Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 02:10:31 Player: Olga Result: Destroyed by Q505-o with Enhanced Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (59) 295 Value Destroyed (4361) 4361 Prototype IDs (19) 380 Alien Tech Used (10) 2000 Bonus (7791) 7791 TOTAL SCORE: 22727 Bonus ------- Pacifist 4316 High Alert Combat Kills 2111 Follower Combat Kills 264 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 212/300 Energy 100/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Drive Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector Medium Matter Pod Experimental Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Experimental Core Analyzer Phase Armor > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Matter Drive Linear Accelerator [Rating: 195] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Biometal Leg Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Experimental Coolant Injector Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Artifact Phase Armor Weapon Hypervelocity Railgun Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 2 . . . 1 . . . . . 2 . . 1 . Utility 9 | . . . . . 2 2 1 . . . . 2 . 2 . . . Weapon 2 | . . . . . . . . . . . . . . . . . 2 Parts Attached 153 | . 1 7 2 . 8 8 6 1 . 5 . 6 1 4 17 50 37 Power 27 | . . 1 . . 1 1 . . . . . 1 . 1 2 9 11 Engine 2 | . . 1 . . . . . . . . . . . . . . 1 Core 3 | . . . . . 1 1 . . . . . 1 . . . . . Reactor 22 | . . . . . . . . . . . . . . 1 2 9 10 Propulsion 39 | . . 3 1 . 1 2 2 . . . . 1 1 . 5 14 9 Treads 19 | . . . . . . . . . . . . . . . . 10 9 Leg 3 | . . . . . . . . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 17 | . . 3 1 . 1 2 2 . . . . 1 1 . 5 1 . Utility 61 | . . 2 1 . 5 5 4 . . 4 . 3 . 2 8 18 9 Device 22 | . . 2 . . 1 2 1 . . 1 . 1 . 1 3 7 3 Storage 4 | . . . . . 1 . . . . . . 1 . . . 1 1 Processor 17 | . . . . . 2 2 2 . . 2 . 1 . 1 1 4 2 Hackware 2 | . . . . . . . 1 . . 1 . . . . . . . Protection 10 | . . . 1 . 1 1 . . . . . . . . . 4 3 Artifact 6 | . . . . . . . . . . . . . . . 4 2 . Weapon 26 | . 1 1 . . 1 . . 1 . 1 . 1 . 1 2 9 8 Energy Gun 5 | . . . . . . . . . . . . . . . . 3 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun 8 | . . . . . . . . . . . . . . . . 6 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 Launcher 4 | . . 1 . . . . . . . . . . . . 1 . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . . 1 . 1 . 1 . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . 1 . . . . . 1 . . 12 8 1 Parts Lost 71 | . . 1 . . 1 . . . 1 . . 3 . . 12 18 35 Power 10 | . . . . . . . . . . . . . . . . 4 6 Propulsion 19 | . . . . . . . . . 1 . . . . . 5 3 10 Utility 27 | . . 1 . . . . . . . . . 1 . . 6 9 10 Weapon 15 | . . . . . 1 . . . . . . 2 . . 1 2 9 Highest Loss Streak 10 | . . 1 . . 1 . . . 1 . . 3 . . 5 9 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 75 | . 4 34 77 77 78 91 92 93 92 90 93 93 89 94 77 69 65 Core 1 | . . . . . 5 7 6 6 6 6 6 5 5 2 . . . Reactor 3 | . . . . . . . . . . . . . . 2 4 7 6 Treads 6 | . . . . . . . . . . . . . . . . 12 15 Flight 13 | . . 7 33 33 32 30 33 33 32 26 26 27 31 28 26 2 . Device 7 | . . 7 11 11 14 14 8 6 6 5 6 4 5 9 10 10 2 Storage 1 | . . . . . 3 . . . . . . 5 5 4 4 1 2 Processor 23 | . . . . . 6 21 19 26 26 29 33 35 31 33 24 21 25 Protection 3 | . . . 2 11 9 9 11 6 6 6 6 5 5 4 . 2 2 Energy Gun 1 | . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 2 | . . . . . . . . . . . . . . . . 4 4 Slashing Weapon 2 | . . . . . 1 7 6 6 6 10 13 6 5 4 3 . . Naked Turns 26 | . 26 . . . . . . . . . . . . . . . . Heaviest Build 269 | . 