Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 15:09:07 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (2294) 2294 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7869 Bonus ------- None Cogmind --------- Core Integrity 230/1150 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Large Storage Unit Long-range Terrain Scanner KE Penetrator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Terrain Scanner Transmission Jammer Improved Integration Mediator > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Wheel Medium Storage Unit Large Storage Unit Medium Matter Pod Medium Matter Pod Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Particle Charger Hardened Light Armor Plating Hardlight Generator Long-range Tractor Beam Improved Integration Mediator Light EM Pulse Cannon Missile Launcher Great Axe [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 1 . . . 2 Utility 5 | . . . . . 1 2 1 1 . . . Weapon 3 | . . . . . 3 . . . . . . Parts Attached 135 | 6 6 5 . 2 25 23 46 14 1 . 7 Power 11 | 1 1 . . . 3 . 3 2 . . 1 Engine 3 | 1 1 . . . 1 . . . . . . Core 7 | . . . . . 2 . 3 2 . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 21 | 2 . 3 . . 5 4 4 2 . . 1 Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 18 | . . 3 . . 5 4 4 2 . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 56 | 1 2 1 . . 10 12 19 6 1 . 4 Device 36 | . 1 . . . 5 8 16 3 . . 3 Storage 7 | 1 1 1 . . 1 1 1 1 . . . Processor 6 | . . . . . . 2 1 1 1 . 1 Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 4 1 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 3 1 . 2 7 7 20 4 . . 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 1 2 . . . . Ballistic Gun 22 | 2 3 1 . 1 6 3 5 1 . . . Ballistic Cannon 5 | . . . . . . . 5 . . . . Launcher 4 | . . . . 1 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 12 | . . . . . . 3 7 2 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 30 | . . . . . 1 3 7 15 1 . 3 Power 3 | . . . . . . . . 3 . . . Propulsion 6 | . . . . . . . 3 2 1 . . Utility 9 | . . . . . . 1 1 5 . . 2 Weapon 12 | . . . . . 1 2 3 5 . . 1 Highest Loss Streak 11 | . . . . . 1 1 4 11 1 . 3 Average Slot Usage (%) 82 | . 97 100 100 100 99 91 93 42 11 11 32 Engine 3 | . 14 14 14 14 2 . . . . . . Core 4 | . . . . . 6 7 6 2 . . . Leg 3 | . 28 12 . . . . . . . . . Wheel 12 | . . 15 28 28 18 15 16 3 2 . . Device 12 | . 11 14 14 14 16 17 13 4 . . 8 Storage 10 | . 14 14 14 14 9 15 13 5 . . . Processor 5 | . . . . . . 4 11 11 6 11 12 Ballistic Gun 17 | . 28 28 28 25 44 16 6 . 2 . . Ballistic Cannon 4 | . . . . . . . 14 4 . . . Slashing Weapon 5 | . . . . . . 12 8 7 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 12 20 28 28 28 57 76 95 89 5 . 29 Greatest Support 36 | 20 20 20 20 20 20 24 36 20 10 3 17 Greatest Overweight (x) 7 | . . 1 1 1 2 3 7 7 . . 1 Average Overweight (x) 1 | . . . 1 1 1 2 2 1 . . . Largest Inventory Capacity 18 | 6 8 10 10 10 12 18 18 18 4 4 4 Average Capacity 12 | 5 7 9 10 10 10 17 18 10 4 4 4 Most Carried 18 | 3 8 10 10 10 12 18 18 18 4 4 4 Average Carried 11 | 1 6 8 9 10 10 15 16 9 2 4 2 Final Capacity 18 | 6 8 10 10 10 12 18 18 4 4 4 4 Final Carried 18 | 3 8 10 10 10 12 16 18 2 4 4 4 Class Distribution -------------------- 63% | Mutant 12% | Scavenger-Skirmisher 12% | Scavenger-Mutant 6% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 2911 | 195 156 198 10 68 810 301 1018 114 35 . 6 Remotely 1826 | . . . . . 749 289 722 66 . . . Salvage Created 2545 | . 98 292 . 124 751 376 744 160 . . . Parts 151 | . 8 21 . 8 43 19 37 15 . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 56 | . 3 4 . 3 13 6 17 10 . . . Melee 16 | . . . . . . 5 7 4 . . . Guns 21 | . 3 4 . 1 11 . 2 . . . . Cannons 7 | . . . . . . 1 6 . . . . AOE 12 | . . . . 2 2 . 2 6 . . . Classes Destroyed 12 | . 3 3 . . 5 1 . . . . . Worker 7 | . 2 1 . . 2 1 1 . . . . Builder 5 | . . 2 . 1 . 1 1 . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 3 | . . 1 . 1 1 . . . . . . Operator 2 | . . . . . 1 . 1 . . . . Swarmer 21 | . 3 . . 3 3 . 2 10 . . . Grunt 20 | . . 4 . . 5 3 8 . . . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 9 | . . . . . 