Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 21:38:23 Player: cel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1760) 1760 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 6218 Bonus ------- High Alert Combat Kills 28 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 121/300 Energy 92/100 System Corruption 7% Temperature Cool (18) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Cryofiber Web Improved Cooling System Superbattery (1500) Hardened Heavy Armor Plating Improved Medium Armor Plating Remote Shield Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Remote Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Core Shielding Graphene Brace Improved Hacking Suite Dynamic Insulation System System Guard > --- WEAPON ----------- Hypervelocity Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Cryofiber Web Improved Cooling System Superbattery Phase Shifter Improved Medium Armor Plating Remote Shield Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Remote Datajack Heavy Hammer [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 6 | . . . . . 2 2 2 Weapon . | . . . . . . . . Parts Attached 60 | 6 2 1 1 4 6 12 28 Power 6 | 1 . . . 1 1 1 2 Engine 3 | 1 . . . 1 . . 1 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . . . 2 2 2 4 Treads 1 | . . . . . . . 1 Leg 11 | 2 . . . 2 2 2 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 . 1 1 1 2 6 14 Device 10 | . . 1 . . 1 2 6 Storage 4 | 1 . . 1 . . . 2 Processor 2 | . . . . . 1 . 1 Hackware 1 | . . . . . . . 1 Protection 9 | . . . . 1 . 4 4 Artifact . | . . . . . . . . Weapon 16 | 2 2 . . . 1 3 8 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 5 | . 1 . . . 1 . 3 Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 23 | . . . . 1 . 3 19 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . . . . 5 Utility 11 | . . . . 1 . 1 9 Weapon 6 | . . . . . . 2 4 Highest Loss Streak 7 | . . . . 1 . 2 7 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 5 7 8 9 7 9 10 Power 1 | . 1 1 1 . . 1 2 Propulsion . | 1 2 1 . 1 . . . Utility 5 | . . 2 3 5 4 6 6 Weapon 1 | . 1 1 2 2 2 1 1 Tool/Special . | . . . . . . . . Unused Backups 19 | . . 2 1 1 . 2 13 Power 4 | . . . . 1 . . 3 Propulsion 2 | . . 1 1 . . . . Utility 7 | . . . . . . 2 5 Weapon 5 | . . 1 . . . . 4 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 85 96 100 98 98 99 94 Engine 6 | . 14 14 14 14 . . 3 Core 2 | . . . . . 8 7 1 Leg 26 | . 28 28 28 28 35 30 22 Device 14 | . . 10 14 5 8 16 22 Storage 9 | . 14 14 14 14 9 7 6 Processor 4 | . . . . . 8 7 8 Protection 8 | . . . . 7 9 13 10 Energy Gun 1 | . 10 . . . . 1 3 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 6 | . 14 14 14 14 9 . 2 Ballistic Cannon 1 | . . . . . . 5 . Launcher 7 | . 3 14 14 14 9 6 1 Peak Build Rating 70 | 6 6 10 11 12 22 42 70 Average Rating 32 | 4 6 9 10 11 21 36 54 On Entrance 13 | . 6 6 10 11 11 22 41 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 109 | 14 15 16 21 25 29 51 109 Greatest Support 66 | 20 20 20 20 20 40 52 66 Greatest Overweight (x) 27 | 3 . . 1 1 . 1 27 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 25 Average Capacity 11 | 7 8 8 8 10 10 10 13 Most Carried 18 | 4 6 8 8 10 10 10 18 Average Carried 9 | 2 5 7 7 9 7 9 10 Final Capacity 25 | 8 8 8 10 10 10 10 25 Final Carried 16 | 4 6 8 8 10 10 9 16 Class Distribution -------------------- 55% | Skirmisher 38% | Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1468 | 163 19 . . 296 183 248 559 Remotely . | . . . . . . . . Salvage Created 1225 | . 19 . . 276 29 236 665 Parts 99 | . 