Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 11:05:32

Player: Vissk

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1267)     1267
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (129)                129
              TOTAL SCORE: 3441

 Bonus
-------
High Alert Combat Kills    52
Follower Combat Kills      77

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     69/100
System Corruption          3%
Temperature                Warm (197)
Movement                   Walking (185) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
               Aluminum Leg
               VSS Leg
>              --- UTILITY (5) ------
         Large Storage Unit
               Visual Processing Unit
>              --- WEAPON (2) -------
      Improved Medium Laser
>              --- INVENTORY (15) ---
      Advanced Weight Redist. System
               Structural Scanner
               Terrain Scan Processor
               Terrain Scan Processor
               Transport Network Coupler
               Shock Rifle
  Faulty Heavy EM Shotgun
      Improved Medium Laser
      Improved Medium Laser
               Gauss Rifle
               Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Terrain Scanner
           Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Nuclear Core
           Aluminum Leg
           VSS Leg
  Advanced Weight Redist. System
           Structural Scanner
           Terrain Scan Processor
           Terrain Scan Processor
           Transport Network Coupler
     Heavy EM Shotgun
  Improved Medium Laser
  Improved Medium Laser
           Gauss Rifle
           Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             52   | 6   5   7   9   25  
  Power                    10   | 1   .   3   3   3   
    Engine                 6    | 1   .   3   1   1   
    Core                   4    | .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   1   .   3   11  
    Treads                 .    | .   .   .   .   .   
    Leg                    16   | 2   1   .   3   10  
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   1   4   1   6   
    Device                 5    | 1   .   2   1   1   
    Storage                2    | .   1   .   .   1   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   3   .   2   5   
    Energy Gun             5    | .   1   .   1   3   
    Energy Cannon          3    | .   2   .   .   1   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | 1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 30   | .   .   1   5   24  
  Power                    6    | .   .   1   1   4   
  Propulsion               9    | .   .   .   1   8   
  Utility                  7    | .   .   .   1   6   
  Weapon                   8    | .   .   .   2   6   
  Highest Loss Streak      16   | .   .   1   3   16  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  89  96  80  
  Engine                   5    | .   14  9   3   1   
  Core                     4    | .   .   .   6   5   
  Leg                      22   | .   28  22  21  20  
  Device                   16   | .   14  20  20  9   
  Storage                  10   | .   12  11  11  9   
  Processor                8    | .   .   1   11  11  
  Protection               1    | .   .   2   .   3   
  Energy Gun               6    | .   6   .   5   10  
  Energy Cannon            8    | .   9   22  7   2   
  Ballistic Gun            1    | .   8   .   .   1   
  Ballistic Cannon         4    | .   .   .   9   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 7   17  25  22  39  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  8    | .   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   8   8   8   15  
  Average Capacity         9    | 5   7   8   8   14  
  Most Carried             14   | 5   8   8   8   14  
  Average Carried          7    | 4   6   7   7   6   
  Final Capacity           15   | 5   8   8   8   15  
  Final Carried            11   | 5   8   8   8   11  

