Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 00:04:06 Player: Olafz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (141) 705 Value Destroyed (4667) 4667 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (1148) 1148 TOTAL SCORE: 14740 Bonus ------- Follower Combat Kills 548 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 174/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Medium Storage Unit Superbattery (1500) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Phase Shifter Hacking Drone Bay > --- WEAPON ----------- Tesla Rifle Tesla Rifle Plasma Sword > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Superbattery Hardlight Generator Improved Plasma Cutter Molecular Deconstructor [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Great Maul Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . Utility 6 | . . . 2 . . . 1 1 . . . . . . . . . . . . 2 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 223 | . 11 4 23 3 1 4 24 6 4 15 6 8 13 5 10 . 6 21 2 32 25 Power 31 | . 1 . 2 1 . 1 3 . . 3 . 1 1 2 3 . 1 3 . 5 4 Engine 12 | . . . 2 1 . 1 1 . . 2 . . . . 2 . 1 1 . 1 . Core 17 | . 1 . . . . . 2 . . 1 . 1 1 2 1 . . 2 . 4 2 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 66 | . 5 . 8 2 . 1 8 1 1 4 2 5 . . 5 . . 7 1 10 6 Treads 35 | . 4 . 8 2 . 1 8 1 1 2 1 1 . . 5 . . 1 . . . Leg 18 | . 1 . . . . . . . . 1 . . . . . . . 4 . 9 3 Wheel 5 | . . . . . . . . . . 1 1 3 . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Flight 6 | . . . . . . . . . . . . 1 . . . . . 1 1 . 3 Utility 61 | . 3 . 6 . 1 . 3 3 2 2 1 1 7 1 1 . 3 8 . 10 9 Device 35 | . . . 2 . . . 1 2 2 1 1 . 5 1 1 . 1 5 . 6 7 Storage 9 | . 2 . . . 1 . 1 . . . . . 1 . . . . 2 . 2 . Processor 11 | . 1 . 3 . . . 1 1 . . . 1 1 . . . 1 . . 1 1 Hackware 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 Protection 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | . 2 4 7 . . 2 10 2 1 6 3 1 5 2 1 . 2 3 1 7 6 Energy Gun 25 | . 1 1 6 . . . 1 2 1 . . . 3 2 1 . 1 . . 4 2 Energy Cannon 14 | . . 1 1 . . . 6 . . 2 1 . . . . . 1 . 1 . 1 Ballistic Gun 7 | . 1 . . . . . 1 . . 2 1 . 1 . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . 3 . Launcher 4 | . . 2 . . . 1 . . . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Impact Weapon 3 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . Slashing Weapon 5 | . . . . . . 1 1 . . 1 . . . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . . . 1 1 . . . . . 2 1 . . Corrupted Parts 12 | . . . . . . . . . . 1 . . . 1 6 . . . . 4 . System Corruption 51 | . . . . . . . . . . 1 . . . 3 31 . . . . 16 . Parts Lost 75 | . 2 2 5 3 . 3 1 . 2 19 . . 1 . 2 . 7 7 1 5 15 Power 12 | . 1 . . 1 . . . . . 3 . . 1 . 1 . 1 2 . . 2 Propulsion 25 | . 1 . 1 2 . . . . 1 7 . . . . 1 . 4 3 1 1 3 Utility 17 | . . . 1 . . 1 1 . 1 3 . . . . . . 1 1 . 1 7 Weapon 21 | . . 2 3 . . 2 . . . 6 . . . . . . 1 1 . 3 3 Highest Loss Streak 13 | . 1 1 3 2 . 2 1 . 2 8 . . 1 . 1 . 7 7 1 3 13 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 90 84 96 99 100 90 92 99 95 51 44 82 88 97 96 80 57 58 8 48 69 Engine 2 | . 2 . 9 11 11 11 2 . . 1 . . . . 9 13 9 . . . . Core 5 | . 7 . . . . . 6 7 7 5 7 7 8 11 2 . . 8 . 3 5 Treads 9 | . 20 28 22 21 22 22 26 30 26 2 . 10 13 13 25 26 18 3 . . . Leg 1 | . 6 . . . . . . . . . . . . . . . . 9 . 13 20 Wheel 1 | . . . . . . . . . . . . 10 13 13 . . . . . . . Device 8 | . . . 9 11 11 11 8 15 14 8 4 7 18 20 17 13 9 16 . 9 19 Storage 9 | . 14 14 11 11 11 11 17 15 15 9 7 7 6 13 13 13 9 1 . 2 4 Processor 9 | . 9 14 20 22 22 14 12 15 15 7 7 12 10 6 6 6 4 . . 4 6 Protection 3 | . . . 1 . . . . . . 4 7 7 . . . . . . . . 1 Energy Gun 4 | . 7 11 17 11 11 6 . 6 15 . . . 11 12 13 . . . . 5 4 Energy Cannon 2 | . . 2 3 11 11 6 11 6 . . . 3 . . . . . . 3 . 1 Ballistic Gun 2 | . 20 . . . . . 1 1 . 1 3 . . . . . . 3 . . . Impact Weapon 2 | . . . . . . . . . . . 