Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.10 @ 12:29:09

Player: zapruda

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (130)     650
Value Destroyed (4397)     4397
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1704)               1704
              TOTAL SCORE: 10391

 Bonus
-------
High Alert Combat Kills    215
Follower Combat Kills      369
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -80

 Cogmind 
---------
Core Integrity             0/550
Matter                     87/300
Energy                     73/100
System Corruption          9%
Temperature                Hot (248)
Movement                   Core (400) Ox7
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
      Advanced Targeting Computer
               Relay Coupler [Sentry] (21)
               Relay Coupler [Sentry] (24)
>              --- WEAPON (2) -------
          Mini Assault Cannon
>              --- INVENTORY (15) ---
      Improved Cooling System
  Experimental Sensor Array
      Improved Utility Shielding
      Improved Medium Armor Plating
               Authchip [R/Combat]
               Relay Coupler [Swarmer] (40)
               Relay Coupler [Swarmer] (39)
               Relay Coupler [Grunt] (29)
               Relay Coupler [Heavy] (14)
               Latent Energy Streamer
          Mini Assault Cannon
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
               Nuclear Core
>              --- PROPULSION -------
       Armored Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
         Large Storage Unit
               Active Sensor Suite
>              --- WEAPON -----------
      Advanced Beam Cannon
      Enhanced Autogun
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
       Armored Huge Wheel
       Armored Huge Wheel
      Improved Heat Sink
      Advanced Visual Processing Unit
  Experimental Sensor Array
               Transmission Jammer
      Hardened Heavy Armor Plating
      Improved EM Pulse Cannon
               Latent Energy Streamer
      Enhanced Autogun
[Rating: 56]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | .   8   3   11  11  1   .   28  13  9   13  
  Power                    11   | .   .   1   1   .   .   .   6   2   .   1   
    Engine                 6    | .   .   1   1   .   .   .   3   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   3   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   3   .   3   3   .   .   9   1   1   2   
    Treads                 10   | .   3   .   2   3   .   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   .   .   3   1   1   2   
    Hover                  4    | .   .   .   .   .   .   .   4   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  29   | .   3   .   2   4   1   .   7   4   4   4   
    Device                 5    | .   .   .   .   1   .   .   2   2   .   .   
    Storage                5    | .   2   .   .   .   1   .   2   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   1   .   1   .   
    Hackware               8    | .   .   .   2   .   .   .   1   1   1   3   
    Protection             8    | .   1   .   .   2   .   .   1   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   2   2   5   4   .   .   6   6   4   6   
    Energy Gun             7    | .   1   1   .   .   .   .   1   .   1   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          14   | .   .   .   3   3   .   .   3   4   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   1   
    Launcher               5    | .   1   1   2   1   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   2   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   .   .   4   .   2   .   
Parts Lost                 28   | .   .   2   2   9   .   1   6   .   1   7   
  Power                    6    | .   .   1   .   .   .   .   2   .   .   3   
  Propulsion               10   | .   .   .   1   3   .   1   1   .   1   3   
  Utility                  3    | .   .   .   .   3   .   .   .   .   .   .   
  Weapon                   9    | .   .   1   1   3   .   .   3   .   .   1   
  Highest Loss Streak      5    | .   .   1   1   5   .   1   3   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  99  98  93  88  77  82  80  84  81  
  Engine                   10   | .   14  13  11  11  11  11  7   9   9   6   
  Core                     3    | .   .   .   .   .   .   .   6   9   9   3   
  Treads                   16   | .   18  28  31  32  33  22  5   .   .   .   
  Leg                      1    | .   9   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   .   .   .   .   .   .   5   18  15  17  
  Hover                    1    | .   .   .   .   .   .   .   9   .   .   .   
  Device                   3    | .   .   .   .   2   .   .   5   7   9   8   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   
  Processor                3    | .   .   .   .   2   11  11  9   .   8   9   
  Hackware                 4    | .   .   .   16  3   .   .   4   1   2   6   
  Protection               6    | .   3   14  5   8   .   .   3   8   5   2   
  Energy Gun               6    | .   26  14  6   .   .   .   3   .   1   7   
  Ballistic Gun            7    | .   .   .   9   17  11  11  8   16  7   .   
