Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 18:56:34 Player: Zeia Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2712) 2712 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 6043 Bonus ------- High Alert Combat Kills 351 Cogmind --------- Core Integrity 0/700 Matter 145/450 Energy 40/100 System Corruption 13% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Large Matter Pod Improved Light Armor Plating > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Medium Storage Unit High-capacity Matter Pod (70) Recoil Stabilizer Improved Field Recycling Unit (0) Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Gauss Rifle Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Signal Interpreter Recoil Stabilizer Kinecellerator > --- WEAPON ----------- Enhanced Autogun Flak Gun Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit High-capacity Matter Pod Recoil Stabilizer Improved Light Armor Plating Gauss Rifle Flak Gun Flak Gun Improved Light Cannon Grenade Launcher Grenade Launcher Great Axe [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Signal Interpreter Device Recoil Stabilizer Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 72 | 6 8 7 14 33 4 Power 8 | 1 1 . 2 4 . Engine 6 | 1 1 . 1 3 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 16 | 2 2 1 1 10 . Treads . | . . . . . . Leg 12 | 2 . . . 10 . Wheel 4 | . 2 1 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 4 4 5 2 Device 7 | . 2 . 1 3 1 Storage 7 | 1 . 3 1 2 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 30 | 2 3 2 7 14 2 Energy Gun 5 | 2 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | . . . 3 4 . Ballistic Cannon 11 | . 2 1 3 5 . Launcher 7 | . . 1 1 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 Parts Lost 17 | . . 1 . 9 7 Power 2 | . . . . 1 1 Propulsion 5 | . . . . 2 3 Utility 5 | . . 1 . 3 1 Weapon 5 | . . . . 3 2 Highest Loss Streak 8 | . . 1 . 8 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 97 99 89 92 90 Engine 7 | . 14 11 7 5 . Core 1 | . . . 1 . 6 Leg 17 | . 15 . . 28 25 Wheel 11 | . 12 33 27 1 . Device 6 | . 11 10 . 8 5 Storage 12 | . 14 11 9 14 15 Processor 6 | . . 11 9 7 6 Protection 3 | . . . 8 1 6 Energy Gun 3 | . 20 . . . 1 Ballistic Gun 8 | . . . 7 12 7 Ballistic Cannon 12 | . 7 20 18 9 12 Naked Turns . | . . . . . . Heaviest Build 56 | 12 22 27 36 56 53 Greatest Support 71 | 20 24 36 36 71 71 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 10 15 15 Average Capacity 12 | 6 8 9 10 14 15 Most Carried 15 | 2 8 10 10 15 14 Average Carried 9 | 1 5 8 9 11 11 Final Capacity 15 | 8 8 10 10 15 15 Final Carried 13 | 2 8 8 10 12 13 Class Distribution -------------------- 39% | Tank 31% | Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Sto Matter Collected 1988 | 183 112 7 541 1054 91 Remotely . | . . . . . . Salvage Created 2053 | . 214 143 357 1206 133 Parts 117 | . 18 14 24 52 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Combat Hostiles Destroyed 57 | . 7 5 10 30 5 Guns 26 | . 4 . 4 14 4 Cannons 22 | . 3 3 4 11 1 AOE 9 | . . 2 2 5 . Classes Destroyed 11 | . 3 3 2 3 . Worker 1 | . . . . 1 . Builder 6 | . . 1 . 5 . Recycler 2 | . . . 1 1 . Mechanic 2 | . . 1 . 1 . Watcher 4 | . 1 1 1 1 . Swarmer 11 | . 3 . 3 2 3 Grunt 31 | . 4 3 5 18 1 Brawler 1 | . . . . 1 . Sentry 9 | . . 2 1 5 1 Hunter 3 | . . . 1 2 . Programmer 2 | . . . . 2 . Best Kill Streak 10 | . 3 7 8 10 5 Combat Bots Only 8 | . 3 5 8 6 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Damage Taken 4436 | . 148 345 566 2293 1084 Core 868 | . 10 111 44 366 337 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 72 | . . . 72 . . Core Remaining (%) 90 | 100 96 72 92 . . Volleys Fired 136 | . 18 14 27 69 8 Largest 3 | . 2 2 3 3 3 Hottest 138 | . 80 78 108 124 138 Shots Fired 351 | . 36 22 81 189 23 Gun 168 | . 26 . 27 99 16 Cannon 162 | . 10 16 52 77 7 Launcher 21 | . . 6 2 13 . Special . | . . . . . . Kinetic 296 | . 10 16 79 176 15 Thermal 34 | . 26 . . . 8 Explosive 21 | . . 6 2 13 . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 8 10 12 12 4 Robot Miss Streak 9 | . 2 3 4 9 5 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 215 | . 22 17 43 115 18 Core Hits 187 | . 