3 7 2 6 6 6 4 . . . . Naked Turns 163 | . . . . . . . . . . . . . . . . . 76 46 18 23 . Heaviest Build 89 | 14 24 27 42 38 55 57 62 63 59 68 77 77 73 77 89 74 74 41 11 53 66 Greatest Support 110 | 20 40 40 46 46 40 40 60 80 80 80 12 24 24 24 96 88 88 50 15 105 110 Greatest Overweight (x) 24 | . 3 . 1 . 1 1 1 . . 22 24 6 3 3 3 . . 1 . . 15 Average Overweight (x) 3 | . . . . . . 1 . . . 10 17 4 2 2 . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 Average Capacity 17 | . 10 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 16 5 5 6 9 Most Carried 20 | . 10 10 15 15 14 15 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 Average Carried 14 | . 9 9 12 12 12 14 17 19 19 12 16 18 19 19 19 20 15 4 4 5 8 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 Final Carried 20 | 6 10 9 15 12 14 14 20 20 20 11 17 20 19 20 19 20 5 5 5 10 8 Class Distribution -------------------- 72% | Mutant 12% | Scavenger-Mutant 6% | Derelict-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Matter Collected 3229 | 200 330 172 260 15 . 88 244 . 100 279 111 201 125 21 167 . 45 136 . 451 284 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5998 | . 619 133 1167 . . 325 531 . 422 526 . . 93 143 602 . . 236 . 780 421 Parts 296 | . 42 14 77 . . 11 19 . 14 13 . . 8 9 26 . . 7 . 44 12 Haulers Intercepted 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 7 12 5 12 . 5 10 . . . . . . Prevented 27 | . . . . . . . . . 9 1 . 1 . 3 13 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Combat Hostiles Destroyed 108 | . 13 5 20 1 . 9 7 . 7 11 . . 1 5 9 . . 4 . 12 4 Melee 11 | . . . . . . 2 1 . . 2 . . . . 2 . . . . . 4 Guns 58 | . 12 . 17 . . 1 . . 5 3 . . . 5 3 . . 3 . 9 . Cannons 17 | . . 2 2 1 . 1 6 . . 3 . . . . . . . . . 2 . AOE 16 | . 1 3 1 . . 5 . . 1 2 . . 1 . . . . 1 . 1 . Classes Destroyed 16 | . 7 . 5 1 . 1 1 . . . . . . . 1 . . . . . . Worker 8 | . 2 . 5 . . . . . . . . . . . . . . . . . 1 Builder 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Tunneler 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . Recycler 5 | . 1 . . . . . 1 . . . . . . . . . . . . 1 2 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . Watcher 8 | . 2 . 4 . . . 1 . . . . . 1 . . . . . . . . Swarmer 28 | . 5 3 3 . . 4 . . . 3 . . . 5 . . . . . 2 3 Grunt 55 | . 8 2 10 . . 4 2 . 6 7 . . 1 . 6 . . 4 . 5 . Brawler 3 | . . . 1 . . 1 . . . 1 . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Sentry 11 | . . . 5 . . . 4 . . . . . . . 1 . . . . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . Programmer 5 | . . . . . . . . . . . . . . . 2 . . . . 2 1 Best Kill Streak 7 | . 7 3 4 1 . 4 2 . 4 3 . . 1 3 3 . . 1 . 7 2 Combat Bots Only 7 | . 4 3 3 1 . 4 2 . 4 3 . . 1 3 3 . . 1 . 7 2 Max Kills in Single Turn 3 | . 2 1 2 1 . 3 1 . 1 1 . . 1 1 1 . . 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 1 . . 3 . . 1 1 . . 1 . . . . 1 . 1 . Melee 1 | . . . . . . 1 1 . . 1 . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Hostile Shots Fired 1142 | . 82 24 89 18 . 33 41 . 30 114 . 6 17 31 97 . 110 167 1 97 185 Missed 314 | . 21 2 17 4 . 7 12 . 7 25 . 1 6 10 21 . 40 50 . 37 54 Damage Taken 13177 | . 670 374 1369 357 . 418 394 . 514 1916 . 109 188 153 596 . 828 1833 41 1073 2344 Core 3106 | . 122 96 144 54 . 88 93 . 117 358 . . 9 6 57 . 255 333 25 196 1153 Absorbed by Shields 1564 | . . . . . . . . . . . . . 38 160 607 . 358 401 . . . Ignored by Resistances 32 | . . . . . . . . . . . . . . . . . . 32 . . . Regen/Repaired (Parts) 85 | . . . 47 . . . . . . . . . 38 . . . . . . . . Core Remaining (%) 51 | 100 . 12 . . . 28 83 . . . . 32 . . . . 61 . . 44 . Volleys Fired 412 | . 51 33 77 7 . 9 32 . 23 46 1 . 11 17 31 . 3 22 . 36 13 Largest 3 | . 2 2 2 2 . 2 2 . 2 2 1 . 2 2 2 . 2 1 . 3 2 Hottest 182 | . 60 70 112 112 . 112 150 . 110 138 69 . 110 110 110 . 124 30 . 182 175 Shots Fired 702 | . 