Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 14:06:47 // Winter2021/Sauler

Player: 7604

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (164)     820
Value Destroyed (4564)     4564
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1178)               1178
              TOTAL SCORE: 8942

 Bonus
-------
High Alert Combat Kills    439
Follower Combat Kills      39
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     293/300
Energy                     124/150
System Corruption          17%
Temperature                Cool (13)
Movement                   Walking (400) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
           Huge Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
           Hardlight Generator
>          --- WEAPON (2) -------
     Heavy Particle Gun
>          --- INVENTORY (25) ---
     Light Nuclear Core
  Improved Heat Sink
           Structural Scanner
           Machine Analyzer
           Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Seismic Detector
           Transport Network Coupler
           Particle Charger
           Weapon Cycler
           Utility Shielding
           Remote Shield
           Relay Coupler [NC] (21)
           Relay Coupler [Swarmer] (39)
           Relay Coupler [Grunt] (24)
           Relay Coupler [Duelist] (21)
  Advanced Beam Rifle
  Advanced Beam Rifle
      Mini Grenade Launcher
  Improved Datajack
           Plasma Cutter
           Power Maul

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Hardened Medium Armor Plating
           Remote Shield
           Hacking Suite
>          --- WEAPON -----------
     Heavy Particle Gun
           Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
           Heat Sink
           Structural Scanner
           Machine Analyzer
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
           Seismic Detector
           Transport Network Coupler
  Improved Targeting Computer
           Utility Shielding
  Hardened Medium Armor Plating
  Improved EM Shotgun
  Improved EM Shotgun
  Advanced Beam Cannon
  Advanced Beam Cannon
           Ion Cannon
           Ion Cannon
      Mini Grenade Launcher
           Datajack
           Plasma Cutter
[Rating: 33]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             139  | 7   24  5   35  16  32  20  
  Power                    12   | 1   3   1   1   .   4   2   
    Engine                 6    | 1   3   1   1   .   .   .   
    Core                   6    | .   .   .   .   .   4   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | 2   6   .   5   4   9   5   
    Treads                 24   | 2   6   .   4   4   8   .   
    Leg                    5    | .   .   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   .   1   .   
  Utility                  43   | 2   7   4   13  3   6   8   
    Device                 26   | 1   4   2   8   2   1   8   
    Storage                4    | 1   1   1   1   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             10   | .   2   1   4   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   53   | 2   8   .   16  9   13  5   
    Energy Gun             14   | .   3   .   2   3   5   1   
    Energy Cannon          22   | .   .   .   8   5   7   2   
    Ballistic Gun          5    | 2   2   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               9    | .   3   .   4   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   3   .   
  Corrupted Parts          3    | .   1   .   .   .   .   2   
    System Corruption      19   | .   4   .   .   .   .   15  
Parts Lost                 25   | .   3   .   3   1   8   10  
  Power                    4    | .   1   .   1   .   1   1   
  Propulsion               9    | .   1   .   .   .   2   6   
  Utility                  5    | .   .   .   2   .   2   1   
  Weapon                   7    | .   1   .   .   1   3   2   
  Highest Loss Streak      5    | .   1   .   1   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 99  98  
  Engine                   8    | .   14  14  11  11  2   .   
  Core                     2    | .   .   .   .   .   6   8   
  Treads                   23   | .   27  28  22  22  26  7   
  Leg                      1    | .   .   .   .   .   .   17  
  Device                   14   | .   9   4   21  20  9   14  
  Storage                  11   | .   14  14  11  11  9   9   
  Processor                4    | .   .   .   .   .   12  18  
  Hackware                 1    | .   .   .   .   .   7   .   
  Protection               7    | .   4   9   10  12  5   3   
  Energy Gun               5    | .   11  28  1   .   1   5   
  Energy Cannon            13   | .   .   .   19  21  16  12  
  Ballistic Gun            3    | .   16  .   .   .   .   .   
