Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 16:23:12 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (433) 433 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4033 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 611/850 Matter 291/300 Energy 55/100 System Corruption 14% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Light Treads > --- UTILITY (6) ------ Microactuators > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Core Shielding EM Pulse Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Wheel Compact Wheel > --- UTILITY ---------- Melee Analysis Suite Microactuators Bomb Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Power Maul > --- INVENTORY -------- Ion Engine Core Shielding EM Pulse Gun [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Melee Analysis Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Power Maul Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 4 | . . 2 . . . 2 Utility 4 | . . . . . . 4 Weapon . | . . . . . . . Parts Attached 22 | . 7 . 1 . . 14 Power 2 | . 1 . . . . 1 Engine 2 | . 1 . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | . 3 . . . . 5 Treads 2 | . . . . . . 2 Leg 2 | . 1 . . . . 1 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 8 | . 2 . 1 . . 5 Device 5 | . 1 . 1 . . 3 Storage 1 | . 1 . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 4 | . 1 . . . . 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 19 | . 4 1 . . 2 12 Power 1 | . 1 . . . . . Propulsion 8 | . 2 . . . 2 4 Utility 5 | . . 1 . . . 4 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 8 | . 3 1 . . 2 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 54 | . 86 55 44 44 42 41 Engine 3 | . 12 . . . . . Treads 1 | . . . . . . 5 Leg 6 | . 23 . . . . 1 Flight 10 | . 2 22 22 22 20 . Device 5 | . 6 11 . . . 11 Storage 3 | . 13 . . . . . Processor 1 | . . . . . . 6 Energy Gun 10 | . 20 11 11 11 11 . Ballistic Gun 7 | . 7 11 11 11 11 2 Impact Weapon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 28 | 14 19 4 3 3 3 28 Greatest Support 30 | 20 20 8 8 8 8 30 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 Average Capacity 6 | 8 9 5 5 5 5 5 Most Carried 10 | 6 10 5 5 5 5 5 Average Carried 5 | 6 7 5 4 5 5 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 3 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 532 | 200 76 . 15 . 2 239 Remotely . | . . . . . . . Salvage Created 571 | . 294 . . . . 277 Parts 20 | . 12 . . . . 8 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 12 | . 8 . . . . 4 Melee 1 | . . . . . . 1 Guns 7 | . 7 . . . . . Cannons 1 | . . . . . . 1 AOE 1 | . 1 . . . . . Classes Destroyed 6 | . 3 . . . . 3 Builder 2 | . . . . . . 2 Hauler 1 | . 1 . . . . . Recycler 1 | . . . . . . 1 Swarmer 3 | . 3 . . . . . Grunt 8 | . 5 . . . . 3 Brawler 1 | . . . . . . 1 Best Kill Streak 4 | . 3 . . . . 4 Combat Bots Only 4 | . 3 . . . . 4 Max Kills in Single Turn 1 | . 1 . . . . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 2067 | . 429 13 . . 185 1440 Core 356 | . 28 . . . 89 239 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 88 . . . 77 . Volleys Fired 64 | . 34 . . 2 . 28 Largest 2 | . 2 . . 2 . 1 Hottest 90 | . 90 . . 70 . 53 Shots Fired 100 | . 68 . . 4 . 28 Gun 72 | . 68 . . 4 . . Cannon 28 | . . . . . . 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 57 | . 27 . . 2 . 28 Thermal 36 | . 34 . . 2 . . Explosive . | . . . . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 11 | . 11 . . . . 9 Robot Miss Streak 3 | . 3 . . . . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 78 | . 43 . . . . 35 Core Hits 36 | . 18 . . . . 18 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . 2 . . . . 4 Burn 2 | . 2 . . . . . Blast 2 | . . . . . . 2 Smash 2 | . . . . . . 2 Melee Attacks 15 | . . . . . . 15 Impact 15 | . . . . . . 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1974 | . 515 . . . . 1459 Guns 480 | . 480 . . . . . Cannons 770 | . . . . . . 770 Explosions 35 | . 35 . . . . . Melee 689 | . . . . . . 689 Ramming . | . . . . . . . Kinetic 893 | . 123 . . . . 770 Thermal 335 | . 335 . . . . . Explosive . | . . . . . . . Electromagnetic 57 | . 57 . . . . . Impact 689 | . . . . . . 689 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 12 | . . . . . . 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 184 | . . . . . . 184 Projectiles 33 | . . . . . . 33 Explosions . | . . . . . . . Melee 151 | . . . . . . 151 Knockbacks 9 | . . . . . . 9 Impact 1 | . . . . . . 1 Kinetic 8 | . . . . . . 8 Secondary . | . . . . . . . Self-Inflicted Damage 36 | . 36 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 148 | . 148 . . 18 . 92 Average Temperature 43 | . 43 . . 13 . 48 Received Heat Transfer 751 | . 177 . . . 9 565 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 999 | . 999 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 239 | . 239 105 40 . . 85 Initial 100 | . . 100 40 . . 34 Average 61 | . 100 101 40 . . 31 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 91 | 100 78 100 100 . . 100 Level 1 8 | . 21 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 13 3 . . 10 13 Peak Tracking Total 8 | . 3 3 . . 8 5 Tactical Retreats 5 | . 2 . . . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 1 . 