Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 12:44:43

Player: Cray_

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (65)      325
Value Destroyed (1797)     1797
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (393)                393
              TOTAL SCORE: 6135

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      78
Aligned with FarCom        300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/700
Matter                     277/300
Energy                     91/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Melee Analysis Suite
  Advanced ECM Suite
           Cloak of Protection
           Relay Coupler [Grunt] (18)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
           Weight Redist. System
           Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
           Powered Hammer
>          --- INVENTORY --------
           Core Analyzer
  Advanced ECM Suite
           Cloak of Protection
           Relay Coupler [Grunt]
     Heavy Rocket Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   2   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             70   | 6   4   4   13  3   .   10  12  18  
  Power                    7    | 1   1   .   1   .   .   1   1   2   
    Engine                 4    | 1   1   .   .   .   .   1   1   .   
    Core                   3    | .   .   .   1   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   4   .   .   1   4   2   
    Treads                 7    | 2   .   .   4   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   4   2   
  Utility                  24   | 1   3   .   4   2   .   2   5   7   
    Device                 11   | .   2   .   1   1   .   .   3   4   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   .   .   
    Hackware               5    | .   .   .   .   .   .   .   2   3   
    Protection             4    | .   .   .   2   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   4   4   1   .   6   2   7   
    Energy Gun             3    | .   .   2   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   1   .   .   3   .   .   
    Ballistic Gun          4    | 2   .   1   .   .   .   .   .   1   
    Ballistic Cannon       3    | .   .   .   2   1   .   .   .   .   
    Launcher               8    | .   .   1   1   .   .   3   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   
Parts Lost                 22   | .   .   3   2   .   .   3   1   13  
  Power                    4    | .   .   .   .   .   .   1   .   3   
  Propulsion               5    | .   .   1   .   .   .   1   1   2   
  Utility                  6    | .   .   .   .   .   .   1   .   5   
  Weapon                   7    | .   .   2   2   .   .   .   .   3   
  Highest Loss Streak      11   | .   .   2   1   .   .   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  92  97  100 100 97  89  91  
  Engine                   7    | .   14  14  2   .   .   10  9   4   
  Core                     4    | .   .   .   8   11  11  .   .   8   
  Treads                   17   | .   28  22  22  22  22  20  6   .   
  Flight                   3    | .   .   .   .   .   .   .   8   20  
  Device                   9    | .   6   14  11  18  22  1   11  6   
  Storage                  9    | .   14  14  11  11  11  11  3   .   
  Processor                10   | .   .   .   10  11  11  20  18  9   
  Hackware                 4    | .   .   .   .   .   .   .   10  25  
  Protection               4    | .   .   .   10  3   .   10  3   .   
  Energy Gun               1    | .   .   7   6   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   5   11  11  9   3   .   
  Ballistic Gun            5    | .   28  17  .   .   .   .   .   5   
  Ballistic Cannon         6    | .   .   .   8   11  11  11  5   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   5   
Peak Build Rating          41   | 6   11  11  16  24  24  24  29  41  
  Average Rating           18   | 4   8   10  14  21  24  15  21  35  
  On Entrance              14   | .   6   11  10  15  24  24  15  29  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 10  37  39  44  38  34  34  37  19  
  Greatest Support         40   | 40  40  40  40  40  40  40  40  21  
  Greatest Overweight (x)  2    | .   .   1   1   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   
  Average Capacity         12   | 7   13  15  15  15  15  15  8   5   
  Most Carried             15   | 5   15  15  15  15  15  15  15  5   
  Average Carried          11   | 1   9   13  13  14  15  14  8   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   13  13  15  15  15  15  5   4   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 29% | Mutant
 13% | Hacker-Sprinter
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           1276 | 129 126 169 303 88  .   166 .   295 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1811 | .   126 182 847 162 .   182 .   312 
  Parts                    107  | .   13  10  56  6   .   17  .   5   
Haulers Intercepted        2    | .   .   .   1   .   .   .   .   1   
Recyclers Shooed           3    | .   .   .   1   1   .   1   .   .   
Parts Field Recycled       9    | .   9   .   .   .   .   .   .   .   
  Retrieved Matter         87   | .   87  .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  50   | .   2   12  19  2   .   14  .   1   
  Guns                     8    | .   2   2   4   .   .   .   .   .   
  Cannons                  24   | .   .   .   14  1   .   9   .   .   
  AOE                      16   | .   .   10  1   .   .   5   .   .   
Classes Destroyed          13   | .   3   3   3   1   .   2   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   2   .   .   .   .   5   
  Hauler                   2    | .   .   .   1   .   .   .   .   1   
  Recycler                 3    | .   .   .   1   1   .   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  8    | .   2   .   3   .   .   .   .   3   
  Swarmer                  11   | .   .   .   .   .   .   11  .   .   