Peak Build Rating          33   | 9   9   13  28  28  33  32  
  Average Rating           22   | 5   8   12  24  26  29  30  
  On Entrance              16   | .   9   9   13  26  28  28  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             118  | 13  31  96  111 118 115 101 
  Greatest Support         60   | 40  40  40  40  40  60  60  
  Greatest Overweight (x)  9    | .   .   2   2   2   2   9   
  Average Overweight (x)   1    | .   .   1   2   2   1   2   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  
  Average Capacity         22   | 7   13  23  24  25  25  25  
  Most Carried             25   | 4   15  16  25  25  25  25  
  Average Carried          20   | 2   12  15  23  24  24  24  
  Final Capacity           25   | 8   15  25  25  25  25  25  
  Final Carried            25   | 4   15  16  25  25  24  25  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Matter Collected           1996 | 298  418  59   450  185  364  222  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5473 | 141  610  93   2056 352  1675 546  
  Parts                    361  | 19   57   1    140  31   91   22   
Haulers Intercepted        10   | .    2    .    5    .    3    .    
Recyclers Shooed           7    | 1    .    1    5    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  120  | .   17  2   44  15  30  12  
  Guns                     20   | .   9   1   .   6   2   2   
  Cannons                  70   | .   .   .   33  5   24  8   
  AOE                      25   | .   8   .   11  4   2   .   
Classes Destroyed          17   | 2   7   .   4   .   2   2   
  Worker                   2    | .   .   .   1   .   1   .   
  Builder                  5    | .   1   .   2   .   2   .   
  Tunneler                 5    | 4   .   .   1   .   .   .   
  Hauler                   10   | .   2   .   5   .   3   .   
  Recycler                 5    | 1   .   .   4   .   .   .   
  Mechanic                 2    | .   1   .   .   .   1   .   
  Operator                 4    | .   1   .   1   .   2   .   
  Watcher                  11   | .   3   .   5   .   3   .   
  Swarmer                  40   | .   9   .   16  10  5   .   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    58   | .   8   2   19  4   16  9   
  Brawler                  3    | .   .   .   1   1   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   12   | .   .   .   7   .   5   .   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   5   1   5   4   7   4   
  Combat Bots Only         5    | .   5   1   5   4   5   4   
Max Kills in Single Turn   3    | 1   3   1   3   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        627   | .    97   13   183  55   169  110  
  Missed                   190   | .    24   2    63   16   55   30   
Damage Taken               5910  | .    786  179  1454 475  1759 1257 
  Core                     946   | .    81   54   197  56   274  284  
  Absorbed by Shields      81    | .    .    .    .    .    9    72   
  Regen/Repaired (Parts)   328   | .    302  .    .    .    26   .    
Core Remaining (%)         60    | 100  .    46   .    36   .    .    
Volleys Fired              380   | 16   66   8    114  23   118  35   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  136   | 40   100  100  136  120  120  120  
Shots Fired                733   | 32   129  17   217  38   232  68   
  Gun                      248   | 32   123  17   9    11   39   17   
  Cannon                   467   | .    .    .    200  24   192  51   
  Launcher                 18    | .    6    .    8    3    1    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  126   | 32   88   .    6    .    .    .    
  Thermal                  516   | .    16   17   199  24   192  68   
  Explosive                18    | .    6    .    8    3    1    .    
  Electromagnetic          73    | .    19   .    4    11   39   .    
  Robot Hit Streak         32    | 5    7    14   15   10   32   18   
  Robot Miss Streak        5     | 2    4    1    5    3    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           467   | 18   70   15   132  21   165  46   
  Core Hits                234   | 11   47   5    71   16   65   19   
  Critical Kills           2     | .    .    .    1    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    
  Critical Strikes         8     | .    .    5    1    .    .    2    
    Burn                   5     | .    .    5    .    .    .    .    
    Meltdown               2     | .    .    .    1    .    .    1    
    Smash                  1     | .    .    .    .    .    .    1    
Melee Attacks              2     | .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    2    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10868 | 160  1099 198  3666 576  4048 1121 
  Guns                     1807  | 158  670  189  100  82   377  231  
  Cannons                  6970  | .    .    .    2770 273  3151 776  
  Explosions               1918  | .    426  .    776  220  496  .    
