Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 09:02:38 Player: Hilbert Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (831) 831 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4941 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Armored Wheel Rocket Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel VTOL Module > --- UTILITY ---------- Decoy Drone Bay > --- WEAPON ----------- Spear > --- INVENTORY -------- Reinforced Ion Engine Armored Wheel Makeshift Spear [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Huge Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 4 | . . . 2 1 1 . . . . Utility 2 | . . . . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 36 | . 12 8 5 4 4 1 1 1 . Power 1 | . 1 . . . . . . . . Engine 1 | . 1 . . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | . 7 6 3 4 3 1 1 . . Treads 9 | . 4 3 2 . . . . . . Leg 5 | . . . . 3 1 1 . . . Wheel 10 | . 3 3 1 1 2 . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 3 | . 1 1 . . . . . 1 . Device 2 | . . 1 . . . . . 1 . Storage 1 | . 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 7 | . 3 1 2 . 1 . . . . Energy Gun 1 | . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | . 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 22 | . 3 1 5 6 1 . 2 . 4 Power 2 | . 1 . 1 . . . . . . Propulsion 14 | . . . 2 6 1 . 2 . 3 Utility 1 | . . . 1 . . . . . . Weapon 5 | . 2 1 1 . . . . . 1 Highest Loss Streak 4 | . 2 1 3 2 1 . 2 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 62 | . 98 98 96 31 27 36 32 30 8 Engine 6 | . 13 14 10 . . . . . . Treads 9 | . 17 16 25 1 . . . . . Leg 4 | . . . . 7 9 13 9 7 . Wheel 11 | . 10 11 17 12 9 15 10 7 . Flight 1 | . . . . . . . 3 7 3 Device 3 | . . 12 10 . . . . . . Storage 8 | . 27 14 10 . . . . . . Energy Gun 1 | . 9 . . . . . . . . Ballistic Gun 8 | . 17 20 10 . . . . . . Launcher 2 | . . 6 10 . . . . . . Piercing Weapon 3 | . . . . 9 7 7 7 7 4 Peak Build Rating 31 | 6 9 12 16 11 28 29 29 31 18 Average Rating 14 | 6 7 10 14 9 20 28 22 18 5 On Entrance 14 | 6 6 9 11 10 7 26 29 19 18 Naked Turns 16 | . . . . . . . . . 16 Heaviest Build 18 | 13 18 18 18 2 2 2 2 2 2 Greatest Support 46 | 20 40 46 46 3 3 3 3 3 3 Greatest Overweight (x) 1 | . 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 4 5 5 5 5 4 Average Carried 5 | 6 5 7 7 4 4 5 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 7 5 4 5 5 5 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 696 | 200 123 219 71 . 63 10 10 . . Remotely . | . . . . . . . . . . Salvage Created 1004 | . 278 390 158 . 105 25 48 . . Parts 83 | . 22 26 19 . 11 2 3 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 37 | . 13 12 6 . 3 1 2 . . Melee 6 | . . . . . 3 1 2 . . Guns 27 | . 13 8 6 . . . . . . AOE 4 | . . 4 . . . . . . . Classes Destroyed 4 | . 2 1 . . 1 . . . . Worker 1 | . . . . . 1 . . . . Swarmer 25 | . 9 6 4 . 3 1 2 . . Grunt 8 | . 4 4 . . . . . . . Sentry 4 | . . 2 2 . . . . . . Best Kill Streak 8 | . 8 4 4 . 3 1 2 . . Combat Bots Only 8 | . 8 4 4 . 2 1 2 . . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 490 | . 80 60 55 92 72 17 45 . 69 Missed 170 | . 13 21 12 36 28 9 16 . 35 Damage Taken 3992 | . 615 542 507 715 569 118 410 . 516 Core 1268 | . 142 46 73 298 151 33 113 . 412 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 62 | 100 . 24 81 45 . . . . . Volleys Fired 95 | . 32 36 27 . . . . . . Largest 2 | . 2 2 1 . . . . . . Hottest 60 | . 60 53 23 . . . . . . Shots Fired 135 | . 57 51 27 . . . . . . Gun 129 | . 57 45 27 . . . . . . Cannon . | . . . . . . . . . . Launcher 6 | . . 6 . . . . . . . Special . | . . . . . . . . . . Kinetic 106 | . 34 45 27 . . . . . . Thermal 23 | . 23 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 6 | . . 6 . . . . . . . Robot Hit Streak 19 | . 15 19 8 . . . . . . Robot Miss Streak 5 | . 3 3 5 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 109 | . 41 34 18 1 9 1 5 . . Core Hits 55 | . 17 20 11 . 4 1 2 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 1 1 . . . Impale 2 | . . . . . 