Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 11:35:54 Player: FR-13D Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (2283) 2283 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (876) 876 TOTAL SCORE: 8664 Bonus ------- Follower Combat Kills 76 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 1000/1000 Matter 163/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (330) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (8) ------ Large Storage Unit 0b10 Alert Chip Improved Targeting Computer Reflective Plating Improved Shield Generator > --- WEAPON (3) ------- Heavy Laser Thermic Laser Heavy Flail > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Armored Treads Advanced Treads Advanced Treads Power Amplifier Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite Improved Medium Armor Plating Variable Charge Gun Variable Charge Gun Heavy Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit 0b10 Alert Chip Improved Targeting Computer Reflective Plating Improved Shield Generator > --- WEAPON ----------- Heavy Laser Thermic Laser Heavy Flail > --- INVENTORY -------- Cooled Ion Engine Light Treads Armored Treads Armored Treads Power Amplifier Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced ECM Suite Improved Medium Armor Plating Variable Charge Gun Variable Charge Gun Heavy Missile Launcher Powered Hammer [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 . . . Utility 6 | . . 2 . . . 1 . 1 . 2 Weapon 1 | . . . . . . . 1 . . . Parts Attached 60 | 7 4 17 6 . . 6 6 . 14 . Power 8 | 1 . 3 . . . . 1 . 3 . Engine 8 | 1 . 3 . . . . 1 . 3 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 2 5 1 . . 3 2 . 5 . Treads 18 | . 2 5 1 . . 3 2 . 5 . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 2 1 5 2 . . 3 . . 3 . Device 6 | 1 . 1 2 . . . . . 2 . Storage 3 | 1 1 . . . . 1 . . . . Processor 3 | . . 2 . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . 2 . . . 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 16 | 2 1 4 3 . . . 3 . 3 . Energy Gun 4 | 1 . . . . . . 1 . 2 . Energy Cannon 6 | . 1 1 2 . . . 2 . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 2 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 11 | . . . . . . . . . 11 . Power 2 | . . . . . . . . . 2 . Propulsion 3 | . . . . . . . . . 3 . Utility 3 | . . . . . . . . . 3 . Weapon 3 | . . . . . . . . . 3 . Highest Loss Streak 9 | . . . . . . . . . 9 . To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 9 14 15 15 15 14 14 15 11 . Power 3 | . 1 3 4 4 4 4 3 3 1 . Propulsion 5 | 1 4 6 7 7 7 6 4 4 2 . Utility 2 | . 4 3 2 2 2 1 3 4 3 . Weapon 2 | . . 1 2 2 2 3 3 4 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 25 | . 2 11 1 . . . 1 . . 10 Power 6 | . . 5 . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . . Utility 11 | . . 5 . . . . 1 . . 5 Weapon 7 | . 1 1 1 . . . . . . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 97 100 100 100 98 97 86 94 . Engine 10 | . 14 10 11 11 11 9 7 6 12 . Treads 22 | . 10 17 22 22 22 26 29 26 25 . Wheel 2 | . 17 4 . . . . . . . . Device 12 | . 14 11 20 13 11 9 7 6 9 . Storage 10 | . 14 11 11 11 11 9 7 6 6 . Processor 11 | . . 10 11 11 11 17 15 13 13 . Protection 6 | . . 9 1 8 11 9 7 6 6 . Energy Gun 2 | . 14 2 . . . . 3 . 8 . Energy Cannon 12 | . 6 11 13 11 16 18 17 20 6 . Ballistic Gun 1 | . 7 4 . . . . . . . . Launcher 4 | . . 4 8 11 5 . . . . . Peak Build Rating 53 | 7 8 20 23 26 26 33 40 40 53 . Average Rating 25 | 5 7 15 20 25 24 32 38 40 47 . On Entrance 24 | . 7 8 20 23 26 24 33 40 40 50 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 14 31 43 45 48 48 45 53 53 66 . Greatest Support 84 | 20 40 40 40 40 40 62 84 84 84 . Greatest Overweight (x) 2 | . 1 1 1 1 1 1 . . 