Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.25 @ 09:23:17 Player: beans Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (86) 430 Value Destroyed (2698) 2698 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8348 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 13% Temperature Cool (95) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Matter Compressor (12) Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Flying NPA-CIT Exoskeleton > --- UTILITY ---------- Scrap Engine Improved Sensor Array Improved Signal Interpreter Improved Thermal Shield Long-range Tractor Beam > --- WEAPON ----------- Gauss Rifle Hpw. EM Shock Construct/G Ballistic Mass Construct/C > --- INVENTORY -------- Cold Fusion Reactor Improved Heat Sink Matter Compressor Guided EMP Blaster [Rating: 69] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Constructs Reactor Cold Fusion Reactor Propulsion Constructs Treads Armored Medium Treads Leg Aluminum Leg Flight Unit Constructs Utility High-capacity Matter Pod Device Armored Scrap Engine Storage High-capacity Matter Pod Processor Improved Signal Interpreter Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Slots Evolved 10 | . . 2 2 . . 4 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 6 | . . 2 2 . . 2 . . . . Weapon 1 | . . . . . . . . . . 1 Parts Attached 38 | 4 1 3 . 10 3 4 1 1 2 9 Power 2 | . . . . 1 . . . . . 1 Engine 1 | . . . . 1 . . . . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 7 | 2 . . . 2 1 . . . . 2 Treads 1 | . . . . . . . . . . 1 Leg 4 | 2 . . . 2 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . 1 . . . . 1 Utility 17 | . 1 . . 2 2 4 1 1 . 6 Device 10 | . . . . . 2 3 1 1 . 3 Storage 2 | . . . . 1 . . . . . 1 Processor 5 | . 1 . . 1 . 1 . . . 2 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 2 . 3 . 5 . . . . 2 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 . . . 3 . . . . 2 . Ballistic Cannon 2 | . . 2 . . . . . . . . Launcher 3 | . . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 . . . . 1 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 7 | . . . . . . . 7 . . . Parts Lost 38 | . . 1 . 5 1 3 10 . 3 15 Power 6 | . . . . 1 . 1 2 . 1 1 Propulsion 9 | . . . . 2 . 2 2 . . 3 Utility 12 | . . . . . . . 5 . . 7 Weapon 11 | . . 1 . 2 1 . 1 . 2 4 Highest Loss Streak 7 | . . 1 . 3 1 3 7 . 2 5 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 3 | . . 2 4 4 3 3 3 4 3 3 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 1 | . . . . . 1 1 2 2 2 1 Weapon 1 | . . 2 4 2 1 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 2 | . . . . 1 1 . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 41 | . 67 53 45 54 34 49 37 16 24 41 Engine 2 | . . . . 5 3 6 4 4 . . Treads 1 | . . . . . 2 2 3 . . . Leg 5 | . 28 22 18 16 5 . . . . 1 Flight 1 | . . . . . 2 . . . 2 2 Device 9 | . . . . . 5 16 13 9 12 15 Storage 4 | . . . . 8 7 6 3 . . . Processor 4 | . 10 11 9 8 . 5 3 . . 5 Energy Cannon 1 | . . . . . 1 . . . . 3 Ballistic Gun 4 | . 28 7 . 7 3 1 . . 4 4 Ballistic Cannon 2 | . . 7 18 8 2 1 4 . 1 . Peak Build Rating 69 | 4 5 6 5 19 34 58 50 32 41 69 Average Rating 31 | 2 4 5 5 10 20 48 39 29 34 50 On Entrance 17 | . 4 5 5 5 8 31 48 26 32 31 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . . . 6 Naked Turns 53 | . . . . . . . . . . 53 Heaviest Build 29 | 3 3 6 6 19 12 29 20 7 11 27 Greatest Support 76 | 20 20 20 20 20 51 76 34 3 5 27 Greatest Overweight (x) 6 | . . . . 6 2 . 3 2 2 4 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 5 4 5 5 5 5 5 5 5 Average Carried 4 | . . 2 4 4 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 4 4 5 4 5 5 5 5 2 Scrap Engine Consumption 90 | . . . . . 29 17 3 6 16 19 Constructs Created 11 | . . . . . 3 . 1 . 3 4 Constructs Modified 23 | . . . . . 5 7 2 3 . 