Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 00:57:22 Player: Nephilimelody Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2621) 2621 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 6007 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 58 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 100/100 System Corruption 12% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Carbon-fiber Leg Improved Melee Analysis Suite Relay Coupler [Grunt] (21) Lightning Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Terrain Scan Processor Core Analyzer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Remote Datajack Powered Hammer > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Advanced Heat Sink Improved Melee Analysis Suite Relay Coupler [Grunt] [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 61 | 8 1 . 11 10 20 11 Power 12 | 2 . . 1 2 5 2 Engine 8 | 2 . . 1 2 1 2 Core 4 | . . . . . 4 . Reactor . | . . . . . . . Propulsion 17 | 2 . . 2 4 8 1 Treads 7 | 2 . . 2 3 . . Leg 9 | . . . . . 8 1 Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 2 1 2 1 Device 4 | . 1 . 1 1 1 . Storage 1 | 1 . . . . . . Processor 3 | . . . 1 . 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 24 | 3 . . 6 3 5 7 Energy Gun 5 | 1 . . . 1 2 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 2 . . 1 2 2 3 Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . . 4 . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 41 | . . . 5 4 17 15 Power 11 | . . . 2 1 5 3 Propulsion 9 | . . . . 2 4 3 Utility 5 | . . . 1 . 1 3 Weapon 16 | . . . 2 1 7 6 Highest Loss Streak 14 | . . . 2 2 9 14 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 2 3 6 4 4 5 Power 1 | . 1 1 1 . 1 1 Propulsion . | . . . . . . . Utility 1 | . . . . . 1 2 Weapon 1 | . 1 1 3 2 . . Tool/Special . | . . . . . . . Unused Backups 5 | . . . 1 . . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 3 | . . . 1 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 93 100 88 86 91 80 Engine 8 | . 14 14 9 13 3 10 Core 4 | . . . . . 11 . Treads 13 | . 28 28 21 21 6 . Leg 9 | . . . . . 17 20 Device 5 | . 7 14 4 6 3 7 Storage 9 | . 14 14 11 9 9 6 Processor 10 | . . . 10 9 14 14 Energy Gun 7 | . 14 14 3 6 11 . Ballistic Gun 14 | . 14 14 19 12 14 8 Ballistic Cannon 1 | . . . 4 4 . . Launcher 1 | . . . 4 2 . . Impact Weapon 1 | . . . . . . 6 Peak Build Rating 38 | 6 7 7 19 22 35 38 Average Rating 19 | 4 6 7 13 18 22 30 On Entrance 11 | . 6 7 7 17 22 24 Avg Prop Armor Cover (%) 4 | . . . . 3 6 . Naked Turns . | . . . . . . . Heaviest Build 30 | 14 15 15 22 27 29 30 Greatest Support 60 | 40 40 40 44 60 60 47 Greatest Overweight (x) 6 | . . . 5 6 3 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 2 2 4 8 6 8 8 Average Carried 4 | 1 2 3 6 4 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 6 | 2 2 4 5 6 4 5 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Gunner 19% | Gunner 12% | Scavenger-Skirmisher 9% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Matter Collected 1819 | 228 . 54 276 380 715 166 Remotely . | . . . . . . . Salvage Created 2274 | . . 100 622 406 971 175 Parts 128 | . . 5 45 20 48 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Combat Hostiles Destroyed 50 | . . 2 18 5 21 4 Guns 27 | . . 1 4 1 18 3 Cannons 15 | . . . 9 4 2 . AOE 8 | . . 1 5 . 1 1 Classes Destroyed 9 | . . 1 3 2 1 2 Worker 1 | . . . . 1 . . Builder 1 | . . . . . . 1 Recycler 1 | . . . . 1 . . Operator 1 | . . . . . . 1 Watcher 4 | . . . 2 2 . . Swarmer 6 | . . . 3 . 3 . Grunt 25 | . . 2 9 . 10 4 Sentry 15 | . . . 6 5 4 . Hunter 4 | . . . . . 4 . Best Kill Streak 9 | . . 2 9 3 7 3 Combat Bots Only 9 | . . 