  Launcher                 4    | .   1   13  6   3   11  11  1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 11  48  49  53  63  55  55  64  65  63  44  
  Greatest Support         69   | 20  46  43  63  69  69  46  46  40  40  38  
  Greatest Overweight (x)  7    | .   1   1   1   1   .   1   6   1   1   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   1   1   1   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  15  15  15  
  Average Capacity         17   | .   13  20  20  20  20  20  15  15  15  15  
  Most Carried             20   | .   13  15  20  20  17  19  20  15  15  15  
  Average Carried          14   | .   9   14  17  16  15  18  14  14  14  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  15  15  15  15  
  Final Carried            20   | 6   13  15  20  15  17  19  15  15  15  12  

 Class Distribution 
--------------------
 63% | Mutant
 15% | Scavenger-Mutant
 11% | Bothacker-Mutant
  8% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           3334 | 200  67   121  576  482  .    8    577  681  498  124  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4794 | .    480  89   983  390  .    79   1348 562  611  252  
  Parts                    309  | .    30   6    80   28   .    5    74   37   36   13   
Haulers Intercepted        14   | .    2    .    4    .    .    .    4    .    4    .    
Recyclers Shooed           7    | .    .    1    2    1    .    1    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  99   | .   6   2   21  26  .   2   17  13  6   6   
  Guns                     71   | .   4   1   14  17  .   2   12  12  5   4   
  Cannons                  9    | .   .   .   .   .   .   .   5   1   1   2   
  AOE                      18   | .   2   1   6   9   .   .   .   .   .   .   
Classes Destroyed          15   | .   7   1   1   2   .   .   1   2   1   .   
  Worker                   7    | .   1   1   2   2   .   .   .   .   1   .   
  Builder                  5    | .   .   1   2   1   .   .   .   .   1   .   
  Hauler                   14   | .   2   .   4   .   .   .   4   .   4   .   
  Recycler                 5    | .   2   .   1   .   .   .   1   .   1   .   
  Operator                 6    | .   2   .   2   .   .   .   1   .   1   .   
  Watcher                  10   | .   3   .   3   .   .   .   3   .   1   .   
  Swarmer                  23   | .   3   .   10  5   .   .   .   3   2   .   
  Grunt                    28   | .   3   2   7   2   .   2   10  1   1   .   
  Sentry                   22   | .   .   .   4   2   .   .   6   5   1   4   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   1   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   1   1   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Assembled                16   | .   .   .   .   16  .   .   .   .   .   .   
Best Kill Streak           13   | .   4   2   9   13  .   2   3   3   5   2   
  Combat Bots Only         11   | .   3   2   7   11  .   2   2   3   2   2   
Max Kills in Single Turn   3    | .   3   1   3   3   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Damage Taken               6124 | .    93   204  696  1490 .    31   1030 700  636  1244 
  Core                     818  | .    32   16   124  93   .    .    111  86   75   281  
  Absorbed by Shields      185  | .    .    .    .    185  .    .    .    .    .    .    
  Redirected to Shielding  59   | .    .    .    6    53   .    .    .    .    .    .    
  Regen/Repaired (Parts)   60   | .    .    .    11   .    .    .    49   .    .    .    
Core Remaining (%)         75   | 100  .    80   .    .    .    45   .    .    .    .    
Volleys Fired              521  | .    42   29   101  61   .    6    104  78   63   37   
  Largest                  2    | .    2    2    2    2    .    1    2    2    2    2    
  Hottest                  109  | .    100  80   80   46   .    23   94   93   109  109  
Shots Fired                792  | .    80   34   134  81   .    6    166  139  80   72   
  Gun                      663  | .    79   30   127  64   .    6    128  127  67   35   
  Cannon                   93   | .    .    .    .    .    .    .    37   10   10   36   
  Launcher                 30   | .    1    4    7    17   .    .    1    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    .    2    3    1    
  Kinetic                  454  | .    .    .    69   64   .    6    79   127  73   36   
  Thermal                  271  | .    79   30   58   .    .    .    55   10   4    35   
  Explosive                30   | .    1    4    7    17   .    .    1    .    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    .    31   .    .    .    
  Robot Hit Streak         29   | .    11   10   8    10   .    5    29   12   8    9    
  Robot Miss Streak        7    | .    4    3    4    4    .    1    7    2    3    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           481  | .    49   22   85   58   .    6    109  64   51   37   
  Core Hits                231  | .    25   7    50   50   .    4    41   22   21   11   
  Critical Kills           3    | .    .    .    .    2    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    1    .    .    1    .    .    .    
