Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 17:38:00 Player: me;3 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (6) 30 Value Destroyed (167) 167 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1917 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Seismic Detector Improved Targeting Computer Datajack Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Shield Generator Drone Bay > --- WEAPON ----------- Compact Ion Cannon Light Assault Rifle > --- INVENTORY -------- Flight Unit High-capacity Storage Unit Structural Scanner Seismic Detector Improved Targeting Computer Flail [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Weapon Light Assault Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 19 | 6 2 . 5 6 . Power 3 | 1 1 . . 1 . Engine 3 | 1 1 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 3 2 . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 4 | . . . 3 1 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 4 | 1 . . 1 2 . Device 3 | . . . 1 2 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 1 . 1 1 . Energy Gun . | . . . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . 3 . 2 10 1 Power 3 | . 1 . 1 1 . Propulsion 7 | . 2 . . 4 1 Utility 2 | . . . . 2 . Weapon 4 | . . . 1 3 . Highest Loss Streak 5 | . 3 . 1 5 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 64 | . 76 57 53 70 22 Engine 8 | . 10 14 9 6 . Treads 4 | . 23 . . . . Wheel 10 | . . . 5 20 . Flight 1 | . . . . 1 11 Device 8 | . . . 6 15 11 Storage 10 | . 14 14 11 9 . Energy Cannon 1 | . . . . 4 . Ballistic Gun 17 | . 28 28 20 11 . Peak Build Rating 19 | 6 6 4 9 19 2 Average Rating 7 | 4 5 4 5 11 2 On Entrance 4 | . 6 4 4 8 2 Naked Turns . | . . . . . . Heaviest Build 21 | 10 12 12 14 21 1 Greatest Support 48 | 40 40 3 48 48 4 Greatest Overweight (x) 4 | . 3 3 4 3 . Average Overweight (x) . | . . 3 2 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 5 2 1 6 8 5 Average Carried 3 | 2 1 1 2 5 5 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 5 | 2 1 1 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 349 | 238 . . 38 73 . Remotely . | . . . . . . Salvage Created 191 | . 33 . 38 120 . Parts 12 | . 2 . 4 6 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 6 | . 1 . 2 3 . Guns 3 | . 1 . 2 . . Cannons 2 | . . . . 2 . Classes Destroyed 3 | . 1 . 1 1 . Swarmer 2 | . . . 2 . . Grunt 3 | . 1 . . 2 . Sentry 1 | . . . . 1 . Best Kill Streak 2 | . 1 . 2 2 . Combat Bots Only 2 | . 1 . 2 2 . Max Kills in Single Turn 1 | . 1 . 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 195 | . 64 . 33 95 3 Missed 41 | . 13 . 6 21 1 Damage Taken 1783 | . 667 . 198 906 12 Core 540 | . 135 . 49 350 6 Absorbed by Shields 150 | . . . 81 64 5 Core Remaining (%) 73 | 100 . 46 . . . Volleys Fired 34 | . 16 . 8 10 . Largest 2 | . 2 . 2 2 . Hottest 110 | . 40 . 40 110 . Shots Fired 62 | . 32 . 12 18 . Gun 52 | . 32 . 12 8 . Cannon 10 | . . . . 10 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 52 | . 32 . 12 8 . Thermal 10 | . . . . 10 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 . 1 4 . Robot Miss Streak 3 | . 3 . 3 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 40 | . 25 . 4 11 . Core Hits 9 | . 4 . 2 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Meltdown 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 457 | . 227 . 36 194 . Guns 313 | . 227 . 36 50 . Cannons 137 | . . . . 137 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 313 | . 227 . 36 50 . Thermal 137 | . . . . 137 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . 3 . Shots . | . . . . . . Rammed 4 | . . . . 4 . Targets Rammed 4 | . . . . 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | . 35 . . 329 . Average Temperature 95 | . 13 . . 145 . Received Heat Transfer 790 | . 372 . 54 364 . Effects 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . . 3 . Heat Transferred 185 | . . . . 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 105 | . 30 3 105 94 50 Initial 50 | . . 3 . 44 50 Average 36 | . 5 3 42 57 50 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 2 2 . Investigation 4 | . 1 . 1 2 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 3 . 8 14 5 Peak Tracking Total 7 | . 3 . 4 7 2 Tactical Retreats 4 | . . . 1 3 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 9 | . 2 . 1 6 . Terminals 7 | . 1 . 1 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 3 . 4 9 . Successful 6 | . 1 . . 5 . Failed 10 | . 2 . 4 4 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 5 | . 2 . . 3 . Terminals 13 | . 1 . 4 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . . . 4 . Open Door 3 | . . . . 3 . Dispatch Records 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 1 4 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 12 | . . . . 12 . Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 765 | 61 120 70 175 321 18 Spaces Moved 549 | 39 46 36 83 304 41 Core 136 | 13 9 36 52 26 . Treads 63 | 26 37 . . . . Legs . | . . . . . . Wheels 194 | . . . 31 163 . Hover . | . . . . . . Flight 156 | . . . . 115 41 Fastest Speed 40 | 50 160 200 100 40 40 Average Speed 112 | 123 167 200 174 84 40 Slowest Speed 250 | 160 200 200 250 200 40 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 3 9 15 13 39 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 646 | 52 63 35 103 351 42 Wait 4 | . . . . 4 . Move 545 | 38 45 35 82 304 41 Hop . | . . . . . . Pick Up 28 | 8 . . 8 12 . Fast Attach . | . . . . . . Attach 18 | 6 1 . 5 6 . Detach . | . . . . . . Swap 1 | . 1 . . . . Drop 6 | . . . . 6 . Fire 34 | . 16 . 8 10 . Melee . | . . . . . . Ram 4 | . . . . 4 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 5 | . . . . 5 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 13) 168 | -10/Materials | Core integrity fell below 50% 182 | -10/Materials | Entered Mines 194 | -10/Mines | Lost 3 parts (1p2n) 224 | -10/Mines | Discovered new exit (range 3) 252 | -10/Mines | Entered Materials 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 397 | -9/Materials | Discovered new exit (range 16) 427 | -9/Materials | Entered Storage 562 | -9/Storage | Lost 3 allies 607 | -9/Storage | Lost 4 allies 621 | -9/Storage | Lost 3 parts (1n1u1w) 662 | -9/Storage | Core integrity fell below 50% 679 | -9/Storage | Lost 5 parts (1p2n1u1w) 690 | -9/Storage | Core integrity fell below 20% 746 | -9/Storage | Learned location of Armory (-3) 748 | -9/Storage | Identified exit to Garrison 748 | -9/Storage | Entered Garrison 766 | -9/Garrison | Triggered checkpoint 766 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00733_ Acquired Datajack. 00744_ A derelict emerges from hiding: "Psst-beep. Hey you, we've already cleared out from here, don't stick around. I stayed behind to warn any stragglers, and you certainly look like you're straggling." 00746_ PK-HUE(g): "We'll attack Armory later, meet at one of the rendevous points." World map updated: -3/Armory. 00746_ PK-HUE(g) slips back into hiding. 00748_ Connecting with Garrison Access... >>Unlock Access door unlocked. 00748_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 00765_ Triggered Stasis Trap. 00765_ A bubble of rippling energy engulfs the area. 00765_ Field strength at 95. 00765_ Field strength at 90. 00766_ Beams of light sweep through the air. An alarm sounds. 00766_ Flight Unit destroyed. 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