1 8 10 10 18 16 17 11 11 13 13 18 17 39 40 109 269 Greatest Support 280 | 3 3 8 12 12 22 18 24 24 24 20 20 26 39 39 48 255 280 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 5 5 5 5 5 8 5 5 5 5 5 5 8 8 8 8 8 35 Average Capacity 8 | 5 5 5 5 5 6 5 5 5 5 5 5 7 8 8 8 5 18 Most Carried 10 | 5 5 5 4 4 5 5 5 5 5 5 5 8 7 8 8 8 10 Average Carried 5 | 4 5 4 4 4 3 4 4 5 5 4 5 5 6 7 7 4 3 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 5 5 Final Carried 8 | 5 5 5 4 4 5 5 5 5 5 5 5 8 7 8 8 5 2 Class Distribution -------------------- 25% | Sprinter 21% | Mutant 10% | Scavenger-Mutant 10% | Scout 9% | Hauler-Mutant 9% | Derelict-Scout 4% | Gunner 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Mutant | -2/Research Hauler-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Matter Collected 3159 | 200 . 76 . 17 . . . 16 36 52 49 . . 139 211 933 1430 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2958 | . . . . . . . . . . . . . . . . 1195 1763 Parts 153 | . . . . . . . . . . . . . . . . 77 76 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 55 | . . . . . . . . . . . . . . . 15 17 23 Melee 2 | . . . . . . . . . . . . . . . . 1 1 Guns 31 | . . . . . . . . . . . . . . . . 16 15 Cannons 3 | . . . . . . . . . . . . . . . . . 3 AOE 19 | . . . . . . . . . . . . . . . 15 . 4 Classes Destroyed 14 | . . . . . . . . . . . . . . . 6 6 2 Worker 2 | . . . . . . . . . . . . . . . . 1 1 Builder 2 | . . . . . . . . . . . . . . . . 1 1 Operator 1 | . . . . . . . . . . . . . . . 1 . . Drone 4 | . . . . . . . . . . . . . . . . 4 . Watcher 1 | . . . . . . . . . . . . . . . 1 . . Grunt 22 | . . . . . . . . . . . . . . . 9 . 13 Duelist 1 | . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . 2 . . Sentry 5 | . . . . . . . . . . . . . . . . 3 2 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Hunter 10 | . . . . . . . . . . . . . . . 5 3 2 Programmer 10 | . . . . . . . . . . . . . . . . 6 4 Q-Series 1 | . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 19 | . . . . . . . . . . . . . . . 19 3 9 Combat Bots Only 15 | . . . . . . . . . . . . . . . 15 3 9 Max Kills in Single Turn 19 | . . . . . . . . . . . . . . . 19 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 Exploded 15 | . . . . . . . . . . . . . . . 15 . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Damage Taken 20084 | . . 72 74 . 34 46 6 . 180 . 40 300 . 107 1628 6283 11314 Core 3226 | . . 18 . . . 15 . . 69 . 21 77 . 70 402 925 1629 Absorbed by Shields 26 | . . . . . . . . . . . . 13 . . 13 . . Redirected to Core 956 | . . . . . . . . . . . . . . . 84 520 352 Redirected to Shielding 276 | . . . . . . . . . 38 . . 45 . 10 15 168 . Regen/Repaired (Parts) 76 | . . . . . . . . . . . . . . . 76 . . Core Remaining (%) 85 | 100 . 92 . 100 100 97 . . . . 89 92 100 . 51 36 . Volleys Fired 131 | . . . . . . . . . . . . . . . 1 73 57 Largest 4 | . . . . . . . . . . . . . . . 1 2 4 Hottest 253 | . . . . . . . . . . . . . . . . 105 253 Shots Fired 288 | . . . . . . . . . . . . . . . 1 126 161 Gun 233 | . . . . . . . . . . . . . . . . 126 107 Cannon 42 | . . . . . . . . . . . . . . . . . 42 Launcher 13 | . . . . . . . . . . . . . . . 1 . 12 Special . | . . . . . . . . . . . . . . . . . . Kinetic 244 | . . . . . . . . . . . . . . . . 110 134 Thermal 13 | . . . . . . . . . . . . . . . 1 . 12 Explosive 12 | . . . . . . . . . . . . . . . . . 12 Electromagnetic 19 | . . . . . . . . . . . . . . . . 16 3 Robot Hit Streak 22 | . . . . . . . . . . . . . . . . 12 22 Robot Miss Streak 10 | . . . . . . . . . . . . . . . . 