102 51 147 14 . 16 40 . 45 63 1 . 21 34 53 . 5 22 . 74 14 Gun 543 | . 102 27 126 7 . 7 3 . 45 35 . . 21 34 53 . 3 16 . 52 12 Cannon 130 | . . 6 21 7 . 7 37 . . 26 1 . . . . . 2 . . 22 1 Launcher 22 | . . 18 . . . 2 . . . 2 . . . . . . . . . . . Special 7 | . . . . . . . . . . . . . . . . . . 6 . . 1 Kinetic 147 | . 85 . . . . . . . . 24 . . . . . . . 16 . 22 . Thermal 166 | . . 6 87 7 . 7 38 . . 20 . . . . . . . . . . 1 Explosive 22 | . . 18 . . . 2 . . . 2 . . . . . . . . . . . Electromagnetic 361 | . 17 27 60 7 . 7 2 . 45 17 1 . 21 34 53 . 5 . . 52 13 Robot Hit Streak 17 | . 9 8 13 2 . 6 6 . 17 8 . . 11 7 7 . 3 9 . 11 13 Robot Miss Streak 11 | . 5 1 3 4 . 2 2 . 1 4 . . 3 11 5 . 1 3 . 3 . Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . 1 . . . Secondary Targets 6 | . 2 . 1 . . . . . 1 . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . Shots Hit Robots 482 | . 66 20 107 4 . 18 34 . 35 37 . 1 17 14 43 . 4 16 . 39 27 Core Hits 212 | . 29 11 47 1 . 13 13 . 14 17 . . 9 8 13 . 1 6 . 23 7 Critical Kills 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 6 | . 1 . . . . . . . . . . . . . 1 . . 4 . . . Critical Strikes 29 | . 3 1 6 . . 1 . . 1 . . . 1 . 1 . . 5 . 6 4 Burn 5 | . . . 5 . . . . . . . . . . . . . . . . . . Destroy 5 | . 2 . . . . . . . . . . . . . . . . 3 . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . 3 . Corrupt 8 | . 1 1 1 . . . . . 1 . . . 1 . . . . . . 3 . Smash 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . Sever 5 | . . . . . . 1 . . . . . . . . . . . . . . 4 Melee Attacks 79 | . . . . . . 10 5 . . 3 20 4 . 1 11 . . 2 . . 23 Impact 36 | . . . . . . . . . . . 20 2 . 1 11 . . 2 . . . Slashing 40 | . . . . . . 10 4 . . 3 . . . . . . . . . . 23 Piercing 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Damage Inflicted 10835 | . 790 514 1791 128 . 705 831 . 615 1092 . 34 497 242 1045 . 97 389 . 1093 972 Guns 5651 | . 745 115 1298 33 . 71 30 . 547 387 . . 358 242 550 . 40 308 . 615 312 Cannons 2032 | . . 105 302 39 . 103 653 . . 427 . . . . . . 56 . . 347 . Explosions 1300 | . 44 279 158 56 . 220 . . 68 205 . . 139 . . . . . . 131 . Melee 1802 | . . . . . . 311 148 . . 73 . 34 . . 495 . . 81 . . 660 Ramming 50 | . 1 15 33 . . . . . . . . . . . . . 1 . . . . Kinetic 1610 | . 643 . . . . . . . . 312 . . . . . . . 308 . 347 . Thermal 2897 | . 44 105 1191 89 . 118 634 . 68 378 . . 139 . . . . . . 131 . Explosive 554 | . . 279 . . . 173 . . . 102 . . . . . . . . . . . Electromagnetic 3922 | . 102 115 567 39 . 103 49 . 547 227 . . 358 242 550 . 96 . . 615 312 Impact 610 | . . . . . . . . . . . . 34 . . 495 . . 81 . . . Slashing 1192 | . . . . . . 311 148 . . 73 . . . . . . . . . . 660 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . 5 . . . 18 18 . 2 5 37 37 39 4 9 23 7 Average Corruption 14 | . . . . . . 5 . . . 15 18 . 2 4 27 37 37 3 8 11 3 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 230 | . . . . . . 14 . . . 91 17 . 4 8 31 7 18 6 4 23 7 Message Errors 53 | . . . . . . 4 . . . 19 3 . 1 3 9 . 5 1 1 6 1 Matter Fused 58 | . . . . . . 3 . . . 27 5 . . 2 5 2 2 3 2 6 1 Heat Flow Errors 24 | . . . . . . 2 . . . 13 2 . . . 1 1 2 1 . 2 . Energy Discharges 24 | . . . . . . 2 . . . 7 2 . 1 . 5 . 2 . . 3 2 Parts Rejected 5 | . . . . . . . . . . 1 . . . . 1 . 2 . . 1 . Parts Fused 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . Data Loss (minor) 30 | . . . . . . 3 . . . 12 2 . . 2 4 2 1 1 1 1 1 Data Loss (major) 14 | . . . . . . . . . . 7 1 . . . 2 . 1 . . 1 2 Misfires 4 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . Alerts 7 | . . . . . . . . . . 3 . . 1 1 . 2 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 . . . . Weapon Failures 5 | . . . . . . . . . . 1 . . 1 . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 372 | . . 42 . 1 . 21 2 . . 24 . 9 . . 142 . . 81 . 26 24 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 114 | . . 