Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 21:42:07 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (3113) 3113 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 7878 Bonus ------- Follower Combat Kills 120 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 70/100 System Corruption 9% Temperature Cool (27) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Great Maul > --- INVENTORY (5) ---- Heavy Deuterium Engine Makeshift Terrain Scan Processor Improved Melee Analysis Suite Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Arc Projector Arc Projector Improved EM Pulse Cannon Makeshift Spear > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Compact Wheel Advanced Heat Sink Improved Cooling System Compact Battery Improved Sensor Array Improved Terrain Scanner Makeshift Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Shield Generator Hacking Drone Bay Slug Cannon Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter Makeshift Sword GAL Module [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Force Field Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . . . . 2 . . . . 1 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 89 | 10 . 2 . . 12 38 5 5 2 1 14 Power 13 | 2 . . . . 1 4 1 1 . . 4 Engine 9 | 2 . . . . . 2 1 1 . . 3 Core 3 | . . . . . 1 2 . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 20 | 4 . . . . 4 10 2 . . . . Treads 4 | 2 . . . . . 1 1 . . . . Leg 8 | 2 . . . . 4 2 . . . . . Wheel 8 | . . . . . . 7 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 2 . 1 . . 2 13 1 . . . 6 Device 11 | 1 . 1 . . . 6 1 . . . 2 Storage 2 | 1 . . . . . 1 . . . . . Processor 8 | . . . . . . 5 . . . . 3 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . 2 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 31 | 2 . 1 . . 5 11 1 4 2 1 4 Energy Gun 12 | 1 . . . . 3 4 . 3 . . 1 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 8 | 1 . 1 . . . 6 . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 1 . . . . 2 Slashing Weapon 2 | . . . . . 1 . . . . . 1 Piercing Weapon 2 | . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 53 | . . 2 . 1 13 18 1 . . . 18 Power 6 | . . . . 1 . 4 . . . . 1 Propulsion 15 | . . . . . 5 6 . . . . 4 Utility 11 | . . 1 . . 3 2 . . . . 5 Weapon 21 | . . 1 . . 5 6 1 . . . 8 Highest Loss Streak 10 | . . 1 . 1 6 6 1 . . . 10 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 13 | 1 3 4 5 5 4 8 19 19 19 19 16 Power 1 | . 1 1 1 . 1 1 1 1 1 1 1 Propulsion . | . . . . . . . . 2 1 2 1 Utility 7 | . 1 1 2 2 1 4 10 10 11 11 9 Weapon 3 | . 1 1 2 2 1 2 6 5 4 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . . . . . . . 2 2 4 . 12 Power 3 | . . . . . . . 1 . . . 2 Propulsion . | . . . . . . . . . . . . Utility 13 | . . . . . . . 1 1 3 . 8 Weapon 3 | . . . . . . . . 1 1 . 1 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 100 89 100 99 63 68 91 84 84 84 80 Engine 7 | . 14 14 14 13 . 3 7 7 7 7 12 Leg 4 | . 28 28 28 28 14 2 . . . . . Wheel 11 | . . . . . . 9 18 15 15 15 13 Device 6 | . 14 4 14 14 3 5 7 7 7 7 7 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 5 Processor 10 | . . . . . . 9 15 15 15 15 13 Energy Gun 10 | . 14 2 . . 8 9 10 14 22 15 4 Energy Cannon 1 | . . . . . . . . . . 5 4 Ballistic Gun 7 | . 14 25 28 28 10 9 11 7 . . . Impact Weapon 1 | . . . . . 3 2 5 . . . 1 Piercing Weapon 2 | . . . . . . . 1 7 7 7 2 Peak Build Rating 66 | 7 7 8 8 8 16 43 53 54 55 55 66 Average Rating 38 | 5 7 6 8 7 12 23 45 53 54 55 59 On Entrance 25 | . 