Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.27 @ 04:56:58 // Winter2019/RPGLIKE Player: FUMI Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (169) 845 Value Destroyed (5108) 5108 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1003) 1003 TOTAL SCORE: 10816 Bonus ------- High Alert Combat Kills 103 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/600 Matter 293/350 Energy 330/350 System Corruption 10% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Power Shielding Damper Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Protomatter-64 Protomatter-64 Lightning Gun Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Shielding Improved Heat Sink Improved Heat Sink Large Matter Pod Power Shielding Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Cooled Particle Cannon Flak Gun Heavy Machine Gun > --- INVENTORY -------- Protomatter Protomatter Lightning Gun Cooled Particle Cannon Gauss Rifle Gauss Cannon Improved Grenade Launcher Missile Launcher [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Matter Pod Protection Power Shielding Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Slots Evolved 13 | 4 . 6 1 1 . 1 . . . Power 1 | . . 1 . . . . . . . Propulsion 3 | 1 . 2 . . . . . . . Utility 6 | 2 . 2 1 . . 1 . . . Weapon 3 | 1 . 1 . 1 . . . . . Parts Attached 89 | 6 5 18 14 6 2 17 5 8 8 Power 17 | 1 . 3 3 2 1 3 . 3 1 Engine 8 | 1 . 2 . 1 . 2 . 2 . Core 9 | . . 1 3 1 1 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 8 2 1 . 3 . 4 . Treads . | . . . . . . . . . . Leg 20 | 2 . 8 2 1 . 3 . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 3 5 5 . 1 6 . 1 1 Device 11 | . . 4 3 . 1 2 . 1 . Storage 2 | . 2 . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 10 | 1 1 1 2 . . 4 . . 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 2 2 4 3 . 5 5 . 6 Energy Gun 4 | 1 . 1 2 . . . . . . Energy Cannon 3 | . . . . 1 . 2 . . . Ballistic Gun 15 | 1 2 1 2 2 . 3 2 . 2 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 5 | . . . . . . . 2 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . . . Parts Lost 7 | . . . . . . . . . 7 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . 3 Utility 2 | . . . . . . . . . 2 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 7 | . . . . . . . . . 7 Average Slot Usage (%) 96 | . 86 99 97 98 100 99 100 99 46 Engine 6 | . 12 11 5 . 6 5 5 4 2 Core 4 | . . 2 8 11 6 5 5 5 2 Leg 24 | . 25 26 27 25 25 23 23 23 9 Device 13 | . . 14 13 12 12 15 17 17 6 Storage 6 | . 8 7 6 6 6 5 5 5 2 Protection 16 | . 15 16 14 18 18 17 17 17 12 Energy Gun 3 | . 1 4 7 9 6 2 . . . Energy Cannon 5 | . . . . 2 6 9 11 11 4 Ballistic Gun 12 | . 22 13 11 10 12 11 10 11 3 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 11 16 27 32 45 45 58 59 64 65 Greatest Support 85 | 20 20 60 60 67 67 70 70 85 85 Greatest Overweight (x) 5 | 1 . . . . . . . . 5 Average Overweight (x) . | . . . . . . . . . 2 Largest Inventory Capacity 8 | 1 3 4 5 6 6 7 7 8 8 Average Capacity 5 | 1 2 3 4 5 6 6 7 7 8 Most Carried 8 | . 3 4 5 6 6 7 7 8 8 Average Carried 5 | . 2 3 4 5 5 6 6 7 8 Final Capacity 8 | 1 3 4 5 6 6 7 7 8 8 Final Carried 8 | . 3 4 5 6 6 7 7 8 7 Class Distribution -------------------- 41% | Hauler-Tank 21% | Hacker-Mutant 20% | Hacker-Tank 11% | Scavenger-Tank 3% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Garrison Hauler-Tank | -7/Factory Hauler-Tank | -7/Garrison Hauler-Tank | -6/Factory Hauler-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Matter Collected 3322 | 275 216 812 264 220 182 643 268 384 58 Remotely . | . . . . . . . . . . Salvage Created 6881 | 213 248 1678 338 435 612 1721 528 1108 . Parts 390 | 13 26 108 25 21 23 92 23 52 7 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 11 | . 