Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 09:02:38

Player: Hilbert

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (38)      190
Value Destroyed (831)      831
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 4941

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (4) ------
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Ion Engine
     Armored Wheel
             Rocket Launcher
   Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
             Carbon-fiber Leg
     Armored Huge Wheel
             VTOL Module
>            --- UTILITY ----------
             Decoy Drone Bay
>            --- WEAPON -----------
             Spear
>            --- INVENTORY --------
  Reinforced Ion Engine
     Armored Wheel
   Makeshift Spear
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Huge Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             36   | .   12  8   5   4   4   1   1   1   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   
    Engine                 1    | .   1   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   7   6   3   4   3   1   1   .   .   
    Treads                 9    | .   4   3   2   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   3   1   1   .   .   .   
    Wheel                  10   | .   3   3   1   1   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  3    | .   1   1   .   .   .   .   .   1   .   
    Device                 2    | .   .   1   .   .   .   .   .   1   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   3   1   2   .   1   .   .   .   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   2   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   1   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 22   | .   3   1   5   6   1   .   2   .   4   
  Power                    2    | .   1   .   1   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   2   6   1   .   2   .   3   
  Utility                  1    | .   .   .   1   .   .   .   .   .   .   
  Weapon                   5    | .   2   1   1   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   2   1   3   2   1   .   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   98  98  96  31  27  36  32  30  8   
  Engine                   6    | .   13  14  10  .   .   .   .   .   .   
  Treads                   9    | .   17  16  25  1   .   .   .   .   .   
  Leg                      4    | .   .   .   .   7   9   13  9   7   .   
  Wheel                    11   | .   10  11  17  12  9   15  10  7   .   
  Flight                   1    | .   .   .   .   .   .   .   3   7   3   
  Device                   3    | .   .   12  10  .   .   .   .   .   .   
  Storage                  8    | .   27  14  10  .   .   .   .   .   .   
  Energy Gun               1    | .   9   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   17  20  10  .   .   .   .   .   .   
  Launcher                 2    | .   .   6   10  .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   9   7   7   7   7   4   
Peak Build Rating          31   | 6   9   12  16  11  28  29  29  31  18  
  Average Rating           14   | 6   7   10  14  9   20  28  22  18  5   
  On Entrance              14   | 6   6   9   11  10  7   26  29  19  18  
Naked Turns                16   | .   .   .   .   .   .   .   .   .   16  
Heaviest Build             18   | 13  18  18  18  2   2   2   2   2   2   
  Greatest Support         46   | 20  40  46  46  3   3   3   3   3   3   
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 8   8   8   7   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   4   5   5   5   5   4   
  Average Carried          5    | 6   5   7   7   4   4   5   5   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   7   5   4   5   5   5   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Matter Collected           696  | 200 123 219 71  .   63  10  10  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1004 | .   278 390 158 .   105 25  48  .   .   
  Parts                    83   | .   22  26  19  .   11  2   3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  37   | .   13  12  6   .   3   1   2   .   .   
  Melee                    6    | .   .   .   .   .   3   1   2   .   .   
  Guns                     27   | .   13  8   6   .   .   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   2   1   .   .   1   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  25   | .   9   6   4   .   3   1   2   .   .   
  Grunt                    8    | .   4   4   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   2   2   .   .   .   .   .   .   
Best Kill Streak           8    | .   8   4   4   .   3   1   2   .   .   
  Combat Bots Only         8    | .   8   4   4   .   2   1   2   .   .   
Max Kills in Single Turn   1    | .   1   1   1   .   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Hostile Shots Fired        490  | .   80  60  55  92  72  17  45  .   69  
  Missed                   170  | .   13  21  12  36  28  9   16  .   35  
Damage Taken               3992 | .   615 542 507 715 569 118 410 .   516 
  Core                     1268 | .   142 46  73  298 151 33  113 .   412 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         62   | 100 .   24  81  45  .   .   .   .   .   
Volleys Fired              95   | .   32  36  27  .   .   .   .   .   .   
  Largest                  2    | .   2   2   1   .   .   .   .   .   .   
  Hottest                  60   | .   60  53  23  .   .   .   .   .   .   
Shots Fired                135  | .   57  51  27  .   .   .   .   .   .   
  Gun                      129  | .   57  45  27  .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 6    | .   .   6   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  106  | .   34  45  27  .   .   .   .   .   .   
  Thermal                  23   | .   23  .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          6    | .   .   6   .   .   .   .   .   .   .   
  Robot Hit Streak         19   | .   15  19  8   .   .   .   .   .   .   
  Robot Miss Streak        5    | .   3   3   5   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        5    | .   5   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   .   
Shots Hit Robots           109  | .   41  34  18  1   9   1   5   .   .   
  Core Hits                55   | .   17  20  11  .   4   1   2   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   .   1   1   .   .   .   