12 14 20 127 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 2 7 . Blast 9 | . . . 2 7 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6391 | . 295 679 941 4016 460 Guns 2082 | . 185 . 303 1270 324 Cannons 2196 | . 110 242 545 1163 136 Explosions 2106 | . . 437 86 1583 . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 3929 | . 110 242 848 2433 296 Thermal 716 | . 185 80 . 287 164 Explosive 1665 | . . 357 86 1222 . Electromagnetic 74 | . . . . 74 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 8 13 Average Corruption 4 | . . . . 3 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . 24 5 Message Errors 6 | . . . . 5 1 Matter Fused 9 | . . . . 9 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . . . 2 3 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 134 | . 4 4 . 126 . Projectiles 7 | . 4 . . 3 . Explosions 127 | . . 4 . 123 . Melee . | . . . . . . Knockbacks 19 | . 2 1 7 9 . Impact . | . . . . . . Kinetic 18 | . 2 1 6 9 . Secondary 1 | . . . 1 . . Self-Inflicted Damage 239 | . . 86 31 122 . Shots 6 | . . 1 1 4 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | . 96 33 369 369 12 Average Temperature 96 | . 34 11 129 106 4 Received Heat Transfer 1395 | . 54 72 189 873 207 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 921 | . 425 50 . 150 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Peak Influence 907 | . 147 369 420 907 528 Initial 412 | . . 42 155 77 412 Average 290 | . 67 133 280 386 430 Maximum Alert Level 3 | . . 1 2 3 2 Low Security (%) 49 | 100 100 80 21 46 . Level 1 25 | . . 19 59 22 . Level 2 12 | . . . 19 3 100 Level 3 12 | . . . . 26 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 1 2 12 3 Investigation 1 | . . . . . 1 Extermination 2 | . . . . 2 . Reinforcement 11 | . 1 1 2 5 2 Assault 1 | . . . . 1 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Distress Signals 5 | . 1 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 13 15 16 48 12 Peak Tracking Total 9 | . 3 7 4 5 9 Tactical Retreats 10 | . 1 1 1 7 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Traps Triggered 3 | . . 1 . 2 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Sto Machines Disabled 10 | . 1 2 . 7 . Max in Single Turn 3 | . 1 2 . 3 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Machines Accessed 17 | . 4 1 5 6 1 Terminals 9 | . 4 . 2 3 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 5 | . . 1 2 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . 11 4 18 10 9 Successful 36 | . 4 4 16 5 7 Failed 16 | . 7 . 2 5 2 Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 26 | . 11 . 8 7 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . 3 1 . Recycling Units 21 | . . 4 7 1 9 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 4 . 8 4 . Record 8 | . . . 6 2 . Prototype ID Bank 2 | . 1 . 1 . . Open DSF 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 18 | . . 4 6 1 7 Recycle Component 8 | . . 2 3 . 3 Process 3 | . . 1 1 . 1 Report Inventory 3 | . . . 1 1 1 Retrieve Matter 4 | . . 1 1 . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . 4 3 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 60 | . . . 60 . . Parts Recycled 8 | . . 2 3 . 3 Recycled Matter 569 | . . 176 341 . 52 Retrieved Matter 710 | . . 176 482 . 52 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Sto Turns Passed 3304 | 53 539 183 808 1536 185 Spaces Moved 2273 | 36 403 138 653 967 76 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 1223 | 31 189 . . 927 76 Wheels 1045 | . 214 138 653 40 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 122 Average Speed 107 | 110 104 90 90 120 127 Slowest Speed 195 | 120 120 90 90 123 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 27 | 3 61 25 38 15 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . . 29 26 47 5 Melee . | . . . . . . Projectile 31 | . . 2 10 14 5 AOE 76 | . . 27 16 33 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Sto Total 2886 | 47 491 172 822 1207 147 Wait 316 | 3 34 12 113 103 51 Move 2268 | 35 402 137 652 966 76 Hop . | . . . . . . Pick Up 51 | 3 14 2 8 18 6 Fast Attach 18 | 5 5 . 2 6 . Attach 25 | 1 3 2 3 12 4 Detach 9 | . 3 . 2 2 2 Swap 29 | . . 