Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 03:01:32 // Halloween2019/Abominations Player: AnotherZach Result: Destroyed by Major Abomination with Enhanced Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (28) 140 Value Destroyed (1506) 1506 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 8116 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Target Analyzer Experimental Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Heavy Treads Improved Targeting Computer Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Gyrokinetic Inverter Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Advanced Signal Interpreter Advanced Target Analyzer Experimental Target Analyzer Hacking Suite > --- WEAPON ----------- Hardcell Cannon Chainsword > --- INVENTORY -------- Heavy Treads Heavy Treads [Rating: 111] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Advanced Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 8 | . . . . 1 1 1 1 2 2 Utility 3 | . . . . 1 1 1 . . . Weapon 4 | . . 2 2 . . . . . . Parts Attached 154 | 4 . 1 19 20 16 7 16 39 32 Power 23 | . . . 3 1 1 . 3 8 7 Engine 12 | . . . 1 1 1 . . 6 3 Core 4 | . . . 2 . . . 2 . . Reactor 7 | . . . . . . . 1 2 4 Propulsion 59 | 2 . . 4 6 7 3 8 12 17 Treads 12 | 2 . . . 3 . 2 2 . 3 Leg 7 | . . . 4 . . . 3 . . Wheel 4 | . . . . 2 . . . 1 1 Hover 13 | . . . . 1 3 . 2 5 2 Flight 23 | . . . . . 4 1 1 6 11 Utility 38 | . . . 5 5 4 2 4 13 5 Device 17 | . . . 2 2 1 . 2 7 3 Storage 3 | . . . 1 2 . . . . . Processor 10 | . . . 1 . 2 1 1 4 1 Hackware 3 | . . . 1 . . . . 1 1 Protection 5 | . . . . 1 1 1 1 1 . Artifact . | . . . . . . . . . . Weapon 34 | 2 . 1 7 8 4 2 1 6 3 Energy Gun 7 | . . . 1 4 . 1 . 1 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 8 | 2 . 1 . . . 1 1 2 1 Ballistic Cannon 8 | . . . 1 2 2 . . 2 1 Launcher 2 | . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . . 3 1 2 . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 2 . . 1 5 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 3 | . . . . . . . . 3 . Parts Lost 79 | . . . 11 7 5 3 5 20 28 Power 17 | . . . 3 1 2 . . 6 5 Propulsion 33 | . . . 3 1 3 3 3 5 15 Utility 15 | . . . 1 1 . . 1 7 5 Weapon 14 | . . . 4 4 . . 1 2 3 Highest Loss Streak 9 | . . . 9 5 2 3 4 8 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 52 | . 57 51 72 68 51 42 40 43 42 Engine 1 | . . . . 4 2 . . . 1 Treads 5 | . 28 22 11 15 . 3 4 . . Hover 5 | . . . . 1 11 6 3 9 7 Flight 5 | . . . . . 8 3 . 8 9 Device 3 | . . . 1 9 2 . 1 3 2 Storage 1 | . . . 6 1 3 . . . . Processor 8 | . . . 1 5 6 11 11 11 11 Protection 1 | . . . . . 4 8 5 . . Energy Gun 3 | . . . 5 12 2 . . . . Ballistic Gun 2 | . 28 29 14 . . . . . . Ballistic Cannon 2 | . . . 3 4 2 . . 3 2 Slashing Weapon 4 | . . . 8 5 5 5 5 1 2 Peak Build Rating 111 | 4 4 5 22 31 39 34 63 102 111 Average Rating 42 | 3 4 4 16 19 21 23 30 75 66 On Entrance 18 | . 4 4 5 11 14 20 22 36 69 Naked Turns 95 | . . . . 95 . . . . . Heaviest Build 47 | 2 2 3 35 47 26 11 16 38 29 Greatest Support 70 | 40 3 3 40 62 27 30 20 38 70 Greatest Overweight (x) 3 | . . . 2 . 1 1 3 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 8 5 5 5 5 Average Capacity 6 | 5 5 5 12 7 6 5 5 5 5 Most Carried 15 | 4 5 5 15 8 8 5 5 5 5 Average Carried 5 | 1 4 4 9 5 6 4 4 3 4 Final Capacity 8 | 5 5 5 5 8 5 5 5 5 5 Final Carried 6 | 4 5 5 5 6 5 5 5 4 5 Class Distribution -------------------- 61% | Mutant 10% | Gunner 6% | Scavenger-Executioner 5% | Scavenger-Skirmisher 5% | Executioner 5% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Executioner | -8/Materials Scavenger-Executioner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 2027 | 240 . . 265 258 160 55 159 523 367 Remotely 100 | . . . . 80 20 . . . . Salvage Created 1351 | . . . 423 157 104 13 274 259 121 Parts 63 | . . . 30 9 3 2 3 12 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 19 | . . . 8 2 . . 4 4 1 Melee 7 | . . . 1 . . . 4 2 . Guns 5 | . . . 3 . . . . 