1 1 . . . Melee Attacks 46 | . . . . 14 15 1 16 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 46 | . . . . 14 15 1 16 . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1589 | . 450 419 201 27 300 43 149 . . Guns 917 | . 450 266 201 . . . . . . Cannons . | . . . . . . . . . . Explosions 153 | . . 153 . . . . . . . Melee 519 | . . . . 27 300 43 149 . . Ramming . | . . . . . . . . . . Kinetic 684 | . 217 266 201 . . . . . . Thermal 233 | . 233 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 153 | . . 153 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 519 | . . . . 27 300 43 149 . . Highest Corruption 3 | . 3 3 . . . . . . . Average Corruption 2 | . 2 3 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . 8 10 . . . . . . . Message Errors 4 | . 3 1 . . . . . . . Matter Fused 3 | . 1 2 . . . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . . Energy Discharges 2 | . 1 1 . . . . . . . Data Loss (minor) 2 | . . 2 . . . . . . . Data Loss (major) 2 | . 1 1 . . . . . . . Misfires 1 | . 1 . . . . . . . . Alerts 1 | . . 1 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 71 | . . 71 . . . . . . . Shots 4 | . . 4 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 353 | . 353 197 1 . . . . . . Average Temperature 137 | . 153 55 1 . . . . . . Received Heat Transfer 678 | . 162 174 159 126 30 . . . 27 Effects 4 | . 4 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Damage (minor) 3 | . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 525 | . 525 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 464 | . 305 367 281 464 443 . . . . Initial 210 | . . 40 76 105 210 . . . . Average 205 | . 167 197 154 261 292 . . . . Maximum Alert Level 2 | . 1 1 1 2 2 . . . . Low Security (%) 46 | 100 44 50 85 40 . . . . . Level 1 50 | . 55 49 14 43 92 . . . . Level 2 3 | . . . . 16 7 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 5 . . . . 1 Investigation 2 | . . . . 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . 1 3 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . . 2 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 18 16 13 33 14 4 2 . 15 Peak Tracking Total 17 | . 8 5 6 13 6 4 2 . 17 Tactical Retreats 18 | . 1 2 . 9 4 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 3 1 1 4 2 . . . . Terminals 10 | . 3 . 1 4 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 8 1 2 11 2 . . . . Successful 10 | . 4 1 1 3 1 . . . . Failed 14 | . 4 . 1 8 1 . . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 8 . 2 9 1 . . . . Terminals 23 | . 8 . 2 11 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 1 . . 1 . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 3 . 1 3 . . . . . Terminals 7 | . 3 . 1 3 . . . . . Botnet 7 | . 3 . 1 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 . 1 4 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 . Highest-Rated Group 154 | . . . . . . . . 154 . Highest-Rated Ally 40 | . . . . . . . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 2510 | 4 417 470 306 245 255 214 250 291 58 Spaces Moved 3144 | 4 229 351 219 421 410 419 401 575 115 Core 2360 | . . . 19 421 410 419 401 575 115 Treads 68 | . 32 12 24 . . . . . . Legs 4 | 4 . . . . . . . . . Wheels 712 | . 197 339 176 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 100 100 50 50 50 50 50 50 50 Average Speed 64 | 120 120 102 99 50 50 50 50 50 50 Slowest Speed 160 | 120 160 160 160 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 1 38 77 28 44 15 61 59 76 27 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 4 1 2 . Spaces Dug 15 | . . . . 11 3 . 1 . . Terrain Destroyed 31 | . . 16 . 11 3 . 1 . . Melee 15 | . . . . 11 3 . 1 . . Projectile . | . . . . . . . . . . AOE 16 | . . 16 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 3426 | 3 314 415 282 439 435 420 425 578 115 Wait 89 | . 34 16 26 1 4 . 8 . . Move 3135 | 3 228 350 218 420 409 418 400 574 115 Hop . | . . . . . . . . . . Pick Up 14 | . 6 2 4 . 1 . . 1 . Fast Attach 11 | . 1 . 1 3 4 1 1 . . Attach 10 | . 