42 . 1 . 21 . . . 24 . . . . . . . . . 26 . Melee 258 | . . . . . . . 2 . . . . 9 . . 142 . . 81 . . 24 Knockbacks 6 | . . . . . . . . . . . . . . . 2 . . . . 4 . Impact 2 | . . . . . . . . . . . . . . . 2 . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 365 | . . 127 40 . . . . . 55 116 . . . . . . . . . 27 . Shots 14 | . . 8 1 . . . . . 1 3 . . . . . . . . . 1 . Rammed 9 | . 1 3 4 . . . . . . . . . . . . . 1 . . . . Targets Rammed 10 | . 1 3 5 . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 89 112 352 50 . 242 252 . 33 270 120 3 171 270 157 261 126 153 . 282 84 Average Temperature 74 | . 23 43 94 22 . 68 69 . 17 80 55 3 62 111 62 144 39 49 . 95 27 Received Heat Transfer 3275 | . 324 132 357 49 . 180 135 . 162 522 . 20 79 . 149 . 323 635 . 117 91 Effects 3 | . . . . . . . . . . 3 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 1 1 . . . . 4 . . . . . 2 Combat Hostiles 6 | . . . . . . . . . 1 1 . . . . 4 . . . . . . Parts Fried 28 | . . 1 2 . . . . . 5 2 . . . 1 4 . . . . 6 7 Impact Corruptions 11 | . . . . . . . . . . . . 1 . . 7 . . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . 1 9 . . . 3 . . . . . . . . . . . . . . Heat Transferred 5312 | . . 222 2875 124 . 198 1036 . 150 507 . . 100 . . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . . 1 . 1 . . 1 1 . . 1 . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Peak Influence 316 | . 316 185 303 117 . 176 172 33 . . . . 193 . . . . 94 47 268 266 Initial 119 | . . 22 19 117 . . 68 33 . . . . 51 . . . . 53 32 25 119 Average 101 | . 165 114 137 81 . 73 103 26 . . . . 108 . . . . 45 40 120 79 Maximum Alert Level 1 | . 1 . 1 . . . . . . . . . . . . . . . . 1 1 Low Security (%) 89 | . 71 100 70 100 . 100 100 100 . . . . 100 . . . . 100 100 64 97 Level 1 10 | . 28 . 29 . . . . . . . . . . . . . . . . 35 2 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 . . . 1 . . . . . . . . . . 3 . 6 4 Investigation 5 | . 2 . . . . . 1 . . . . . . . . . . 1 . 1 . Extermination 6 | . . . . . . . . . . . . . . . . . . 1 . 2 3 Reinforcement 3 | . . . 1 . . . . . . . . . . . . . . 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Distress Signals 5 | . 1 . 2 . . . . . . . . . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 221 | . 21 5 30 10 . 11 10 1 7 13 . 8 10 6 9 . 8 19 6 15 32 Peak Tracking Total 15 | . 5 3 3 7 . 4 2 1 4 4 . 4 3 3 4 . 7 12 6 4 15 Tactical Retreats 22 | . 2 . 1 2 . 2 1 . . 2 . 1 . . . . 3 2 . 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Traps Triggered 8 | . 1 . . . . . 2 . . . . . 1 . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Machines Disabled 15 | . . 5 5 . . . . . . . . 1 1 1 . . . . . 2 . Max in Single Turn 4 | . . 4 4 . . . . . . . . 1 . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Machines Accessed 27 | . 5 . 3 . 1 . 2 3 . . 1 . 2 . . 4 . 3 . 1 2 Terminals 11 | . 4 . 2 . . . 2 . . . . . . . . . . 2 . . 1 Fabricators 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . Total Hacks 95 | . 13 . 6 . 1 . 4 7 . . 6 . 5 . . 30 . 15 . 3 5 Successful 65 | . 6 . 3 . 1 . 2 2 . . 6 . 3 . . 30 . 10 . 2 . Failed 30 | . 7 . 3 . . . 2 5 . . . . 2 . . . . 5 . 1 5 Catastrophic 2 | . . . . . . . . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 19 | . 5 . 3 . 1 . 3 1 . . . . . 1 . . . 3 . . 2 Terminals 33 | . 10 . 4 . . . 4 . . . . . . . . . . 13 . . 2 Fabricators 8 | . . . . . . . . 5 . . . . . . . . . . . 3 . Repair Stations 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . Recycling Units 11 | . 3 . . . . . . . . . . . 3 . . . . 2 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 49 | . 2 . 1 . 1 . 1 . . . 6 . . . . 30 . 8 . . . Record 14 | . . . . . . . . . . . . . . . . 11 . 3 . . . Part Schematic 18 | . . . . . . . . . . . 6 . . . . 11 . 1 . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . . . 3 . