Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 02:10:31

Player: Olga

Result: Destroyed by Q505-o with Enhanced Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (59)      295
Value Destroyed (4361)     4361
Prototype IDs (19)         380
Alien Tech Used (10)       2000
Bonus (7791)               7791
              TOTAL SCORE: 22727

 Bonus
-------
Pacifist                   4316
High Alert Combat Kills    2111
Follower Combat Kills      264
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     212/300
Energy                     100/100
System Corruption          30%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
               Core Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Matter Drive

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Coolant Injector
         Medium Matter Pod
   Experimental Optical Array
       Advanced Signal Interpreter
                0b10 Decoder Chip [Looter]
       Advanced Targeting Computer
       Advanced Targeting Computer
                Core Analyzer
   Experimental Core Analyzer
                Phase Armor
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
                Matter Drive
                Linear Accelerator
[Rating: 195]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Heavy Treads
  Treads                   Armored Heavy Treads
  Leg                      Biometal Leg
  Flight Unit              Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Experimental Coolant Injector
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
  Artifact                 Phase Armor
Weapon                     Hypervelocity Railgun
  Energy Gun               Gamma Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   .   .   .   .   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   2   .   .   .   1   .   .   .   .   .   2   .   .   1   .   
  Utility                  9    | .   .   .   .   .   2   2   1   .   .   .   .   2   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             153  | .   1   7   2   .   8   8   6   1   .   5   .   6   1   4   17  50  37  
  Power                    27   | .   .   1   .   .   1   1   .   .   .   .   .   1   .   1   2   9   11  
    Engine                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   9   10  
  Propulsion               39   | .   .   3   1   .   1   2   2   .   .   .   .   1   1   .   5   14  9   
    Treads                 19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  9   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   3   1   .   1   2   2   .   .   .   .   1   1   .   5   1   .   
  Utility                  61   | .   .   2   1   .   5   5   4   .   .   4   .   3   .   2   8   18  9   
    Device                 22   | .   .   2   .   .   1   2   1   .   .   1   .   1   .   1   3   7   3   
    Storage                4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   
    Processor              17   | .   .   .   .   .   2   2   2   .   .   2   .   1   .   1   1   4   2   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   4   3   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
  Weapon                   26   | .   1   1   .   .   1   .   .   1   .   1   .   1   .   1   2   9   8   
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   12  8   1   
Parts Lost                 71   | .   .   1   .   .   1   .   .   .   1   .   .   3   .   .   12  18  35  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   
  Propulsion               19   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   3   10  
  Utility                  27   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   6   9   10  
  Weapon                   15   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   2   9   
  Highest Loss Streak      10   | .   .   1   .   .   1   .   .   .   1   .   .   3   .   .   5   9   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     75   | .   4   34  77  77  78  91  92  93  92  90  93  93  89  94  77  69  65  
  Core                     1    | .   .   .   .   .   5   7   6   6   6   6   6   5   5   2   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   7   6   
  Treads                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  15  
  Flight                   13   | .   .   7   33  33  32  30  33  33  32  26  26  27  31  28  26  2   .   
  Device                   7    | .   .   7   11  11  14  14  8   6   6   5   6   4   5   9   10  10  2   
  Storage                  1    | .   .   .   .   .   3   .   .   .   .   .   .   5   5   4   4   1   2   
  Processor                23   | .   .   .   .   .   6   21  19  26  26  29  33  35  31  33  24  21  25  
  Protection               3    | .   .   .   2   11  9   9   11  6   6   6   6   5   5   4   .   2   2   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Slashing Weapon          2    | .   .   .   .   .   1   7   6   6   6   10  13  6   5   4   3   .   .   