  Grunt                    22   | .   2   3   13  1   .   2   .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   1   6   .   .   .   .   .   
  Assembled                8    | .   .   8   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   8   5   2   .   4   .   3   
  Combat Bots Only         8    | .   2   8   5   2   .   4   .   1   
Max Kills in Single Turn   4    | .   1   4   3   1   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        356  | .    15   39   72   11   .    62   33   124  
  Missed                   122  | .    3    12   24   1    .    15   17   50   
Damage Taken               3562 | .    175  554  714  141  .    403  240  1335 
  Core                     1156 | .    15   113  117  21   .    60   123  707  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    48   .    .    .    50   77   .    
Volleys Fired              149  | .    21   26   59   9    .    30   .    4    
  Largest                  2    | .    2    2    2    2    .    2    .    1    
  Hottest                  99   | .    40   80   99   99   .    99   .    39   
Shots Fired                272  | .    42   44   108  18   .    56   .    4    
  Gun                      112  | .    42   37   31   .    .    .    .    2    
  Cannon                   143  | .    .    .    74   18   .    51   .    .    
  Launcher                 17   | .    .    7    3    .    .    5    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  160  | .    42   29   48   9    .    30   .    2    
  Thermal                  56   | .    .    .    26   9    .    21   .    .    
  Explosive                17   | .    .    7    3    .    .    5    .    2    
  Electromagnetic          39   | .    .    8    31   .    .    .    .    .    
  Robot Hit Streak         10   | .    10   5    8    6    .    6    .    .    
  Robot Miss Streak        7    | .    4    3    6    1    .    7    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           161  | .    26   21   65   12   .    20   1    16   
  Core Hits                106  | .    13   31   35   2    .    18   .    7    
  Critical Kills           2    | .    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    .    1    
  Critical Strikes         9    | .    1    1    4    1    .    .    .    2    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    3    .    .    .    .    .    
    Corrupt                2    | .    .    1    1    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    2    
Melee Attacks              62   | .    .    .    .    .    .    .    10   52   
  Impact                   55   | .    .    .    .    .    .    .    9    46   
  Slashing                 6    | .    .    .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5054 | .    236  1043 1501 223  .    735  .    1316 
  Guns                     638  | .    215  180  243  .    .    .    .    .    
  Cannons                  1550 | .    .    .    952  223  .    375  .    .    
  Explosions               1610 | .    .    863  282  .    .    360  .    105  
  Melee                    1208 | .    .    .    .    .    .    .    .    1208 
  Ramming                  48   | .    21   .    24   .    .    .    .    3    
  Kinetic                  1347 | .    215  122  709  98   .    203  .    .    
  Thermal                  579  | .    .    .    243  125  .    211  .    .    
  Explosive                1571 | .    .    863  282  .    .    321  .    105  
  Electromagnetic          301  | .    .    58   243  .    .    .    .    .    
  Impact                   1208 | .    .    .    .    .    .    .    .    1208 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    .    8    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            626  | .    .    11   2    21   .    6    .    586  
  Projectiles              27   | .    .    .    2    21   .    4    .    .    
  Explosions               63   | .    .    11   .    .    .    2    .    50   
  Melee                    536  | .    .    .    .    .    .    .    .    536  
Knockbacks                 14   | .    .    .    8    1    .    3    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  11   | .    .    .    8    1    .    2    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      229  | .    .    .    6    .    .    .    .    223  
  Shots                    4    | .    .    .    1    .    .    .    .    3    
  Rammed                   10   | .    4    .    5    .    .    .    .    1    
Targets Rammed             11   | .    4    .    6    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    
Highest Temperature        529  | .    173  84   529  135  .    170  4    9    
  Average Temperature      81   | .    77   18   106  51   .    63   4    9    
  Received Heat Transfer   801  | .    135  30   303  42   .    36   135  120  
  Effects                  2    | .    .    .    2    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    .    .    .    7    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              21   | .    .    .    1    .    .    .    .    20   
  Impact Corruptions       25   | .    .    .    .    .    .    .    .    25   
Robots Melted              1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    .    2    .    .    
