Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 00:10:45 Player: lucasboxerhead Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1530) 1530 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4850 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Coolant Injector Improved Sensor Array Transmission Jammer Advanced Beam Rifle Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Coolant Injector Improved Sensor Array Transmission Jammer Advanced Beam Rifle Gatling Laser Cooled Particle Cannon [Rating: 48] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Signal Interpreter Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . 2 . . 1 Weapon 2 | . . . 1 1 . Parts Attached 51 | 6 9 4 10 17 5 Power 7 | 1 3 1 . 2 . Engine 5 | 1 3 1 . . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 16 | 2 2 . 5 4 3 Treads 2 | 2 . . . . . Leg 14 | . 2 . 5 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 2 1 5 1 Device 7 | . 1 . 1 4 1 Storage 3 | 1 1 1 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 2 1 4 6 1 Energy Gun 9 | 1 1 1 3 2 1 Energy Cannon 5 | . . . 1 4 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 21 | . 2 . 2 3 14 Power 1 | . . . . . 1 Propulsion 9 | . . . 1 3 5 Utility 5 | . 1 . 1 . 3 Weapon 6 | . 1 . . . 5 Highest Loss Streak 13 | . 2 . 1 1 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 89 77 82 94 73 Engine 7 | . 14 11 9 3 . Core 1 | . . . . 3 4 Treads 4 | . 19 . . . . Leg 22 | . 8 22 26 29 22 Device 9 | . 4 11 9 14 10 Storage 10 | . 19 11 9 7 6 Processor 5 | . . 11 9 7 6 Energy Gun 11 | . 5 11 12 16 5 Energy Cannon 7 | . . . 7 10 15 Ballistic Gun 2 | . 9 . . . . Launcher 1 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 11 14 25 31 44 44 Greatest Support 60 | 40 40 20 30 40 60 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | . 8 10 10 10 10 Average Carried 7 | . 4 7 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | . 8 10 9 10 9 Class Distribution -------------------- 40% | Gunner 30% | Scavenger-Mutant 22% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 738 | 260 161 32 77 170 38 Remotely . | . . . . . . Salvage Created 2098 | . 337 137 564 611 449 Parts 98 | . 20 6 24 24 24 Haulers Intercepted 7 | . 2 . 4 1 . Recyclers Shooed 4 | . 2 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 37 | . 6 3 9 8 11 Guns 21 | . 3 3 5 6 4 Cannons 9 | . . . 4 2 3 AOE 6 | . 3 . . . 3 Classes Destroyed 10 | . 6 2 1 . 1 Worker 5 | . 3 . . . 2 Builder 2 | . . . . . 2 Hauler 7 | . 2 . 4 1 . Recycler 4 | . 1 . . 3 . Watcher 1 | . 1 . . . . Swarmer 17 | . 3 . 3 4 7 Grunt 10 | . 3 1 2 2 2 Brawler 1 | . . 1 . . . Sentry 7 | . . 1 2 2 2 Hunter 2 | . . . 2 . . Best Kill Streak 9 | . 4 2 4 9 7 Combat Bots Only 5 | . 3 2 4 4 5 Max Kills in Single Turn 6 | . 3 1 1 1 6 Gunslinging . | . . . . . . Exploded 3 | . 2 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 524 | . 40 21 88 63 312 Missed 184 | . 11 11 35 22 105 Damage Taken 3846 | . 330 144 766 450 2156 Core 1147 | . 22 56 124 88 857 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 91 86 77 87 . Volleys Fired 186 | . 56 17 51 20 42 Largest 4 | . 2 1 2 4 4 Hottest 270 | . 65 65 125 213 270 Shots Fired 264 | . 56 17 71 67 53 Gun 197 | . 52 17 38 56 34 Cannon 63 | . . . 33 11 19 Launcher 4 | . 4 . . . . Special . | . . . . . . Kinetic 42 | . 42 . . . . Thermal 218 | . 10 17 71 67 53 Explosive 4 | . 4 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 8 8 22 8 11 Robot Miss Streak 8 | . 3 2 8 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 170 | . 38 14 46 38 34 Core Hits 87 | . 24 5 19 19 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 1 3 Burn 4 | . . . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4288 | . 716 238 958 865 1511 Guns 2123 | . 298 234 429 700 462 Cannons 1126 | . . . 512 137 477 Explosions 981 | . 414 . . . 567 Melee . | . . . . . . Ramming 58 | . 4 4 17 28 5 Kinetic 222 | . 222 . . . . Thermal 3027 | . 76 234 941 837 939 Explosive 981 | . 414 . . . 567 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . . . 5 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 4 . . . 1 Message Errors 1 | . 1 . . . . Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . 1 . . . . Parts Rejected 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots 10 | . . . . . 10 Overflow Damage 33 | . . . 12 . 21 Projectiles 14 | . . . 12 . 2 Explosions 19 | . . . . . 19 Melee . | . . . . . . Knockbacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . 2 . . . . Targets Rammed 15 | . 3 2 2 6 2 Kicked 13 | . 1 2 2 6 2 Crushed . | . . . . . . Highest Temperature 318 | . 167 4 318 162 105 Average Temperature 76 | . 31 1 107 61 58 Received Heat Transfer 882 | . 123 33 288 102 336 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 11 | . . 2 2 5 2 Heat Transferred 5717 | . 185 555 1789 1554 1634 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 347 | . 182 110 308 198 347 Initial 128 | . . 15 46 128 4 Average 118 | . 70 63 166 124 188 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 85 | 100 100 100 64 100 31 Level 1 14 | . . . 35 . 