  Critical Strikes         25   | .    3    1    8    3    .    1    5    .    1    3    
    Burn                   18   | .    3    1    7    .    .    .    4    .    .    3    
    Destroy                6    | .    .    .    1    3    .    1    1    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9647 | .    740  482  1552 1577 .    106  2286 1195 1007 702  
  Guns                     6614 | .    589  249  1095 764  .    106  1594 1016 900  301  
  Cannons                  1320 | .    .    .    .    .    .    .    633  179  107  401  
  Explosions               1695 | .    140  233  450  813  .    .    59   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    11   .    7    .    .    .    .    .    .    .    
  Kinetic                  4635 | .    .    .    584  764  .    106  809  1016 955  401  
  Thermal                  2727 | .    589  249  511  .    .    .    846  179  52   301  
  Explosive                1674 | .    140  233  450  813  .    .    38   .    .    .    
  Electromagnetic          593  | .    .    .    .    .    .    .    593  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    3    3    .    .    .    .    3    9    9    9    
  Average Corruption       5    | .    2    3    .    .    .    .    3    8    9    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138  | .    8    23   .    .    .    .    21   35   38   13   
    Message Errors         29   | .    .    3    .    .    .    .    5    11   5    5    
    Matter Fused           29   | .    2    5    .    .    .    .    2    8    10   2    
    Heat Flow Errors       7    | .    2    .    .    .    .    .    1    1    2    1    
    Energy Discharges      18   | .    1    5    .    .    .    .    4    5    3    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            4    | .    1    1    .    .    .    .    1    .    1    .    
    Data Loss (minor)      19   | .    1    1    .    .    .    .    4    3    8    2    
    Data Loss (major)      10   | .    1    2    .    .    .    .    2    2    3    .    
    Misfires               9    | .    .    2    .    .    .    .    .    3    2    2    
    Alerts                 5    | .    .    4    .    .    .    .    .    1    .    .    
    Weapon Failures        6    | .    .    .    .    .    .    .    1    1    4    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    10   25   16   50   .    .    8    .    .    3    
  Projectiles              11   | .    .    .    .    .    .    .    8    .    .    3    
  Explosions               101  | .    10   25   16   50   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      166  | .    .    32   39   95   .    .    .    .    .    .    
  Shots                    5    | .    .    1    1    3    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    2    .    .    .    .    .    1    .    
Targets Rammed             5    | .    1    .    3    .    .    .    .    .    1    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        457  | .    274  162  52   26   .    7    457  335  383  376  
  Average Temperature      94   | .    59   56   13   12   .    7    131  105  119  96   
  Received Heat Transfer   1677 | .    42   105  219  177  .    18   567  54   153  342  
  Effects                  13   | .    .    .    .    .    .    .    3    5    5    .    
    Shutdowns              4    | .    .    .    .    .    .    .    3    .    1    .    
    Energy Bleed           5    | .    .    .    .    .    .    .    .    3    2    .    
    Interference           3    | .    .    .    .    .    .    .    .    2    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             12   | .    4    .    5    .    .    .    1    .    .    2    
  Heat Transferred         7974 | .    1949 814  2035 .    .    .    1937 259  111  869  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Peak Influence             838  | .   214 72  660 372 .   81  347 838 518 549 
  Initial                  408  | .   .   .   .   215 .   .   31  227 408 222 
  Average                  256  | .   100 25  291 259 .   79  165 544 425 417 
Maximum Alert Level        3    | .   1   .   2   1   .   .   1   3   2   2   
  Low Security (%)         44   | .   86  100 48  3   .   100 58  .   .   .   
  Level 1                  28   | .   13  .   9   96  .   .   41  21  32  38  
  Level 2                  25   | .   .   .   41  .   .   .   .   65  67  61  
  Level 3                  1    | .   .   .   .   .   .   .   .   13  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   4   .   .   .   3   .   3   .   
  Investigation            3    | .   .   .   1   .   .   .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   2   .   3   .   .   .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           8    | .   1   .   4   .   .   .   2   .   1   .   
Communications Jammed      31   | .   .   .   .   .   .   .   .   .   31  .   
  Distress Signals         30   | .   .   .   .   .   .   .   .   .   30  .   