1 . . 25 4 33 36 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 35 | . . . . 10 3 6 16 Guns 10 | . . . . 4 1 2 3 Cannons 8 | . . . . . . 3 5 AOE 17 | . . . . 6 2 1 8 Classes Destroyed 15 | . 1 . . 4 1 6 3 Worker 3 | . . . . . . 1 2 Builder 9 | . . . . 2 . 7 . Tunneler 2 | . . . . 2 . . . Operator 1 | . 1 . . . . . . Drone 3 | . . . . . . 3 . Watcher 2 | . . . . . . 2 . Swarmer 7 | . . . . . 3 . 4 Cutter 1 | . . . . . . . 1 Grunt 14 | . . . . 8 . . 6 Brawler 1 | . . . . . . . 1 Sentry 2 | . . . . . . 1 1 Hunter 1 | . . . . . . 1 . Programmer 6 | . . . . . . 4 2 Heavy 1 | . . . . . . . 1 Assembled 2 | . . . . 2 . . . Best Kill Streak 4 | . 1 . . 4 3 4 4 Combat Bots Only 4 | . . . . 3 3 1 4 Max Kills in Single Turn 4 | . 1 . . 3 2 4 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 1 2 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 312 | . . . . 24 4 116 168 Missed 114 | . . . . 3 3 56 52 Hits 198 | . . . . 21 1 60 116 Melee 12 | . . . . . . . 12 Projectile 186 | . . . . 21 1 60 104 AOE 3 | . . . . . . 1 2 Critical Strikes 6 | . . . . . 1 1 4 Actively Blocked 3 | . . . . . . 1 2 Damage Taken 4491 | . . 40 . 285 51 1226 2889 Core 1059 | . . . . 52 . 148 859 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 202 | . . . . . . 34 168 Core Remaining (%) 89 | 100 . . . 79 100 78 . Volleys Fired 124 | . 2 1 . 25 3 40 53 Largest 2 | . 2 2 . 2 2 2 2 Hottest 123 | . 70 50 . 50 53 123 123 Shots Fired 194 | . 4 2 . 38 6 56 88 Gun 80 | . 4 1 . 25 3 5 42 Cannon 71 | . . . . . . 38 33 Launcher 42 | . . 1 . 13 3 13 12 Special 1 | . . . . . . . 1 Kinetic 73 | . 2 1 . 25 3 31 11 Thermal 78 | . 2 . . . . 12 64 Explosive 42 | . . 1 . 13 3 13 12 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 4 . . 7 4 7 14 Robot Miss Streak 7 | . . . . 2 1 4 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 103 | . 4 . . 22 4 27 46 Core Hits 96 | . 2 . . 23 3 32 36 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 4 | . . . . 1 . . 3 Critical Strikes 7 | . . . . 1 . . 6 Burn 1 | . . . . . . . 1 Destroy 6 | . . . . 1 . . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4709 | . 49 . . 669 146 1665 2180 Guns 693 | . 49 . . 201 40 71 332 Cannons 1100 | . . . . . . 613 487 Explosions 2916 | . . . . 468 106 981 1361 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 803 | . 24 . . 201 40 485 53 Thermal 1378 | . 25 . . . . 348 1005 Explosive 2528 | . . . . 468 106 832 1122 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 3 7 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 7 1 Message Errors 2 | . . . . . . 2 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 184 | . . . . . . 90 94 Projectiles 30 | . . . . . . 30 . Explosions 154 | . . . . . . 60 94 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 855 | . . 40 . 17 41 427 330 Shots 16 | . . 1 . 1 1 7 6 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 594 | . 18 . . 36 . 229 594 Average Temperature 99 | . 10 . . 10 . 35 153 Received Heat Transfer 705 | . . . . 96 . 72 537 Effects 19 | . . . . . . . 19 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 5 | . . . . . . . 5 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2200 | . 74 . . . . 533 1593 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 95 | 100 100 100 . 100 100 100 87 Level 1 4 | . . . . . . . 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 438 | . 5 . . 101 117 161 438 Initial 69 | . . . . . 23 35 69 Average 38 | . . . . 23 38 36 52 Influence Increases 1614 | . 5 . . 300 117 423 769 Destroy 0b10 Robot/C 660 | . . . . 