Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 12:44:43 Player: Cray_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1797) 1797 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 6135 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 78 Aligned with FarCom 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 91/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Advanced ECM Suite Cloak of Protection Relay Coupler [Grunt] (18) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gauss Rifle Powered Hammer > --- INVENTORY -------- Core Analyzer Advanced ECM Suite Cloak of Protection Relay Coupler [Grunt] Heavy Rocket Launcher [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 70 | 6 4 4 13 3 . 10 12 18 Power 7 | 1 1 . 1 . . 1 1 2 Engine 4 | 1 1 . . . . 1 1 . Core 3 | . . . 1 . . . . 2 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 4 . . 1 4 2 Treads 7 | 2 . . 4 . . 1 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . . . 4 2 Utility 24 | 1 3 . 4 2 . 2 5 7 Device 11 | . 2 . 1 1 . . 3 4 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . 1 . . 1 . . Hackware 5 | . . . . . . . 2 3 Protection 4 | . . . 2 1 . 1 . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 4 4 1 . 6 2 7 Energy Gun 3 | . . 2 . . . . . 1 Energy Cannon 4 | . . . 1 . . 3 . . Ballistic Gun 4 | 2 . 1 . . . . . 1 Ballistic Cannon 3 | . . . 2 1 . . . . Launcher 8 | . . 1 1 . . 3 . 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 22 | . . 3 2 . . 3 1 13 Power 4 | . . . . . . 1 . 3 Propulsion 5 | . . 1 . . . 1 1 2 Utility 6 | . . . . . . 1 . 5 Weapon 7 | . . 2 2 . . . . 3 Highest Loss Streak 11 | . . 2 1 . . 2 1 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 92 92 97 100 100 97 89 91 Engine 7 | . 14 14 2 . . 10 9 4 Core 4 | . . . 8 11 11 . . 8 Treads 17 | . 28 22 22 22 22 20 6 . Flight 3 | . . . . . . . 8 20 Device 9 | . 6 14 11 18 22 1 11 6 Storage 9 | . 14 14 11 11 11 11 3 . Processor 10 | . . . 10 11 11 20 18 9 Hackware 4 | . . . . . . . 10 25 Protection 4 | . . . 10 3 . 10 3 . Energy Gun 1 | . . 7 6 . . . . . Energy Cannon 4 | . . . 5 11 11 9 3 . Ballistic Gun 5 | . 28 17 . . . . . 5 Ballistic Cannon 6 | . . . 8 11 11 11 5 . Impact Weapon 1 | . . . . . . . 5 5 Peak Build Rating 41 | 6 11 11 16 24 24 24 29 41 Average Rating 18 | 4 8 10 14 21 24 15 21 35 On Entrance 14 | . 6 11 10 15 24 24 15 29 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 10 37 39 44 38 34 34 37 19 Greatest Support 40 | 40 40 40 40 40 40 40 40 21 Greatest Overweight (x) 2 | . . 1 1 . . 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 12 | 7 13 15 15 15 15 15 8 5 Most Carried 15 | 5 15 15 15 15 15 15 15 5 Average Carried 11 | 1 9 13 13 14 15 14 8 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 2 13 13 15 15 15 15 5 4 Class Distribution -------------------- 48% | Scavenger-Mutant 29% | Mutant 13% | Hacker-Sprinter 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1276 | 129 126 169 303 88 . 166 . 295 Remotely . | . . . . . . . . . Salvage Created 1811 | . 126 182 847 162 . 182 . 312 Parts 107 | . 13 10 56 6 . 17 . 5 Haulers Intercepted 2 | . . . 1 . . . . 1 Recyclers Shooed 3 | . . . 1 1 . 1 . . Parts Field Recycled 9 | . 9 . . . . . . . Retrieved Matter 87 | . 87 . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 50 | . 2 12 19 2 . 14 . 1 Guns 8 | . 2 2 4 . . . . . Cannons 24 | . . . 14 1 . 9 . . AOE 16 | . . 10 1 . . 5 . . Classes Destroyed 13 | . 3 3 3 1 . 2 . 1 Worker 1 | . 1 . . . . . . . Builder 7 | . . . 2 . . . . 5 Hauler 2 | . . . 1 . . . . 1 Recycler 3 | . . . 1 1 . . . 1 Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . . . . . . 1 Watcher 8 | . 2 . 3 . . . . 3 Swarmer 11 | . . . . . . 11 . . Grunt 22 | . 2 3 13 1 . 2 . 1 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . Sentry 7 | . . 1 6 . . . . . Assembled 8 | . . 8 . . . . . . Best Kill Streak 8 | . 2 8 5 2 . 4 . 3 Combat Bots Only 8 | . 2 8 5 2 . 4 . 1 Max Kills in Single Turn 4 | . 1 4 3 1 . 