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1035 | 269 131 56  248 331 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1554 | 14  216 154 504 666 
  Parts                    95   | 4   9   11  33  38  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  33   | .   5   3   14  11  
  Guns                     9    | .   3   .   1   5   
  Cannons                  21   | .   2   3   11  5   
  AOE                      3    | .   .   .   2   1   
Classes Destroyed          11   | 1   1   3   2   4   
  Worker                   2    | .   .   .   .   2   
  Builder                  5    | .   .   1   1   3   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  2    | .   .   1   .   1   
  Swarmer                  6    | .   .   .   3   3   
  Grunt                    23   | .   5   2   10  6   
  Brawler                  2    | .   .   .   1   1   
  Sentry                   1    | .   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | 1   3   2   5   6   
  Combat Bots Only         5    | .   3   1   5   4   
Max Kills in Single Turn   2    | 1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3132 | .    142  250  623  2117 
  Core                     759  | .    24   38   126  571  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  18   | .    .    .    .    18   
Core Remaining (%)         83   | 100  90   .    59   .    
Volleys Fired              155  | 13   21   12   41   68   
  Largest                  2    | 1    2    2    2    2    
  Hottest                  136  | 20   136  136  136  133  
Shots Fired                268  | 13   38   24   79   114  
  Gun                      120  | 13   30   .    14   63   
  Cannon                   148  | .    8    24   65   51   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  94   | 13   17   .    29   35   
  Thermal                  153  | .    21   24   36   72   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          21   | .    .    .    14   7    
  Robot Hit Streak         14   | 7    8    5    9    14   
  Robot Miss Streak        5    | 2    3    3    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           165  | 10   21   15   51   68   
  Core Hits                70   | 2    9    5    21   33   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    .    .    2    3    
    Burn                   3    | .    .    .    .    3    
    Blast                  1    | .    .    .    1    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3377 | 149  262  349  1174 1443 
  Guns                     1206 | 149  221  .    141  695  
  Cannons                  1797 | .    41   349  858  549  
  Explosions               350  | .    .    .    151  199  
  Melee                    .    | .    .    .    .    .    
  Ramming                  24   | .    .    .    24   .    
  Kinetic                  819  | 149  121  .    280  269  
  Thermal                  2306 | .    141  349  729  1087 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          228  | .    .    .    141  87   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  7    | .    .    .    .    7    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            16   | .    .    .    16   .    
  Projectiles              2    | .    .    .    2    .    
  Explosions               14   | .    .    .    14   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    .    8    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    7    2    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      34   | .    .    .    34   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    .    .    4    1    
  Kicked                   5    | .    .    .    4    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        638  | .    219  249  381  638  
  Average Temperature      135  | .    61   89   137  164  
  Received Heat Transfer   1098 | .    81   120  294  603  
  Effects                  26   | .    .    .    5    21   
    Shutdowns              4    | .    .    .    .    4    
    Energy Bleed           3    | .    .    .    1    2    
    Interference           6    | .    .    .    3    3    
    Matter Decay           3    | .    .    .    1    2    
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    3    
  Heat Transferred         4312 | .    299  629  1236 2148 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             463  | 5   185 257 463 443 
  Initial                  107  | .   3   78  100 107 
  Average                  267  | 1   86  191 371 277 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         31   | 100 100 53  3   19  
  Level 1                  41   | .   .   46  42  65  
  Level 2                  26   | .   .   .   54  15  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   2   1   3   
  Investigation            3    | .   1   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           4    | .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   9   10  17  31  
  Peak Tracking Total      7    | .   2   3   3   7   
  Tactical Retreats        5    | .   .   .   2   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   .   .   4   .   
  Max in Single Turn       2    | .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   2   3   2   .   
  Terminals                7    | .   2   3   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   5   14  4   .   
  Successful               13   | .   3   8   2   .   
  Failed                   10   | .   2   6   2   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                23   | .   5   14  4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   3   8   2   .   
  Record                   3    | .   .   1   2   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Dispatch Records         2    | .   1   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Assault Status           1    | .   .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   3   1   .   
  Full Trace Events        4    | .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  
  Total Damage             212  | .   .   .   .   212 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2031 | 91  271 271 858 540 
Spaces Moved               1044 | 47  162 133 519 183 
  Core                     9    | 7   .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     1030 | 40  162 133 519 176 
  Wheels                   .    | .   .   .   .   .   
  Hover                    5    | .   .   .   .   5   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            140  | 109 120 161 134 169 
  Slowest Speed            450  | 120 120 190 190 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 4   35  15  88  18  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          44   | .   .   .   38  6   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      44   | .   .   .   38  6   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1338 | 70  203 166 600 299 
  Wait                     24   | .   .   4   19  1   
  Move                     1040 | 46  161 132 518 183 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  40   | 5   9   6   4   16  
  Fast Attach              22   | 6   1   3   3   9   
  Attach                   25   | .   3   3   4   15  
  Detach                   4    | .   .   .   1   3   
  Swap                     5    | .   1   1   2   1   
  Drop                     18   | .   7   5   4   2   
  Fire                     155  | 13  21  12  41  68  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   .   .   4   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 15)
  295 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Entered another Materials area
  363 | -9/Materials  | Evolved 2 slots: Utility x2
  559 | -9/Materials  | Discovered new exit (range 4)
  634 | -9/Materials  | Entered Mines
  754 | -9/Mines      | Learned 4 Materials zone layouts
  756 | -9/Mines      | Learned Materials interactive machine intel
  821 | -9/Mines      | Discovered new exit (range 8)
  903 | -9/Mines      | Build established: Scavenger-Mutant
 1138 | -9/Mines      | Lost 3 parts (1p1n1w)
 1395 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1492 | -9/Mines      | Entered Materials
 1492 | -8/Materials  | Accompanied by 1 ally
 1492 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1493 | -8/Materials  | Identified exit to Factory
 1494 | -8/Materials  | Loaded intel: 19 interactive machine locations
 1780 | -8/Materials  | Core integrity fell below 50%
 1805 | -8/Materials  | Core integrity fell below 20%
 1831 | -8/Materials  | Lost 16 parts (2p5n4u5w)
 2008 | -8/Materials  | Discovered exit to Factory (range 6)
 2010 | -8/Materials  | Garrison activated, responded to threat
 2032 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02010_ System corrupted: Imp. Medium Laser failed to cycle.
02010_ H-61 Shepherd calls for garrison reinforcements.
02010_ ALERT: Activating Garrison Access M001.
02011_ H-61 Shepherd calls for reinforcements.
02011_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
02011_ Med. Armor Plating blasted off.
02016_ System corrupted: Energy discharge (-33).
02018_ Carbon-fiber Leg destroyed.
02020_ Penetrated by Slug.
02020_ Terrain Scanner destroyed.
02020_ Critical hit (Blast).
02022_ H-61 Shepherd heat damages Targeting Computer.
02023_ Aluminum Leg destroyed.
02024_ Carbon-fiber Leg destroyed.
02025_ H-61 Shepherd heat damages core (-18).
02028_ Nuclear Core destroyed.
02031_ Targeting Computer destroyed.
02031_ Imp. Medium Laser destroyed.
02032_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|   #????????  ? ??????????????????????????????????? |
|   #?????#???#????????????????????????????????????? |
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| + %!=   +   """#???????????  #???????????????????? |
| #%  [*  #      #?#??##???#   #???????????????????? |
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|     #%  #???????#?#      #   #???????????????????? |
| [   #   #?????????#      #g ^#???????????????????? |
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|     #             k   %ugg%  #???????????????????? |
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|     ##     #        #????# < #???????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileCoolingCharger
  Manual?         0
Play Time         00:37:47
  Cumulative      194.6 hours
  Start           2022.03.25 @ 10:25:17
  End             2022.03.25 @ 11:05:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           166
  Adventurer      2
  Explorer        8
Win Type          -
  Total           27
  Types           13/1/3/8/1/0/0/1/0
Lore%             63
Gallery%          78
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: a9aa9668-e8ad-4ddf-bb48-fc0b5c3cfd14