Times Spotted              168  | .   14  2   37  33  .   3   36  15  18  10  
  Peak Tracking Total      7    | .   4   2   7   5   .   3   5   4   4   4   
  Tactical Retreats        6    | .   .   .   2   2   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            11   | .   2   .   .   .   .   .   .   6   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          12   | .   .   1   3   .   .   .   2   3   .   3   
  Max in Single Turn       2    | .   .   1   2   .   .   .   1   1   .   1   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   3   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          25   | .   3   1   6   .   1   .   4   2   5   3   
  Terminals                18   | .   3   1   4   .   .   .   2   2   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                56   | .   6   4   18  .   1   .   7   3   12  5   
  Successful               30   | .   3   2   8   .   1   .   5   2   6   3   
  Failed                   26   | .   3   2   10  .   .   .   2   1   6   2   
    Catastrophic           4    | .   1   .   1   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   7   3   10  .   1   .   1   1   5   .   
  Terminals                38   | .   6   4   10  .   .   .   3   3   7   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   4   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   4   .   .   .   .   .   4   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             12   | .   1   2   1   .   1   .   1   2   1   3   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   1   1   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         8    | .   2   .   3   .   .   .   1   .   2   .   
  Terminals                8    | .   2   .   3   .   .   .   1   .   2   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   2   .   
    Botnet                 5    | .   2   .   2   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   1   5   .   .   .   2   2   2   2   
  Full Trace Events        3    | .   .   .   1   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   .   .   
  Time                     174  | .   .   .   136 .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   2   1   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   2   1   1   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   2   1   1   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   1   1   1   
Relay Couplers Released    20   | .   .   .   .   .   .   .   .   11  .   9   
  Machine Destruction      20   | .   .   .   .   .   .   .   .   11  .   9   
  Attached                 5    | .   .   .   .   .   .   .   .   1   1   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               15   | .   .   .   .   4   .   .   .   5   3   3   
  Largest Group            4    | .   .   .   .   3   3   3   3   3   4   4   
  Highest-Rated Group      99   | .   .   .   .   40  40  39  39  90  99  82  
  Highest-Rated Ally       39   | .   .   .   .   31  16  16  16  39  39  31  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               81   | .   .   .   .   10  .   6   13  10  23  19  
  Total Damage             1241 | .   .   .   .   105 .   90  143 245 301 357 
  Kills                    12   | .   .   .   .   2   .   1   3   3   2   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               8999 | .    961  1271 1298 890  371  172  1474 1114 996  452  
Spaces Moved               4825 | 1    483  500  605  438  230  65   731  720  755  297  
  Core                     1    | .    .    .    .    .    .    .    .    .    .    1    
  Treads                   2202 | .    296  500  605  438  230  65   68   .    .    .    
  Legs                     188  | 1    187  .    .    .    .    .    .    .    .    .    
  Wheels                   2225 | .    .    .    .    .    .    .    454  720  755  296  
  Hover                    209  | .    .    .    .    .    .    .    209  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  240  160  160  160  240  100  110  105  90   
  Average Speed            148  | 120  163  240  167  160  160  240  139  110  107  99   
  Slowest Speed            430  | 120  240  240  240  240  160  240  430  110  115  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 1    74   93   57   89   60   18   68   63   44   56   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    3    2    .    
Terrain Destroyed          234  | .    8    32   38   138  .    .    10   3    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    .    3    5    .    
  AOE                      226  | .    8    32   38   138  .    .    10   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      5963 | .    575  539  757  545  234  76   1048 941  865  383  
  Wait                     307  | .    19   4    17   25   .    4    128  72   28   10   
  Move                     4816 | .    482  499  604  437  229  64   731  719  754  297  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | .    14   4    15   7    3    2    26   9    3    5    
  Fast Attach              19   | .    3    .    1    .    .    .    6    1    7    1    
  Attach                   48   | .    2    2    7    10   1    .    16   5    .    5    
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Swap                     30   | .    3    1    3    1    .    .    6    7    2    7    
  Drop                     70   | .    9    .    6    4    1    .    31   7    7    5    
  Fire                     521  | .    42   29   101  61   .    6    104  78   63   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    3    .    .    .    .    .    .    .    