1 3 . 1 . 2 . 4 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Combat Hostiles Destroyed 101 | . 6 23 6 7 12 19 14 13 1 Guns 66 | . 6 23 6 5 6 6 7 7 . Cannons 31 | . . . . 2 5 13 5 6 . AOE 3 | . . . . . . . 2 . 1 Classes Destroyed 14 | 3 3 4 . 1 . 2 . . 1 Worker 19 | 1 . 8 1 . . 8 . 1 . Builder 7 | . . 1 1 . . 3 . 2 . Tunneler 10 | 4 . 2 2 . . 2 . . . Hauler 1 | . . 1 . . . . . . . Recycler 14 | 1 . 6 . 1 . 4 . 2 . Operator 2 | . . . . . . 2 . . . Watcher 15 | . 3 4 2 . . 5 . 1 . Swarmer 16 | . 2 2 2 . . . 8 2 . Grunt 51 | . 4 16 3 2 11 8 4 3 . Brawler 4 | . . 1 . . . 1 . 2 . Sentry 16 | . . 4 1 4 1 3 1 2 . Hunter 9 | . . . . 1 . 5 1 2 . Programmer 4 | . . . . . . 2 . 2 . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 11 | 2 6 11 8 2 6 5 9 6 1 Combat Bots Only 9 | . 4 4 3 2 6 3 9 4 1 Max Kills in Single Turn 3 | 1 1 1 2 1 1 3 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Damage Taken 3014 | 20 68 635 82 211 238 364 304 446 646 Core 2348 | 14 53 479 63 152 179 277 232 345 554 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 1992 | 14 41 399 63 142 160 262 198 326 387 Core Remaining (%) 98 | 97 100 100 97 . . . 100 . . Volleys Fired 334 | 15 16 124 20 17 18 53 23 34 14 Largest 4 | 2 2 3 3 4 4 4 4 4 4 Hottest 188 | 60 40 88 98 188 188 188 163 155 175 Shots Fired 940 | 30 32 209 57 64 72 210 81 136 49 Gun 675 | 30 32 209 57 54 54 116 36 68 19 Cannon 256 | . . . . 10 18 94 41 68 25 Launcher 9 | . . . . . . . 4 . 5 Special . | . . . . . . . . . . Kinetic 570 | 15 32 184 40 30 36 106 37 68 22 Thermal 150 | . . . . 17 18 51 20 34 10 Explosive 9 | . . . . . . . 4 . 5 Electromagnetic 211 | 15 . 25 17 17 18 53 20 34 12 Robot Hit Streak 41 | 12 15 33 19 36 41 23 18 33 26 Robot Miss Streak 6 | 1 1 1 1 1 2 2 6 4 2 Penetration Max 1 | . . . . . 1 1 . 1 . Secondary Targets 4 | . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 670 | 24 24 171 37 48 53 117 48 100 48 Core Hits 344 | 8 14 74 18 23 31 80 29 53 14 Critical Hits 8 | . 1 3 . . 1 1 1 1 . Critical Kills 4 | . 1 1 . . . . 1 1 . Critical Parts Destroyed 4 | . . 2 . . 1 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14880 | 365 334 2362 654 980 1250 3551 1167 2788 1429 Guns 7979 | 250 334 2201 540 750 870 988 349 1106 591 Cannons 5127 | . . . . 230 380 1970 675 1494 378 Explosions 1735 | 115 . 161 106 . . 585 143 165 460 Melee . | . . . . . . . . . . Ramming 39 | . . . 8 . . 8 . 23 . Kinetic 6375 | 64 334 1789 224 395 567 869 349 1106 678 Thermal 3562 | 115 . 161 106 257 303 1308 241 804 267 Explosive 718 | . . . . . . 115 143 . 460 Electromagnetic 4186 | 186 . 412 316 328 380 1251 434 855 24 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 1 . . . . 2 10 Average Corruption 3 | . . . 1 . . . . 1 8 Corruption Purged . | . . . . . . . . . . Effects 16 | . . . . . . . . 1 15 Message Errors 5 | . . . . . . . . . 5 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 366 | 18 . 5 18 . . 231 25 69 . Projectiles 142 | . . . . . . 62 25 55 . Explosions 224 | 18 . 5 18 . . 169 . 14 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 128 | 21 . 40 . . . 23 . 44 . Shots 6 | 2 . 2 . . . 1 . 1 . Rammed 2 | . . . 1 . . . . 1 . Targets Rammed 7 | . . . 3 . . 2 . 2 . Kicked 5 | . . . 2 . . 2 . 1 . Crushed . | . . . . . . . . . . Highest Temperature 416 | 94 9 10 247 240 416 198 109 238 408 Average Temperature 88 | 34 4 4 92 90 178 55 43 66 242 Received Heat Transfer 918 | . 48 465 63 117 198 27 . . . Effects 9 | . . . . . 2 . . . 