2 . Average Overweight (x) . | . . . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 . Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 . Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 . Average Carried 13 | 2 9 14 15 14 15 14 14 15 10 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 84% | Mutant 10% | Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Matter Collected 1651 | 294 126 423 219 . 204 70 30 . 285 . Remotely . | . . . . . . . . . . . Salvage Created 2568 | 96 200 781 144 . 276 164 325 . 582 . Parts 159 | 3 21 62 8 . 27 6 11 . 21 . Haulers Intercepted 6 | . 1 4 . . . 1 . . . . Recyclers Shooed 4 | . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 61 | . 5 17 4 . 18 2 5 . 10 . Melee 2 | . . . . . . . . . 2 . Guns 10 | . 4 3 . . . . 1 . 2 . Cannons 13 | . 1 2 1 . 2 1 3 . 3 . AOE 36 | . . 12 3 . 16 1 1 . 3 . Classes Destroyed 16 | 2 4 3 2 . 1 1 1 . 2 . Worker 5 | . . 4 . . 1 . . . . . Builder 3 | . . 2 . . . . 1 . . . Tunneler 2 | 1 . . 1 . . . . . . . Hauler 6 | . 1 4 . . . 1 . . . . Recycler 6 | 1 . 3 . . . . 2 . . . Operator 1 | . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 24 | . 3 9 . . 12 . . . . . Grunt 26 | . 2 6 2 . 4 2 4 . 6 . Brawler 2 | . . . 1 . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 2 | . . 2 . . . . . . . . Specialist 3 | . . . . . . . . . 3 . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 13 | 2 5 13 3 . 5 4 6 . 3 . Combat Bots Only 8 | . 3 8 2 . 4 2 3 . 3 . Max Kills in Single Turn 4 | 1 1 3 2 . 4 2 3 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 3 2 . 4 1 1 . 1 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Hostile Shots Fired 263 | . 30 74 3 . 18 1 3 . 134 . Missed 85 | . 10 27 . . 4 1 . . 43 . Hits 178 | . 20 47 3 . 14 . 3 . 91 . Projectile 178 | . 20 47 3 . 14 . 3 . 91 . Critical Strikes 3 | . . . . . . . . . 3 . Damage Taken 3684 | . 184 533 88 . 243 44 51 . 2541 . Core 989 | . 9 114 18 . 49 44 . . 755 . Absorbed by Shields 214 | . . . . . . . . . 214 . Redirected to Shielding 3 | . . 3 . . . . . . . . Ignored by Resistances 124 | . . 15 2 . 5 5 6 . 91 . Regen/Repaired (Parts) 125 | . . 55 . . . 70 . . . . Core Remaining (%) 75 | 100 96 . . . 54 92 100 . 11 . Volleys Fired 171 | 24 17 52 4 . 18 10 10 . 36 . Largest 3 | 1 2 2 2 . 2 2 3 . 3 . Hottest 213 | 20 100 108 124 . 121 121 188 . 213 . Shots Fired 300 | 24 34 87 7 . 24 19 21 . 84 . Gun 123 | 24 23 32 . . . . 3 . 41 . Cannon 145 | . 11 46 4 . 13 19 18 . 34 . Launcher 32 | . . 9 3 . 11 . . . 9 . Special . | . . . . . . . . . . . Kinetic 58 | 24 6 28 . . . . . . . . Thermal 157 | . 11 46 3 . 8 10 17 . 62 . Explosive 32 | . . 9 3 . 11 . . . 9 . Electromagnetic 53 | . 17 4 1 . 5 9 4 . 13 . Robot Hit Streak 13 | 6 10 10 4 . 5 7 12 . 13 . Robot Miss Streak 3 | 1 3 3 1 . 2 2 1 . 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 206 | 17 20 54 3 . 13 14 10 . 75 . Core Hits 124 | 3 8 34 5 . 22 7 11 . 34 . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . 1 . . 1 . . . 2 . Burn 2 | . . . . . . . . . 2 . Meltdown 1 | . . 1 . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks 8 | . . . . . . . . . 8 . Impact 8 | . . . . . . . . . 8 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8494 | 142 260 2139 354 . 1444 516 937 . 2702 . Guns 1326 | 142 174 285 . . . . 66 . 659 . Cannons 2156 | . 86 622 23 . 237 393 155 . 640 . Explosions 4727 | . . 1232 331 . 1207 122 716 . 1119 . Melee 284 | . . . . . . . . . 284 . Ramming 1 | . . . . . . 1 . . . . Kinetic 413 | 142 32 239 . . . . . . . . Thermal 2564 | . 86 644 23 . 211 359 196 . 1045 . Explosive 4540 | . . 1210 331 . 1164 . 716 . 1119 . Electromagnetic 692 | . 142 46 . . 69 156 25 . 254 . Impact 284 | . . . . . . . . . 