Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.07 @ 16:41:59 Player: hoover900 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (409) 409 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1639 Bonus ------- None Cogmind --------- Core Integrity 185/400 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Targeting Computer Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Large Storage Unit Huge Storage Unit Medium Matter Pod (100) Sensor Array Signal Interpreter Core Shielding Utility Shielding Light Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Large Storage Unit Targeting Computer Core Shielding > --- WEAPON ----------- Medium Laser Beam Cannon Light Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Large Storage Unit Huge Storage Unit Medium Matter Pod Sensor Array Signal Interpreter Targeting Computer Core Shielding Utility Shielding Light Armor Plating Light Assault Rifle Light Cannon [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 3 | . 1 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . 1 . . Weapon 1 | . . 1 . Parts Attached 30 | 9 14 6 1 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 6 . . Treads 2 | . 2 . . Leg 4 | 2 2 . . Wheel . | . . . . Hover 2 | . 2 . . Flight . | . . . . Utility 11 | 4 4 3 . Device . | . . . . Storage 6 | 1 3 2 . Processor 2 | 1 . 1 . Hackware . | . . . . Protection 3 | 2 1 . . Artifact . | . . . . Weapon 8 | 2 3 2 1 Energy Gun 1 | . . 1 . Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon 2 | . 1 1 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . . 8 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 4 | . . . 4 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 95 Engine 13 | . 12 20 18 Leg 15 | . 20 . . Hover 8 | . 4 20 18 Storage 11 | . 12 10 10 Processor 11 | . 12 10 10 Protection 11 | . 12 10 10 Energy Cannon 7 | . 6 10 9 Ballistic Gun 4 | . 6 . . Ballistic Cannon 12 | . 11 14 18 Naked Turns . | . . . . Heaviest Build 36 | 18 32 36 36 Greatest Support 40 | 20 40 12 12 Greatest Overweight (x) 7 | . 2 2 7 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 25 | 10 25 25 15 Average Capacity 14 | 8 14 15 15 Most Carried 15 | 7 15 14 12 Average Carried 12 | 5 13 12 11 Final Capacity 15 | 10 15 15 15 Final Carried 15 | 7 15 12 11 Class Distribution -------------------- 78% | Hacker-Mutant 21% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 774 | 183 379 212 . Remotely . | . . . . Salvage Created 429 | . 267 158 4 Parts 35 | . 28 4 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 14 | . 10 4 . Cannons 14 | . 10 4 . Classes Destroyed 5 | . 3 1 1 Builder 1 | . . . 1 Watcher 3 | . 3 . . Swarmer 6 | . 6 . . Grunt 7 | . 4 3 . Sentry 1 | . . 1 . Best Kill Streak 3 | . 3 2 1 Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 818 | . 79 208 531 Core 222 | . 7 85 130 Absorbed by Shields . | . . . . Redirected to Shielding 43 | . 1 18 24 Core Remaining (%) 98 | 100 97 . . Volleys Fired 39 | . 20 11 8 Largest 3 | . 2 3 3 Hottest 145 | . 95 145 130 Shots Fired 87 | . 40 32 15 Gun 14 | . 7 7 . Cannon 69 | . 33 25 11 Launcher 4 | . . . 4 Special . | . . . . Kinetic 49 | . 27 14 8 Thermal 34 | . 13 18 3 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 16 | . 9 12 16 Robot Miss Streak 2 | . 2 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 62 | . 26 24 12 Core Hits 28 | . 13 6 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Burn 2 | . . 2 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1082 | . 427 389 266 Guns 102 | . 37 65 . Cannons 865 | . 390 324 151 Explosions 115 | . . . 115 Melee . | . . . . Ramming . | . . . . Kinetic 498 | . 250 149 99 Thermal 469 | . 177 240 52 Explosive 115 | . . . 115 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 10 | . 2 2 6 Impact . | . . . . Kinetic 8 | . 2 2 4 Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 630 | . 99 630 163 Average Temperature 157 | . 33 268 97 Received Heat Transfer 146 | . 12 114 20 Effects 17 | . . 17 . Shutdowns 3 | . . 3 . Energy Bleed 3 | . . 3 . Interference 3 | . . 3 . Matter Decay 1 | . . 1 . Damage (major) 6 | . . 6 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1184 | . 370 703 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 226 | . 226 131 65 Initial 36 | . . 13 36 Average 32 | . 32 60 35 Maximum Alert Level 1 | . 1 . . Low Security (%) 97 | 100 96 100 100 Level 1 2 | . 3 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 13 4 5 Peak Tracking Total 11 | . 2 2 11 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 7 | . 7 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 22 . . Successful 18 | . 18 . . Failed 4 | . 4 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 22 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 18 . . Record 10 | . 10 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Dispatch Records 2 | . 