Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 11:47:25 // Winter2022/Polymind Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (19) 95 Value Destroyed (575) 575 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (5415) 5415 TOTAL SCORE: 10735 Bonus ------- Polymind Skill 3915 Pacifist 200 Entered Garrisons 800 Used RIF Installer 500 Cogmind --------- Core Integrity 944/1000 Matter 0/0 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (0) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Slots Evolved . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 8 | . . 6 . . . . . . 2 . . . Power 1 | . . 1 . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . . Utility 1 | . . 1 . . . . . . . . . . Weapon 3 | . . 2 . . . . . . 1 . . . Highest Loss Streak 4 | . . 4 . . . . . . 2 . . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . . 93 100 100 100 100 100 100 100 100 100 100 Engine 12 | . . 11 16 25 25 25 25 25 8 . . . Core 3 | . . . . . . . . . 9 25 25 25 Treads 13 | . . 22 . . . . . . . . . . Hover 2 | . . 2 33 . . . . . 17 . . . Flight 15 | . . . . 50 50 50 50 50 18 50 50 50 Device 15 | . . 23 16 . . . . . 8 . . . Processor 1 | . . 1 33 . . . . . . . . . Hackware 1 | . . . . . . . . . 17 . . . Protection 5 | . . 9 . . . . . . . . . . Energy Gun 6 | . . 11 . . . . . . . . . . Ballistic Gun 13 | . . 9 . 25 25 25 25 25 9 25 25 25 Naked Turns 51 | . 30 21 . . . . . . . . . . Heaviest Build 18 | . . 18 4 4 4 4 4 7 8 8 8 8 Greatest Support 40 | 3 3 40 12 8 8 8 8 14 14 8 8 8 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 1 | . . 1 . . . . . 1 1 . . . Average Capacity . | . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . Final Capacity 1 | . . . . . . . . 1 . . . . Final Carried . | . . . . . . . . . . . . . Class Distribution -------------------- 56% | Sentry 31% | Swarmer 4% | Operator 4% | Watcher 3% | Cogmind Dominant Class ---------------- Cogmind | -10/Materials Sentry | -9/Materials Watcher | -9/Mines Swarmer | -8/Materials Swarmer | -8/Garrison Swarmer | -7/Factory Swarmer | -7/Garrison Swarmer | -7/Storage Operator | -7/Garrison Swarmer | -7/Recycling Swarmer | -5/Factory Swarmer | -5/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Matter Collected 106 | . . 106 . . . . . . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 636 | . . 636 . . . . . . . . . . Parts 40 | . . 40 . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Combat Hostiles Destroyed 17 | . . 17 . . . . . . . . . . Guns 17 | . . 17 . . . . . . . . . . Classes Destroyed 5 | . . 5 . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . . . Grunt 11 | . . 11 . . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . Best Kill Streak 4 | . . 4 . . . . . . . . . . Combat Bots Only 4 | . . 4 . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Damage Taken 1705 | . . 1435 . . . . . . 185 . . 85 Core 300 | . . 216 . . . . . . 28 . . 56 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 100 . 46 . 100 . . . . 96 . . Volleys Fired 74 | . . 74 . . . . . . . . . . Largest 2 | . . 2 . . . . . . . . . . Hottest 79 | . . 79 . . . . . . . . . . Shots Fired 122 | . . 122 . . . . . . . . . . Gun 122 | . . 122 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 48 | . . 48 . . . . . . . . . . Thermal 74 | . . 74 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 25 | . . 25 . . . . . . . . . . Robot Miss Streak 4 | . . 4 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 84 | . . 82 . . . . . . 2 . . . Core Hits 30 | . . 30 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . . 4 . . . . . . . . . . Burn 4 | . . 4 . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . 7 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1279 | . . 1279 . . . . . . . . . . Guns 1279 | . . 1279 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 518 | . . 518 . . . . . . . . . . Thermal 761 | . . 761 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 192 | . . 192 . . . . . . 5 . . . Average Temperature 52 | . . 53 . . . . . . 4 . . . Received Heat Transfer 759 | . . 735 . . . . . . 12 . . 12 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . Heat Transferred 2220 | . . 