10 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets 4 | . . . . . . . . . . . . . . . . 2 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 195 | . . . . . . . . . . . . . . . 5 85 105 Core Hits 108 | . . . . . . . . . . . . . . . 7 38 63 Critical Kills 22 | . . . . . . . . . . . . . . . . 7 15 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . . . 4 18 Critical Strikes 50 | . . . . . . . . . . . . . . . . 11 39 Destroy 45 | . . . . . . . . . . . . . . . . 11 34 Blast 3 | . . . . . . . . . . . . . . . . . 3 Corrupt 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 38 | . . . . . . 1 1 . . 1 . 4 1 6 24 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . 1 1 . . 1 . 4 1 2 14 . . Piercing 14 | . . . . . . . . . . . . . . 4 10 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21340 | . . . . . . . . . . . . . . . 16778 1724 2838 Guns 2686 | . . . . . . . . . . . . . . . . 1678 1008 Cannons 1025 | . . . . . . . . . . . . . . . . . 1025 Explosions 17048 | . . . . . . . . . . . . . . . 16330 . 718 Melee 448 | . . . . . . . . . . . . . . . 448 . . Ramming 133 | . . . . . . . . . . . . . . . . 46 87 Kinetic 3078 | . . . . . . . . . . . . . . . . 1517 1561 Thermal 16694 | . . . . . . . . . . . . . . . 16330 . 364 Explosive 718 | . . . . . . . . . . . . . . . . . 718 Electromagnetic 269 | . . . . . . . . . . . . . . . . 161 108 Impact . | . . . . . . . . . . . . . . . . . . Slashing 448 | . . . . . . . . . . . . . . . 448 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . 1 1 . . . 1 16 27 30 Average Corruption 14 | . . . . . . . . . 1 1 . . . 1 6 20 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 88 | . . . . . . . . . . . . . . . 13 43 32 Message Errors 24 | . . . . . . . . . . . . . . . 2 14 8 Matter Fused 20 | . . . . . . . . . . . . . . . 3 8 9 Heat Flow Errors 11 | . . . . . . . . . . . . . . . 1 6 4 Energy Discharges 7 | . . . . . . . . . . . . . . . . 5 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . . . . . . 3 3 4 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 4 1 Alerts 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . 4 1 . Weapon Failures 4 | . . . . . . . . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1957 | . . . . . . . . . . . . . . . 1887 . 70 Projectiles 50 | . . . . . . . . . . . . . . . . . 50 Explosions 1907 | . . . . . . . . . . . . . . . 1887 . 20 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . . . . . . . . . 14 Impact 3 | . . . . . . . . . . . . . . . . . 3 Kinetic 9 | . . . . . . . . . . . . . . . . . 9 Secondary 2 | . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 531 | . . . . . . . . . . . . . . . . . 531 Shots 6 | . . . . . . . . . . . . . . . . . 6 Rammed 28 | . . . . . . . . . . . . . . . . 12 16 Targets Rammed 30 | . . . . . . . . . . . . . . . . 13 17 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . 1 1 Highest Temperature 451 | . . . 6 . 1 . 5 . . . . 92 20 4 185 198 451 Average Temperature 77 | . . . 4 . 1 . 3 . . . . 44 10 2 113 53 133 Received Heat Transfer 1978 | . . 6 36 . . . . . . . . 151 . . 189 336 1260 Effects 6 | . . . . . . . . . . . . . . . . . 6 Shutdowns 3 | . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 564 | . . . . . . . . . . . . . . . 120 . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Peak Influence 1488 | . . 50 79 30 16 97 131 . . . . 308 152 342 1488 1228 1197 Initial 707 | . . . 19 30 11 7 10 . . . . . 150 79 200 707 616 Average 683 | . . 30 31 30 14 41 67 . . . . 131 150 154 701 1050 962 Maximum Alert Level 4 | . . . . . . . . . . . . 