2 9 2 7 2 Max Kills in Single Turn 2 | . . 1 2 1 2 2 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . 1 1 . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Hostile Shots Fired 614 | . . 13 93 20 193 295 Missed 201 | . . 6 30 8 42 115 Hits 413 | . . 7 63 12 151 180 Melee 2 | . . . . . . 2 Projectile 411 | . . 7 63 12 151 178 Critical Strikes 11 | . . . 2 1 5 3 Damage Taken 5333 | . . 96 1034 330 2039 1834 Core 1274 | . . 14 188 . 371 701 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 94 53 . 32 . Volleys Fired 175 | . . 10 40 22 76 27 Largest 3 | . . 2 3 3 3 3 Hottest 144 | . . 60 93 105 144 69 Shots Fired 470 | . . 20 114 56 200 80 Gun 409 | . . 20 78 38 193 80 Cannon 45 | . . . 21 18 6 . Launcher 16 | . . . 15 . 1 . Special . | . . . . . . . Kinetic 347 | . . 10 90 41 126 80 Thermal 55 | . . . . . 55 . Explosive 16 | . . . 15 . 1 . Electromagnetic 52 | . . 10 9 15 18 . Robot Hit Streak 12 | . . 4 8 10 12 8 Robot Miss Streak 5 | . . 3 3 3 3 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . . 1 1 . 4 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 246 | . . 12 54 33 122 25 Core Hits 119 | . . 5 34 11 55 14 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 7 | . . . . 2 5 . Burn 3 | . . . . . 3 . Destroy 2 | . . . . . 2 . Blast 2 | . . . . 2 . . Melee Attacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5329 | . . 193 1397 724 1987 1028 Guns 2950 | . . 144 480 345 1648 333 Cannons 705 | . . . 313 271 121 . Explosions 1523 | . . 49 594 99 218 563 Melee 120 | . . . . . . 120 Ramming 31 | . . . 10 9 . 12 Kinetic 2879 | . . 44 753 488 1261 333 Thermal 1346 | . . 49 151 99 484 563 Explosive 592 | . . . 443 . 149 . Electromagnetic 338 | . . 100 33 128 77 . Impact 143 | . . . 7 . 16 120 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 1 1 1 . 1 12 Average Corruption 1 | . 1 1 1 . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 1 . 2 2 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 205 | . . . 9 48 5 143 Projectiles 5 | . . . . . 5 . Explosions 160 | . . . 9 48 . 103 Melee 40 | . . . . . . 40 Knockbacks 8 | . . . 3 . 3 2 Impact 1 | . . . . . . 1 Kinetic 4 | . . . 2 . 2 . Secondary 3 | . . . 1 . 1 1 Self-Inflicted Damage 356 | . . . 205 146 . 5 Shots 8 | . . . 6 2 . . Rammed 8 | . . . 2 1 . 5 Targets Rammed 8 | . . . 2 1 . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 514 | . . 54 121 174 514 103 Average Temperature 103 | . . 29 29 62 152 19 Received Heat Transfer 1707 | . . 54 306 54 774 519 Effects 14 | . . . . . 14 . Shutdowns 3 | . . . . . 3 . Energy Bleed 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Short Circuit 2 | . . . . . 2 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 3 | . . . . . 1 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1871 | . . . 100 100 1321 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 . 2 1 . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 31 | 100 100 100 71 14 4 . Level 1 46 | . . . 21 85 35 100 Level 2 22 | . . . 6 . 59 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 678 | . 7 54 437 278 678 386 Initial 342 | . . . . 177 143 342 Average 273 | . . 15 107 233 469 292 Influence Increases 2002 | . 7 64 703 263 680 285 Destroy 0b10 Robot/C 1040 | . . 40 400 100 420 80 Destroy 0b10 Robot/NC 40 | . . . 10 20 . 10 Destroy Leader 228 | . . 10 114 54 30 20 Allied During Kill 18 | . . 6 12 . . . Successful Hack 65 | . 7 . 8 . 14 36 Disable Machine 150 | . . . 60 30 . 60 Anti-Garrison Action 200 | . . . . . 200 . Destroy Structure 186 | . . 8 84 44 1 49 Lose Combat Pursuer 75 | . . . 15 15 15 30 Influence Decreases 1763 | . 7 64 282 464 247 699 Entered New Map 632 | . . . . 