . Heaviest Build 39 | 7 17 25 22 39 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 8 | . . 1 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 8 8 8 15 Average Capacity 9 | 5 7 8 8 14 Most Carried 14 | 5 8 8 8 14 Average Carried 7 | 4 6 7 7 6 Final Capacity 15 | 5 8 8 8 15 Final Carried 11 | 5 8 8 8 11 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1035 | 269 131 56 248 331 Remotely . | . . . . . Salvage Created 1554 | 14 216 154 504 666 Parts 95 | 4 9 11 33 38 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 33 | . 5 3 14 11 Guns 9 | . 3 . 1 5 Cannons 21 | . 2 3 11 5 AOE 3 | . . . 2 1 Classes Destroyed 11 | 1 1 3 2 4 Worker 2 | . . . . 2 Builder 5 | . . 1 1 3 Tunneler 1 | 1 . . . . Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 2 | . . 1 . 1 Swarmer 6 | . . . 3 3 Grunt 23 | . 5 2 10 6 Brawler 2 | . . . 1 1 Sentry 1 | . . 1 . . Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 3 2 5 6 Combat Bots Only 5 | . 3 1 5 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3132 | . 142 250 623 2117 Core 759 | . 24 38 126 571 Absorbed by Shields . | . . . . . Redirected to Shielding 18 | . . . . 18 Core Remaining (%) 83 | 100 90 . 59 . Volleys Fired 155 | 13 21 12 41 68 Largest 2 | 1 2 2 2 2 Hottest 136 | 20 136 136 136 133 Shots Fired 268 | 13 38 24 79 114 Gun 120 | 13 30 . 14 63 Cannon 148 | . 8 24 65 51 Launcher . | . . . . . Special . | . . . . . Kinetic 94 | 13 17 . 29 35 Thermal 153 | . 21 24 36 72 Explosive . | . . . . . Electromagnetic 21 | . . . 14 7 Robot Hit Streak 14 | 7 8 5 9 14 Robot Miss Streak 5 | 2 3 3 3 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 165 | 10 21 15 51 68 Core Hits 70 | 2 9 5 21 33 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 2 3 Burn 3 | . . . . 3 Blast 1 | . . . 1 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3377 | 149 262 349 1174 1443 Guns 1206 | 149 221 . 141 695 Cannons 1797 | . 41 349 858 549 Explosions 350 | . . . 151 199 Melee . | . . . . . Ramming 24 | . . . 24 . Kinetic 819 | 149 121 . 280 269 Thermal 2306 | . 141 349 729 1087 Explosive . | . . . . . Electromagnetic 228 | . . . 141 87 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 16 | . . . 16 . Projectiles 2 | . . . 2 . Explosions 14 | . . . 14 . Melee . | . . . . . Knockbacks 10 | . . . 8 2 Impact . | . . . . . Kinetic 9 | . . . 7 2 Secondary 1 | . . . 1 . Self-Inflicted Damage 34 | . . . 34 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 5 | . . . 4 1 Kicked 5 | . . . 4 1 Crushed . | . . . . . Highest Temperature 638 | . 219 249 381 638 Average Temperature 135 | . 61 89 137 164 Received Heat Transfer 1098 | . 81 120 294 603 Effects 26 | . . . 5 21 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . 1 2 Interference 6 | . . . 3 3 Matter Decay 3 | . . . 1 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 . 3 Heat Transferred 4312 | . 299 629 1236 2148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 463 | 5 185 257 463 443 Initial 107 | . 3 78 100 107 Average 267 | 1 86 191 371 277 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 31 | 100 100 53 3 19 Level 1 41 | . . 46 42 65 Level 2 26 | . . . 54 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 2 1 3 Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 9 10 17 31 Peak Tracking Total 7 | . 2 3 3 7 Tactical Retreats 5 | . . . 2 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 7 | . 2 3 2 . Terminals 7 | . 2 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 5 14 4 . Successful 13 | . 3 8 2 . Failed 10 | . 2 6 2 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 5 14 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 3 8 2 . Record 3 | . . 1 2 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Dispatch Records 2 | . 1 1 . . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Assault Status 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 1 . Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 15 | . . . . 15 Total Damage 212 | . . . . 212 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2031 | 91 271 271 858 540 Spaces Moved 1044 | 47 162 133 519 183 Core 9 | 7 . . . 2 Treads . | . . . . . Legs 1030 | 40 162 133 519 176 Wheels . | . . . . . Hover 5 | . . . . 5 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 140 | 109 120 161 134 169 Slowest Speed 450 | 120 120 190 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 35 15 88 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . . 38 6 Melee . | . . . . . Projectile . | . . . . . AOE 44 | . . . 38 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1338 | 70 203 166 600 299 Wait 24 | . . 4 19 1 Move 1040 | 46 161 132 518 183 Hop . | . . . . . Pick Up 40 | 5 9 6 4 16 Fast Attach 22 | 6 1 3 3 9 Attach 25 | . 3 3 4 15 Detach 4 | . . . 1 3 Swap 5 | . 1 1 2 1 Drop 18 | . 7 5 4 2 Fire 155 | 13 21 12 41 68 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . 4 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Utility x2 559 | -9/Materials | Discovered new exit (range 4) 634 | -9/Materials | Entered Mines 754 | -9/Mines | Learned 4 Materials zone layouts 756 | -9/Mines | Learned Materials interactive machine intel 821 | -9/Mines | Discovered new exit (range 8) 903 | -9/Mines | Build established: Scavenger-Mutant 1138 | -9/Mines | Lost 3 parts (1p1n1w) 1395 | -9/Mines | Received a Mining Laser from a helpful Derelict 1492 | -9/Mines | Entered Materials 1492 | -8/Materials | Accompanied by 1 ally 1492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -8/Materials | Identified exit to Factory 1494 | -8/Materials | Loaded intel: 19 interactive machine locations 1780 | -8/Materials | Core integrity fell below 50% 1805 | -8/Materials | Core integrity fell below 20% 1831 | -8/Materials | Lost 16 parts (2p5n4u5w) 2008 | -8/Materials | Discovered exit to Factory (range 6) 2010 | -8/Materials | Garrison activated, responded to threat 2032 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02010_ System corrupted: Imp. Medium Laser failed to cycle. 02010_ H-61 Shepherd calls for garrison reinforcements. 02010_ ALERT: Activating Garrison Access M001. 02011_ H-61 Shepherd calls for reinforcements. 02011_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02011_ Med. Armor Plating blasted off. 02016_ System corrupted: Energy discharge (-33). 02018_ Carbon-fiber Leg destroyed. 02020_ Penetrated by Slug. 02020_ Terrain Scanner destroyed. 02020_ Critical hit (Blast). 02022_ H-61 Shepherd heat damages Targeting Computer. 02023_ Aluminum Leg destroyed. 02024_ Carbon-fiber Leg destroyed. 02025_ H-61 Shepherd heat damages core (-18). 02028_ Nuclear Core destroyed. 02031_ Targeting Computer destroyed. 02031_ Imp. Medium Laser destroyed. 02032_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | #???????? ? ??????????????????????????????????? | | #?????#???#????????????????????????????????????? | | #?#######??????????????????????????????????????? | | %#?# ??????????????????????????????????????? | | %#?# ??? ??????????????????????????????????? | | # #?# ????????????????????????????????????????? | | # #?# ##???????????????????????????????????????? | | # #?# ##???????????????????????????????????????? | | # #?# ########?????????????????????????????????? | | # #?# # #????????????##???????????????????? | | # ### # """##??????????? ???????????????????? | | # # """#??????????? ???????????????????? | | # % # """#??????????? ???????????????????? | | + %!= + """#??????????? #???????????????????? | | #% [* # #?#??##???# #???????????????????? | | #| [[% ########?????????# #???????????????????? | | %|=%! ##???#????######## #???????????????????? | | = =% #?????????# # t #???????????????????? | | %! #?????#???# """ # #???????????????????? | | =!%! #?#???#???# G" # #??????? ???????????? | | #+###! #????#????# """ + #???????????????????? | | #% #???????#?# # #???????????????????? | | [ # #?????????# #g ^#???????????????????? | | [ # #################g #???????????????????? | | # k %ugg% #???????????????????? | | + @ #???????????????????? | | """ # % #???????????????????? | | """ ####+######+#########; +???????????????????? | | """ ## # #???##H #??????"????????????? | | ## # #????# < #???????????????????? | | ##""" # #????# #???????????????????? | | ##""" # #????#####???????????????????? | | ##""" # #????????????????????????????? | | ###### # #????????????????????????????T | | ?????# # #????????????????????????????? | | ?????####### #????????????????????????????? | | ???????????# #????????????????????????????? | | ??#????#???###########???????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileCoolingCharger Manual? 0 Play Time 00:37:47 Cumulative 194.6 hours Start 2022.03.25 @ 10:25:17 End 2022.03.25 @ 11:05:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 166 Adventurer 2 Explorer 8 Win Type - Total 27 Types 13/1/3/8/1/0/0/1/0 Lore% 63 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a9aa9668-e8ad-4ddf-bb48-fc0b5c3cfd14