1 . 1 4 4 4 Low Security (%) 28 | 100 100 100 100 100 100 100 100 . . . . 66 100 74 . . . Level 1 4 | . . . . . . . . . . . . 33 . 25 11 . . Level 2 10 | . . . . . . . . . . . . . . . 64 . 12 Level 3 43 | . . . . . . . . . . . . . . . . 71 83 Level 4 13 | . . . . . . . . . . . . . . . 23 28 3 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . . . 3 1 . . . . 1 . 6 7 5 9 Investigation 11 | . 1 . . . . 1 1 . . . . 1 . 4 . 2 1 Extermination 6 | . . . . . . . . . . . . . . . . 3 3 Reinforcement 13 | . . . . . . 2 . . . . . . . 2 7 . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Distress Signals 9 | . . . . . . 1 . . . . . 1 . . 6 1 . Communications Jammed 32 | . . . . . . . . . . . . . . . . 32 . Distress Signals 31 | . . . . . . . . . . . . . . . . 31 . Times Spotted 238 | . . 12 9 . 5 10 5 4 6 . 2 23 . 24 54 39 45 Peak Tracking Total 17 | . . 8 8 . 6 6 3 3 8 . 2 13 . 11 17 10 9 Tactical Retreats 39 | . . 4 1 . . 4 1 2 . . . 4 . 3 7 4 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Traps Triggered 6 | . 1 . . . . . . . . . . 2 . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Disabled 19 | . . . . . . . . . . . . . . . 16 2 1 Max in Single Turn 10 | . . . . . . . . . . . . . . . 10 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Accessed 12 | . 1 . . . . 3 1 1 . . . . . 2 3 . 1 Terminals 7 | . 1 . . . . 3 1 . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 2 1 . 1 Total Hacks 26 | . 4 . . . . 8 3 1 . . . . . 4 4 . 2 Successful 7 | . . . . . . 3 . 1 . . . . . . 3 . . Failed 19 | . 4 . . . . 5 3 . . . . . . 4 1 . 2 Catastrophic 5 | . . . . . . 2 . . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 57 | . 4 . . . . 5 3 . . . . 7 2 11 15 6 4 Terminals 17 | . 4 . . . . 8 3 . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . . 4 2 . 2 Terminal Hacks 6 | . . . . . . 3 . 1 . . . . . . 2 . . Record 1 | . . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . 1 . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . . 3 1 . . . . . . 2 1 . 1 Full Trace Events 6 | . 1 . . . . 1 1 . . . . . . 2 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 3 . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . 14 . . . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total Allies 16 | . . . . . . . . . . 4 . . . 2 5 3 2 Largest Group 4 | . . . . . . . . . . 4 4 . . 2 3 3 1 Highest-Rated Group 327 | . . . . . . . . . . 153 153 . . 206 192 327 31 Highest-Rated Ally 269 | . . . . . . . . . . 39 39 . . 103 96 269 31 Zionite Dispatches 6 | . . . . . . . . . . . . . . 1 . 3 2 Heavy 1 | . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 Heavy Resupply 2 | . . . . . . . . . . . . . . . . 1 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . . . 2 2 DROP 4 | . . . . . . . . . . . . . . . . 2 2 Ally Attacks 78 | . . . . . . . . . . . . . . 3 57 18 . Total Damage 3884 | . . . . . . . . . . . . . . 253 1867 1764 . Kills 20 | . . . . . . . . . . . . . . 1 13 6 . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 1 1 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 189 | . . . . . . . . . . . . 18 6 30 32 80 23 Traps 14 | . . . . . . . . . . . . 2 2 4 6 . . Emergency Access 10 | . . . . . . . . . . . . 2 . 6 2 . . Items 162 | . . . . . . . . . . . . 12 3 20 24 80 23 Patrols 1 | . . . . . . . . . . . . 1 . . . . . Guards 1 | . . . . . . . . . . . . 1 . . . . . Exits 1 | . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 2 . 1 3 . . Main Access 1 | . . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Turns Passed 4289 | 2 29 226 49 10 71 160 147 95 95 340 100 158 35 278 401 1233 860 Spaces Moved 7352 | 1 54 438 136 28 173 481 501 352 362 707 358 457 129 1077 993 768 337 Core 351 | 1 54 296 . . . . . . . . . . . . . . . Treads 779 | . . . . . . . . . . . . . . . . 442 337 Legs 90 | . . . . . . . . . . . . . . . . 90 . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6132 | . . 142 136 28 173 481 501 352 362 707 358 457 129 1077 993 236 . Fastest Speed 22 | 50 50 37 34 34 31 28 26 26 26 28 28 25 22 22 22 27 155 Average Speed 43 | 50 50 45 34 34 32 28 26 26 26 28 28 25 23 22 23 116 167 Slowest Speed 246 | 50 50 50 34 34 34 31 26 26 28 28 28 28 25 25 101 170 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . 4 . . . 5 7 . 1 . . 4 . 8 15 4 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . Teleports 2 | . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 34 | 1 19 70 23 10 19 24 15 56 64 87 59 23 5 33 83 24 9 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . 4 . . Known Exits Taken 9 | . . . 1 . . . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . 1 1 . . . . . . Scrap Searched 11 | . . 3 . 1 . . . 1 1 2 3 . . . . . . Spaces Dug 17 | . . . . . . 1 1 . . . . 4 1 4 6 . . Terrain Destroyed 363 | . . . . . . 1 1 . . . . 4 1 4 241 3 108 Melee 17 | . . . . . . 1 1 . . . . 4 1 4 6 . . Projectile 9 | . . . . . . . . . . . . . . . . 2 7 AOE 330 | . . . . . . . . . . . . . . . 235 . 95 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total 8057 | 2 54 457 138 27 187 496 510 355 360 847 357 486 131 1093 1100 968 489 Wait 205 | . . 12 . . . . . . . 129 . . . 11 3 29 21 Move 7243 | . 53 429 135 27 172 471 486 351 359 706 357 450 128 1060 962 760 337 Hop 43 | . . 4 . . . 4 7 . 1 . . 2 . 8 14 3 . Pick Up 47 | 1 . 2 . . 2 3 3 1 . 2 . 4 1 3 8 11 6 Fast Attach 115 | . 1 6 1 . 6 6 3 1 . 3 . 3 . 2 17 41 25 Attach 38 | . . . 1 . 2 1 2 . . 1 . 3 1 2 8 7 10 Detach 15 | . . . . . 2 1 2 . . . . . . . 4 2 4 Swap 9 | . . 1 . . . 1 1 . . 1 . . . . 1 2 2 Drop 81 | 1 . 3 1 . 3 8 5 2 . 4 . 1 . 3 13 27 10 Fire 131 | . . . . . . . . . . . . . . . 1 73 57 Melee 33 | . . . . . . 1 1 . . 1 . 4 1 4 21 . . Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 28 | . . . . . . . . . . . . . . . . 13 15 Escape Stasis 67 | . . . . . . . . . . . . 19 . . 48 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Discovered new exit (range 13) 32 | -10/Materials | Entered Mines 33 | -10/Mines | Assembled infested the area 38 | -10/Mines | Assisted by a Guerilla fighting off Assembled 43 | -10/Mines | Learned Materials stockpile data 56 | -10/Mines | Met a Derelict bent on vengeance 255 | -10/Mines | Discovered new exit (range 11) 258 | -10/Mines | Entered Materials 258 | -9/Materials | Evolved 2 slots: Propulsion x2 259 | -9/Materials | Identified exit to Mines 307 | -9/Materials | Entered Mines 310 | -9/Mines | Discovered new exit (range 11) 317 | -9/Mines | Entered Materials 317 | -8/Materials | Evolved 2 slots: Utility x2 387 | -8/Materials | Discovered new exit (range 5) 388 | -8/Materials | Entered Factory 388 | -7/Factory | Evolved 2 slots: Utility x2 544 | -7/Factory | Discovered new exit (range 15) 548 | -7/Factory | Entered another Factory area 548 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 677 | -6/Factory | Discovered new exit (range 13) 680 | -6/Factory | Identified exit to Lower Caves 695 | -6/Factory | Entered Lower Caves 726 | -6/Lower Caves | Spotted B-75 Beast 756 | -6/Lower Caves | Learned Factory garrison access intel 788 | -6/Lower Caves | Discovered new exit (range 8) 789 | -6/Lower Caves | Build established: Scout 790 | -6/Lower Caves | Identified exit to Lower Caves 790 | -6/Lower Caves | Entered another Lower Caves area 813 | -6/Lower Caves | Encountered a Warlord checkpoint 814 | -6/Lower Caves | Learned location of 1 exit from Factory 880 | -6/Lower Caves | Discovered new exit (range 14) 885 | -6/Lower Caves | Identified exit to Zion 885 | -6/Lower Caves | Entered Zion 895 | -6/Zion | Given A8's code to call for help 895 | -6/Zion | Discovered new exit (range 19) 898 | -6/Zion | System corruption cleaned by Quarantine Array 916 | -6/Zion | Learned Factory terminal intel 928 | -6/Zion | Given the Hacking Drone Bay 931 | -6/Zion | Found Prototype Device 965 | -6/Zion | Imprinted 967 | -6/Zion | Declared Zion's savior 983 | -6/Zion | Received a visual enhancement algorithm 1225 | -6/Zion | Entered Proximity Caves 1225 | -5/Proximity Caves | Accompanied by 4 allies 1245 | -5/Proximity Caves | Learned Factory terminal intel 1302 | -5/Proximity Caves | Build established: Derelict-Scout 1323 | -5/Proximity Caves | Discovered new exit (range 10) 1325 | -5/Proximity Caves | Entered Factory 1325 | -5/Factory | Evolved 2 slots: Utility x2 1326 | -5/Factory | Identified exit to Factory 1327 | -5/Factory | Loaded intel: 26 terminal locations 1328 | -5/Factory | Loaded intel: 4 garrison access locations 1414 | -5/Factory | Retrieved Zion intel report: Main Access 1429 | -5/Factory | Lost 3 parts (1u2w) 1431 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 1483 | -5/Factory | Entered another Factory area 1483 | -4/Factory | Evolved 2 slots: Propulsion x2 1484 | -4/Factory | Loaded intel: 25 terminal locations 1511 | -4/Factory | Identified exit to Research 1518 | -4/Factory | Entered Research 1518 | -3/Research | Evolved 2 slots: Utility x2 1547 | -3/Research | Found Enh. Force Lance 1620 | -3/Research | Retrieved Zion intel report: Branch Access 1620 | -3/Research | Identified exit to Armory 1620 | -3/Research | Identified exit to Quarantine 1621 | -3/Research | Zion Heavy squad teleported in 1682 | -3/Research | Spotted B-86 Titan 1698 | -3/Research | Build established: Sprinter 1796 | -3/Research | Entered Quarantine 1798 | -3/Quarantine | Found Alien Artifact 1798 | -3/Quarantine | Identified Transdimensional Reconstructor 1798 | -3/Quarantine | Warped through subspace 1804 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 1811 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 1820 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 1822 | -3/Quarantine | Identified Hacking Drone Bay 1828 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 1832 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 1863 | -3/Quarantine | Found Alien Artifact 1863 | -3/Quarantine | Identified Terrabomb 1863 | -3/Quarantine | Used Terrabomb 1872 | -3/Quarantine | Found Terrabomb 1888 | -3/Quarantine | Scanned by Researcher 1891 | -3/Quarantine | Found Alien Reactor 1926 | -3/Quarantine | Found Alien Slashing Weapon 1926 | -3/Quarantine | Identified Sigix Broadsword 1935 | -3/Quarantine | Found Alien Artifact 1935 | -3/Quarantine | Identified Phase Redirector 1952 | -3/Quarantine | Found Alien Artifact 1952 | -3/Quarantine | Identified Subatomic Replicator 2036 | -3/Quarantine | Found Alien Artifact 2036 | -3/Quarantine | Identified Phase Armor 2046 | -3/Quarantine | Search patrols dispatched 2078 | -3/Quarantine | Spotted Alpha 7 2094 | -3/Quarantine | Used Terrabomb 2097 | -3/Quarantine | Found Alien Launcher 2097 | -3/Quarantine | Identified Sigix Terminator 2099 | -3/Quarantine | Crushed by falling debris 2100 | -3/Quarantine | System corruption reached 10% 2101 | -3/Quarantine | Fired Sigix Terminator 2101 | -3/Quarantine | Destroyed Alpha 7 2104 | -3/Quarantine | Found Alien Artifact 2105 | -3/Quarantine | Found Transdimensional Reconstructor 2108 | -3/Quarantine | Found Alien Artifact 2108 | -3/Quarantine | Identified Dimensional Node Initializer 2108 | -3/Quarantine | Initialized slip node 2110 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 2110 | -3/Quarantine | Warped through subspace to slip node 2111 | -3/Quarantine | Found Dimensional Node Initializer 2111 | -3/Quarantine | Initialized slip node 2113 | -3/Quarantine | Found Dimensional Node Initializer 2116 | -3/Quarantine | Found Transdimensional Reconstructor 2122 | -3/Quarantine | Destroyed 15 combat bots 2131 | -3/Quarantine | Lost 5 parts (1n3u1w) 2142 | -3/Quarantine | Used Subatomic Replicator to replicate Q-thruster 2158 | -3/Quarantine | Allied Derelicts emerged from ambush trap array 2195 | -3/Quarantine | Discovered new exit (range 5) 2196 | -3/Quarantine | Identified exit to Research 2197 | -3/Quarantine | Entered Research 2197 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2199 | -2/Research | Identified Matter Drive 2211 | -2/Research | Spotted B-90 Cyclops 2271 | -2/Research | Lost 7 parts (1p4n2u) 2273 | -2/Research | Zion Experimental squad teleported in 2275 | -2/Research | Found Prototype Processor 2275 | -2/Research | Identified Exp. Core Analyzer 2356 | -2/Research | Zion Infowar Resupply teleported in 2368 | -2/Research | Found Prototype Device 2368 | -2/Research | Identified Exp. Sensor Array 2404 | -2/Research | Zion Heavy Resupply teleported in 2478 | -2/Research | Found Prototype Protection 2478 | -2/Research | Identified Zio. Weapon Casing 2483 | -2/Research | Found Prototype Protection 2483 | -2/Research | Identified Zio. Shade Armor 2566 | -2/Research | System corruption reached 10% 2596 | -2/Research | Lost 9 parts (1p6u2w) 2837 | -2/Research | Discovered new exit (range 16) 2878 | -2/Research | Identified exit to Access 3074 | -2/Research | Build established: Mutant 3311 | -2/Research | Core integrity fell below 50% 3430 | -2/Research | Entered Access 3430 | -1/Access | Evolved 2 slots: Weapon x2 3558 | -1/Access | Garrison activated, responded to threat 3560 | -1/Access | System corruption reached 10% 3589 | -1/Access | Lost 5 parts (1p3u1w) 3625 | -1/Access | Destroyed 9 combat bots 3755 | -1/Access | Zion Explosive Resupply teleported in 3790 | -1/Access | Found Prototype Launcher 3790 | -1/Access | Identified Hellfire Missile Launcher 3793 | -1/Access | Found Fusion Bomb Launcher 3869 | -1/Access | Lost 5 parts (1p2n1u1w) 3890 | -1/Access | Core integrity fell below 50% 3944 | -1/Access | Lost 6 parts (2p2n2w) 4023 | -1/Access | Zion Heavy Resupply teleported in 4120 | -1/Access | Build established: Hauler-Mutant 4253 | -1/Access | Lost 6 parts (1p1n3u1w) 4283 | -1/Access | Core integrity fell below 20% 4287 | -1/Access | System corruption reached 30% 4290 | -1/Access | Destroyed by Q505-o with Enhanced Quantum Rifle Last Messages --------------- 04270_ G-73 Enforcer misfires. 04273_ Slammed into L-61 Swordsman. 04273_ Hvy. Treads destroyed. 04275_ Quantum Rifle destroyed. 04276_ Hvy. Treads destroyed. 04277_ Slammed into Q021-v. 04278_ Q021-v knocked back. 04279_ Enh. Quantum Rifle destroyed. 04282_ G-73 Enforcer IFF system glitched. 04283_ Lgt. Quantum Reactor destroyed. 04284_ Slammed into Q021-v. 04284_ Com. HERF Cannon destroyed. 