Naked Turns                26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             269  | .   1   8   10  10  18  16  17  11  11  13  13  18  17  39  40  109 269 
  Greatest Support         280  | 3   3   8   12  12  22  18  24  24  24  20  20  26  39  39  48  255 280 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 5   5   5   5   5   8   5   5   5   5   5   5   8   8   8   8   8   35  
  Average Capacity         8    | 5   5   5   5   5   6   5   5   5   5   5   5   7   8   8   8   5   18  
  Most Carried             10   | 5   5   5   4   4   5   5   5   5   5   5   5   8   7   8   8   8   10  
  Average Carried          5    | 4   5   4   4   4   3   4   4   5   5   4   5   5   6   7   7   4   3   
  Final Capacity           8    | 5   5   5   5   5   5   5   5   5   5   5   5   8   8   8   8   5   5   
  Final Carried            8    | 5   5   5   4   4   5   5   5   5   5   5   5   8   7   8   8   5   2   

 Class Distribution 
--------------------
 25% | Sprinter
 21% | Mutant
 10% | Scavenger-Mutant
 10% | Scout
  9% | Hauler-Mutant
  9% | Derelict-Scout
  4% | Gunner
  4% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
   Derelict-Scout | -6/Zion
   Derelict-Scout | -5/Proximity Caves
         Sprinter | -5/Factory
         Sprinter | -4/Factory
         Sprinter | -3/Research
         Sprinter | -3/Quarantine
           Mutant | -2/Research
    Hauler-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  Acc  
Matter Collected           3159 | 200  .    76   .    17   .    .    .    16   36   52   49   .    .    139  211  933  1430 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2958 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1195 1763 
  Parts                    153  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   76   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Combat Hostiles Destroyed  55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  17  23  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Guns                     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  15  
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   4   
Classes Destroyed          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   2   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   13  
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   2   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  3   9   
  Combat Bots Only         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  3   9   
Max Kills in Single Turn   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -6    -6    -6    -6    -5    -5    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Fac   Low   Low   Zio   Pro   Fac   Fac   Res   Qua   Res   Acc   
Damage Taken               20084 | .     .     72    74    .     34    46    6     .     180   .     40    300   .     107   1628  6283  11314 
  Core                     3226  | .     .     18    .     .     .     15    .     .     69    .     21    77    .     70    402   925   1629  
  Absorbed by Shields      26    | .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     13    .     .     
  Redirected to Core       956   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    520   352   
  Redirected to Shielding  276   | .     .     .     .     .     .     .     .     .     38    .     .     45    .     10    15    168   .     
  Regen/Repaired (Parts)   76    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     76    .     .     
Core Remaining (%)         85    | 100   .     92    .     100   100   97    .     .     .     .     89    92    100   .     51    36    .     
Volleys Fired              131   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     73    57    
  Largest                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     4     
  Hottest                  253   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   253   
Shots Fired                288   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     126   161   
  Gun                      233   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     126   107   
  Cannon                   42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    
  Launcher                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     12    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  244   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     110   134   
  Thermal                  13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     12    
  Explosive                12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Electromagnetic          19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    3     
  Robot Hit Streak         22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    22    
  Robot Miss Streak        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           195   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     85    105   
  Core Hits                108   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     38    63    
  Critical Kills           22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     15    
  Critical Parts Destroyed 22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     18    
  Critical Strikes         50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    39    
    Destroy                45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    34    
    Blast                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Melee Attacks              38    | .     .     .     .     .     .     1     1     .     .     1     .     4     1     6     24    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 24    | .     .     .     .     .     .     1     1     .     .     1     .     4     1     2     14    .     .     
  Piercing                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     10    .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           21340 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16778 1724  2838  
  Guns                     2686  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1678  1008  
  Cannons                  1025  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1025  
  Explosions               17048 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16330 .     718   
  Melee                    448   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     448   .     .     
  Ramming                  133   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    87    
  Kinetic                  3078  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1517  1561  
  Thermal                  16694 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16330 .     364   
  Explosive                718   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     718   
  Electromagnetic          269   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     161   108   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 448   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     448   .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         30    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     16    27    30    
  Average Corruption       14    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     6     20    12    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  88    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    43    32    
    Message Errors         24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     14    8     
    Matter Fused           20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     8     9     
    Heat Flow Errors       11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     4     
    Energy Discharges      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     4     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1957  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1887  .     70    
  Projectiles              50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    
  Explosions               1907  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1887  .     20    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Kinetic                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      531   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     531   
  Shots                    6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Rammed                   28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    16    
Targets Rammed             30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    17    
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Highest Temperature        451   | .     .     .     6     .     1     .     5     .     .     .     .     92    20    4     185   198   451   
  Average Temperature      77    | .     .     .     4     .     1     .     3     .     .     .     .     44    10    2     113   53    133   
  Received Heat Transfer   1978  | .     .     6     36    .     .     .     .     .     .     .     .     151   .     .     189   336   1260  
  Effects                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         564   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   .     444   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  Acc  
Peak Influence             1488 | .    .    50   79   30   16   97   131  .    .    .    .    308  152  342  1488 1228 1197 
  Initial                  707  | .    .    .    19   30   11   7    10   .    .    .    .    .    150  79   200  707  616  
  Average                  683  | .    .    30   31   30   14   41   67   .    .    .    .    131  150  154  701  1050 962  
Maximum Alert Level        4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    4    4    4    
  Low Security (%)         28   | 100  100  100  100  100  100  100  100  .    .    .    .    66   100  74   .    .    .    