2220 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Peak Influence 402 | . . 402 117 50 135 85 59 63 95 102 222 185 Initial 192 | . . . 102 45 35 70 59 28 40 42 192 155 Average 170 | . . 237 103 46 81 70 59 31 45 55 192 157 Maximum Alert Level 2 | . . 2 . . . . . . . . 1 . Low Security (%) 60 | 100 100 34 100 100 100 100 100 100 100 100 95 100 Level 1 38 | . . 63 . . . . . . . . 4 . Level 2 1 | . . 2 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . . 3 . . . . . . . . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . . 3 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Distress Signals 3 | . . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 81 | . . 50 3 . . . . 1 15 1 . 11 Peak Tracking Total 14 | . . 8 3 . . . . 1 7 1 . 14 Tactical Retreats 3 | . . 2 . . . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Traps Triggered 1 | . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Machines Accessed 15 | . . 4 . 2 . 1 . 5 . 2 1 . Terminals 11 | . . 4 . 1 . . . 4 . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . . 1 . Total Hacks 20 | . . 4 . 3 . 1 . 7 . 4 1 . Successful 15 | . . 3 . 2 . 1 . 6 . 2 1 . Failed 5 | . . 1 . 1 . . . 1 . 2 . . Catastrophic 1 | . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 15 | . . 4 . 1 . . . 6 . 4 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 1 . 1 . . 1 . Terminal Hacks 11 | . . 3 . 1 . . . 5 . 2 . . Open Door 3 | . . . . . . . . 3 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . 1 . 1 . . . 3 . 2 1 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked 8 | . . 4 1 . . . . 1 2 . . . Non-combat 3 | . . 2 . . . . . 1 . . . . Combat 5 | . . 2 1 . . . . . 2 . . . Robot Hacks Applied 9 | . . 5 1 . . . . 1 2 . . . find_terminals 2 | . . 1 . . . . . 1 . . . . map_route 1 | . . 1 . . . . . . . . . . mark_security 1 | . . 1 . . . . . . . . . . find_shortcuts 5 | . . 2 1 . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Robot Analysis Total 6 | . . 3 1 . . . . 1 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Turns Passed 1420 | 9 30 860 34 40 47 65 53 59 72 91 46 14 Spaces Moved 1927 | 18 59 470 62 108 127 174 144 156 143 281 142 43 Core 118 | 18 59 41 . . . . . . . . . . Treads 348 | . . 348 . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 206 | . . 81 55 . . . . 7 63 . . . Flight 1255 | . . . 7 108 127 174 144 149 80 281 142 43 Fastest Speed 32 | 50 50 50 37 37 37 37 37 37 32 32 32 32 Average Speed 60 | 50 50 132 53 37 37 37 37 37 42 32 32 32 Slowest Speed 160 | 50 50 160 56 37 37 37 37 56 56 32 32 32 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 20 69 18 14 30 8 40 31 37 69 7 25 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 . 1 . . 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Total 2039 | 17 58 584 61 107 125 173 142 155 152 281 141 43 Wait 46 | . . 41 . . . . . . 4 1 . . Move 1912 | 17 58 469 61 107 125 173 142 155 141 280 141 43 Hop . | . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . Fire 74 | . . 74 . . . . . . . . . . Melee 7 | . . . . . . . . . 7 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory -7/Garrison -7/Storage -7/Garrison -7/Recycling -5/Factory -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 9) 40 | -10/Materials | Entered another Materials area 875 | -9/Materials | Core integrity fell below 50% 891 | -9/Materials | Discovered new exit (range 14) 899 | -9/Materials | Identified exit to Mines 900 | -9/Materials | Entered Mines 903 | -9/Mines | Lost 4 parts (1p2n1w) 912 | -9/Mines | Learned location of 1 exit from Materials 923 | -9/Mines | Discovered new exit (range 9) 927 | -9/Mines | Identified exit to Materials 934 | -9/Mines | Entered Materials 935 | -8/Materials | Identified exit to Factory 974 | -8/Materials | Identified exit to Garrison 974 | -8/Materials | Entered Garrison 996 | -8/Garrison | Triggered checkpoint 1007 | -8/Garrison | Discovered exit to Factory (range 14) 1019 | -8/Garrison | Installed Relay Interface Framework 1021 | -8/Garrison | Entered Factory 1085 | -7/Factory | Identified exit to Garrison 1086 | -7/Factory | Entered