7 Shutdowns 5 | . . . . . 1 . . . 4 Energy Bleed 3 | . . . . . 1 . . . 2 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 11 | . . . 3 . . 3 3 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . . 1 . . . . . . Heat Transferred 5027 | 150 . 250 150 555 666 1571 314 1001 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | 3 . 2 2 . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Peak Influence 519 | 30 190 416 233 287 519 343 465 251 78 Average Influence 159 | 13 80 194 119 125 367 167 294 124 32 Maximum Alert Level 2 | . . 2 1 1 2 1 2 1 . Low Security (%) 65 | 100 100 52 67 75 36 60 42 71 100 Level 1 28 | . . 46 32 24 10 39 8 28 . Level 2 5 | . . 1 . . 53 . 48 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 3 . 6 . 7 . 1 . Investigation 1 | . . . . . . 1 . . . Extermination 4 | . . . . 1 . 2 . 1 . Reinforcement 9 | . . 3 . 2 . 4 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Distress Signals 5 | . . 2 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 11 35 8 9 14 29 15 15 6 Peak Tracking Total 7 | . 3 5 5 2 7 3 6 3 5 Tactical Retreats 11 | . . 2 1 . 2 1 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Traps Triggered 7 | . 1 . 1 1 . 1 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Machines Disabled 20 | . . 2 1 1 . 15 . 1 . Max in Single Turn 9 | . . 1 1 1 . 9 . 1 . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Machines Accessed 14 | . 2 . 3 1 . 6 . 2 . Terminals 7 | . 2 . 1 . . 3 . 1 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 1 . 2 . . . Total Hacks 23 | . 2 . 7 1 . 9 . 4 . Successful 21 | . 2 . 5 1 . 9 . 4 . Failed 2 | . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 12 | . 2 . 2 . . 5 . 3 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 1 1 . 3 . . . Terminal Hacks 11 | . 2 . 1 . . 5 . 3 . Record 8 | . . . 1 . . 4 . 3 . Alert Level 2 | . 1 . . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 2 | . . . . . . 1 . 1 . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 3 . . . Unlock Access 3 | . . . . 1 . 2 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 7 | . 1 . 1 1 . 3 . 1 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 76 | . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Turns Passed 7004 | 125 551 1179 685 313 341 1945 397 1170 298 Spaces Moved 4461 | 64 403 641 443 183 206 1369 224 804 124 Core 71 | 4 . . . . . . . . 67 Treads . | . . . . . . . . . . Legs 4390 | 60 403 641 443 183 206 1369 224 804 57 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 122 122 50 Average Speed 123 | 116 120 120 120 120 122 122 122 125 193 Slowest Speed 300 | 120 120 120 120 122 122 122 122 130 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 67 44 28 6 38 43 51 26 44 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 9 | . . . . . . . 9 . . Terrain Destroyed 200 | 5 . 4 10 . . 113 28 6 34 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . 7 . 3 . AOE 190 | 5 . 4 10 . . 106 28 3 34 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Total 5253 | 84 438 848 552 236 252 1520 292 885 146 Wait 169 | . 2 18 55 11 16 34 23 10 . Move 4453 | 63 402 640 442 182 205 1368 223 804 124 Hop . | . . . . . . . . . . Pick Up 33 | . 4 7 5 4 1 7 1 4 . Fast Attach 37 | 6 4 9 7 4 . 4 . 1 2 Attach 3 | . . . 1 . . 1 . . 1 Detach 1 | . . . . . . 1 . . . Swap 49 | . 1 9 6 2 2 12 5 7 5 Drop 76 | . 4 18 11 8 3 21 1 10 . Fire 334 | 15 16 124 20 17 18 53 23 34 14 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 7 | . . . 3 . . 2 . 2 . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 86 | . 