3 2 4 . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 3 | . . . . . . 1 2 . . . . Best Kill Streak 6 | . 3 3 . 5 5 2 3 6 . . . Combat Bots Only 6 | . 3 2 . 3 3 2 3 6 . . . Max Kills in Single Turn 5 | . 1 1 . 2 3 1 2 5 . . . Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . . 1 2 . 1 5 . . . Melee 1 | . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Damage Taken 6208 | . 99 125 . 62 906 431 1399 1978 87 . 1121 Core 2177 | . 21 13 . 20 83 49 153 878 40 . 920 Absorbed by Shields 51 | . . . . . . 6 15 30 . . . Core Remaining (%) 74 | 100 . . . 78 84 93 82 . . 8 . Volleys Fired 111 | . 12 20 . 4 41 3 28 3 . . . Largest 5 | . 2 2 . 2 5 5 5 1 . . . Hottest 245 | . 46 46 . 53 128 148 245 36 . . . Shots Fired 383 | . 23 40 . 8 199 14 96 3 . . . Gun 307 | . 23 40 . 6 198 11 28 1 . . . Cannon 68 | . . . . . . 3 65 . . . . Launcher 8 | . . . . 2 1 . 3 2 . . . Special . | . . . . . . . . . . . . Kinetic 362 | . 23 40 . 6 198 11 83 1 . . . Thermal . | . . . . . . . . . . . . Explosive 8 | . . . . 2 1 . 3 2 . . . Electromagnetic 13 | . . . . . . 3 10 . . . . Robot Hit Streak 19 | . 7 10 . 2 12 9 19 . . . . Robot Miss Streak 7 | . 5 2 . 2 4 1 7 3 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 255 | . 11 23 . 3 92 28 86 12 . . . Core Hits 143 | . 6 11 . 5 32 11 51 25 . . 2 Critical Hits 2 | . . . . . 1 . 1 . . . . Critical Kills 2 | . . . . . 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 89 | . . . . . . 32 31 23 . . 3 Impact 3 | . . . . . . . . . . . 3 Slashing 86 | . . . . . . 32 31 23 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 3 3 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 . 3 . . . Damage Inflicted 6849 | . 144 341 . 144 1148 1382 2575 1108 . . 7 Guns 2020 | . 144 341 . 46 1072 105 312 . . . . Cannons 864 | . . . . . . 57 807 . . . . Explosions 1209 | . . . . 98 76 . 516 519 . . . Melee 2668 | . . . . . . 1220 940 508 . . . Ramming 88 | . . . . . . . . 81 . . 7 Kinetic 2692 | . 144 341 . 46 1072 105 984 . . . . Thermal . | . . . . . . . . . . . . Explosive 1209 | . . . . 98 76 . 516 519 . . . Electromagnetic 192 | . . . . . . 57 135 . . . . Impact . | . . . . . . . . . . . . Slashing 2668 | . . . . . . 1220 940 508 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 2 2 2 2 . . 1 4 4 4 . Average Corruption 2 | . 2 2 2 2 . . 1 4 4 4 . Corruption Purged . | . . . . . . . . . . . . Effects 21 | . 3 2 1 . . . 1 10 3 1 . Message Errors 6 | . . 1 1 . . . . 1 2 1 . Matter Fused 5 | . . . . . . . . 4 1 . . Heat Flow Errors 2 | . . 1 . . . . . 1 . . . Energy Discharges 4 | . 2 . . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Targeting Errors 2 | . . . . . . . . 2 . . . Weapon Failures 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 484 | . . . . . . 218 173 93 . . . Projectiles . | . . . . . . . . . . . . Explosions 11 | . . . . . . . 11 . . . . Melee 473 | . . . . . . 218 162 93 . . . Knockbacks 14 | . . . . . . . 13 1 . . . Impact 1 | . . . . . . . . 1 . . . Kinetic 10 | . . . . . . . 10 . . . . Secondary 3 | . . . . . . . 3 . . . . Self-Inflicted Damage 89 | . . . . 52 . . . 34 . . 3 Shots 2 | . . . . 2 . . . . . . . Rammed 22 | . . . . . . . . 19 . . 3 Targets Rammed 22 | . . . . . . . . 19 . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 551 | . . 253 . . 399 189 551 100 . . . Average Temperature 147 | . . 86 . . 121 114 196 60 . . . Received Heat Transfer 1077 | . . 72 . . 252 146 418 108 9 . 72 Effects 9 | . . . . . . . 9 . . . . Shutdowns 2 | . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . 2 . . . . Interference 3 | . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 549 | . 211 217 . 95 370 291 258 549 . . 129 Initial 175 | . . 82 . . 37 175 2 126 . . 123 Average 158 | . 87 130 . 29 180 158 146 282 . . 123 Maximum Alert Level 2 | . 1 1 . . 1 1 1 2 . . . Low Security (%) 70 | 100 91 79 . 100 60 69 76 32 . . 100 Level 1 27 | . 8 20 . . 39 30 23 52 . . . Level 2 1 | . . . . . . . . 14 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 2 1 4 6 . . 2 Investigation 1 | . . . . . 1 . . . . . . Extermination 3 | . . . . . . 