Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 21:44:29

Player: Sgt. SmokeWeed

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (199)      199
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1809

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             221/250
Matter                     297/300
Energy                     39/250
System Corruption          8%
Temperature                Cool (33)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
  Light Treads
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
        Latent Energy Streamer
        Assault Rifle
>       --- INVENTORY (5) ----
        Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
        Latent Energy Streamer
        Assault Rifle
>       --- INVENTORY --------
        Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    None
Weapon                     Assault Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             8    | 5   1   .   2   .   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   .   2   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     69   | .   71  71  66  71  
  Engine                   14   | .   14  14  14  14  
  Treads                   28   | .   28  28  28  28  
  Energy Cannon            5    | .   .   .   6   14  
  Ballistic Gun            12   | .   15  14  9   14  
  Launcher                 8    | .   12  14  7   .   
Peak Build Rating          14   | 5   5   5   14  14  
  Average Rating           7    | 3   4   5   8   14  
  On Entrance              5    | .   5   5   5   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 8   10  10  17  17  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             2    | .   .   .   2   1   
  Average Carried          .    | .   .   .   .   1   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            1    | .   .   .   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           341  | 203 12  15  .   111 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            244  | .   23  23  .   198 
  Parts                    14   | .   3   5   .   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  8    | .   2   3   .   3   
  Guns                     4    | .   2   2   .   .   
  AOE                      3    | .   .   1   .   2   
Classes Destroyed          3    | .   1   .   .   2   
  Tunneler                 2    | .   .   .   .   2   
  Swarmer                  5    | .   2   3   .   .   
  Grunt                    3    | .   .   .   .   3   
Best Kill Streak           3    | .   1   3   .   3   
  Combat Bots Only         3    | .   1   3   .   2   
Max Kills in Single Turn   2    | .   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        33   | .   11  3   .   19  
  Missed                   15   | .   6   .   .   9   
Damage Taken               189  | .   46  24  .   119 
  Core                     29   | .   .   .   .   29  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              16   | .   6   2   .   8   
  Largest                  2    | .   2   2   .   2   
  Hottest                  80   | .   50  50  .   80  
Shots Fired                22   | .   7   3   .   12  
  Gun                      16   | .   6   2   .   8   
  Cannon                   4    | .   .   .   .   4   
  Launcher                 2    | .   1   1   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  16   | .   6   2   .   8   
  Thermal                  .    | .   .   .   .   .   
  Explosive                2    | .   1   1   .   .   
  Electromagnetic          4    | .   .   .   .   4   
  Robot Hit Streak         8    | .   2   2   .   8   
  Robot Miss Streak        2    | .   2   .   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           13   | .   3   1   .   9   
  Core Hits                12   | .   2   3   .   7   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           716  | .   109 87  .   520 
  Guns                     122  | .   34  25  .   63  
  Cannons                  33   | .   .   .   .   33  
  Explosions               559  | .   73  62  .   424 
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   2   .   .   .   
  Kinetic                  122  | .   34  25  .   63  
  Thermal                  .    | .   .   .   .   .   
  Explosive                135  | .   73  62  .   .   
  Electromagnetic          457  | .   .   .   .   457 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         8    | .   .   .   .   8   
  Average Corruption       4    | .   .   .   .   4   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   
    Message Errors         1    | .   .   .   .   1   
    Misfires               1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            67   | .   .   30  .   37  
  Projectiles              .    | .   .   .   .   .   
  Explosions               67   | .   .   30  .   37  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   1   .   .   .   
  Impact                   1    | .   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   1   .   .   .   
Targets Rammed             1    | .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        33   | .   .   .   .   33  
  Average Temperature      13   | .   .   .   .   13  
  Received Heat Transfer   69   | .   .   .   .   69  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   1   
  Parts Fried              4    | .   .   .   .   4   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Latent Energy Used         365  | .   .   .   .   365 
  LE Corruption            8    | .   .   .   .   8   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             130  | .   74  106 .   130 
  Initial                  28   | .   .   28  .   .   
  Average                  38   | .   23  72  .   44  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              13   | .   5   3   .   5   
  Peak Tracking Total      3    | .   3   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   3   .   1   .   
  Successful               1    | .   .   .   1   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      39   | .   .   39  39  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               939  | 88  198 150 338 165 
Spaces Moved               543  | 53  114 80  210 86  
  Core                     3    | 3   .   .   .   .   
  Treads                   540  | 50  114 80  210 86  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            159  | 153 160 160 160 160 
  Slowest Speed            160  | 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   21  28  60  29  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     4    | .   .   1   .   3   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          39   | .   6   8   .   25  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      39   | .   6   8   .   25  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      593  | 57  122 99  213 102 
  Wait                     26   | .   .   18  .   8   
  Move                     539  | 52  113 79  209 86  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   
  Fast Attach              7    | 5   1   .   1   .   
  Attach                   1    | .   .   .   1   .   
  Detach                   2    | .   .   .   2   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     1    | .   1   .   .   .   
  Fire                     16   | .   6   2   .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  361 | -10/Mines     | Assembled infested the area
  411 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  412 | -10/Mines     | Discovered new exit (range 5)
  437 | -10/Mines     | Entered Exiles
  437 | -10/Exiles    | Accompanied by 2 allies
  467 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  477 | -10/Exiles    | Met 8R-AWN
  500 | -10/Exiles    | Met EX-HEX
  548 | -10/Exiles    | Met EX-BIN
  567 | -10/Exiles    | Aligned with FarCom system
  569 | -10/Exiles    | Given EX-Vault access code
  607 | -10/Exiles    | Opened EX-Vault
  616 | -10/Exiles    | Found Latent Energy Streamer
  651 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  702 | -10/Exiles    | Met EX-DEC
  758 | -10/Exiles    | Discovered new exit (range 12)
  775 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
  775 | -10/Exiles    | Entered Mines
  776 | -9/Mines      | Learned location of Storage (-7)
  916 | -9/Mines      | Learned location of Zion (-6)
  940 | -9/Mines      | Self-destructed