244 77 311 Time Decay 681 | . 7 64 192 180 . 238 Lost Part 410 | . . . 50 40 170 150 Lost Ally 40 | . . . 40 . . . Squads Dispatched 12 | . 2 . 4 . . 6 Investigation 7 | . 2 . 3 . . 2 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . . 2 24 10 24 17 Peak Tracking Total 9 | . . 2 9 2 8 8 Tactical Retreats 5 | . . . 1 1 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Disabled 12 | . . . 4 2 2 4 Max in Single Turn 2 | . . . 1 1 1 2 Garrison Relay 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Accessed 15 | . 3 . 5 2 2 3 Terminals 11 | . 3 . 4 . 2 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 50 | . 12 . 19 3 7 9 Successful 25 | . 3 . 13 2 1 6 Failed 25 | . 9 . 6 1 6 3 Catastrophic 8 | . 1 . 1 1 5 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 12 . 13 . 7 7 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . . . . . 2 Scanalyzers 6 | . . . 6 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 16 | . 3 . 8 . 1 4 Record 7 | . 2 . 3 . . 2 Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 2 | . . . 1 . . 1 Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . . . . 1 Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 5 | . . . 5 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 3 1 2 2 Full Trace Events 9 | . 3 . 2 . 2 2 Feedback Events 3 | . 1 . 1 . 1 . Corruption 3 | . 1 . 1 . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 7 . Machine Destruction 7 | . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 50 | . . 50 50 . . . Highest-Rated Ally 31 | . . 31 31 . . . Initial Warlord ECA Mod 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 12 | . . 2 10 . . . Total Damage 166 | . . 21 145 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Active Infowar (turns) 1365 | . 58 200 166 283 204 454 Sensors 941 | . . . . 283 204 454 Structural 424 | . 58 200 166 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Turns Passed 2788 | 66 95 200 564 371 983 509 Spaces Moved 1408 | 35 59 106 267 171 467 303 Core 31 | 2 . . 2 7 1 19 Treads 714 | 33 59 106 265 157 94 . Legs 656 | . . . . . 372 284 Wheels 7 | . . . . 7 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 145 95 120 50 Average Speed 146 | 153 160 160 153 164 145 125 Slowest Speed 350 | 160 160 160 300 350 200 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . . . 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 15 34 29 13 53 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 211 | . . 8 90 51 3 59 Melee . | . . . . . . . Projectile 9 | . . . 4 3 2 . AOE 202 | . . 8 86 48 1 59 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Total 1733 | 43 59 117 338 212 606 358 Wait 24 | . . . 1 . 23 . Move 1400 | 34 58 105 266 170 464 303 Hop . | . . . . . . . Pick Up 25 | 1 . 2 10 3 4 5 Fast Attach 40 | 6 1 . 4 8 13 8 Attach 16 | . . . 7 3 4 2 Detach 8 | . . . 1 3 3 1 Swap 9 | 2 . . 1 . 4 2 Drop 13 | . . . 6 2 5 . Fire 175 | . . 10 40 22 76 27 Melee 4 | . . . . . . 4 Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush 3 | . . . 2 1 . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 8) 162 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 343 | -10/Mines | Discovered new exit (range 9) 362 | -10/Mines | Entered Materials 362 | -9/Materials | Accompanied by 2 allies 362 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 367 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 810 | -9/Materials | Destroyed 9 combat bots 826 | -9/Materials | Discovered new exit (range 14) 925 | -9/Materials | Identified exit to Materials 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1296 | -8/Materials | Identified exit to Garrison 1297 | -8/Materials | Entered Garrison 1333 | -8/Garrison | Triggered checkpoint 1368 | -8/Garrison | Garrison Relay disabled 1441 | -8/Garrison | Triggered checkpoint 1446 | -8/Garrison | Build established: Scavenger-Skirmisher 1474 | -8/Garrison | Triggered checkpoint 1496 | -8/Garrison | Triggered checkpoint 1503 | -8/Garrison | Triggered checkpoint 1592 | -8/Garrison | Lost 9 parts (2p3n4w) 1594 | -8/Garrison | Destroyed 7 combat bots 1663 | -8/Garrison | Discovered new exit (range 10) 1673 | -8/Garrison | Identified exit to Factory 1675 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1691 | -8/Garrison | Triggered checkpoint 1713 | -8/Garrison | Garrison Relay disabled 1809 | -8/Garrison | Discovered exit to Factory (range 20) 1809 | -8/Garrison | Discovered exit to Factory (range 65) 1809 | -8/Garrison | Discovered exit to Factory (range 79) 2103 | -8/Garrison | Core integrity fell below 50% 2141 | -8/Garrison | Lost 4 parts (2p1n1u) 2226 | -8/Garrison | Build established: Scavenger-Gunner 2280 | -8/Garrison | Entered Factory 2280 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2304 | -7/Factory | Lost 4 parts (1p3w) 2771 | -7/Factory | Core integrity fell below 50% 2784 | -7/Factory | Core integrity fell below 20% 2785 | -7/Factory | System corruption reached 10% 2789 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- effect. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. P-60 Hacker resets Y-54 Guardian, system corruption cleaned. Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Powered Hammer destroyed. Terrain Scan Processor destroyed. System corrupted by crushing effect (+5). Slammed into P-60 Hacker. Core Analyzer broken. Destabilizing: Short circuit. Slammed into G-47 Trooper. Destabilizing: Core damaged (-35). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ##????####?????????????????????????????? | | ??? " " ??? ???????????????????????????? | | ???""G"" ????????????????????????????? | | ??? ?????????????????????????????? | | ???? ??????????????????????????????? | | ????# ???????????????????????????????? | | ????# ##??????????????????????????????? | | ????#""" % ######??????????????????????????? | | ????#"T # #??????????????????????????? | | ????#"" #!!!b########## ????????? | | ????# #!!! /g @g ????????? | | ????#! = #!!!Y#p########+#???????????????? | | ????# % # # #????????????????????????? | | ????# ##### ###### #????????????????????????? | | ????# ## # #????????????????????????? | | ????# ## %# #????????????????????????? | | ????# #" " #????????????????????????? | | ????# #" " #????????????????????????? | | + #" " #????????????????????????? | | # #"" ##+# "" #????????????????????????? | | ????# ## # # # #????????????????????????? | | ????# ?### # # # #????????????????????????? | | ?? ####### ##### #????????????????????????? | | ? # #???? #???#########????????????? | | # #???? #? #??????????? | | # #???? #? #??????????? | | ?# #???? #?? ! #??????????? | | ?#### ?# ##### ##### #?? #??????????? | | ????# ??#?????# #??? #??????????? | | ??????? ????????# ##### #??? #??????????? | | ????????????????# #???# #???? #??????????? | | ????????????????# #???# #???? #??????????? | | ????????????????# #???# #????? #??????????? | | ????????????????# #???# #????? #??????????? | | ????????????#####+##### #?????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Crack Shot Item+ Made in Tau Ceti IV Novice Programmer Please Form A Line Remodeling Challenges ------------ None Game ------ Seed WeaponsPlatingObliterator Manual? 0 Play Time 00:51:54 Cumulative 2.6 hours Start 2026.07.22 @ 00:07:21 End 2026.07.22 @ 00:57:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d4774e4-c61f-44c5-b7f4-e0a94673232a