04284_ Q021-v IFF system glitched. 04285_ OE0JT14SC1CZIA65ZBYWG 04285_ Hvy. Treads destroyed. 04286_ Slammed into Q021-v. 04288_ Adv. Heavy Treads destroyed. 04288_ Hvy. Treads destroyed. 04289_ Slammed into Q021-v. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??# #?# """""""" ## #?????????????????????? | | ??# #?# """"" ## #?????????????????????? | | ###+### ## #?????????????????????? | | + + ## #?????????????????????? | | ################# ####+#####????????????? | | #???????????????# == ^^ #????????????? | | #???????????????# * ^ #????????????? | | #???????????????# #????????????? | | = #???????????????# #????????????? | | #???????????????# #????????????? | | #???????????????# #????????????? | | #?????????????############ #????????????? | | #?????????????# # #????????????? | | #?????????????# # ######???????? | | #?????????????# # #???? | | #?????????????# + ??? | | ###############""""" QQ# ???? | | ## #""""" # ???? | | ## #""""" # ????? | | ## #""""" ; ????? | | +##### #""""" ;######### ????? | | #??# #""""" ;#???????? ?????? | | #### # s ;#????????? ?????? | | ! / # gg ;#?????????? ??????? | | #### " " # g;##?????????????????? | | ###??# ! " " # Q@l Q; #?????????????????? | | ?????# ! ""G"" # ; #?????????????????? | | ?????# #########;;;####???????????????? | | ?????# #???"""T""" #???????????????? | | ########+###########??""" """ #???????????????? | | #? #???????????????? | | [ = #? #???????????????? | | *= = # #???????????????? | | # #???????????????? | | ########+######???????????????? | | ! ??????????????????? | | ?????????????????? | | ############ ????????????????? | | # #????# = ##?????????????????? | | ####????# #??????????????????? | | #???=??*# #??????????????????? | | " #???????# """"T"""" #??????????????"???? | | #???????+ """"""""""" #?????????????"""??? | | " #???????####################??????????????"""?? | | " #??????????????????????????????????????????"??? | | #???????????????????????????????"""?"""???????? | | #???????????????????????????????"""T"""???????? | | ####?????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 360 Energy Generation 55 Energy Capacity 600 Matter Stores 335 Matter Capacity 400 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 610 Jamming Range 16 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 73 Targeting Accuracy 16 Target Analysis 8 Core Analysis 11 Recoil Reduction 8 Defensive Hacking 20 Item Schematics ----------------- Proton Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Antigrav System | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Exp. Targeting Computer | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Enh. Biometal Leg | -3/Quarantine | Archive Graviton Reactor | -3/Quarantine | Archive Centrium Heavy Armor Plating | -3/Quarantine | Archive Plasma Lance | -3/Quarantine | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive M-30 Cleanser | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Terrabomb Sigix Broadsword Phase Redirector Subatomic Replicator Phase Armor Sigix Terminator Dimensional Node Initializer High-powered Transdimensional Reconstructor Matter Drive Achievements -------------- 20k Club Hard Hitter Ooh, Shiny! Turtlemind Challenges ------------ None Game ------ Seed SpikedVisualRedistributor Manual? 0 Play Time 01:42:35 Cumulative 126.6 hours Start 2022.04.30 @ 00:26:44 End 2022.04.30 @ 02:10:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 159 Adventurer 0 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 397370fa-fc1a-4363-b97f-66cc6f88b34e