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . 2 . . . . . . . . . 2 . . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Repair 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . . . . 1 1 . . . . . . . . . 2 . . . Terminals 6 | . 3 . . . . . 1 . . . . . . . . . . 2 . . . Botnet 6 | . 3 . . . . . 1 . . . . . . . . . . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 4 . 1 . . . 2 3 . . . . 1 . . . . 2 . 1 2 Full Trace Events 5 | . 2 . . . . . 1 . . . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . . . 20 . . . . 11 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . 84 . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Time 76 | . . . 32 . . . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Total Allies 16 | . . . . 3 . . . . . . 11 1 . . . . 1 . . . . Largest Group 11 | . . . . 3 . . . . . . 11 11 4 2 . . 1 . . . . Highest-Rated Group 343 | . . . . 40 . . . . . . 310 343 110 70 . . 96 . . . . Highest-Rated Ally 96 | . . . . 16 . . . . . . 51 51 39 39 . . 96 . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 156 | . . . . 31 . . . . . . . 64 40 5 . . 16 . . . . Total Damage 2561 | . . . . 270 . . . . . . . 1262 515 58 . . 456 . . . . Kills 26 | . . . . 5 . . . . . . . 13 7 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 2 . . . . . 1 1 2 . 1 2 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Drone Recoveries 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Turns Passed 23608 | . 908 670 1527 325 546 766 1108 502 545 2288 9172 892 484 497 613 133 287 748 83 577 937 Spaces Moved 8296 | 1 473 354 714 189 308 292 469 307 287 350 1037 427 274 322 302 83 266 550 168 404 719 Core 1663 | . 1 . . . . . . . . 165 725 . . . . . 144 187 35 179 227 Treads 3899 | . 367 354 714 189 308 292 469 307 287 110 . . . . 297 83 122 . . . . Legs 1020 | 1 105 . . . . . . . . . . . . . . . . 363 . 163 388 Wheels 1415 | . . . . . . . . . . 75 312 427 274 322 5 . . . . . . Hover 62 | . . . . . . . . . . . . . . . . . . . . 62 . Flight 237 | . . . . . . . . . . . . . . . . . . . 133 . 104 Fastest Speed 32 | 120 120 160 160 160 160 240 160 160 160 145 180 135 120 120 135 160 50 50 40 50 32 Average Speed 253 | 120 151 160 164 160 177 240 186 160 160 618 875 163 121 131 159 160 100 96 42 79 92 Slowest Speed 1250 | 120 200 160 240 160 240 240 240 160 160 1150 1250 180 135 135 160 160 160 190 50 120 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 48 | 2 74 78 80 41 79 72 46 9 35 49 82 62 8 56 57 69 47 12 92 6 21 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 6 | . . 1 . . . . . . . . 2 1 . . . 1 1 . . . . Known Exits Taken 6 | . 1 1 . . . . . . . . . 1 1 1 . . 1 . . . . Unknown Exits Taken 13 | 1 . . 1 1 1 1 1 1 1 1 1 . . . 1 1 . . . 1 . Scrap Searched 19 | . . 2 . 1 . 1 . . 5 2 3 3 . . 2 . . . . . . Spaces Dug 17 | . . 13 . . . . 1 . . . . . . . . . . . . . 3 Terrain Destroyed 192 | . 6 66 18 7 . 25 4 . 10 28 . . 8 . . . . . . 17 3 Melee 4 | . . . . . . . 1 . . . . . . . . . . . . . 3 Projectile 16 | . . . . . . . 3 . . 1 . . . . . . . . . 12 . AOE 172 | . 6 66 18 7 . 25 . . 10 27 . . 8 . . . . . . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Total 10074 | . 565 404 917 198 309 324 653 319 330 418 1084 615 409 360 364 84 281 729 179 583 949 Wait 829 | . 9 11 66 . . 9 94 . 5 . 5 161 81 8 5 . . 127 8 102 138 Move 8269 | . 472 353 713 188 307 291 468 306 286 349 1034 426 273 321 301 82 265 550 167 403 714 Hop 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 Pick Up 87 | . 8 . 16 . 1 1 8 1 5 2 10 8 11 2 . . 2 3 1 4 4 Fast Attach 129 | . 9 . 9 . . . 13 4 4 4 7 4 7 3 6 . 1 16 2 23 17 Attach 57 | . . 2 3 3 . 2 4 2 . 11 . 1 6 1 2 . 5 5 . 5 5 Detach 48 | . 3 . 2 . . . 9 4 1 2 1 1 8 1 2 1 2 2 . 3 6 Swap 39 | . 2 2 11 . 1 2 7 . . . . 4 . 1 2 . . . . 4 3 Drop 113 | . 10 . 15 . . . 13 2 6 1 5 7 12 5 4 1 2 2 1 3 24 Fire 412 | . 51 33 77 7 . 9 32 . 23 46 1 . 