Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 15:21:33

Player: jimmyl

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (69)      345
Value Destroyed (2422)     2422
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (139)                139
              TOTAL SCORE: 7326

 Bonus
-------
Follower Combat Kills      139

 Cogmind 
---------
Core Integrity             0/1000
Matter                     140/300
Energy                     69/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Nuclear Pulse Thruster

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Improved Signal Interpreter
            Targeting Computer
   Improved Target Analyzer
  Precision Matter Filter
   Improved Weapon Shielding
            Hacking Suite
   Improved Corruption Screen
>           --- WEAPON -----------
            Gauss Rifle
            Gauss Rifle
            KE Penetrator
>           --- INVENTORY --------
     Cooled Nuclear Pulse Thruster
      Heavy Machine Gun
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   2   .   .   .   3   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             90   | .   14  .   15  1   2   16  14  .   28  
  Power                    10   | .   2   .   1   .   .   2   2   .   3   
    Engine                 4    | .   1   .   1   .   .   1   .   .   1   
    Core                   6    | .   1   .   .   .   .   1   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | .   3   .   4   .   1   5   5   .   6   
    Treads                 9    | .   3   .   4   .   1   .   1   .   .   
    Leg                    3    | .   .   .   .   .   .   1   .   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   
    Hover                  7    | .   .   .   .   .   .   4   .   .   3   
    Flight                 4    | .   .   .   .   .   .   .   3   .   1   
  Utility                  20   | .   3   .   3   1   1   6   1   .   5   
    Device                 8    | .   2   .   2   1   .   1   .   .   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   1   3   1   .   2   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   6   .   7   .   .   3   6   .   14  
    Energy Gun             6    | .   1   .   3   .   .   .   1   .   1   
    Energy Cannon          8    | .   1   .   1   .   .   1   3   .   2   
    Ballistic Gun          17   | .   4   .   1   .   .   1   1   .   10  
    Ballistic Cannon       3    | .   .   .   1   .   .   1   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   .   .   .   .   2   
Parts Lost                 44   | .   1   .   .   1   .   10  10  .   22  
  Power                    7    | .   1   .   .   .   .   2   1   .   3   
  Propulsion               13   | .   .   .   .   .   .   4   4   .   5   
  Utility                  11   | .   .   .   .   1   .   2   3   .   5   
  Weapon                   13   | .   .   .   .   .   .   2   2   .   9   
  Highest Loss Streak      12   | .   1   .   .   1   .   6   7   .   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     80   | .   96  77  88  99  100 70  60  26  45  
  Engine                   6    | .   11  .   6   11  11  3   .   .   .   
  Core                     1    | .   2   11  4   .   .   1   2   .   1   
  Treads                   14   | .   26  22  22  22  22  .   2   .   .   
  Leg                      1    | .   1   .   .   .   .   2   1   .   3   
  Hover                    1    | .   .   .   .   .   .   9   .   .   3   
  Device                   13   | .   11  11  18  21  22  13  5   .   1   
  Storage                  7    | .   14  11  11  11  11  .   .   .   .   
  Processor                12   | .   .   .   3   11  11  22  24  20  15  
  Hackware                 3    | .   .   .   .   .   .   6   12  6   5   
  Energy Gun               5    | .   4   11  10  11  11  .   2   .   .   
  Energy Cannon            5    | .   .   11  10  11  11  2   4   .   .   