3 2 3 1 . . . 1 . Detach 2 | . . . . . 1 . . 1 . Swap 15 | . 8 6 1 . . . . . . Drop 9 | . 2 3 2 . 1 . . 1 . Fire 95 | . 32 36 27 . . . . . . Melee 46 | . . . . 14 15 1 16 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Destroyed 8 combat bots 207 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Core integrity fell below 50% 319 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 422 | -10/Materials | Entered Mines 428 | -10/Mines | Found the Drone Emporium 434 | -10/Mines | Found Prototype Device 462 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 488 | -10/Mines | Learned location of 1 exit from Materials 489 | -10/Mines | Discovered exit to Materials (range 7) 882 | -10/Mines | Discovered exit to Materials (range 8) 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Propulsion x2 893 | -9/Materials | Identified exit to Materials 1196 | -9/Materials | Discovered exit to Materials (range 3) 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -8/Materials | Lost 3 parts (1p1n1u) 1409 | -8/Materials | Core integrity fell below 50% 1436 | -8/Materials | Discovered new exit (range 16) 1443 | -8/Materials | Entered Factory 1443 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1692 | -7/Factory | Discovered new exit (range 9) 1698 | -7/Factory | Entered Lower Caves 1726 | -7/Lower Caves | Learned Factory emergency access door positions 1895 | -7/Lower Caves | Encountered a Warlord checkpoint 1903 | -7/Lower Caves | Discovered new exit (range 13) 1912 | -7/Lower Caves | Entered another Lower Caves area 2134 | -7/Lower Caves | Encountered a Warlord checkpoint 2152 | -7/Lower Caves | Discovered new exit (range 9) 2162 | -7/Lower Caves | Entered Zion 2175 | -7/Zion | Identified Decoy Drone Bay 2285 | -7/Zion | Met Imprinter 2295 | -7/Zion | Imprinted 2297 | -7/Zion | Declared Zion's savior 2366 | -7/Zion | Learned 4 Factory zone layouts 2444 | -7/Zion | Discovered new exit (range 16) 2453 | -7/Zion | Entered Proximity Caves 2458 | -6/Proximity Caves | Core integrity fell below 50% 2501 | -6/Proximity Caves | Core integrity fell below 20% 2502 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2511 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- WR-2LS(c): I sense we may very well have some appropriate uses for this thing before long. 3V-6B1(z): Light. Must have light. They come in the dark, silently, and take the bots away for... something. No one seems to notice. But I notice. 02366_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 02444_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02454_ Arm. Huge Wheel destroyed. 02455_ Carbon-fiber Leg destroyed. 02480_ VTOL Module destroyed. 02495_ Spear destroyed. 02501_ Critical hit (Burn: +37). 02501_ Slug penetrates Wall. 02502_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02506_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????# ?????? ????????????????????? ????????????? | | ????# ?????? ?????????#?????????? ???????????? | | ????# ??????# ????????? ##??????? ???????????? | | ?#### ?????? ????????? ##???## #??????????? | | ## # ##?#??# ????????? ##?# ???????????? | | # #"???# #???????? ## ???????????? | | # # ???# #????????# ???????????? | | ????# #????????# ??????????????? | | ????# ##???###?# ?????????????????? | | # #????# ##?## ### #????????????????????? | | ?? ?????# ### @ #????????????????????? | | ????# ####### p ## #????????????????????? | | ????# ##? #????????????????????? | | ????# ##??? #???????????????????? | | ???## ##### #???? #???????????????????? | | ??## #???# ##????? ???????????????????? | | ### ##???# ##?????? ??????????????????? | | ##????## #???????? ?????????????????? | | ###### #??????### #???????? ##????????????????? | | #????###????????###?????????##?????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportTrackerLattice Manual? 0 Play Time 00:44:25 Cumulative 51.5 hours Start 2024.10.27 @ 08:14:44 End 2024.10.27 @ 09:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4dd85e0-6565-4408-a301-40836369d9fc