1 1 Cannons 6 | . . . 3 2 . . . 1 . AOE 1 | . . . 1 . . . . . . Classes Destroyed 9 | . . . 5 1 . 1 . 2 . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . 1 . . . . . . Recycler 2 | . . . . 1 1 . . . . Watcher 2 | . . . 1 . . . . . 1 Swarmer 2 | . . . . . . . . 2 . Grunt 2 | . . . 2 . . . . . . Sentry 1 | . . . . . . . . 1 . Abomination 14 | . . . 6 2 . . 4 1 1 Anomaly 3 | . . . 1 1 . . . 1 . Best Kill Streak 4 | . . . 4 3 1 1 4 2 2 Combat Bots Only 4 | . . . 3 2 . . 4 2 1 Max Kills in Single Turn 1 | . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 789 | . 1 5 83 62 82 20 119 236 181 Missed 326 | . 1 3 18 16 43 6 42 113 84 Damage Taken 12754 | . . 30 1716 916 808 331 1498 4363 3092 Core 4243 | . . 22 528 141 317 82 593 1108 1452 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 100 94 4 79 62 91 48 14 . Volleys Fired 53 | . . . 21 8 . . . 16 8 Largest 5 | . . . 5 5 . . . 3 3 Hottest 273 | . . . 156 246 . . . 273 138 Shots Fired 158 | . . . 77 28 . . . 33 20 Gun 97 | . . . 58 15 . . . 18 6 Cannon 54 | . . . 17 8 . . . 15 14 Launcher 7 | . . . 2 5 . . . . . Special . | . . . . . . . . . . Kinetic 100 | . . . 49 8 . . . 23 20 Thermal 39 | . . . 26 3 . . . 10 . Explosive 7 | . . . 2 5 . . . . . Electromagnetic 12 | . . . . 12 . . . . . Robot Hit Streak 11 | . . . 11 4 . . . 3 2 Robot Miss Streak 7 | . . . 5 3 . . . 5 7 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 114 | . . . 50 20 1 2 12 23 6 Core Hits 61 | . . . 29 12 1 1 4 11 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 9 | . . . 1 1 . . . 5 2 Burn 1 | . . . 1 . . . . . . Destroy 2 | . . . . . . . . 1 1 Blast 2 | . . . . . . . . 1 1 Sever 4 | . . . . 1 . . . 3 . Melee Attacks 65 | . . . 6 7 12 6 14 20 . Impact . | . . . . . . . . . . Slashing 65 | . . . 6 7 12 6 14 20 . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . 2 1 1 2 . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3487 | . . 16 1104 616 58 120 406 985 182 Guns 735 | . . . 487 34 . . . 174 40 Cannons 547 | . . . 253 65 . . . 133 96 Explosions 459 | . . . 166 293 . . . . . Melee 1680 | . . . 198 224 58 120 406 674 . Ramming 66 | . . 16 . . . . . 4 46 Kinetic 686 | . . . 320 65 . . . 165 136 Thermal 618 | . . . 420 56 . . . 142 . Explosive 403 | . . . 166 237 . . . . . Electromagnetic 34 | . . . . 34 . . . . . Impact . | . . . . . . . . . . Slashing 1680 | . . . 198 224 58 120 406 674 . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . 8 1 1 . 1 21 6 Average Corruption 5 | . . . 3 1 1 . 1 10 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . 4 2 . . 1 32 4 Message Errors 7 | . . . 1 . . . . 6 . Matter Fused 10 | . . . 1 1 . . . 7 1 Heat Flow Errors 5 | . . . . 1 . . . 4 . Energy Discharges 3 | . . . 2 . . . . . 1 Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 7 | . . . . . . . . 5 2 Misfires 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Misdirections 6 | . . . . . . . . 6 . Overload Shots 1 | . . . . . . . . 1 . Overflow Damage 201 | . . . . 64 . 23 58 36 20 Projectiles 20 | . . . . . . . . . 20 Explosions 15 | . . . . 15 . . . . . Melee 166 | . . . . 49 . 23 58 36 . Knockbacks 5 | . . . 1 . . . . 1 3 Impact 1 | . . . . . . . . . 1 Kinetic 4 | . . . 1 . . . . 1 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 90 | . . 8 44 19 . . . 1 18 Shots 4 | . . . 2 2 . . . . . Rammed 10 | . . 2 . . . . . 2 6 Targets Rammed 10 | . . 2 . . . . . 2 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 384 | . . . 334 312 6 . 10 303 384 Average Temperature 123 | . . . 118 163 6 . 10 110 130 Received Heat Transfer 1407 | . . 12 144 180 222 . 120 342 387 Effects 7 | . . . 2 3 . . . . 2 Energy Bleed 3 | . . . 2 1 . . . . . Interference 4 | . . . . 2 . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 521 | . . . 273 50 . . . 198 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 228 | . 30 27 73 66 117 78 97 228 33 Initial 56 | . . 12 11 . 20 56 23 45 . Average 40 | . 