  Ballistic Gun            6    | .   22  .   .   .   .   2   .   .   10  
Peak Build Rating          54   | .   12  12  18  18  18  43  43  12  54  
  Average Rating           21   | .   8   12  15  17  17  30  33  11  33  
  On Entrance              14   | 6   6   12  12  18  17  18  30  11  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 11  20  20  28  28  27  25  30  .   23  
  Greatest Support         40   | 20  40  40  40  40  40  21  20  3   40  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   5   3   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  5   5   5   
  Average Capacity         7    | .   8   10  10  10  10  5   5   5   5   
  Most Carried             10   | .   10  10  10  10  10  9   4   3   5   
  Average Carried          6    | .   7   10  9   10  9   4   1   1   2   
  Final Capacity           10   | 8   10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 6   10  10  10  10  10  4   1   3   1   

 Class Distribution 
--------------------
 44% | Mutant
 26% | Commander-Mutant
 14% | Hacker-Mutant
  5% | Scavenger-Scout
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown
  Scavenger-Scout | -6/Factory
    Hacker-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Matter Collected           1780 | 200 234 .   168 10  20  366 184 .   598 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2538 | .   574 .   515 350 .   357 214 .   528 
  Parts                    147  | .   43  .   26  13  .   29  13  .   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   2   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   9   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Combat Hostiles Destroyed  53   | .   13  .   8   7   .   11  4   .   10  
  Guns                     29   | .   13  .   2   3   .   4   1   .   6   
  Cannons                  23   | .   .   .   6   4   .   7   2   .   4   
  AOE                      1    | .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          16   | .   5   .   2   3   .   3   2   .   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   5   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   3   .   .   .   .   1   .   .   1   
  Swarmer                  14   | .   5   .   .   .   .   5   .   .   4   
  Grunt                    13   | .   7   .   2   1   .   1   2   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   6   3   .   .   1   .   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   
  Hunter                   5    | .   .   .   .   1   .   1   .   .   3   
  Programmer               6    | .   .   .   .   1   .   3   .   .   2   
  Subdweller               1    | .   1   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   3   .   2   4   .   6   2   .   3   
  Combat Bots Only         4    | .   2   .   2   4   .   4   2   .   3   
Max Kills in Single Turn   3    | .   1   .   1   1   .   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  
Hostile Shots Fired        578  | .    76   2    27   21   .    68   132  .    252  
  Missed                   170  | .    19   .    8    7    .    18   48   .    70   
Damage Taken               6383 | .    695  26   279  201  .    847  1097 .    3238 
  Core                     1802 | .    173  .    90   49   .    178  304  .    1008 
  Absorbed by Shields      33   | .    .    .    .    18   .    15   .    .    .    
  Redirected to Shielding  42   | .    .    .    .    .    .    .    .    .    42   
Core Remaining (%)         59   | 100  30   .    .    .    65   .    .    43   .    
Volleys Fired              273  | .    70   1    26   16   .    56   19   .    85   
  Largest                  3    | .    2    2    2    2    .    2    2    .    3    
  Hottest                  210  | .    60   100  124  124  .    138  210  .    111  
Shots Fired                467  | .    140  2    52   32   .    64   27   .    150  
  Gun                      329  | .    140  1    24   16   .    11   7    .    130  
  Cannon                   135  | .    .    1    28   16   .    53   17   .    20   
  Launcher                 3    | .    .    .    .    .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  301  | .    120  .    2    .    .    42   .    .    137  
  Thermal                  160  | .    17   2    50   32   .    22   24   .    13   
  Explosive                3    | .    .    .    .    .    .    .    3    .    .    
  Electromagnetic          3    | .    3    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    7    8    11   15   .    10   24   .    11   
  Robot Miss Streak        5    | .    5    1    1    1    .    3    2    .    5    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           293  | .    77   1    36   24   .    38   20   .    97   
  Core Hits                129  | .    42   1    12   8    .    18   11   .    37   
  Critical Kills           7    | .    .    .    .    .    .    5    .    .    2    
  Critical Parts Destroyed 11   | .    1    .    .    .    .    1    .    .    9    
  Critical Strikes         25   | .    1    .    1    .    .    7    1    .    15   
    Burn                   3    | .    .    .    1    .    .    .    1    .    1    
    Destroy                18   | .    1    .    .    .    .    6    .    .    11   
    Blast                  4    | .    .    .    .    .    .    1    .    .    3    
Melee Attacks              2    | .    .    .    2    .    .    .    .    .    .    