  Level 1                  4    | .    .    .    .    .    .    .    .    .    .    .    .    33   .    25   11   .    .    
  Level 2                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    12   
  Level 3                  43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   83   
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   28   3    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    1    .    .    .    .    3    1    .    .    .    .    1    .    6    7    5    9    
  Investigation            11   | .    1    .    .    .    .    1    1    .    .    .    .    1    .    4    .    2    1    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
  Reinforcement            13   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    7    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Distress Signals           9    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   6   1   .   
Communications Jammed      32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   
Times Spotted              238  | .   .   12  9   .   5   10  5   4   6   .   2   23  .   24  54  39  45  
  Peak Tracking Total      17   | .   .   8   8   .   6   6   3   3   8   .   2   13  .   11  17  10  9   
  Tactical Retreats        39   | .   .   4   1   .   .   4   1   2   .   .   .   4   .   3   7   4   9   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Traps Triggered            6    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Machines Disabled          19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  2   1   
  Max in Single Turn       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Machines Accessed          12   | .   1   .   .   .   .   3   1   1   .   .   .   .   .   2   3   .   1   
  Terminals                7    | .   1   .   .   .   .   3   1   .   .   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
Total Hacks                26   | .   4   .   .   .   .   8   3   1   .   .   .   .   .   4   4   .   2   
  Successful               7    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   3   .   .   
  Failed                   19   | .   4   .   .   .   .   5   3   .   .   .   .   .   .   4   1   .   2   
    Catastrophic           5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   4   .   .   .   .   5   3   .   .   .   .   7   2   11  15  6   4   
  Terminals                17   | .   4   .   .   .   .   8   3   .   .   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   2   
Terminal Hacks             6    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   2   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   .   3   1   .   .   .   .   .   .   2   1   .   1   
  Full Trace Events        6    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  Acc  
Total Allies               16   | .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    5    3    2    
  Largest Group            4    | .    .    .    .    .    .    .    .    .    .    4    4    .    .    2    3    3    1    
  Highest-Rated Group      327  | .    .    .    .    .    .    .    .    .    .    153  153  .    .    206  192  327  31   
  Highest-Rated Ally       269  | .    .    .    .    .    .    .    .    .    .    39   39   .    .    103  96   269  31   
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy Resupply           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  DROP                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
Ally Attacks               78   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    57   18   .    
  Total Damage             3884 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    253  1867 1764 .    
  Kills                    20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   6    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   .   .   .   .   1   1   2   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         189  | .   .   .   .   .   .   .   .   .   .   .   .   18  6   30  32  80  23  
  Traps                    14   | .   .   .   .   .   .   .   .   .   .   .   .   2   2   4   6   .   .   
  Emergency Access         10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   2   .   .   
  Items                    162  | .   .   .   .   .   .   .   .   .   .   .   .   12  3   20  24  80  23  
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  Acc  
Turns Passed               4289 | 2    29   226  49   10   71   160  147  95   95   340  100  158  35   278  401  1233 860  
Spaces Moved               7352 | 1    54   438  136  28   173  481  501  352  362  707  358  457  129  1077 993  768  337  
  Core                     351  | 1    54   296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   779  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    442  337  
  Legs                     90   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6132 | .    .    142  136  28   173  481  501  352  362  707  358  457  129  1077 993  236  .    
  Fastest Speed            22   | 50   50   37   34   34   31   28   26   26   26   28   28   25   22   22   22   27   155  
  Average Speed            43   | 50   50   45   34   34   32   28   26   26   26   28   28   25   23   22   23   116  167  
  Slowest Speed            246  | 50   50   50   34   34   34   31   26   26   28   28   28   28   25   25   101  170  246  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            48   | .    .    4    .    .    .    5    7    .    1    .    .    4    .    8    15   4    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Exploration Rate (%)       34   | 1    19   70   23   10   19   24   15   56   64   87   59   23   5    33   83   24   9    
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Known Exits Taken        9    | .    .    .    1    .    .    .    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    .    1    1    1    .    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             11   | .    .    3    .    1    .    .    .    1    1    2    3    .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    .    .    .    1    1    .    .    .    .    4    1    4    6    .    .    