  Escape Stasis            48   | .    .    .    .    .    .    .    .    32   .    16   
  Rewire                   10   | .    .    .    .    .    .    .    .    10   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   15 | -10/Materials | Discovered new exit (range 16)
  101 | -10/Materials | Identified exit to Mines
  112 | -10/Materials | Discovered new exit (range 5)
  309 | -10/Materials | Build established: Mutant
  652 | -10/Materials | Discovered new exit (range 16)
  962 | -10/Materials | Entered Mines
  998 | -10/Mines     | Met a Derelict bent on vengeance
 1019 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1024 | -10/Mines     | Found Prototype Device
 1061 | -10/Mines     | Discovered new exit (range 9)
 1085 | -10/Mines     | Learned Materials garrison access intel
 1884 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1983 | -10/Mines     | Discovered new exit (range 9)
 1986 | -10/Mines     | Learned location of Storage (-9)
 2103 | -10/Mines     | Learned location of Zion (-6)
 2233 | -10/Mines     | Entered Materials
 2233 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2707 | -9/Materials  | Identified Exp. Sensor Array
 2717 | -9/Materials  | Discovered new exit (range 12)
 2927 | -9/Materials  | Destroyed 7 combat bots
 3050 | -9/Materials  | Repaired Broken Exp. Sensor Array?
 3217 | -9/Materials  | Build established: Hacker-Mutant
 3454 | -9/Materials  | Identified exit to Mines
 3454 | -9/Materials  | Identified exit to Storage
 3531 | -9/Materials  | Entered Mines
 3865 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3969 | -9/Mines      | Assembled infested the area
 3992 | -9/Mines      | Build established: Mutant
 4007 | -9/Mines      | Core integrity fell below 50%
 4036 | -9/Mines      | Learned Materials security intel
 4043 | -9/Mines      | Lost 5 parts (1n2u2w)
 4047 | -9/Mines      | Discovered new exit (range 7)
 4239 | -9/Mines      | Destroyed 11 combat bots
 4340 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4346 | -9/Mines      | Discovered new exit (range 13)
 4412 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4412 | -9/Mines      | Discovered new exit (range 5)
 4421 | -9/Mines      | Entered Exiles
 4421 | -9/Exiles     | Accompanied by 3 allies
 4460 | -9/Exiles     | Met 8R-AWN
 4487 | -9/Exiles     | Met EX-HEX
 4535 | -9/Exiles     | Met EX-BIN
 4553 | -9/Exiles     | Aligned with FarCom system
 4554 | -9/Exiles     | Given EX-Vault access code
 4591 | -9/Exiles     | Opened EX-Vault
 4605 | -9/Exiles     | Found Latent Energy Streamer
 4642 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4685 | -9/Exiles     | Met EX-DEC
 4775 | -9/Exiles     | Discovered new exit (range 10)
 4792 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 4792 | -9/Exiles     | Entered Mines
 4792 | -8/Mines      | Accompanied by 3 allies
 4946 | -8/Mines      | Discovered new exit (range 7)
 4964 | -8/Mines      | Entered Materials
 4964 | -8/Materials  | Accompanied by 3 allies
 4964 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4966 | -8/Materials  | Loaded intel: 1 garrison access location
 5091 | -8/Materials  | Lost 3 parts (1p1n1w)
 5704 | -8/Materials  | Found Prototype Device
 5869 | -8/Materials  | Repaired Lgt. Nuclear Core
 5970 | -8/Materials  | Discovered new exit (range 13)
 6367 | -8/Materials  | Identified Active Sensor Suite
 6401 | -8/Materials  | Identified exit to Factory
 6438 | -8/Materials  | Identified exit to Garrison
 6438 | -8/Materials  | Entered Garrison
 6450 | -8/Garrison   | Triggered checkpoint
 6526 | -8/Garrison   | Installed Relay Interface Framework
 6585 | -8/Garrison   | Garrison Relay disabled
 6690 | -8/Garrison   | Triggered checkpoint
 6696 | -8/Garrison   | Triggered checkpoint
 6718 | -8/Garrison   | Triggered checkpoint
 6895 | -8/Garrison   | Discovered new exit (range 15)
 7065 | -8/Garrison   | Build established: Scavenger-Mutant
 7105 | -8/Garrison   | Discovered new exit (range 9)
 7128 | -8/Garrison   | Triggered checkpoint
 7156 | -8/Garrison   | Garrison Relay disabled
 7212 | -8/Garrison   | Triggered checkpoint
 7350 | -8/Garrison   | Triggered checkpoint
 7457 | -8/Garrison   | Garrison Relay disabled
 7552 | -8/Garrison   | Entered Materials
 7552 | -8/Materials  | Accompanied by 3 allies
 7866 | -8/Materials  | Build established: Bothacker-Mutant
 7927 | -8/Materials  | Identified exit to Garrison
 7956 | -8/Materials  | Discovered exit to Factory (range 14)
 8548 | -8/Materials  | Entered Garrison
 8548 | -8/Garrison   | Accompanied by 2 allies
 8565 | -8/Garrison   | Rescued a captive Derelict
 8566 | -8/Garrison   | Rescued a captive Derelict
 8694 | -8/Garrison   | Triggered checkpoint
 8723 | -8/Garrison   | Learned Factory security intel
 8760 | -8/Garrison   | Garrison Relay disabled
 8844 | -8/Garrison   | Triggered checkpoint
 8878 | -8/Garrison   | Triggered checkpoint
 8912 | -8/Garrison   | Discovered exit to Factory (range 80)
 8912 | -8/Garrison   | Discovered exit to Factory (range 73)
 8912 | -8/Garrison   | Discovered exit to Factory (range 13)
 8922 | -8/Garrison   | Garrison Relay disabled
 8974 | -8/Garrison   | Core integrity fell below 50%
 8989 | -8/Garrison   | Core integrity fell below 20%
 9000 | -8/Garrison   | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
08973_ Penetrated by Slug. <x3>
08975_ Lgt. Nuclear Core destroyed.