  Impact                   2    | .    .    .    2    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6157 | .    702  11   645  516  .    1126 761  .    2396 
  Guns                     3408 | .    701  11   301  262  .    67   128  .    1938 
  Cannons                  2614 | .    .    .    336  253  .    1059 513  .    453  
  Explosions               120  | .    .    .    .    .    .    .    120  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  15   | .    1    .    8    1    .    .    .    .    5    
  Kinetic                  3085 | .    556  .    .    .    .    461  .    .    2068 
  Thermal                  2937 | .    145  11   637  515  .    665  641  .    323  
  Explosive                120  | .    .    .    .    .    .    .    120  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    2    .    
  Average Corruption       1    | .    .    .    .    .    .    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    .    .    .    .    1    
  Effects                  6    | .    .    .    .    .    .    1    5    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            125  | .    .    .    .    22   .    68   .    .    35   
  Projectiles              125  | .    .    .    .    22   .    68   .    .    35   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    2    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    2    .    .    4    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      20   | .    .    .    .    .    .    .    18   .    2    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    
  Rammed                   5    | .    2    .    1    1    .    .    .    .    1    
Targets Rammed             5    | .    2    .    1    1    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        476  | .    20   .    42   70   .    97   476  .    114  
  Average Temperature      71   | .    11   .    10   26   .    28   172  .    33   
  Received Heat Transfer   957  | .    285  9    90   60   .    72   387  .    54   
  Effects                  4    | .    .    .    .    .    .    .    4    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    1    .    6    2    .    1    .    .    1    
  Heat Transferred         4595 | .    325  25   1358 999  .    629  814  .    445  
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    2    
Parts Stolen               2    | .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Peak Influence             328  | .   328 87  222 259 .   150 .   .   162 
  Initial                  73   | .   .   72  36  73  .   .   .   .   6   
  Average                  120  | .   194 72  113 123 .   76  .   .   67  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   .   .   
  Low Security (%)         79   | .   50  100 94  65  .   100 .   .   100 
  Level 1                  20   | .   49  .   5   34  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   4   .   1   .   .   4   .   .   2   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   2   
  Reinforcement            5    | .   3   .   1   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Distress Signals           6    | .   3   .   .   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   35  2   8   7   .   18  9   .   33  
  Peak Tracking Total      15   | .   5   1   2   3   .   5   4   .   15  
  Tactical Retreats        14   | .   11  .   .   .   .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Machines Disabled          5    | .   .   .   2   .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Machines Accessed          18   | .   5   2   4   2   .   3   .   .   2   
  Terminals                16   | .   5   2   4   2   .   1   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   11  3   10  5   .   5   .   .   4   
  Successful               15   | .   4   2   4   2   .   2   .   .   1   
  Failed                   23   | .   7   1   6   3   .   3   .   .   3   
    Catastrophic           5    | .   3   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   5   2   3   2   .   .   .   .   .   
  Terminals                35   | .   11  3   10  5   .   2   .   .   4   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   4   1   3   2   .   .   .   .   1   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   1   .   .   .   .   .   .   
  Terminals                2    | .   .   1   1   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   
    Skim                   1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   1   3   1   .   2   .   .   2   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   7   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Total Allies               7    | .   .   .   .   7   .   .   .   .   .   
  Largest Group            7    | .   .   .   .   7   7   7   .   .   .   
  Highest-Rated Group      130  | .   .   .   .   130 126 126 .   .   .   
  Highest-Rated Ally       34   | .   .   .   .   34  30  30  .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   
Ally Attacks               22   | .   .   .   .   11  .   11  .   .   .   
  Total Damage             374  | .   .   .   .   122 .   252 .   .   .   
  Kills                    5    | .   .   .   .   3   .   2   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Robot Analysis Total       3    | .   1   .   1   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Fac  
Turns Passed               6085 | .    1207 58   614  792  884  917  795  25   793  
Spaces Moved               3625 | 1    598  35   287  415  543  556  562  45   583  
  Core                     298  | .    .    .    .    .    .    5    213  45   35   
  Treads                   1950 | .    560  35   287  415  543  .    110  .    .    