5 23 2 8 7 17 11 13 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -6/Factory -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 11 | -11/Scrapyard | Upgraded with Weapon slot (x1) 126 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Hacker-Mutant 520 | -10/Materials | Identified exit to Materials 520 | -10/Materials | Discovered exit to Materials (range 8) 677 | -10/Materials | Entered another Materials area 679 | -9/Materials | Reached level 2 679 | -9/Materials | Reached level 3 753 | -9/Materials | Upgraded with Utility slot (x1) 758 | -9/Materials | Upgraded with Utility slot (x1) 781 | -9/Materials | Upgraded with Power slot (x1) 803 | -9/Materials | Upgraded with Propulsion slot (x1) 867 | -9/Materials | Reached level 4 1249 | -9/Materials | Reached level 5 1309 | -9/Materials | Upgraded with Propulsion slot (x1) 1571 | -9/Materials | Upgraded with Weapon slot (x1) 1829 | -9/Materials | Identified exit to Materials 1829 | -9/Materials | Discovered exit to Materials (range 15) 1847 | -9/Materials | Build established: Scavenger-Tank 1856 | -9/Materials | Entered another Materials area 1858 | -8/Materials | Reached level 6 1858 | -8/Materials | Reached level 7 2318 | -8/Materials | Reached level 8 2365 | -8/Materials | Identified exit to Factory 2365 | -8/Materials | Discovered exit to Factory (range 16) 2418 | -8/Materials | Repaired Lgt. Nuclear Core 2468 | -8/Materials | Repaired Carbon-fiber Leg 2501 | -8/Materials | Upgraded with Utility slot (x1) 2541 | -8/Materials | Entered Factory 2543 | -7/Factory | Reached level 9 2568 | -7/Factory | Upgraded with Weapon slot (x1) 2751 | -7/Factory | Reached level 10 2770 | -7/Factory | Build established: Hacker-Tank 2830 | -7/Factory | Identified exit to Garrison 2854 | -7/Factory | Entered Garrison 2888 | -7/Garrison | Triggered checkpoint 2976 | -7/Garrison | Triggered checkpoint 2977 | -7/Garrison | Reached level 11 3017 | -7/Garrison | Triggered checkpoint 3130 | -7/Garrison | Triggered checkpoint 3174 | -7/Garrison | Identified exit to Factory 3174 | -7/Garrison | Discovered exit to Factory (range 8) 3190 | -7/Garrison | Installed Relay Interface Framework 3195 | -7/Garrison | Entered Factory 3401 | -7/Factory | Reached level 12 3816 | -7/Factory | Identified exit to Lower Caves 3816 | -7/Factory | Discovered exit to Lower Caves (range 7) 3862 | -7/Factory | Identified exit to Garrison 3977 | -7/Factory | Upgraded with Utility slot (x1) 4180 | -7/Factory | Build established: Hauler-Tank 4534 | -7/Factory | Reached level 13 5129 | -7/Factory | Identified exit to Garrison 5140 | -7/Factory | Entered Garrison 5166 | -7/Garrison | Triggered checkpoint 5288 | -7/Garrison | Triggered checkpoint 5308 | -7/Garrison | Reached level 14 5348 | -7/Garrison | Triggered checkpoint 5364 | -7/Garrison | Destroyed 9 combat bots 5428 | -7/Garrison | Triggered checkpoint 5522 | -7/Garrison | Identified exit to Factory 5522 | -7/Garrison | Discovered exit to Factory (range 12) 5537 | -7/Garrison | Entered Factory 5539 | -6/Factory | Reached level 15 6392 | -6/Factory | Reached level 16 6707 | -6/Factory | Sucked down chute 6707 | -6/Factory | Entered Waste 6722 | -6/Waste | EMP discharged 6761 | -6/Waste | Spotted C-40 Crusher 6779 | -6/Waste | Destroyed C-40 Crusher 6779 | -6/Waste | Spotted C-40 Crusher 6788 | -6/Waste | Spotted C-40 Crusher 6802 | -6/Waste | Spotted C-40 Crusher 6816 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6819 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6822 | -6/Waste | EMP discharged 6822 | -6/Waste | System corruption reached 10% 6824 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6829 