    Impale                 2    | .   .   .   .   .   1   1   .   .   .   
Melee Attacks              46   | .   .   .   .   14  15  1   16  .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 46   | .   .   .   .   14  15  1   16  .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1589 | .   450 419 201 27  300 43  149 .   .   
  Guns                     917  | .   450 266 201 .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               153  | .   .   153 .   .   .   .   .   .   .   
  Melee                    519  | .   .   .   .   27  300 43  149 .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  684  | .   217 266 201 .   .   .   .   .   .   
  Thermal                  233  | .   233 .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          153  | .   .   153 .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 519  | .   .   .   .   27  300 43  149 .   .   
Highest Corruption         3    | .   3   3   .   .   .   .   .   .   .   
  Average Corruption       2    | .   2   3   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  18   | .   8   10  .   .   .   .   .   .   .   
    Message Errors         4    | .   3   1   .   .   .   .   .   .   .   
    Matter Fused           3    | .   1   2   .   .   .   .   .   .   .   
    Heat Flow Errors       2    | .   1   1   .   .   .   .   .   .   .   
    Energy Discharges      2    | .   1   1   .   .   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   2   .   .   .   .   .   .   .   
    Data Loss (major)      2    | .   1   1   .   .   .   .   .   .   .   
    Misfires               1    | .   1   .   .   .   .   .   .   .   .   
    Alerts                 1    | .   .   1   .   .   .   .   .   .   .   
    Weapon Failures        1    | .   .   1   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      71   | .   .   71  .   .   .   .   .   .   .   
  Shots                    4    | .   .   4   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        353  | .   353 197 1   .   .   .   .   .   .   
  Average Temperature      137  | .   153 55  1   .   .   .   .   .   .   
  Received Heat Transfer   678  | .   162 174 159 126 30  .   .   .   27  
  Effects                  4    | .   4   .   .   .   .   .   .   .   .   
    Shutdowns              1    | .   1   .   .   .   .   .   .   .   .   
    Damage (minor)         3    | .   3   .   .   .   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         525  | .   525 .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      2    | .   .   2   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Peak Influence             464  | .   305 367 281 464 443 .   .   .   .   
  Initial                  210  | .   .   40  76  105 210 .   .   .   .   
  Average                  205  | .   167 197 154 261 292 .   .   .   .   
Maximum Alert Level        2    | .   1   1   1   2   2   .   .   .   .   
  Low Security (%)         46   | 100 44  50  85  40  .   .   .   .   .   
  Level 1                  50   | .   55  49  14  43  92  .   .   .   .   
  Level 2                  3    | .   .   .   .   16  7   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   5   .   .   .   .   1   
  Investigation            2    | .   .   .   .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   3   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Distress Signals           5    | .   .   .   2   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   18  16  13  33  14  4   2   .   15  
  Peak Tracking Total      17   | .   8   5   6   13  6   4   2   .   17  
  Tactical Retreats        18   | .   1   2   .   9   4   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Traps Triggered            3    | .   2   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Machines Accessed          11   | .   3   1   1   4   2   .   .   .   .   
  Terminals                10   | .   3   .   1   4   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   8   1   2   11  2   .   .   .   .   
  Successful               10   | .   4   1   1   3   1   .   .   .   .   
  Failed                   14   | .   4   .   1   8   1   .   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   8   .   2   9   1   .   .   .   .   
  Terminals                23   | .   8   .   2   11  2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   1   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   1   3   .   .   .   .   .   
  Terminals                7    | .   3   .   1   3   .   .   .   .   .   
    Botnet                 7    | .   3   .   1   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   1   4   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      154  | .   .   .   .   .   .   .   .   154 .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Turns Passed               2510 | 4   417 470 306 245 255 214 250 291 58  
Spaces Moved               3144 | 4   229 351 219 421 410 419 401 575 115 
  Core                     2360 | .   .   .   19  421 410 419 401 575 115 
  Treads                   68   | .   32  12  24  .   .   .   .   .   .   
  Legs                     4    | 4   .   .   .   .   .   .   .   .   .   
  Wheels                   712  | .   197 339 176 .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 100 100 50  50  50  50  50  50  50  
  Average Speed            64   | 120 120 102 99  50  50  50  50  50  50  
  Slowest Speed            160  | 120 160 160 160 50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 1   38  77  28  44  15  61  59  76  27  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   .   .   1   1   1   1   1   .   
Scrap Searched             7    | .   .   .   .   .   .   4   1   2   .   
Spaces Dug                 15   | .   .   .   .   11  3   .   1   .   .   
Terrain Destroyed          31   | .   .   16  .   11  3   .   1   .   .   
  Melee                    15   | .   .   .   .   11  3   .   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   16  .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro 
Total                      3426 | 3   314 415 282 439 435 420 425 578 115 
  Wait                     89   | .   34  16  26  1   4   .   8   .   .   