1 1 . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 4 . 1 1 . . Successful 4 | . 2 . 1 1 . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 1 1 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . 16 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 6 | . . . . . . 6 Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches 12 | . . . . . . 12 Drone Recoveries 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 1168 | 3 301 23 120 251 139 331 Spaces Moved 1717 | 3 190 61 314 663 355 131 Core 16 | . . . . . 10 6 Treads 103 | . . . . . . 103 Legs 135 | 3 130 . . . . 2 Wheels 20 | . . . . . . 20 Hover . | . . . . . . . Flight 1443 | . 60 61 314 663 345 . Fastest Speed 37 | 120 37 37 37 37 37 50 Average Speed 51 | 120 93 37 37 37 37 145 Slowest Speed 160 | 120 120 37 37 37 50 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 1 . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 2 35 12 62 79 53 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . 3 . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 1871 | 2 253 60 317 664 358 217 Wait 41 | . 8 . . . 5 28 Move 1707 | 2 189 60 311 662 352 131 Hop 2 | . . . 1 . 1 . Pick Up 6 | . 5 . 1 . . . Fast Attach 18 | . 4 . 1 . . 13 Attach 3 | . 2 . . . . 1 Detach 2 | . 2 . . . . . Swap 1 | . 1 . . . . . Drop 12 | . 8 . 3 . . 1 Fire 64 | . 34 . . 2 . 28 Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Lost 3 parts (1p2n) 325 | -9/Materials | Discovered new exit (range 7) 328 | -9/Materials | Entered Mines 371 | -9/Mines | Learned location of Zion (-7) 378 | -9/Mines | Found the Drone Emporium 379 | -9/Mines | Found Prototype Device 379 | -9/Mines | Identified Bomb Drone Bay 445 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 448 | -9/Mines | Entered Zion 460 | -7/Zion | Discovered new exit (range 16) 507 | -7/Zion | Learned location of Recycling (-7) 527 | -7/Zion | Learned location of Data Miner (-6) 528 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 538 | -7/Zion | Given A8's code to call for help 538 | -7/Zion | Learned location of Quarantine (-3) 612 | -7/Zion | Build established: Mutant 642 | -7/Zion | Learned Factory trap positions 699 | -7/Zion | Entered Proximity Caves 712 | -6/Proximity Caves | Identified exit to Factory 763 | -6/Proximity Caves | Spotted B-75 Beast 838 | -6/Proximity Caves | Entered Factory 838 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 839 | -6/Factory | Loaded intel: 73 trap records 1007 | -6/Factory | Lost 4 parts (2u2w) 1131 | -6/Factory | System corruption reached 10% 1169 | -6/Factory | Self-destructed Last Messages --------------- 01154_ U-05 Engineer builds a Wall. 01156_ System corrupted: Energy discharge (-27). 01156_ G-50 Soldier suffers critical hit (Smash). 01156_ Destroyed Carbon-fiber Leg. 01156_ G-50 Soldier system corrupted by crushing effect. 01159_ R-10 Processor collects Lgt. Angular Momentum Engine. 01161_ Destroyed Carbon-fiber Leg. 01161_ G-50 Soldier system corrupted by crushing effect. 01161_ G-50 Soldier knocked back. 01162_ R-10 Processor collects Imp. Ion Engine. 01163_ Acquired 41 matter. 01165_ Destroyed Adv. Heat Sink. 01165_ G-50 Soldier system corrupted by crushing effect. 01165_ G-50 Soldier IFF system glitched. 01165_ R-10 Processor suffers critical hit (Burn). 01166_ G-50 Soldier system terminally corrupted. 01167_ Sneak attack on A-15 Conveyor. 01169_ Power Maul destroyed. 01169_ Slug penetrates Wall. 01169_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##############????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | #### ########?????????????????????????? | | ## ##################???????????????? | | " ## # #???????????????? | | " ######### #### #???????????????? | | " ## + #???????????????? | | ## # #???????????????? | | " ## + #???????????????? | | " ## # % #???????????????? | | " ## # #???????????????? | | ## ## ## #% % #???????????????? | | #### # # # % A@ % #???????????????? | | + + #########/##+#####???????????????? | | # #+##### # # %%##??????????????????? | | # # ## # % ##??????????????????? | | # # """ ####R ##??????????????????? | | ###### "T" ##??????????????????? | | ####+###????# " " #### hh #???????????????????? | | #???? "?????# !#??# #???????????????????? | | #?????"Y????# #??# #???????????????????? | | + ??????????########??# #???????????????????? | | # "???????????????????# #???????????????????? | | # "???????????????????+ #???????????????????? | | #?"???????????????????#### #???????????????????? | | #????????????????????????? #???????????????????? | | #????????????????????????? #???????????????????? | | #????????????????????????? ????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Melee Speed Boost 40 Evasion (%) 62 Melee Accuracy 11 Recoil Reduction 1 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Gauss Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Lance | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveSalvageCalibrator Manual? 0 Play Time 00:16:25 Cumulative 234.7 hours Start 2022.05.18 @ 16:01:20 End 2022.05.18 @ 16:23:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 325 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd0e55f6-5db2-49f1-9c7b-5592b486d08c