6 Class Distribution -------------------- 67% | Mutant 20% | Construct 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Matter Collected 2476 | 244 . 195 . 954 417 96 . . 148 422 Remotely 422 | . . . . . . . . . . 422 Salvage Created 3101 | 11 . 376 . 1034 664 214 . . 205 597 Parts 204 | 5 . 34 . 70 31 13 . . 14 37 Haulers Intercepted 5 | . . 1 . 4 . . . . . . Recyclers Shooed 10 | . . 3 . 1 4 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Combat Hostiles Destroyed 45 | . . 6 . 16 7 3 . . 4 9 Guns 19 | . . 1 . 11 1 3 . . 3 . Cannons 13 | . . . . 5 2 . . . . 6 AOE 12 | . . 5 . . 4 . . . 1 2 Classes Destroyed 16 | 1 . 9 . 3 1 . . . 1 1 Worker 8 | . . . . 7 . 1 . . . . Builder 8 | . . 2 . 2 . . . . . 4 Tunneler 3 | 1 . 2 . . . . . . . . Hauler 5 | . . 1 . 4 . . . . . . Recycler 8 | . . 3 . 2 3 . . . . . Mechanic 3 | . . 1 . . . 1 . . . 1 Operator 2 | . . 1 . 1 . . . . . . Watcher 4 | . . 3 . 1 . . . . . . Swarmer 4 | . . . . 4 . . . . . . Grunt 16 | . . 3 . 7 . 2 . . 1 3 Duelist 1 | . . 1 . . . . . . . . Sentry 11 | . . 2 . 4 4 1 . . . . Specialist 3 | . . . . . . . . . 3 . Hunter 1 | . . . . 1 . . . . . . Programmer 6 | . . . . . . . . . . 6 Scrapper 3 | . . . . . 3 . . . . . Best Kill Streak 10 | 1 . 7 . 10 3 1 . . 3 7 Combat Bots Only 6 | . . 3 . 6 2 1 . . 3 3 Max Kills in Single Turn 3 | 1 . 2 . 2 2 1 . . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . 2 . . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Hostile Shots Fired 528 | . . 20 . 101 37 113 11 . 100 146 Missed 182 | . . 5 . 36 17 51 2 . 26 45 Hits 346 | . . 15 . 65 20 62 9 . 74 101 Melee 37 | . . . . . . . 9 . . 28 Projectile 309 | . . 15 . 65 20 62 . . 74 73 AOE 2 | . . . . . . . . . . 2 Critical Strikes 33 | . . . . 3 5 1 6 . 3 15 Damage Taken 6892 | . . 247 . 889 471 700 905 . 1386 2294 Core 2233 | . . 46 . 164 185 53 223 . 540 1022 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 519 | . . . . . 125 185 125 23 . 61 Core Remaining (%) 65 | 100 100 88 . . 36 . . . 4 . Volleys Fired 304 | 1 2 33 . 82 47 60 4 . 20 55 Largest 3 | 2 2 2 . 2 1 1 1 . 2 3 Hottest 115 | 40 40 60 . 60 50 36 45 . 68 115 Shots Fired 456 | 2 4 61 . 157 47 60 4 . 35 86 Gun 208 | 2 4 19 . 53 7 56 . . 26 41 Cannon 204 | . . 20 . 104 29 3 1 . 6 41 Launcher 44 | . . 22 . . 11 1 3 . 3 4 Special . | . . . . . . . . . . . Kinetic 395 | 2 4 39 . 157 26 56 1 . 32 78 Thermal 13 | . . . . . 10 3 . . . . Explosive 34 | . . 22 . . 5 1 3 . 3 . Electromagnetic 14 | . . . . . 6 . . . . 8 Robot Hit Streak 19 | 2 . 9 . 19 8 11 . . 9 16 Robot Miss Streak 3 | . 2 3 . 3 2 2 1 . 1 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 266 | 2 . 26 . 102 26 38 . . 24 48 Core Hits 151 | 1 . 28 . 45 18 15 2 . 10 32 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 5 | . . 1 . 2 . 1 . . . 1 Destroy 1 | . . . . . . . . . . 1 Blast 4 | . . 1 . 2 . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8150 | 23 . 1196 . 1825 761 631 776 . 535 2403 Guns 2429 | 23 . 98 . 682 72 594 . . 383 577 Cannons 2647 | . . 191 . 1143 368 . . . 48 897 Explosions 3070 | . . 907 . . 321 37 776 . 104 925 Melee . | . . . . . . . . . . . Ramming 4 | . . . . . . . . . . 4 Kinetic 4928 | 23 . 289 . 1825 292 594 . . 431 1474 Thermal 615 | . . . . . 148 . . . . 467 Explosive 1914 | . . 886 . . 111 37 776 . 104 . Electromagnetic 689 | . . 21 . . 210 . . . . 458 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 34 | . . . . . 1 . 32 32 34 13 Average Corruption 6 | . . . . . 1 . 13 32 33 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . . . . . 6 . 11 7 12 22 Message Errors 16 | . . . . . 1 . 4 3 6 2 Matter Fused 14 | . . . . . 3 . . 2 2 7 Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 4 | . . . . . . . . 1 1 2 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 . 1 . . 4 Data Loss (major) 1 | . . . . . 1 . . . . . Misdirections 10 | . . . . . . . 6 . . 4 Weapon Failures 3 | . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 127 | . . 38 . 34 5 . . . . 50 Projectiles 87 | . . 10 . 34 5 . . . . 38 Explosions 40 | . . 28 . . . . . . . 12 Melee . | . . . . . . . . . . . Knockbacks 20 | . . 2 . 6 1 . . . 1 10 Impact . | . . . . . . . . . . . Kinetic 18 | . . 2 . 6 1 . . . 1 8 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 189 | . . 58 . 15 69 38 9 . . . Shots 9 | . . 3 . 1 3 1 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 215 | . . . . 22 37 11 . . 209 215 Average Temperature 35 | . . . . 6 26 5 . . 110 71 Received Heat Transfer 1480 | . . 84 . 360 328 273 . . 282 153 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 6 | . . . . . 1 . . . . 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 3 . . . . 1 Heat Transferred 750 | . . . . . 400 . . . . 350 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Maximum Alert Level 1 | . . 1 . 1 . 1 . . . 1 Low Security (%) 83 | 100 100 48 100 56 100 55 100 100 100 92 Level 1 16 | . . 51 . 43 . 44 . . . 7 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 344 | 5 3 281 101 295 122 344 10 . 161 299 Initial 344 | . 3 . 101 38 102 344 . . . 79 Average 74 | . . 179 100 183 33 152 . . 91 30 Influence Increases 2529 | 5 . 401 . 576 361 427 11 . 181 567 Destroy 0b10 Robot/C 840 | . . 120 . 320 80 60 . . 80 180 Destroy 0b10 Robot/NC 205 | 5 . 65 . 85 15 10 . . . 25 Destroy Leader 218 | . . 48 . 100 . 20 . . 10 40 Successful Hack 38 | . . . . 14 12 . . . . 12 Select Force Hacks 230 | . . . . . 180 . . . . 50 Disable Machine 315 | . . 90 . 30 30 15 . . 15 135 Destroy Structure 218 | . . 78 . 12 44 7 11 . 16 50 Advance Influence 300 | . . . . . . 300 . . . . Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 150 | . . . . . . 15 . . 60 75 Influence Decreases 2223 | . 5 160 150 405 518 532 11 . 30 412 Entered New Map 488 | . 2 . 140 53 160 61 . . . 72 Time Decay 1432 | . 3 150 10 302 358 341 10 . . 258 Search Patrol Dispatched 100 | . . . . . . 100 . . . . Lost Part 203 | . . 10 . 50 . 30 1 . 30 82 Squads Dispatched 18 | . . 1 . 4 . 3 . . 2 8 Investigation 2 | . . . . 1 . . . . . 1 Extermination 4 | . . . . . . 1 . . . 3 Reinforcement 8 | . . 1 . 1 . 2 . . 2 2 Assault 2 | . . . . . . . . . . 2 Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Distress Signals 5 | . . 2 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 1 12 . 21 6 5 6 . 12 24 Peak Tracking Total 9 | . 1 4 . 4 2 2 6 . 5 9 Tactical Retreats 8 | . . . . . . 1 1 . 2 4 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Traps Triggered 7 | . . . . 6 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Machines Disabled 21 | . . 6 . 2 2 1 . . 1 9 Max in Single Turn 5 | . . 1 . 1 1 1 . . 1 5 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Machines Accessed 15 | . . . . 3 8 1 . 2 . 1 Terminals 4 | . . . . 2 . . . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . . . . 7 1 . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 40 | . . . . 8 25 1 . 2 . 4 Successful 28 | . . . . 3 21 1 . 1 . 2 Failed 12 | . . . . 5 4 . . 1 . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . . . . 4 21 . . 1 . 1 Terminals 10 | . . . . 5 . . . 1 . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 25 | . . . . . 23 1 . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 6 | . . . . 2 2 . . 1 . 1 Record 1 | . . . . . . . . . . 1 Open Door 2 | . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 1 . . . . Retrieve Components 3 | . . . . . 2 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . . . . 1 16 . . . . 1 Terminals 1 | . . . . . . . . . . 1 Sabotage 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . . . . . 16 . . . . . Monitor 3 | . . . . . 3 . . . . . Reject 2 | . . . . . 2 . . . . . Recyclers 3 | . . . . . 3 . . . . . Mask 2 | . . . . . 2 . . . . . Tunnel 6 | . . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Broadcast 1 | . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . . . 3 1 1 . 1 . 1 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . 3 6 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Active Infowar (turns) 2062 | . . . . . . 671 110 . . 1281 Sensors 2019 | . . . . . . 671 67 . . 1281 Traps 680 | . . . . . . 570 110 . . . Machine Analysis 199 | . . . . . . . . . . 199 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Turns Passed 5683 | 52 105 342 21 669 1664 781 179 143 204 1523 Spaces Moved 3646 | 47 81 201 18 306 1414 442 149 100 107 781 Core 422 | 20 . . . 6 2 . 64 100 72 158 Treads 595 | . . . . . 286 193 85 . . 31 Legs 1250 | 27 81 201 18 300 468 . . . . 155 Wheels 9 | . . . . . . . . . . 9 Hover 249 | . . . . . . 249 . . . . Flight 1121 | . . . . . 658 . . . 35 428 Fastest Speed 35 | 50 120 120 120 120 35 103 50 100 50 50 Average Speed 114 | 90 120 120 120 125 89 115 112 124 113 152 Slowest Speed 350 | 120 120 120 120 350 166 166 200 150 195 252 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . 5 . . . . . Potential Cave-ins 3 | . . . . . . . 3 . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . Exploration Rate (%) 33 | 4 22 26 4 46 98 7 89 3 55 15 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 6 | . . . . . 6 . . . . . Known Exits Taken 4 | . 1 1 1 . . . . 1 . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 34 | . . 14 . . 10 . 6 . 2 2 Terrain Destroyed 248 | . . 118 . 12 51 6 23 . 18 20 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . 1 . . . 2 4 AOE 241 | . . 118 . 12 50 6 23 . 16 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac DSF Fac Total 4708 | 55 85 240 17 431 1769 654 156 119 154 1028 Wait 648 | . . . . 4 291 142 . 19 21 171 Move 3626 | 46 80 200 17 305 1404 442 146 99 106 781 Hop 4 | . . . . . 4 . . . . . Pick Up 29 | 4 2 4 . 9 2 3 1 . 1 3 Fast Attach 27 | . . . . 15 1 2 1 1 1 6 Attach 32 | 4 1 1 . 7 8 3 1 . 2 5 Detach 10 | . . . . . 7 1 . . 1 1 Swap 2 | . . 2 . . . . . . . . Drop 21 | . . . . 9 5 1 . . 2 4 Fire 304 | 1 2 33 . 82 47 60 4 . 20 55 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . 1 . . 1 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 5) 153 | -10/Materials | Identified exit to Materials 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Utility x2 250 | -9/Materials | Discovered new exit (range 8) 301 | -9/Materials | Build established: Mutant 492 | -9/Materials | Discovered new exit (range 4) 497 | -9/Materials | Identified exit to Materials 500 | -9/Materials | Entered another Materials area 500 | -8/Materials | Evolved 2 slots: Utility x2 502 | -8/Materials | Discovered new exit (range 13) 517 | -8/Materials | Identified exit to Storage 521 | -8/Materials | Entered Storage 772 | -8/Storage | Found Prototype Launcher 772 | -8/Storage | Identified Gui. EMP Blaster 931 | -8/Storage | Lost 3 parts (2n1w) 963 | -8/Storage | Discovered new exit (range 16) 1004 | -8/Storage | Garrison activated, responded to threat 1071 | -8/Storage | Identified exit to Factory 1185 | -8/Storage | Used back door to open Recycling access 1185 | -8/Storage | Discovered new exit (range 4) 1190 | -8/Storage | Entered Recycling 1421 | -8/Recycling | Discovered new exit (range 15) 1842 | -8/Recycling | Scanned before Scraplab entrance 1848 | -8/Recycling | Entered Scraplab 1849 | -8/Recycling | Angered Scraplab inhabitants 1850 | -8/Recycling | Found Prototype Device 1851 | -8/Recycling | Identified Scrap Engine 1866 | -8/Recycling | Core integrity fell below 50% 2576 | -8/Recycling | Build established: Construct 2854 | -8/Recycling | Entered Factory 2854 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3204 | -6/Factory | Search patrols dispatched 3536 | -6/Factory | Lost 3 parts (1p2n) 3635 | -6/Factory | Sucked down chute 