Terrain Destroyed          363  | .    .    .    .    .    .    1    1    .    .    .    .    4    1    4    241  3    108  
  Melee                    17   | .    .    .    .    .    .    1    1    .    .    .    .    4    1    4    6    .    .    
  Projectile               9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    7    
  AOE                      330  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    235  .    95   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  Acc  
Total                      8057 | 2    54   457  138  27   187  496  510  355  360  847  357  486  131  1093 1100 968  489  
  Wait                     205  | .    .    12   .    .    .    .    .    .    .    129  .    .    .    11   3    29   21   
  Move                     7243 | .    53   429  135  27   172  471  486  351  359  706  357  450  128  1060 962  760  337  
  Hop                      43   | .    .    4    .    .    .    4    7    .    1    .    .    2    .    8    14   3    .    
  Pick Up                  47   | 1    .    2    .    .    2    3    3    1    .    2    .    4    1    3    8    11   6    
  Fast Attach              115  | .    1    6    1    .    6    6    3    1    .    3    .    3    .    2    17   41   25   
  Attach                   38   | .    .    .    1    .    2    1    2    .    .    1    .    3    1    2    8    7    10   
  Detach                   15   | .    .    .    .    .    2    1    2    .    .    .    .    .    .    .    4    2    4    
  Swap                     9    | .    .    1    .    .    .    1    1    .    .    1    .    .    .    .    1    2    2    
  Drop                     81   | 1    .    3    1    .    3    8    5    2    .    4    .    1    .    3    13   27   10   
  Fire                     131  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    73   57   
  Melee                    33   | .    .    .    .    .    .    1    1    .    .    1    .    4    1    4    21   .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   15   
  Escape Stasis            67   | .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    48   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Released all parts (6)
    3 | -11/Scrapyard      | Discovered new exit (range 0)
    3 | -11/Scrapyard      | Entered Materials
   21 | -10/Materials      | Discovered new exit (range 13)
   32 | -10/Materials      | Entered Mines
   33 | -10/Mines          | Assembled infested the area
   38 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   43 | -10/Mines          | Learned Materials stockpile data
   56 | -10/Mines          | Met a Derelict bent on vengeance
  255 | -10/Mines          | Discovered new exit (range 11)
  258 | -10/Mines          | Entered Materials
  258 | -9/Materials       | Evolved 2 slots: Propulsion x2
  259 | -9/Materials       | Identified exit to Mines
  307 | -9/Materials       | Entered Mines
  310 | -9/Mines           | Discovered new exit (range 11)
  317 | -9/Mines           | Entered Materials
  317 | -8/Materials       | Evolved 2 slots: Utility x2
  387 | -8/Materials       | Discovered new exit (range 5)
  388 | -8/Materials       | Entered Factory
  388 | -7/Factory         | Evolved 2 slots: Utility x2
  544 | -7/Factory         | Discovered new exit (range 15)
  548 | -7/Factory         | Entered another Factory area
  548 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  677 | -6/Factory         | Discovered new exit (range 13)
  680 | -6/Factory         | Identified exit to Lower Caves
  695 | -6/Factory         | Entered Lower Caves
  726 | -6/Lower Caves     | Spotted B-75 Beast
  756 | -6/Lower Caves     | Learned Factory garrison access intel
  788 | -6/Lower Caves     | Discovered new exit (range 8)
  789 | -6/Lower Caves     | Build established: Scout
  790 | -6/Lower Caves     | Identified exit to Lower Caves
  790 | -6/Lower Caves     | Entered another Lower Caves area
  813 | -6/Lower Caves     | Encountered a Warlord checkpoint