  Heat Transferred         1197 | .    .    .    518  259  .    420  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             689  | .   60  263 472 254 .   198 264 689 
  Initial                  183  | .   .   23  16  183 .   .   14  56  
  Average                  152  | .   21  123 260 163 .   85  92  262 
Maximum Alert Level        2    | .   .   1   2   1   .   .   1   2   
  Low Security (%)         67   | 100 100 59  32  45  .   100 87  51  
  Level 1                  25   | .   .   40  59  54  .   .   12  16  
  Level 2                  6    | .   .   .   8   .   .   .   .   31  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   4   .   .   .   .   6   
  Investigation            7    | .   1   .   2   .   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   .   .   .   .   1   
  Assault                  2    | .   .   1   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   6   22  33  3   .   11  21  52  
  Peak Tracking Total      20   | .   2   8   4   3   .   4   9   20  
  Tactical Retreats        17   | .   .   .   2   1   .   .   6   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            8    | .   1   .   3   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          12   | .   .   3   1   .   .   3   .   5   
  Max in Single Turn       2    | .   .   1   1   .   .   1   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          22   | .   2   .   4   .   1   .   3   12  
  Terminals                16   | .   2   .   4   .   .   .   3   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                59   | .   4   .   10  .   1   .   12  32  
  Successful               30   | .   2   .   4   .   1   .   8   15  
  Failed                   29   | .   2   .   6   .   .   .   4   17  
    Catastrophic           3    | .   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   .   4   .   1   .   2   3   
  Terminals                44   | .   4   .   10  .   .   .   12  18  
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   8   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   
Terminal Hacks             23   | .   2   .   4   .   1   .   8   8   
  Record                   7    | .   1   .   1   .   .   .   1   4   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   2   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   
  Investigation Status     2    | .   .   .   1   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   6   
  Recycle Component        2    | .   .   .   .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   .   .   .   1   
  Report Inventory         2    | .   .   .   .   .   .   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   2   .   .   .   2   9   
  Full Trace Events        5    | .   .   .   2   .   .   .   .   3   
  Feedback Events          2    | .   .   .   .   .   .   .   .   2   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   .   .   .   2   
  Recycled Matter          68   | .   .   .   .   .   .   .   .   68  
  Retrieved Matter         68   | .   .   .   .   .   .   .   .   68  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   24  .   .   .   .   .   .   
  Total Damage             271  | .   .   271 .   .   .   .   .   .   
  Kills                    7    | .   .   7   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6448 | 69   719  646  1178 701  370  1364 428  973  
Spaces Moved               4772 | 45   382  310  524  408  229  689  341  1844 
  Core                     178  | 18   .    .    .    .    .    .    .    160  
  Treads                   2629 | 27   382  310  524  408  229  689  60   .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1965 | .    .    .    .    .    .    .    281  1684 
  Fastest Speed            29   | 50   160  160  160  160  160  160  32   29   
  Average Speed            107  | 116  160  183  161  160  160  169  84   32   
  Slowest Speed            240  | 160  160  240  240  160  160  240  160  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 5    62   74   55   90   64   94   37   39   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    2    .    1    .    .    
Spaces Dug                 76   | .    .    .    .    .    .    .    9    67   
Terrain Destroyed          223  | .    .    48   22   1    .    40   9    103  
  Melee                    38   | .    .    .    .    .    .    .    9    29   
  Projectile               7    | .    .    .    1    1    .    5    .    .    
  AOE                      178  | .    .    48   21   .    .    35   .    74   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      5716 | 62   454  348  748  441  233  826  466  2138 
  Wait                     475  | 4    24   7    124  14   3    93   86   120  
  Move                     4764 | 44   381  309  523  407  228  688  340  1844 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | 8    16   2    15   4    1    4    5    23   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   38   | 6    1    2    5    .    .    3    7    14   
  Detach                   6    | .    .    .    .    .    .    .    1    5    
  Swap                     32   | .    3    2    8    3    .    7    5    4    
  Drop                     47   | .    4    .    8    4    1    1    12   17   
  Fire                     149  | .    21   26   59   9    .    30   .    4    
  Melee                    62   | .    .    .    .    .    .    .    10   52   
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    4    .    6    .    .    .    .    .    