3635 | -6/Factory | Entered Waste 3650 | -6/Waste | EMP discharged 3657 | -6/Waste | Spotted C-40 Crusher 3688 | -6/Waste | Spotted C-40 Crusher 3693 | -6/Waste | Spotted C-40 Crusher 3702 | -6/Waste | Crushed by Compactor (1 part destroyed) 3707 | -6/Waste | Spotted C-40 Crusher 3741 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3745 | -6/Waste | Crushed by falling debris 3746 | -6/Waste | System corruption reached 10% 3746 | -6/Waste | Crushed by falling debris 3747 | -6/Waste | Crushed by Compactor (1 part destroyed) 3747 | -6/Waste | Spotted C-40 Crusher 3750 | -6/Waste | EMP discharged 3772 | -6/Waste | Spotted C-40 Crusher 3781 | -6/Waste | Discovered new exit (range 14) 3787 | -6/Waste | Lost 7 parts (1p2n3u1w) 3789 | -6/Waste | Build established: Mutant 3803 | -6/Waste | System corruption reached 30% 3806 | -6/Waste | Crushed by Compactor (1 part destroyed) 3814 | -6/Waste | Entered Factory 3957 | -6/Factory | Identified exit to DSF 3957 | -6/Factory | Entered DSF 3977 | -6/DSF | Additional patrols routed to DSF 4008 | -6/DSF | Core integrity fell below 50% 4016 | -6/DSF | Discovered new exit (range 12) 4146 | -6/DSF | Core integrity fell below 20% 4161 | -6/DSF | Entered Factory 4161 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4300 | -5/Factory | Discovered new exit (range 5) 4313 | -5/Factory | Identified exit to Factory 4506 | -5/Factory | Lost 5 parts (1p1n2u1w) 5140 | -5/Factory | Build established: Skirmisher 5469 | -5/Factory | Lost 4 parts (1n1u2w) 5605 | -5/Factory | Lost 5 parts (1n3u1w) 5616 | -5/Factory | System corruption reached 10% 5648 | -5/Factory | Core integrity fell below 50% 5675 | -5/Factory | Core integrity fell below 20% 5684 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- [Complex 0b10]. The [Knight], [Troll], [Dragon], and [Hydra] classes are especially interesting. Connecting with Terminal... ALERT: Garrison Access compromised, dispatching multiple assault carriers. >>Force(Sabotage) SYSTEM_VULNERABLE[Fusion Modulator] NETWORK_OVERLOAD COORDINATES_RETRIEVED ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. System corrupted: Heat flow error (+255). O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. O-16 Technician locks terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????? ???????????# | | ?????????????????????????????????? ??????#### | | ?????????????????############### ???? | | ?????????????????# !!! ssss ?? | | ?????????????????# !!@ % | | ?????????????????# !c! "" H ? " | | ?????????????????# c T" ? | | ?????????????????+ o"" ?? | | ?????????????????# # ????? | | ?????????????????# #? ????????### | | ?????????????????# ! """""" #?###########"# | | ????????????????## """""" #?# | | ????????????????# """""" |!!#?# % | | ????????????????# """""" |!!#?# | | ????????????????# ! |! #?# "" ! | | | ????????????????# #?# """ =% | | ????????????????# #?# "" # | | ????????????????# ###+####?# "" =%= | | ????????????????# #????????# "" [ ##### | | ????????????????### ###????????# "" | | ??????????????????# #??????????# "" " | | "?"???????????????# #??????????# # | | "T"???????????????# #??????????# ! # | | """???????????????# #??????????# # | | ??????????????????# #??????????############# | | ?????????????????## ##?????????????????????# | | #######+########## #?????????????????????# | | T" #???????#+#???????????# | | "" ######### #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: TH 25 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Myspace Challenges ------------ None Game ------ Seed NetworkElectronJetlance Manual? 0 Play Time 00:43:59 Cumulative 277.6 hours Start 2026.04.25 @ 08:39:21 End 2026.04.25 @ 09:23:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 733 Rogue 731 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e698794e-ddc8-48e3-a898-d820bdb202ba