1 2 . . . . Reinforcement 9 | . 1 . . . 1 . 2 3 . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 11 4 . 3 23 6 31 31 2 . 17 Peak Tracking Total 16 | . 5 2 . 3 4 3 5 9 1 . 16 Tactical Retreats 12 | . . 1 . . 1 . 5 5 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . 1 . . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 4 | . 2 . . . . . 2 . . . . Max in Single Turn 1 | . 1 . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 33 | . 6 . . . 5 4 8 8 . . 2 Terminals 19 | . 5 . . . 2 2 5 5 . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . Recycling Units 5 | . 1 . . . . . 1 2 . . 1 Scanalyzers 4 | . . . . . 1 1 1 . . . 1 Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 75 | . 12 . . . 15 9 19 17 . . 3 Successful 36 | . 6 . . . 9 5 7 7 . . 2 Failed 39 | . 6 . . . 6 4 12 10 . . 1 Catastrophic 11 | . 3 . . . 2 . 5 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 4 . . . 5 . 9 4 . . . Terminals 47 | . 11 . . . 6 4 14 12 . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 4 | . . . . . 2 . 2 . . . . Recycling Units 7 | . 1 . . . . . 1 4 . . 1 Scanalyzers 10 | . . . . . 4 2 2 . . . 2 Garrison Access 4 | . . . . . 3 . . 1 . . . Terminal Hacks 11 | . 4 . . . 2 . 3 2 . . . Part Schematic 2 | . . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Machine Index 1 | . 1 . . . . . . . . . . Locate Traps 3 | . 2 . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . 1 . . . Registered Components 2 | . 1 . . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks 4 | . . . . . 2 . 2 . . . . Scan Component 2 | . . . . . 1 . 1 . . . . Repair 2 | . . . . . 1 . 1 . . . . Recycling Unit Hacks 4 | . 1 . . . . . 1 2 . . . Retrieve Components 4 | . 1 . . . . . 1 2 . . . Scanalyzer 8 | . . . . . 4 2 . . . . 2 Insert Component 4 | . . . . . 2 1 . . . . 1 Analyze 4 | . . . . . 2 1 . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 5 | . 1 . . . 1 . 1 2 . . . Terminals 5 | . 1 . . . 1 . 1 2 . . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 4 | . 1 . . . 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 5 . . . 4 3 7 5 . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 3 1 1 . . . 1 Parts Built 4 | . . . . . . 4 . . . . . Matter 248 | . . . . . . 248 . . . . . Time 124 | . . . . . . 124 . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Parts Repaired 2 | . . . . . 1 . 1 . . . . Time 58 | . . . . . 26 . 32 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . 3 . . . . . . 5 . . . Parts Scanalyzed 4 | . . . . . 2 1 . . . . 1 Part Schematics Acquired 4 | . . . . . 2 1 . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 26 | . . . . . . . . 26 . . . Highest-Rated Ally 26 | . . . . . . . . 26 . . . Total Orders 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 4576 | 53 395 217 178 57 770 838 1160 451 208 36 213 Spaces Moved 3435 | 35 284 120 197 45 520 547 655 414 336 72 210 Core 627 | 5 . . . . . . . 258 214 72 78 Treads . | . . . . . . . . . . . . Legs 360 | 30 284 46 . . . . . . . . . Wheels 2316 | . . 74 197 45 520 547 655 156 122 . . Hover 132 | . . . . . . . . . . . 132 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 100 100 50 50 50 50 Average Speed 97 | 110 120 101 90 90 94 109 118 80 60 50 89 Slowest Speed 160 | 120 120 120 90 90 100 115 160 160 80 50 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 52 31 53 21 42 13 22 18 66 18 9 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . 1 . . . . 3 . . Spaces Dug 18 | . . . . . . 7 7 1 . . 3 Terrain Destroyed 66 | . . . . 20 12 7 12 12 . . 3 Melee 18 | . . . . . . 7 7 1 . . 3 Projectile . | . . . . . . . . . . . . AOE 48 | . . . . 20 12 . 5 11 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total 4248 | 46 315 177 198 52 687 716 922 494 338 71 232 Wait 343 | 3 . 25 . 2 76 95 131 9 . . 2 Move 3425 | 34 283 119 196 44 519 546 654 414 335 71 210 Hop . | . . . . . . . . . . . . Pick Up 52 | 3 7 4 1 . 11 10 13 1 1 . 1 Fast Attach 32 | 6 1 1 . . 6 1 9 3 1 . 4 Attach 31 | . . 1 . . 3 7 9 8 . . 3 Detach 18 | . . . . . 1 2 8 2 1 . 4 Swap 72 | . 5 3 . 2 16 15 28 3 . . . Drop 62 | . 7 4 1 . 14 8 12 14 . . 2 Fire 111 | . 12 20 . 