2 . . Surveillance Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 4 | . 4 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2291 | 163 1599 212 317 Spaces Moved 1243 | 126 855 96 166 Core 17 | 16 . . 1 Treads 3 | . 3 . . Legs 802 | 110 692 . . Wheels . | . . . . Hover 421 | . 160 96 165 Flight . | . . . . Fastest Speed 50 | 50 120 176 176 Average Speed 169 | 111 175 176 177 Slowest Speed 400 | 120 190 176 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 6 87 11 39 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . . . 35 Melee . | . . . . Projectile . | . . . . AOE 35 | . . . 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1356 | 148 918 115 175 Wait . | . . . . Move 1240 | 125 854 95 166 Hop . | . . . . Pick Up 32 | 13 18 1 . Fast Attach 3 | 1 2 . . Attach 13 | 7 1 4 1 Detach 1 | 1 . . . Swap 14 | 1 11 2 . Drop 14 | . 12 2 . Fire 39 | . 20 11 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 164 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Evolved 1 slot: Utility x1 215 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Discovered exit to Mines (range 16) 314 | -10/Materials | Build established: Hacker-Mutant 498 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Discovered exit to Materials (range 10) 992 | -10/Materials | Discovered exit to Mines (range 12) 996 | -10/Materials | Discovered exit to Materials (range 13) 1124 | -10/Materials | Discovered exit to Materials (range 11) 1763 | -10/Materials | Entered another Materials area 1763 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1942 | -9/Materials | Identified exit to Mines 1942 | -9/Materials | Discovered exit to Mines (range 12) 1975 | -9/Materials | Entered Mines 2191 | -9/Mines | Build established: Hacker-Gunner 2251 | -9/Mines | Assembled infested the area 2269 | -9/Mines | Met 8R-AWN 2291 | -9/Mines | Core integrity fell below 50% 2292 | -9/Mines | Self-destructed Last Messages --------------- 02285_ HV Slug penetrates Wall. 02285_ HV Slug penetrates as-19209. 02285_ as-19209 destroyed. 02285_ HV Slug penetrates Wall. 02286_ The unstable cave ceiling collapses. 02287_ HV Slug penetrates as-63277. 02287_ as-63277 destroyed. 02287_ HV Slug penetrates Wall. 02288_ D-53 Grenadier destroyed. 02289_ HV Slug penetrates as-10603. 02289_ as-10603 suffers critical hit (Destroy). 02289_ HV Slug penetrates Earth. 02290_ Mni. Grenade Launcher destroyed. 02291_ The unstable cave ceiling collapses. 02291_ U-05 Engineer lays Concrete. 02292_ The unstable cave ceiling collapses. 8R-AWN: I can't promise they won't dissect you, by the way. They're weird like that. Either way, I'm sure they'll be happy to try putting you back together again. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####???????????????????#???????????????????? | | ?????# ??????????????????? ???????????????????? | | ?????# #????????????????? ????????????????????? | | ?????# ##??????######### #???##????????????????? | | ?##### ##????## #??? ##???????????????? | | ?# ##?### ????? $###?????????????? | | ?# ### #???????? ##????????????? | | ?# ## #???????? #????????????? | | ?# ### ##????????? #????????????? | | ## #?## #?????##### #????????????? | | # ##?### ####u ##?#### # #????????????? | | #???# #??# # #????????????? | | ##### #?## #### ????????? | | #?# "???????? | | # #########?# d "???????? | | # #?????????# @ # #??????????????? | | ##?????????# # ##??????????????? | | ##??????????## # #??????????????? | | #????????????## ##??????????????? | | ##?####???????#### * #???????????????? | | ### ##?????????# #### a #???????????????? | | #?????????# ???### # %a#???????????????? | | #?????????#??????? # %%a#??????????????? | | ##????????????????#; %%%%% ?????????????? | | #?????????????????#? %g ????????????? | | #???????????????????# %a < ???????????? | | #???????????????????? ???????????? | | ### ##????????????????????? ?????????????? | | ###?## #?????????????????????? ???????????????? | | ###### ##???????????????????????????????????????? | | # #????????????????????????????????????????? | | # ##????????????????????????????????????????? | | # #####?????????????????????????????????????????? | | # %###???????????????????????????????????????????? | | # ##??????????????????????????????????????????? | | # #???????????????#??????????????????????????? | | # #?????????????? ##?????????????????????????? | | ##?????????????? #?????????????????????????? | | ##?????????????? #?????????????????????????? | | ##????????????? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveMagneticDevice Manual? 0 Play Time 00:25:20 Cumulative 5.1 hours Start 2022.12.07 @ 16:18:20 End 2022.12.07 @ 16:41:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 8 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2e3d203-049a-4ff8-9242-52798b4af3f1