  Legs                     406  | 1    38   .    .    .    .    177  51   .    139  
  Wheels                   99   | .    .    .    .    .    .    .    99   .    .    
  Hover                    783  | .    .    .    .    .    .    374  .    .    409  
  Flight                   89   | .    .    .    .    .    .    .    89   .    .    
  Fastest Speed            32   | 120  120  160  160  160  160  52   32   50   40   
  Average Speed            125  | 120  157  160  160  160  160  88   101  50   79   
  Slowest Speed            300  | 120  160  160  160  160  160  300  250  50   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    89   6    42   81   50   11   66   8    12   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    1    1    .    
Scrap Searched             4    | .    .    .    .    .    2    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    .    .    .    8    45   .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    .    .    8    3    .    11   
  AOE                      42   | .    .    .    .    .    .    .    42   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac 
Total                      4738 | .   750 35  385 510 560 916 759 46  777 
  Wait                     599  | .   41  .   44  17  4   275 157 .   61  
  Move                     3616 | .   597 34  286 414 542 555 561 44  583 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  40   | .   13  .   1   .   6   5   2   2   11  
  Fast Attach              40   | .   4   .   7   1   .   6   6   .   16  
  Attach                   35   | .   5   .   1   .   .   9   8   .   12  
  Detach                   4    | .   .   .   .   .   .   .   3   .   1   
  Swap                     15   | .   5   .   7   .   2   1   .   .   .   
  Drop                     48   | .   13  .   10  .   6   9   3   .   7   
  Fire                     273  | .   70  1   26  16  .   56  19  .   85  
  Melee                    2    | .   .   .   2   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   2   .   1   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   61   | .   .   .   .   61  .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-9/Scraptown
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   40 | -10/Materials  | Discovered new exit (range 15)
  250 | -10/Materials  | Discovered new exit (range 8)
  317 | -10/Materials  | Build established: Mutant
  404 | -10/Materials  | Discovered new exit (range 16)
  901 | -10/Materials  | Derelicts attacked the area
  983 | -10/Materials  | Core integrity fell below 50%
 1078 | -10/Materials  | Discovered new exit (range 10)
 1208 | -10/Materials  | Entered another Materials area
 1208 | -9/Materials   | Evolved 2 slots: Utility x2
 1239 | -9/Materials   | Discovered new exit (range 12)
 1266 | -9/Materials   | Entered Storage
 1837 | -9/Storage     | Discovered new exit (range 8)
 1873 | -9/Storage     | Used back door to open Recycling access
 1880 | -9/Storage     | Entered Recycling
 2243 | -9/Recycling   | Build established: Commander-Mutant
 2286 | -9/Recycling   | Discovered new exit (range 12)
 2627 | -9/Recycling   | Scanned before Scraplab entrance
 2651 | -9/Recycling   | Entered Scraplab
 2663 | -9/Recycling   | Discovered new exit (range 2)
 2672 | -9/Recycling   | Entered Scraptown
 2672 | -9/Scraptown   | Accompanied by 7 allies
 2931 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 3059 | -9/Scraptown   | Discovered new exit (range 13)
 3150 | -9/Scraptown   | Visited Spacefarers
 3213 | -9/Scraptown   | Visited Red Mages
 3438 | -9/Scraptown   | Visited Cyclists
 3486 | -9/Scraptown   | Visited Comm Corps
 3556 | -9/Scraptown   | Entered Factory
 3556 | -6/Factory     | Accompanied by 7 allies
 3556 | -6/Factory     | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 3652 | -6/Factory     | Discovered new exit (range 7)
 3663 | -6/Factory     | P-60 Hacker assimilated allied Grenadier 2a
 3837 | -6/Factory     | Fabricated Matter Neutralizer (x2)
 4010 | -6/Factory     | Build established: Scavenger-Scout
 4081 | -6/Factory     | Lost 6 parts (1p3n1u1w)
 4472 | -6/Factory     | Identified exit to Lower Caves
 4473 | -6/Factory     | Entered Lower Caves
 4491 | -6/Lower Caves | Encountered a Warlord checkpoint
 4497 | -6/Lower Caves | Spotted B-75 Beast