7 7 8 8 8 10 43 53 54 55 55 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 98 | 14 14 13 13 13 21 67 71 71 74 74 98 Greatest Support 60 | 40 20 20 20 20 33 60 60 56 56 56 60 Greatest Overweight (x) 20 | 1 . . . . 6 20 2 1 1 1 17 Average Overweight (x) . | . . . . . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 8 8 8 14 20 20 20 20 19 Most Carried 20 | 3 3 8 8 6 7 20 20 20 20 20 20 Average Carried 13 | 1 3 4 7 5 4 8 19 19 19 20 17 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 5 Final Carried 20 | 3 3 8 5 6 2 20 20 20 20 20 5 Class Distribution -------------------- 47% | Gunner 25% | Mutant 10% | Scavenger-Gunner 6% | Derelict-Tank 3% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2038 | 310 . 41 . 37 63 588 159 189 20 10 621 Remotely . | . . . . . . . . . . . . Salvage Created 3693 | 178 . 118 . 81 263 1141 140 505 . . 1267 Parts 161 | 17 . 14 . 3 10 39 10 25 . . 43 Haulers Intercepted 2 | . . . . . . 1 . . . . 1 Recyclers Shooed 3 | 1 . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 9 21 . . . Prevented 3 | . . . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 62 | . . 6 . 3 5 13 4 10 . . 21 Melee 18 | . . . . . 4 3 . 1 . . 10 Guns 30 | . . 6 . 3 1 8 4 7 . . 1 Cannons 5 | . . . . . . . . . . . 5 AOE 3 | . . . . . . . . 2 . . 1 Classes Destroyed 13 | 2 . 1 . 1 1 6 . 1 . . 1 Worker 4 | . . . . . . 4 . . . . . Builder 4 | . . . . . . 2 . . . . 2 Tunneler 6 | 5 . 1 . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . 1 Recycler 6 | 1 . . . . . 5 . . . . . Watcher 1 | . . . . . . 1 . . . . . Swarmer 10 | . . 6 . 2 . . 2 . . . . Grunt 30 | . . . . 1 2 4 . 8 . . 15 Brawler 1 | . . . . . . . . . . . 1 Duelist 3 | . . . . . . . . 2 . . 1 Sentry 8 | . . . . . 3 4 1 . . . . Hunter 2 | . . . . . . 2 . . . . . Programmer 8 | . . . . . . 3 1 . . . 4 Best Kill Streak 4 | 3 . 3 . 2 3 4 3 4 . . 4 Combat Bots Only 4 | . . 3 . 2 3 2 3 4 . . 4 Max Kills in Single Turn 2 | 2 . 1 . 1 1 2 1 2 . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . 1 Melee 1 | . . . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 736 | . 3 38 . 21 74 288 27 25 . 42 218 Missed 227 | . 1 15 . 7 24 98 10 9 . 16 47 Hits 509 | . 2 23 . 14 50 190 17 16 . 26 171 Melee 5 | . . . . . . . . . . . 5 Projectile 504 | . 2 23 . 14 50 190 17 16 . 26 166 AOE 1 | . . . . . . 1 . . . . . Critical Strikes 23 | . . . . . 6 4 . . . . 13 Part Disruptions 1 | . . . . . . 1 . . . . . Damage Taken 6853 | . 32 190 . 134 1135 2199 97 209 . 128 2729 Core 1697 | . 15 38 . 18 234 525 14 . . . 853 Absorbed by Shields 1422 | . . . . . . 90 89 129 . 83 1031 Regen/Repaired (Parts) 252 | . . . . . . . . . 252 . . Core Remaining (%) 62 | 100 . . . 71 57 . . . . 23 . Volleys Fired 162 | 10 . 23 . 15 11 38 7 16 . 3 39 Largest 4 | 2 . 2 . 2 4 4 3 3 . 3 3 Hottest 216 | 60 . 60 . 40 166 216 188 190 . 179 179 Shots Fired 395 | 20 . 44 . 30 26 111 20 50 . 9 85 Gun 342 | 20 . 44 . 30 26 111 20 47 . 6 38 Cannon 50 | . . . . . . . . . . 3 47 Launcher 3 | . . . . . . . . 3 . . . Special . | . . . . . . . . . . . . Kinetic 198 | 10 . 32 . 30 22 59 12 10 . . 23 Thermal 69 | . . . . . 4 33 8 16 . . 8 Explosive 3 | . . . . . . . . 3 . . . Electromagnetic 125 | 10 . 12 . . . 19 . 21 . 9 54 Robot Hit Streak 13 | 4 . 5 . 7 13 9 9 10 . 7 10 Robot Miss Streak 6 | 4 . 4 . 2 2 6 3 4 . 2 5 Penetration Max 1 | . . . . . . 1 . 1 . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 356 | 10 . 