Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 16:31:38 Player: Calazard Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1270) 1270 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 3950 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Small Matter Pod (50) Core Analyzer Advanced ECM Suite Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Small Battery Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Small Matter Pod Improved Light Armor Plating Heavy EM Shotgun Heavy Particle Cannon Grenade Launcher Improved Datajack [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Battery Device Advanced ECM Suite Storage Small Battery Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 38 | 7 6 5 9 11 Power 6 | 2 . 1 2 1 Engine 5 | 2 . 1 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 6 | 2 . . 1 3 Treads 6 | 2 . . 1 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 2 1 3 Device 1 | . . . . 1 Storage 4 | 1 1 2 . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 17 | 2 4 2 5 4 Energy Gun 8 | 1 . . 5 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 5 | . 4 1 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 20 | . . . 5 15 Power 2 | . . . 1 1 Propulsion 6 | . . . 2 4 Utility 3 | . . . . 3 Weapon 9 | . . . 2 7 Highest Loss Streak 11 | . . . 2 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 95 99 79 63 Engine 7 | . 14 10 5 5 Core 1 | . . . 3 . Treads 18 | . 28 22 13 17 Storage 18 | . 23 22 18 11 Processor 8 | . . 11 9 7 Energy Gun 11 | . 3 . 21 9 Energy Cannon 6 | . . 7 9 5 Ballistic Cannon 8 | . 19 25 . . Naked Turns . | . . . . . Heaviest Build 35 | 13 17 29 35 34 Greatest Support 80 | 40 40 40 40 80 Greatest Overweight (x) 5 | 1 . . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 9 Most Carried 10 | 2 7 9 10 8 Average Carried 7 | 1 4 7 8 6 Final Capacity 10 | 8 8 10 10 5 Final Carried 9 | 2 7 9 7 5 Class Distribution -------------------- 71% | Gunner 23% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 985 | 169 243 286 80 207 Remotely . | . . . . . Salvage Created 1323 | . 238 196 581 308 Parts 74 | . 12 20 28 14 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . 3 6 13 7 Guns 8 | . . . 6 2 Cannons 14 | . 3 6 3 2 AOE 7 | . . . 4 3 Classes Destroyed 10 | . 3 3 3 1 Worker 1 | . . 1 . . Builder 2 | . . . 1 1 Hauler 2 | . . 2 . . Recycler 2 | . 2 . . . Operator 1 | . . . 1 . Watcher 2 | . 1 1 . . Swarmer 8 | . . 4 4 . Grunt 16 | . 3 2 8 3 Brawler 1 | . . . 1 . Sentry 4 | . . . . 4 Best Kill Streak 6 | . 5 6 4 6 Combat Bots Only 5 | . 3 4 4 5 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3631 | . 142 186 806 2497 Core 833 | . 22 10 101 700 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 91 97 81 . Volleys Fired 74 | . 12 17 16 29 Largest 4 | . 2 3 4 3 Hottest 218 | . 70 138 218 168 Shots Fired 186 | . 24 51 59 52 Gun 65 | . . . 43 22 Cannon 107 | . 24 51 16 16 Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 68 | . 24 44 . . Thermal 39 | . . 7 16 16 Explosive 14 | . . . . 14 Electromagnetic 65 | . . . 43 22 Robot Hit Streak 10 | . 3 5 7 10 Robot Miss Streak 5 | . 5 3 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 83 | . 10 17 33 23 Core Hits 60 | . 5 9 21 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2123 | 2 198 301 763 859 Guns 464 | . . . 294 170 Cannons 790 | . 198 301 84 207 Explosions 867 | . . . 385 482 Melee . | . . . . . Ramming 2 | 2 . . . . Kinetic 459 | . 198 261 . . Thermal 447 | . . 40 200 207 Explosive 751 | . . . 269 482 Electromagnetic 464 | . . . 294 170 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 115 | . . . 111 4 Projectiles . | . . . . . Explosions 115 | . . . 111 4 Melee . | . . . . . Knockbacks 7 | . 3 4 . . Impact . | . . . . . Kinetic 7 | . 3 4 . . Secondary . | . . . . . Self-Inflicted Damage 289 | . . . 263 26 Shots 4 | . . . 3 1 Rammed 1 | 1 . . . . Targets Rammed 2 | 1 . 1 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 681 | . 141 131 425 681 Average Temperature 175 | . 54 62 174 314 Received Heat Transfer 1173 | . 78 . 270 825 Effects 16 | . . . 3 13 Shutdowns 1 | . . . 