08976_ Penetrated by Slug.
08976_ Arm. Huge Wheel destroyed.
08977_ Penetrated by Slug. <x3>
08980_ X-62 Marksman knocked back.
08980_ X-62 Marksman destroyed.
08982_ Penetrated by Slug.
08982_ Wheel destroyed.
08983_ Destroyed Targeting Computer.
08983_ X-62 Marksman knocked back.
08984_ Slug penetrates Wall.
08985_ Penetrated by Slug. <x3>
08988_ Critical hit (Burn: +37).
08989_ X-62 Marksman knocked back. <x2>
08994_ Penetrated by Slug.
08996_ Prc. Beam Rifle destroyed.
08997_ Penetrated by Slug. <x2>
08997_ Arm. Huge Wheel destroyed.
08999_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| # #??????#   T#???????????????????????????????     |
| #+########   ##???????????????????????????????     |
|              #????????????????????????????????     |
|              #????????????????????????????????     |
|              #????????????????????????????????     |
|    ###########????????????????????????????????     |
|    ###????????????????????????????????????????     |
|    " #????????????????????????????????????????     |
|    " #????????????????????????????????????????     |
|    " #????????????????????????????????????????     |
|    " #????????????????????????????????????????     |
|    ###????????????????????????????????????????     |
|    ##########?????????????????????????????????     |
|             #?????????????????????????????????     |
|             #?????????????????????????????????     |
|    ###+###  #?????????????????????????????????     |
|   ##?# #?#  #?????????????????????????????????     |
|   #??# ###  #???????????????############??????     |
|   #??#   +  #???????????????#""""""""""#??????     |
|   #### ###  #?????????????###"^!=!=! ""#??????     |
|   +    #?#  #?????????????#  %! x  ^ ""#??????     |
|   #### #?#  #?????????????#  %//x//  !"#??????     |
|   #??# #?#^^#?????????????#  *%!%=+  !"#??????     |
|   ####+###  ###############   =x!!+  !"#??????     |
|                          ;     /+++  ]"#??????     |
|                          @     =    ^""#??????     |
| ###### ########"#######  ####"!]^]=]"""#??????     |
| ?????# ######## #?????#  #??#""""" """"#??????     |
| ?????# ##       #?????#  #??############??????     |
| ?????# ## #####"###???#  #????????????????????     |
| ?????# ## #???# #"#???#  #????????????????????     |
| ?????# ## #???# !"#???#  ###??????????????????     |
| ?????# ## #???#   #???#    #??????????????????     |
| ?????# ## #???# ! #???#  < #??????????????????     |
| ?????# ##+##### #"#???#    #??????????????????     |
| ?????#          ###???######??????????????????     |
| ?????###%  #### #?????????????????????????????     |
| ???????# % #??# #?????????????????????????????     |
| ???????#####??# #?????????????????????????????     |
| ??????????????# #?????????????????????????????     |
| ?????????????## #?????????????????????????????     |
| ?????????????#" #?????????????????????????????     |
| ?????????????#T #?????????????????????????????     |
| ?????????????#""#?????????????????????????????     |
| ?????????????####?????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           3
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        45
Authchip Count             1

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastArchitectMembrane
  Manual?         0
Play Time         01:02:46
  Cumulative      107.8 hours
  Start           2023.12.10 @ 11:17:50
  End             2023.12.10 @ 12:29:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          58
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d5c5501-65f1-4d11-9fb2-03ce5c835126