Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 20:19:45

Player: Baxter

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (264)      264
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 1968

 Bonus
-------
Follower Combat Kills      131
Aligned with FarCom        300
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/250
Matter                     115/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
        Aluminum Leg
        Aluminum Leg
        EM Shotgun
        Signal Generator

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
    Medium Storage Unit
  Improved Terrain Scanner
           Seismic Detector
           PSU Rigger
           EM Shotgun
           EM Shotgun
           EM Shotgun
           EM Shotgun
     Small Laser
           Beamcaster
           Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Rocket Launcher
           Signal Generator
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 7   8   2   .   4   
  Power                    5    | .   2   2   .   1   
    Engine                 5    | .   2   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   .   2   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   1   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 3   3   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 95  
  Engine                   13   | .   13  14  14  11  
  Wheel                    27   | .   27  28  28  25  
  Device                   14   | .   14  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            27   | .   28  28  28  18  
Naked Turns                4    | .   .   .   .   4   
Heaviest Build             93   | 9   90  90  90  93  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  9    | .   4   4   4   9   
  Average Overweight (x)   3    | .   3   4   4   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   24  25  25  23  
  Most Carried             25   | 8   19  25  25  25  
  Average Carried          17   | 6   9   21  25  23  
  Final Capacity           25   | 8   25  25  25  5   
  Final Carried            25   | 8   19  25  25  5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           552  | 310 136 106 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            443  | 122 142 88  .   91  
  Parts                    20   | 6   8   5   .   1   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   4   2   .   18  
  Guns                     6    | .   4   2   .   .   
  AOE                      18   | .   .   .   .   18  
Classes Destroyed          7    | 2   3   .   .   2   
  Tunneler                 3    | 2   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    4    | .   1   2   .   1   
  Brawler                  1    | .   .   .   .   1   
  Assembled                16   | .   .   .   .   16  
Best Kill Streak           18   | 2   4   2   .   18  
  Combat Bots Only         18   | .   4   2   .   18  
Max Kills in Single Turn   3    | 1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        62   | .    24   15   .    23   
  Missed                   20   | .    6    8    .    6    
Damage Taken               723  | .    170  78   .    475  
  Core                     254  | .    7    32   .    215  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              55   | 10   19   11   .    15   
  Largest                  2    | 2    2    2    .    1    
  Hottest                  46   | 40   40   46   .    33   
Shots Fired                95   | 20   38   22   .    15   
  Gun                      80   | 20   38   22   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 15   | .    .    .    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  80   | 20   38   22   .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                15   | .    .    .    .    15   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | 4    11   5    .    4    
  Robot Miss Streak        4    | 1    3    1    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           62   | 15   26   14   .    7    
  Core Hits                43   | 5    8    4    .    26   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1952 | 160  272  221  .    1299 
  Guns                     653  | 160  272  221  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1299 | .    .    .    .    1299 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  653  | 160  272  221  .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                1299 | .    .    .    .    1299 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    53   
  Projectiles              .    | .    .    .    .    .    
  Explosions               53   | .    .    .    .    53   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    .    24   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        11   | .    6    1    .    11   
  Average Temperature      3    | .    6    1    .    6    
  Received Heat Transfer   101  | .    45   36   .    20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             177  | 15  135 177 .   159 
  Initial                  22   | .   9   22  .   .   
  Average                  58   | 6   40  85  .   49  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   10  10  .   20  
  Peak Tracking Total      15   | .   4   4   .   15  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   4   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   12  .   1   .   
  Successful               8    | .   7   .   1   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   14  .   1   .   
  Terminals                12   | .   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Botnet                 4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               4    | .   .   4   .   .   
  Largest Group            4    | .   .   4   3   3   
  Highest-Rated Group      71   | .   .   71  40  40  
  Highest-Rated Ally       31   | .   .   31  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               33   | .   .   28  .   5   