4 41 3 28 3 . . . Melee 81 | . . . . . . 29 30 19 . . 3 Ram 21 | . . . . . . . . 18 . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 449 | -10/Materials | Entered Mines 508 | -10/Mines | Discovered new exit (range 10) 560 | -10/Mines | Met a Derelict bent on vengeance 600 | -10/Mines | Discovered new exit (range 10) 661 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 661 | -10/Mines | Discovered new exit (range 5) 666 | -10/Mines | Entered Exiles 666 | -10/Exiles | Found Exiles lab abandoned 835 | -10/Exiles | Discovered new exit (range 12) 844 | -10/Exiles | Entered Mines 876 | -9/Mines | Discovered new exit (range 7) 901 | -9/Mines | Entered Materials 901 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 942 | -8/Materials | Discovered new exit (range 9) 1195 | -8/Materials | Repaired Wheel 1350 | -8/Materials | Discovered new exit (range 16) 1405 | -8/Materials | Build established: Scavenger-Skirmisher 1671 | -8/Materials | Entered Factory 1671 | -7/Factory | Evolved 2 slots: Utility x2 2045 | -7/Factory | Build established: Scavenger-Mutant 2284 | -7/Factory | Fabricated Arm. Wheel (x2) 2350 | -7/Factory | Fabricated Arm. Wheel (x2) 2414 | -7/Factory | Discovered new exit (range 10) 2460 | -7/Factory | Identified exit to Factory 2509 | -7/Factory | Entered another Factory area 2509 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2601 | -6/Factory | Build established: Mutant 2699 | -6/Factory | Lost 4 parts (1u3w) 3031 | -6/Factory | Repaired Lgt. EM Pulse Cannon 3061 | -6/Factory | Discovered new exit (range 19) 3083 | -6/Factory | Identified exit to Lower Caves 3509 | -6/Factory | Discovered new exit (range 11) 3524 | -6/Factory | Identified exit to Factory 3669 | -6/Factory | Entered another Factory area 3669 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3914 | -5/Factory | Lost 11 parts (2p1n4u4w) 4026 | -5/Factory | Core integrity fell below 50% 4037 | -5/Factory | Core integrity fell below 20% 4060 | -5/Factory | Spotted B-75 Beast 4117 | -5/Factory | Discovered new exit (range 3) 4120 | -5/Factory | Entered Upper Caves 4218 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4233 | -5/Upper Caves | Encountered a Warlord checkpoint 4314 | -5/Upper Caves | Discovered new exit (range 5) 4328 | -5/Upper Caves | Entered another Upper Caves area 4344 | -5/Upper Caves | Learned 12 Factory zone layouts 4360 | -5/Upper Caves | Discovered new exit (range 11) 4364 | -5/Upper Caves | Entered Factory 4364 | -4/Factory | Evolved 2 slots: Propulsion x2 4543 | -4/Factory | Spotted B-86 Titan 4571 | -4/Factory | Core integrity fell below 50% 4577 | -4/Factory | Self-destructed Last Messages --------------- >>Scanalyze Scanning: KE Penetrator... Schematic downloaded. 04566_ Slug penetrates Wall. 04566_ Slammed into S-27 Virus. 04567_ Destabilizing: Core damaged (-34). 04568_ Slammed into S-27 Virus. 04568_ Destabilizing: Core damaged (-23). 04569_ Penetrated by Slug. 04569_ Slug penetrates Wall. 04569_ Slug penetrates H-77 Assassin. 04569_ H-77 Assassin suffers critical hit. 04569_ Slug penetrates Door. 04569_ S-27 Virus destroyed. 04570_ Penetrated by Slug. 04570_ Slug penetrates Wall. 04572_ Penetrated by Slug. 04572_ Slug penetrates Wall. 04573_ Penetrated by Slug. 04573_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #* ???????????????????????????????? | | ! 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""" """ # #????????????????? | | ????? # #????????????????? | | ?????? #################????????????????? | | ??????? ? #????????????????????????????????? | | ???????#?########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Item Schematics ----------------- Arm. Wheel | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Hacked KE Penetrator | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed SingularityVisualCompactor Manual? 1 Play Time 01:17:19 Cumulative 258.3 hours Start 2020.11.13 @ 23:29:05 End 2020.11.14 @ 15:09:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 65 Adventurer 36 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0ecae740-386b-4672-b38d-5749b4584603