  Escape Stasis            54   | .    .    .    .    .    .    .    .    54   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   70 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 10)
  222 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 16)
  789 | -10/Materials | Entered Mines
  790 | -10/Mines     | Met a Derelict testing a Signal Generator
  812 | -10/Mines     | Learned Materials security intel
  903 | -10/Mines     | Assembled infested the area
  908 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  944 | -10/Mines     | Destroyed 8 combat bots
  994 | -10/Mines     | Learned location of Mines (-9)
 1275 | -10/Mines     | Core integrity fell below 50%
 1387 | -10/Mines     | Discovered new exit (range 8)
 1435 | -10/Mines     | Entered Materials
 1435 | -9/Materials  | Evolved 2 slots: Utility x2
 2048 | -9/Materials  | Build established: Scavenger-Mutant
 2278 | -9/Materials  | Discovered new exit (range 18)
 2551 | -9/Materials  | Discovered new exit (range 18)
 2613 | -9/Materials  | Entered Mines
 2639 | -9/Mines      | Met a Derelict bent on vengeance
 2714 | -9/Mines      | Discovered new exit (range 11)
 2751 | -9/Mines      | Learned 2 Materials zone layouts
 2819 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2822 | -9/Mines      | Found Prototype Device
 2861 | -9/Mines      | Identified Exp. Sensor Array
 2979 | -9/Mines      | Learned location of Storage (-9)
 3258 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3260 | -9/Mines      | Discovered new exit (range 5)
 3314 | -9/Mines      | Entered Exiles
 3358 | -9/Exiles     | Met 8R-AWN
 3380 | -9/Exiles     | Met EX-HEX
 3425 | -9/Exiles     | Met EX-BIN
 3450 | -9/Exiles     | Aligned with FarCom system
 3452 | -9/Exiles     | Given EX-Vault access code
 3494 | -9/Exiles     | Opened EX-Vault
 3502 | -9/Exiles     | Found Cloak of Protection
 3537 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3560 | -9/Exiles     | Exiles lab attacked by MAIN.C
 3663 | -9/Exiles     | Discovered new exit (range 12)
 3684 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 3684 | -9/Exiles     | Entered Mines
 3847 | -8/Mines      | Discovered new exit (range 13)
 3881 | -8/Mines      | Identified exit to Materials
 3905 | -8/Mines      | Discovered exit to Materials (range 8)
 5048 | -8/Mines      | Entered Materials
 5048 | -8/Materials  | Evolved 2 slots: Utility x2
 5316 | -8/Materials  | Identified exit to Factory
 5476 | -8/Materials  | Entered Factory
 5476 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5625 | -7/Factory    | Fabricated Gyrokinetic Inverter?
 5741 | -7/Factory    | Hacking Suite fried by hacking feedback
 5762 | -7/Factory    | Build established: Hacker-Sprinter
 6175 | -7/Factory    | Identified exit to Lower Caves
 6276 | -7/Factory    | Search patrols dispatched
 6396 | -7/Factory    | Cargo convoy interrupted
 6409 | -7/Factory    | Core integrity fell below 50%
 6412 | -7/Factory    | Core integrity fell below 20%
 6449 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slug penetrates X-67 Chaingunner.
C-30 ARC bursts open, deploying its payload.
H-55 Commando unfolds itself.
X-57 Shotgunner unfolds itself.
P-60 Hacker unfolds itself. <x2>
[Achievement: Hunted]
Slug penetrates Wall.
Hacking Suite destroyed.
Mic. Nuclear Core destroyed.
U-05 Engineer builds a Wall.
Penetrated by Slug.
Acquired 17 matter.
System corrupted: Matter fused (-5).
Nuclear Reactor explodes.
Hvy. Rocket Launcher destroyed.
Destroyed Hvy. Rocket Launcher.
Nuclear Reactor explodes.
The unstable cave ceiling collapses.
Acquired 1 matter.
System corrupted: Energy discharge (-32).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????o????????????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ???????????H?????????????     ? ?????????????????? |
| ?????????????????????????  i   ??????????????????? |
| ????????????????????????l      ??????????????????? |
| ?????????????????????????    r#??????????????????? |
| ????????????????????????#  gg #??????????????????? |
| ????????????????????????# b   #??????????????????? |
| ????????????????????????#     #??????????????????? |
| ????????????????????""??#     #??????????????????? |
| ???????????????????"""??#     #??????????????????? |
| ???????????????????""""?#     #??????????????????? |
| ?????????????????? """"?#     #??????????????????? |
| ?????????????????? """" #     #??????????????????? |
| ?????????????????" """" #     #??????????????????? |
| ?????????????????" """" +     #??????????????????? |
| ???????????????#        #@   %#??????????????????? |
| ???????????????##########     #??????????????????? |
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| ??????????????????     ?#     #??????????????????? |
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| ?????????????????? """" #     + ?????????????????? |
| ?????????????????" """" #    k#   ???????????????? |
| ???????????# ????" """" +     +    ??????????????? |
| ???????????#  ?""" """"p#     #? ! ""????????????? |
| ???????????#  """" """"p#    t#??  ""????????????? |
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| ?????????#?#         !?????##p#????""" ??????????? |
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| ??????#               """#### # ]  """ ??????????? |
| ??????#               """#??# #??  """ ??????????? |
| ??????#               """#??# #????    #?????????? |
| ??????#                  #??# #??????! #?????????? |
| ??????#            !     #??# #????????#?????????? |
| ??????#              #####??# #??????????????????? |
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| ???# """" #          #??????# #??????????????????? |
| ???# """" #     ######??????? ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gyrokinetic Inverter | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
GoHome()
Hunted
Part-time Excavator
Party Time
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ThermalHardenedSpecial
  Manual?         0
Play Time         01:45:32
  Cumulative      12.8 hours
  Start           2025.04.10 @ 10:53:54
  End             2025.04.10 @ 12:44:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6c7e881-63dc-49c6-a7af-ad3be24b4e81