284 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 268 | . . 28 33 . 55 9 88 . 55 . Projectiles 17 | . . 2 . . 10 5 . . . . Explosions 200 | . . 26 33 . 45 4 88 . 4 . Melee 51 | . . . . . . . . . 51 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 202 | . . 65 47 . 46 44 . . . . Shots 7 | . . 2 2 . 2 1 . . . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 4938 | . 312 126 36 . 117 48 138 . 4938 . Average Temperature 600 | . 106 40 15 . 54 14 40 . 1236 . Received Heat Transfer 724 | . 36 168 18 . 9 . 27 . 466 . Effects 63 | . . . . . . . . . 63 . Shutdowns 13 | . . . . . . . . . 13 . Energy Bleed 5 | . . . . . . . . . 5 . Interference 6 | . . . . . . . . . 6 . Matter Decay 4 | . . . . . . . . . 4 . Short Circuit 7 | . . . . . . . . . 7 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 22 | . . . . . . . . . 22 . Damage (core) 5 | . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . Impact Corruptions 2 | . . . . . . . . . 2 . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . 4 . . . 2 . . . . Heat Transferred 4980 | . 185 1271 37 . 322 483 296 . 2386 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . 1 . . 1 . 1 . 1 . Low Security (%) 85 | 100 100 64 100 . 66 100 96 100 54 . Level 1 14 | . . 35 . . 33 . 3 . 45 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 385 | 5 74 306 168 . 385 145 211 86 250 . Initial 131 | . . 14 87 . . 131 . 86 60 130 Average 85 | . 18 109 48 . 193 70 30 86 179 . Influence Increases 2260 | 10 170 490 185 . 663 133 309 . 300 . Destroy 0b10 Robot/C 1188 | . 100 340 80 . 380 48 80 . 160 . Destroy 0b10 Robot/NC 132 | 10 10 65 5 . 5 17 12 . 8 . Destroy Leader 212 | . 24 48 20 . 60 20 16 . 24 . Allied During Kill 87 | . . . . . 69 13 5 . . . Successful Hack 47 | . 5 2 . . . 26 14 . . . Disable Machine 147 | . . . 45 . 30 . 60 . 12 . Anti-Garrison Action 120 | . . . . . . . 120 . . . Destroy Structure 249 | . 1 35 35 . 119 9 2 . 48 . Lose Combat Pursuer 78 | . 30 . . . . . . . 48 . Influence Decreases 2130 | 10 136 298 395 16 326 470 132 91 136 120 Entered New Map 618 | . . 20 139 16 . 206 . 91 26 120 Time Decay 1382 | 10 136 278 256 . 326 264 112 . . . Lost Part 110 | . . . . . . . . . 110 . Lost Ally 20 | . . . . . . . 20 . . . Squads Dispatched 9 | . 1 . 1 . . 1 4 . 2 . Investigation 2 | . . . 1 . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 4 | . 1 . . . . 1 . . 2 . Assault 2 | . . . . . . . 2 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Distress Signals 5 | . 2 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 82 | . 15 23 4 . 14 7 5 . 14 . Peak Tracking Total 5 | . 5 5 2 . 4 2 3 . 5 . Tactical Retreats 5 | . 2 . . . . . . . 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Traps Triggered 1 | . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Machines Disabled 13 | . . 1 3 . 2 . 6 . 1 . Max in Single Turn 3 | . . 1 2 . 1 . 3 . 1 . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Machines Accessed 16 | . 4 1 2 2 . 4 2 1 . . Terminals 10 | . 4 . . . . 3 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . 11 2 2 2 . 13 5 1 . . Successful 23 | . 6 2 2 2 . 8 2 1 . . Failed 13 | . 5 . . . . 5 3 . . . Catastrophic 3 | . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 9 . . 1 . 9 3 . . . Terminals 27 | . 11 . . . . 10 5 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . 2 . . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 5 . 2 2 . 3 . 1 . . Record 1 | . . . . 1 . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . Prototype ID Bank 3 | . 2 . . . . 1 . . . . Open Door 2 | . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 2 . . . . Scan Component 2 | . . 1 . . . 1 . . . . Repair 2 | . . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . . 3 2 . . . Terminals 6 | . 1 . . . . 3 2 . . . Botnet 6 | . 1 . . . . 3 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 3 1 . . . 3 1 . . . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . Time 39 | . . 26 . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Total Allies 5 | . . . 4 . . . 1 . . . Largest Group 4 | . . . 3 3 3 3 4 . . . Highest-Rated Group 52 | . . . 40 40 40 40 52 . . . Highest-Rated Ally 31 | . . . 31 16 16 16 16 . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders 11 | . . . . . 7 4 . . . . STAY 6 | . . . . . 4 2 . . . . FOLLOW 5 | . . . . . 3 2 . . . . Ally Attacks 43 | . . . . . 13 19 11 . . . Total Damage 371 | . . . . . 107 123 141 . . . Kills 4 | . . . . . 1 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Active Infowar (turns) 1860 | 9 538 72 788 298 . . . . 155 . Seismic 1705 | 9 538 72 788 298 . . . . . . Jamming 155 | . . . . . . . . . 155 . Robot Analysis Total 3 | . 2 . . . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Turns Passed 6194 | 124 538 732 890 1157 734 727 840 13 439 . Spaces Moved 2948 | 83 396 312 397 481 244 385 504 9 137 . Core 3 | 3 . . . . . . . . . . Treads 2428 | . 74 197 397 481 244 385 504 9 137 . Legs . | . . . . . . . . . . . Wheels 517 | 80 322 115 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 160 240 240 155 152 152 152 . Average Speed 176 | 78 102 162 214 240 240 158 152 152 172 . Slowest Speed 330 | 80 160 240 240 240 240 240 155 152 330 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 65 15 76 89 63 23 10 . 90 . Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . 2 . 1 . . . . . Spaces Dug 2 | . . . . . . 1 1 . . . Terrain Destroyed 340 | . . 46 48 . 168 9 2 . 67 . Melee . | . . . . . . . . . . . Projectile 7 | . . 1 2 . 1 1 2 . . . AOE 333 | . . 45 46 . 167 8 . . 67 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF Fac Total 3658 | 119 492 457 434 485 367 483 561 8 252 . Wait 321 | . 53 12 19 2 101 73 22 . 39 . Move 2938 | 82 395 311 396 480 243 384 503 8 136 . Hop . | . . . . . . . . . . . Pick Up 62 | 6 12 21 1 1 . 5 5 . 11 . Fast Attach 12 | 6 . 4 . . . . 1 . 1 . Attach 20 | 1 . 1 . 1 . 3 2 . 12 . Detach 2 | . . 1 . . . . . . 1 . Swap 65 | . 12 27 8 . 5 3 3 . 7 . Drop 49 | . 3 28 6 1 . 4 6 . 1 . Fire 171 | 24 17 52 4 . 18 10 10 . 36 . Melee 8 | . . . . . . . . . 8 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . . . . . . 9 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 15) 571 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Utility x2 708 | -9/Materials | Repaired Lgt. Treads 777 | -9/Materials | Discovered new exit (range 15) 1169 | -9/Materials | Destroyed 8 combat bots 1395 | -9/Materials | Entered Mines 1456 | -9/Mines | Met a Derelict bent on vengeance 1495 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1642 | -9/Mines | Received a Mining Laser from a helpful Derelict 1698 | -9/Mines | Met a Derelict shopkeep closing up shop 1840 | -9/Mines | Learned location of Zion (-6) 1909 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2129 | -9/Mines | Discovered new exit (range 9) 2148 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2199 | -9/Mines | Discovered new exit (range 16) 2268 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2271 | -9/Mines | Discovered new exit (range 5) 2285 | -9/Mines | Entered Exiles 2285 | -9/Exiles | Accompanied by 3 allies 2345 | -9/Exiles | Met 8R-AWN 2384 | -9/Exiles | Met EX-HEX 2456 | -9/Exiles | Met EX-BIN 2489 | -9/Exiles | Aligned with FarCom system 2492 | -9/Exiles | Given EX-Vault access code 2552 | -9/Exiles | Opened EX-Vault 2587 | -9/Exiles | Found 0b10 Alert Chip 2638 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2751 | -9/Exiles | Met EX-DEC 2867 | -9/Exiles | Visited The Gauntlet 3414 | -9/Exiles | Discovered new exit (range 11) 3442 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3442 | -9/Exiles | Entered Mines 3442 | -8/Mines | Accompanied by 3 allies 4125 | -8/Mines | Discovered new exit (range 10) 4176 | -8/Mines | Entered Materials 4176 | -8/Materials | Accompanied by 3 allies 4176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4359 | -8/Materials | Repaired Lgt. Treads 4529 | -8/Materials | Discovered new exit (range 3) 4903 | -8/Materials | Entered Factory 4903 | -7/Factory | Accompanied by 3 allies 4903 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5121 | -7/Factory | Discovered new exit (range 11) 5365 | -7/Factory | P-60 Hacker assimilated allied Trooper 2a 5565 | -7/Factory | Build established: Skirmisher 5630 | -7/Factory | Garrison activated, responded to threat 5743 | -7/Factory | Entered another Factory area 5743 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5756 | -6/Factory | Identified exit to DSF 5756 | -6/Factory | Entered DSF 5826 | -6/DSF | Additional patrols routed to DSF 5967 | -6/DSF | Lost 9 parts (2p2n2u3w) 6003 | -6/DSF | Sterilization system engaged 6023 | -6/DSF | Ambient heat levels rising (+10) 6038 | -6/DSF | Ambient heat levels rising (+10) 6053 | -6/DSF | Ambient heat levels rising (+10) 6068 | -6/DSF | Ambient heat levels rising (+10) 6083 | -6/DSF | Ambient heat levels rising (+10) 6098 | -6/DSF | Ambient heat levels rising (+10) 6113 | -6/DSF | Ambient heat levels rising (+10) 6128 | -6/DSF | Ambient heat levels rising (+10) 6128 | -6/DSF | Core integrity fell below 50% 6143 | -6/DSF | Ambient heat levels rising (+10) 6154 | -6/DSF | Discovered new exit (range 16) 6158 | -6/DSF | Ambient heat levels rising (+10) 6173 | -6/DSF | Ambient heat levels rising (+10) 6176 | -6/DSF | Core integrity fell below 20% 6188 | -6/DSF | Ambient heat levels rising (+10) 6195 | -6/DSF | Entered Factory 6195 | -5/Factory | Evolved 2 slots: Utility x2 6195 | -5/Factory | Self-destructed Last Messages --------------- 06173_ ALERT: Ambient heat levels +10. 06176_ Overheating: Core damaged (-144). 06177_ Overheating: Broken Angular Momentum Engine damaged (-25). 06178_ Power failure, Cld. Ion Engine shutdown. 06178_ Overheating: Matter decay (-17). 06183_ Overheating: Energy bleed (-53). 06185_ Adv. Treads broken. 06185_ Overheating: Short circuit. 06188_ Overheating: Energy bleed (-47). 06188_ ALERT: Ambient heat levels +10. 06189_ Power failure, Cld. Ion Engine shutdown. 06189_ Acquired 38 matter. 06193_ Overheating: Energy bleed (-34). 06195_ Overheating: Broken Adv. Treads damaged (-18). 06195_ Overheating: Reflective Plating damaged (-4). 06195_ Overheating: Lrg. Storage Unit damaged (-53). PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 06195_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????? ""????????????? | | ??????????????????########## ""????????????? | | ??????????????????# """???????????? | | ??????????????????# """???????????? | | ??????????????????# @ """???????????? | | ??????????????????# ????????? | | ??????????????????# ????????? | | ??????????????????###########+##### ?????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????g????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????l???????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 10 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 60% | -9/Materials Lgt. Treads | 50% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed TachyonSurgeTriangulator Manual? 0 Play Time 00:44:25 Cumulative 92.0 hours Start 2025.11.25 @ 22:41:01 End 2025.11.26 @ 11:35:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d83054d-46d5-4418-8f73-651a0f0ba598