 4541 | -6/Lower Caves | Build established: Hacker-Mutant
 4833 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5168 | -6/Lower Caves | Core integrity fell below 50%
 5178 | -6/Lower Caves | Learned Factory emergency access door positions
 5206 | -6/Lower Caves | Lost 7 parts (1p1n3u2w)
 5251 | -6/Lower Caves | Discovered new exit (range 11)
 5268 | -6/Lower Caves | Entered another Lower Caves area
 5283 | -6/Lower Caves | Discovered new exit (range 11)
 5293 | -6/Lower Caves | Entered Factory
 5293 | -5/Factory     | Evolved 2 slots: Utility x2
 5386 | -5/Factory     | Lost 4 parts (1p1n2w)
 5446 | -5/Factory     | Build established: Mutant
 5472 | -5/Factory     | Identified exit to Upper Caves
 5772 | -5/Factory     | Core integrity fell below 50%
 5809 | -5/Factory     | Lost 4 parts (1p1n2w)
 6055 | -5/Factory     | Core integrity fell below 20%
 6081 | -5/Factory     | Cargo convoy interrupted
 6086 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
06080_ I-47 Archangel unfolds itself.
06080_ Penetrated by Slug.
06080_ Slug penetrates I-47 Archangel.
06080_ U-05 Engineer lays Concrete.
06081_ ALERT: Cargo convoy interrupted, initiating
  access lockdown.
06082_ U-05 Engineer lays Concrete.
06082_ K-01 Serf collects debris.
06082_ R-10 Processor collects Targeting Computer.
06083_ U-05 Engineer lays Concrete.
06083_ Penetrated by Slug.
06083_ Imp. Target Analyzer destroyed.
06083_ U-05 Engineer lays Concrete.
06083_ R-10 Processor collects Wheel.
06084_ U-05 Engineer builds a Wall.
06084_ U-05 Engineer lays Concrete. <x2>
06085_ R-10 Processor collects Lgt. Ion Engine.
06085_ U-05 Engineer lays Concrete.
06086_ Wave Gun blown off.
06086_ Hvy. Machine Gun blown off.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????? ??????????????? |
| ?????????????????????????????????     ???????????? |
| ???????????????????##########+###      ??????????? |
| ???????????????????#/           #     !??????????? |
| ???????????????????#            #  [  !??????????? |
| ???????????????????#            #     !??????????? |
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| ???????????????????#   !        #    ????????????? |
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| ???????????????????# "R         #            ????? |
| ???????????????????# """                      ???? |
| ???????????????????# """        #          ??????? |
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| ??????????????????????#  [e R ###  """ ""????????? |
| ??????????????????????#  @ %x%uh          ???????? |
| #?????????????????????#     Rkhmux        ???????? |
|   ?#??????????????????#   ]  %R           ???????? |
| "" #??????????????????#       phh i %]R    ??????? |
| "" #??????????????????#        p    %*      ?????? |
| "" #??????????????????#       ##   h *     ??????? |
| "" #??????###########?###   ###?     #### #??????? |
|    #??????#         #???#   #???     #???????????? |
|    #??????#         #???#   #???     #???????????? |
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| ####??????# """ """ #???#   #???     #???????????? |
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| ????????#                   #????????????????????? |
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| ????????#                   #????????????????????? |
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|        ##    !#         #????????????????????????? |
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|      #        #         #????????????????????????? |
| !  | +        +   """   #????????????????????????? |
|      #        # """""   #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Corruption Block           8
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         11
Target Analysis            6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Matter Neutralizer | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedCloakingFemtoactuators
  Manual?         0
Play Time         00:39:19
  Cumulative      134.8 hours
  Start           2024.09.17 @ 14:41:05
  End             2024.09.17 @ 15:21:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           217
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          68
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 14155c04-3c4e-4869-9944-436364a8f2f7