Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.07 @ 21:33:46

Player: 0Z-4NL

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1562)     1562
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 4044

 Bonus
-------
Follower Combat Kills      77

 Cogmind 
---------
Core Integrity             400/550
Matter                     280/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (145) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Seismic Detector
       Improved Targeting Computer
>               --- WEAPON (3) -------
                Beam Rifle
          Heavy Laser
                Axe
>               --- INVENTORY (20) ---
                Deuterium Engine
     Reinforced Deuterium Engine
                Fission Core
          Light Fission Core
          Light Treads
          Light Treads
       Improved Treads
       Improved Heat Sink
                Cooling System
                Huge Storage Unit
        Compact Matter Pod (39)
                Structural Scanner
       Improved Terrain Scanner
       Improved Light Armor Plating
                System Shield
     Long-range Tractor Beam
                Thief Drone Bay (3/3)
                Flak Cannon
           Mini Grenade Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
>               --- WEAPON -----------
                Beam Rifle
          Heavy Laser
                Flak Cannon
>               --- INVENTORY --------
                Deuterium Engine
     Reinforced Deuterium Engine
                Fission Core
          Light Fission Core
          Light Treads
          Light Treads
       Improved Treads
                Cooling System
                Huge Storage Unit
        Compact Matter Pod
                Structural Scanner
       Improved Terrain Scanner
                Seismic Detector
                System Shield
     Long-range Tractor Beam
                Thief Drone Bay
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Axe
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             106  | 2   10  6   .   17  71  
  Power                    8    | .   1   .   .   1   6   
    Engine                 7    | .   1   .   .   1   5   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   3   .   .   5   8   
    Treads                 12   | 2   2   .   .   3   5   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  4    | .   1   .   .   2   1   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  58   | .   6   6   .   8   38  
    Device                 41   | .   3   4   .   5   29  
    Storage                4    | .   2   .   .   1   1   
    Processor              3    | .   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   1   
    Protection             9    | .   1   2   .   2   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | .   .   .   .   3   19  
    Energy Gun             5    | .   .   .   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   1   4   
    Ballistic Cannon       5    | .   .   .   .   .   5   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   3   
Parts Lost                 12   | .   1   .   .   7   4   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   5    | .   .   .   .   3   2   
  Highest Loss Streak      6    | .   1   .   .   6   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 100 96  94  
  Engine                   10   | .   13  14  14  14  3   
  Core                     1    | .   .   .   .   .   3   
  Treads                   23   | .   27  28  28  22  18  
  Wheel                    4    | .   .   .   .   5   8   
  Device                   10   | .   13  6   14  10  7   
  Storage                  12   | .   14  14  14  14  9   
  Processor                4    | .   .   .   .   .   14  
  Protection               2    | .   .   7   .   3   1   
  Energy Gun               11   | .   14  14  14  10  9   
  Ballistic Gun            12   | .   14  14  14  14  8   
  Ballistic Cannon         1    | .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             65   | 14  50  32  30  55  65  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  4    | .   3   .   .   3   4   
  Average Overweight (x)   1    | .   .   .   .   1   2   
Largest Inventory Capacity 20   | 8   20  15  15  20  20  
  Average Capacity         17   | 8   13  15  15  19  20  
  Most Carried             20   | 6   15  15  15  20  20  
  Average Carried          16   | 6   10  14  14  17  19  
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            20   | 6   15  12  15  18  20  