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 1 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 356 | . 15 39 72 11 . 62 33 124 Missed 122 | . 3 12 24 1 . 15 17 50 Damage Taken 3562 | . 175 554 714 141 . 403 240 1335 Core 1156 | . 15 113 117 21 . 60 123 707 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 . 48 . . . 50 77 . Volleys Fired 149 | . 21 26 59 9 . 30 . 4 Largest 2 | . 2 2 2 2 . 2 . 1 Hottest 99 | . 40 80 99 99 . 99 . 39 Shots Fired 272 | . 42 44 108 18 . 56 . 4 Gun 112 | . 42 37 31 . . . . 2 Cannon 143 | . . . 74 18 . 51 . . Launcher 17 | . . 7 3 . . 5 . 2 Special . | . . . . . . . . . Kinetic 160 | . 42 29 48 9 . 30 . 2 Thermal 56 | . . . 26 9 . 21 . . Explosive 17 | . . 7 3 . . 5 . 2 Electromagnetic 39 | . . 8 31 . . . . . Robot Hit Streak 10 | . 10 5 8 6 . 6 . . Robot Miss Streak 7 | . 4 3 6 1 . 7 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 161 | . 26 21 65 12 . 20 1 16 Core Hits 106 | . 13 31 35 2 . 18 . 7 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . . 1 Critical Strikes 9 | . 1 1 4 1 . . . 2 Meltdown 1 | . . . . 1 . . . . Destroy 1 | . 1 . . . . . . . Blast 3 | . . . 3 . . . . . Corrupt 2 | . . 1 1 . . . . . Smash 2 | . . . . . . . . 2 Melee Attacks 62 | . . . . . . . 10 52 Impact 55 | . . . . . . . 9 46 Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5054 | . 236 1043 1501 223 . 735 . 1316 Guns 638 | . 215 180 243 . . . . . Cannons 1550 | . . . 952 223 . 375 . . Explosions 1610 | . . 863 282 . . 360 . 105 Melee 1208 | . . . . . . . . 1208 Ramming 48 | . 21 . 24 . . . . 3 Kinetic 1347 | . 215 122 709 98 . 203 . . Thermal 579 | . . . 243 125 . 211 . . Explosive 1571 | . . 863 282 . . 321 . 105 Electromagnetic 301 | . . 58 243 . . . . . Impact 1208 | . . . . . . . . 1208 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 626 | . . 11 2 21 . 6 . 586 Projectiles 27 | . . . 2 21 . 4 . . Explosions 63 | . . 11 . . . 2 . 50 Melee 536 | . . . . . . . . 536 Knockbacks 14 | . . . 8 1 . 3 . 2 Impact 2 | . . . . . . . . 2 Kinetic 11 | . . . 8 1 . 2 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 229 | . . . 6 . . . . 223 Shots 4 | . . . 1 . . . . 3 Rammed 10 | . 4 . 5 . . . . 1 Targets Rammed 11 | . 4 . 6 . . . . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 529 | . 173 84 529 135 . 170 4 9 Average Temperature 81 | . 77 18 106 51 . 63 4 9 Received Heat Transfer 801 | . 135 30 303 42 . 36 135 120 Effects 2 | . . . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 7 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 21 | . . . 1 . . . . 20 Impact Corruptions 25 | . . . . . . . . 25 Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 3 | . . . 1 . . 2 . . Heat Transferred 1197 | . . . 518 259 . 420 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 689 | . 60 263 472 254 . 198 264 689 Initial 183 | . . 23 16 183 . . 14 56 Average 152 | . 21 123 260 163 . 85 92 262 Maximum Alert Level 2 | . . 1 2 1 . . 1 2 Low Security (%) 67 | 100 100 59 32 45 . 100 87 51 Level 1 25 | . . 40 59 54 . . 12 16 Level 2 6 | . . . 8 . . . . 31 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 4 . . . . 6 Investigation 7 | . 1 . 2 . . . . 4 Extermination . | . . . . . . . . . Reinforcement 3 | . . . 2 . . . . 1 Assault 2 | . . 1 . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 6 22 33 3 . 11 21 52 Peak Tracking Total 20 | . 2 8 4 3 . 4 9 20 Tactical Retreats 17 | . . . 2 1 . . 6 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 1 . 3 . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 12 | . . 3 1 . . 3 . 5 Max in Single Turn 2 | . . 1 1 . . 1 . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 22 | . 2 . 4 . 1 . 3 12 Terminals 16 | . 2 . 4 . . . 3 7 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 59 | . 4 . 10 . 1 . 12 32 Successful 30 | . 2 . 4 . 1 . 8 15 Failed 29 | . 2 . 6 . . . 4 17 Catastrophic 3 | . . . 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 1 . 4 . 1 . 2 3 Terminals 44 | . 4 . 10 . . . 12 18 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . . . . . . 8 Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 23 | . 2 . 4 . 1 . 8 8 Record 7 | . 1 . 1 . . . 1 4 Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 3 | . . . . . . . 2 1 Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . Patrol Status 1 | . . . . . . . 1 . Investigation Status 2 | . . . 1 . . . 1 . Reinforcement Status 1 | . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . 1 Zone Layout 2 | . . . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . 6 Recycle Component 2 | . . . . . . . . 2 Process 1 | . . . . . . . . 1 Report Inventory 2 | . . . . . . . . 2 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 . 2 . . . 2 9 Full Trace Events 5 | . . . 2 . . . . 3 Feedback Events 2 | . . . . . . . . 2 Corruption 1 | . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 106 | . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . . . . . . . . 2 Recycled Matter 68 | . . . . . . . . 68 Retrieved Matter 68 | . . . . . . . . 68 Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . 24 . . . . . . Total Damage 271 | . . 271 . . . . . . Kills 7 | . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 6448 | 69 719 646 1178 701 370 1364 428 973 Spaces Moved 4772 | 45 382 310 524 408 229 689 341 1844 Core 178 | 18 . . . . . . . 160 Treads 2629 | 27 382 310 524 408 229 689 60 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1965 | . . . . . . . 281 1684 Fastest Speed 29 | 50 160 160 160 160 160 160 32 29 Average Speed 107 | 116 160 183 161 160 160 169 84 32 Slowest Speed 240 | 160 160 240 240 160 160 240 160 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 5 62 74 55 90 64 94 37 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 2 . 1 . . Spaces Dug 76 | . . . . . . . 9 67 Terrain Destroyed 223 | . . 48 22 1 . 40 9 103 Melee 38 | . . . . . . . 9 29 Projectile 7 | . . . 1 1 . 5 . . AOE 178 | . . 48 21 . . 35 . 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5716 | 62 454 348 748 441 233 826 466 2138 Wait 475 | 4 24 7 124 14 3 93 86 120 Move 4764 | 44 381 309 523 407 228 688 340 1844 Hop . | . . . . . . . . . Pick Up 78 | 8 16 2 15 4 1 4 5 23 Fast Attach . | . . . . . . . . . Attach 38 | 6 1 2 5 . . 3 7 14 Detach 6 | . . . . . . . 1 5 Swap 32 | . 3 2 8 3 . 7 5 4 Drop 47 | . 4 . 8 4 1 1 12 17 Fire 149 | . 21 26 59 9 . 30 . 4 Melee 62 | . . . . . . . 10 52 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 10 | . 4 . 6 . . . . . Escape Stasis 54 | . . . . . . . . 54 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 10) 222 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Entered Mines 790 | -10/Mines | Met a Derelict testing a Signal Generator 812 | -10/Mines | Learned Materials security intel 903 | -10/Mines | Assembled infested the area 908 | -10/Mines | Assisted by a Guerilla fighting off Assembled 944 | -10/Mines | Destroyed 8 combat bots 994 | -10/Mines | Learned location of Mines (-9) 1275 | -10/Mines | Core integrity fell below 50% 1387 | -10/Mines | Discovered new exit (range 8) 1435 | -10/Mines | Entered Materials 1435 | -9/Materials | Evolved 2 slots: Utility x2 2048 | -9/Materials | Build established: Scavenger-Mutant 2278 | -9/Materials | Discovered new exit (range 18) 2551 | -9/Materials | Discovered new exit (range 18) 2613 | -9/Materials | Entered Mines 2639 | -9/Mines | Met a Derelict bent on vengeance 2714 | -9/Mines | Discovered new exit (range 11) 2751 | -9/Mines | Learned 2 Materials zone layouts 2819 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2822 | -9/Mines | Found Prototype Device 2861 | -9/Mines | Identified Exp. Sensor Array 2979 | -9/Mines | Learned location of Storage (-9) 3258 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3260 | -9/Mines | Discovered new exit (range 5) 3314 | -9/Mines | Entered Exiles 3358 | -9/Exiles | Met 8R-AWN 3380 | -9/Exiles | Met EX-HEX 3425 | -9/Exiles | Met EX-BIN 3450 | -9/Exiles | Aligned with FarCom system 3452 | -9/Exiles | Given EX-Vault access code 3494 | -9/Exiles | Opened EX-Vault 