22 . 17 36 111 14 31 . 7 108 Core Hits 166 | 6 . 11 . 10 8 58 8 24 . 2 39 Critical Kills 5 | . . . . . . 2 . 1 . . 2 Critical Parts Destroyed 9 | . . . . . 1 2 . . . . 6 Critical Strikes 20 | . . 1 . . 2 4 . 1 . . 12 Burn 1 | . . . . . 1 . . . . . . Destroy 5 | . . . . . 1 1 . 1 . . 2 Corrupt 2 | . . 1 . . . . . . . . 1 Smash 9 | . . . . . . 3 . . . . 6 Sever 3 | . . . . . . . . . . . 3 Melee Attacks 171 | . . . . . 21 44 . 3 5 . 98 Impact 59 | . . . . . 3 29 . . . . 27 Slashing 65 | . . . . . 18 15 . . . . 32 Piercing 47 | . . . . . . . . 3 5 . 39 Sneak Attacks 6 | . . . . . . 5 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . 2 1 . . . . 4 Damage Inflicted 8815 | 263 . 200 . 132 700 2738 320 766 . 94 3602 Guns 3333 | 116 . 200 . 132 210 1493 320 510 . 39 313 Cannons 810 | . . . . . . . . . . 55 755 Explosions 984 | 147 . . . . . 150 . 225 . . 462 Melee 3688 | . . . . . 490 1095 . 31 . . 2072 Ramming . | . . . . . . . . . . . . Kinetic 1866 | 35 . 134 . 132 139 792 182 112 . . 340 Thermal 1452 | 147 . . . . 71 716 138 264 . . 116 Explosive 687 | . . . . . . . . 225 . . 462 Electromagnetic 1122 | 81 . 66 . . . 135 . 134 . 94 612 Impact 1722 | . . . . . 22 845 . . . . 855 Slashing 1272 | . . . . . 468 250 . . . . 554 Piercing 694 | . . . . . . . . 31 . . 663 Highest Corruption 9 | . . . . . . 3 4 4 4 . 9 Average Corruption 3 | . . . . . . 1 3 4 4 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 63 | . . . . . . 9 7 17 1 . 29 Message Errors 11 | . . . . . . . 2 2 . . 7 Matter Fused 20 | . . . . . . 4 4 5 . . 7 Heat Flow Errors 7 | . . . . . . 2 . . . . 5 Energy Discharges 6 | . . . . . . . 1 1 1 . 3 Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . . 2 . 3 . . 2 Data Loss (major) 2 | . . . . . . . . 1 . . 1 Misfires 4 | . . . . . . . . 3 . . 1 Weapon Failures 4 | . . . . . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 689 | 33 . . . . 33 244 . . . . 379 Projectiles 32 | . . . . . . . . . . . 32 Explosions 226 | 33 . . . . . 75 . . . . 118 Melee 431 | . . . . . 33 169 . . . . 229 Knockbacks 10 | . . . . . . 3 . . . . 7 Impact 7 | . . . . . . 3 . . . . 4 Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 397 | . . . . . . 95 . 85 . . 217 Shots 6 | . . . . . . 1 . 2 . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 593 | 40 . 40 . 6 162 506 126 332 . 102 593 Average Temperature 148 | 18 . 17 . 4 54 160 64 135 . 56 203 Received Heat Transfer 1755 | . 18 . . 24 261 543 10 84 . 12 803 Effects 19 | . . . . . . 4 . 2 . . 13 Shutdowns 4 | . . . . . . 1 . . . . 3 Energy Bleed 6 | . . . . . . 2 . 2 . . 2 Interference 2 | . . . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . . . . 1 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Robots Corrupted 8 | . . . . . . 4 . . . . 4 Combat Hostiles 6 | . . . . . . 2 . . . . 4 Parts Fried 12 | . . . . . . 5 . . . . 7 Impact Corruptions 18 | . . . . . . 8 . . . . 10 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 3 . . . . . Heat Transferred 2869 | 200 . . . . 222 1350 275 600 . . 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 . . . . 1 Low Security (%) 75 | 100 100 100 . 100 100 51 . . . . 90 Level 1 24 | . . . . . . 48 . . . . 9 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 290 | 15 . 95 . 83 90 286 . . . . 290 Initial 20 | . . . . . 11 20 . . . . . Average 84 | 3 . 36 . 17 33 121 . . . . 92 Influence Increases 2576 | 30 . 160 . 201 219 743 90 260 . 