  Total Damage             361  | .   .   313 .   48  
  Kills                    7    | .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1857 | 129 639 718 307 64  
Spaces Moved               1186 | 71  386 483 219 27  
  Core                     14   | 4   .   .   .   10  
  Treads                   .    | .   .   .   .   .   
  Legs                     81   | 67  14  .   .   .   
  Wheels                   1091 | .   372 483 219 17  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 140 140 50  
  Average Speed            137  | 116 139 140 140 109 
  Slowest Speed            215  | 120 140 140 140 215 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       43   | 4   51  89  63  12  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 8    | .   .   .   .   8   
Terrain Destroyed          100  | .   .   .   .   100 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      100  | .   .   .   .   100 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1318 | 97  451 504 220 46  
  Wait                     30   | .   30  .   .   .   
  Move                     1182 | 70  385 482 218 27  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 9   8   7   1   .   
  Fast Attach              6    | 6   .   .   .   .   
  Attach                   4    | .   1   .   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | 1   7   2   .   1   
  Drop                     5    | 1   1   2   1   .   
  Fire                     55   | 10  19  11  .   15  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  130 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 10)
  490 | -10/Materials | Discovered new exit (range 8)
  627 | -10/Materials | Discovered new exit (range 16)
  769 | -10/Materials | Entered Mines
  940 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  947 | -10/Mines     | Learned location of Storage (-9)
  976 | -10/Mines     | Met a Derelict testing a Signal Generator
  984 | -10/Mines     | Found Signal Generator
 1027 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1028 | -10/Mines     | Discovered new exit (range 5)
 1041 | -10/Mines     | Discovered new exit (range 12)
 1417 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1487 | -10/Mines     | Entered Exiles
 1487 | -10/Exiles    | Accompanied by 3 allies
 1506 | -10/Exiles    | Discovered new exit (range 15)
 1522 | -10/Exiles    | Met 8R-AWN
 1543 | -10/Exiles    | Met EX-HEX
 1583 | -10/Exiles    | Met EX-BIN
 1601 | -10/Exiles    | Aligned with FarCom system
 1602 | -10/Exiles    | Given EX-Vault access code
 1637 | -10/Exiles    | Opened EX-Vault
 1646 | -10/Exiles    | Found PSU Rigger
 1677 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1719 | -10/Exiles    | Met EX-DEC
 1777 | -10/Exiles    | Discovered new exit (range 14)
 1794 | -10/Exiles    | Left Exiles lab with PSU Rigger
 1794 | -10/Exiles    | Entered Mines
 1794 | -9/Mines      | Accompanied by 3 allies
 1795 | -9/Mines      | Assembled infested the area
 1800 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1851 | -9/Mines      | Lost 4 allies
 1854 | -9/Mines      | Released all parts (6)
 1855 | -9/Mines      | Core integrity fell below 50%
 1858 | -9/Mines      | Core integrity fell below 20%
 1858 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01836_ G-34 Mercenary unfolds itself.
01837_ The unstable cave ceiling collapses.
01839_ G-34 Mercenary destroyed.
01842_ The unstable cave ceiling collapses. <x2>
01845_ B-36 Bruiser destroyed.
01845_ U-05 Engineer builds a Wall.
01848_ The unstable cave ceiling collapses. <x2>
01849_ Wheel destroyed.
01851_ U-05 Engineer builds a Wall.
01851_ Wheel destroyed.
01852_ The unstable cave ceiling collapses.
01852_ Rocket Launcher destroyed.
01853_ The unstable cave ceiling collapses. <x3>
01854_ Released Ion Engine.
01854_ Released Seismic Detector.
01854_ Released Huge Storage Unit.
01854_ Released Hvy. Assault Rifle.
01854_ Released Aluminum Leg.
01854_ Released Carbon-fiber Leg.
01856_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????                  |
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| ??????????????????## # ###???????                  |
| ??????????????#####      ###?????                  |
| ?????????????##            ##????                  |
| ?????????????#          =   ##???                  |
| ??????????????#       =[!!#  #???                  |
| ?????????????###  %   [[! !  ##??                  |
| ???????????? #        [!*[]   #??                  |
| ??????????? #        #*[[     #??                  |
| ?????????       ==     [[ =   ##?                  |
| ?????????  #    =%d            #?                  |
| ?????????         d            #?                  |
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| ????? ????       ##            #?                  |
| ??????????   ##  ?#           #??                  |
| ???????????   # ??#           #??                  |
| ????????????  # ??####        #??                  |
| ??????????????# ?????#   @  ###??                  |
| ??????????????#????#  ##    #????                  |
| ??????????????????#    #    #????                  |
| ?????????????????"%"    #   #????                  |
| ???????????????#  "     #  ##????                  |
| ???????????????#   ?    #  #?????                  |
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| ???????????????  ?     ?    ?????                  |
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| ??????????????????##   ?    ?????                  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              RemoteCommPendant
  Manual?         0
Play Time         00:14:54
  Cumulative      53.4 hours
  Start           2024.03.18 @ 20:06:06
  End             2024.03.18 @ 20:19:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          35
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 16d77007-ca25-4e6a-b333-f4a7d01a4408