Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.20 @ 01:54:44 Player: daer'V Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (574) 574 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1789 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Beam Cannon Assault Rifle > --- INVENTORY -------- Beam Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 20 | 8 1 6 5 Power 4 | 2 . 1 1 Engine 4 | 2 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 1 1 . Device 1 | 1 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 2 . 2 4 Energy Gun 3 | 1 . . 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 1 11 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 7 | . . 1 6 Highest Loss Streak 11 | . . 1 11 Average Slot Usage (%) 94 | . 100 98 83 Engine 15 | . 14 14 18 Treads 25 | . 28 28 18 Device 5 | . 14 2 . Storage 13 | . 14 14 11 Protection 7 | . . 11 7 Energy Gun 6 | . 14 1 8 Energy Cannon 7 | . . 10 9 Ballistic Gun 12 | . 14 14 8 Naked Turns . | . . . . Heaviest Build 54 | 13 41 47 54 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 13 | 2 1 1 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 5 11 12 12 Most Carried 5 | 2 2 5 3 Average Carried 2 | . 1 3 2 Final Capacity 12 | 6 12 12 12 Final Carried 4 | 1 1 4 . Class Distribution -------------------- 49% | Mutant 34% | Scavenger-Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 476 | 294 22 112 48 Remotely . | . . . . Salvage Created 793 | 164 79 354 196 Parts 58 | 14 4 30 10 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 15 | . 2 9 4 Guns 9 | . 2 3 4 Cannons 6 | . . 6 . Classes Destroyed 7 | 3 1 2 1 Worker 2 | 2 . . . Tunneler 4 | 3 . 1 . Recycler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 10 | . 2 4 4 Sentry 2 | . . 2 . Best Kill Streak 6 | 6 1 3 2 Combat Bots Only 3 | . 1 3 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1488 | . 87 215 1186 Core 444 | . 22 13 409 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 . 86 . Volleys Fired 97 | 14 18 31 34 Largest 3 | 2 2 2 3 Hottest 120 | 70 70 80 120 Shots Fired 180 | 28 35 46 71 Gun 138 | 28 35 24 51 Cannon 42 | . . 22 20 Launcher . | . . . . Special . | . . . . Kinetic 80 | 14 18 23 25 Thermal 77 | 14 17 23 23 Explosive . | . . . . Electromagnetic 23 | . . . 23 Robot Hit Streak 41 | 23 22 41 14 Robot Miss Streak 2 | . 2 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 146 | 23 28 40 55 Core Hits 44 | 8 8 17 11 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1534 | 226 243 552 513 Guns 932 | 226 243 195 268 Cannons 447 | . . 354 93 Explosions 149 | . . . 149 Melee . | . . . . Ramming 6 | . . 3 3 Kinetic 447 | 61 106 183 97 Thermal 931 | 165 137 366 263 Explosive . | . . . . Electromagnetic 150 | . . . 150 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . 9 1 Projectiles 9 | . . 9 . Explosions 1 | . . . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 1 1 Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 709 | 110 169 294 709 Average Temperature 190 | 45 65 89 341 Received Heat Transfer 597 | . 63 72 462 Effects 40 | . . 2 38 Shutdowns 8 | . . . 8 Energy Bleed 4 | . . . 4 Interference 6 | . . 2 4 Matter Decay 5 | . . . 5 Short Circuit 6 | . . . 6 Damage (minor) 7 | . . . 7 Damage (major) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 2124 | 481 407 777 459 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 161 | 30 66 161 103 Average Influence 63 | 8 43 104 43 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 4 7 11 Peak Tracking Total 6 | . 2 3 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 1 . 2 Successful 1 | . . . 1 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 14 | . . 14 14 Highest-Rated Ally 14 | . . 14 14 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1119 | 152 268 455 244 Spaces Moved 458 | 66 122 203 67 Core 23 | 17 . . 6 Treads 435 | 49 122 203 61 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 180 Average Speed 179 | 146 177 178 215 Slowest Speed 700 | 160 180 180 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 17 32 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile . | . . . . AOE 13 | . . . 13 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 601 | 97 142 254 108 Wait . | . . . . Move 455 | 65 121 202 67 Hop . | . . . . Pick Up 19 | 9 1 8 1 Fast Attach . | . . . . Attach 20 | 8 1 6 5 Detach 2 | . . 2 . Swap . | . . . . Drop 6 | 1 1 4 . Fire 97 | 14 18 31 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered Mines 547 | -10/Mines | Met a Derelict bent on vengeance 645 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 795 | -10/Mines | Build established: Scavenger-Mutant 871 | -10/Mines | Discovered new exit (range 3) 876 | -10/Mines | Entered Materials 876 | -9/Materials | Accompanied by 1 ally 876 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1101 | -9/Materials | Core integrity fell below 50% 1112 | -9/Materials | Core integrity fell below 20% 1120 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01075_ Overheating: Short circuit. 01075_ Broken Lgt. Assault Rifle permanently disabled. 01075_ U-05 Engineer lays Concrete. 01076_ Overheating: Short circuit. 01076_ Broken Beam Cannon permanently disabled. 01076_ U-05 Engineer lays Concrete. 01076_ Broken Beam Cannon destroyed. 01076_ Broken Ion Engine destroyed. 01078_ Overheating: Matter decay (-40). 01078_ G-34 Mercenary destroyed. 01080_ Overheating: Beam Rifle damaged (-7). 01081_ Power failure, Imp. Ion Engine shutdown. 01081_ Broken Lgt. Assault Rifle destroyed. 01084_ Broken Lgt. EM Pulse Cannon destroyed. 01087_ Beam Rifle destroyed. 01089_ Overheating: Energy bleed (-24). 01090_ Imp. Ion Engine destroyed. 01094_ Overheating: Broken Lgt. Treads damaged (-3). 01094_ Broken Lgt. Treads destroyed. 01114_ Matter Filter disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???##??????????????????????????? | | #### #######??????????? #??????? | | ? #?????????? #??????? | | #"S ^ #????????? #??????? | | #""" #?????#??? #??????? | | # ""^ Y ########## ###????? | | # ^ #^ ^^ #????? | | # #!%% #????? | | # ^@ # * #????? | | # % Y ^ #????? | | # ^ %%% # "" #????? | | # """"%%" # """ #????? | | # """"%"" # ^ """ #????? | | # """"""" # """ #????? | | # """"""" # """ #????? | | #?^?"""""" # #????? | | ????? # ! #????? | | ????######## =% ##????? | | ???# /# ####### #?????? | | ???# """ # #########???#?????? | | ???# """ #%#?????????????????? | | ?????""" #%#[????????????????? | | ??????? #=#*#???????????????? | | ?????####+##!###???????????????? | | ?????# ^ #?????????????????? | | ?????# #?????????????????? | | ?????# ^]] #?????????????????? | | ?????#^ ] #?????????????????? | | ?????# #?????????????????? | | ?????#^ #?????????????????? | | ?????# "#?????????????????? | | ?????# T#?????????????????? | | ?????# "#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseDecoderMantle Manual? 0 Play Time 00:16:03 Cumulative 9.9 hours Start 2020.03.20 @ 01:41:30 End 2020.03.20 @ 01:54:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 40 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3034abe6-794c-4656-9ec0-05d868620514