15 858 Destroy 0b10 Robot/C 1360 | . . 120 . 160 120 260 80 200 . . 420 Destroy 0b10 Robot/NC 120 | 30 . 5 . 5 . 65 . . . . 15 Destroy Leader 306 | . . 20 . 20 50 94 10 30 . . 82 Allied During Kill 20 | . . . . 16 4 . . . . . . Successful Hack 38 | . . . . . . 38 . . . . . Disable Machine 105 | . . 15 . . . 45 . . . . 45 Anti-Garrison Action 350 | . . . . . . 200 . . . . 150 Destroy Structure 97 | . . . . . . 26 . . . . 71 Lose Combat Pursuer 180 | . . . . . 45 15 . 30 . 15 75 Influence Decreases 2314 | 30 . 160 . 171 204 517 357 190 74 15 596 Entered New Map 221 | . . . . . 19 25 101 2 74 . . Time Decay 1599 | 30 . 140 . 108 81 375 246 188 . 15 416 Lost Part 414 | . . 20 . 3 84 117 10 . . . 180 Lost Ally 80 | . . . . 60 20 . . . . . . Squads Dispatched 16 | . . . . 1 2 6 . . . . 7 Investigation 4 | . . . . . . 2 . . . . 2 Extermination 5 | . . . . . . 3 . . . . 2 Reinforcement 4 | . . . . . 2 1 . . . . 1 Assault 3 | . . . . 1 . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 100 | . 3 6 . 8 13 25 4 11 . 1 29 Peak Tracking Total 9 | . 3 3 9 4 6 4 3 4 . 1 5 Tactical Retreats 11 | . . . . 2 3 1 . 1 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . . 3 . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . . 1 . . . 3 . . . . 4 Max in Single Turn 2 | . . 1 . . . 2 . . . . 2 Garrison Access 2 | . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 9 | . . . . 1 . 5 . 1 . . 2 Terminals 4 | . . . . 1 . 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 16 | . . . . 3 . 8 . 1 . . 4 Successful 7 | . . . . 1 . 5 . 1 . . . Failed 9 | . . . . 2 . 3 . . . . 4 Catastrophic 4 | . . . . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . . 2 . 5 . . . . 2 Terminals 7 | . . . . 3 . 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 3 . . . . 2 Garrison Access 3 | . . . . . . 1 . . . . 2 Terminal Hacks 2 | . . . . 1 . . . 1 . . . Record 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Retrieve Study 2 | . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . . . . . Terminals 2 | . . . . . . 2 . . . . . Botnet 2 | . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Jam 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . . 1 . 4 . . . . 2 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . 4 . . . . . . . Largest Group 4 | . . . . 4 1 . . . . . . Highest-Rated Group 71 | . . . . 71 16 . . . . . . Highest-Rated Ally 31 | . . . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 55 | . . . . 51 4 . . . . . . Total Damage 545 | . . . . 488 57 . . . . . . Kills 9 | . . . . 8 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 1910 | 26 52 112 42 413 113 1095 . . . . 57 Optics 1118 | . . . . . . 1061 . . . . 57 Seismic 758 | 26 52 112 42 413 113 . . . . . . ECM 34 | . . . . . . 34 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 7215 | 148 52 393 42 413 275 1882 523 623 1158 596 1110 Spaces Moved 4492 | 83 44 271 32 288 128 1112 414 452 989 254 425 Core 47 | 6 . . . . 3 35 . . . . 3 Treads 205 | 14 . . . . . 191 . . . . . Legs 1085 | 63 44 271 32 288 125 262 . . . . . Wheels 3155 | . . . . . . 624 414 452 989 254 422 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 115 115 115 115 50 Average Speed 122 | 122 120 120 120 120 149 138 115 115 115 115 117 Slowest Speed 1050 | 160 120 120 120 120 350 1050 130 115 115 115 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 3 12 53 8 55 18 30 57 60 80 42 10 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 . . 