  Melee                    103   | .    .    .    .    .    .    103  
  Ramming                  70    | 2    3    9    20   1    24   11   
  Kinetic                  738   | 158  476  .    104  .    .    .    
  Thermal                  7860  | .    67   189  2729 273  3595 1007 
  Explosive                1445  | .    397  .    776  220  52   .    
  Electromagnetic          652   | .    156  .    37   82   377  .    
  Impact                   103   | .    .    .    .    .    .    103  
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         17    | .    4    4    .    .    2    17   
  Average Corruption       5     | .    4    4    .    .    2    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  107   | .    27   20   .    .    21   39   
    Message Errors         31    | .    12   4    .    .    3    12   
    Matter Fused           26    | .    6    2    .    .    8    10   
    Heat Flow Errors       11    | .    1    3    .    .    3    4    
    Energy Discharges      10    | .    2    2    .    .    4    2    
    Data Loss (minor)      10    | .    1    3    .    .    .    6    
    Data Loss (major)      5     | .    .    3    .    .    .    2    
    Misfires               5     | .    3    1    .    .    .    1    
    Alerts                 8     | .    2    2    .    .    3    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            340   | .    10   .    72   30   162  66   
  Projectiles              72    | .    .    .    23   .    36   13   
  Explosions               215   | .    10   .    49   30   126  .    
  Melee                    53    | .    .    .    .    .    .    53   
Knockbacks                 1     | .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      252   | .    68   .    24   66   94   .    
  Shots                    10    | .    4    .    1    2    3    .    
  Rammed                   10    | 1    1    2    5    1    .    .    
Targets Rammed             13    | 1    1    2    5    1    1    2    
  Kicked                   2     | .    .    .    .    .    .    2    
  Crushed                  1     | .    .    .    .    .    1    .    
Highest Temperature        386   | .    202  386  328  252  248  225  
  Average Temperature      68    | .    37   151  74   91   64   39   
  Received Heat Transfer   2080  | .    228  57   441  108  774  472  
  Effects                  9     | .    .    3    2    2    2    .    
    Shutdowns              1     | .    .    .    1    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    
    Interference           5     | .    .    3    .    2    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    1    1    
  Parts Fried              7     | .    2    .    .    .    4    1    
  Impact Corruptions       2     | .    .    .    .    .    .    2    
Robots Melted              4     | .    .    1    1    .    1    1    
  Combat Hostiles          3     | .    .    1    .    .    1    1    
  Parts Melted             20    | .    1    1    5    .    10   3    
  Heat Transferred         13298 | .    211  925  4513 444  5619 1586 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    .    1    3    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             818  | 25  206 65  818 497 533 605 
  Initial                  315  | .   16  2   .   304 91  315 
  Average                  259  | 9   60  16  331 352 291 474 
Maximum Alert Level        3    | .   1   .   3   2   2   2   
  Low Security (%)         51   | 100 99  100 50  .   44  .   
  Level 1                  21   | .   .   .   12  83  23  18  
  Level 2                  22   | .   .   .   18  16  32  81  
  Level 3                  4    | .   .   .   18  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   5   1   6   .   8   .   
  Investigation            6    | .   3   .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   3   .   3   .   
  Assault                  3    | .   .   1   2   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           8    | .   1   1   2   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              195  | .   32  6   71  15  53  18  
  Peak Tracking Total      10   | .   5   2   6   4   5   10  
  Tactical Retreats        7    | .   2   1   3   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            6    | .   3   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          9    | .   .   .   3   .   4   2   
  Max in Single Turn       1    | .   .   .   1   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          28   | .   8   1   10  .   8   1   
  Terminals                18   | .   6   .   7   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                80   | .   28  1   21  .   29  1   
  Successful               49   | .   15  1   11  .   22  .   
  Failed                   28   | .   12  .   9   .   6   1   
    Catastrophic           5    | .   2   .   2   .   .   1   
  Database Lockouts        3    | .   1   .   1   .   1   .   
  Manual                   40   | .   15  .   13  .   11  1   
  Terminals                48   | .   15  .   15  .   17  1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          16   | .   11  .   .   .   5   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              10   | .   .   .   4   .   6   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             13   | .   3   1   4   .   5   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   10  .   .   .   4   .   