 Class Distribution 
--------------------
 70% | Mutant
 10% | Scavenger-Mutant
 10% | Scavenger-Gunner
  5% | Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  
Matter Collected           1855 | 200  214  50   .    162  1229 
  Remotely                 198  | .    .    .    .    .    198  
Salvage Created            1854 | .    614  25   .    66   1149 
  Parts                    106  | .    35   4    .    3    64   
Haulers Intercepted        6    | .    2    .    .    .    4    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  42   | .   13  2   .   .   27  
  Guns                     22   | .   10  2   .   .   10  
  Cannons                  8    | .   .   .   .   .   8   
  AOE                      12   | .   3   .   .   .   9   
Classes Destroyed          9    | .   5   .   .   2   2   
  Worker                   3    | .   .   .   .   2   1   
  Tunneler                 2    | .   .   .   .   1   1   
  Hauler                   6    | .   2   .   .   .   4   
  Recycler                 2    | .   1   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  12   | .   3   2   .   .   7   
  Grunt                    25   | .   10  .   .   .   15  
  Sentry                   5    | .   .   .   .   .   5   
Best Kill Streak           9    | .   4   2   .   2   9   
  Combat Bots Only         7    | .   4   2   .   .   7   
Max Kills in Single Turn   3    | .   3   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2527 | .    454  30   .    712  1331 
  Core                     362  | .    31   .    .    181  150  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    .    .    15   .    
Volleys Fired              109  | .    36   2    .    9    62   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  169  | .    60   60   .    70   169  
Shots Fired                257  | .    72   4    .    18   163  
  Gun                      193  | .    72   4    .    18   99   
  Cannon                   57   | .    .    .    .    .    57   
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  143  | .    36   2    .    9    96   
  Thermal                  57   | .    .    .    .    6    51   
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          50   | .    36   2    .    3    9    
  Robot Hit Streak         14   | .    12   10   .    12   14   
  Robot Miss Streak        7    | .    2    .    .    3    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           175  | .    52   3    .    9    111  
  Core Hits                119  | .    27   3    .    4    85   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    3    
    Burn                   3    | .    .    .    .    .    3    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3929 | .    1026 65   .    117  2721 
  Guns                     1991 | .    686  37   .    113  1155 
  Cannons                  704  | .    .    .    .    .    704  
  Explosions               1189 | .    332  .    .    .    857  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  45   | .    8    28   .    4    5    
  Kinetic                  1550 | .    366  27   .    61   1096 
  Thermal                  1018 | .    332  .    .    37   649  
  Explosive                857  | .    .    .    .    .    857  
  Electromagnetic          459  | .    320  10   .    15   114  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            184  | .    119  .    .    .    65   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               184  | .    119  .    .    .    65   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 27   | .    .    .    .    1    26   
  Impact                   2    | .    .    .    .    1    1    
  Kinetic                  22   | .    .    .    .    .    22   
  Secondary                3    | .    .    .    .    .    3    
Self-Inflicted Damage      231  | .    122  .    .    .    109  
  Shots                    8    | .    3    .    .    .    5    
  Rammed                   9    | .    1    6    .    1    1    
Targets Rammed             9    | .    1    6    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        315  | .    54   18   .    39   315  
  Average Temperature      78   | .    26   9    .    11   91   
  Received Heat Transfer   687  | .    159  .    .    6    522  
  Effects                  2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1939 | .    200  .    .    111  1628 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             373  | .   373 113 .   59  360 
  Initial                  63   | .   .   63  .   .   3   
  Average                  97   | .   134 58  .   13  150 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         80   | 100 72  100 .   100 63  
  Level 1                  19   | .   27  .   .   .   36  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   .   .   5   
  Investigation            4    | .   3   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   23  3   .   26  42  
  Peak Tracking Total      20   | .   4   2   .   20  5   
  Tactical Retreats        3    | .   1   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            4    | .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          7    | .   1   .   .   .   6   
  Max in Single Turn       3    | .   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          20   | .   9   1   4   .   6   
  Terminals                12   | .   7   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                37   | .   20  1   4   .   12  
  Successful               19   | .   9   1   4   .   5   
  Failed                   18   | .   11  .   .   .   7   
    Catastrophic           6    | .   5   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   13  .   .   .   7   
  Terminals                27   | .   18  .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             13   | .   5   1   4   .   3   
  Record                   4    | .   .   .   4   .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   
  Unreport Threat          3    | .   1   .   .   .   2   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   .   .   .   2   
  Terminals                4    | .   2   .   .   .   2   
    Botnet                 4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   6   .   .   .   6   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               5    | .   .   3   .   2   .   
  Largest Group            4    | .   .   3   3   4   .   
  Highest-Rated Group      86   | .   .   40  40  86  .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   
Total Orders               4    | .   .   1   .   3   .   
  STAY                     1    | .   .   .   .   1   .   
  RETURN                   3    | .   .   1   .   2   .   
Ally Attacks               20   | .   .   .   .   20  .   
  Total Damage             241  | .   .   .   .   241 .   
  Kills                    5    | .   .   .   .   5   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             4    | .   .   1   .   3   .   
  Drone Recoveries         4    | .   .   1   .   3   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               5402 | 3    1003 772  662  1199 1763 