1 1 1 1 . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 14 | . . 1 . 1 . . 2 3 5 2 . Spaces Dug 13 | . . . . . . 1 . . . . 12 Terrain Destroyed 159 | 7 . . . . . 24 . 29 . . 99 Melee 13 | . . . . . . 1 . . . . 12 Projectile 10 | . . . . . . 1 . 1 . . 8 AOE 135 | 7 . . . . . 21 . 28 . . 79 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 5672 | 109 43 300 37 331 170 1295 447 517 1007 550 866 Wait 661 | . . . . 26 1 37 10 27 . 293 267 Move 4481 | 82 43 270 31 287 127 1111 413 451 988 253 425 Hop . | . . . . . . . . . . . . Pick Up 51 | 3 . 5 . 2 . 17 3 6 5 . 10 Fast Attach 58 | 8 . 2 . . 7 30 4 1 1 . 5 Attach 26 | 1 . . . 1 4 2 1 1 . . 16 Detach 12 | 2 . . . . . 5 1 1 . . 3 Swap 19 | 1 . . . . 1 7 1 4 1 1 3 Drop 38 | 2 . . 3 . 1 6 7 7 7 . 5 Fire 162 | 10 . 23 . 15 11 38 7 16 . 3 39 Melee 161 | . . . . . 18 42 . 3 5 . 93 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 7) 201 | -10/Materials | Entered Mines 246 | -10/Mines | Discovered new exit (range 7) 311 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 7) 371 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 533 | -10/Mines | Found a hidden stash of uninstalled traps 588 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 589 | -10/Mines | Discovered new exit (range 5) 594 | -10/Mines | Entered Exiles 612 | -10/Exiles | Discovered new exit (range 14) 628 | -10/Exiles | Warned about trapping Exiles lab 631 | -10/Exiles | Attacked by the Exiles 636 | -10/Exiles | Entered Mines 652 | -9/Mines | Met a Derelict bent on vengeance 694 | -9/Mines | Learned location of Recycling (-9) 819 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 849 | -9/Mines | Met a Derelict testing a Signal Generator 889 | -9/Mines | Assembled infested the area 894 | -9/Mines | Assisted by a Guerilla fighting off Assembled 961 | -9/Mines | Lost 3 allies 1012 | -9/Mines | Discovered new exit (range 16) 1049 | -9/Mines | Entered Materials 1049 | -8/Materials | Accompanied by 1 ally 1049 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1227 | -8/Materials | Lost 6 parts (1n2u3w) 1309 | -8/Materials | Lost 5 parts (2n1u2w) 1309 | -8/Materials | Discovered new exit (range 10) 1324 | -8/Materials | Entered Factory 1324 | -7/Factory | Evolved 2 slots: Utility x2 1643 | -7/Factory | Lost 5 parts (2p1n1u1w) 1870 | -7/Factory | Core integrity fell below 50% 1897 | -7/Factory | Lost 6 parts (1p2n1u2w) 2201 | -7/Factory | Build established: Gunner 2758 | -7/Factory | Build established: Scavenger-Gunner 3162 | -7/Factory | Discovered new exit (range 12) 3205 | -7/Factory | Identified exit to Lower Caves 3206 | -7/Factory | Entered Lower Caves 3283 | -7/Lower Caves | Learned location of Zion (-7) 3286 | -7/Lower Caves | Entered a destroyed Warlord outpost 3420 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3670 | -7/Lower Caves | Discovered new exit (range 14) 3684 | -7/Lower Caves | Identified exit to Lower Caves 3729 | -7/Lower Caves | Entered another Lower Caves area 3738 | -7/Lower Caves | Build established: Gunner 3766 | -7/Lower Caves | Learned location of Extension (-6) 4289 | -7/Lower Caves | Discovered new exit (range 11) 4297 | -7/Lower Caves | Identified exit to Zion 4352 | -7/Lower Caves | Entered Zion 4411 | -7/Zion | System corruption cleaned by Quarantine Array 4512 | -7/Zion | Discovered new exit (range 15) 4926 | -7/Zion | Learned location of Armory (-4) 4980 | -7/Zion | Visited the Megawrench