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6832 | -6/Waste | Spotted C-40 Crusher 6834 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6837 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6839 | -6/Waste | Crushed by Compactor (1 part destroyed) 6844 | -6/Waste | Found Damper Plating 6870 | -6/Waste | Lost 7 parts (1p3n2u1w) 6870 | -6/Waste | Core integrity fell below 50% 6882 | -6/Waste | Spotted C-40 Crusher 6922 | -6/Waste | EMP discharged 6935 | -6/Waste | Core integrity fell below 20% 7005 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7005 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06842_ Imp. Titanium Leg crushed. 06842_ Fission Core crushed. 06843_ Imp. Heat Sink crushed. 06844_ Acquired Damper Plating. 06849_ I:PBIUCBQ5V 07005_ PB08BD%&HUM&0 MCNL3AJVAYHW 07005_ Missile Launcher crushed. 07005_ Critical hit. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ??????????######????# #???????????????????? | | ??????????# #????### ###???????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ????????### ######## ##????????????????????? | | ????????# CC #????????????????????? | | ????????# CC ##???????????????????? | | ????????# CC CC # #???????????????????? | | ????????# CC CC # ##??????????????????? | | ????????### ####### CC@ # #??????????????????? | | ########??# #????# #CCCC# ##??????????????????? | | #??# #????# CC #??????????????????? | | #??# #????# #??????????????????? | | #### ####### #??????????????????? | | ##??????????????????? | | # #???????????????????? | | ###???????????????????? | | #????????????????????? | | #### ######## ##????????????????????? | | #??# #??????# #?????????????????????? | | #??# #??????# #?????????????????????? | | ########??# #??????# #?????????????????????? | | ????????### ######## ######## ??????????? | | ????????# ?????????? | | ????????# ?????????? | | ????????# ?????????? | | ????????# ??????????? | | ????????### ######## ######## ??????????? | | ??????????# #??????# #????????? ???????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????######?????? ?????????????????????? | | ?????????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 39 Energy Capacity 750 Matter Stores 500 Matter Capacity 500 Sight Range 17 Robot Scan Range 4 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Infiltrator Storm Trooper Superinsulated Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Was Levels Raised 15 | . . 4 3 2 1 2 1 2 . XP Earned 29617 | 6000 805 6415 3303 3650 2131 2725 1303 3085 200 XP Spent 25925 | 2550 1250 7975 3400 3500 . 3750 . 3500 . Upgrades 36 | 5 2 11 4 8 . 2 . 4 . Power Slot 1 | . . 1 . . . . . . . Propulsion Slot 3 | 1 . 2 . . . . . . . Utility Slot 6 | 2 . 2 1 . . 1 . . . Weapon Slot 3 | 1 . 1 . 1 . . . . . Energy Generation 2 | . . 2 . . . . . . . Energy Storage 5 | . . 2 1 2 . . . . . Matter Storage 1 | . . . 1 . . . . . . Mass Support 1 | . . . . 1 . . . . . Inventory Capacity 8 | 1 2 1 1 1 . 1 . 1 . Sight Range 1 | . . . . 1 . . . . . Sensor Range 2 | . . . . 2 . . . . . KI Damage % 3 | . . . . . . . . 3 . Protomatter Created 1627 | . 61 365 107 170 156 347 112 211 98 Integrity Restored 1746 | . 67 479 45 170 153 303 232 297 . Core 1746 | . 67 479 45 170 153 303 232 297 . Protomatter Decayed 704 | . 16 125 76 60 93 205 49 80 . Game ------ Seed LinearGyrokineticMachine Manual? 0 Play Time 01:48:11 Cumulative 16.8 hours Start 2019.12.25 @ 23:02:36 End 2019.12.27 @ 04:56:58 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 16 Rogue 13 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: db8d21c8-fa1f-4d81-80e9-18384cc45ed9