11 17 31 . 3 22 . 36 13 Melee 78 | . . . . . . 10 5 . . 3 20 3 . 1 11 . . 2 . . 23 Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 1 3 5 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 10) 329 | -10/Materials | Identified exit to Materials 456 | -10/Materials | Discovered new exit (range 15) 646 | -10/Materials | Discovered exit to Materials (range 15) 907 | -10/Materials | Identified exit to Mines 909 | -10/Materials | Entered Mines 919 | -10/Mines | Core integrity fell below 50% 971 | -10/Mines | Met a Derelict bent on vengeance 1110 | -10/Mines | Learned Materials stockpile data 1120 | -10/Mines | Learned location of Zion (-7) 1262 | -10/Mines | Discovered exit to Materials (range 4) 1271 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1440 | -10/Mines | Core integrity fell below 20% 1563 | -10/Mines | Discovered exit to Materials (range 9) 1579 | -10/Mines | Entered Materials 1579 | -9/Materials | Evolved 2 slots: Utility x2 1924 | -9/Materials | Lost 3 parts (1u2w) 2021 | -9/Materials | Repaired Beam Rifle 2290 | -9/Materials | Discovered new exit (range 13) 2322 | -9/Materials | Build established: Scavenger-Mutant 2591 | -9/Materials | Discovered new exit (range 16) 2692 | -9/Materials | Build established: Mutant 2858 | -9/Materials | Discovered new exit (range 19) 3106 | -9/Materials | Entered Mines 3107 | -9/Mines | Assembled infested the area 3112 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3121 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3143 | -9/Mines | Learned Materials interactive machine intel 3170 | -9/Mines | Lost 3 allies 3202 | -9/Mines | Found a hidden stash of uninstalled traps 3402 | -9/Mines | Learned location of 1 exit from Proximity Caves 3425 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3425 | -9/Mines | Discovered new exit (range 5) 3431 | -9/Mines | Entered Exiles 3452 | -9/Exiles | Discovered new exit (range 17) 3475 | -9/Exiles | Met 8R-AWN 3497 | -9/Exiles | Met EX-HEX 3542 | -9/Exiles | Met EX-BIN 3564 | -9/Exiles | Aligned with FarCom system 3566 | -9/Exiles | Given EX-Vault access code 3604 | -9/Exiles | Opened EX-Vault 3619 | -9/Exiles | Found Superbattery 3652 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3701 | -9/Exiles | Met EX-DEC 3755 | -9/Exiles | Visited The Gauntlet 3944 | -9/Exiles | Discovered new exit (range 14) 3977 | -9/Exiles | Left Exiles lab with Superbattery 3977 | -9/Exiles | Entered Mines 4210 | -8/Mines | Core integrity fell below 50% 4707 | -8/Mines | Discovered new exit (range 15) 4743 | -8/Mines | Entered Materials 4743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4744 | -8/Materials | Loaded intel: 19 interactive machine locations 5484 | -8/Materials | Discovered new exit (range 15) 5694 | -8/Materials | Build established: Skirmisher 5851 | -8/Materials | Entered Factory 5851 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6295 | -7/Factory | Discovered new exit (range 15) 6353 | -7/Factory | Entered Lower Caves 6669 | -7/Lower Caves | Discovered new exit (range 5) 6898 | -7/Lower Caves | Entered another Lower Caves area 6951 | -7/Lower Caves | Build established: Mutant 7097 | -7/Lower Caves | Lost 8 parts (4n1u3w) 7282 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 7735 | -7/Lower Caves | Core integrity fell below 50% 7751 | -7/Lower Caves | Crushed by falling debris 7751 | -7/Lower Caves | System corruption reached 10% 7782 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 9021 | -7/Lower Caves | Discovered new exit (range 16) 9186 | -7/Lower Caves | Entered Zion 9329 | -7/Zion | Found CR-A16's Pointy Stick 9566 | -7/Zion | System corruption cleaned by Quarantine Array 10452 | -7/Zion | Gained Derelict followers 11337 | -7/Zion | Gained Derelict followers 12107 | -7/Zion | Learned location of Recycling (-7) 12338 | -7/Zion | Given the