  Scan Component           7    | .   5   .   .   .   2   .   
  Repair                   7    | .   5   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 10   | .   .   .   4   .   6   .   
  Insert Component         5    | .   .   .   2   .   3   .   
  Analyze                  5    | .   .   .   2   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   2   .   2   .   6   .   
  Terminals                10   | .   2   .   2   .   6   .   
    Track                  1    | .   .   .   .   .   1   .   
    Botnet                 7    | .   2   .   2   .   3   .   
    Operators              1    | .   .   .   .   .   1   .   
    Skim                   1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   1   .   
Hacking Detections         24   | .   8   .   9   .   6   1   
  Full Trace Events        5    | .   2   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   2   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             7    | .   5   .   .   .   2   .   
  Time                     261  | .   130 .   .   .   131 .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   3   .   
  Part Schematics Acquired 5    | .   .   .   2   .   3   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   6   
  Machine Destruction      3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               4    | .   .   1   .   3   .   .   
  Largest Group            3    | .   .   1   .   3   3   .   
  Highest-Rated Group      40   | .   .   31  .   40  40  .   
  Highest-Rated Ally       31   | .   .   31  .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   7   .   .   12  .   
  Total Damage             218  | .   .   106 .   .   112 .   
  Kills                    3    | .   .   1   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       3    | .   1   .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Turns Passed               11248 | 204  2141 811  3008 1484 2497 1103 
Spaces Moved               3643  | 95   1008 274  772  425  798  271  
  Core                     4     | 4    .    .    .    .    .    .    
  Treads                   3471  | 91   1008 274  772  425  798  103  
  Legs                     168   | .    .    .    .    .    .    168  
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  320  320  240  240  
  Average Speed            251   | 155  160  276  320  320  240  328  
  Slowest Speed            750   | 160  160  320  320  320  320  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 6    96   40   68   89   57   33   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    
Spaces Dug                 2     | .    .    .    .    .    2    .    
Terrain Destroyed          188   | .    36   .    61   38   53   .    
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               31    | .    .    .    10   3    18   .    
  AOE                      157   | .    36   .    51   35   35   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Total                      5005 | 122  1425 309  1096 508  1158 387  
  Wait                     614  | .    293  18   82   35   148  38   
  Move                     3637 | 94   1007 273  771  424  797  271  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  116  | 4    21   1    52   3    29   6    
  Fast Attach              30   | 7    5    .    7    .    5    6    
  Attach                   29   | .    4    .    8    1    13   3    
  Detach                   11   | .    2    .    5    .    4    .    
  Swap                     80   | .    15   5    20   15   14   11   
  Drop                     84   | .    11   2    32   6    29   4    
  Fire                     380  | 16   66   8    114  23   118  35   
  Melee                    2    | .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    2    
  Crush                    11   | 1    1    2    5    1    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            9    | .    .    .    .    .    .    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar)
-8/Garrison

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
   205 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   723 | -10/Materials | Discovered new exit (range 7)
   742 | -10/Materials | Discovered new exit (range 5)
  1051 | -10/Materials | Discovered new exit (range 16)
  1651 | -10/Materials | Discovered new exit (range 15)
  1778 | -10/Materials | Central database locked down
  2073 | -10/Materials | Discovered new exit (range 16)
  2123 | -10/Materials | Repaired Lgt. Treads
  2151 | -10/Materials | Repaired Lgt. Armor Plating
  2181 | -10/Materials | Repaired Seismic Detector
  2208 | -10/Materials | Repaired Lgt. Treads
  2235 | -10/Materials | Repaired Lgt. Treads
  2346 | -10/Materials | Entered Mines