 Last Messages 
---------------
Imp. Heat Sink fried.
G-34 Mercenary misfires.
Destroyed Heat Sink.
Sml. Laser fried.
G-34 Mercenary destroyed.
Acquired 50 matter.
Acquired 5 matter.
R-06 Scavenger collects Corrupted Aluminum Leg.
D E:GHTBIIK&EP<>RI01GW3S
Acquired derelict log, extracted data.
World map updated: -6/Zion.
System corrupted: FCS attempts to trigger Latent Energy Streamer.
System corrupted: Latent Energy Streamer misfires.
T-07 Excavator destroyed.
Destroyed Mining Laser.
Seismic Detector fried.
Wheel fried.
T-07 Excavator destroyed.
Core Extractor disabled.
G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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|             ?????????????????????????????????????? |
|             ?????????????????????????######??????? |
|             ???????????????????????###"   ###????? |
|             ???#???????????????#####        #????? |
|             ???  ###???????????#            ###### |
|             ??      ???????????# ###     %         |
|             ??#      ???####???# #?#        ###### |
|             ???#     #?##  ##??# #?#        #????? |
|             ????#     ##    #??# #?#      ###????? |
|             ?????#          #??# #?####" ##??????? |
|             ??????#         ##?# #????####???????? |
|             ??????#          ### #???????????????? |
|             ??????#              #???????????????? |
|             ???????#         ### #???????????????? |
|             ???????####     ##?# #???????????????? |
|             ??????????##   ##??# #???????????????? |
|             ???????????## ##???# #???????????????? |
|             ????????????#@#????# #???????????????? |
|             ????????????# #????# #???????????????? |
|             ????????????# #????  #???????????????? |
|             ????????????; ;????###???????????????? |
|             ????????????;=;?????????????????????#  |
|             ????????????;%;???????????????????#    |
|             ????????????=* ??????????????????#     |
|             ???????????  %  ?????????????????#     |
|             ???????????     ????????????????       |
|             ???????????g    ???????????????###     |
|             ???????????   g%?????????????????##    |
|             ??????????     *#?????????????????#? ? |
|             ??????????      #????????????????????? |
|             ??????????# #####????????????????????? |
|             ??????????# ?????????????????????????? |
|             ??????????? ?????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????# |
|             ?????????????????????????????????????# |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullVoltaicInsulator
  Manual?         0
Play Time         00:05:04
  Cumulative      76.5 hours
  Start           2024.08.19 @ 21:40:20
  End             2024.08.19 @ 21:44:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          194
  Rogue           119
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35fd29f8-0dab-4989-b056-08123db76028