Hacking Drone Bay 12338 | -7/Zion | Found Prototype Device 12338 | -7/Zion | Identified Hacking Drone Bay 14044 | -7/Zion | Found Relay Coupler [Programmer] 17695 | -7/Zion | Learned 8 Factory zone layouts 18032 | -7/Zion | Build established: Derelict-Mutant 18115 | -7/Zion | Warned about damaging Zion machinery 18306 | -7/Zion | Gained Derelict followers 18328 | -7/Zion | Discovered new exit (range 15) 18358 | -7/Zion | Entered Proximity Caves 18358 | -6/Proximity Caves | Accompanied by 11 allies 18359 | -6/Proximity Caves | Identified exit to Factory 18480 | -6/Proximity Caves | Found Alien Artifact 18480 | -6/Proximity Caves | Identified Dimensional Node Initializer 18480 | -6/Proximity Caves | Initialized slip node 18746 | -6/Proximity Caves | Learned 8 Factory zone layouts 18798 | -6/Proximity Caves | Spotted B-75 Beast 18812 | -6/Proximity Caves | Allies destroyed B-75 Beast 18868 | -6/Proximity Caves | Lost 4 allies 19155 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19250 | -6/Proximity Caves | Entered Factory 19250 | -6/Factory | Accompanied by 4 allies 19250 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 19251 | -6/Factory | Identified exit to Lower Caves 19252 | -6/Factory | Identified exit to Factory 19454 | -6/Factory | Repaired Lightning Gun 19518 | -6/Factory | Build established: Scavenger-Mutant 19734 | -6/Factory | Entered Lower Caves 19734 | -6/Lower Caves | Accompanied by 3 allies 19800 | -6/Lower Caves | Identified exit to Lower Caves 20149 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 20165 | -6/Lower Caves | Found Prototype Special Weapon 20231 | -6/Lower Caves | Entered another Lower Caves area 20233 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20281 | -6/Lower Caves | Discovered exit to Factory (range 6) 20356 | -6/Lower Caves | System corruption reached 10% 20516 | -6/Lower Caves | System corruption reached 30% 20736 | -6/Lower Caves | Learned 4 Factory zone layouts 20753 | -6/Lower Caves | Learned Factory emergency access door positions 20809 | -6/Lower Caves | Encountered a Warlord checkpoint 20822 | -6/Lower Caves | Discovered new exit (range 7) 20844 | -6/Lower Caves | Entered Data Miner 20845 | -6/Data Miner | Discovered new exit (range 6) 20876 | -6/Data Miner | Met Data Miner 20909 | -6/Data Miner | Learned location of Section 7 (-3) 20909 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20935 | -6/Data Miner | Received God Mode back door access code from Data Miner 20977 | -6/Data Miner | Entered Proximity Caves 21025 | -5/Proximity Caves | Spotted B-75 Beast 21188 | -5/Proximity Caves | Released all parts (7) 21190 | -5/Proximity Caves | Escorted by Enhanced Grunt 21215 | -5/Proximity Caves | Lost 7 parts (1p4n1u1w) 21256 | -5/Proximity Caves | Discovered exit to Factory (range 15) 21264 | -5/Proximity Caves | Entered Factory 21264 | -5/Factory | Evolved 2 slots: Propulsion x2 21455 | -5/Factory | Build established: Mutant 21688 | -5/Factory | Identified exit to Upper Caves 21759 | -5/Factory | Identified Molecular Deconstructor 21989 | -5/Factory | Released all parts (10) 22004 | -5/Factory | Lost 7 parts (2p3n1u1w) 22012 | -5/Factory | Sucked down chute 22012 | -5/Factory | Entered Waste 22027 | -5/Waste | EMP discharged 22033 | -5/Waste | Spotted C-40 Crusher 22051 | -5/Waste | Spotted C-40 Crusher 22063 | -5/Waste | Spotted C-40 Crusher 22064 | -5/Waste | Spotted C-40 Crusher 22066 | -5/Waste | Spotted C-40 Crusher 22080 | -5/Waste | Spotted C-40 Crusher 22080 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 22090 | -5/Waste | Discovered new exit (range 11) 22095 | -5/Waste | Entered Factory 22109 | -5/Factory | Discovered new exit (range 10) 22335 | -5/Factory | Garrison activated, responded to threat 22378 | -5/Factory | Core integrity fell below 50% 22387 | -5/Factory | System corruption reached 