Garrison 1094 | -7/Garrison | Triggered checkpoint 1112 | -7/Garrison | Triggered checkpoint 1116 | -7/Garrison | Triggered checkpoint 1124 | -7/Garrison | Triggered checkpoint 1134 | -7/Garrison | Discovered new exit (range 13) 1139 | -7/Garrison | Entered Storage 1197 | -7/Storage | Identified exit to Garrison 1198 | -7/Storage | Entered Garrison 1248 | -7/Garrison | Triggered checkpoint 1258 | -7/Garrison | Triggered checkpoint 1265 | -7/Garrison | Discovered new exit (range 15) 1270 | -7/Garrison | Entered Recycling 1356 | -7/Recycling | Discovered new exit (range 16) 1358 | -7/Recycling | Spotter reported a threat 1361 | -7/Recycling | Entered Factory 1403 | -5/Factory | Spotted B-75 Beast 1406 | -5/Factory | Identified exit to Garrison 1407 | -5/Factory | Entered Garrison 1415 | -5/Garrison | Spotted B-75 Beast 1420 | -5/Garrison | Triggered checkpoint 1421 | -5/Garrison | Self-destructed Last Messages --------------- >>Access(Branch) No branch access points found. 01345_ Connecting with Terminal... 01356_ N-01 Spotter is scanning... 01356_ EXIT=FOUND 01358_ ALERT: Unidentified potential threat approaching Factory. LOCATION=UNKNOWN GOAL=ESCAPE 01403_ Detecting nearby Garrison Access. 01406_ Connecting with Garrison Access... 01406_ Current location identified: Factory >>Unlock Access door unlocked. 01406_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01420_ Beams of light sweep through the air. An alarm sounds. 01421_ Knocked back. 01421_ VTOL Module severed. 01421_ Released control of S-27 Virus. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ???????????????????????????????????????????# #???? | | ????????????????????###????????????????????# #???? | | ???????????????????? ????????????????????# #???? | | ???????????????????? #???????????????????# #???# | | ????????????????????# #???????????????????# #???# | | ????????????????????# #?????????????????### ##### | | ????????????????????# #?????????????????# | | ????????????????????# #?????????????????# ^ | | ????????????????????# #?????????????????# ###### | | ????????????????????# #?????????????????# #????? | | ????????????????????# #?????????????????# #????? | | ???????????????????## ##""""######??????# #????? | | ???????????????????# ######## #????? | | ???????????????????# #????? | | ???????????????????# #????? | | ???????????????????# ## ## ###########????? | | ?????????????????### ## ## #??????????????? | | ?????????????????# Y s@ "??????????????? | | ?????????????????# %cc BB "??????????????? | | ?????????????????# Y c BB ss "??????????????? | | ?????????????????# "??????????????? | | ?????????????????### ## ^ ## #??????????????? | | ???????????????????# ## ## s #??????????????? | | ?????????????????? s #??????????????? | | ????????????????? s #??????????????? | | ???????????????? #??????????????? | | ???????????????##########""""## ##??????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????? #???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 36 Energy Generation 19 Energy Capacity 215 Matter Stores 100 Matter Capacity 100 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: I 25 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -5 -5 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Sto Gar Rec Fac Gar Hosts 8 | . . 4 1 . . . . 1 2 . . . Combat Hostiles 5 | . . 2 1 . . . . . 2 . . . Allies . | . . . . . . . . . . . . . Unique Host Classes 4 | . . 3 1 . . . . . . . . . Average Host Suspicion 78 | . . 98 18 53 28 36 55 47 85 54 30 25 Unsuspicious Activity 7 | . . 7 . . . . . . . . . . Returns to Shadow . | . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . Protomatter Created 76 | . . 76 . . . . . . . . . . Used 104 | . . 63 6 . . . . 7 28 . . . Decayed 5 | . . 5 . . . . . . . . . . Highest Spend 23 | . . 23 6 . . . . 7 14 . . . Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 13) Y-45 Defender (-9/Materials: 4) Game ------ Seed AblativeCryofiberKit Manual? 0 Play Time 00:16:22 Cumulative 49.0 hours Start 2023.01.01 @ 11:31:31 End 2023.01.01 @ 11:47:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b64a828-694a-40a9-a3d0-904213c032e6