Repair Shop 4985 | -7/Zion | Megawrench repaired 9 parts 5064 | -7/Zion | Found GAL Module 5143 | -7/Zion | Given the Hacking Drone Bay 5146 | -7/Zion | Found Prototype Device 5509 | -7/Zion | Identified exit to Proximity Caves 5510 | -7/Zion | Entered Proximity Caves 5695 | -6/Proximity Caves | Spotted B-75 Beast 5821 | -6/Proximity Caves | Discovered new exit (range 10) 5832 | -6/Proximity Caves | Identified exit to Factory 5957 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6106 | -6/Proximity Caves | Entered Factory 6106 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6697 | -6/Factory | Build established: Derelict-Tank 6891 | -6/Factory | Lost 3 parts (1n1u1w) 7001 | -6/Factory | Lost 3 parts (1u2w) 7118 | -6/Factory | Core integrity fell below 50% 7187 | -6/Factory | Core integrity fell below 20% 7216 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07184_ L-41 Fighter system corrupted by crushing effect. 07185_ L-41 Fighter system terminally corrupted. 07185_ Carbon-fiber Leg fried. 07186_ M-28 Smith fits Backup Power III on G-50 Soldier. 07188_ Hvy. Flail destroyed. 07188_ Critical hit (Burn: +37). 07193_ G-50 Soldier misfires. 07205_ System corrupted: Matter fused (-7). 07205_ G-50 Soldier misfires. 07207_ Hvy. Laser destroyed. 07209_ Dropped Hcp. Storage Unit. 07210_ Acquired Great Maul. 07211_ Acquired 50 matter. 07215_ G-50 Soldier suffers critical hit (Smash). 07215_ G-50 Soldier destroyed. 07216_ Acquired 17 matter. 07216_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# "" #?????????????????????? | | ?????????????????????# "" #????????????? ??????? | | ?????????????????????# """!#??????????? ????? | | ?????????????????????# """*########### ????? | | ?????????????????????# """!# #???????? | | ?????????????????????#&!!@=#! #???????? | | ?????????????????????#!* !%g! #???????? | | ?????????????????????#!]*!*#% #####???????????? | | ?????????????? ####### #???????????????? | | ?????????????? * ##########??????? | | ?????????????? = # ##?????? | | ?????????????? " !=! " " # #?????? | | ???????????????? " != " "" # #?????? | | ????????????????? " != " %*# #####] ! | | ????????????????? " " "" # | | ????????????????? " " " # ### | | ??????????????????" " # #?????? | | ??????????????????" " + #?????? | | ??????????????????" " # ! #?????? | | ???????????????????? " ### #######???? | | ????????????????????? #?## | | ??????????????????????? " " " " #??# ########???? | | ??????????????????????" " " " " #??# #??????????? | | ??????????????????????? " " " " #??# #??????????? | | ??????????????????????? " " " " ####+###????????? | | ????????????????????????????" " # #????????? | | ????????????????????????????" " # #????????? | | ??????????????????????????"?" " # #????????? | | ????????????????????????" " " " # #????????? | | ????????????????????????" " " ? # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Drone Bay | -7/Zion | Archive Lightning Gun | -7/Zion | Archive System Guard | -7/Zion | Archive Mass Driver | -7/Zion | Archive Flak Gun | -7/Zion | Archive IFF Parser | -7/Zion | Archive Gatling Laser | -7/Zion | Archive EM Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalEmergencyInterrupter Manual? 0 Play Time 00:47:18 Cumulative 198.3 hours Start 2026.09.06 @ 20:51:23 End 2026.09.06 @ 21:42:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 388 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95c4e026-fa88-48df-af1f-1401da41ea1f