11 18 38 14 72 56 35 72 4 Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 100 100 100 84 100 Level 1 4 | . . . . . . . . 15 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 107 | . 1 1 7 22 11 10 11 24 20 Investigation 24 | . . 1 1 6 1 2 2 6 5 Extermination . | . . . . . . . . . . Reinforcement 35 | . 1 . . 4 8 4 6 2 10 Assault 24 | . . . 4 5 1 . . 10 4 Garrison 24 | . . . 2 7 1 4 3 6 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 16 | . . . . 2 3 3 4 . 4 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 65 | . . . 7 8 6 3 8 19 14 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 172 | . 5 4 16 17 22 6 21 53 28 Peak Tracking Total 14 | . 4 5 6 9 11 5 14 14 11 Tactical Retreats 30 | . . . . . 8 2 3 11 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 7 | . . 1 1 1 . 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 3 | . . . . 2 . . . 1 . Max in Single Turn 1 | . . . . 1 . . . 1 . Garrison Access 3 | . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 22 | . . 1 . 6 5 . 3 5 2 Terminals 8 | . . . . 2 3 . . 3 . Fabricators 4 | . . . . 2 . . 2 . . Repair Stations 2 | . . . . 1 . . . 1 . Recycling Units 4 | . . 1 . . . . . 1 2 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 3 | . . . . . 2 . 1 . . Total Hacks 50 | . . 5 . 11 7 . 8 15 4 Successful 14 | . . 1 . 7 3 . . 2 1 Failed 36 | . . 4 . 4 4 . 8 13 3 Catastrophic 8 | . . 1 . . 1 . 1 4 1 Database Lockouts . | . . . . . . . . . . Manual 21 | . . . . 3 6 . 8 4 . Terminals 19 | . . . . 5 5 . . 9 . Fabricators 6 | . . . . 2 . . 4 . . Repair Stations 6 | . . . . 3 . . . 3 . Recycling Units 12 | . . 5 . . . . . 3 4 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 6 | . . . . . 2 . 4 . . Terminal Hacks 4 | . . . . 2 . . . 2 . Robot Schematic 1 | . . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Refit 2 | . . . . 2 . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . 1 Retrieve Components 2 | . . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 5 | . . . . 3 2 . . . . Terminals 2 | . . . . . 2 . . . . Track 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators 2 | . . . . 2 . . . . . Liberate 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Extract 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 1 . 1 2 . 3 5 2 Full Trace Events 8 | . . 1 . 1 . . 1 4 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . 1 2 1 . . . . Machine Destruction 4 | . . . 1 2 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 92 | . . . . . . . . . 92 Highest-Rated Ally 46 | . . . . . . . . . 46 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 69 | . . . . . . . . . 69 Kills . | . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 3270 | 41 31 61 366 633 364 163 208 866 537 Spaces Moved 4161 | 45 59 110 157 429 690 252 233 1445 741 Core 748 | 37 59 110 39 121 . 97 181 39 65 Treads 329 | 8 . . 69 246 . 1 . . 5 Legs 49 | . . . 49 . . . . . . Wheels 30 | . . . . 29 . . . 1 . Hover 536 | . . . . 33 169 103 50 93 88 Flight 2469 | . . . . . 521 51 2 1312 583 Fastest Speed 25 | 50 50 50 50 50 32 35 45 37 25 Average Speed 56 | 69 50 50 130 115 42 54 61 44 46 Slowest Speed 260 | 160 50 50 260 160 148 160 200 119 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 20 | . . . . . 2 . . 9 9 Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 22 | 4 19 20 31 16 25 13 13 64 17 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 18 | . . . . . 11 1 1 5 . Terrain Destroyed 64 | . . . 10 31 11 1 1 5 5 Melee 18 | . . . . . 11 1 1 5 . Projectile 8 | . . . 2 1 . . . . 5 AOE 38 | . . . 8 30 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 4594 | 52 59 115 224 505 748 266 275 1553 797 Wait 49 | . . . . 7 7 . 1 26 8 Move 4114 | 44 58 109 156 428 685 251 232 1428 723 Hop 18 | . . . . . 2 . . 7 9 Pick Up 47 | 4 1 2 17 10 7 . 2 3 1 Fast Attach 106 | 4 . . 3 11 9 7 11 34 27 Attach 45 | . . 1 16 8 6 . 4 5 5 Detach 18 | . . . 1 1 4 1 5 1 5 Swap 3 | . . . . 1 1 . 1 . . Drop 51 | . . 1 4 9 15 1 5 11 5 Fire 53 | . . . 21 8 . . . 