68 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 4 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault 1 | . . . 1 . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 2 1 2 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 10 6 16 9 15 Peak Tracking Total 7 | . 4 3 6 4 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . 1 . 1 1 5 Max in Single Turn 5 | . 1 . 1 1 5 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . 1 . . Machine Destruction 1 | . . . 1 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2409 | 87 547 176 517 833 249 Spaces Moved 1261 | 52 281 103 284 483 58 Core 4 | 4 . . . . . Treads 218 | 48 170 . . . . Legs 1039 | . 111 103 284 483 58 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 141 | 151 144 126 128 146 159 Slowest Speed 190 | 160 160 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 43 12 26 19 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 30 . 4 1 13 Melee . | . . . . . . Projectile 7 | . . . 4 1 2 AOE 41 | . 30 . . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1661 | 57 377 129 369 564 165 Wait 82 | . 5 2 6 15 54 Move 1256 | 51 280 102 283 482 58 Hop . | . . . . . . Pick Up 33 | . 14 1 7 10 1 Fast Attach 23 | 6 2 2 4 7 2 Attach 15 | . 5 1 3 5 1 Detach 7 | . 3 1 . 3 . Swap 13 | . 2 1 3 5 2 Drop 31 | . 7 . 10 11 3 Fire 186 | . 56 17 51 20 42 Melee . | . . . . . . Ram . | . . . . . . Kick 13 | . 1 2 2 6 2 Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 13) 571 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Utility x2 752 | -9/Materials | Build established: Scavenger-Mutant 755 | -9/Materials | Discovered new exit (range 15) 801 | -9/Materials | Identified exit to Materials 811 | -9/Materials | Entered another Materials area 811 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1306 | -8/Materials | Discovered new exit (range 15) 1327 | -8/Materials | Identified exit to Factory 1328 | -8/Materials | Entered Factory 1328 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1630 | -7/Factory | Build established: Gunner 2155 | -7/Factory | Discovered new exit (range 4) 2159 | -7/Factory | Identified exit to Factory 2161 | -7/Factory | Entered another Factory area 2161 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2348 | -6/Factory | Garrison activated, responded to threat 2393 | -6/Factory | Core integrity fell below 50% 2405 | -6/Factory | Core integrity fell below 20% 2410 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02391_ R-10 Processor collects Lgt. Ion Engine. 02392_ G-50 Soldier heat short circuits Hvy. Laser. 02392_ G-50 Soldier overheating. 02393_ G-50 Soldier heat damages Broken Hvy. Laser, Broken Carbon-fiber Leg, Lgt. Angular Momentum Engine. 02393_ G-50 Soldier overheating. 02394_ G-50 Soldier heat damages Broken Carbon-fiber Leg. 02394_ G-50 Soldier overheating. 02398_ G-50 Soldier heat spikes uncontrollably. 02398_ G-50 Soldier overheating. 02400_ G-50 Soldier heat damages core (-9). 02400_ G-50 Soldier overheating. 02401_ System corrupted: Matter fused (-10). 02401_ K-01 Serf collects debris. 02401_ G-50 Soldier overheating. 02403_ G-50 Soldier destroyed. 02405_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ####### ???????????????????????? | | ?????????????? ???????????????????????? | | ??????????? #??????????????????????? | | ????????? #??????????????????????? | | ???????# ???????????????????????? | | ???????# #??????????????????????? | | ?????? # #??????????????????????? | | ?????? ""#??????????????????????? | | ?????## ""#??????????????????????? | | ?????# [ = G#??????????????????????? | | ?????# %!%""#??????????????????????? | | ?????+ * k""##############?????????? | | ?????# ! A A =????????? | | ?????? Y%=%% *%!A =%????????? | | ??????? ?## =%@%%=gt A t ????????? | | ??????? ?# p ########???????????????? | | ??????? ?#T %#######??????????????????????? | | ??????? ?## [##???????????????????????????? | | ??????? ??# =%#????????????????????????????? | | ???????# #??# ####?????????????????????????? | | ???????# #??# #?????????????????????????? | | ???????# #??# #?????????????????????????? | | ???????# #??# % #?????????????????????????? | | ???????# #??# = #?????????????????????????? | | ??????##+####+## #?????????????????????????? | | ??????# % # #?????????????????????????? | | ??????# * "" # #?????????????????????????? | | ??????# [ "" # #?????????????????????????? | | ??????# "" # #?????????????????????????? | | ??????#= ! S # #?????????????????????????? | | ??????# "" # #?????????????????????????? | | ??????# "" # #?????????????????????????? | | ??????# = "" # #?????????????????????????? | | ??????# # #?????????????????????????? | | ??????#####+#### #?????????????????????????? | | ???????# #+##+##+??????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 328 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed AssembledRocketVibroblade Manual? 0 Play Time 00:23:30 Cumulative 14.4 hours Start 2024.04.20 @ 23:50:38 End 2024.04.21 @ 00:10:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 48 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4037d5f-4d77-4588-b6bd-eb22d1e53fbf