  2347 | -10/Mines     | Met a Derelict testing a Signal Generator
  2384 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2679 | -10/Mines     | Assembled infested the area
  2962 | -10/Mines     | Core integrity fell below 50%
  3008 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3039 | -10/Mines     | Discovered new exit (range 6)
  3084 | -10/Mines     | Learned location of Storage (-8)
  3157 | -10/Mines     | Entered Materials
  3157 | -9/Materials  | Evolved 2 slots: Utility x2
  4473 | -9/Materials  | Discovered new exit (range 6)
  4729 | -9/Materials  | Build established: Scavenger-Mutant
  5157 | -9/Materials  | First assault squad dispatched
  5342 | -9/Materials  | Central database locked down
  5508 | -9/Materials  | Discovered new exit (range 8)
  6165 | -9/Materials  | Entered Mines
  6354 | -9/Mines      | Learned location of Zion (-6)
  6382 | -9/Mines      | Discovered new exit (range 4)
  6595 | -9/Mines      | Core integrity fell below 50%
  6687 | -9/Mines      | Found a hidden stash of uninstalled traps
  7071 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  7214 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  7649 | -9/Mines      | Entered Materials
  7649 | -8/Materials  | Accompanied by 3 allies
  7649 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8340 | -8/Materials  | Discovered new exit (range 11)
  8581 | -8/Materials  | Central database locked down
  8855 | -8/Materials  | Discovered new exit (range 14)
  9085 | -8/Materials  | Repaired Broken Remote Shield
  9234 | -8/Materials  | Discovered new exit (range 3)
  9413 | -8/Materials  | Garrison activated, responded to threat
  9588 | -8/Materials  | Identified exit to Garrison
  9913 | -8/Materials  | Repaired Broken Weapon Cycler
 10146 | -8/Materials  | Entered Garrison
 10170 | -8/Garrison   | Triggered checkpoint
 10226 | -8/Garrison   | Core integrity fell below 50%
 10327 | -8/Garrison   | Phase Generator disabled
 10489 | -8/Garrison   | Installed Relay Interface Framework
 10566 | -8/Garrison   | Triggered checkpoint
 10570 | -8/Garrison   | System corruption reached 10%
 10582 | -8/Garrison   | Core integrity fell below 20%
 10583 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 10849 | -8/Garrison   | Garrison Relay disabled
 11249 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11061_ System corrupted: Heat flow error (+207).
11076_ System corrupted: Matter fused (-5).
11082_ Acquired 5 matter.
11090_ Acquired Aluminum Leg.
11091_ EMG27:1Q|CZ2<D5UR35FAV,9RIN
11092_ Acquired 10 matter.
11129_ System corrupted: Heat flow error (+263).
11147_ 8B0BILIA8O#Y1:IFBHJQFO
11177_ System corrupted: Matter fused (-9).
11183_ Acquired 19 matter.
11194_ System corrupted: Matter fused (-5).
11213_ System corrupted: IFF burst signal
  emitted.
11234_ Critical hit (Burn: +27).
11235_ P9G3NF6XTHJI31DU<WRPJTRHTCECS
11236_ G-47 Trooper heat short circuits Lgt.
  Nuclear Core.
11240_ Ion Cannon destroyed.
11241_ Kicked G-47 Trooper out of the way. <x2>
11249_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????###############   ##    ##   #?????????? |
| ??????????#                             ?????????? |
| ??????????#                             ?????????? |
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| ?????????????????????????# #????#??#?????????????? |
| ?????????????????????????# #???##????????????????? |
| ????????????? ???????????# #?????????????????????? |
| ?????????????????????? ??# ##????????????????????? |
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| ??????????                g#?????#???????????????? |
| ?????????? Y            g@g#????#????????????????? |
| ??????????#   ######!!!!## ##????????????????????? |
| ???????????????????#####?# #?????????????????????? |
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| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Power Shielding            33
Evasion (%)                40
Targeting Accuracy         14
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
     Hacking Suite | -9/Materials | Scanalyzed
 Huge Storage Unit | -9/Materials | Scanalyzed
     System Shield | -8/Materials | Hacked
     Remote Shield | -8/Materials | Scanalyzed
     Weapon Cycler | -8/Materials | Scanalyzed
 Imp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldTimingRecalibrator
  Manual?         0
Play Time         01:26:53
  Cumulative      175.5 hours
  Start           2025.01.03 @ 11:55:30
  End             2025.01.03 @ 14:06:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          91
  Rogue           28
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          69
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b62a0d66-25bd-45ff-a101-e1bae1f4f281