10% 22405 | -5/Factory | Lost 3 parts (1n2w) 22421 | -5/Factory | Destroyed 7 combat bots 22672 | -5/Factory | Entered another Factory area 22672 | -4/Factory | Evolved 2 slots: Utility x2 22677 | -4/Factory | Build established: Scavenger-Skirmisher 22943 | -4/Factory | Identified exit to Research 23520 | -4/Factory | Core integrity fell below 50% 23542 | -4/Factory | Lost 13 parts (2p3n6u2w) 23563 | -4/Factory | Core integrity fell below 20% 23609 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- H-77 Assassin retrieves Drone. Slug penetrates Wall. System corrupted: Energy discharge (-38). Plasma Sword destroyed. Slug penetrates Wall. Nuclear Reactor explodes. Imp. Target Analyzer destroyed. 95LJPXH WOKAKQH76XG 8KFI58MY>XJ A,ZMLX< P-70 Sage resets G-67 Veteran, system corruption cleaned. The unstable cave ceiling collapses. Slug penetrates Wall. Slug penetrates Nuclear Reactor. Slug penetrates Wall. The unstable cave ceiling collapses. System corrupted: Energy discharge (-26). System corrupted: Substantial component data lost. Triggered Ambush Trap. S-27 Virus emerges from a hatch in the floor. G-67 Veteran emerges from a hatch in the floor. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?# ?# """ #?#?????????????# | | ## ?# "" #????? ?????????# "" """ # | | ?# ## "" #??? ???????????# "" """ # | | ?# #???????????????# "T """ # | | ?# #???????????????# "" # | | ?# #???????????????# "" """ # | | ?### ###########???????????????# """ # | | ####+## !#?????????????????????????# """ / | | # !+??????"??????????????????# # | | """ # =#?????????????????????????# """ """ # | | """ # !#?? ????? ????????????????# """ """ # | | """ ""#=!*#?????????????????????????# """ """ # | | ""#][ #? ???????????????????????# # | | """ T"# =*#????? ?? ????????????????# # | | """ ""# =#?? ???????#??????????????# ! # | | """ ""# #?????#?????????????#?????############ | | # #??? ?????????###########??????#?????# | | ###+### #????????????+ s T ?????????? | | ?# # ???????????# ##????????###### | | ## +???"?????????# ##????????? ???? | | ## #?????????????# """ #?#?????#??????? | | ?####### ## ?"????""????#g """ #????#?????????? | | ??#????# #????""???""??## """ #??????#???????? | | ?#?##?## ##?????????"???# "" ###########???"" | | ####### #? ?????"?????# "" ! # # ??"" | | # T #???? ??? ???#@s #! """ #?? ? | | # ## #???? ????????# # "R" #? ??? | | # ######??????? ?????#= # " " #??? ? | | # ##????##???#???????# + """ #????? | | #### #??##????##????????# # """ #????? | | !# #################??# # """ #????? | | !! + ### # #????? | | # ##### #############?# ####+##+######## | | # ##??# #?????# #??# pp | | # T#??# #?#???# #### ########### ##### | | # #?## ##????# + #??#?# [|#!#?#?? | | #### ##??# ####### ######+####### =[+[#???? | | + #???# + #! # ###???? | | ######???######### # """"""""" # ] #??#?#? | | #?#?????#???????## # # #?????? | | #????#??#?#?#????# # """"""""" # #?#???? | | ###????????#????????######! ######??#??? | | ?????#?????????#?????????##############??????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 31 Energy Capacity 2005 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 600 Resistance: KI 25 Point Defense Rating 160 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 6 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. Hacking Suite | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Matter Neutralizer | -5/Factory | Hacked Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Can't Touch This I Think I Know What's Going On Streaker Challenges ------------ None Game ------ Seed SuspensionVisualInjector Manual? 0 Play Time 02:31:04 Cumulative 88.0 hours Start 2024.04.25 @ 20:19:14 End 2024.04.26 @ 00:04:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 173 Adventurer 2 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c49ba793-d8f2-457e-a1f4-4783570cd3ab