  814 | -6/Lower Caves     | Learned location of 1 exit from Factory
  880 | -6/Lower Caves     | Discovered new exit (range 14)
  885 | -6/Lower Caves     | Identified exit to Zion
  885 | -6/Lower Caves     | Entered Zion
  895 | -6/Zion            | Given A8's code to call for help
  895 | -6/Zion            | Discovered new exit (range 19)
  898 | -6/Zion            | System corruption cleaned by Quarantine Array
  916 | -6/Zion            | Learned Factory terminal intel
  928 | -6/Zion            | Given the Hacking Drone Bay
  931 | -6/Zion            | Found Prototype Device
  965 | -6/Zion            | Imprinted
  967 | -6/Zion            | Declared Zion's savior
  983 | -6/Zion            | Received a visual enhancement algorithm
 1225 | -6/Zion            | Entered Proximity Caves
 1225 | -5/Proximity Caves | Accompanied by 4 allies
 1245 | -5/Proximity Caves | Learned Factory terminal intel
 1302 | -5/Proximity Caves | Build established: Derelict-Scout
 1323 | -5/Proximity Caves | Discovered new exit (range 10)
 1325 | -5/Proximity Caves | Entered Factory
 1325 | -5/Factory         | Evolved 2 slots: Utility x2
 1326 | -5/Factory         | Identified exit to Factory
 1327 | -5/Factory         | Loaded intel: 26 terminal locations
 1328 | -5/Factory         | Loaded intel: 4 garrison access locations
 1414 | -5/Factory         | Retrieved Zion intel report: Main Access
 1429 | -5/Factory         | Lost 3 parts (1u2w)
 1431 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 1483 | -5/Factory         | Entered another Factory area
 1483 | -4/Factory         | Evolved 2 slots: Propulsion x2
 1484 | -4/Factory         | Loaded intel: 25 terminal locations
 1511 | -4/Factory         | Identified exit to Research
 1518 | -4/Factory         | Entered Research
 1518 | -3/Research        | Evolved 2 slots: Utility x2
 1547 | -3/Research        | Found Enh. Force Lance
 1620 | -3/Research        | Retrieved Zion intel report: Branch Access
 1620 | -3/Research        | Identified exit to Armory
 1620 | -3/Research        | Identified exit to Quarantine
 1621 | -3/Research        | Zion Heavy squad teleported in
 1682 | -3/Research        | Spotted B-86 Titan
 1698 | -3/Research        | Build established: Sprinter
 1796 | -3/Research        | Entered Quarantine
 1798 | -3/Quarantine      | Found Alien Artifact
 1798 | -3/Quarantine      | Identified Transdimensional Reconstructor
 1798 | -3/Quarantine      | Warped through subspace
 1804 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 1811 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 1820 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 1822 | -3/Quarantine      | Identified Hacking Drone Bay
 1828 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 1832 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 1863 | -3/Quarantine      | Found Alien Artifact
 1863 | -3/Quarantine      | Identified Terrabomb
 1863 | -3/Quarantine      | Used Terrabomb
 1872 | -3/Quarantine      | Found Terrabomb
 1888 | -3/Quarantine      | Scanned by Researcher
 1891 | -3/Quarantine      | Found Alien Reactor
 1926 | -3/Quarantine      | Found Alien Slashing Weapon
 1926 | -3/Quarantine      | Identified Sigix Broadsword
 1935 | -3/Quarantine      | Found Alien Artifact
 1935 | -3/Quarantine      | Identified Phase Redirector
 1952 | -3/Quarantine      | Found Alien Artifact
 1952 | -3/Quarantine      | Identified Subatomic Replicator
 2036 | -3/Quarantine      | Found Alien Artifact
 2036 | -3/Quarantine      | Identified Phase Armor
 2046 | -3/Quarantine      | Search patrols dispatched
 2078 | -3/Quarantine      | Spotted Alpha 7
 2094 | -3/Quarantine      | Used Terrabomb
 2097 | -3/Quarantine      | Found Alien Launcher
 2097 | -3/Quarantine      | Identified Sigix Terminator
 2099 | -3/Quarantine      | Crushed by falling debris
 2100 | -3/Quarantine      | System corruption reached 10%
 2101 | -3/Quarantine      | Fired Sigix Terminator
 2101 | -3/Quarantine      | Destroyed Alpha 7