160 60 120 320 Destroy 0b10 Robot/NC 85 | . 5 . . 20 . 50 10 Destroy Leader 184 | . . . . 20 10 64 90 Allied During Kill 2 | . . . . . . . 2 Disable Machine 195 | . . . . 15 . 105 75 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 308 | . . . . 85 32 84 107 Lose Combat Pursuer 30 | . . . . . 15 . 15 Influence Decreases 1218 | . 5 . . 239 101 358 515 Entered New Map 153 | . . . . . 38 42 73 Time Decay 849 | . 5 . . 229 63 286 266 Lost Part 146 | . . . . 10 . 30 106 Lost Ally 70 | . . . . . . . 70 Squads Dispatched 15 | . 2 1 . . . 5 7 Investigation 2 | . 1 1 . . . . . Extermination 6 | . . . . . . 4 2 Reinforcement 4 | . 1 . . . . 1 2 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 2 . . 10 4 12 34 Peak Tracking Total 8 | . 1 . . 2 4 3 8 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . . . . 1 . 7 6 Max in Single Turn 5 | . . . . 1 . 5 3 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 4 | . 1 1 1 1 . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . 3 1 1 1 . . . Successful 4 | . 1 1 1 1 . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 1 1 1 . . . Record 1 | . 1 . . . . . . Open Door 2 | . . 1 . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 3629 | . . . . . 204 1374 2051 Optics 3626 | . . . . . 201 1374 2051 Sensors 3596 | . . . . . 204 1374 2018 Traps 1112 | . . . . . . . 1112 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 40 | . . . . . . 26 14 Drone Recoveries 20 | . . . . . . 17 3 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5879 | 54 121 75 711 1287 206 1374 2051 Spaces Moved 3247 | 38 86 54 549 579 155 745 1041 Core 12 | 10 . . . . . . 2 Treads . | . . . . . . . . Legs 3235 | 28 86 54 549 579 155 745 1039 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 115 110 Average Speed 152 | 110 120 120 129 180 120 163 153 Slowest Speed 1400 | 200 120 120 190 190 120 190 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 32 | 4 22 13 83 69 18 24 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 418 | . . . . 107 38 146 127 Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 414 | . . . . 107 38 142 127 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3980 | 47 99 63 552 784 169 848 1418 Wait 462 | . 8 1 . 167 . 31 255 Move 3239 | 37 85 53 548 578 154 744 1040 Hop . | . . . . . . . . Pick Up 49 | 4 2 5 1 5 4 9 19 Fast Attach 18 | 6 . . . . 1 1 10 Attach 22 | . . 1 . 1 4 6 10 Detach 4 | . . . . . 1 . 3 Swap 28 | . 2 . 1 3 1 7 14 Drop 32 | . . 2 2 5 1 10 12 Fire 124 | . 2 1 . 25 3 40 53 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 13) 176 | -10/Materials | Entered Mines 181 | -10/Mines | Met a Derelict shopkeep closing up shop 243 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 243 | -10/Mines | Discovered new exit (range 5) 251 | -10/Mines | Entered Exiles 283 | -10/Exiles | Met 8R-AWN 300 | -10/Exiles | Build established: Mutant 303 | -10/Exiles | Met EX-HEX 347 | -10/Exiles | Met EX-DEC 381 | -10/Exiles | Visited The Gauntlet 575 | -10/Exiles | Met EX-BIN 592 | -10/Exiles | Aligned with FarCom system 593 | -10/Exiles | Given EX-Vault access code 621 | -10/Exiles | Opened EX-Vault 630 | -10/Exiles | Found Superbattery 654 | -10/Exiles | Warned to stay clear of 0b10 Research branches 728 | -10/Exiles | Discovered new exit (range 14) 941 | -10/Exiles | Discovered new exit (range 14) 962 | -10/Exiles | Left Exiles lab with Superbattery 962 | -10/Exiles | Entered Mines 1002 | -9/Mines | Found the Drone Emporium 1012 | -9/Mines | Found Prototype Device 1382 | -9/Mines | Excavation squad dispatched 1382 | -9/Mines | A large section of the Mines collapsed 1522 | -9/Mines | Identified exit to Materials 2237 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2249 | -9/Mines | Entered Materials 2249 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2434 | -8/Materials | Discovered new exit (range 5) 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Utility x2 2455 | -7/Factory | Identified Sensor Drone Bay 2534 | -7/Factory | Build established: Skirmisher 2858 | -7/Factory | Lost 6 allies 3798 | -7/Factory | Discovered new exit (range 16) 3829 | -7/Factory | Entered another Factory area 3829 | -6/Factory | Evolved 2 slots: Utility x2 5034 | -6/Factory | Lost 7 allies 5034 | -6/Factory | Crushed by falling debris 5070 | -6/Factory | Lost 4 parts (1n1u2w) 5596 | -6/Factory | Garrison activated, responded to threat 5627 | -6/Factory | Lost 4 parts (1p2n1u) 5864 | -6/Factory | Core integrity fell below 50% 5876 | -6/Factory | Core integrity fell below 20% 5880 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+4). System corrupted by crushing effect (+1). U-05 Engineer builds a Wall. R-10 Processor collects Plasma Rifle. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Dynamic Insulation System destroyed. System corrupted by crushing effect (+1). U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Critical hit (Burn: +37). U-05 Engineer builds a Wall. R-10 Processor collects Arm. Treads. U-05 Engineer builds a Wall. System corrupted: Energy discharge (-22). The unstable cave ceiling collapses. R-10 Processor crushed by falling debris. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? ? ?? | | ????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ???????????????????????????????????????????# #?? | | ??????????????????????? ?????????????##?# ### | | ????????????????????? ????????????? !?# # | | ??????????????????? ##????????? ? ?# # | | ???????????????????# #???????? """ ?# # | | ??????????????????? #?"???"?""""" ?# # | | ????????????????g?? #?""?"" """"" ?# # | | ???????????????????? o? ? ?# | | ???????????????????? # """ """ ## | | ????????????????????# # """"" """"" ## | | ????????????????????# # """"" """"" # # | | ????????????????????# k # #% | | ????????????????????# # # + | | ????????????????????# % ##/#?###### # # # | | ???????????????????## % # ############# ### | | ???????????????????# # | | ???????????????????# # # | | ????????????????##### """ ## | | ????????????????? # "G #? | | ????????????????????# % # " #? | | ????????????????????# b@ # ]] #? | | ????????????????????# #g/= # ]] ## | | ????????????????????# Rg!=### ] #? | | ????????????????????####ig%!b #? | | ??????????????????????##/######## #? | | ??????????????????????# !# #? | | ??????????????????????# # #? | | ??????????????????????# # #? | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# """ """ ################## | | ??????????????????????# """ """ #????????????????? | | ??????????????????????? """ """ #????????????????? | | ???????????????????????##########????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 1650 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Corruption Containment 8 Armor Coverage 225 Core Shielding 30 Utility Shielding 33 Phase Shifting 5 Evasion (%) 63 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Challenges ------------ None Game ------ Seed AntimatterWeaponsAutocannon Manual? 0 Play Time 01:07:19 Cumulative 29.2 hours Start 2026.09.11 @ 20:24:30 End 2026.09.11 @ 21:38:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: b485653e-eb8f-47bc-8ace-03533c7b6164