1 . Energy Bleed 4 | . . . 2 2 Interference 1 | . . . . 1 Matter Decay 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 605 | . . 74 198 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 530 | . 117 281 530 415 Initial 231 | . . 49 118 231 Average 233 | . 53 182 330 273 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 35 | 100 100 44 21 . Level 1 53 | . . 55 51 95 Level 2 11 | . . . 27 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 1 1 9 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 1 | . . . 1 . Garrison 8 | . . . . 8 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 6 8 17 12 Peak Tracking Total 5 | . 4 5 4 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . . 2 5 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . . 3 4 1 Terminals 7 | . . 2 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 20 | . . 10 8 2 Successful 11 | . . 5 4 2 Failed 9 | . . 5 4 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 16 | . . 8 6 2 Terminals 18 | . . 8 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 9 | . . 3 4 2 Prototype ID Bank 1 | . . . 1 . Level Access Points 3 | . . 1 1 1 Branch Access Points 1 | . . 1 . . Zone Layout 4 | . . 1 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 4 | . . 1 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1483 | 78 181 332 559 333 Spaces Moved 702 | 46 79 160 243 174 Core 78 | 9 . . . 69 Treads 624 | 37 79 160 243 105 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 166 | 142 160 160 197 137 Slowest Speed 300 | 160 160 160 240 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 14 | 4 15 22 25 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 99 | . . . 45 54 Melee . | . . . . . Projectile . | . . . . . AOE 99 | . . . 45 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 866 | 54 109 198 286 219 Wait 13 | . 4 7 2 . Move 698 | 45 78 159 242 174 Hop . | . . . . . Pick Up 21 | 1 5 5 7 3 Fast Attach 22 | 6 3 2 5 6 Attach 8 | . . 2 2 4 Detach . | . . . . . Swap 8 | 1 3 1 2 1 Drop 20 | . 4 4 10 2 Fire 74 | . 12 17 16 29 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | 1 . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 11) 256 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 429 | -9/Materials | Identified exit to Materials 442 | -9/Materials | Identified exit to Mines 442 | -9/Materials | Identified exit to Storage 549 | -9/Materials | Build established: Gunner 592 | -9/Materials | Entered another Materials area 592 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 939 | -8/Materials | Identified exit to Factory 1151 | -8/Materials | Entered Factory 1151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1297 | -7/Factory | Identified exit to Factory 1327 | -7/Factory | Garrison activated, responded to threat 1383 | -7/Factory | Lost 3 parts (1n2w) 1443 | -7/Factory | Core integrity fell below 50% 1476 | -7/Factory | Core integrity fell below 20% 1478 | -7/Factory | Lost 11 parts (1p3n3u4w) 1484 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01413_ The unstable cave ceiling collapses. 01413_ Imp. Light Armor Plating destroyed. 01417_ Destroyed Lgt. Nuclear Core. 01417_ Destroyed Particle Gun. 01417_ G-47 Trooper destroyed. 01423_ Y-54 Guardian emerges from the garrison. 01423_ Arm. Treads destroyed. 01430_ Acquired 34 matter. 01434_ The unstable cave ceiling collapses. 01434_ Acquired Broken Cld. Ion Engine. 01435_ Dropped Broken Cld. Ion Engine. 01435_ Grenade Launcher destroyed. 01438_ The unstable cave ceiling collapses. 01440_ Arm. Treads destroyed. 01442_ Hvy. Particle Cannon destroyed. 01447_ Med. Storage Unit destroyed. 01450_ Acquired Core Analyzer. 01462_ Acquired Imp. Targeting Computer. 01470_ Acquired Pulse Rifle. 01478_ Pulse Rifle destroyed. 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""" ######+##############?? | | % """ # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalArmoredArmor Manual? 0 Play Time 00:16:33 Cumulative 25.4 hours Start 2022.07.15 @ 16:18:07 End 2022.07.15 @ 16:31:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f28d76d2-7ef0-4b10-91db-9c82fef1280c