Spaces Moved               2863 | 1    506  461  412  625  858  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1719 | 1    479  461  412  312  54   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1144 | .    27   .    .    313  804  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            115  | 160  115  160  160  130  130  
  Average Speed            161  | 160  160  160  160  179  151  
  Slowest Speed            240  | 160  240  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       75   | 2    97   93   90   99   74   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    2    .    3    .    
Spaces Dug                 19   | .    .    .    .    .    19   
Terrain Destroyed          138  | .    53   .    .    .    85   
  Melee                    10   | .    .    .    .    .    10   
  Projectile               4    | .    .    .    .    .    4    
  AOE                      124  | .    53   .    .    .    71   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  
Total                      3373 | 2    619  487  415  679  1171 
  Wait                     188  | .    57   8    1    16   106  
  Move                     2858 | .    505  460  411  624  858  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  45   | .    9    1    3    9    23   
  Fast Attach              14   | .    1    .    .    .    13   
  Attach                   17   | .    1    .    .    8    8    
  Detach                   11   | .    .    .    .    1    10   
  Swap                     75   | 2    8    6    .    9    50   
  Drop                     37   | .    1    4    .    2    30   
  Fire                     109  | .    36   2    .    9    62   
  Melee                    10   | .    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    9    | .    1    6    .    1    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 0)
    4 | -11/Junkyard  | Entered Materials
  197 | -10/Materials | Discovered new exit (range 14)
  197 | -10/Materials | Discovered new exit (range 9)
  303 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 5)
  607 | -10/Materials | Discovered new exit (range 15)
  920 | -10/Materials | Discovered new exit (range 14)
 1007 | -10/Materials | Entered Mines
 1039 | -10/Mines     | Discovered new exit (range 13)
 1128 | -10/Mines     | Found the Drone Emporium
 1134 | -10/Mines     | Found Prototype Device
 1256 | -10/Mines     | Learned Materials security intel
 1325 | -10/Mines     | Discovered new exit (range 8)
 1344 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1502 | -10/Mines     | Identified Thief Drone Bay
 1659 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1659 | -10/Mines     | Discovered new exit (range 5)
 1779 | -10/Mines     | Entered Exiles
 1779 | -10/Exiles    | Found Exiles lab abandoned
 1779 | -10/Exiles    | Accompanied by 3 allies
 2419 | -10/Exiles    | Discovered new exit (range 15)
 2441 | -10/Exiles    | Entered Mines
 2441 | -9/Mines      | Accompanied by 3 allies
 2449 | -9/Mines      | Learned location of Zion (-7)
 3053 | -9/Mines      | Assembled infested the area
 3058 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3092 | -9/Mines      | Core integrity fell below 50%
 3100 | -9/Mines      | Core integrity fell below 20%
 3132 | -9/Mines      | Lost 6 parts (2n2u2w)
 3205 | -9/Mines      | Learned location of 1 exit from Materials
 3567 | -9/Mines      | Discovered new exit (range 4)
 3598 | -9/Mines      | Discovered new exit (range 14)
 3640 | -9/Mines      | Entered Materials
 3640 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3641 | -8/Materials  | Identified exit to Factory
 4345 | -8/Materials  | Lost 3 parts (1u2w)
 5268 | -8/Materials  | Discovered exit to Factory (range 11)
 5271 | -8/Materials  | Destroyed 7 combat bots
 5403 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05271_ U-05 Engineer lays Concrete. <x2>
05273_ U-05 Engineer builds a Wall.
05278_ Atomic Centrifuge disabled.
05286_ U-05 Engineer lays Concrete. <x2>
05288_ U-05 Engineer builds a Wall.
05289_ R-06 Scavenger collects Flight Unit.
05290_ K-01 Serf collects debris.
05292_ R-06 Scavenger collects Flight Unit.
05292_ A-02 Transporter destroyed.
05294_ K-01 Serf collects debris.
05296_ R-06 Scavenger collects Lgt. Ion Engine.
05301_ Dropped Lgt. Treads.
05304_ Acquired 48 matter.
05340_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05345_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
05346_ U-05 Engineer builds a Wall.
05403_ Connecting with Garrison Access...
05403_ ALERT: Suspicious activity at Garrison Access M001. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
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|                    ??????????????????????????????? |
|                    ???????????????##########?????? |
|                    ???????????????##########?????? |
|                    ??##???????????## !    ##?????? |
|                    ?## #######??????      ##?????? |
|                    ?#        #???????""   ##?????? |
|                    ?#    """ ####????"T   ######## |
|                    ?#    @G" #  #?????"   ######## |
|                    ?#*   """ #  ####      #    """ |
|                    ?#      Y +  #######/###   """" |
|                    ?# ] [[   #            #   """" |
|                    ?#   [    #            +   """" |
|                    ?#        ###########  #    """ |
|                    ?#        ###########  #        |
|                    ?##########????????##  +        |
|                    ???????????????????##  #        |
|                    ???????????????????##  ######## |
|                    ??????????????????? #  #        |
|                    ??????????????????? #  #"?????? |
|                    ??????????????????? +  #"?????? |
|                    ??????????????????? #  # ?????? |
|                    ??????????????????? #  + ?????? |
|                    ??????????????????? ## # ?????? |
|                    ???????????????????### # ?????? |
|                    ????????????????????## # ?????? |
|                    ??????????????????????/##?????? |
|                    ??????????????????????   ?????? |
|                    ??????????????????????  ??????? |
|                    ??????????????????????  ??????? |
|                    ??????????????????????  ??????? |
|                    ??????????????????????  ??????? |
|                    ?????????????????????? ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             25
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonDefenseFemtoactuators
  Manual?         0
Play Time         00:53:23
  Cumulative      485.3 hours
  Start           2023.09.07 @ 18:59:50
  End             2023.09.07 @ 21:33:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           74
  Adventurer      4
  Explorer        35
Win Type          -
  Total           37
  Types           17/6/4/2/2/3/2/0/1
Lore%             86
Gallery%          86
Achievement%      89
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c662159-8044-4b55-877b-40b06fa1d622