 2104 | -3/Quarantine      | Found Alien Artifact
 2105 | -3/Quarantine      | Found Transdimensional Reconstructor
 2108 | -3/Quarantine      | Found Alien Artifact
 2108 | -3/Quarantine      | Identified Dimensional Node Initializer
 2108 | -3/Quarantine      | Initialized slip node
 2110 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 2110 | -3/Quarantine      | Warped through subspace to slip node
 2111 | -3/Quarantine      | Found Dimensional Node Initializer
 2111 | -3/Quarantine      | Initialized slip node
 2113 | -3/Quarantine      | Found Dimensional Node Initializer
 2116 | -3/Quarantine      | Found Transdimensional Reconstructor
 2122 | -3/Quarantine      | Destroyed 15 combat bots
 2131 | -3/Quarantine      | Lost 5 parts (1n3u1w)
 2142 | -3/Quarantine      | Used Subatomic Replicator to replicate Q-thruster
 2158 | -3/Quarantine      | Allied Derelicts emerged from ambush trap array
 2195 | -3/Quarantine      | Discovered new exit (range 5)
 2196 | -3/Quarantine      | Identified exit to Research
 2197 | -3/Quarantine      | Entered Research
 2197 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 2199 | -2/Research        | Identified Matter Drive
 2211 | -2/Research        | Spotted B-90 Cyclops
 2271 | -2/Research        | Lost 7 parts (1p4n2u)
 2273 | -2/Research        | Zion Experimental squad teleported in
 2275 | -2/Research        | Found Prototype Processor
 2275 | -2/Research        | Identified Exp. Core Analyzer
 2356 | -2/Research        | Zion Infowar Resupply teleported in
 2368 | -2/Research        | Found Prototype Device
 2368 | -2/Research        | Identified Exp. Sensor Array
 2404 | -2/Research        | Zion Heavy Resupply teleported in
 2478 | -2/Research        | Found Prototype Protection
 2478 | -2/Research        | Identified Zio. Weapon Casing
 2483 | -2/Research        | Found Prototype Protection
 2483 | -2/Research        | Identified Zio. Shade Armor
 2566 | -2/Research        | System corruption reached 10%
 2596 | -2/Research        | Lost 9 parts (1p6u2w)
 2837 | -2/Research        | Discovered new exit (range 16)
 2878 | -2/Research        | Identified exit to Access
 3074 | -2/Research        | Build established: Mutant
 3311 | -2/Research        | Core integrity fell below 50%
 3430 | -2/Research        | Entered Access
 3430 | -1/Access          | Evolved 2 slots: Weapon x2
 3558 | -1/Access          | Garrison activated, responded to threat
 3560 | -1/Access          | System corruption reached 10%
 3589 | -1/Access          | Lost 5 parts (1p3u1w)
 3625 | -1/Access          | Destroyed 9 combat bots
 3755 | -1/Access          | Zion Explosive Resupply teleported in
 3790 | -1/Access          | Found Prototype Launcher
 3790 | -1/Access          | Identified Hellfire Missile Launcher
 3793 | -1/Access          | Found Fusion Bomb Launcher
 3869 | -1/Access          | Lost 5 parts (1p2n1u1w)
 3890 | -1/Access          | Core integrity fell below 50%
 3944 | -1/Access          | Lost 6 parts (2p2n2w)
 4023 | -1/Access          | Zion Heavy Resupply teleported in
 4120 | -1/Access          | Build established: Hauler-Mutant
 4253 | -1/Access          | Lost 6 parts (1p1n3u1w)
 4283 | -1/Access          | Core integrity fell below 20%
 4287 | -1/Access          | System corruption reached 30%
 4290 | -1/Access          | Destroyed by Q505-o with Enhanced Quantum Rifle

 Last Messages 
---------------
04270_ G-73 Enforcer misfires.
04273_ Slammed into L-61 Swordsman.
04273_ Hvy. Treads destroyed.
04275_ Quantum Rifle destroyed.
04276_ Hvy. Treads destroyed.
04277_ Slammed into Q021-v. <x2>
04278_ Q021-v knocked back.
04279_ Enh. Quantum Rifle destroyed.
04282_ G-73 Enforcer IFF system glitched.
04283_ Lgt. Quantum Reactor destroyed.
04284_ Slammed into Q021-v.
04284_ Com. HERF Cannon destroyed.
04284_ Q021-v IFF system glitched.
04285_ OE0JT14SC1CZIA65ZBYWG
04285_ Hvy. Treads destroyed.
04286_ Slammed into Q021-v. <x2>
04288_ Adv. Heavy Treads destroyed.
04288_ Hvy. Treads destroyed.