  Move                     3135 | 3   228 350 218 420 409 418 400 574 115 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  14   | .   6   2   4   .   1   .   .   1   .   
  Fast Attach              11   | .   1   .   1   3   4   1   1   .   .   
  Attach                   10   | .   3   2   3   1   .   .   .   1   .   
  Detach                   2    | .   .   .   .   .   1   .   .   1   .   
  Swap                     15   | .   8   6   1   .   .   .   .   .   .   
  Drop                     9    | .   2   3   2   .   1   .   .   1   .   
  Fire                     95   | .   32  36  27  .   .   .   .   .   .   
  Melee                    46   | .   .   .   .   14  15  1   16  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    5 | -11/Scrapyard      | Entered Materials
  193 | -10/Materials      | Destroyed 8 combat bots
  207 | -10/Materials      | Discovered new exit (range 15)
  216 | -10/Materials      | Identified exit to Materials
  304 | -10/Materials      | Core integrity fell below 50%
  319 | -10/Materials      | Build established: Mutant
  377 | -10/Materials      | Discovered new exit (range 16)
  422 | -10/Materials      | Entered Mines
  428 | -10/Mines          | Found the Drone Emporium
  434 | -10/Mines          | Found Prototype Device
  462 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  488 | -10/Mines          | Learned location of 1 exit from Materials
  489 | -10/Mines          | Discovered exit to Materials (range 7)
  882 | -10/Mines          | Discovered exit to Materials (range 8)
  892 | -10/Mines          | Entered Materials
  892 | -9/Materials       | Evolved 2 slots: Propulsion x2
  893 | -9/Materials       | Identified exit to Materials
 1196 | -9/Materials       | Discovered exit to Materials (range 3)
 1198 | -9/Materials       | Entered another Materials area
 1198 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1219 | -8/Materials       | Lost 3 parts (1p1n1u)
 1409 | -8/Materials       | Core integrity fell below 50%
 1436 | -8/Materials       | Discovered new exit (range 16)
 1443 | -8/Materials       | Entered Factory
 1443 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1692 | -7/Factory         | Discovered new exit (range 9)
 1698 | -7/Factory         | Entered Lower Caves
 1726 | -7/Lower Caves     | Learned Factory emergency access door positions
 1895 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1903 | -7/Lower Caves     | Discovered new exit (range 13)
 1912 | -7/Lower Caves     | Entered another Lower Caves area
 2134 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2152 | -7/Lower Caves     | Discovered new exit (range 9)
 2162 | -7/Lower Caves     | Entered Zion
 2175 | -7/Zion            | Identified Decoy Drone Bay
 2285 | -7/Zion            | Met Imprinter
 2295 | -7/Zion            | Imprinted
 2297 | -7/Zion            | Declared Zion's savior
 2366 | -7/Zion            | Learned 4 Factory zone layouts
 2444 | -7/Zion            | Discovered new exit (range 16)
 2453 | -7/Zion            | Entered Proximity Caves
 2458 | -6/Proximity Caves | Core integrity fell below 50%
 2501 | -6/Proximity Caves | Core integrity fell below 20%
 2502 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2511 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
WR-2LS(c): I sense we may very well have some
  appropriate uses for this thing before long.
3V-6B1(z): Light. Must have light.
They come in the dark, silently, and take the
  bots away for... something.
No one seems to notice. But I notice.
02366_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
02444_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02454_ Arm. Huge Wheel destroyed.
02455_ Carbon-fiber Leg destroyed.
02480_ VTOL Module destroyed.
02495_ Spear destroyed.
02501_ Critical hit (Burn: +37).
02501_ Slug penetrates Wall.
02502_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."
02506_ Y-64 Sentinel: "REQUESTING BACKUP."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????  ??????????????????????????????????? |
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| ????#  ??????  ?????????#??????????   ???????????? |
| ????#  ??????# ????????? ##???????    ???????????? |
| ?####  ??????  ?????????  ##???##     #??????????? |
| ##  #  ##?#??# ?????????   ##?#       ???????????? |
|     #   #"???# #????????    ##        ???????????? |
|     #   # ???# #????????#             ???????????? |
|          ????# #????????#          ??????????????? |
|          ????# ##???###?#       ?????????????????? |
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| ????#                  ##?  #????????????????????? |
| ????#                 ##???  #???????????????????? |
| ???##      #####      #????  #???????????????????? |
| ??##       #???#     ##?????  ???????????????????? |
| ###       ##???#    ##??????   ??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportTrackerLattice
  Manual?         0
Play Time         00:44:25
  Cumulative      51.5 hours
  Start           2024.10.27 @ 08:14:44
  End             2024.10.27 @ 09:02:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4dd85e0-6565-4408-a301-40836369d9fc