3502 | -9/Exiles | Found Cloak of Protection 3537 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3560 | -9/Exiles | Exiles lab attacked by MAIN.C 3663 | -9/Exiles | Discovered new exit (range 12) 3684 | -9/Exiles | Left Exiles lab with Cloak of Protection 3684 | -9/Exiles | Entered Mines 3847 | -8/Mines | Discovered new exit (range 13) 3881 | -8/Mines | Identified exit to Materials 3905 | -8/Mines | Discovered exit to Materials (range 8) 5048 | -8/Mines | Entered Materials 5048 | -8/Materials | Evolved 2 slots: Utility x2 5316 | -8/Materials | Identified exit to Factory 5476 | -8/Materials | Entered Factory 5476 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5625 | -7/Factory | Fabricated Gyrokinetic Inverter? 5741 | -7/Factory | Hacking Suite fried by hacking feedback 5762 | -7/Factory | Build established: Hacker-Sprinter 6175 | -7/Factory | Identified exit to Lower Caves 6276 | -7/Factory | Search patrols dispatched 6396 | -7/Factory | Cargo convoy interrupted 6409 | -7/Factory | Core integrity fell below 50% 6412 | -7/Factory | Core integrity fell below 20% 6449 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slug penetrates X-67 Chaingunner. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. X-57 Shotgunner unfolds itself. P-60 Hacker unfolds itself. [Achievement: Hunted] Slug penetrates Wall. Hacking Suite destroyed. Mic. Nuclear Core destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. Acquired 17 matter. System corrupted: Matter fused (-5). Nuclear Reactor explodes. Hvy. Rocket Launcher destroyed. Destroyed Hvy. Rocket Launcher. Nuclear Reactor explodes. The unstable cave ceiling collapses. Acquired 1 matter. System corrupted: Energy discharge (-32). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????o????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????H????????????? ? ?????????????????? | | ????????????????????????? i ??????????????????? | | ????????????????????????l ??????????????????? | | ????????????????????????? r#??????????????????? | | ????????????????????????# gg #??????????????????? | | ????????????????????????# b #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????""??# #??????????????????? | | ???????????????????"""??# #??????????????????? | | ???????????????????""""?# #??????????????????? | | ?????????????????? """"?# #??????????????????? | | ?????????????????? """" # #??????????????????? | | ?????????????????" """" # #??????????????????? | | ?????????????????" """" + #??????????????????? | | ???????????????# #@ %#??????????????????? | | ???????????????########## #??????????????????? | | ?????????????????? ??# #??????????????????? | | ?????????????????? ?# #??????????????????? | | ?????????????????? """"?# #??????????????????? | | ?????????????????? """" # + ?????????????????? | | ?????????????????" """" # k# ???????????????? | | ???????????# ????" """" + + ??????????????? | | ???????????# ?""" """"p# #? ! ""????????????? | | ???????????# """" """"p# t#?? ""????????????? | | ???????????# """" """"?##### #??? ????????????? | | ???????????# p????##p#?Y??"""???????????? | | ?????????#?# !?????##p#????""" ??????????? | | ???????# # # ??????# #?? """ #????????? | | ??????## ##########p# #?????????? | | ??????# + + """ ??????????? | | ??????# """#### # ] """ ??????????? | | ??????# """#??# #?? """ ??????????? | | ??????# """#??# #???? #?????????? | | ??????# #??# #??????! #?????????? | | ??????# ! #??# #????????#?????????? | | ??????# #####??# #??????????????????? | | ???##### # ##?????# #??????????????????? | | ???# """" # #??????# #??????????????????? | | ???# """" # ######??????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance GoHome() Hunted Part-time Excavator Party Time Slippery One Challenges ------------ None Game ------ Seed ThermalHardenedSpecial Manual? 0 Play Time 01:45:32 Cumulative 12.8 hours Start 2025.04.10 @ 10:53:54 End 2025.04.10 @ 12:44:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6c7e881-63dc-49c6-a7af-ad3be24b4e81