16 8 Melee 65 | . . . 6 7 12 6 14 20 . Ram 8 | . . 2 . . . . . 2 4 Kick . | . . . . . . . . . . Crush 2 | . . . . . . . . . 2 Escape Stasis 15 | . . . . 15 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 66 | -10/Materials | Discovered new exit (range 15) 73 | -10/Materials | Entered another Materials area 73 | -9/Materials | Evolved 2 slots: Weapon x2 126 | -9/Materials | Discovered new exit (range 13) 134 | -9/Materials | Entered another Materials area 134 | -8/Materials | Evolved 2 slots: Weapon x2 196 | -8/Materials | Garrison activated, responded to threat 385 | -8/Materials | Core integrity fell below 50% 437 | -8/Materials | Lost 9 parts (2p2n1u4w) 480 | -8/Materials | Discovered new exit (range 17) 482 | -8/Materials | Core integrity fell below 20% 500 | -8/Materials | Entered Factory 500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 572 | -7/Factory | Garrison activated, responded to threat 630 | -7/Factory | Garrison activated, responded to threat 634 | -7/Factory | Garrison activated, responded to threat 706 | -7/Factory | Garrison activated, responded to threat 946 | -7/Factory | Garrison activated, responded to threat 993 | -7/Factory | Released all parts (4) 1023 | -7/Factory | Lost 5 parts (1n1u3w) 1031 | -7/Factory | Discovered new exit (range 9) 1118 | -7/Factory | Discovered new exit (range 10) 1133 | -7/Factory | Entered another Factory area 1133 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1159 | -6/Factory | Identified exit to Garrison 1412 | -6/Factory | Discovered new exit (range 16) 1468 | -6/Factory | Garrison activated, responded to threat 1475 | -6/Factory | Discovered new exit (range 8) 1497 | -6/Factory | Entered another Factory area 1497 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -5/Factory | Garrison activated, responded to threat 1555 | -5/Factory | Garrison activated, responded to threat 1566 | -5/Factory | Garrison activated, responded to threat 1596 | -5/Factory | Build established: Mutant 1645 | -5/Factory | Lost 3 parts (3n) 1646 | -5/Factory | Discovered new exit (range 15) 1660 | -5/Factory | Entered another Factory area 1660 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1684 | -4/Factory | Garrison activated, responded to threat 1709 | -4/Factory | Garrison activated, responded to threat 1758 | -4/Factory | Lost 4 parts (3n1u) 1791 | -4/Factory | Spotted B-86 Titan 1857 | -4/Factory | Discovered new exit (range 16) 1865 | -4/Factory | Core integrity fell below 50% 1868 | -4/Factory | Entered Research 1868 | -3/Research | Evolved 2 slots: Propulsion x2 1955 | -3/Research | Found Prototype Processor 1955 | -3/Research | Identified Spectral Analyzer 1961 | -3/Research | Found Spectral Analyzer 1986 | -3/Research | Crushed by falling debris 1994 | -3/Research | Garrison activated, responded to threat 2043 | -3/Research | Lost 8 parts (1p2n3u2w) 2196 | -3/Research | Found Prototype Processor 2196 | -3/Research | Identified Exp. Target Analyzer 2266 | -3/Research | Core integrity fell below 50% 2349 | -3/Research | Discovered new exit (range 6) 2359 | -3/Research | Identified exit to Armory 2361 | -3/Research | System corruption reached 10% 2391 | -3/Research | Lost 4 parts (2p1n1u) 2463 | -3/Research | Garrison activated, responded to threat 2644 | -3/Research | Spotted B-86 Titan 2667 | -3/Research | Identified exit to Testing 2682 | -3/Research | Lost 3 parts (2p1u) 2721 | -3/Research | Core integrity fell below 20% 2723 | -3/Research | Discovered new exit (range 9) 2732 | -3/Research | Identified exit to Research 2734 | -3/Research | Entered another Research area 2734 | -2/Research | Evolved 2 slots: Propulsion x2 2772 | -2/Research | Garrison activated, responded to threat 2919 | -2/Research | Lost 5 parts (1p1n1u2w) 3010 | -2/Research | Lost 9 parts (1p6n1u1w) 3073 | -2/Research | Lost 4 parts (1p2n1u) 3238 | -2/Research | Core integrity fell below 50% 3261 | -2/Research | Core integrity fell below 20% 3271 | -2/Research | Destroyed by Major Abomination with Enhanced Quantum Rifle Last Messages --------------- 03252_ Slammed into Hungry Anomaly. 