04289_ Slammed into Q021-v. <x2>
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ??# #?#  """"""""  ##      #?????????????????????? |
| ??# #?#   """""    ##      #?????????????????????? |
| ###+###            ##      #?????????????????????? |
|     + +            ##      #?????????????????????? |
|     #################      ####+#####????????????? |
|     #???????????????#   == ^^       #????????????? |
|     #???????????????#   *   ^       #????????????? |
|     #???????????????#               #????????????? |
|  =  #???????????????#               #????????????? |
|     #???????????????#               #????????????? |
|     #???????????????#               #????????????? |
|     #?????????????############      #????????????? |
|     #?????????????#          #      #????????????? |
|     #?????????????#          #      ######???????? |
|     #?????????????#          #               #???? |
|     #?????????????#          +                 ??? |
|     ###############"""""   QQ#                ???? |
|     ##            #"""""     #                ???? |
|     ##            #"""""     #               ????? |
|     ##            #"""""     ;               ????? |
| +#####            #"""""     ;#########      ????? |
|   #??#            #"""""     ;#????????     ?????? |
|   ####            #        s ;#?????????    ?????? |
|    ! /            #      gg  ;#??????????  ??????? |
|   ####      " "   #         g;##?????????????????? |
| ###??#  !   " "   #     Q@l Q; #?????????????????? |
| ?????#  !  ""G""  #          ; #?????????????????? |
| ?????#            #########;;;####???????????????? |
| ?????#            #???"""T"""    #???????????????? |
| ########+###########??""" """    #???????????????? |
|                    #?            #???????????????? |
|     [ =            #?            #???????????????? |
| *=  =              #             #???????????????? |
|                    #             #???????????????? |
|                    ########+######???????????????? |
|                         !      ??????????????????? |
|                                 ?????????????????? |
| ############                     ????????????????? |
|    #  #????#          =       ##?????????????????? |
|    ####????#                  #??????????????????? |
|    #???=??*#                  #??????????????????? |
| "  #???????#    """"T""""     #??????????????"???? |
|    #???????+   """""""""""    #?????????????"""??? |
| "  #???????####################??????????????"""?? |
| "  #??????????????????????????????????????????"??? |
|    #???????????????????????????????"""?"""???????? |
|    #???????????????????????????????"""T"""???????? |
| ####?????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          360
Energy Generation          55
Energy Capacity            600
Matter Stores              335
Matter Capacity            400
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       610
Jamming Range              16
Cloak Strength             3
Additional Mass Support    6
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Weapon Shielding           100
Evasion (%)                73
Targeting Accuracy         16
Target Analysis            8
Core Analysis              11
Recoil Reduction           8
Defensive Hacking          20

 Item Schematics 
-----------------
                Proton Cannon | -6/Zion       | Archive
         Point Defense System | -6/Zion       | Archive
             Flexi-carbon Leg | -6/Zion       | Archive
          Imp. Kinecellerator | -6/Zion       | Archive
              Cloaking Device | -6/Zion       | Archive
 Imp. Shock Absorption System | -6/Zion       | Archive
        Imp. Particle Charger | -6/Zion       | Archive
           Antimatter Reactor | -6/Zion       | Archive
            Adv. Sensor Array | -6/Zion       | Archive
          Variable Charge Gun | -6/Zion       | Archive
         Adv. Terrain Scanner | -6/Zion       | Archive
             Recoil Nullifier | -6/Zion       | Archive
              Antigrav System | -6/Zion       | Archive
          EM Disruption Field | -6/Zion       | Archive
      Exp. Targeting Computer | -3/Quarantine | Archive
                    Ionic Axe | -3/Quarantine | Archive
            Enh. Biometal Leg | -3/Quarantine | Archive
             Graviton Reactor | -3/Quarantine | Archive
 Centrium Heavy Armor Plating | -3/Quarantine | Archive
                 Plasma Lance | -3/Quarantine | Archive

 Robot Schematics 
------------------
   R-06 Scavenger | -6/Zion       | Archive
   R-10 Processor | -6/Zion       | Archive
 D-83 Annihilator | -6/Zion       | Archive
    M-30 Cleanser | -3/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Terrabomb
Sigix Broadsword
Phase Redirector
Subatomic Replicator
Phase Armor
Sigix Terminator
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Matter Drive

 Achievements 
--------------
20k Club
Hard Hitter
Ooh, Shiny!
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              SpikedVisualRedistributor
  Manual?         0
Play Time         01:42:35
  Cumulative      126.6 hours
  Start           2022.04.30 @ 00:26:44
  End             2022.04.30 @ 02:10:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           159
  Adventurer      0
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          58
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 397370fa-fc1a-4363-b97f-66cc6f88b34e