5 9 15 . Drop 33 | . 12 . 5 16 . Fire 136 | . 18 14 27 69 8 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 4 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 6) 178 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 769 | -9/Materials | Discovered new exit (range 8) 775 | -9/Materials | Identified exit to Materials 776 | -9/Materials | Entered another Materials area 776 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1029 | -8/Materials | Discovered new exit (range 7) 1043 | -8/Materials | Identified exit to Factory 1044 | -8/Materials | Destroyed 8 combat bots 1056 | -8/Materials | Build established: Tank 1292 | -8/Materials | Repaired Enh. Autogun 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -7/Factory | Discovered new exit (range 14) 2218 | -7/Factory | Build established: Gunner 2311 | -7/Factory | Garrison activated, responded to threat 2634 | -7/Factory | Garrison activated, responded to threat 2878 | -7/Factory | Core integrity fell below 50% 2910 | -7/Factory | Lost 8 parts (1p2n2u3w) 3120 | -7/Factory | Entered Storage 3289 | -7/Storage | Crushed by falling debris 3289 | -7/Storage | Core integrity fell below 20% 3289 | -7/Storage | System corruption reached 10% 3305 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Unlikely Earthworm] 03289_ Signal Interpreter destroyed. 03289_ System corrupted by crushing effect (+2). 03289_ Nuclear Core destroyed. 03289_ System corrupted by crushing effect (+3). 03289_ Autogun crushed. 03289_ U-05 Engineer builds a Wall. [Achievement: System Compromised] 03290_ W-25 Informer sends out distress signal. 03292_ R-06 Scavenger collects VTOL Module. 03295_ U-05 Engineer builds a Wall. 03296_ R-06 Scavenger collects Imp. Heat Sink. 03297_ R-06 Scavenger destroyed. 03299_ R-06 Scavenger collects Particle Gun. 03300_ Slug penetrates A-02 Transporter. 03300_ U-05 Engineer builds a Wall. 03301_ System corrupted: Energy discharge (-24). 03302_ R-06 Scavenger collects VTOL Module. 03303_ Titanium Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# # """"" | | ???????????????????????????????????????# # """"" | | ???????????????????????????????????????# # """"" | | ???????????????????????????????????????# + | | ???????????????????????????????????????# # | | ????????????????????????# ??##????###### # | | ????????????????????????+ ??# ????? ## # "Y" | | ????????????????????????# ??# ????? ## # """ | | ????????????????????????# ### ????? ## # | | ????????????????????????# # ?????" ## ####### | | ??????????????????????"?+ + ""???" ## #?????? | | ??????????????????????" # u# ""??" ## ###???? | | ??????????????????????" # # """" ## #T####? | | ??????????????????????? /a # ## + " #? | | ????????????????????????# ###+#####/## # #? | | ????????????????????????# #?# #???# # " #? | | ????????????????????????# ### #???# ######? | | ????????????????????????# ### #???# #?????? | | ???????????????????????## g#"#/##### #?????? | | ?????????????????#####?## r #%[% # #?????? | | ???????????????? # %##[""" # T????? | | ???????????????# ?""" # !*##%""" + ""#???? | | ?????????????????????" # ## """ # ###???? | | ??????????????????????? /Y ## # #?????? | | ?????????????????????? # ## # #?????? | | ?????????????????????" #@ u#########+## #?????? | | ???????????????????? ?# a#??????? ??# #?????? | | ??????????????????? ??# #??????????# #?????? | | ??????????????????###???# #?????????? ?????? | | ???????????????????????? #?????????? ?????? | | ???????????????????????? +??????????? ??????? | | ??????????????????????? a#????????????????????? | | ???????????????????????#### #????????????????????? | | ??????????????????????????? #????????????????????? | | ???????????????????????????/#????????????????????? | | ???????????????????????????h ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 448 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Shopping List System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed RegenerativeEfficiencySource Manual? 0 Play Time 01:39:22 Cumulative 3.5 hours Start 2023.11.21 @ 14:19:33 End 2023.11.21 @ 18:56:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5535f897-a60d-4c2f-bc3f-060017c22849