03252_ Critical hit (Burn: +37). 03253_ Polymorphing Anomaly morphs into Z-Heavy. 03253_ Ultimate Abomination forced to warp away. 03253_ 215 Matter blinks away. 03253_ Knocked back. 03262_ Gyrokinetic Inverter destroyed. 03263_ System corrupted: Component data lost. 03263_ Impulse Thruster destroyed. 03264_ ALERT: Dispatching additional forces to engage threats. 03266_ Unstable Anomaly suddenly flashes brightly. 03266_ Violent ripples tear at the fabric of space around WT-ZCH(Z). 03266_ Engulfed by violent ripples tearing at the fabric of space. 03267_ WT-ZCH(Z) morphs into Polymorphing Anomaly. 03270_ Forced to warp away. Map ----- +----------------------------------------------------+ | ######### " ##############???????????????????? | | ???????# " #??? #? #?????????????????? | | ???????## """ ""#??# #? +?????????????????? | | ????????# " " #??# # #?????????????????? | | ????????## " " #### # #?#???????????????? | | ?????????## " " ##" % " # ##??????????????? | | ?????????# " " " " " ?????????????? | | ?????????# " """"""""""#+# """"??????????????? | | ?????????## " %%+ " ???????????????? | | ??????????# """########"#%# """"??????????????? | | ??????????#### # % % ### ### "" ""??????????????? | | ?????????????### % # % Z%#"" #???????????????? | | ???????????????# # %###### ??????????? | | ???????????????# +%" % % ?????????????? | | ???????????????# # ###??????????????????? | | ???????????????# # % #????????????????????? | | ???????????????######### ;#????????????????????? | | ???????????????????????# ;?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#% #?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????; #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## ######????????????????? | | ??????????????????????#; ; #????????????????? | | ???????????????????????# @ # #????????????????? | | ???????????????????????# # #????????????????? | | ???????????????????????# ; # ???????????????? | | ???????????????????????# ;% # ???????????????? | | ???????????????????????# # # ???????????????? | | ???????????????????????# # # ???????????????? | | ???????????????????????#% # #%???????????????? | | ???????????????????????# %######+###????????????? | | ???????????????????????# ; % #????????????? | | ???????????????????????# A# #????????????? | | ???????????????????????# A ; % % #????????????? | | ???????????????????????#% # #????????????? | | ???????????????????????# n# #????????????? | | ???????????????????????# # % #????????????? | | ???????????????????????# %# #????????????? | | ???????????????????????# # #????????????? | | ???????????????????????# # % #????????????? | | ???????????????????????# ######+########???????? | | ???????????????????????# / % % % #???????? | | ???????????????????????# %# #???????? | | ??????????????????????## # ""T"" #???????? | | ??????????????????????#"% # % """"" #???????? | | ??????????????????????## # #???????? | | ???????????????????????# # % % % #???????? | | ???????????????????????#%% ###############???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 35 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Power Shielding 33 Evasion (%) 74 Targeting Accuracy 13 Target Analysis 14 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 12 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Extracted Imp. Salvage Targeting Computer | -7/Factory | Extracted Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionHugeMediator Manual? 0 Play Time 01:00:29 Cumulative 747.7 hours Start 2024.09.25 @ 02:01:16 End 2024.09.25 @ 03:01:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 175 Rogue 37 Adventurer 138 Explorer 0 Win Type - Total 13 Types 8/0/1/2/1/0/0/0/1 Lore% 79 Gallery% 84 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e128e122-60bf-40da-9c9a-e6281ae28984